Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.13 @ 17:18:44 Player: porkhorse Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (4239) 4239 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1582) 1582 TOTAL SCORE: 10626 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 1136 Met Imprinter 300 Was Imprinted 300 Friendly Fire -301 Cogmind --------- Core Integrity 0/850 Matter 17/550 Energy 100/100 System Corruption 2% Temperature Critical (776) Movement Hovering (48) Location -6/Factory Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Improved Hover Unit Zionite Glidesys I Zionite Glidesys I Antigrav System > --- UTILITY (6) ------ Matter Compressor Experimental Optical Array Improved Target Analyzer Kinecellerator Phase Shifter Z-Drone Bay (0/2) > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY (5) ---- Light Angular Momentum Engine Gravity Neutralizer Weapon Cycler Improved Reaction Control System Advanced Force Field Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Advanced Coolant Injector Experimental Optical Array Improved Target Analyzer Backup Plating III Hardened Light Armor Plating Advanced Force Field > --- WEAPON ----------- Beamcaster Beamcaster Precision Assault Rifle Dual-blade Saw > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Hardened Light Armor Plating Backup Laser III Mini Grenade Launcher [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Particle Charger Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Makeshift Sword Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 2 . . . 2 . . Weapon 2 | . . . . . . . 2 . . Parts Attached 204 | 6 21 8 22 10 16 14 41 19 47 Power 30 | 1 4 2 4 2 4 2 5 1 5 Engine 17 | 1 4 . 3 1 2 2 4 . . Core 12 | . . 2 1 1 2 . 1 1 4 Reactor 1 | . . . . . . . . . 1 Propulsion 61 | 2 9 . 4 4 5 5 13 3 16 Treads 22 | . 9 . 4 2 3 2 . 2 . Leg 18 | 2 . . . . . 3 5 . 8 Wheel . | . . . . . . . . . . Hover 21 | . . . . 2 2 . 8 1 8 Flight . | . . . . . . . . . . Utility 60 | 1 2 1 10 1 4 2 12 7 20 Device 26 | . . . 2 . 1 1 6 5 11 Storage 8 | 1 1 . 2 . 2 . 1 . 1 Processor 7 | . 1 . . 1 . 1 2 1 1 Hackware 1 | . . . . . . . 1 . . Protection 18 | . . 1 6 . 1 . 2 1 7 Artifact . | . . . . . . . . . . Weapon 53 | 2 6 5 4 3 3 5 11 8 6 Energy Gun 16 | 1 2 1 1 . 1 2 5 3 . Energy Cannon 6 | . 3 1 1 . . . . 1 . Ballistic Gun 20 | 1 1 3 1 1 1 1 2 3 6 Ballistic Cannon 3 | . . . 1 . . . 2 . . Launcher 5 | . . . . 2 . 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 2 1 7 Parts Lost 21 | . . 1 1 . . 1 5 12 1 Power 2 | . . . . . . . 1 1 . Propulsion 6 | . . . . . . . 2 3 1 Utility 6 | . . . 1 . . 1 2 2 . Weapon 7 | . . 1 . . . . . 6 . Highest Loss Streak 10 | . . 1 1 . . 1 2 10 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 96 100 100 100 93 57 99 Engine 6 | . 13 5 5 2 10 11 5 1 . Core 2 | . . 8 5 8 . . . 3 4 Treads 16 | . 25 28 22 21 21 18 . 2 . Leg 4 | . . . . . . 3 17 . 15 Hover 1 | . . . . . . . 4 10 9 Device 8 | . . . 8 11 11 11 6 7 15 Storage 9 | . 14 14 11 11 11 11 5 . 1 Processor 7 | . 13 1 . 10 11 11 12 1 12 Protection 11 | . . 12 21 11 11 11 6 8 8 Energy Gun 8 | . 14 3 4 11 11 10 12 9 4 Energy Cannon 1 | . 6 7 2 . . . . . . Ballistic Gun 8 | . 6 15 11 7 1 7 2 4 17 Slashing Weapon 3 | . . . . . 8 4 6 4 3 Peak Build Rating 85 | 6 10 14 20 18 28 36 67 73 85 Average Rating 31 | 4 9 10 16 16 24 31 58 42 76 On Entrance 26 | . 6 10 14 15 18 28 35 66 73 Naked Turns 48 | . . . . . . . . 48 . Heaviest Build 55 | 13 23 24 38 30 31 34 47 48 55 Greatest Support 77 | 20 40 40 40 40 40 40 70 70 77 Greatest Overweight (x) 5 | . 1 . . . 