Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 11:21:17

Player: Wakanaka

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (101)     505
Value Destroyed (2795)     2795
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7060

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     40/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Compact Wheel
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
  Improved Ion Engine
  Improved Terrain Scan Processor
           System Shield
           Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Micro Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scanner
       Improved Targeting Computer
       Advanced Targeting Computer
       Advanced ECM Suite
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Improved Lightning Gun
       Improved Spread Laser
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
       Improved Terrain Scan Processor
                Weapon Cycler
                Power Shielding
       Improved Utility Shielding
       Improved Weapon Shielding
        Layered Light Armor Plating
                Shock Absorption System
                System Shield
                Dynamic Insulation System
                Corruption Screen
                Recalibrator
                Lightning Gun
                Arc Projector
                Field Laser
       Advanced Beam Rifle
          Heavy Laser
                Gatling Laser
                Plasma Cannon
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   
  Utility                  5    | .   .   .   2   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             116  | 6   5   3   15  4   11  23  9   40  
  Power                    18   | 1   1   1   1   1   2   5   1   5   
    Engine                 14   | 1   1   1   1   1   2   3   .   4   
    Core                   4    | .   .   .   .   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   1   4   .   3   10  4   13  
    Treads                 3    | .   .   .   .   .   .   1   1   1   
    Leg                    3    | .   .   .   .   .   .   3   .   .   
    Wheel                  32   | 2   1   1   4   .   3   6   3   12  
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  33   | 1   2   .   4   3   3   6   3   11  
    Device                 14   | .   .   .   2   1   2   2   2   5   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   2   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   2   1   3   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   1   6   .   3   2   1   11  
    Energy Gun             23   | 1   1   1   6   .   3   2   1   8   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   .   2   1   .   
Parts Lost                 78   | .   2   3   5   1   9   10  .   48  
  Power                    13   | .   1   1   .   .   1   3   .   7   
  Propulsion               26   | .   1   1   3   .   2   4   .   15  
  Utility                  23   | .   .   .   1   1   3   2   .   16  
  Weapon                   16   | .   .   1   1   .   3   1   .   10  
  Highest Loss Streak      31   | .   2   3   3   1   2   3   .   31  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  98  99  98  97  97  99  87  
  Engine                   10   | .   14  13  11  18  17  6   11  5   
  Core                     3    | .   .   .   .   .   .   7   1   5   
  Treads                   1    | .   .   .   .   .   .   4   2   .   
  Leg                      1    | .   .   .   .   .   .   6   1   .   
  Wheel                    19   | .   27  27  21  18  16  17  21  17  
  Device                   11   | .   .   .   13  17  16  11  20  11  
  Storage                  8    | .   14  14  11  9   9   7   6   5   
  Processor                12   | .   13  14  19  9   9   10  13  12  
  Protection               6    | .   .   .   .   8   10  6   5   12  
  Energy Gun               17   | .   25  28  21  18  18  15  13  11  
Naked Turns                1    | .   .   .   .   .   .   .   .   1   
Heaviest Build             80   | 11  47  48  58  72  79  72  76  80  
  Greatest Support         64   | 20  20  20  22  20  26  52  52  64  
  Greatest Overweight (x)  22   | .   2   2   5   3   7   7   3   22  
  Average Overweight (x)   2    | .   1   2   2   3   3   2   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  20  20  19  
  Most Carried             20   | 3   20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   11  19  19  19  19  19  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   20  18  20  20  20  19  20  5   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  
Matter Collected           1536 | 217  289  30   288  25   110  205  148  224  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4623 | .    238  131  821  74   1384 924  221  830  
  Parts                    241  | .    17   4    47   5    68   43   14   43   
Haulers Intercepted        9    | .    .    .    3    .    4    .    .    2    
Recyclers Shooed           3    | .    .    .    .    .    1    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Combat Hostiles Destroyed  59   | .   4   2   16  1   13  17  1   5   
  Guns                     54   | .   4   2   16  1   10  16  1   4   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
  AOE                      3    | .   .   .   .   .   2   1   .   .   
