Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 13:18:04

Player: Don

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (1389)     1389
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (393)                393
              TOTAL SCORE: 4017

 Bonus
-------
Follower Combat Kills      193
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     280/280
System Corruption          28%
Temperature                Hot (202)
Movement                   Core (300) Ox5
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (3) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (3) -------
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Ion Engine
    Cooled Ion Engine
   Compact Battery (200)
   Compact Battery (200)
           Machine Analyzer
  Improved Sensor Array
           Relay Coupler [Brawler] (28)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
           Katana
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
    Cooled Ion Engine
   Compact Battery
   Compact Battery
           Machine Analyzer
  Improved Sensor Array
           Relay Coupler [Brawler]
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             72   | 7   12  19  9   20  5   
  Power                    17   | 2   2   5   1   5   2   
    Engine                 16   | 2   2   5   .   5   2   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   4   6   2   4   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   4   3   2   1   .   
    Wheel                  6    | .   .   3   .   3   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | .   4   3   2   1   1   
    Device                 5    | .   2   2   1   .   .   
    Storage                3    | .   .   .   1   1   1   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 3   2   5   4   10  2   
    Energy Gun             11   | 2   2   2   3   2   .   
    Energy Cannon          4    | .   .   1   1   2   .   
    Ballistic Gun          7    | 1   .   2   .   3   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 18   | .   1   1   .   7   9   
  Power                    4    | .   .   .   .   2   2   
  Propulsion               5    | .   .   .   .   2   3   
  Utility                  4    | .   1   1   .   .   2   
  Weapon                   5    | .   .   .   .   3   2   
  Highest Loss Streak      9    | .   1   1   .   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   91  91  69  70  91  
  Engine                   17   | .   14  22  14  11  26  
  Core                     1    | .   .   .   4   2   .   
  Leg                      16   | .   28  25  7   7   .   
  Wheel                    7    | .   .   .   10  10  23  
  Device                   10   | .   5   15  9   9   7   
  Storage                  4    | .   .   .   8   9   9   
  Processor                2    | .   8   1   .   .   .   
  Protection               2    | .   5   4   .   .   .   
  Energy Gun               10   | .   14  14  6   4   7   
  Energy Cannon            3    | .   .   .   .   9   2   
  Ballistic Gun            7    | .   14  7   9   4   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 8   11  24  27  31  38  
  Greatest Support         48   | 20  20  30  20  48  48  
  Greatest Overweight (x)  2    | .   .   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   8   8   
  Average Capacity         6    | 5   5   5   5   7   8   
  Most Carried             8    | 5   5   5   5   8   8   
  Average Carried          5    | 3   4   4   3   6   7   
  Final Capacity           8    | 5   5   5   5   8   8   
  Final Carried            8    | 5   5   5   5   8   8   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 28% | Mutant
 11% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto Gar 
Matter Collected           1131 | 272 136 211 134 303 75  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1456 | 48  369 352 139 322 226 
  Parts                    92   | 3   22  28  5   10  24  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Combat Hostiles Destroyed  30   | 1   8   7   3   4   7   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     23   | 1   6   7   3   .   6   
  Cannons                  4    | .   .   .   .   3   1   
  AOE                      2    | .   2   .   .   .   .   
Classes Destroyed          10   | 1   2   1   .   5   1   
  Worker                   2    | .   1   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  4    | .   1   3   .   .   .   
  Swarmer                  4    | .   .   .   .   .   4   
  Grunt                    19   | 1   8   5   3   2   .   
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   2   .   .   2   
Best Kill Streak           5    | 1   5   4   3   3   4   
  Combat Bots Only         4    | 1   4   2   3   2   4   
Max Kills in Single Turn   3    | 1   3   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Hostile Shots Fired        256  | 2    47   70   8    68   61   
  Missed                   54   | 1    12   19   1    11   10   
Damage Taken               3186 | 10   419  602  103  1262 790  
  Core                     688  | .    46   90   .    471  81   
  Absorbed by Shields      65   | .    .    57   .    .    8    
  Regen/Repaired (Parts)   80   | .    .    48   .    32   .    
Core Remaining (%)         86   | 100  81   77   .    .    .    