1 2 4 5 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 9 10 9 10 9 5 5 Most Carried 10 | 4 10 10 10 10 10 10 10 5 5 Average Carried 8 | 1 8 9 9 9 9 9 8 3 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 10 10 10 10 10 9 5 5 5 Class Distribution -------------------- 44% | Mutant 21% | Derelict-Mutant 9% | Scavenger-Mutant 5% | Hacker-Tank 4% | Tank 4% | Messiah-Gunner 3% | Scavenger-Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Tank | -6/Waste Messiah-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 4043 | 181 364 163 872 247 150 247 640 165 1014 Remotely 408 | . . . . . . . . . 408 Salvage Created 5527 | . 344 533 1149 326 . 309 1353 . 1513 Parts 297 | . 23 26 98 13 . 8 61 . 68 Haulers Intercepted 4 | . 2 . 2 . . . . . . Recyclers Shooed 6 | . . 1 . . . . 3 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 113 | . 7 11 37 17 . 7 20 . 14 Melee 5 | . . . . . . . 5 . . Guns 75 | . 7 8 26 4 . 7 9 . 14 Cannons 15 | . . 3 11 . . . 1 . . AOE 18 | . . . . 13 . . 5 . . Classes Destroyed 18 | . 5 4 1 . . . 5 . 3 Worker 5 | . . . . . . . 2 . 3 Builder 5 | . . 1 2 1 . . . . 1 Tunneler 3 | . . 2 . 1 . . . . . Hauler 4 | . 2 . 2 . . . . . . Recycler 11 | . 1 . 1 3 . . 3 . 3 Operator 4 | . . . 1 . . . 1 . 2 Drone 1 | . . . . . . . . . 1 Watcher 11 | . 2 . 5 . . . 1 . 3 Swarmer 30 | . 5 . 15 . . 3 4 . 3 Grunt 40 | . 2 8 13 3 . 4 9 . 1 Brawler 1 | . . . . . . . . . 1 Duelist 2 | . . . . . . . 1 . 1 Protector 1 | . . . . . . . 1 . . Sentry 15 | . . 2 9 . . . 1 . 3 Hunter 5 | . . . . . . . 2 . 3 Programmer 3 | . . . . . . . 2 . 1 Behemoth 1 | . . . . . . . . . 1 Assembled 15 | . . 1 . 14 . . . . . Best Kill Streak 15 | . 4 7 9 15 . 3 4 . 5 Combat Bots Only 14 | . 3 3 9 14 . 3 4 . 3 Max Kills in Single Turn 3 | . 2 2 2 3 . 1 3 . 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . 2 . . 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 579 | . 47 66 126 29 . 62 154 10 85 Missed 173 | . 14 15 31 8 . 25 54 . 26 Damage Taken 5247 | . 273 569 800 233 . 343 1387 366 1276 Core 1287 | . 54 133 90 39 . 65 150 275 481 Absorbed by Shields 254 | . . . . . . . 208 7 39 Redirected to Shielding 45 | . . . 25 . . . . . 20 Ignored by Resistances 1451 | . 84 155 246 72 . 100 446 97 251 Regen/Repaired (Parts) 305 | . 212 . 21 . . . . 50 22 Core Remaining (%) 58 | 100 . 25 . . . 51 . . . Volleys Fired 341 | . 30 43 104 22 . 25 54 7 56 Largest 4 | . 2 2 2 2 . 2 3 3 4 Hottest 220 | . 125 125 84 89 . 108 220 153 178 Shots Fired 743 | . 60 70 200 43 . 34 122 18 196 Gun 596 | . 55 46 113 31 . 34 103 18 196 Cannon 134 | . 5 24 87 . . . 18 . . Launcher 13 | . . . . 12 . . 1 . . Special . | . . . . . . . . . . Kinetic 447 | . 25 23 138 9 . 18 53 7 174 Thermal 210 | . 35 47 62 22 . 16 5 1 22 Explosive 12 | . . . . 11 . . 1 . . Electromagnetic 74 | . . . . 1 . . 63 10 . Robot Hit Streak 31 | . 13 11 14 27 . 31 23 17 14 Robot Miss Streak 5 | . 5 3 4 1 . 2 4 2 4 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 5 | . 1 . . 1 . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . 1 Shots Hit Robots 531 | . 31 54 133 19 . 27 108 21 138 Core Hits 300 | . 16 21 73 35 . 12 82 2 59 Critical Kills 5 | . . . . . . . 1 . 4 Critical Parts Destroyed 8 | . . . . . . . 4 . 4 Critical Strikes 31 | . 1 . 2 2 . 2 10 1 13 Burn 8 | . 1 . 1 2 . 2 . . 2 Destroy 15 | . . . . . . . 5 1 9 Blast 3 | . . . 1 . . . 2 . . Sever 5 | . . . . . . . 3 . 2 Melee Attacks 39 | . . . . . . . 23 5 11 Impact . | . . . . . . . . . . Slashing 39 | . . . . . . . 23 5 11 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12527 | . 436 863 2653 1290 . 686 3354 231 3014 Guns 8091 | . 385 504 1704 436 . 686 1544 140 2692 Cannons 1820 | . 51 351 947 . . . 471 . . Explosions 1538 | . . . . 847 . . 691 . . Melee 1052 | . . . . . . . 648 91 313 Ramming 26 | . . 8 2 7 . . . . 9 Kinetic 6282 | . 125 259 1971 247 . 358 884 104 2334 Thermal 2932 | . 311 596 680 189 . 328 452 18 358 Explosive 907 | . . . . 785 . . 122 . . Electromagnetic 1328 | . . . . 62 . . 