Classes Destroyed          13   | .   4   .   5   .   1   2   .   1   
  Worker                   9    | .   1   .   .   1   1   2   2   2   
  Builder                  6    | .   .   .   1   .   1   .   1   3   
  Tunneler                 4    | .   1   2   .   .   .   .   .   1   
  Hauler                   9    | .   .   .   3   .   4   .   .   2   
  Recycler                 7    | .   .   .   .   .   4   .   1   2   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   1   .   1   .   1   3   .   .   
  Swarmer                  11   | .   .   .   5   .   .   3   .   3   
  Grunt                    28   | .   4   2   7   .   8   7   .   .   
  Sentry                   14   | .   .   .   4   1   5   3   .   1   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   2   1   5   2   5   4   2   6   
  Combat Bots Only         5    | .   2   1   5   1   2   4   1   3   
Max Kills in Single Turn   3    | .   1   1   1   2   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  
Hostile Shots Fired        797   | .    32   20   89   6    68   211  8    363  
  Missed                   271   | .    7    4    24   2    18   79   3    134  
Damage Taken               7782  | .    325  227  758  59   912  1675 75   3751 
  Core                     1456  | .    81   54   102  .    131  226  .    862  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  242   | .    .    .    .    .    .    .    .    242  
Core Remaining (%)         72    | 100  .    46   74   .    76   67   .    .    
Volleys Fired              348   | 13   30   16   77   3    74   67   10   58   
  Largest                  2     | 1    2    2    2    2    2    2    2    2    
  Hottest                  160   | 20   80   90   112  101  101  136  136  160  
Shots Fired                634   | 13   60   32   134  6    142  127  16   104  
  Gun                      632   | 13   60   32   134  6    142  127  16   102  
  Cannon                   2     | .    .    .    .    .    .    .    .    2    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | 13   5    .    .    .    .    .    .    .    
  Thermal                  479   | .    55   32   134  3    71   91   15   78   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          137   | .    .    .    .    3    71   36   1    26   
  Robot Hit Streak         44    | 2    6    6    17   4    15   21   18   44   
  Robot Miss Streak        10    | 2    3    3    4    2    10   6    1    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    2    .    2    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    1    
Shots Hit Robots           465   | 6    36   23   94   4    98   101  13   90   
  Core Hits                239   | 1    16   7    33   3    49   80   12   38   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    1    5    1    6    2    .    1    
    Burn                   16    | .    .    1    5    1    6    2    .    1    
Melee Attacks              4     | .    .    .    .    .    .    .    .    4    
  Impact                   4     | .    .    .    .    .    .    .    .    4    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8614  | 73   422  261  1418 57   2072 2098 284  1929 
  Guns                     7972  | 73   422  261  1418 57   1742 2001 284  1714 
  Cannons                  51    | .    .    .    .    .    .    .    .    51   
  Explosions               427   | .    .    .    .    .    330  97   .    .    
  Melee                    164   | .    .    .    .    .    .    .    .    164  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  124   | 73   51   .    .    .    .    .    .    .    
  Thermal                  6360  | .    371  261  1418 17   1004 1581 259  1449 
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1966  | .    .    .    .    40   1068 517  25   316  
  Impact                   164   | .    .    .    .    .    .    .    .    164  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    3    .    .    
  Average Corruption       2     | .    .    .    .    .    .    2    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       7     | .    .    .    .    .    .    .    .    7    
  Effects                  12    | .    .    .    .    .    .    12   .    .    
    Message Errors         2     | .    .    .    .    .    .    2    .    .    
    Matter Fused           5     | .    .    .    .    .    .    5    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            64    | .    .    .    .    .    41   5    .    18   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               46    | .    .    .    .    .    41   5    .    .    
  Melee                    18    | .    .    .    .    .    .    .    .    18   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      178   | .    .    .    .    .    124  54   .    .    
  Shots                    4     | .    .    .    .    .    3    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        527   | .    159  243  527  3    182  402  66   281  
  Average Temperature      91    | .    58   116  146  3    40   107  26   77   
  Received Heat Transfer   2124  | .    183  132  342  9    414  405  .    639  
  Effects                  29    | .    .    1    21   .    .    4    .    3    
    Shutdowns              4     | .    .    .    3    .    .    1    .    .    
