Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 23:18:49 Player: Don Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (116) 580 Value Destroyed (4208) 4208 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1470) 1470 TOTAL SCORE: 11658 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 721 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/1150 Matter 273/300 Energy 100/100 System Corruption 78% Temperature Cool (35) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Microactuators Stasis Canceller Reaction Control System Reactive Plating Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Long-range Tractor Beam Recalibrator High-powered Shock Rifle Phase Gun Shock Bomb Launcher Improved Remote Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Advanced Transmission Jammer Point Defense System > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Heavy Laser Phase Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Microactuators Stasis Canceller Reaction Control System Phase Shifter Reactive Plating Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Long-range Tractor Beam Recalibrator Phase Gun Phase Gun Phase Gun Phase Gun Shock Bomb Launcher Improved Remote Datajack Heavy Flail CR-A16's Pointy Stick [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . 2 2 2 Power 2 | . . . 1 . . 1 . . . . . . Propulsion 4 | . . . . . 2 . . . . 1 1 . Utility 3 | . . . 1 . . . . . . 1 1 . Weapon 3 | . . . . . . 1 . . . . . 2 Parts Attached 170 | 5 17 . 18 2 20 17 . 3 6 13 52 17 Power 27 | 1 4 . 4 . 4 2 . 1 . 2 9 . Engine 18 | 1 3 . 3 . 2 1 . . . 2 6 . Core 9 | . 1 . 1 . 2 1 . 1 . . 3 . Reactor . | . . . . . . . . . . . . . Propulsion 57 | 2 3 . 4 2 10 6 . 1 . 3 21 5 Treads 5 | . . . . . 4 . . . . . 1 . Leg 37 | 2 . . . 2 5 6 . 1 . 3 14 4 Wheel 12 | . 3 . 4 . 1 . . . . . 3 1 Hover 1 | . . . . . . . . . . . 1 . Flight 2 | . . . . . . . . . . . 2 . Utility 35 | . 6 . 6 . 4 3 . 1 . 4 9 2 Device 19 | . 2 . 3 . 1 2 . . . 2 7 2 Storage 7 | . 3 . . . 1 . . 1 . 1 1 . Processor 3 | . . . 1 . . 1 . . . 1 . . Hackware 1 | . . . . . 1 . . . . . . . Protection 5 | . 1 . 2 . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 4 . 4 . 2 6 . . 6 4 13 10 Energy Gun 17 | . . . . . . 4 . . 1 . 5 7 Energy Cannon 7 | . 2 . . . . . . . 1 2 1 1 Ballistic Gun 15 | 2 2 . 3 . . 1 . . . 1 5 1 Ballistic Cannon 7 | . . . 1 . 2 1 . . 2 . 1 . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 4 | . . . . . . . . . . . . 4 System Corruption 38 | . . . . . . . . . . . . 38 Parts Lost 76 | . 1 . 5 . . . . . . 2 40 28 Power 15 | . . . 2 . . . . . . 1 9 3 Propulsion 31 | . 1 . 2 . . . . . . 1 17 10 Utility 12 | . . . 1 . . . . . . . 6 5 Weapon 18 | . . . . . . . . . . . 8 10 Highest Loss Streak 22 | . 1 . 5 . . . . . . 2 14 22 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 83 100 96 100 87 82 92 93 100 99 83 88 Engine 7 | . 4 . 17 11 7 2 7 7 7 8 5 6 Core 8 | . 9 14 2 11 8 7 7 8 15 10 3 4 Treads 2 | . . . . . 15 12 . . . . . . Leg 21 | . 4 . . 6 11 14 30 30 30 32 21 15 Wheel 4 | . 22 28 21 15 1 . . . . . 2 7 Device 8 | . 3 . 9 11 8 5 7 7 7 12 8 13 Storage 8 | . 8 14 11 11 9 7 7 7 7 6 10 9 Processor 4 | . . . . . . 3 7 7 7 6 6 . Protection 1 | . 2 14 11 11 7 . . . . . . . Energy Gun 7 | . . . . . . 13 15 15 9 3 6 14 Energy Cannon 3 | . 10 14 1 . . . . . 4 7 3 2 Ballistic Gun 5 | . 17 14 16 11 . 6 7 7 2 2 4 6 Ballistic Cannon 3 | . . . 3 11 17 2 . . 