Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.17 @ 14:48:45 Player: Morgweiler Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (131) 655 Value Destroyed (5434) 5434 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1283) 1283 TOTAL SCORE: 10792 Bonus ------- Pacifist 200 High Alert Combat Kills 303 Follower Combat Kills 80 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 152/340 System Corruption 8% Temperature Cool (522) Movement Walking (153) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Weapon Cycler Improved Shield Generator > --- WEAPON (4) ------- Lightning Gun Pulse Rifle Pulse Rifle Autogun > --- INVENTORY (18) --- Light Deuterium Engine Light Deuterium Engine Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Transmission Jammer Improved Field Recycling Unit (0) Rocket Launcher Mini Grenade Launcher Missile Launcher Datajack Katana Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Lightning Gun Pulse Rifle Pulse Rifle Autogun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Advanced Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Large Storage Unit Improved Medium Armor Plating Particle Gun Rocket Launcher Mini Grenade Launcher Missile Launcher Datajack Katana Great Axe [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 7 | . 1 2 . . . 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . 1 1 . . . . . . . Utility 2 | . . 1 . . . 1 . . . Weapon 2 | . . . . . . 1 1 . . Parts Attached 133 | 7 1 33 3 . . 30 24 15 20 Power 19 | 1 . 3 1 . . 4 5 2 3 Engine 15 | 1 . 2 1 . . 4 3 2 2 Core 4 | . . 1 . . . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 50 | 2 . 20 2 . . 9 6 2 9 Treads 29 | 2 . 10 2 . . 3 6 2 4 Leg 17 | . . 10 . . . 2 . . 5 Wheel 4 | . . . . . . 4 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 1 5 . . . 5 3 1 3 Device 6 | . . 2 . . . 1 . 1 2 Storage 6 | 1 1 . . . . 1 2 . 1 Processor 2 | 1 . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . 2 . . . 3 1 . . Artifact . | . . . . . . . . . . Weapon 44 | 2 . 5 . . . 12 10 10 5 Energy Gun 22 | . . 1 . . . 7 7 2 5 Energy Cannon 6 | . . . . . . 2 1 3 . Ballistic Gun 12 | 2 . 4 . . . 2 1 3 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 . . 1 Parts Lost 12 | . . 5 . . . 3 1 2 1 Power . | . . . . . . . . . . Propulsion 5 | . . 2 . . . 1 . 1 1 Utility 2 | . . 1 . . . 1 . . . Weapon 5 | . . 2 . . . 1 1 1 . Highest Loss Streak 5 | . . 5 . . . 3 1 2 1 Average Slot Usage (%) 96 | . 87 88 100 100 100 95 98 97 96 Engine 7 | . 12 8 . 10 10 8 6 7 11 Core 3 | . . 1 9 . . . 7 7 2 Treads 23 | . 25 16 40 40 40 19 19 26 10 Leg 4 | . . 15 . . . . . . 15 Wheel 2 | . . . . . . 10 7 . . Device 2 | . . 2 . . . 2 . 2 9 Storage 12 | . 12 10 10 10 10 15 14 14 14 Processor 8 | . 12 13 10 10 10 8 7 7 4 Protection 5 | . . 2 10 10 10 4 7 4 . Energy Gun 8 | . . . . . . 18 12 7 15 Energy Cannon 2 | . . . . . . 2 8 5 2 Ballistic Gun 10 | . 25 17 20 20 20 1 5 5 8 Ballistic Cannon 1 | . . . . . . . 2 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 17 25 30 30 30 30 53 70 73 91 Greatest Support 94 | 40 40 86 86 86 86 86 94 92 88 Greatest Overweight (x) 14 | 3 . 2 . . . 14 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 18 | 8 10 10 10 10 10 16 16 16 18 Average Capacity 13 | 7 9 10 10 10 10 15 16 16 17 Most Carried 17 | 3 9 10 10 7 7 16 16 16 17 Average Carried 10 | 2 5 7 9 7 7 11 11 12 13 Final Capacity 18 | 8 10 10 10 10 10 16 16 16 18 Final Carried 15 | 3 6 10 7 7 7 13 15 11 14 Class Distribution -------------------- 41% | Hacker-Gunner 30% | Hacker-Mutant 12% | Scavenger-Mutant 10% | Scavenger-Gunner 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Matter Collected 2884 | 240 30 667 270 . 84 300 370 637 286 Remotely 130 | . . 130 . . . . . . . Salvage Created 5013 | . . 759 414 . 128 1060 965 1171 516 Parts 272 | . . 52 33 . 9 57 48 44 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 115 | . . 