Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.17 @ 18:01:09

Player: WeirdFoe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1479)     1479
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4494

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     147/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -7/Factory

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
   Large Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
  Medium Storage Unit
   Heavy Laser
         Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
           Wheel
>          --- UTILITY ----------
           Cryofiber Web
     Large Storage Unit
           Weight Redist. System
   Layered Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Gauss Rifle
           Powered Hammer
>          --- INVENTORY --------
  Improved Heat Sink
    Medium Storage Unit
  Improved Medium Armor Plating
           Beam Rifle
     Heavy Laser
           Flak Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher
           Mining Laser
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             64   | 7   7   .   5   6   13  26  
  Power                    11   | 1   .   .   2   1   2   5   
    Engine                 10   | 1   .   .   2   1   2   4   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   1   1   4   3   
    Treads                 9    | 2   .   .   1   1   4   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 2   4   .   1   2   3   5   
    Device                 4    | .   .   .   1   .   .   3   
    Storage                4    | 2   2   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   1   .   .   2   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   3   .   1   2   4   13  
    Energy Gun             6    | 1   .   .   .   .   1   4   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          8    | 1   1   .   .   2   1   3   
    Ballistic Cannon       6    | .   2   .   .   .   1   3   
    Launcher               2    | .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   1   
Parts Lost                 20   | .   .   .   .   .   .   20  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   8    | .   .   .   .   .   .   8   
  Highest Loss Streak      8    | .   .   .   .   .   .   8   
Average Slot Usage (%)     96   | .   100 100 98  100 100 89  
  Engine                   11   | .   14  14  10  11  18  8   
  Core                     1    | .   .   .   .   .   .   3   
  Treads                   25   | .   28  28  33  33  27  17  
  Wheel                    2    | .   .   .   .   .   .   6   
  Device                   8    | .   .   .   10  11  9   10  
  Storage                  9    | .   16  14  11  11  9   7   
  Processor                2    | .   3   .   .   .   5   4   
  Protection               9    | .   8   14  11  11  12  6   
  Energy Gun               2    | .   3   .   .   .   7   2   
  Energy Cannon            2    | .   .   .   9   8   .   .   
  Ballistic Gun            9    | .   23  .   .   4   9   9   
  Ballistic Cannon         4    | .   1   28  12  8   .   1   
  Impact Weapon            2    | .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 15  30  30  32  35  44  44  
  Greatest Support         68   | 40  40  40  60  60  62  68  
  Greatest Overweight (x)  12   | .   .   .   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  10  
  Average Carried          8    | 2   6   10  9   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 4   10  10  10  10  10  3   