4 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 141 | 6 33 33 60 49 52 52 41 111 117 134 141 124 Greatest Support 100 | 20 20 20 26 26 66 56 56 58 58 73 100 100 Greatest Overweight (x) 26 | . 1 1 3 1 3 1 . 1 2 1 8 26 Average Overweight (x) . | . . 1 1 1 . . . . 1 1 1 3 Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 25 25 25 25 25 Average Capacity 20 | 5 10 15 15 15 15 15 15 24 25 25 22 25 Most Carried 25 | 5 15 15 15 15 15 15 15 18 24 25 25 25 Average Carried 18 | 2 9 15 14 14 14 14 15 16 22 24 19 22 Final Capacity 25 | 5 15 15 15 15 15 15 15 25 25 25 25 25 Final Carried 25 | 5 15 15 15 14 15 15 15 18 24 24 25 20 Class Distribution -------------------- 36% | Skirmisher 18% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Tank 8% | Scavenger-Skirmisher 7% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Matter Collected 3639 | 278 250 31 537 70 496 370 . 132 125 212 948 190 Remotely 149 | . . . 149 . . . . . . . . . Salvage Created 4815 | 61 202 36 615 61 477 360 . . 133 416 1475 979 Parts 282 | 3 20 3 44 12 36 16 . . 2 17 89 40 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 7 | . . . 1 . 1 . . . . 2 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . . . Prevented 12 | . . . . . . . . . 12 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 85 | 1 8 2 13 6 15 6 . . 2 4 19 9 Melee 2 | . . . . . . . . . . . 1 1 Guns 47 | 1 7 . 10 5 2 3 . . . 1 11 7 Cannons 30 | . 1 1 3 1 13 1 . . . 3 7 . AOE 3 | . . 1 . . . . . . 2 . . . Classes Destroyed 13 | 2 3 . 2 . 2 1 . . . 1 1 1 Worker 13 | 1 . . 1 . 3 . . . . 2 5 1 Builder 5 | . 2 . . . . . . . . 1 1 1 Recycler 4 | . . . . . . . . . . 1 1 2 Operator 1 | . . . . . 1 . . . . . . . Watcher 8 | . 1 . 2 . 2 2 . . . . 1 . Swarmer 18 | . 6 2 . 6 4 . . . . . . . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 39 | 1 2 . 8 . 5 3 . . 2 4 7 7 Brawler 1 | . . . . . . 1 . . . . . . Duelist 3 | . . . 2 . . . . . . . . 1 Sentry 11 | . . . 3 . 4 2 . . . . 2 . Hunter 6 | . . . . . 2 . . . . . 4 . Programmer 6 | . . . . . . . . . . . 6 . Best Kill Streak 7 | 1 5 2 6 6 7 4 . . 2 2 6 5 Combat Bots Only 6 | 1 5 2 6 6 6 4 . . 2 1 5 4 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . . 2 2 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . 2 . . . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Hostile Shots Fired 970 | 6 89 15 67 20 78 77 . . 31 24 378 185 Missed 293 | 1 34 7 13 2 29 32 . . 13 7 107 48 Damage Taken 11805 | 53 547 70 825 104 563 434 . . 355 348 5104 3402 Core 2509 | 22 157 12 158 11 134 45 . . 38 56 711 1165 Absorbed by Shields 277 | . . . . . . . . . . . 277 . Redirected to Shielding 12 | . . 2 10 . . . . . . . . . Ignored by Resistances 99 | . . . 16 36 47 . . . . . . . Regen/Repaired (Parts) 55 | . . . . . 55 . . . . . . . Core Remaining (%) 65 | 91 . 23 . 57 75 . . . 88 93 28 . Volleys Fired 311 | 7 36 6 50 11 47 21 . . 10 21 76 26 Largest 5 | 2 2 2 2 2 2 3 . . 3 3 3 5 Hottest 318 | 40 79 79 62 62 88 168 . . 162 198 235 318 Shots Fired 756 | 14 72 12 100 22 94 63 . . 30 58 202 89 Gun 490 | 14 53 6 82 11 15 57 . . 10 28 131 83 Cannon 261 | . 19 6 18 11 79 6 . . 15 30 71 6 Launcher 5 | . . . . . . . . . 5 . . . Special . | . . . . . . . . . . . . . Kinetic 473 | 14 53 6 100 22 94 27 . . 10 21 100 26 Thermal 226 | . . . . . . 35 . . 4 37 102 48 Explosive . | . . . . . . . . . . . . . Electromagnetic 57 | . 19 6 . . . 1 . . 16 . . 15 Robot Hit Streak 16 | 6 9 2 10 4 13 7 . . 4 7 16 11 Robot Miss Streak 7 | 1 5 4 3 5 7 7 . . 