Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.16 @ 01:32:47 Player: GR4C3 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (2977) 2977 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 7963 Bonus ------- High Alert Combat Kills 61 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- KE Penetrator > --- INVENTORY (5) ---- Enhanced Armored Leg Improved Cooling System Splice Drone Bay Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Plasma Rifle Heavy Machine Gun Rocket Launcher > --- INVENTORY -------- Improved Cooling System Improved Particle Charger Splice Drone Bay High-powered Shock Rifle Heavy Laser Gatling Laser Advanced Assault Cannon Remote Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . . . . 2 1 1 . Weapon 3 | . . . . . 1 . 1 1 Parts Attached 137 | 6 1 7 1 11 53 19 18 21 Power 19 | 1 . 2 . . 8 4 3 1 Engine 10 | 1 . 1 . . 5 1 1 1 Core 9 | . . 1 . . 3 3 2 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 1 1 2 7 . 3 2 Treads . | . . . . . . . . . Leg 17 | 2 . 1 1 2 6 . 3 2 Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 1 . . 1 15 7 4 3 Device 13 | . 1 . . 1 5 4 . 2 Storage 7 | 1 . . . . 6 . . . Processor 4 | . . . . . 1 . 3 . Hackware 2 | . . . . . . 1 1 . Protection 6 | . . . . . 3 2 . 1 Artifact . | . . . . . . . . . Weapon 68 | 2 . 4 . 8 23 8 8 15 Energy Gun 30 | 1 . 3 . 3 7 4 2 10 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 11 | 1 . . . 1 4 1 2 2 Ballistic Cannon 4 | . . . . . 1 2 . 1 Launcher 19 | . . . . 3 10 1 4 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 35 | . . . . 2 3 4 2 24 Power 4 | . . . . . . 1 . 3 Propulsion 6 | . . . . . . 1 . 5 Utility 11 | . . . . . 1 2 1 7 Weapon 14 | . . . . 2 2 . 1 9 Highest Loss Streak 16 | . . . . 2 2 3 1 16 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 94 100 100 100 98 98 97 59 Engine 3 | . 14 6 . . 3 5 4 2 Core 8 | . . 8 14 14 5 8 7 2 Leg 23 | . 28 28 28 28 26 21 18 12 Device 11 | . 8 14 14 14 9 9 13 10 Storage 10 | . 14 14 14 14 17 7 6 3 Processor 3 | . . . . . 1 5 6 10 Hackware 2 | . . . . . . 6 4 . Protection 4 | . . . . . 7 5 6 3 Energy Gun 13 | . 14 18 28 18 9 8 13 6 Ballistic Gun 4 | . 14 9 . . 5 6 5 1 Launcher 5 | . . . . 6 10 6 5 1 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 12 13 15 15 18 35 39 53 50 Greatest Support 51 | 20 20 20 20 20 37 37 51 49 Greatest Overweight (x) 10 | . . . . . 10 1 1 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 10 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 10 8 Most Carried 10 | 5 6 8 8 8 10 10 10 10 Average Carried 8 | 2 4 7 8 7 8 8 9 7 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 Final Carried 9 | 2 6 8 8 8 9 9 9 3 Class Distribution -------------------- 33% | Skirmisher 32% | Hacker-Skirmisher 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2226 | 252 25 94 . 117 865 327 116 430 Remotely . | . . . . . . . . . Salvage Created 3382 | . 57 228 . 252 1569 429 193 654 Parts 185 | . 3 13 . 16 94 29 11 19 Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed 3 | . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 3 9 . 6 25 13 4 10 Melee 1 | . . . . 1 . . . . Guns 36 | . 3 8 . 3 9 5 3 5 Cannons 3 | . . 1 . . . . . 2 AOE 29 | . . . . 2 16 8 1 2 Classes Destroyed 14 | . 2 2 . 2 6 2 . . Worker 6 | . . . . 1 4 1 . . Builder 9 | . . . . . 7 1 . 1 Hauler 3 | . . . . . 3 . . . Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . Watcher 9 | . 1 . . . 5 3 . . Swarmer 22 | . 3 3 . . 7 8 . 1 Grunt 27 | . . 4 . 5 14 . 2 2 Brawler 1 | . . . . . . 1 . . Duelist 4 | . . . . 1 . 1 . 2 Sentry 10 | . . . . . 