Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 22:08:57 Player: charson Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (176) 880 Value Destroyed (4816) 4816 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 10591 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 304 Friendly Fire -124 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 41/100 System Corruption 1% Temperature Cool (20) Movement Rolling (83) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Wheeled Armored Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Medium Storage Unit > --- WEAPON (3) ------- Laser Ion Construct/G > --- INVENTORY (10) --- Improved Heat Sink Medium Storage Unit Compact Matter Pod (150) Improved Signal Interpreter Advanced Targeting Computer Energy Filter Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Scrap-Nuclear Engine > --- PROPULSION ------- Wheeled Armored Exoskeleton Wheel > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy Rocket Launcher Shotgun Thermal Shrapnel Construct/G Laser Ion Construct/G > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Compact Matter Pod Improved Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler Hacking Suite Power Maul [Rating: 63] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Wheel Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Constructs Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . 4 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 2 . . . . . . Utility 2 | . . . 1 . . 1 . . . . . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 135 | 8 13 1 41 30 12 7 1 10 2 6 1 3 Power 8 | 1 2 . 4 1 . . . . . . . . Engine 8 | 1 2 . 4 1 . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 . . 15 10 5 1 . 3 . . . 1 Treads 29 | 2 . . 12 10 4 1 . . . . . . Leg . | . . . . . . . . . . . . . Wheel 8 | . . . 3 . 1 . . 3 . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 3 3 . 7 7 3 2 . 3 1 3 . 2 Device 11 | 2 . . 2 2 1 . . 1 1 2 . . Storage 7 | 1 1 . . 1 . 1 . 2 . 1 . . Processor 4 | . 1 . 1 . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 12 | . 1 . 4 4 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 8 1 15 12 4 4 1 4 1 3 1 . Energy Gun 5 | 2 3 . . . . . . . . . . . Energy Cannon 3 | . . . . . . 2 . 1 . . . . Ballistic Gun 25 | . 2 1 12 6 3 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 13 | . 3 . 2 2 1 . 1 1 1 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 10 | . . . 1 4 . 2 . 1 . 2 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . . . Parts Lost 19 | . 1 . 1 . 3 . 3 1 2 . . 8 Power 5 | . 1 . . . . . . 1 1 . . 2 Propulsion 4 | . . . 1 . 1 . 1 . . . . 1 Utility 2 | . . . . . . . . . . . . 2 Weapon 8 | . . . . . 2 . 2 . 1 . . 3 Highest Loss Streak 3 | . 1 . 1 . 2 . 1 1 2 . . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 100 99 100 79 65 50 61 66 68 61 59 Engine 8 | . 11 14 10 11 9 3 . 2 5 7 7 6 Core 1 | . . . . . . 3 7 4 . . . . Treads 17 | . 28 28 30 33 21 15 10 . . . . . Wheel 4 | . . . 1 . 2 . . 8 15 15 15 9 Device 9 | . 3 . 10 12 11 7 7 9 10 15 15 7 Storage 9 | . 14 14 11 11 11 7 2 4 7 7 7 7 Processor 3 | . 10 . 2 . 3 7 7 7 3 . . . Protection 3 | . . 14 8 9 1 . . . . . . 6 Energy Gun 3 | . 17 . . . . . . 5 13 7 . 1 Energy Cannon 1 | . . . . . . 5 7 6 . . . . Ballistic Gun 12 | . 10 27 21 21 14 6 . 4 . 6 7 9 Impact Weapon 1 | . . . . . . 5 4 . 7 6 7 6 Peak Build Rating 63 | 9 8 9 22 26 39 53 51 59 62 63 61 61 Average Rating 33 | 6 7 8 17 22 28 48 46 53 58 61 58 54 On Entrance 33 | . 8 8 9 22 26 34 51 41 56 62 58 61 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 13 31 31 38 41 40 101 94 27 36 36 35 38 Greatest Support 66 | 40 40 40 60 60 60 53 53 56 66 66 66 66 Greatest Overweight (x) 3 | 3 . . 3 . 