4 4 3 2 Penetration Max 2 | . . . . . . . . . . 1 2 1 Secondary Targets 6 | . 2 . 1 . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . Shots Hit Robots 487 | 11 42 4 72 9 62 46 . . 9 35 130 67 Core Hits 252 | 4 14 2 27 6 56 24 . . 7 16 59 37 Critical Kills 13 | . . . . . . . . . . . 11 2 Critical Parts Destroyed 20 | . . . . . . . . . . 1 15 4 Critical Strikes 44 | . . . 1 . 1 . . . 1 1 33 7 Burn 5 | . . . . . . . . . 1 . 4 . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 32 | . . . . . . . . . . 1 26 5 Blast 5 | . . . 1 . 1 . . . . . 3 . Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 17 | . . . . . . . . . 2 3 3 9 Impact 14 | . . . . . . . . . 2 3 . 9 Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10221 | 115 492 131 1224 215 1124 883 . . 593 1029 2730 1685 Guns 5187 | 115 446 16 927 87 99 773 . . 68 331 1245 1080 Cannons 4060 | . 46 78 297 128 1025 110 . . 134 633 1421 188 Explosions 617 | . . 37 . . . . . . 391 . . 189 Melee 357 | . . . . . . . . . . 65 64 228 Ramming . | . . . . . . . . . . . . . Kinetic 5042 | 115 446 16 1224 215 1124 350 . . 112 315 942 183 Thermal 3893 | . . 37 . . . 533 . . 145 649 1724 805 Explosive 65 | . . . . . . . . . . . . 65 Electromagnetic 864 | . 46 78 . . . . . . 336 . . 404 Impact 293 | . . . . . . . . . . 65 . 228 Slashing . | . . . . . . . . . . . . . Piercing 64 | . . . . . . . . . . . 64 . Highest Corruption 78 | . . . . . . . . . . . 13 78 Average Corruption 11 | . . . . . . . . . . . 8 19 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 28 | . . . . . . . . . . . 17 11 Message Errors 7 | . . . . . . . . . . . 4 3 Matter Fused 7 | . . . . . . . . . . . 4 3 Heat Flow Errors 3 | . . . . . . . . . . . 2 1 Energy Discharges 3 | . . . . . . . . . . . 2 1 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . . . 4 1 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 96 | . . . 14 5 3 . . . . 1 . 73 Projectiles 23 | . . . 14 5 3 . . . . 1 . . Explosions 13 | . . . . . . . . . . . . 13 Melee 60 | . . . . . . . . . . . . 60 Knockbacks 19 | . . . 2 1 10 3 . . 3 . . . Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . 2 1 10 3 . . 3 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . . . . . . . 14 . . 118 Shots 3 | . . . . . . . . . 1 . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 508 | 12 191 126 302 190 362 220 . . 285 508 467 379 Average Temperature 116 | 7 57 68 85 85 105 64 . . 128 154 152 185 Received Heat Transfer 2625 | 30 159 . 282 . 135 117 . . 108 162 972 660 Effects 13 | . . . . . 1 . . . 1 5 3 3 Shutdowns 4 | . . . . . . . . . . 2 1 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . 2 . . . . . 1 Combat Hostiles 3 | . . . . . . 2 . . . . . 1 Parts Melted 14 | . . . . . . 5 . . . 1 4 4 Heat Transferred 6264 | . . 50 . . . 1156 . . 248 814 2664 1332 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . 1 . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Peak Influence 589 | 25 226 80 271 269 474 322 . . . 306 456 589 Initial 149 | . 16 12 31 97 104 135 . . . 72 149 73 Average 208 | 3 137 58 164 226 339 195 . . . 86 259 303 Maximum Alert Level 2 | . 1 . 1 1 2 1 . . . 1 2 2 Low Security (%) 51 | 100 54 100 56 35 4 68 . . . 90 37 43 Level 1 37 | . 45 . 43 64 68 31 . . . 9 48 5 Level 2 10 | . . . . . 26 . . . . . 13 50 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 1 . 2 1 . . . 4 5 3 Investigation 2 | . . . . . 1 . . . . 