3 1 1 5 Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . 2 1 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 19 | . 4 3 . 3 19 10 2 3 Combat Bots Only 12 | . 3 3 . 3 12 8 2 3 Max Kills in Single Turn 6 | . 1 1 . 1 6 5 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 1 3 4 1 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 647 | . 6 47 . 20 106 155 46 267 Missed 209 | . 2 11 . 7 44 48 17 80 Damage Taken 6102 | . 25 438 . 219 627 999 281 3513 Core 1443 | . 8 95 . 40 120 157 8 1015 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 196 | . . . . . 61 135 . . Ignored by Resistances 1749 | . 8 129 . 62 190 316 84 960 Regen/Repaired (Parts) 211 | . . . . . 59 152 . . Core Remaining (%) 79 | 100 . . . 42 78 77 99 . Volleys Fired 196 | . 9 29 . 10 61 23 10 54 Largest 4 | . 2 2 . 2 3 3 4 3 Hottest 221 | . 60 120 . 105 141 177 203 221 Shots Fired 394 | . 18 56 . 18 136 48 28 90 Gun 312 | . 18 55 . 16 88 38 25 72 Cannon 22 | . . . . . . 5 . 17 Launcher 59 | . . . . 2 48 5 3 1 Special 1 | . . 1 . . . . . . Kinetic 101 | . 9 22 . . 13 22 10 25 Thermal 185 | . 9 34 . 16 53 21 5 47 Explosive 24 | . . . . 2 13 5 3 1 Electromagnetic 84 | . . . . . 57 . 10 17 Robot Hit Streak 21 | . 9 21 . 4 11 17 7 17 Robot Miss Streak 6 | . 1 4 . 1 2 3 6 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 290 | . 15 39 . 15 85 41 16 79 Core Hits 197 | . 7 20 . 10 72 34 18 36 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 Critical Strikes 13 | . . 2 . . 5 . 1 5 Burn 6 | . . . . . 5 . . 1 Destroy 3 | . . 2 . . . . . 1 Blast 2 | . . . . . . . . 2 Corrupt 2 | . . . . . . . 1 1 Melee Attacks 3 | . . . . 3 . . . . Impact . | . . . . . . . . . Slashing 3 | . . . . 3 . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8261 | . 146 431 . 481 2953 1560 423 2267 Guns 4146 | . 146 407 . 148 843 777 335 1490 Cannons 612 | . . . . . . 132 . 480 Explosions 3306 | . . . . 184 2090 651 88 293 Melee 130 | . . . . 130 . . . . Ramming 43 | . . . . 19 20 . . 4 Kinetic 1428 | . 60 112 . . 91 363 172 630 Thermal 2936 | . 86 319 . 148 653 546 103 1081 Explosive 2044 | . . . . 184 828 651 88 293 Electromagnetic 1680 | . . . . . 1361 . 60 259 Impact . | . . . . . . . . . Slashing 130 | . . . . 130 . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 2 2 7 Average Corruption 2 | . . . . . . 2 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . 1 7 4 Message Errors 2 | . . . . . . . 2 . Matter Fused 3 | . . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . . . . 58 13 . . Projectiles . | . . . . . . . . . Explosions 71 | . . . . . 58 13 . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . 1 . . 4 Impact 1 | . . . . . 1 . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 153 | . . . . 26 48 12 . 67 Shots 8 | . . . . 2 4 1 . 1 Rammed . | . . . . . . . . . Targets Rammed 8 | . . . . 2 5 . . 1 Kicked 8 | . . . . 2 5 . . 1 Crushed . | . . . . . . . . . Highest Temperature 285 | . 40 182 . 214 90 258 240 285 Average Temperature 70 | . 14 48 . 79 18 101 82 100 Received Heat Transfer 1242 | . . 180 . 63 171 180 54 594 Effects 7 | . . . . 3 . 4 . . Energy Bleed 1 | . . . . . . 1 . . Interference 6 | . . . . 3 . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . 5 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . . . . 3 2 . 3 Heat Transferred 6469 | . 200 722 . 335 1939 1071 225 1977 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 643 | . 137 230 . 93 643 244 121 302 Initial 172 | . . 45 . . 21 172 91 50 Average 143 | . 61 186 . 31 260 177 54 129 Maximum Alert Level 2 | . . 1 . . 2 1 . 