Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.20 @ 20:18:57 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (100) 500 Value Destroyed (3616) 3616 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10636 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Transmission Jammer Bomb Factory No. 2 Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Core Analyzer Weapon Cycler Improved Shield Generator Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Advanced Terrain Scan Processor Makeshift Transmission Jammer Focal Shield Bomb Factory No. 2 Proton Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Missile Launcher Makeshift Axe Makeshift Sword [Rating: 83] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . 1 . . . . . . . Utility 6 | . . . 1 1 2 . . . . 1 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 85 | 7 3 3 3 3 2 3 . 3 2 15 10 5 . 1 20 5 . Power 10 | 1 . 1 . 1 . . . . 1 1 3 . . . 1 1 . Engine 6 | 1 . 1 . 1 . . . . 1 . 2 . . . . . . Core 3 | . . . . . . . . . . . 1 . . . 1 1 . Reactor 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 29 | 2 . 1 2 . . . . 1 . 5 1 4 . . 11 2 . Treads 1 | . . . . . . . . . . . 1 . . . . . . Leg 13 | 2 . 1 2 . . . . 1 . 4 . 1 . . . 2 . Wheel 6 | . . . . . . . . . . 1 . 3 . . 2 . . Hover 9 | . . . . . . . . . . . . . . . 9 . . Flight . | . . . . . . . . . . . . . . . . . . Utility 27 | 2 1 . 1 2 . 2 . 1 . 8 3 . . 1 5 1 . Device 9 | 1 . . . . . . . 1 . 2 1 . . . 4 . . Storage 3 | 1 1 . . . . . . . . 1 . . . . . . . Processor 4 | . . . . 1 . . . . . 2 . . . . . 1 . Hackware 5 | . . . . . . 1 . . . 1 1 . . 1 1 . . Protection 6 | . . . 1 1 . 1 . . . 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 19 | 2 2 1 . . 2 1 . 1 1 1 3 1 . . 3 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon 6 | . 2 1 . . . 1 . . . . . . . . 1 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . 2 . . . . 1 2 1 . . 1 . . Launcher 1 | . . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . . . . . Parts Lost 51 | . . 2 . . . . 1 . . 12 9 1 . 2 14 9 1 Power 6 | . . 1 . . . . . . . 1 2 . . . 1 1 . Propulsion 21 | . . 1 . . . . 1 . . 5 3 . . . 8 3 . Utility 16 | . . . . . . . . . . 4 2 1 . 2 3 3 1 Weapon 8 | . . . . . . . . . . 2 2 . . . 2 2 . Highest Loss Streak 8 | . . 2 . . . . 1 . . 3 5 1 . 2 6 7 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 12 | 4 8 11 10 14 13 13 15 14 14 9 11 15 18 17 16 3 3 Power . | . 1 . . . . . . . . . . . 2 2 2 . . Propulsion 1 | 1 2 5 4 4 4 4 4 3 3 1 . . . . . . . Utility 4 | . 2 2 2 4 5 5 5 6 7 5 3 5 5 4 3 1 2 Weapon 5 | 1 3 4 3 5 4 4 5 4 4 3 7 10 11 11 10 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 34 | 1 2 1 . 6 1 2 1 4 . . 1 . . . 13 . 2 Power 3 | . . . . . . . . . . . . . . . 3 . . Propulsion 3 | . 1 . . 1 . . . . . . . . . . 1 . . Utility 7 | . . . . . . 1 . 2 . . 1 . . . 2 . 1 Weapon 21 | 1 1 1 . 5 1 1 1 2 . . . . . . 7 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 95 94 96 84 84 86 88 92 85 78 86 93 87 80 38 3 Engine 4 | . 14 12 11 9 7 7 7 7 7 4 1 . . . . . . Core 1 | . . . . . . . . . . . 4 6 6 6 4 2 . Treads 1 | . . . . . . . . . . . 5 5 . . . . . Leg 19 | . 28 26 33 36 30 30 25 27 30 22 7 6 13 13 3 9 . Wheel 2 | . . . . . . . . . . 1 . 6 20 20 11 . . Device 7 | . 14 14 11 9 7 7 7 8 7 5 4 6 6 6 13 . . Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 4 . . Processor 10 | . . . . 