17 14 . 7 17 20 29 11 Melee 1 | . . 1 . . . . . . . Guns 78 | . . 16 14 . 7 15 7 12 7 Cannons 31 | . . . . . . 1 11 17 2 AOE 5 | . . . . . . 1 2 . 2 Classes Destroyed 12 | . . 4 2 . . 3 2 1 . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . 1 . . . . . . Recycler 1 | . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 12 | . . 3 . . . 3 1 . 5 Swarmer 31 | . . 2 8 . 7 2 2 6 4 Grunt 49 | . . 10 5 . . 10 9 12 3 Brawler 3 | . . . 1 . . . . 2 . Duelist 5 | . . . . . . . . 5 . Sentry 17 | . . 5 . . . 5 4 2 1 Hunter 2 | . . . . . . . 1 1 . Programmer 8 | . . . . . . . 4 1 3 Best Kill Streak 5 | . . 3 5 . 3 5 4 4 4 Combat Bots Only 5 | . . 3 5 . 3 5 4 4 3 Max Kills in Single Turn 3 | . . 1 2 . 1 1 2 1 3 Gunslinging 1 | . . . 1 . . . . . 1 Exploded 2 | . . . . . . 1 1 . 2 Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Damage Taken 4631 | . . 1248 297 . 85 419 1113 969 500 Core 1011 | . . 245 14 . 18 8 433 165 128 Absorbed by Shields 56 | . . . . . . . . . 56 Core Remaining (%) 82 | 100 100 . . . 30 98 . . . Volleys Fired 298 | . 2 78 35 . 14 33 36 68 32 Largest 4 | . 2 2 2 . 2 3 4 4 4 Hottest 299 | . 40 46 46 . 46 186 276 299 212 Shots Fired 797 | . 4 141 70 . 28 94 127 219 114 Gun 612 | . 4 141 70 . 28 84 72 107 106 Cannon 172 | . . . . . . 10 55 99 8 Launcher . | . . . . . . . . . . Special 13 | . . . . . . . . 13 . Kinetic 396 | . 4 141 70 . 28 . 33 84 36 Thermal 256 | . . . . . . 14 77 111 54 Explosive . | . . . . . . . . . . Electromagnetic 145 | . . . . . . 80 17 24 24 Robot Hit Streak 59 | . 4 39 40 . 11 25 54 59 29 Robot Miss Streak 2 | . . 1 1 . 1 1 2 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 3 3 . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . 1 Shots Hit Robots 642 | . 4 126 58 . 21 73 104 164 92 Core Hits 342 | . 1 45 20 . 7 53 54 128 34 Critical Hits 7 | . . 2 1 . . 1 3 . . Critical Kills 2 | . . 1 . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . . . 3 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11451 | . 26 1145 794 . 252 1731 2114 3490 1899 Guns 7755 | . 26 1110 794 . 252 1230 1067 1889 1387 Cannons 2584 | . . . . . . 82 793 1505 204 Explosions 981 | . . . . . . 419 254 . 308 Melee . | . . . . . . . . . . Ramming 35 | . . 35 . . . . . . . Kinetic 4266 | . 26 1110 794 . 252 . 372 1400 312 Thermal 4862 | . . . . . . 517 1511 1866 968 Explosive 243 | . . . . . . . . . 243 Electromagnetic 2045 | . . . . . . 1214 231 224 376 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 1 4 8 Average Corruption 2 | . . . . . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . . . 2 7 16 46 Message Errors 20 | . . . . . . . 5 5 10 Matter Fused 12 | . . . . . . . . 3 9 Heat Flow Errors 7 | . . . . . . . . . 7 Energy Discharges 8 | . . . . . . 2 1 4 1 Data Loss (minor) 9 | . . . . . . . . 1 8 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 4 | . . . . . . . . . 4 Targeting Errors 8 | . . . . . . . 1 3 4 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 224 | . . . . . . 90 62 4 68 Projectiles 41 | . . . . . . . 1 4 36 Explosions 183 | . . . . . . 90 61 . 32 Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . . . 3 20 . Impact . | . . . . . . . . . . Kinetic 21 | . . . . . . . 3 18 . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 315 | . . 8 . . . 83 70 . 154 Shots 9 | . . . . . . 3 3 . 3 Rammed 10 | . . 10 . . . . . . . Targets Rammed 14 | . . 14 . . . . . . . Kicked 4 | . . 4 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 958 | . . 21 27 . . 444 958 559 686 Average Temperature 176 | . . 6 8 . . 141 240 172 175 Received Heat Transfer 1770 | . . 777 156 . . 270 240 315 12 Effects 119 | . . . . . . 5 49 34 31 Shutdowns 36 | . . . . . . . 13 13 10 Energy Bleed 7 | . . . . . . . 2 3 2 Interference 32 | . . . . . . 2 7 11 12 Matter Decay 12 | . . . . . . . 9 2 1 Short Circuit 8 | . . . . . . 