Volleys Fired              123  | 2    31   33   7    22   28   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  177  | 60   60   130  86   177  147  
Shots Fired                245  | 4    62   66   13   54   46   
  Gun                      212  | 4    62   66   13   23   44   
  Cannon                   33   | .    .    .    .    31   2    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  97   | 2    31   13   7    16   28   
  Thermal                  121  | .    11   53   6    33   18   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          27   | 2    20   .    .    5    .    
  Robot Hit Streak         15   | 2    8    7    15   6    10   
  Robot Miss Streak        4    | 1    3    3    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    2    1    .    .    3    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           160  | 3    39   39   11   35   33   
  Core Hits                68   | 2    19   15   6    15   11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    3    1    .    2    
    Burn                   6    | .    .    3    1    .    2    
Melee Attacks              7    | .    .    .    .    7    .    
  Impact                   7    | .    .    .    .    7    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2745 | 29   588  636  177  833  482  
  Guns                     1908 | 29   435  636  177  170  461  
  Cannons                  484  | .    .    .    .    463  21   
  Explosions               242  | .    153  .    .    89   .    
  Melee                    110  | .    .    .    .    110  .    
  Ramming                  1    | .    .    .    .    1    .    
  Kinetic                  930  | 17   160  159  92   187  315  
  Thermal                  1369 | .    228  477  85   412  167  
  Explosive                89   | .    .    .    .    89   .    
  Electromagnetic          246  | 12   200  .    .    34   .    
  Impact                   110  | .    .    .    .    110  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         28   | .    2    .    .    3    28   
  Average Corruption       2    | .    1    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    1    .    .    10   4    
    Message Errors         3    | .    .    .    .    2    1    
    Matter Fused           3    | .    .    .    .    1    2    
    Heat Flow Errors       4    | .    .    .    .    3    1    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      3    | .    1    .    .    2    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    .    
  Projectiles              4    | .    .    .    .    4    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    .    21   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        676  | 16   306  327  2    676  219  
  Average Temperature      148  | 9    130  112  2    228  83   
  Received Heat Transfer   1187 | 6    228  281  63   459  150  
  Effects                  21   | .    .    .    .    21   .    
    Shutdowns              9    | .    .    .    .    9    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           4    | .    .    .    .    4    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          3    | .    .    .    .    3    .    
    Damage (core)          3    | .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         3262 | .    325  1406 259  777  495  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Peak Influence             397  | 20  263 365 181 315 397 
  Initial                  202  | .   13  110 96  76  202 
  Average                  198  | 4   142 213 156 202 308 
Maximum Alert Level        1    | .   1   1   .   1   1   
  Low Security (%)         53   | 100 60  54  100 56  .   
  Level 1                  46   | .   39  45  .   43  100 
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   2   3   1   4   .   
  Investigation            3    | .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   1   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Distress Signals           5    | .   3   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | 1   15  16  4   15  9   
  Peak Tracking Total      6    | 1   6   4   3   4   4   
  Tactical Retreats        3    | .   .   2   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Traps Triggered            6    | .   2   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto Gar 
Machines Disabled          3    | .   .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   .   2   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Machines Accessed          13   | .   2   6   .   5   .   
  Terminals                7    | .   1   4   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                35   | .   9   16  .   10  .   
  Successful               26   | .   7   11  .   8   .   
  Failed                   9    | .   2   5   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                14   | .   4   7   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   .   6   .   4   .   
  Recycling Units          7    | .   5   .   .   2   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             13   | .   4   6   .   3   .   
  Record                   6    | .   3   3   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Transport Status         1    | .   .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Reinforcement Status     2    | .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   5   .   4   .   
  Scan Component           5    | .   .   3   .   2   .   
  Repair                   4    | .   .   2   .   2   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   2   3   .   3   .   
  Full Trace Events        4    | .   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   .   2   .   
  Time                     122  | .   .   58  .   64  .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          13   | .   13  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto Gar 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      100  | .   .   .   .   100 100 
  Highest-Rated Ally       100  | .   .   .   .   100 100 
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  .   
  Total Damage             588  | .   .   .   .   588 .   