5 7 7 7 7 7 16 20 18 13 8 5 9 . Hackware 5 | . . . . . . . 7 7 7 5 6 6 6 9 11 5 3 Protection 5 | . . . 5 9 7 7 7 5 6 6 5 6 6 2 . . . Energy Cannon 5 | . 18 28 22 18 2 4 7 6 6 4 . . . . . 3 . Ballistic Cannon 7 | . . . . . 12 9 7 7 1 4 11 12 13 12 9 . . Peak Build Rating 83 | 7 8 8 11 20 25 34 35 39 39 53 53 55 55 55 83 39 8 Average Rating 37 | 5 7 7 10 17 23 27 34 35 37 40 46 50 55 52 62 32 2 On Entrance 29 | . 7 8 8 11 20 24 34 34 39 38 53 49 55 55 52 27 8 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . 7 6 10 9 10 12 16 . Naked Turns 18 | . . . . . . . . . . . . . . . . . 18 Heaviest Build 75 | 14 32 32 37 39 44 59 59 69 69 73 73 71 71 71 75 27 . Greatest Support 55 | 20 20 20 30 40 40 40 40 40 40 50 46 36 30 30 55 40 3 Greatest Overweight (x) 23 | . 1 3 1 . 1 1 1 1 1 6 4 7 2 2 23 3 . Average Overweight (x) 1 | . . 1 1 . . 1 1 1 1 1 3 4 2 2 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 5 5 Average Capacity 16 | 7 11 15 15 15 15 15 15 15 15 15 20 20 20 20 18 5 5 Most Carried 20 | 7 13 13 13 15 15 15 15 15 15 14 16 19 19 19 20 5 4 Average Carried 13 | 4 8 11 10 14 13 13 14 14 14 10 12 16 19 18 17 4 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 5 5 Final Carried 19 | 7 13 10 13 15 13 15 15 15 15 8 16 19 19 18 5 4 4 Class Distribution -------------------- 36% | Scavenger-Mutant 32% | Derelict-Mutant 27% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Matter Collected 2564 | 303 63 . 60 38 . 92 35 44 71 378 288 278 . 156 567 130 61 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3071 | 127 211 102 174 227 . . 148 . 40 574 256 194 . 204 687 127 . Parts 175 | 15 22 3 14 15 . . 7 . 6 25 7 14 . 10 30 7 . Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 15 . 5 . 6 13 . 9 . 4 . Prevented 3 | . . . . . . . 1 . 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 82 | . 7 2 6 6 . . 4 . 5 12 5 10 . 8 13 4 . Melee 4 | . . . . . . . . . . . 3 . . . . 1 . Guns 3 | . 3 . . . . . . . . . . . . . . . . Cannons 59 | . 4 2 6 6 . . 4 . 1 10 2 6 . 4 11 3 . AOE 16 | . . . . . . . . . 4 2 . 4 . 4 2 . . Classes Destroyed 14 | 2 3 . . 2 . . 1 . 1 3 1 . . . 1 . . Worker 4 | . . . . . . . . . . . . . . . 4 . . Builder 4 | . 1 . . . . . . . . . . . . . 3 . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . 1 . . . . . . . Recycler 3 | 1 . . . . . . . . . . . . . . 2 . . Operator 1 | . . . . . . . . . . 1 . . . . . . . Drone 3 | . . . . . . . . . 1 . . . . 2 . . . Swarmer 26 | . 3 . 3 4 . . . . 4 . . 8 . . 1 3 . Grunt 30 | . 4 2 3 . . . 3 . . 6 4 1 . 5 2 . . Brawler 2 | . . . . . . . 1 . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . Sentry 11 | . . . . 2 . . . . . 3 1 1 . 1 3 . . Hunter 3 | . . . . . . . . . . 2 . . . . . 1 . Programmer 6 | . . . . . . . . . . 1 . . . . 5 . . Decomposer 3 | . . . . . . . . . . . 1 1 . 1 . . . Best Kill Streak 8 | 2 3 2 3 4 . . 3 . 4 3 3 4 . 5 8 2 . Combat Bots Only 5 | . 3 2 3 4 . . 3 . 4 3 3 4 . 5 4 2 . Max Kills in Single Turn 4 | 1 2 1 1 1 . . 1 . 4 1 1 2 . 3 3 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 1 . 2 . 3 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Hostile Shots Fired 757 | . 24 19 20 26 . 18 15 . 17 185 118 34 . 17 162 85 17 Missed 233 | . 12 2 5 6 . 7 7 . 1 59 39 13 . 8 49 20 5 Hits 524 | . 12 17 15 20 . 11 8 . 16 126 79 21 . 9 113 65 12 Melee 4 | . . . . . . . . . . . . . . . 4 . . Projectile 520 | . 12 17 15 20 . 11 8 . 16 126 79 21 . 