1 2 4 1 Damage (minor) 5 | . . . . . . . 3 . 2 Damage (major) 13 | . . . . . . 2 9 . 2 Damage (core) 6 | . . . . . . . 4 1 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 2 1 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . . . . . . 6 3 3 Heat Transferred 8429 | . . . . . . 535 2529 3576 1789 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 5 3 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Peak Influence 1035 | . . 260 170 . 170 196 373 1035 597 Initial 403 | . . . . . . 46 48 . 403 Average 202 | . . 69 64 . 41 87 99 566 401 Maximum Alert Level 3 | . . 1 . . . . 1 3 2 Low Security (%) 71 | 100 100 95 100 . 100 100 94 14 14 Level 1 10 | . . 4 . . . . 5 19 33 Level 2 12 | . . . . . . . . 30 52 Level 3 5 | . . . . . . . . 36 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . 2 . . . 2 10 . 9 Investigation 7 | . . . . . . 2 2 . 3 Extermination 7 | . . . . . . . 4 . 3 Reinforcement 3 | . . 2 . . . . 1 . . Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Distress Signals 7 | . 1 2 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 1 28 15 . 7 28 24 30 19 Peak Tracking Total 7 | . 2 4 3 . 3 7 4 4 4 Tactical Retreats 8 | . . 2 . . . 4 . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 14 | . . 2 . . . 4 1 5 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 8 | . . . . . . . 2 3 3 Max in Single Turn 3 | . . . . . . . 2 1 3 Garrison Relay 3 | . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 35 | . 2 4 1 4 . 7 7 . 10 Terminals 15 | . 2 3 1 . . 3 2 . 4 Fabricators 4 | . . . . . . . 2 . 2 Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . 2 1 . 3 Scanalyzers 5 | . . 1 . . . 2 1 . 1 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 148 | . 8 5 3 49 . 35 22 . 26 Successful 134 | . 7 5 3 49 . 31 18 . 21 Failed 14 | . 1 . . . . 4 4 . 5 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . 5 . . . . . Terminals 47 | . 8 4 3 . . 15 7 . 10 Fabricators 8 | . . . . . . . 4 . 4 Repair Stations . | . . . . . . . . . . Recycling Units 20 | . . . . . . 7 4 . 9 Scanalyzers 23 | . . 1 . . . 13 6 . 3 Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 86 | . 7 4 3 49 . 12 3 . 8 Record 71 | . 4 4 1 49 . 6 3 . 4 Part Schematic 2 | . . . . . . . . . 2 Prototype ID Bank 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 3 | . 1 . . . . 2 . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . . 1 . . . Extermination Status 1 | . . . . . . . . . 1 Assault Status 1 | . . . . . . 1 . . . Recall Assault 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . 4 . 3 Network Status 3 | . . . . . . . 2 . 1 Load Schematic 2 | . . . . . . . 1 . 1 Build 2 | . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 18 | . . . . . . 6 4 . 8 Recycle Component 9 | . . . . . . 3 2 . 4 Process 5 | . . . . . . 2 1 . 2 Retrieve Matter 2 | . . . . . . . . . 2 Retrieve Components 2 | . . . . . . 1 1 . . Scanalyzer 22 | . . 1 . . . 13 6 . 2 Insert Component 10 | . . 1 . . . 6 2 . 1 Analyze 12 | . . . . . . 7 4 . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 1 4 1 . . 7 7 . 9 Full Trace Events 9 | . 1 . . . . 3 2 . 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 5 2 . 3 Parts Built 4 | . . . . . . . 2 . 2 Matter 292 | . . . . . . . 146 . 146 Time 146 | . . . . . . . 73 . 73 Total Part Build Rating 12 | . . . . . . . 6 . 6 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 9 | . . . . . . 3 2 . 4 Recycled Matter 753 | . . . . . . 471 64 . 218 Retrieved Matter 218 | . . . . . . . . . 218 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . 5 2 . 1 Part Schematics Acquired 8 | . . . . . . 5 2 . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . 11 . Machine Destruction 11 | . . . . . . . . 11 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Total Allies 3 | . . . . . . . 3 . . Largest Group 3 | . . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . . Total Damage 289 | . . . . . . . 