Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 07:35:31 Player: goodsprings Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (2003) 2003 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5933 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 100/100 System Corruption 0% Temperature Critical (4003) Movement Core (800) Ox15 Location -7/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Armor Integrity Analyzer System Shield > --- WEAPON (3) ------- Gauss Rifle Flak Gun > --- INVENTORY (20) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Heat Sink Disposable Heat Sink Large Matter Pod (8) Compact Matter Pod (0) Trap Scanner Reaction Control System EM Disruption Field EM Disruption Field Light Assault Rifle Flak Gun Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Utility Shielding System Shield > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Heat Sink Disposable Heat Sink Large Matter Pod Trap Scanner Armor Integrity Analyzer Reaction Control System EM Disruption Field EM Disruption Field Light Assault Rifle Gauss Rifle Flak Gun [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 77 | 8 4 2 9 . 36 3 15 Power 13 | 1 . . 4 . 6 1 1 Engine 12 | 1 . . 4 . 5 1 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 23 | 4 . . . . 11 1 7 Treads 2 | 2 . . . . . . . Leg 17 | 1 . . . . 8 1 7 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . 3 . . Utility 15 | 1 2 2 2 . 4 1 3 Device 2 | . . . . . . 1 1 Storage 5 | 1 1 2 1 . . . . Processor 2 | . . . . . 1 . 1 Hackware 2 | . 1 . . . 1 . . Protection 4 | . . . 1 . 2 . 1 Artifact . | . . . . . . . . Weapon 26 | 2 2 . 3 . 15 . 4 Energy Gun 8 | . . . . . 8 . . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 2 . 2 . 7 . 4 Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 39 | . . . 3 . 18 . 18 Power 11 | . . . 3 . 4 . 4 Propulsion 9 | . . . . . 4 . 5 Utility 5 | . . . . . 2 . 3 Weapon 14 | . . . . . 8 . 6 Highest Loss Streak 5 | . . . 2 . 5 . 5 To Critical Strikes . | . . . . . . . . Average Backups 13 | 4 8 8 13 19 16 15 15 Power . | . 1 1 . 1 . . . Propulsion 2 | 2 3 2 2 2 2 4 4 Utility 3 | . . 1 2 4 5 5 7 Weapon 5 | 1 2 3 6 10 7 5 3 Tool/Special . | . . . . . . . . Unused Backups 24 | . 1 1 2 . 9 . 11 Power . | . . . . . . . . Propulsion 4 | . 1 1 . . 1 . 1 Utility 10 | . . . 2 . . . 8 Weapon 8 | . . . . . 6 . 2 Tool/Special 2 | . . . . . 2 . . Average Slot Usage (%) 89 | . 98 100 89 88 90 98 65 Engine 13 | . 14 14 15 11 13 23 4 Treads 14 | . 28 28 22 22 5 . . Leg 9 | . . . . . 19 22 16 Storage 14 | . 14 14 21 22 11 7 7 Processor 1 | . . . . . 4 . 3 Hackware 4 | . 12 14 3 . . 7 7 Protection 6 | . . . 6 11 10 7 3 Energy Gun 2 | . . . . . 8 . . Ballistic Gun 17 | . 28 28 13 11 13 23 18 Ballistic Cannon 3 | . . . 6 11 2 . . Peak Build Rating 39 | 6 10 10 18 16 32 30 39 Average Rating 17 | 4 9 9 14 16 21 29 28 On Entrance 14 | . 6 10 10 16 16 24 30 Avg Prop Armor Cover (%) 4 | 8 . . . . 4 . 13 Naked Turns . | . . . . . . . . Heaviest Build 89 | 12 19 89 63 60 70 63 72 Greatest Support 51 | 40 40 40 40 40 51 42 46 Greatest Overweight (x) 21 | 1 . 2 1 1 3 1 21 Average Overweight (x) . | . . . 1 1 1 1 3 Largest Inventory Capacity 25 | 8 10 25 20 20 20 20 20 Average Capacity 18 | 7 9 18 20 20 20 20 20 Most Carried 20 | 7 10 10 20 19 20 17 19 Average Carried 13 | 5 8 8 13 19 16 15 15 Final Capacity 20 | 8 10 20 20 20 20 20 20 Final Carried 19 | 6 10 10 19 19 16 17 16 Class Distribution -------------------- 64% | Mutant 15% | Tank 11% | Gunner 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1723 | 204 91 57 327 . 695 . 349 Remotely . | . . . . . . . . Salvage Created 2022 | . . . 301 . 1301 . 420 Parts 109 | . . . 15 . 63 . 31 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 45 | . . . 8 . 27 . 10 Guns 39 | . . . 4 . 25 . 10 Cannons 5 | . . . 