1 . . Extermination 3 | . . . . . . . . . . 1 2 . Reinforcement 10 | . 1 . 1 . 1 1 . . . 2 3 1 Assault 2 | . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . 1 2 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Distress Signals 7 | . 1 . 1 . 3 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | 1 13 3 21 5 22 10 . . 17 14 24 20 Peak Tracking Total 9 | 1 6 3 4 3 8 4 . . 7 3 8 9 Tactical Retreats 6 | . . . . . 1 . . . 2 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Traps Triggered 2 | . . . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Machines Disabled 32 | . . . 2 . 1 . . . 1 2 7 19 Max in Single Turn 10 | . . . 1 . 1 . . . . 1 1 10 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Machines Accessed 9 | . 2 . 2 . 3 1 . . . 1 . . Terminals 7 | . 2 . 2 . 2 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 15 | . 3 . 4 . 5 1 . . . 2 . . Successful 11 | . 3 . 2 . 5 . . . . 1 . . Failed 4 | . . . 2 . . 1 . . . 1 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . . . . . . . . . . 6 4 . Terminals 11 | . 3 . 4 . 3 1 . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . 3 . 2 . 3 . . . . . . . Record 1 | . . . . . 1 . . . . . . . Alert Level 3 | . 2 . 1 . . . . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 26 | . . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Total Allies 6 | . . . . . . . . 4 . 2 . . Largest Group 4 | . . . . . . . . 4 4 2 2 . Highest-Rated Group 192 | . . . . . . . . 156 156 192 192 . Highest-Rated Ally 96 | . . . . . . . . 41 41 96 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . 34 29 12 . Total Damage 2781 | . . . . . . . . . 1071 824 886 . Kills 26 | . . . . . . . . . 12 8 6 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . . . Drone Launches 4 | . . . . . . . . . . . 4 . Drone Recoveries 3 | . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Turns Passed 8892 | 100 513 97 615 70 857 721 117 1293 1687 961 1464 397 Spaces Moved 4356 | 63 345 84 425 25 318 369 98 693 852 442 503 139 Core 16 | 13 . . . . 1 . . . . . . 2 Treads 584 | . . . . . 266 292 . . . . 26 . Legs 2821 | 50 24 . . 9 51 77 98 693 852 442 477 48 Wheels 935 | . 321 84 425 16 . . . . . . . 89 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 120 120 120 120 190 190 120 140 Average Speed 168 | 105 94 95 97 129 208 156 120 185 190 190 211 175 Slowest Speed 1350 | 120 190 95 125 190 240 240 120 190 260 190 810 1350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 7 41 19 41 9 27 11 16 66 94 14 14 5 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . . . Spaces Dug 1 | . . . . . . . . . 1 . . . Terrain Destroyed 100 | . . 3 . 2 1 . . . 11 6 23 54 Melee 1 | . . . . . . . . . 1 . . . Projectile 29 | . . . . 2 1 . . . . 6 19 1 AOE 66 | . . 3 . . . . . . 10 . . 53 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Fac Total 5294 | 84 464 89 526 42 429 474 97 701 892 528 739 229 Wait 177 | . 24 . 10 2 5 33 . 2 16 13 52 20 Move 4344 | 62 344 83 424 24 317 368 97 692 851 441 502 139 Hop . | . . . . . . . . . . . . . Pick Up 170 | 10 24 . 12 1 17 15 . 4 7 20 48 12 Fast Attach 33 | . 7 . 7 . 5 4 . . . . 10 . Attach 112 | 5 9 . 11 2 15 11 . 1 1 6 35 16 Detach 16 | . 1 . 2 . 5 5 . . . . . 3 Swap 25 | . 1 . . . . 2 . 2 5 7 7 1 Drop 89 | . 18 . 10 2 18 15 . . . 17 6 3 Fire 311 | 7 36 6 50 11 47 21 . . 10 21 76 26 Melee 17 | . . . . . . . . . 