289 . . Kills 2 | . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Turns Passed 9816 | 145 263 1282 1032 847 324 1525 1600 1421 1377 Spaces Moved 5428 | 83 153 652 544 530 177 898 946 681 764 Core 10 | 8 . . . . . 2 . . . Treads 3971 | 75 153 351 544 530 177 485 664 681 311 Legs 788 | . . 301 . . . 34 . . 453 Wheels 659 | . . . . . . 377 282 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 97 97 152 150 Average Speed 149 | 154 160 143 160 160 160 135 135 160 158 Slowest Speed 750 | 200 160 180 160 160 160 750 180 180 183 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 6 20 43 96 93 39 54 16 79 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 78 | . . . . . . 22 20 . 36 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 77 | . . . . . . 22 19 . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Total 6489 | 100 168 858 637 529 190 1132 1171 828 876 Wait 399 | 1 4 39 47 . . 116 130 39 23 Move 5416 | 82 152 651 543 529 176 897 945 677 764 Hop . | . . . . . . . . . . Pick Up 138 | 10 6 30 3 . . 35 21 9 24 Fast Attach . | . . . . . . . . . . Attach 49 | 7 . 16 . . . 11 6 3 6 Detach 2 | . . 1 . . . . 1 . . Swap 84 | . 1 17 3 . . 19 18 12 14 Drop 81 | . 3 12 6 . . 21 14 12 13 Fire 298 | . 2 78 35 . 14 33 36 68 32 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 14 | . . 14 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 15) 146 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Evolved 1 slot: Propulsion x1 313 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Discovered exit to Materials (range 9) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -9/Materials | Core integrity fell below 50% 1313 | -9/Materials | Lost 5 parts (2n1u2w) 1642 | -9/Materials | Identified exit to Mines 1642 | -9/Materials | Discovered exit to Mines (range 9) 1691 | -9/Materials | Entered Mines 1850 | -9/Mines | Identified exit to Materials 1850 | -9/Mines | Discovered exit to Materials (range 3) 1944 | -9/Mines | Build established: Scavenger-Mutant 2434 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2609 | -9/Mines | Discovered exit to Materials (range 6) 2716 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2716 | -9/Mines | Identified exit to Exiles 2716 | -9/Mines | Discovered exit to Exiles (range 5) 2723 | -9/Mines | Entered Exiles 2747 | -9/Exiles | Identified exit to Mines 2747 | -9/Exiles | Discovered exit to Mines (range 15) 2762 | -9/Exiles | Met 8R-AWN 2791 | -9/Exiles | Met EX-HEX 2879 | -9/Exiles | Met EX-DEC 2915 | -9/Exiles | Visited The Gauntlet 2985 | -9/Exiles | Build established: Hacker-Mutant 3183 | -9/Exiles | Met EX-BIN 3411 | -9/Exiles | Learned location of Zion (-7) 3480 | -9/Exiles | Discovered exit to Mines (range 14) 3570 | -9/Exiles | Entered Mines 3880 | -8/Mines | Discovered exit to Materials (range 8) 3894 | -8/Mines | Entered Materials 3894 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4219 | -8/Materials | Build established: Hacker-Gunner 4802 | -8/Materials | Lost 3 parts (1n1u1w) 5211 | -8/Materials | Identified exit to Factory 5211 | -8/Materials | Discovered exit to Factory (range 16) 5419 | -8/Materials | Entered Factory 5419 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5491 | -7/Factory | Allied Derelicts emerged from ambush trap array 5628 | -7/Factory | Garrison activated, responded to threat 5759 | -7/Factory | Core integrity fell below 50% 5925 | -7/Factory | Fabricated Adv. Treads (x2) 7014 | -7/Factory | Identified exit to Garrison 7019 | -7/Factory | Entered Garrison 7040 | -7/Garrison | Triggered checkpoint 7084 | -7/Garrison | Garrison Relay disabled 7164 | -7/Garrison | Triggered checkpoint 7168 | -7/Garrison | Triggered checkpoint 7212 | -7/Garrison | Triggered checkpoint 7278 | -7/Garrison | Triggered checkpoint 7344 | -7/Garrison | Triggered checkpoint 7358 | -7/Garrison | Build