1248 18 . Impact . | . . . . . . . . . . Slashing 1052 | . . . . . . . 648 91 313 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 1 2 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . 2 1 16 Message Errors 5 | . . . . . . . . 1 4 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . 1 . 2 Energy Discharges 5 | . . . . . . . 1 . 4 Misfires 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . 17 . . 29 . 20 Projectiles 23 | . . . . . . . 23 . . Explosions 19 | . . . . 17 . . 2 . . Melee 24 | . . . . . . . 4 . 20 Knockbacks 10 | . . 1 3 . . . 6 . . Impact 1 | . . 1 . . . . . . . Kinetic 9 | . . . 3 . . . 6 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 172 | . . . . . . . 168 . 4 Shots 5 | . . . . . . . 5 . . Rammed 4 | . . 1 1 1 . . . . 1 Targets Rammed 5 | . . 1 1 2 . . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 821 | . 190 528 369 69 . 565 421 321 821 Average Temperature 133 | . 68 157 97 16 . 178 104 181 188 Received Heat Transfer 1365 | . 63 345 363 84 . 147 312 . 51 Effects 53 | . . 15 . . . 6 3 . 29 Shutdowns 4 | . . 2 . . . 2 . . . Energy Bleed 8 | . . 2 . . . 1 2 . 3 Interference 9 | . . 5 . . . . . . 4 Matter Decay 5 | . . 1 . . . 1 . . 3 Short Circuit 7 | . . 1 . . . 1 1 . 4 Damage (minor) 3 | . . . . . . 1 . . 2 Damage (major) 13 | . . 3 . . . . . . 10 Damage (core) 4 | . . 1 . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 18 | . 2 5 2 1 . 1 1 . 6 Heat Transferred 6325 | . 804 1324 1554 629 . 850 350 37 777 Parts Sabotaged 2 | . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Peak Influence 584 | . 185 135 584 87 . . 332 45 555 Initial 45 | . . 2 . 2 . . . 45 . Average 146 | . 32 53 229 58 . . 98 2 254 Maximum Alert Level 2 | . . . 2 . . . 1 . 2 Low Security (%) 67 | 100 100 100 40 100 . . 85 100 36 Level 1 24 | . . . 41 . . . 14 . 52 Level 2 7 | . . . 18 . . . . . 11 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 5 . . . 6 . 5 Investigation 6 | . . . 4 . . . 1 . 1 Extermination 3 | . . . . . . . 2 . 1 Reinforcement 5 | . . . 1 . . . 1 . 3 Assault 2 | . . . . . . . 2 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 7 | . 1 1 3 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 186 | . 13 10 49 20 . 16 38 5 35 Peak Tracking Total 10 | . 3 2 10 7 . 4 8 4 5 Tactical Retreats 18 | . 2 . 4 . . 1 9 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 12 | . 6 . . . . . 2 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 14 | . . . . . . . 5 . 9 Max in Single Turn 2 | . . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 26 | . 9 . 12 . . 1 2 . 2 Terminals 16 | . 6 . 8 . . 1 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . 1 . 1 . . . . . 1 Recycling Units 3 | . 2 . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 87 | . 35 . 38 . . 1 7 . 6 Successful 59 | . 24 . 28 . . 1 2 . 4 Failed 28 | . 11 . 10 . . . 5 . 2 Catastrophic 9 | . 2 . 5 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 43 | . 8 . 10 . . 4 9 . 12 Terminals 46 | . 20 . 23 . . 1 2 . . Fabricators 5 | . . . . . . . 5 . . Repair Stations 16 | . 8 . 3 . . . . . 5 Recycling Units 9 | . 7 . 2 . . . . . . Scanalyzers 10 | . . . 10 . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 26 | . 10 . 14 . . 1 1 . . Record 1 | . . . . . . 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Patrol Status 2 | . 1 . 1 . . . . . . Transport Status 3 | . 1 . 2 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 14 | . 8 . 2 . . . . . 4 Scan Component 7 | . 4 . 1 . . . . . 2 Repair 7 | . 4 . 1 . . . . . 2 Recycling Unit Hacks 8 | . 6 . 2 . . . . . . Report Inventory 7 | . 5 . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 10 | . . . 10 . . . . . . Insert Component 5 | . . . 5 . . . . . . Analyze 5 | . . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 6 . 