4 . 1 . . AOE 1 | . . . . . 1 . . Classes Destroyed 9 | . . . 3 . 3 . 3 Recycler 1 | . . . . . 1 . . Watcher 4 | . . . 2 . 2 . . Swarmer 7 | . . . . . 7 . . Grunt 22 | . . . 6 . 14 . 2 Duelist 1 | . . . . . . . 1 Sentry 5 | . . . 2 . 3 . . Specialist 6 | . . . . . . . 6 Hunter 3 | . . . . . 3 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 5 | . . . 3 . 5 . 3 Combat Bots Only 5 | . . . 3 . 5 . 3 Max Kills in Single Turn 2 | . . . 1 . 2 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 470 | . 7 . 76 . 268 . 119 Missed 118 | . 2 . 19 . 72 . 25 Hits 352 | . 5 . 57 . 196 . 94 Melee 7 | . . . 2 . . . 5 Projectile 345 | . 5 . 55 . 196 . 89 Critical Strikes 14 | . . . 2 . 7 . 5 Actively Blocked 1 | . . . . . 1 . . Damage Taken 6275 | . 58 . 682 . 2841 . 2694 Core 1377 | . . . 68 . 522 . 787 Absorbed by Shields 32 | . . . . . . . 32 Redirected to Shielding 162 | . . . . . 129 . 33 Core Remaining (%) 72 | 100 . 100 . 83 5 . . Volleys Fired 158 | . 1 . 40 . 87 . 30 Largest 3 | . 2 . 2 . 3 . 3 Hottest 135 | . 40 . 56 . 135 . 93 Shots Fired 360 | . 2 . 76 . 206 . 76 Gun 335 | . 2 . 53 . 204 . 76 Cannon 25 | . . . 23 . 2 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 277 | . 2 . 76 . 128 . 71 Thermal 13 | . . . . . 13 . . Explosive . | . . . . . . . . Electromagnetic 70 | . . . . . 65 . 5 Robot Hit Streak 9 | . 2 . 9 . 8 . 8 Robot Miss Streak 9 | . . . 2 . 9 . 7 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 255 | . 2 . 51 . 137 . 65 Core Hits 149 | . 1 . 13 . 78 . 57 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | . . . 3 . 1 . . Destroy 2 | . . . 1 . 1 . . Blast 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4557 | . 17 . 857 . 2539 . 1144 Guns 3639 | . 17 . 438 . 2040 . 1144 Cannons 439 | . . . 419 . 20 . . Explosions 423 | . . . . . 423 . . Melee . | . . . . . . . . Ramming 56 | . . . . . 56 . . Kinetic 2936 | . 17 . 857 . 994 . 1068 Thermal 608 | . . . . . 608 . . Explosive . | . . . . . . . . Electromagnetic 957 | . . . . . 881 . 76 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 . . . Average Corruption 2 | . . . 2 2 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . 2 . . . Matter Fused 1 | . . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 76 | . . . . . 76 . . Projectiles . | . . . . . . . . Explosions 76 | . . . . . 76 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 212 | . . . . . 212 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . 4 . . Kicked 4 | . . . . . 4 . . Crushed . | . . . . . . . . Highest Temperature 4003 | . . . 77 118 390 . 4003 Average Temperature 344 | . . . 19 61 60 . 1204 Received Heat Transfer 1644 | . 30 . 345 . 1053 . 216 Effects 39 | . . . . . 2 . 37 Shutdowns 1 | . . . . . 1 . . Energy Bleed 6 | . . . . . . . 6 Interference 4 | . . . . . . . 4 Matter Decay 4 | . . . . . . . 4 Short Circuit 4 | . . . . . 1 . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 16 | . . . . . . . 16 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 1020 | . . . . . 1020 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 95 | 100 100 100 100 100 87 100 97 Level 1 4 | . . . . . 12 . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 307 | . 3 . 79 2 307 129 200 Initial 129 | . . . . 2 . 129 65 Average 52 | . . . 16 . 98 109 128 Influence Increases 1416 | . 7 . 261 . 838 5 305 Destroy 0b10 Robot/C 900 | . . . 160 . 540 . 200 Destroy 0b10 Robot/NC 25 | . . . 10 . 15 . . Destroy Leader 218 | . . . 44 . 144 . 30 Successful Hack 27 | . 7 . 1 . 14 5 . Disable Machine 15 | . . . . . 15 . . Destroy Structure 21 | . . . 1 . 20 . . Lose Combat Pursuer 210 | . . . 45 . 90 . 75 Influence Decreases 1226 | . 7 . 254 7 553 196 209 Entered New Map 190 | . . . . 5 . 156 29 Time Decay 646 | . 7 . 224 2 373 40 . Lost Part 390 | . . . 30 . 180 . 180 Squads Dispatched 11 | . 