Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:17:43 Player: engineer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1923) 1923 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4362 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 173/300 Energy 280/280 System Corruption 0% Temperature Hot (203) Movement Core (1100) Ox21 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (20) --- Light Deuterium Engine Improved Assault Rifle Light Cannon Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Hardlight Generator Recalibrator > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Deuterium Engine Medium Storage Unit Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Light Cannon Improved Grenade Launcher Datajack Heavy Mace [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 96 | 6 8 3 23 36 20 Power 9 | 1 . 2 2 3 1 Engine 7 | 1 . 2 1 2 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 30 | 2 2 1 7 15 3 Treads 4 | . . . 2 2 . Leg 14 | 2 2 1 3 6 . Wheel 12 | . . . 2 7 3 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 . 6 9 5 Device 7 | . 2 . 1 2 2 Storage 5 | 1 . . 1 2 1 Processor 4 | . . . 2 2 . Hackware 1 | . . . . . 1 Protection 6 | . . . 2 3 1 Artifact . | . . . . . . Weapon 34 | 2 4 . 8 9 11 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 22 | 2 2 . 5 4 9 Ballistic Cannon 3 | . 2 . . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 6 | . . . 3 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes . | . . . . . . Parts Lost 37 | . 3 . 8 8 18 Power 2 | . . . . 1 1 Propulsion 15 | . 2 . 2 5 6 Utility 11 | . . . 5 2 4 Weapon 9 | . 1 . 1 . 7 Highest Loss Streak 10 | . 3 . 4 2 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 98 100 92 95 80 Engine 8 | . 14 14 9 5 2 Core 1 | . . . 1 3 3 Leg 15 | . 27 28 24 5 . Wheel 8 | . . . 1 16 17 Device 12 | . 13 14 6 16 6 Storage 10 | . 14 14 10 9 9 Processor 9 | . . . 9 13 18 Protection 4 | . . . 5 5 4 Ballistic Gun 15 | . 15 14 15 15 15 Ballistic Cannon 4 | . 12 14 3 . . Impact Weapon 1 | . . . 3 1 1 Naked Turns . | . . . . . . Heaviest Build 63 | 10 15 19 53 63 63 Greatest Support 40 | 20 20 25 30 40 36 Greatest Overweight (x) 19 | . 4 . 4 19 15 Average Overweight (x) 1 | . . . . 2 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 14 | 7 8 8 9 19 20 Most Carried 14 | 1 8 8 8 13 14 Average Carried 8 | . 5 7 6 11 11 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 13 | 1 8 8 5 13 5 Class Distribution -------------------- 51% | Scavenger-Mutant 29% | Mutant 12% | Scavenger-Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 2107 | 173 196 218 349 882 289 Remotely . | . . . . . . Salvage Created 2668 | . 64 80 377 1369 778 Parts 143 | . 8 8 24 66 37 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 6 | . . . . 6 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 44 | . 2 4 7 18 13 Guns 36 | . 1 2 7 14 12 Cannons 4 | . 1 1 . 2 . AOE 1 | . . 1 . . . Classes Destroyed 12 | . 2 2 1 6 1 Worker 6 | . . . . 6 . Builder 4 | . . . . 4 . Tunneler 1 | . . . . 1 . Hauler 2 | . . . . 2 . Recycler 6 | . . . . 5 1 Mechanic 2 | . . . 1 . 1 Operator 1 | . . . . . 1 Watcher 5 | . 3 . . 2 . Swarmer 10 | . . 3 . 7 . Grunt 23 | . 2 . 5 6 10 Sentry 10 | . . 1 2 4 3 Hunter 1 | . . . . 1 . Best Kill Streak 7 | . 1 3 3 7 4 Combat Bots Only 7 | . 1 3 3 7 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 420 | . 48 20 84 141 127 Missed 99 | . 11 8 21 31 28 Damage Taken 4971 | . 520 251 1428 1137 1635 Core 1017 | . 126 95 235 203 358 Absorbed by Shields 342 | . . . . 326 16 Redirected to Shielding 18 | . . . 5 13 . Regen/Repaired (Parts) 67 | . 67 . . . . Core Remaining (%) 50 | 100 . 11 41 . . Volleys Fired 198 | . 33 5 29 88 43 Largest 2 | . 2 2 2 2 2 Hottest 61 | . 58 58 46 58 61 Shots Fired 377 | . 66 10 49 170 82 Gun 331 | . 33 5 49 163 81 Cannon 45 | . 33 5 . 7 . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 376 | . 66 10 49 170 81 Thermal . | . . . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 5 6 13 16 12 Robot Miss Streak 5 | . 