8 . . . 1 . 2 Full Trace Events 7 | . 2 . 4 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . . 5 . . . 16 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 4 . 1 . . . . . 2 Time 260 | . 104 . 38 . . . . . 118 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 31 | . . . . . 4 . . 20 7 Largest Group 19 | . . . . . 4 4 1 19 13 Highest-Rated Group 684 | . . . . . 153 153 38 684 512 Highest-Rated Ally 70 | . . . . . 39 39 38 50 70 Zionite Dispatches 3 | . . . . . . . . . 3 Light 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . 2 FOLLOW 2 | . . . . . . . . . 2 Ally Attacks 250 | . . . . . . 67 . 90 93 Total Damage 7510 | . . . . . . 1079 . 3631 2800 Kills 47 | . . . . . . 9 . 9 29 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . 19 . . Traps 2 | . . . . . . . 2 . . Items 13 | . . . . . . . 13 . . Machines 3 | . . . . . . . 3 . . Patrols 1 | . . . . . . . 1 . . Zionite Intel Received 3 | . . . . . . . 2 . 1 Component Schematics 1 | . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 14139 | 70 1333 984 3484 561 1819 2239 1710 463 1476 Spaces Moved 8104 | 52 663 496 1866 277 1094 1206 1162 306 982 Core 119 | 7 . . . . . . . 112 . Treads 5514 | . 627 496 1866 277 1090 1012 . 98 48 Legs 1578 | 45 36 . . . . 194 911 . 392 Wheels . | . . . . . . . . . . Hover 893 | . . . . . 4 . 251 96 542 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 160 160 160 116 165 48 50 48 Average Speed 147 | 110 160 160 160 160 163 176 114 119 102 Slowest Speed 390 | 120 240 160 160 160 240 260 330 300 390 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 64 | 4 91 86 87 51 88 98 21 89 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched 9 | . . 1 . 1 4 3 . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 78 | . . . 2 51 . . 21 . 4 Melee 1 | . . . . . . . 1 . . Projectile 10 | . . . 2 . . . 5 . 3 AOE 65 | . . . . 51 . . 14 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 9548 | 61 861 617 2169 348 1124 1282 1412 379 1295 Wait 708 | . 139 60 139 33 4 28 99 39 167 Move 8096 | 51 662 495 1865 276 1093 1205 1162 305 982 Hop . | . . . . . . . . . . Pick Up 70 | 4 6 3 15 2 5 4 14 3 14 Fast Attach 49 | 6 11 1 4 . . . 10 13 4 Attach 26 | . 1 1 5 . . 1 13 4 1 Detach 11 | . 1 1 2 . . . 7 . . Swap 129 | . 9 6 13 10 16 13 18 2 42 Drop 74 | . 2 6 21 3 6 6 12 1 17 Fire 341 | . 30 43 104 22 . 25 54 7 56 Melee 39 | . . . . . . . 23 5 11 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 4 | . . 1 1 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Ext x2) -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 17) 664 | -10/Materials | Identified exit to Mines 941 | -10/Materials | Repaired Beam Cannon 969 | -10/Materials | Repaired Ion Engine 996 | -10/Materials | Repaired Lgt. Treads 1024 | -10/Materials | Repaired Lgt. Treads 1075 | -10/Materials | Discovered new exit (range 16) 1404 | -10/Materials | Entered Mines 1660 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1882 | -10/Mines | Excavation squad dispatched 1882 | -10/Mines | A large section of the Mines collapsed 1945 | -10/Mines | Core integrity fell below 50% 2132 | -10/Mines | Excavation squad dispatched 2163 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2328 | -10/Mines | Discovered new exit (range 11) 2345 | -10/Mines | Learned Materials trap positions 2360 | -10/Mines | Discovered new exit (range 8) 2388 | -10/Mines | Entered Materials 2388 | -9/Materials | Evolved 2 slots: Utility x2 2389 | -9/Materials | Loaded intel: 10 trap records 2769 | -9/Materials | Destroyed 9 combat bots 2874 | -9/Materials | Discovered new exit (range 6) 3131 | -9/Materials | Repaired Lgt. Nuclear Core 3407 | -9/Materials | Discovered new exit (range 15) 3558 | -9/Materials | Discovered new exit (range 8) 3614 | -9/Materials | Discovered