2 3 3 9 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Core integrity fell below 50% 337 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 6) 614 | -10/Materials | Entered Mines 638 | -10/Mines | Met a Derelict bent on vengeance 691 | -10/Mines | Discovered new exit (range 10) 711 | -10/Mines | Entered Materials 711 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 887 | -9/Materials | Lost 5 parts (2p2n1u) 1258 | -9/Materials | Discovered new exit (range 15) 1326 | -9/Materials | Entered Mines 1349 | -9/Mines | Discovered new exit (range 9) 1396 | -9/Mines | Entered Materials 1396 | -8/Materials | Evolved 2 slots: Propulsion x2 1790 | -8/Materials | Repaired Lgt. Treads? 2042 | -8/Materials | Discovered new exit (range 10) 2130 | -8/Materials | Build established: Scavenger-Mutant 2253 | -8/Materials | Entered Factory 2253 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2547 | -7/Factory | Build established: Scavenger-Gunner 2960 | -7/Factory | Discovered new exit (range 11) 2974 | -7/Factory | Entered Lower Caves 3058 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3069 | -7/Lower Caves | Learned 4 Factory zone layouts 3091 | -7/Lower Caves | Entered Zion 3152 | -7/Zion | Found CR-A16's Pointy Stick 3171 | -7/Zion | Build established: Skirmisher 3259 | -7/Zion | Given A8's code to call for help 3704 | -7/Zion | Imprinted 3706 | -7/Zion | Declared Zion's savior 4335 | -7/Zion | Discovered new exit (range 20) 4384 | -7/Zion | Entered Proximity Caves 4384 | -6/Proximity Caves | Accompanied by 4 allies 4386 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4986 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5888 | -6/Proximity Caves | Spotted B-75 Beast 5979 | -6/Proximity Caves | Discovered new exit (range 10) 6071 | -6/Proximity Caves | Entered Factory 6071 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6367 | -6/Factory | Build established: Gunner 6739 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6739 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7016 | -6/Factory | Discovered new exit (range 9) 7032 | -6/Factory | Entered another Factory area 7032 | -5/Factory | Accompanied by 2 allies 7032 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7301 | -5/Factory | Lost 14 parts (5p6n1u2w) 7432 | -5/Factory | Lost 3 parts (1n2w) 7898 | -5/Factory | Lost 4 parts (2p1n1u) 7956 | -5/Factory | Core integrity fell below 50% 7993 | -5/Factory | Lost 9 parts (2p4n3u) 8146 | -5/Factory | Lost 4 parts (3n1w) 8163 | -5/Factory | System corruption reached 10% 8202 | -5/Factory | Lost 3 parts (1n2w) 8310 | -5/Factory | Build established: Scavenger-Tank 8439 | -5/Factory | Discovered new exit (range 19) 8496 | -5/Factory | Entered another Factory area 8496 | -4/Factory | Evolved 2 slots: Weapon x2 8693 | -4/Factory | Lost 5 parts (1p2n2w) 8746 | -4/Factory | First assault squad dispatched 8819 | -4/Factory | System corruption reached 10% 8861 | -4/Factory | System corruption reached 30% 8881 | -4/Factory | Core integrity fell below 50% 8890 | -4/Factory | Core integrity fell below 20% 8893 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08871_ System corrupted by crushing effect (+5). 08871_ Phase Gun destroyed. 08871_ System corrupted by crushing effect (+3). 08871_ Flexi-carbon Leg destroyed. 08873_ Phase Gun destroyed. 08873_ Hvy. Flail destroyed. 08875_ Critical hit (Burn: +50). 08876_ Critical hit (Burn: +37). 08883_ B-60 Warrior heat damages Imp. Medium Armor Plating. 08884_ UX1UIAQ0OUCSFJD,1N3ZO