    Energy Bleed           4     | .    .    1    2    .    .    1    .    .    
    Interference           8     | .    .    .    5    .    .    .    .    3    
    Matter Decay           4     | .    .    .    3    .    .    1    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    
    Damage (minor)         4     | .    .    .    3    .    .    1    .    .    
    Damage (major)         4     | .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    
  Parts Fried              5     | .    .    .    .    .    3    .    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    1    .    3    .    2    4    .    3    
  Heat Transferred         12869 | .    850  733  3657 111  2211 2051 361  2895 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    5    1    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Peak Influence             416  | .   135 30  392 171 416 360 166 91  
  Initial                  144  | .   .   .   11  131 72  144 87  81  
  Average                  161  | .   55  12  197 144 236 221 121 39  
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   .   
  Low Security (%)         60   | 100 100 100 41  100 37  37  100 100 
  Level 1                  39   | .   .   .   58  .   59  62  .   .   
  Level 2                  .    | .   .   .   .   .   3   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   1   .   2   5   .   .   
  Investigation            3    | .   .   .   .   .   2   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            5    | .   2   .   1   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Distress Signals           8    | .   .   .   2   .   4   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   11  2   31  1   21  25  1   13  
  Peak Tracking Total      7    | .   4   2   5   1   3   5   1   7   
  Tactical Retreats        14   | .   1   .   7   .   4   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Machines Disabled          3    | .   .   .   .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Machines Accessed          22   | .   4   .   3   3   6   4   2   .   
  Terminals                18   | .   2   .   3   3   5   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                40   | .   8   .   9   4   10  6   3   .   
  Successful               21   | .   5   .   5   1   5   3   2   .   
  Failed                   19   | .   3   .   4   3   5   3   1   .   
    Catastrophic           2    | .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                33   | .   4   .   9   4   8   5   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             17   | .   3   .   5   1   4   2   2   .   
  Record                   4    | .   2   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   2   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   2   2   4   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  
Turns Passed               4948 | 79   404  350  695  115  1023 1459 245  578  
Spaces Moved               2768 | 50   259  261  336  78   425  928  162  269  
  Core                     7    | 1    .    .    .    .    .    .    .    6    
  Treads                   6    | .    .    .    .    .    .    .    .    6    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   2755 | 49   259  261  336  78   425  928  162  257  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  125  120  105  100  50   
  Average Speed            117  | 79   104  110  113  125  131  121  110  116  
  Slowest Speed            1150 | 80   110  110  155  125  185  185  125  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    58   57   28   10   51   24   7    22   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    .    .    .    19   6    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      25   | .    .    .    .    .    19   6    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Ext  
Total                      3833 | 76   331  295  517  90   750  1139 213  422  
  Wait                     407  | .    15   3    61   .    224  58   17   29   
  Move                     2760 | 49   258  260  335  77   424  927  161  269  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  131  | 8    22   7    17   4    12   34   7    20   
  Fast Attach              17   | .    .    .    4    1    1    6    4    1    
  Attach                   80   | 6    3    3    8    3    9    11   2    35   
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     19   | .    2    .    3    .    1    6    3    4    
  Drop                     67   | .    1    6    12   2    5    30   9    2    
  Fire                     348  | 13   30   16   77   3    74   67   10   58   
  Melee                    4    | .    .    .    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [Min])