9 109 65 12 Critical Strikes 13 | . . . . 2 . . 1 . . 4 1 . . 1 3 1 . Damage Taken 7852 | . 127 254 121 202 . 112 124 . 238 1863 1032 312 . 211 2049 1030 177 Core 1445 | . 44 30 . 6 . . 14 . . 135 103 67 . 43 466 376 161 Absorbed by Shields 282 | . . . . . . . . . . . . . . . 282 . . Regen/Repaired (Parts) 67 | . . . . . . . . . . 67 . . . . . . . Core Remaining (%) 87 | 100 . 70 100 98 . . . . 98 . . . . 59 . . . Volleys Fired 225 | 11 17 8 9 12 . 7 9 . 4 55 12 15 . 12 44 10 . Largest 3 | 2 2 2 2 2 . 2 2 . 2 2 2 2 . 2 3 1 . Hottest 134 | 60 120 120 120 120 . 120 120 . 120 120 88 88 . 88 134 90 . Shots Fired 404 | 22 34 15 18 24 . 14 18 . 6 91 18 27 . 21 86 10 . Gun 44 | 22 22 . . . . . . . . . . . . . . . . Cannon 343 | . 12 15 18 24 . 14 18 . 4 87 18 22 . 18 83 10 . Launcher 17 | . . . . . . . . . 2 4 . 5 . 3 3 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 223 | 11 11 . . . . 7 9 . 2 45 18 22 . 18 80 . . Thermal 164 | 11 23 15 18 24 . 7 9 . 2 42 . . . . 3 10 . Explosive 17 | . . . . . . . . . 2 4 . 5 . 3 3 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 4 6 7 8 11 . . 13 . 1 15 9 8 . 11 16 13 . Robot Miss Streak 6 | 3 5 2 2 1 . . 2 . 1 6 2 4 . 3 2 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 273 | 11 14 10 11 16 . . 14 . 3 61 26 11 . 12 74 10 . Core Hits 175 | 6 9 3 6 9 . . 6 . 5 28 24 14 . 16 44 5 . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . . . . . 2 3 . . 1 5 . . Blast 7 | . . . . . . . . . . 2 . . . 1 4 . . Sever 4 | . . . . . . . . . . . 3 . . . 1 . . Melee Attacks 33 | . . . . . . . . 1 . . 13 . . . 12 7 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . 1 . . 13 . . . 12 7 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . Damage Inflicted 10582 | 126 212 192 209 301 . . 362 . 362 2493 840 830 . 1075 3177 403 . Guns 216 | 126 90 . . . . . . . . . . . . . . . . Cannons 6072 | . 122 192 209 300 . . 362 . 51 1526 478 272 . 315 1975 270 . Explosions 3396 | . . . . . . . . . 311 967 . 558 . 760 800 . . Melee 897 | . . . . . . . . . . . 362 . . . 402 133 . Ramming 1 | . . . . 1 . . . . . . . . . . . . . Kinetic 4185 | 59 47 . . . . . 161 . 51 895 478 272 . 315 1907 . . Thermal 2954 | 67 165 192 209 300 . . 201 . . 1278 . . . . 272 270 . Explosive 2545 | . . . . . . . . . 311 320 . 558 . 760 596 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 897 | . . . . . . . . . . . 362 . . . 402 133 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 2 2 2 2 2 2 2 Average Corruption 1 | . . . . . . . . . . 1 2 2 2 2 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . . . . . . 5 21 12 3 3 8 5 . Message Errors 15 | . . . . . . . . . . . 5 2 1 2 4 1 . Matter Fused 14 | . . . . . . . . . . . 5 4 1 . 2 2 . Heat Flow Errors 8 | . . . . . . . . . . 1 3 1 1 . . 2 . Energy Discharges 5 | . . . . . . . . . . 1 2 1 . . 1 . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . . . . . . . 1 4 2 . . . . . Data Loss (major) 2 | . . . . . . . . . . 1 . . . . 1 . . Misfires 3 | . . . . . . . . . . . 1 2 . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 490 | . . . . . . . . . . 141 16 73 . 23 221 16 . Projectiles 111 | . . . . . . . . . . 29 16 . . 23 27 16 . Explosions 302 | . . . . . . . . . . 112 . 73 . . 117 . . Melee 77 | . . . . . . . . . . . . . . . 77 . . Knockbacks 29 | . . . . . . . 1 . 1 9 6 1 . . 11 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . 1 . 1 8 5 1 . . 