 Class Distribution 
--------------------
 59% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac 
Matter Collected           1287 | 276 103 .   29  133 204 542 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1823 | 64  116 .   29  424 366 824 
  Parts                    98   | 3   15  .   .   29  18  33  
Haulers Intercepted        2    | .   1   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  36   | .   3   .   1   10  7   15  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     18   | .   3   .   .   .   7   8   
  Cannons                  13   | .   .   .   1   9   .   3   
  AOE                      4    | .   .   .   .   1   .   3   
Classes Destroyed          12   | 1   3   1   1   2   1   3   
  Worker                   2    | .   .   1   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   3   
  Tunneler                 2    | .   .   .   .   2   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   
  Recycler                 5    | 1   .   .   .   1   .   3   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  10   | .   3   .   .   4   .   3   
  Grunt                    16   | .   .   .   1   5   4   6   
  Duelist                  2    | .   .   .   .   1   .   1   
  Sentry                   5    | .   .   .   .   .   3   2   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   3   1   1   6   2   5   
  Combat Bots Only         4    | .   3   .   1   4   2   3   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               4815 | .    122  .    46   272  392  3983 
  Core                     798  | .    6    .    .    32   60   700  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  .    97   .    92   89   .    
Volleys Fired              140  | 2    11   .    2    15   36   74   
  Largest                  3    | 2    2    .    2    2    2    3    
  Hottest                  131  | 60   60   .    95   95   79   131  
Shots Fired                263  | 4    22   .    4    30   69   134  
  Gun                      200  | 4    22   .    .    .    67   107  
  Cannon                   53   | .    .    .    4    30   .    19   
  Launcher                 10   | .    .    .    .    .    2    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  168  | 2    19   .    2    15   36   94   
  Thermal                  63   | .    .    .    .    .    31   32   
  Explosive                10   | .    .    .    .    .    2    8    
  Electromagnetic          22   | 2    3    .    2    15   .    .    
  Robot Hit Streak         37   | 2    4    .    5    10   19   37   
  Robot Miss Streak        6    | 2    3    .    .    3    3    6    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           192  | 2    12   .    4    19   47   108  
  Core Hits                83   | 2    7    .    1    15   18   40   
  Critical Hits            2    | .    .    .    .    1    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    .    .    9    
  Impact                   9    | .    .    .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4589 | 25   136  24   127  519  852  2906 
  Guns                     2284 | 25   136  .    .    .    737  1386 
  Cannons                  887  | .    .    .    87   429  .    371  
  Explosions               954  | .    .    .    40   60   48   806  
  Melee                    343  | .    .    .    .    .    .    343  
  Ramming                  121  | .    .    24   .    30   67   .    
  Kinetic                  1901 | 13   114  .    40   154  314  1266 
  Thermal                  1014 | .    .    .    40   60   423  491  
  Explosive                854  | .    .    .    .    .    48   806  
  Electromagnetic          356  | 12   22   .    47   275  .    .    
  Impact                   343  | .    .    .    .    .    .    343  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            298  | .    .    .    5    .    .    293  
  Projectiles              10   | .    .    .    5    .    .    5    
  Explosions               132  | .    .    .    .    .    .    132  
  Melee                    156  | .    .    .    .    .    .    156  
Knockbacks                 8    | .    .    .    1    2    1    4    
  Impact                   3    | .    .    .    .    .    1    2    
  Kinetic                  4    | .    .    .    1    2    .    1    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      177  | .    .    .    36   39   .    102  
  Shots                    5    | .    .    .    1    1    .    3    
  Rammed                   15   | .    .    3    .    2    10   .    
Targets Rammed             16   | .    .    4    .    2    10   .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        414  | .    .    .    414  1    5    302  
  Average Temperature      116  | .    .    .    202  1    5    108  
  Received Heat Transfer   1005 | .    .    .    6    54   207  738  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    1    .    4    
  Impact Corruptions       6    | .    .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         2000 | .    .    .    50   100  925  925  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Peak Influence             315  | 5   117 50  66  285 185 315 
  Initial                  70   | .   3   45  19  25  39  70  
  Average                  109  | 1   43  45  42  176 91  119 
Maximum Alert Level        1    | .   .   .   .   1   .   1   
  Low Security (%)         81   | 100 100 100 100 56  100 76  
  Level 1                  18   | .   .   .   .   43  .   23  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   6   6   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           2    | .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   6   .   1   11  17  23  
  Peak Tracking Total      5    | .   3   .   1   4   3   5   
  Tactical Retreats        2    | .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          5    | .   .   .   1   .   1   3   
  Max in Single Turn       1    | .   .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   .   .   
  Successful               1    | .   .   .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               3127 | 81   352  65   177  706  643  1103 
Spaces Moved               1550 | 41   186  37   97   397  285  507  
  Core                     12   | 4    .    .    .    .    .    8    
  Treads                   1496 | 37   186  37   97   397  285  457  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   42   | .    .    .    .    .    .    42   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  158  100  
  Average Speed            159  | 149  160  160  160  160  162  156  
  Slowest Speed            650  | 160  160  160  160  160  163  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    33   17   11   80   24   16   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    4    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          111  | .    .    .    2    3    29   77   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      108  | .    .    .    2    3    29   74   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Total                      1936 | 54  220 41  114 442 395 670 
  Wait                     82   | .   .   1   7   8   36  30  
  Move                     1544 | 40  185 36  96  396 284 507 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  34   | 5   9   .   2   6   4   8   
  Fast Attach              19   | 6   2   .   2   .   2   7   
  Attach                   17   | 1   1   .   2   .   2   11  
  Detach                   2    | .   1   .   .   .   1   .   
  Swap                     28   | .   4   .   1   6   9   8   
  Drop                     45   | .   7   .   2   9   11  16  
  Fire                     140  | 2   11  .   2   15  36  74  
  Melee                    9    | .   .   .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    16   | .   .   4   .   2   10  .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 8)
  434 | -10/Materials | Entered Mines
  493 | -10/Mines     | Discovered new exit (range 5)
  499 | -10/Mines     | Entered Materials
  499 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  656 | -9/Materials  | Discovered new exit (range 6)
  676 | -9/Materials  | Entered Mines
  685 | -9/Mines      | Met a Derelict bent on vengeance
 1040 | -9/Mines      | Learned Materials stockpile data
 1219 | -9/Mines      | Learned location of Storage (-7)
 1232 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1374 | -9/Mines      | Discovered new exit (range 8)
 1382 | -9/Mines      | Entered Materials
 1382 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1683 | -8/Materials  | Build established: Scavenger-Mutant
 1821 | -8/Materials  | Garrison activated, responded to threat
 1938 | -8/Materials  | Discovered new exit (range 16)
 2025 | -8/Materials  | Entered Factory
 2025 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2908 | -7/Factory    | Garrison activated, responded to threat
 2948 | -7/Factory    | Build established: Mutant
 2970 | -7/Factory    | Lost 5 parts (2p2n1w)
 3091 | -7/Factory    | Lost 4 parts (1n1u2w)
 3103 | -7/Factory    | Core integrity fell below 50%
 3119 | -7/Factory    | Core integrity fell below 20%
 3128 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03066_ R-06 Scavenger collects Hvy. Missile Launcher.
03067_ Y-54 Guardian destroyed.
03073_ K-01 Serf collects debris.
03074_ Acquired 20 matter.
03077_ K-01 Serf collects debris. <x3>
03093_ Beam Rifle destroyed.
03098_ Adv. Assault Cannon destroyed.
03099_ System corrupted: Heat flow error (+106).
03107_ Power Conduit explodes. <x4>
03107_ Arm. Huge Wheel destroyed.
03107_ Powered Hammer destroyed.
03107_ Imp. Heat Sink destroyed.
03107_ Flak Cannon destroyed.
03110_ Weight Redist. System destroyed.
03110_ Cryofiber Web destroyed.
03112_ Y-54 Guardian heat damages Flak Gun.
03115_ Y-54 Guardian heat short circuits Gatling Laser.
03126_ Y-54 Guardian heat damages Lgt. Treads.
03127_ Y-54 Guardian heat damages Flak Gun.
03128_ Y-54 Guardian heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             375
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormChainDesublimator
  Manual?         0
Play Time         00:34:22
  Cumulative      21.1 hours
  Start           2020.12.17 @ 17:22:57
  End             2020.12.17 @ 18:01:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1761764-ed90-4573-98a6-ad477edf1af1