5 1 5 3 5 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 1 2 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 261 | . 33 7 29 130 62 Core Hits 104 | . 9 4 12 47 32 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 6 | . . . 1 3 2 Critical Strikes 8 | . . . 1 5 2 Destroy 3 | . . . . 3 . Smash 5 | . . . 1 2 2 Melee Attacks 86 | . . . 47 32 7 Impact 86 | . . . 47 32 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4782 | . 482 210 484 2320 1286 Guns 3382 | . 129 78 458 1717 1000 Cannons 459 | . 353 32 . 74 . Explosions 256 | . . 100 . . 156 Melee 685 | . . . 26 529 130 Ramming . | . . . . . . Kinetic 3841 | . 482 110 458 1791 1000 Thermal 100 | . . 100 . . . Explosive 156 | . . . . . 156 Electromagnetic . | . . . . . . Impact 685 | . . . 26 529 130 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 . . Average Corruption 5 | . . . 5 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 22 . . Message Errors 4 | . . . 4 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 4 | . . . 4 . . Misfires 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 368 | . . 35 26 238 69 Projectiles . | . . . . . . Explosions 35 | . . 35 . . . Melee 333 | . . . 26 238 69 Knockbacks 12 | . 10 1 . 1 . Impact 1 | . . . . 1 . Kinetic 11 | . 10 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 185 | . . 130 . . 55 Shots 4 | . . 3 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 286 | . 286 68 166 17 214 Average Temperature 80 | . 124 28 50 10 67 Received Heat Transfer 2144 | . 336 9 447 337 1015 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 2 2 Impact Corruptions 12 | . . . 1 8 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 457 | . 33 163 153 263 457 Initial 96 | . . 2 7 29 96 Average 74 | . 10 85 39 97 236 Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 92 | 100 100 100 100 90 39 Level 1 7 | . . . . 9 53 Level 2 . | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 2 4 2 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 4 | . . . 1 2 1 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 6 | . 1 . 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 7 5 24 31 19 Peak Tracking Total 7 | . 3 3 5 7 5 Tactical Retreats 16 | . . . 8 7 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts 25 | . . . . 25 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . 6 . . 1 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 7 | . . 3 . 3 1 Max in Single Turn 3 | . . 3 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 19 | . 6 . 5 5 3 Terminals 13 | . 5 . 4 3 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 55 | . 20 . 16 11 8 Successful 36 | . 13 . 12 7 4 Failed 19 | . 7 . 4 4 4 Catastrophic 4 | . 1 . 2 . 1 Database Lockouts . | . . . . . . Manual 17 | . 8 . 4 4 1 Terminals 36 | . 18 . 10 6 2 Fabricators . | . . . . . . Repair Stations 4 | . 2 . . . 2 Recycling Units 4 | . . . . . 4 Scanalyzers 8 | . . . 6 2 . Garrison Access 3 | . . . . 3 . Terminal Hacks 19 | . 10 . 5 3 1 Record 2 | . . . 1 . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . . 1 . . Alert Level 2 | . 1 . . 1 . Unreport Threat 2 | . 2 . . . . Locate Traps 8 | . 4 . 2 2 . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . . 1 Scan Component 2 | . 1 . . . 1 Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 7 | . . . 5 2 . Insert Component 5 | . . . 3 2 . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 4 | . 1 . 2 1 . Terminals 4 | . 1 . 2 1 . Track 1 | . . . 1 . . Operators 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 19 | . 6 . 5 5 3 Full Trace Events 2 | . . . 1 . 1 Feedback Events 1 | . . . . . 1 Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 51 | . . 51 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 4 | . . 4 . . . Total Damage 60 | . . 60 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 7571 | 46 1266 731 1846 3251 431 Spaces Moved 3847 | 34 757 538 984 1360 174 Core 20 | 7 5 . . 4 4 Treads 54 | . . . . 54 . Legs 2279 | 27 752 538 885 77 . Wheels 1494 | . . . 