11 . . Secondary 2 | . . . . . . . . . . 1 1 . . . . . . Self-Inflicted Damage 216 | . . . . . . . . . . 45 . 34 . 23 114 . . Shots 4 | . . . . . . . . . . 1 . 1 . 1 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 367 | . 204 367 255 258 . 246 357 . 132 356 258 130 201 109 76 251 . Average Temperature 106 | . 95 210 112 119 . 121 140 . 54 118 113 47 106 33 16 55 . Received Heat Transfer 1733 | . 42 141 12 45 . 12 90 . . 573 403 15 . 72 319 9 . Effects 12 | . . 3 . . . . 1 . . 8 . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . 1 . . . . . . . Interference 10 | . . 3 . . . . . . . 7 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 1 4 . . . . . 3 1 . . . . . . Heat Transferred 4509 | 150 359 407 444 629 . . 400 . . 1650 . . . . 174 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Maximum Alert Level 1 | . . . . . . . . . . 1 . . . . 1 . . Low Security (%) 79 | 100 100 100 100 100 100 . . . . 78 . . . . 43 . . Level 1 20 | . . . . . . . . . . 21 . . . . 56 . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 309 | 10 120 47 86 95 31 . . . . 254 . . . . 309 . . Initial 181 | . . 27 14 19 31 . . . . 150 . . . . 181 . . Average 107 | 1 71 36 28 39 7 . . . . 129 . . . . 206 . . Influence Increases 2858 | 25 180 50 194 177 . 15 90 . 95 687 110 235 . 140 700 115 45 Destroy 0b10 Robot/C 1580 | . 140 40 120 120 . . 80 . 80 240 100 200 . 120 260 80 . Destroy 0b10 Robot/NC 105 | 25 5 . . 5 . . . . 5 10 . . . 10 45 . . Destroy Leader 284 | . 20 10 20 32 . . 10 . 10 62 10 20 . 10 60 20 . Successful Hack 12 | . . . 7 5 . . . . . . . . . . . . . Disable Machine 240 | . 15 . . . . . . . . 195 . . . . 30 . . Destroy Structure 142 | . . . 2 . . . . . . 30 . . . . 110 . . Advance Influence 300 | . . . . . . . . . . 150 . . . . 150 . . Lose Combat Pursuer 195 | . . . 45 15 . 15 . . . . . 15 . . 45 15 45 Influence Decreases 2814 | 25 110 83 184 154 70 15 90 . 95 533 264 189 46 90 527 313 26 Entered New Map 345 | . . 43 23 28 39 . . . . . 58 . 46 . 19 83 6 Time Decay 1993 | 25 110 20 161 126 31 15 90 . 95 413 120 189 . 80 368 140 10 Lost Part 476 | . . 20 . . . . . . . 120 86 . . 10 140 90 10 Squads Dispatched 12 | . 1 . 1 1 . . . . . 6 . . . . 3 . . Investigation 3 | . . . 1 1 . . . . . 1 . . . . . . . Extermination 3 | . . . . . . . . . . 2 . . . . 1 . . Reinforcement 4 | . 1 . . . . . . . . 1 . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Distress Signals 8 | . 3 . 1 . . . . . . 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 120 | . 11 2 12 7 . 1 5 . 5 16 5 10 . 8 24 9 5 Peak Tracking Total 6 | . 3 2 3 3 . 1 4 . 4 5 4 4 . 5 4 6 5 Tactical Retreats 9 | . . . 2 1 . 1 . . . . . 1 . . 2 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 2 | . . . 1 . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 16 | . 1 . . . . . . . . 13 . . . . 2 . . Max in Single Turn 12 | . 1 . . . . . . . . 12 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 21 | . . . 4 3 . . 1 . . 3 1 . 4 . 5 . . Terminals 8 | . . . 3 2 . . . . . 1 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . . . . Total Hacks 60 | . . . 10 6 . . 1 . . 5 1 . 27 . 10 . . Successful 45 | . . . 5 3 . . 1 . . 3 1 . 27 . 5 . . Failed 14 | . . . 5 3 . . . . . 2 . . . . 4 . . Catastrophic 2 | . . . 1 1 . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . . Manual 1 | . . . . . . . . . . 1 . . . . . . . Terminals 15 | . . . 5 4 . . . . . 