new exit (range 14) 3771 | -9/Materials | Build established: Scavenger-Mutant 3818 | -9/Materials | Discovered new exit (range 3) 3832 | -9/Materials | Identified exit to Mines 4451 | -9/Materials | Build established: Mutant 5872 | -9/Materials | Entered Mines 5880 | -9/Mines | Found DCF Scrap (11 items) 5969 | -9/Mines | Discovered new exit (range 8) 6010 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6108 | -9/Mines | Met a Derelict testing a Signal Generator 6123 | -9/Mines | Found Signal Generator 6283 | -9/Mines | Assembled infested the area 6288 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6387 | -9/Mines | Destroyed 14 combat bots 6433 | -9/Mines | Entered Zion 6527 | -7/Zion | Discovered new exit (range 14) 6754 | -7/Zion | Learned location of Recycling (-7) 7234 | -7/Zion | Build established: Derelict-Mutant 7580 | -7/Zion | Met Imprinter 7625 | -7/Zion | Imprinted 7628 | -7/Zion | Declared Zion's savior 8252 | -7/Zion | Entered Proximity Caves 8252 | -6/Proximity Caves | Accompanied by 4 allies 8267 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8525 | -6/Proximity Caves | Learned 4 Factory zone layouts 8885 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10010 | -6/Proximity Caves | Discovered new exit (range 12) 10371 | -6/Proximity Caves | Build established: Scavenger-Mutant 10491 | -6/Proximity Caves | Entered Factory 10491 | -6/Factory | Accompanied by 1 ally 10491 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 10492 | -6/Factory | Identified exit to Extension 10492 | -6/Factory | Identified exit to Factory 10910 | -6/Factory | Retrieved Zion intel report: Component Schematics 10939 | -6/Factory | Discovered exit to Extension (range 6) 10974 | -6/Factory | Build established: Derelict-Gunner 11523 | -6/Factory | Build established: Hacker-Tank 11859 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12201 | -6/Factory | Sucked down chute 12201 | -6/Factory | Entered Waste 12202 | -6/Waste | Met a frightened Derelict 12208 | -6/Waste | Spotted C-40 Crusher 12213 | -6/Waste | Spotted C-40 Crusher 12217 | -6/Waste | Spotted C-40 Crusher 12224 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12230 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12230 | -6/Waste | Spotted C-40 Crusher 12232 | -6/Waste | Allies destroyed C-40 Crusher 12233 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12236 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12239 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12243 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12246 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12251 | -6/Waste | Crushed by Compactor (1 part destroyed) 12282 | -6/Waste | Lost 10 parts (1p3n6w) 12292 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12294 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12296 | -6/Waste | Spotted C-40 Crusher 12320 | -6/Waste | Warlord forces began an assault 12330 | -6/Waste | Allies destroyed C-40 Crusher 12386 | -6/Waste | Lost 5 allies 12605 | -6/Waste | Discovered new exit (range 12) 12652 | -6/Waste | Build established: Tank 12664 | -6/Waste | Entered Factory 12664 | -6/Factory | Accompanied by 13 allies 12736 | -6/Factory | Core integrity fell below 50% 12766 | -6/Factory | Lost 6 allies 13141 | -6/Factory | Lost 3 allies 13439 | -6/Factory | Zion Light squad teleported in 13507 | -6/Factory | Build established: Gunner 13558 | -6/Factory | Found Prototype Protection 13558 | -6/Factory | Identified Zio. Weapon Casing 13585 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13613 | -6/Factory | Repaired Adv. Force Field 13663 | -6/Factory | Repaired Imp. Reaction Control System 13737 | -6/Factory | Discovered new exit (range 14) 13811 | -6/Factory | Build established: Messiah-Gunner 13897 | -6/Factory | Zion Recon squad teleported in 13987 | -6/Factory | Zion Fire squad teleported in 14062 | -6/Factory | Spotted B-75 Beast 14102 | -6/Factory | Destroyed B-75 Beast 14119 | -6/Factory | Core integrity fell below 20% 14141 | -6/Factory | Core destroyed Last Messages --------------- 14133_ Overheating: Short circuit. 