  Kills                    11   | .   .   .   .   11  .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto Gar 
Turns Passed               2141 | 87  380 679 97  630 268 
Spaces Moved               1280 | 64  221 376 55  389 175 
  Core                     17   | 17  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     699  | 47  221 349 27  55  .   
  Wheels                   564  | .   .   27  28  334 175 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 80  80  100 100 
  Average Speed            118  | 101 120 136 103 113 100 
  Slowest Speed            260  | 120 120 190 190 260 130 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 5   31  22  4   41  33  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          18   | .   6   .   .   12  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      18   | .   6   .   .   12  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Total                      1666 | 82  279 479 85  518 223 
  Wait                     91   | .   3   29  .   59  .   
  Move                     1276 | 63  220 375 54  389 175 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 9   3   4   7   12  3   
  Fast Attach              39   | 1   11  11  3   11  2   
  Attach                   29   | 4   1   6   6   9   3   
  Detach                   6    | .   .   2   3   1   .   
  Swap                     4    | 2   .   2   .   .   .   
  Drop                     44   | 1   10  17  5   7   4   
  Fire                     123  | 2   31  33  7   22  28  
  Melee                    7    | .   .   .   .   7   .   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
   88 | -11/Scrapyard | Entered Materials
  435 | -10/Materials | Discovered new exit (range 8)
  467 | -10/Materials | Identified exit to Materials
  468 | -10/Materials | Entered another Materials area
  468 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  542 | -9/Materials  | Build established: Scavenger-Mutant
  634 | -9/Materials  | Repaired Particle Gun
  660 | -9/Materials  | Repaired Aluminum Leg
  923 | -9/Materials  | Discovered new exit (range 3)
 1147 | -9/Materials  | Entered another Materials area
 1147 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1149 | -8/Materials  | Discovered new exit (range 8)
 1244 | -8/Materials  | Entered Storage
 1271 | -8/Storage    | Repaired Hvy. Assault Rifle
 1303 | -8/Storage    | Repaired Imp. Ion Engine
 1339 | -8/Storage    | Garrison activated, responded to threat
 1386 | -8/Storage    | Core integrity fell below 50%
 1461 | -8/Storage    | Met 01-MTF
 1464 | -8/Storage    | Lost 5 parts (2p2n1w)
 1654 | -8/Storage    | Core integrity fell below 20%
 1874 | -8/Storage    | Identified exit to Garrison
 1874 | -8/Storage    | Entered Garrison
 1874 | -8/Garrison   | Accompanied by 1 ally (01-MTF)
 1879 | -8/Garrison   | 01-MTF left
 1904 | -8/Garrison   | Triggered checkpoint
 1926 | -8/Garrison   | Garrison Relay disabled
 2020 | -8/Garrison   | Triggered checkpoint
 2108 | -8/Garrison   | System corruption reached 10%
 2142 | -8/Garrison   | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
02107_ Katana destroyed.
02107_ System corrupted by crushing effect (+2).
02107_ Com. Wheel destroyed.
02107_ System corrupted by crushing effect (+2).
02107_ Knocked back.
[Achievement: System Compromised]
02119_ Extracted 1 energy.
02120_ Acquired Lrg. Battery.
02124_ System corrupted: Matter fused (-8).
02126_ Cld. Ion Engine destroyed.
02126_ System corrupted by crushing effect (+4).
02128_ Com. Wheel destroyed.
02128_ System corrupted by crushing effect (+2).
02128_ Knocked back.
02138_ Cld. Ion Engine destroyed.
02138_ System corrupted by crushing effect (+5).
02139_ B-36 Bruiser destroyed.
02139_ Lrg. Battery destroyed.
02139_ System corrupted by crushing effect (+4).
02140_ System corrupted: Heat flow error (+236).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#   ##    ##   #???????? |
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| ???                           #??????#             |
| ???                           #??????############# |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          32
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far
Part-time Mechanic
System Compromised
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ArcWeightFlakker
  Manual?         0
Play Time         01:16:44
  Cumulative      2.4 hours
  Start           2024.05.15 @ 10:43:35
  End             2024.05.15 @ 13:18:04
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          25x22
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53e6fd17-5237-4e30-a629-e0c616126a75