2 1 1 2 3 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 10 10 10 10 10 Average Capacity 13 | 7 11 15 15 15 15 23 13 7 10 10 10 10 Most Carried 18 | 8 15 15 15 15 15 18 18 10 10 10 10 9 Average Carried 12 | 4 10 14 14 14 14 15 10 7 9 9 9 8 Final Capacity 25 | 8 15 15 15 15 15 25 5 10 10 10 10 10 Final Carried 18 | 8 14 15 15 15 15 18 5 10 9 10 9 8 Scrap Engine Consumption 114 | . . . . . 31 12 1 51 8 4 3 4 Constructs Created 10 | . . . . . 3 . . 3 2 . . 2 Constructs Modified 28 | . . . . . 6 4 . 13 2 1 . 2 Class Distribution -------------------- 45% | Construct 30% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Matter Collected 4777 | 280 326 98 1050 1079 665 97 . 640 189 184 . 169 Remotely . | . . . . . . . . . . . . . Salvage Created 8373 | 163 505 87 1613 1155 929 199 . 1843 407 963 . 509 Parts 398 | 6 23 3 110 89 37 6 . 79 14 12 . 19 Haulers Intercepted 12 | . 1 . 4 5 . . . 2 . . . . Recyclers Shooed 10 | . . . 2 2 6 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 9 3 . 14 Prevented 4 | . . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 117 | . 8 . 30 20 7 2 . 30 3 4 . 13 Guns 80 | . 5 . 27 14 5 . . 15 3 2 . 9 Cannons 11 | . . . . . . 2 . 9 . . . . AOE 21 | . 3 . 3 6 2 . . 4 . 2 . 1 Classes Destroyed 20 | 2 5 . 2 3 2 1 . 3 1 . . 1 Worker 11 | . 1 . 1 1 . . . 8 . . . . Builder 3 | . . . . 1 . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 12 | . 1 . 4 5 . . . 2 . . . . Recycler 22 | 1 2 1 4 3 7 1 . 3 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 Watcher 8 | . 3 . 4 1 . . . . . . . . Swarmer 24 | . 3 . 9 7 . . . . . 1 . 4 Grunt 60 | . 5 . 12 8 . . . 25 3 1 . 6 Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . 1 . . . . . . . . Sentry 20 | . . . 8 4 4 1 . 2 . 1 . . Hunter 2 | . . . . . . . . 1 . 1 . . Programmer 3 | . . . . . . 1 . 1 . . . 1 Scientist 2 | . . . . . 2 . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . Decomposer 3 | . . . . . . . . . 3 . . . Packrat 1 | . . . . . . . . . . . . 1 Samaritan 3 | . . . . . . . . . 2 1 . . Best Kill Streak 6 | 2 3 1 4 6 5 1 . 6 3 3 . 4 Combat Bots Only 5 | . 3 . 3 5 3 1 . 4 3 3 . 4 Max Kills in Single Turn 5 | 1 2 1 1 3 1 1 . 5 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 . 1 2 1 . . 3 . 2 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Hostile Shots Fired 721 | . 50 . 136 69 49 54 6 108 22 20 19 188 Missed 194 | . 15 . 33 12 11 19 . 39 5 6 9 45 Damage Taken 7980 | . 390 . 1161 792 753 293 255 1127 223 126 50 2810 Core 985 | . 56 . 69 92 56 6 33 132 18 17 . 506 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 1797 | . . . 13 . 164 197 . 751 263 35 . 374 Core Remaining (%) 74 | 100 . 77 . . 45 . . . . . . . Volleys Fired 517 | 7 50 8 113 63 57 14 7 85 42 27 . 44 Largest 3 | 2 2 2 2 2 2 2 1 3 2 3 . 2 Hottest 161 | 100 100 40 50 50 50 125 35 141 122 161 . 107 Shots Fired 963 | 14 94 16 216 120 101 24 7 213 63 32 . 63 Gun 816 | 14 88 16 211 115 94 10 . 114 63 30 . 61 Cannon 117 | . . . . . . 14 7 96 . . . . Launcher 30 | . 6 . 5 5 7 . . 3 . 2 . 2 Special . | . . . . . . . . . . . . . Kinetic 595 | . 32 16 211 115 94 14 7 45 6 24 . 31 Thermal 292 | 14 56 . . . . 10 . 119 57 6 . 30 Explosive 30 | . 6 . 5 5 7 . . 3 . 2 . 2 Electromagnetic 46 | . . . . . . . . 46 . . . . Robot Hit Streak 20 | 11 14 2 17 18 11 7 4 13 18 20 . 13 Robot Miss Streak 5 | . 4 3 5 3 3 2 2 5 3 1 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . . 1 2 1 . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . . . 1 Shots Hit Robots 651 | 11 59 8 152 78 71 15 5 132 46 20 . 54 Core Hits 325 | 5 27 4 65 40 31 5 . 87 19 17 . 25 Critical Kills 3 | . . . . . . . . 1 . 1 . 1 Critical Parts Destroyed 7 | . 1 . 2 . 1 . . . . 1 . 2 Critical Strikes 19 | . 7 . 2 . 1 . . 2 1 2 . 4 Burn 7 | . 6 . . . . . . . 