14133_ R-10 Processor collects Arm. Wheel. 14134_ Overheating: Matter decay (-1). 14134_ Penetrated by Slug. 14135_ Acquired 2 matter. 14135_ H-66 Slayer destroyed. 14135_ K-01 Serf collects debris. 14135_ Acquired 3 matter. 14136_ Acquired 1 matter. 14137_ Overheating: Gauss Rifle damaged (-63). 14137_ Overheating: Prc. Assault Rifle damaged (-3). 14137_ Overheating: Imp. Target Analyzer damaged (-8). 14137_ ALERT: Cargo convoy en route, clear transfer corridor. 14137_ Acquired 5 matter. 14138_ Gauss Rifle broken. 14138_ Overheating: Short circuit. 14138_ K-01 Serf cleans the Matter Pump. 14139_ Overheating: Matter decay (-4). 14141_ Overheating: Core damaged (-153). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #????????????????????????????????????????? | | ##???????????????????????????????????????? | | ##+#####"## # #??????????????????????? | | !// #??????????????????????? | | ! !// #??????????????????????? | | !// #??????????????????????? | | # #??????????????????????? | | #??????????????????????? | | ] #??????????????????????? | | % #??????????????????????? | | [ #??????????????????????? | | #########+##??????????????????????? | | #???????? #???????????????????????? | | ###???????# #???????????????????????? | | % #???####??# #???????????????????????? | | "" # #???# #??# #???????????????????????? | | T"""#### ##### ####%###?????????????????????? | | #####??# % ###############???????? | | ???????# % ## #???????? | | ???????# """ """ %""! ## !!! #???????? | | ???????# """ """ %"%! ## !! #???????? | | ???????# """ """ %%% !! ## """ !! #???????? | | ???????# k %% %// ## """ #???????? | | ???????# """ ""%%%%% // ## """ #?###???? | | ???????# """ ""% %%% // ## ###!##### | | ???????# """ ""% %%" @ ## """ """ # % = | | ???????# % R ## """ """ # | | ???????# """ """ i"% "i ##! """ """ # ! | | ???????# """ """ """ ## # | | ??????# """ ""m %%i ## # ! | | ??????# % ##########+#### ! | | """# % %%% "" A # ] | | ? + = %%"%"" # | | ? """# % """ %""n + | | ??????# ""T"" R # | | ??????# """"" ! A # | | ??????#################+############### # """ | | #?????????????????# #???????# # """ * | | #?????????????????# !! #???????# # """ | | #?????????????????# !! #???????# # | | ###############???# ! #???????# # | | ## #???# #???????# ####+#### | | ## ] #???# ! #???????# #??# #??? | | ## ] #???# #???????# #??# #??? | | ## """ """ #???# """""" #???????# #??# #??? | | %# """ """ "#???# """""" #???????# #??# #??? | | # """ """ "#???# """""" #???????? #??# #??? | | + "" "" "#???# """""" #???????? ???# #??? | | # = "" "" T#???# #???????? ???# #??? | | # "#???##############???????? ???# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 100 Energy Generation 27 Energy Capacity 500 Matter Stores 341 Matter Capacity 550 Sight Range 23 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Thermal Generator | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Core Shielding | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Force Booster | -6/Factory | Z-intel Imp. System Restoration Module | -6/Factory | Z-intel Great Axe | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! I'm Back, Baby! The More The Merrier Challenges ------------ None Game ------ Seed SurveybotTachyonCalibrator Manual? 0 Play Time 03:01:30 Cumulative 18.7 hours Start 2024.08.13 @ 00:09:02 End 2024.08.13 @ 17:18:44 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c3f9bba-f152-4a5b-9f86-7e81819204dc