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 3)
  311 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 15)
  461 | -10/Materials | Discovered new exit (range 18)
  484 | -10/Materials | Entered Mines
  541 | -10/Mines     | Learned Materials terminal intel
  589 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  757 | -10/Mines     | Core integrity fell below 50%
  781 | -10/Mines     | Lost 3 parts (1p1n1w)
  821 | -10/Mines     | Discovered new exit (range 11)
  822 | -10/Mines     | Met a Derelict testing a Signal Generator
  834 | -10/Mines     | Entered Materials
  834 | -9/Materials  | Evolved 2 slots: Utility x2
  835 | -9/Materials  | Loaded intel: 12 terminal locations
  977 | -9/Materials  | Discovered new exit (range 13)
 1354 | -9/Materials  | Discovered new exit (range 9)
 1410 | -9/Materials  | Lost 3 parts (2n1u)
 1529 | -9/Materials  | Entered another Materials area
 1529 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1600 | -8/Materials  | Discovered new exit (range 13)
 1644 | -8/Materials  | Entered Storage
 2633 | -8/Storage    | Discovered new exit (range 16)
 2660 | -8/Storage    | Found Prototype Launcher
 2667 | -8/Storage    | Entered Factory
 2667 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2689 | -7/Factory    | Build established: Scavenger-Mutant
 2952 | -7/Factory    | Lost 3 parts (2n1w)
 3508 | -7/Factory    | Discovered new exit (range 10)
 4078 | -7/Factory    | Discovered new exit (range 12)
 4126 | -7/Factory    | Entered another Factory area
 4126 | -6/Factory    | Evolved 2 slots: Utility x2
 4368 | -6/Factory    | Discovered new exit (range 5)
 4371 | -6/Factory    | Entered Extension
 4457 | -6/Extension  | Spotted B-75 Beast
 4640 | -6/Extension  | Lost 11 parts (1p5n4u1w)
 4644 | -6/Extension  | Destroyed B-75 Beast
 4671 | -6/Extension  | Disrupted transfer network
 4839 | -6/Extension  | Lost 6 parts (2n1u3w)
 4854 | -6/Extension  | Spotted B-75 Beast
 4930 | -6/Extension  | Core integrity fell below 50%
 4943 | -6/Extension  | Core integrity fell below 20%
 4949 | -6/Extension  | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
04939_ Adv. Targeting Computer destroyed.
04939_ Corruption Screen intercepted 2% system
  corruption.
04939_ Corruption Screen intercepted 2% system
  corruption.
04940_ R-10 Processor collects Lrg. Battery.
04940_ Lgt. Ion Engine destroyed.
04942_ Sneak attack on R-10 Processor.
04942_ R-10 Processor destroyed.
04942_ K-01 Serf destroyed.
04942_ Critical hit (Burn: +37).
04944_ Acquired 2 matter.
04945_ Weapon Cycler destroyed.
04945_ Acquired Recalibrator.
04945_ T-07 Excavator destroyed.
04946_ Acquired 3 matter.
04947_ Corruption Screen destroyed.
04947_ Critical hit (Blast).
04947_ Flail destroyed.
04948_ Acquired Com. Wheel.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????#???#????????????????????????????????#? |
| ?????????????????#?????#???#??????#??????????????? |
| ??????????#?????????????????????????????#????????? |
| ????????????#?????????????#?#????????????????????? |
| ???????????#????????????????????????#????????????? |
| ?#???????????????????????#?????#?????????????????? |
| ??#???#???????#???????????????????#????#?????????? |
| ???#???????????????#??#????##???????????#????#??#? |
| ?????#??????????#??????????????#???? ? ?#????????# |
| ???????????????##?????#??###??????#?????????#????? |
| #################################;################ |
|                    %          % %      =           |
|                           %!=        =*]           |
|                    %   g g*%!!=  %!%=[%%!          |
|                         gtb%|%|!   !==%%*%%% !     |
|            t  t  Ru     %@!%%%!! k!*u! =%=% =%     |
| ################################################## |
| ?#????????????????????????????????????#???????#??? |
| ???????????????????????????????????#?????????#???? |
| ??#????????????????#?#?????????#?????????????????? |
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| ??????????????????????????????#?????#???????????#? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          26
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
EM Shielding               2
Corruption Block           1
Armor Coverage             450
Resistance: EX             25
Power Shielding            33
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                44
Targeting Accuracy         14
Recoil Reduction           1
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightBiocellRigger
  Manual?         0
Play Time         02:00:01
  Cumulative      48.7 hours
  Start           2024.03.02 @ 22:37:42
  End             2024.03.03 @ 11:21:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddea797e-a7d0-443a-b54f-780d12b37c90