1 . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 5 | . 1 . 2 . 1 . . 1 . . . . Blast 1 | . . . . . . . . 1 . . . . Smash 5 | . . . . . . . . . . 2 . 3 Melee Attacks 53 | . . . 2 6 . 4 1 . . 27 . 13 Impact 53 | . . . 2 6 . 4 1 . . 27 . 13 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15975 | 148 889 71 2498 1977 1483 325 93 4033 1179 1501 . 1778 Guns 10398 | 148 699 71 2151 1497 1159 100 . 2236 1179 162 . 996 Cannons 1569 | . . . . . . 225 93 1251 . . . . Explosions 2447 | . 181 . 344 470 314 . . 546 . 155 . 437 Melee 1520 | . . . . . . . . . . 1184 . 336 Ramming 41 | . 9 . 3 10 10 . . . . . . 9 Kinetic 6539 | . 212 71 2151 1497 1159 139 93 529 75 36 . 577 Thermal 4971 | 148 487 . . . . 186 . 2501 1104 126 . 419 Explosive 2447 | . 181 . 344 470 314 . . 546 . 155 . 437 Electromagnetic 457 | . . . . . . . . 457 . . . . Impact 1520 | . . . . . . . . . . 1184 . 336 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 2 5 5 . . . . . . 1 Average Corruption 3 | . . . 2 3 5 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 87 | . . . 9 33 39 . . . . . . 6 Message Errors 23 | . . . 4 10 9 . . . . . . . Matter Fused 24 | . . . . 11 13 . . . . . . . Heat Flow Errors 7 | . . . 2 2 2 . . . . . . 1 Energy Discharges 12 | . . . 1 4 7 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . 2 5 4 . . . . . . 2 Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . Alerts 2 | . . . . . 1 . . . . . . 1 Weapon Failures 2 | . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 914 | . . . 1 40 27 . . 57 . 660 . 129 Projectiles 30 | . . . . . . . . 30 . . . . Explosions 95 | . . . 1 40 27 . . 27 . . . . Melee 789 | . . . . . . . . . . 660 . 129 Knockbacks 6 | . . . . 1 . 1 . 2 . . . 2 Impact 3 | . . . . 1 . . . . . . . 2 Kinetic 3 | . . . . . . 1 . 2 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . 14 23 . . . . . . . 3 Shots 3 | . . . 1 2 . . . . . . . . Rammed 10 | . 2 . 1 2 2 . . . . . . 3 Targets Rammed 10 | . 2 . 1 2 2 . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 410 | 156 309 12 245 183 410 311 5 328 276 155 . 336 Average Temperature 75 | 70 83 5 35 36 176 115 5 71 81 55 . 87 Received Heat Transfer 3269 | . 183 . 387 267 487 75 . 648 144 30 . 1048 Effects 4 | . 3 . . . 1 . . . . . . . Interference 3 | . 3 . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . 1 . 2 Combat Hostiles 3 | . . . . . . . . 1 . . . 2 Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions 22 | . . . . . 1 . . . . 18 . 3 Robots Melted 2 | . . . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . 1 Parts Melted 20 | 2 5 . . . 3 1 . 6 1 1 . 1 Heat Transferred 10503 | 444 1850 . . . . 350 . 4967 1672 224 . 996 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Peak Influence 762 | 20 212 44 599 681 422 427 43 762 . . . . Initial 351 | . 13 39 . 226 264 351 42 . . . . . Average 257 | 10 93 23 337 515 190 272 14 267 . . . . Maximum Alert Level 3 | . 1 . 2 2 2 2 . 3 . . . . Low Security (%) 45 | 100 92 100 31 . 52 17 100 41 . . . . Level 1 27 | . 7 . 19 23 45 80 . 26 . . . . Level 2 26 | . . . 49 76 2 2 . 31 . . . . Level 3 . | . . . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . 1 2 . 3 . 10 . . . 1 Investigation 8 | . 2 . 1 . . 1 . 4 . . . . Extermination 2 | . . . . . . 1 . 1 . . . . Reinforcement 5 | . 1 . . 1 . 1 . 2 . . . . Assault 4 | . . . . 1 . . . 2 . . . 1 Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Distress Signals 11 | . 1 . 2 4 . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 203 | . 17 . 40 33 6 4 5 56 4 2 2 34 Peak Tracking Total 10 | . 3 . 5 6 4 1 5 9 3 1 2 10 Tactical Retreats 22 | . 3 . 3 3 . . . 7 1 . . 5 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Traps Triggered 9 | . 1 . 1 3 . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Machines Disabled 14 | . . . 1 4 4 . . 5 . . . . Max in Single Turn 2 | . . . 1 1 1 . . 2 . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Machines Accessed 50 | . 7 . 11 9 10 3 . 10 . . . . Terminals 35 | . 6 . 9 8 5 2 . 5 . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units 5 | . 1 . . . 3 . . 1 . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . Garrison Access 3 | . . . . 1 . . . 2 . . . . Total Hacks 174 | . 24 . 39 23 49 9 . 30 . . . . Successful 101 | . 13 . 20 15 39 4 . 10 . . . . Failed 73 | . 11 . 19 8 10 5 . 20 . . . . Catastrophic 9 | . 2 . . . 2 2 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . 19 . 13 12 10 8 . 10 . . . . Terminals 119 | . 22 . 33 21 20 6 . 17 . . . . Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 6 | . . . 6 . . . . . . . . . Recycling Units 7 | . 2 . . . 3 . . 2 . . . . Scanalyzers 6 | . . . . . . . . 6 . . . . Garrison Access 7 | . . . . 2 . . . 5 . . . . Terminal Hacks 66 | . 8 . 10 11 33 . . 4 . . . . Record 24 | . . . . . 24 . . . . . . . Part Schematic 3 | . 2 . . . 1 . . . . . . . Robot Analysis 6 | . 2 . 1 1 1 . . 1 . . . . Prototype ID Bank 6 | . 1 . 2 1 1 . . 1 . . . . Open Door 3 | . . . . 3 . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Locate Traps 5 | . . . 3 2 . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 8 | . 2 . 2 1 2 . . 1 . . . . Release Object 2 | . . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . 1 . . . 1 . . . . Unauthorized Hacks 26 | . 4 . 6 3 6 4 . 3 . . . . Terminals 20 | . 3 . 6 3 3 2 . 3 . . . . Track 2 | . . . 1 1 . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 15 | . 3 . 4 2 3 1 . 2 . . . . Operators 2 | . . . 1 . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . Liberate 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . . Tunnel 4 | . 1 . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 40 | . 6 . 10 6 5 3 . 10 . . . . Full Trace Events 7 | . . . . . 4 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Total Allies 14 | . . . . 10 . 4 . . . . . . Largest Group 10 | . . . . 10 . 4 3 . . . . . Highest-Rated Group 88 | . . . . 88 . 58 48 . . . . . Highest-Rated Ally 16 | . . . . 16 . 16 16 . . . . . Total Orders 4 | . . . . 4 . . . . . . . . EXPLORE 4 | . . . . 4 . . . . . . . . Ally Attacks 113 | . . . . 71 . 13 29 . . . . . Total Damage 1149 | . . . . 626 . 153 370 . . . . . Kills 11 | . . . . 10 . 1 . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Robot Analysis Total 6 | . 2 . 1 1 1 . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 1 . 1 Drone Launches 4 | . . . . 4 . . . . . . . . Drone Recoveries 4 | . . . . 4 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Turns Passed 12835 | 122 1237 743 2098 1475 1676 965 260 1747 690 856 123 843 Spaces Moved 8083 | 53 606 433 954 656 877 418 147 1547 658 837 139 758 Core 11 | 11 . . . . . . . . . . . . Treads 3889 | 42 606 433 800 656 677 418 147 110 . . . . Legs 1004 | . . . . . 89 . . 915 . . . . Wheels 3167 | . . . 154 . 111 . . 510 658 837 139 758 Hover 12 | . . . . . . . . 12 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 39 | 50 160 160 105 160 110 147 135 39 81 81 81 81 Average Speed 126 | 156 160 160 161 160 170 211 161 81 85 81 81 84 Slowest Speed 242 | 200 160 160 240 160 236 242 242 135 125 83 81 91 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 84 88 76 85 96 12 81 39 84 76 13 78 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . 1 . . . 3 . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . . . 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . 2 . . . . . . 4 2 . . Spaces Dug 51 | . 8 . 2 8 . 3 1 . . 28 . 1 Terrain Destroyed 232 | . 40 . 23 37 17 3 1 39 6 59 . 7 Melee 24 | . . . 2 1 . 