1 . 3 . 5 . 2 Investigation 5 | . 1 . 3 . 1 . . Extermination . | . . . . . . . . Reinforcement 6 | . . . . . 4 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 4 . 16 . 50 . 14 Peak Tracking Total 6 | . 3 . 4 . 6 . 4 Tactical Retreats 12 | . . . 3 . 5 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 4 | . . . 2 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 15 | . 4 . 5 . 5 1 . Terminals 11 | . 4 . 3 . 3 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 17 . 13 . 12 1 . Successful 35 | . 12 . 11 . 11 1 . Failed 7 | . 4 . 2 . 1 . . Catastrophic . | . . . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual . | . . . . . . . . Terminals 30 | . 17 . 7 . 5 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 8 | . . . 3 . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 12 . 6 . 5 1 . Record 19 | . 10 . 6 . 3 . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . 3 . . . . Recycle Component 2 | . . . 2 . . . . Process 1 | . . . 1 . . . . Scanalyzer 7 | . . . 2 . 5 . . Insert Component 3 | . . . 1 . 2 . . Analyze 2 | . . . . . 2 . . Retrieve Study 2 | . . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 4 . 3 . . Full Trace Events 6 | . 1 . 4 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 1 . 1 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . . 2 . . . . Recycled Matter 12 | . . . 12 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 5102 | 91 406 732 1080 432 1791 94 476 Spaces Moved 2030 | 55 245 319 389 181 673 46 122 Core 26 | 15 . . . . . . 11 Treads 1373 | 39 245 319 389 181 200 . . Legs 622 | 1 . . . . 464 46 111 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . . . . . 9 . . Fastest Speed 50 | 50 160 160 240 240 193 193 185 Average Speed 218 | 130 160 226 240 240 211 193 293 Slowest Speed 1100 | 160 160 320 240 240 330 193 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 35 61 30 58 47 1 63 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . . . 16 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 16 | . . . . . 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 2418 | 73 257 331 460 180 881 52 184 Wait . | . . . . . . . . Move 2023 | 54 244 318 388 180 672 45 122 Hop . | . . . . . . . . Pick Up 105 | 8 6 5 20 . 48 4 14 Fast Attach 6 | 4 1 . 1 . . . . Attach 63 | 4 . . 6 . 34 3 16 Detach 2 | 2 . . . . . . . Swap 17 | 1 3 2 3 . 8 . . Drop 40 | . 2 6 2 . 28 . 2 Fire 158 | . 1 . 40 . 87 . 30 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . 4 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Met a group of wandering Federalists 130 | -10/Materials | Discovered new exit (range 16) 175 | -10/Materials | Central database locked down 226 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 498 | -10/Materials | Entered Mines 542 | -10/Mines | Met a Derelict bent on vengeance 756 | -10/Mines | Learned Materials interactive machine intel 941 | -10/Mines | Discovered new exit (range 6) 1230 | -10/Mines | Entered Materials 1230 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1231 | -9/Materials | Loaded intel: 18 interactive machine locations 1886 | -9/Materials | Discovered new exit (range 16) 2310 | -9/Materials | Entered Mines 2322 | -9/Mines | Learned Materials stockpile data 2366 | -9/Mines | Discovered new exit (range 3) 2532 | -9/Mines | Learned location of Storage (-9) 2690 | -9/Mines | Discovered new exit (range 10) 2742 | -9/Mines | Entered Materials 2742 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3049 | -8/Materials | Build established: Tank 3672 | -8/Materials | Core integrity fell below 50% 3677 | -8/Materials | Lost 5 parts (1p2n2w) 4085 | -8/Materials | Core integrity fell below 20% 4179 | -8/Materials | Build established: Gunner 4465 | -8/Materials | Discovered new exit (range 15) 4533 | -8/Materials | Entered Factory 