99 1225 170 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 115 98 95 Average Speed 131 | 105 121 120 127 145 125 Slowest Speed 1000 | 120 250 120 260 1000 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . 2 . . Exploration Rate (%) 51 | 4 97 98 45 38 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 66 | . . . 45 19 2 Terrain Destroyed 98 | . . 25 45 19 9 Melee 66 | . . . 45 19 2 Projectile . | . . . . . . AOE 32 | . . 25 . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 5835 | 41 1046 616 1432 2401 299 Wait 1511 | . 233 64 331 832 51 Move 3841 | 33 756 537 982 1359 174 Hop . | . . . . . . Pick Up 38 | 2 12 2 8 12 2 Fast Attach 45 | 5 4 2 9 19 6 Attach 24 | 1 2 . 5 6 10 Detach 2 | . . . . 2 . Swap 27 | . 2 1 9 11 4 Drop 37 | . 4 5 11 15 2 Fire 198 | . 33 5 29 88 43 Melee 86 | . . . 47 32 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap 25 | . . . . 25 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 418 | -10/Materials | Core integrity fell below 50% 446 | -10/Materials | Lost 3 parts (2n1w) 553 | -10/Materials | Discovered new exit (range 8) 593 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Repaired Lgt. Cannon 940 | -10/Materials | Discovered new exit (range 12) 1120 | -10/Materials | Discovered new exit (range 3) 1313 | -10/Materials | Entered Mines 1330 | -10/Mines | Core integrity fell below 20% 1353 | -10/Mines | Learned location of Storage (-8) 1407 | -10/Mines | Learned Materials security intel 1455 | -10/Mines | Discovered new exit (range 10) 1989 | -10/Mines | Discovered new exit (range 10) 2044 | -10/Mines | Entered Materials 2044 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2334 | -9/Materials | Build established: Scavenger-Mutant 2933 | -9/Materials | Crushed by falling debris 3232 | -9/Materials | Discovered new exit (range 7) 3701 | -9/Materials | Crushed by falling debris 3701 | -9/Materials | Core integrity fell below 50% 3701 | -9/Materials | System corruption reached 10% 3740 | -9/Materials | Lost 4 parts (3u1w) 3872 | -9/Materials | Discovered new exit (range 15) 3890 | -9/Materials | Entered another Materials area 3890 | -8/Materials | Evolved 2 slots: Utility x2 4023 | -8/Materials | Discovered new exit (range 15) 4572 | -8/Materials | Destroyed 7 combat bots 5748 | -8/Materials | Garrison activated, responded to threat 5899 | -8/Materials | Build established: Scavenger-Skirmisher 6491 | -8/Materials | Identified exit to Storage 6574 | -8/Materials | Build established: Scavenger-Assassin 6951 | -8/Materials | Garrison activated, responded to threat 7141 | -8/Materials | Entered Storage 7247 | -8/Storage | Hacking Suite fried by hacking feedback 7381 | -8/Storage | Lost 6 parts (1p2n1u2w) 7397 | -8/Storage | Core integrity fell below 50% 7558 | -8/Storage | Core integrity fell below 20% 7572 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07552_ R-06 Scavenger collects Aluminum Leg. 07553_ U-05 Engineer lays Concrete. 07555_ Critical hit (Burn: +37). 07556_ Com. Wheel destroyed. 07556_ Critical hit (Burn: +37). 07556_ U-05 Engineer builds a Wall. 07557_ G-47 Trooper destroyed. 07557_ Switching to secondary target: G-50 Soldier. 07558_ Acquired 46 matter. 07558_ K-01 Serf collects debris. 07559_ Critical hit (Burn: +37). 07561_ Recalibrator destroyed. 07562_ Critical hit (Burn: +37). 07563_ K-01 Serf collects debris. 07566_ G-50 Soldier destroyed. 07566_ Switching to secondary target: G-47 Trooper. 07566_ K-01 Serf collects debris. 07568_ G-47 Trooper destroyed. 07569_ K-01 Serf collects debris. 07569_ U-05 Engineer builds a Door. 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T ???""""??###+#######???????????????? | | ???????????""""????# ??????????????????????? | | ???????????""""????#???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! Safety First Challenges ------------ None Game ------ Seed GatlingLegCompactor Manual? 0 Play Time 01:12:32 Cumulative 11.0 hours Start 2024.04.04 @ 20:49:43 End 2024.04.04 @ 22:17:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3c23761-90c1-40f8-a3f0-ad39edffa259