3 1 . . 16 . 1 Projectile 24 | . . . . . . . . 4 6 12 . 2 AOE 184 | . 40 . 21 36 17 . . 35 . 31 . 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Total 9858 | 75 787 470 1342 1002 1003 471 162 1872 723 927 150 874 Wait 852 | . 86 24 161 221 24 20 6 205 21 24 9 51 Move 8072 | 52 605 432 953 655 876 418 146 1546 657 836 138 758 Hop . | . . . . . . . . . . . . . Pick Up 78 | 7 16 3 22 3 7 5 . 11 . 3 1 . Fast Attach 43 | 8 4 . 9 4 7 2 1 6 . . . 2 Attach 14 | . . . 2 . 3 3 . 3 1 . 1 1 Detach 18 | 1 1 . 1 . 6 1 . 5 1 1 . 1 Swap 78 | . 9 1 30 26 2 2 . 1 1 6 . . Drop 123 | . 14 2 48 22 19 2 1 10 . 3 1 1 Fire 517 | 7 50 8 113 63 57 14 7 85 42 27 . 44 Melee 53 | . . . 2 6 . 4 1 . . 27 . 13 Ram 4 | . . . 1 . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush 6 | . 2 . . 2 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Identified exit to Materials 849 | -10/Materials | Discovered exit to Materials (range 12) 1023 | -10/Materials | Discovered exit to Materials (range 15) 1301 | -10/Materials | Discovered new exit (range 9) 1356 | -10/Materials | Identified exit to Mines 1360 | -10/Materials | Entered Mines 1461 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1585 | -10/Mines | Discovered exit to Materials (range 5) 1695 | -10/Mines | Found a hidden stash of uninstalled traps 1799 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1803 | -10/Mines | Found Prototype Device 1818 | -10/Mines | Discovered exit to Materials (range 13) 1869 | -10/Mines | Learned Materials security intel 2103 | -10/Mines | Entered Materials 2103 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2171 | -9/Materials | Discovered new exit (range 15) 2516 | -9/Materials | Build established: Scavenger-Mutant 2935 | -9/Materials | Discovered new exit (range 7) 3182 | -9/Materials | Identified exit to Mines 3439 | -9/Materials | Discovered new exit (range 9) 3769 | -9/Materials | Discovered new exit (range 8) 3789 | -9/Materials | Identified exit to Storage 3924 | -9/Materials | Repaired Imp. Terrain Scanner 4003 | -9/Materials | Discovered new exit (range 8) 4201 | -9/Materials | Entered Storage 4879 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5008 | -9/Storage | Lost 4 allies 5055 | -9/Storage | Discovered new exit (range 15) 5190 | -9/Storage | Build established: Commander-Mutant 5336 | -9/Storage | Lost 4 allies 5401 | -9/Storage | First assault squad dispatched 5593 | -9/Storage | Build established: Scavenger-Mutant 5671 | -9/Storage | Used back door to open Recycling access 5671 | -9/Storage | Discovered new exit (range 4) 5676 | -9/Storage | Entered Recycling 5677 | -9/Recycling | Met a Zionite searching for Scraptown 6154 | -9/Recycling | Discovered new exit (range 6) 6364 | -9/Recycling | Scanned before Scraplab entrance 6415 | -9/Recycling | Entered Scraplab 6446 | -9/Recycling | Angered Scraplab inhabitants 6470 | -9/Recycling | Core integrity fell below 50% 6487 | -9/Recycling | Found Prototype Device 6487 | -9/Recycling | Identified Scrap Engine 7007 | -9/Recycling | Build established: Construct 7352 | -9/Recycling | Entered Factory 7352 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8317 | -7/Factory | Sucked down chute 8317 | -7/Factory | Entered Waste 8332 | -7/Waste | Spotted C-40 Crusher 8367 | -7/Waste | 3 allies followed down the chute 8382 | -7/Waste | Spotted C-40 Crusher 8395 | -7/Waste | Spotted C-40 Crusher 8432 | -7/Waste | Crushed by Compactor (1 part destroyed) 8445 | -7/Waste | Lost 3 allies 8471 | -7/Waste | Spotted C-40 Crusher 8479 | -7/Waste | Spotted C-40 Crusher 8491 | -7/Waste | Crushed by Compactor (1 part destroyed) 8535 | -7/Waste | Spotted C-40 Crusher 8549 | -7/Waste | Discovered new exit (range 10) 8575 | -7/Waste | Crushed by Compactor (1 part destroyed) 8577 | -7/Waste | Entered Factory 9584 | -7/Factory | Build established: Scavenger-Construct 9607 | -7/Factory | Discovered new exit (range 6) 9907 | -7/Factory | Build established: Construct 9958 | -7/Factory | Identified Exp. Sensor Array 10063 | -7/Factory | Cargo convoy interrupted 10177 | -7/Factory | First assault squad dispatched 10233 | -7/Factory | Garrison activated, responded to threat 10314 | -7/Factory | Discovered new exit (range 8) 10324 | -7/Factory | Entered Lower Caves 10530 | -7/Lower Caves | Learned Factory stockpile data 10531 | -7/Lower Caves | Spotted B-75 Beast 10860 | -7/Lower Caves | Discovered new exit (range 11) 11014 | -7/Lower Caves | Entered another Lower Caves area 11016 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11792 | -7/Lower Caves | Discovered new exit (range 5) 11808 | -7/Lower Caves | Learned Factory emergency access door positions 11870 | -7/Lower Caves | Entered Zion 11929 | -7/Zion | Discovered new exit (range 13) 11953 | -7/Zion | Attacked by Zionites 11953 | -7/Zion | Spotted RC-8XW(B) 11953 | -7/Zion | Spotted LY-Y07(B) 11993 | -7/Zion | Entered Proximity Caves 12055 | -6/Proximity Caves | Core integrity fell below 50% 12069 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 12369 | -6/Proximity Caves | Spotter reported a threat 12598 | -6/Proximity Caves | Spotted B-75 Beast 12793 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12803 | -6/Proximity Caves | Core integrity fell below 20% 12836 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12799_ Power Maul destroyed. 12800_ S-27 Virus destroyed. 12801_ Penetrated by Slug. 12804_ Slug penetrates L-41 Fighter. 12806_ VTOL Module fries itself beyond repair. 12806_ S-27 Virus destroyed. 12807_ Scrap-Nuclear Engine destroyed. 12807_ Arm. Scrap Engine damaged due to network destabilization (-10). 12807_ Slug penetrates B-48 Gladiator. 12809_ C-30 ARC bursts open, deploying its payload. 12809_ G-67 Veteran unfolds itself. 12809_ G-50 Soldier unfolds itself. 12809_ I-36 Angel unfolds itself. 12810_ Slammed into L-41 Fighter. 12813_ VTOL Module fries itself beyond repair. 12819_ Penetrated by Slug. 12831_ Mak. Light Armor Plating destroyed. 12834_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??## #??# #??# #??????????????????????? | | ?## ##??# #??# ###????????????????????? | | ## #####??## #??# #??##????????????????? | | ##????### #??# ###?# ####?????????????? | | #?????# #??# #??# #?????????????? | | #?????# ##?# ##?? #?????????????? | | ##????## #?## ##??? #### #!#??????? | | ######## #??# %##??? #??????? | | #?## #### ???????? | | #?# #???????????? | | ####### ## #### " #??????????????? | | ??????# ### ### "%" ##??????????????? | | ??????# #?# ## ########%# #???????????????? | | ??????# ### # ????# ## #??????????????? | | ??????# ## # ???# #?# #??????????????? | | #?????# #?? ??#%######??????????????? | | #????# ## #???#+##%# ##????????????????? | | #????# ## #???# ##???????????????? | | ?????# ## #???# #?###???????????? | | ?????# ###### g g ### ##??????????? | | ?????# gi ## #??????????? | | ?????## ###### g ## #??????????? | | ??????# ### #???# ## #???????????? | | ??????# #??# ##### Y g## ##??????????? | | ?????? ???# lb ####???????? | | ????? ???# @ ### #???????? | | ????# ???# ##; #?## ## ##???????? | | ?????? ????######?#######??## #####????????? | | ????????#?#?????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hvy. Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionThiefFlightbrick Manual? 0 Play Time 02:10:52 Cumulative 67.0 hours Start 2024.09.01 @ 21:19:34 End 2024.09.03 @ 22:08:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a220829-1f27-4beb-a35e-fdd6225a65db