3 . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . Scanalyzers 10 | . . . 5 . . . . . . . . . . . 5 . . Garrison Access 3 | . . . . 2 . . . . . 1 . . . . . . . Terminal Hacks 37 | . . . 2 3 . . 1 . . 1 1 . 27 . 2 . . Record 11 | . . . . . . . . . . . . . 11 . . . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 5 | . . . 1 1 . . . . . . . . 3 . . . . Open Door 2 | . . . . . . . 1 . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . . 3 . . . . . . . . . . . 2 . . Retrieve Study 5 | . . . 3 . . . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 2 2 . . . . . 1 . . . . 5 . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 16 . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 3 . . . . . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 61 | . . . . . . . . . . . . . . . 61 . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Active Infowar (turns) 5833 | 95 270 43 505 355 167 841 628 951 1021 846 . . . . 111 . . Seismic 5722 | 95 270 43 505 355 167 841 628 951 1021 846 . . . . . . . Jamming 111 | . . . . . . . . . . . . . . . 111 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 2 1 2 . . . 2 . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Turns Passed 10177 | 164 270 58 505 355 167 841 628 951 1021 1200 1629 902 86 233 854 293 20 Spaces Moved 5293 | 97 139 15 228 259 98 464 338 535 573 516 418 460 79 183 643 215 33 Core 261 | 9 . . . . . . . . . . . . . . 181 38 33 Treads 3 | . . . . . . . . . . . 3 . . . . . . Legs 3849 | 88 139 15 228 259 98 464 338 535 573 436 415 84 . . . 177 . Wheels 1104 | . . . . . . . . . . 80 . 376 79 183 386 . . Hover 76 | . . . . . . . . . . . . . . . 76 . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 175 105 105 175 175 175 175 135 185 110 110 110 50 50 50 Average Speed 170 | 113 149 199 176 105 162 175 175 175 175 187 367 185 110 110 97 108 50 Slowest Speed 1200 | 120 190 330 190 105 175 175 175 175 175 385 400 400 110 110 1200 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 28 6 29 20 4 64 54 73 54 9 45 57 69 44 17 53 5 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . 3 . . . 1 1 . . 1 . Known Exits Taken 3 | . . . . . . . . . . 1 . . . 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 . Scrap Searched 24 | . . . . . . 7 4 2 2 . 6 1 . . . 1 1 Spaces Dug 15 | . . . . . . 3 . . . . . 12 . . . . . Terrain Destroyed 218 | . . . . . . 3 . . 13 27 1 65 . 44 63 2 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 35 | . . . . . . 3 . . . 3 1 11 . 5 10 2 . AOE 183 | . . . . . . . . . 13 24 . 54 . 39 53 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total 6011 | 126 169 29 313 321 108 482 357 551 586 651 483 486 78 197 786 252 36 Wait 250 | 3 . 2 71 29 5 2 8 3 3 58 14 2 . . 32 15 3 Move 5276 | 96 138 14 227 258 97 463 337 534 572 515 417 459 78 182 642 214 33 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 65 | 8 8 . 3 9 1 4 1 4 1 2 12 3 . . 8 1 . Fast Attach 50 | 7 . 1 1 2 . 2 . 1 . 7 5 4 . . 17 3 . Attach 28 | . . 2 1 1 . . . 1 1 9 5 . . 1 5 2 . Detach 3 | . . . . 1 . . . . . . 2 . . . . . . Swap 28 | . 3 . 1 1 2 1 . 2 3 3 1 2 . 2 7 . . Drop 52 | 1 3 2 . 7 3 3 1 5 2 2 3 1 . . 19 . . Fire 225 | 11 17 8 9 12 . 7 9 . 4 55 12 15 . 12 44 10 . Melee 32 | . . . . . . . . 1 . . 12 . . . 12 7 . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 14) 330 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered Mines 451 | -10/Mines | Discovered new exit (range 10) 493 | -10/Mines | Entered Materials 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Discovered new exit (range 8) 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -8/Materials | Build established: Scavenger-Mutant 1331 | -8/Materials | Met 7R-MNS 1346 | -8/Materials | Discovered new exit (range 7) 1353 | -8/Materials | Entered Factory 1353 | -7/Factory | Evolved 2 slots: Utility x2 1354 | -7/Factory | Caught up to 7R-MNS 1483 | -7/Factory | Discovered new exit (range 10) 1503 | -7/Factory | Discovered new exit (range 9) 1520 | -7/Factory | Entered Lower Caves 1748 | -7/Lower Caves | Learned Factory terminal intel 1859 | -7/Lower Caves | Spotted B-75 Beast 2103 | -7/Lower Caves | Learned location of 1 exit from Factory 2264 | -7/Lower Caves | Discovered new exit (range 10) 2361 | -7/Lower Caves | Entered another Lower Caves area 2405 | -7/Lower Caves | Learned 4 Factory zone layouts 2524 | -7/Lower Caves | Encountered a Warlord checkpoint 2857 | -7/Lower Caves | Build established: Mutant 2961 | -7/Lower Caves | Discovered new exit (range 11) 2989 | -7/Lower Caves | Entered Zion 3117 | -7/Zion | Discovered new exit (range 13) 3279 | -7/Zion | Given A8's code to call for help 3678 | -7/Zion | Build established: Scavenger-Mutant 3707 | -7/Zion | Learned location of Armory (-3) 3735 | -7/Zion | Learned 12 Factory zone layouts 3772 | -7/Zion | Found Prototype Device 3772 | -7/Zion | Identified Bomb Factory No. 2 3940 | -7/Zion | Entered Proximity Caves 4104 | -6/Proximity Caves | Spotter reported a threat 4944 | -6/Proximity Caves | Discovered new exit (range 8) 4961 | -6/Proximity Caves | Entered Factory 4961 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4962 | -6/Factory | Identified exit to Factory 4963 | -6/Factory | Identified exit to Lower Caves 4964 | -6/Factory | Loaded intel: 26 terminal locations 5005 | -6/Factory | Spotted B-75 Beast 5539 | -6/Factory | Lost 3 parts (2n1u) 5584 | -6/Factory | Lost 3 parts (2n1w) 5829 | -6/Factory | Garrison activated, responded to threat 5993 | -6/Factory | Lost 3 parts (2u1w) 6113 | -6/Factory | Build established: Mutant 6161 | -6/Factory | Entered Lower Caves 6277 | -6/Lower Caves | Lost 5 parts (2p2n1w) 6308 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6393 | -6/Lower Caves | Lost 4 parts (1n2u1w) 6938 | -6/Lower Caves | Build established: Derelict-Mutant 7560 | -6/Lower Caves | Discovered new exit (range 13) 7790 | -6/Lower Caves | Entered another Lower Caves area 8027 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8175 | -6/Lower Caves | Learned Factory emergency access door positions 8601 | -6/Lower Caves | Discovered new exit (range 14) 8609 | -6/Lower Caves | Found DCF Scrap (15 items) 8692 | -6/Lower Caves | Entered Data Miner 8692 | -6/Data Miner | Discovered new exit (range 6) 8713 | -6/Data Miner | Met Data Miner 8734 | -6/Data Miner | Learned location of Section 7 (-2) 8734 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8753 | -6/Data Miner | Received God Mode back door access code from Data Miner 8778 | -6/Data Miner | Entered Proximity Caves 8788 | -5/Proximity Caves | Learned 4 Factory zone layouts 8926 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8986 | -5/Proximity Caves | Spotter reported a threat 8994 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9011 | -5/Proximity Caves | Entered Factory 9011 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9083 | -5/Factory | Central database locked down 9422 | -5/Factory | Identified exit to Upper Caves 9497 | -5/Factory | Lost 4 parts (3n1w) 9779 | -5/Factory | Build established: Hacker-Mutant 9790 | -5/Factory | Lost 6 parts (1p2n2u1w) 9865 | -5/Factory | Entered Upper Caves 9876 | -5/Upper Caves | Core integrity fell below 50% 9906 | -5/Upper Caves | Lost 3 parts (2n1u) 10075 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10124 | -5/Upper Caves | Core integrity fell below 20% 10155 | -5/Upper Caves | Discovered new exit (range 7) 10158 | -5/Upper Caves | Entered another Upper Caves area 10163 | -5/Upper Caves | Build established: Mutant 10178 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10125_ Destroyed VTOL Module. 10130_ S-27 Virus destroyed. 10133_ VTOL Module fries itself beyond repair. 10133_ Targeting Computer destroyed. 10136_ Flexi-carbon Leg destroyed. 10139_ Slug penetrates Wall. 10140_ Flexi-carbon Leg destroyed. 10142_ Hvy. Phase Cannon destroyed. 10142_ Slug penetrates Wall. 10147_ System corrupted: Heat flow error (+128). 10147_ S-27 Virus suffers critical hit (Destroy). 10155_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 10160_ Adv. Hacking Suite destroyed. 10162_ Searching scrap... 10162_ Found Unknown Device. 10162_ Found Lyr. Light Armor Plating. 10162_ Found 61 Matter. 10163_ Acquired 61 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? #????? | | ??????????????????????????????????????????? ##???? | | ??????????????????????????????????????????? ##??? | | ??????????????????????????????????????????? #??? | | ?????????????????????????????????????????? ???? | | ???????????????????????????????? ?????? ???? | | ??????????????????????????????? ????? ????? | | ??????????????????????????????? ?????? ????? | | ??????????????????????????????? ?????? #????? | | ??????????????????????????????? ?????? ###??? | | ???????????????????????????????? ?????? ???? | | ???????????????????????????????? #????## #????? | | ??????????????????????????####?? #???## #????? | | ?????????????????????????##S #### #???# #?????? | | ????????????????????????## ## #???## #?????? | | ????????????????????????# # #????# #?????? | | ???????????????????????##s ## ## #????# #?????? | | ?????????????????????### @s#?#### #????# #?????? | | ????????????????????## ###### ##???# #?????? | | ???????????????????## ##### #?????? | | ???????????????????# !! #?????? | | ??????????????# ## #?????? | | ??????????????####### ############?????? | | ????????????????????#### ## #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 25 Defensive Hacking 11 Item Schematics ----------------- IFF Parser | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Spear | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Energy Well | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Magnetic Acceleration Cannon | -5/Factory | Hacked Wheel | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedFluxPit Manual? 0 Play Time 00:44:30 Cumulative 224.1 hours Start 2025.10.20 @ 19:32:02 End 2025.10.20 @ 20:18:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 524 Rogue 524 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 78 Gallery% 68 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 381551d1-08e6-48ba-829f-963940dbcb72