established: Scavenger-Gunner 7475 | -7/Garrison | Identified exit to Factory 7475 | -7/Garrison | Discovered exit to Factory (range 12) 7494 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7738 | -7/Garrison | Discovered exit to Factory (range 8) 7749 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7768 | -7/Garrison | Triggered checkpoint 7854 | -7/Garrison | Triggered checkpoint 7879 | -7/Garrison | Core integrity fell below 20% 7927 | -7/Garrison | Garrison Relay disabled 7936 | -7/Garrison | Build established: Hacker-Gunner 8202 | -7/Garrison | Triggered checkpoint 8247 | -7/Garrison | Garrison Relay disabled 8335 | -7/Garrison | Discovered exit to Factory (range 15) 8344 | -7/Garrison | Triggered checkpoint 8434 | -7/Garrison | Installed Relay Interface Framework 8440 | -7/Garrison | Entered Factory 8650 | -7/Factory | Build established: Scavenger-Gunner 8707 | -7/Factory | Garrison activated, responded to threat 9435 | -7/Factory | Local fabrication network quarantined 9503 | -7/Factory | Fabricated Adv. Treads (x2) 9528 | -7/Factory | Build established: Hacker-Tank 9818 | -7/Factory | Core destroyed Last Messages --------------- Overheating: System interference. Weapon Cycler temporarily disabled. Autogun temporarily disabled. Destroyed Shock Rifle. Overheating: System interference. Lightning Gun temporarily disabled. Power failure, Mic. Nuclear Core shutdown. Overheating: Mic. Nuclear Core damaged (-32). Overheating: Carbon-fiber Leg damaged (-51). Overheating: Imp. Titanium Leg damaged (-73). Destroyed Shock Rifle. Overheating: System interference. Pulse Rifle temporarily disabled. Overheating: Matter decay (-47). Power failure, Mic. Nuclear Core shutdown. Power failure, Rnf. Deuterium Engine shutdown. Carbon-fiber Leg permanently disabled. Overheating: Short circuit. Overheating: Core damaged (-105). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???#######?????????????? | | ?????????????????????# #?? #?????????????? | | ?????????????????????# #??] ???????????????? | | ?????????????????????+ +?=] """???????????????? | | ???????######?######## #?=] """ ??????????????? | | ???????# # ## # """ #?????????????? | | ???????# !! # t # #?????????????? | | ???????# !! + @ #?????????????? | | ??????????????# # #?????????????? | | ??????????????# ################?????????????? | | ??????????????### ###????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #???#######????????????????????? | | ????????????????# #???# #????????????????????? | | ????????????????# #???# "" !#????????????????????? | | ??????########### ##### "" #????????????????????? | | ??????# """ " + "Y !#????????????????????? | | ??????# "Y" # ##### "" #????????????????????? | | ??????# % # #???# "" =#????????????????????? | | ??????# # #???# #????????????????????? | | ??????########### #???# !!! #????????????????????? | | ????????????????# #???# !!= #????????????????????? | | ????????????????# #???# !!= #????????????????????? | | ??????????? ""??# #???# #????????????????????? | | ??????????? """ # ##### #????????????????????? | | ??????????? """ / ####+###????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# " " " +????????????????????? | | ????????????????# " " " #????????????????????? | | ????????????????# " " " #????????????????????? | | ?????????######## " " " #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed EM Pulse Cannon | -7/Factory | Scanalyzed Com. Wheel | -7/Factory | Scanalyzed Spear | -7/Factory | Hacked Magnetic Acceleration Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Made in Tau Ceti IV More Dakka Please Risk Taker Tourist Challenges ------------ None Game ------ Seed MatterHeatBox Manual? 0 Play Time 03:05:25 Cumulative 8.2 hours Start 2020.09.16 @ 09:41:02 End 2020.09.17 @ 14:48:45 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2bef674d-6915-493e-bd6f-c99d1e43cc0d