4533 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4623 | -7/Factory | Discovered new exit (range 6) 4625 | -7/Factory | Identified exit to DSF 4627 | -7/Factory | Entered DSF 4668 | -7/DSF | Additional patrols routed to DSF 4699 | -7/DSF | Lost 4 parts (2p1n1w) 4770 | -7/DSF | Lost 5 parts (1p1n3w) 4791 | -7/DSF | Core integrity fell below 50% 4828 | -7/DSF | Lost 3 parts (1n2u) 4919 | -7/DSF | Sterilization system engaged 4939 | -7/DSF | Ambient heat levels rising (+10) 4954 | -7/DSF | Ambient heat levels rising (+10) 4969 | -7/DSF | Ambient heat levels rising (+10) 4984 | -7/DSF | Ambient heat levels rising (+10) 4989 | -7/DSF | Core integrity fell below 20% 4999 | -7/DSF | Ambient heat levels rising (+10) 5014 | -7/DSF | Ambient heat levels rising (+10) 5014 | -7/DSF | Lost 3 parts (1n1u1w) 5029 | -7/DSF | Ambient heat levels rising (+10) 5044 | -7/DSF | Ambient heat levels rising (+10) 5059 | -7/DSF | Ambient heat levels rising (+10) 5074 | -7/DSF | Ambient heat levels rising (+10) 5089 | -7/DSF | Ambient heat levels rising (+10) 5104 | -7/DSF | Core destroyed Last Messages --------------- (-66). 05056_ Overheating: Armor Integrity Analyzer damaged (-3). 05056_ Overheating: System Shield damaged (-1). 05057_ Overheating: Matter decay (-13). 05058_ Imp. Aluminum Leg broken. 05058_ Overheating: Short circuit. 05059_ Overheating: Flak Gun damaged (-1). 05059_ ALERT: Ambient heat levels +10. 05061_ Overheating: Energy bleed (-11). 05062_ Overheating: System Shield damaged (-1). 05069_ Overheating: Matter decay (-30). 05074_ ALERT: Ambient heat levels +10. 05079_ Overheating: Energy bleed (-16). 05089_ ALERT: Ambient heat levels +10. 05096_ Overheating: Broken Imp. Aluminum Leg damaged (-27). 05096_ Overheating: Armor Integrity Analyzer damaged (-2). 05104_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????##????? | | ?????????????????????????????????????#""???? | | ?????????????????????###?????????????#"#???? | | ????????????????????##%######???????##"####? | | ?????????????#??#####! [[%#########""%""#? | | ???????"""""## # #!! [!#!!!#!!##"%%""#? | | ???????"" !%!%!!=[ ""## | | ???????"" =* !!! = ![! """" | | ???????"" ##!!#!!!###%[!###!!!#!!## ""## | | ????????# ??#??#!!!##"! %### !!#!!### ###? | | ????????# ?????#####!! ########## ##?? | | ???????? ????????##!! #??????#!! !#?? | | ???????? ?????????"!! #??????#!!! !#?? | | ???????## #????????#"" % ###??????### ##?? | | ???????#! ????????#!! !!#??????# !#?? | | ???????#! ????????#!! !!#??????# !#?? | | ????????! ????????#!!% !!#??????# !#?? | | ??????### ############ ###??????### ##?? | | ??????# ##[[[#!!!### ##????#????# !??? | | ??????# ##[[[#!!!##% % ##!!!# ## !??? | | ??????#!! //?? | | ??????#!! % //?? | | ??????#!! @ //#? | | ??????#// ##===#!!!##% %##!!!#[[[## ]]#? | | ??????#// ##== #!!!### ##?!!!#??[#? ]]#? | | ??????###############?# #???###????? ###? | | ??????????????????????! [[?????????? !??? | | ??????????????????????! [[#????????? !??? | | ??????????????????????! [[#????????? !??? | | ??????????????????????# ###????????? #??? | | ??????????????????????? !????????????????? | | ??????????????????????? !????????????????? | | ??????????????????????? !!???????????????? | | ??????????????????????? ##???????????????? | | ??????????????????????? #????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Plasma Cutter | -9/Materials | Hacked Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion Hot Goods Hydra Item+ Safety First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ChainFlyingHammerchucker Manual? 0 Play Time 01:22:04 Cumulative 24.3 hours Start 2025.11.12 @ 11:02:14 End 2025.11.14 @ 07:35:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 29 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b4105de-95c9-42cb-82f6-b2dbed8d6eff