1 Low Security (%) 73 | 100 100 36 . 100 55 63 100 65 Level 1 17 | . . 63 . . 7 36 . 34 Level 2 8 | . . . . . 36 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 1 . . . 4 5 2 10 Investigation 2 | . 1 . . . 1 . . . Extermination 3 | . . . . . . 1 1 1 Reinforcement 5 | . . . . . 1 1 1 2 Assault . | . . . . . . . . . Garrison 12 | . . . . . 2 3 . 7 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 8 16 . 7 34 17 5 16 Peak Tracking Total 20 | . 4 20 . 3 4 6 3 5 Tactical Retreats 6 | . 1 2 . 1 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 9 | . 1 . . . 5 . 2 1 Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 6 | . . . . . 3 1 . 2 Max in Single Turn 1 | . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 14 | . 1 . 3 1 2 4 2 1 Terminals 4 | . 1 . . . 1 . 1 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . . . . . 1 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 36 | . 1 . 15 1 5 9 4 1 Successful 32 | . . . 15 1 5 9 2 . Failed 4 | . 1 . . . . . 2 1 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 1 . . . 1 . 2 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 12 | . . . . . 4 6 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 18 | . . . 15 1 1 . 1 . Record 16 | . . . 15 . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 11 | . . . . . 4 6 1 . Scan Component 6 | . . . . . 2 3 1 . Repair 5 | . . . . . 2 3 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . . 1 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 42 | . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . 8 . . Parts Repaired 5 | . . . . . 2 3 . . Time 166 | . . . . . 70 96 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6350 | 68 186 415 865 647 1287 1183 1160 539 Spaces Moved 4064 | 69 130 262 720 487 798 738 580 280 Core 89 | 40 . . . . 1 . . 48 Treads . | . . . . . . . . . Legs 3975 | 29 130 262 720 487 797 738 580 232 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 123 100 Average Speed 133 | 79 120 120 120 120 123 135 188 128 Slowest Speed 550 | 120 120 120 120 120 550 195 195 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 30 40 91 86 59 19 15 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 143 | . . . . 20 67 7 25 24 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 141 | . . . . 20 67 7 25 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4635 | 81 144 307 720 524 975 882 623 379 Wait 101 | . . 2 . 4 3 79 3 10 Move 4056 | 68 129 261 719 486 797 737 579 280 Hop . | . . . . . . . . . Pick Up 77 | 7 5 5 . 3 31 15 6 5 Fast Attach 17 | 1 . . . 3 5 1 3 4 Attach 45 | 5 1 . . . 17 6 4 12 Detach 7 | . . . . . 2 . . 5 Swap 75 | . . 7 1 8 31 12 11 5 Drop 50 | . . 3 . 5 23 9 7 3 Fire 196 | . 9 29 . 10 61 23 10 54 Melee 3 | . . . . 3 . . . . Ram . | . . . . . . . . . Kick 8 | . . . . 2 5 . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 6) 255 | -10/Materials | Entered Mines 281 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 281 | -10/Mines | Discovered new exit (range 5) 308 | -10/Mines | Build established: Mutant 437 | -10/Mines | Learned Materials emergency access door positions 499 | -10/Mines | Learned location of Recycling (-9) 499 | -10/Mines | Discovered new exit (range 6) 508 | -10/Mines | Assembled infested the area 595 | -10/Mines | Met 8R-AWN 670 | -10/Mines | Entered Exiles 692 | -10/Exiles | Discovered new exit (range 15) 733 | -10/Exiles | Welcomed by 8R-AWN 755 | -10/Exiles | Met EX-HEX 808 | -10/Exiles | Met EX-DEC 818 | -10/Exiles | Learned location of Zion (-6) 869 | -10/Exiles | Discovered new exit (range 14) 993 | -10/Exiles | Visited The Gauntlet 1204 | -10/Exiles | Met EX-BIN 1232 | -10/Exiles | Aligned with FarCom system 1234 | -10/Exiles | Given EX-Vault access code 1399 | -10/Exiles | Learned about 8R-AWN's background 1535 | -10/Exiles | Entered Mines 1542 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1799 | -9/Mines | Found the Drone Emporium 1829 | -9/Mines | Build established: Skirmisher 1829 | -9/Mines | Found Prototype Device 2016 | -9/Mines | Core integrity fell below 50% 2159 | -9/Mines | Discovered new exit (range 10) 2182 | -9/Mines | Entered Materials 2182 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2431 | -8/Materials | Repaired Lgt. Nuclear Core? 2502 | -8/Materials | Repaired Rocket Launcher? 2863 | -8/Materials | Garrison activated, responded to threat 2994 | -8/Materials | Garrison activated, responded to threat 3064 | -8/Materials | Destroyed 12 combat bots 3388 | -8/Materials | Discovered new exit (range 16) 3469 | -8/Materials | Entered Factory 3469 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3716 | -7/Factory | Repaired Beam Rifle? 3777 | -7/Factory | Repaired Particle Gun 3783 | -7/Factory | Build established: Hacker-Skirmisher 3810 | -7/Factory | Repaired Rocket Launcher 3921 | -7/Factory | Destroyed 8 combat bots 3984 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 4326 | -7/Factory | Identified exit to Garrison 4424 | -7/Factory | Garrison activated, responded to threat 4472 | -7/Factory | Lost 3 parts (1n2u) 4530 | -7/Factory | Discovered new exit (range 16) 4652 | -7/Factory | Entered another Factory area 4652 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5483 | -6/Factory | Discovered new exit (range 15) 5510 | -6/Factory | Identified exit to Factory 5812 | -6/Factory | Entered another Factory area 5812 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5848 | -5/Factory | Discovered new exit (range 17) 5880 | -5/Factory | Build established: Skirmisher 6238 | -5/Factory | Core integrity fell below 50% 6289 | -5/Factory | Lost 16 parts (1p5n3u7w) 6324 | -5/Factory | Core integrity fell below 20% 6326 | -5/Factory | Garrison activated, responded to threat 6351 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Imp. Particle Charger destroyed. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Acquired 4 matter. Slug penetrates Y-64 Sentinel. Acquired 4 matter. K-01 Serf collects debris. Y-64 Sentinel suffers critical hit (Destroy). Destroyed KE Penetrator. Acquired 4 matter. Penetrated by Slug. R-10 Processor collects Adv. Heat Sink. Penetrated by Slug. R-10 Processor collects Adv. Heat Sink. Penetrated by Slug. Imp. Coolant Injector destroyed. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf destroyed. Penetrated by Slug. 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""""""" #???????????? | | ?????# #### h #%! ????????????? | | ?????# #??# ;@ """ ??????????????? | | ?????######??#u k # """ ??????????????? | | ?????????????# # """ ???????????????? | | ?????????????# ###### ???????????????? | | ?????????????# #????# ??????????????? | | ?????????????# #????# ?????????????? | | ?????????????# #????#############????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 80 Energy Generation 31 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 20 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed SubdwellerMediumCleaver Manual? 0 Play Time 02:07:35 Cumulative 13.7 hours Start 2024.03.15 @ 23:18:13 End 2024.03.16 @ 01:32:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0edbcaf2-cdb4-4f74-9515-12d8894abcca