Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.09 @ 19:24:57 Player: mehbruh Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (3038) 3038 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (879) 879 TOTAL SCORE: 6357 Bonus ------- High Alert Combat Kills 179 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 173/500 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (1100) Ox21 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- Heavy Ion Cannon Rocket Array Rocket Array (fused) > --- INVENTORY (20) --- Medium Treads Improved Cooling System Improved Cooling System Salvage Targeting Computer Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Heavy Ion Cannon Rocket Array Rocket Array > --- INVENTORY -------- Medium Treads Improved Cooling System Improved Cooling System Salvage Targeting Computer Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Axe [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Insulated Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 58 | 7 8 18 15 10 Power 6 | 2 . 2 1 1 Engine 5 | 2 . 2 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 . 5 5 5 Treads 17 | 2 . 5 5 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 5 5 1 Device 9 | . 2 2 5 . Storage 4 | 1 . 2 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 21 | 2 6 6 4 3 Energy Gun 9 | 2 1 5 1 . Energy Cannon 7 | . 3 . 2 2 Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher 4 | . 1 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 3 4 . Parts Lost 15 | . . 2 . 13 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 3 | . . 1 . 2 Weapon 4 | . . 1 . 3 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Backups 11 | 4 7 8 17 14 Power . | . . . . . Propulsion 3 | 3 2 2 5 3 Utility 2 | . . 1 4 3 Weapon 5 | 1 3 5 7 7 Tool/Special . | . . . . . Unused Backups 26 | . 4 4 11 7 Power 1 | . . 1 . . Propulsion 5 | . 3 1 . 1 Utility 9 | . . . 6 3 Weapon 11 | . 1 2 5 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 97 98 99 88 Engine 10 | . 14 11 9 4 Treads 28 | . 28 22 35 31 Device 14 | . 11 18 16 12 Storage 12 | . 14 12 10 10 Energy Gun 18 | . 6 31 26 10 Energy Cannon 8 | . 21 . . 8 Launcher 2 | . . . . 8 Peak Build Rating 38 | 6 9 23 34 38 Average Rating 21 | 5 7 21 31 34 On Entrance 14 | . 6 9 22 34 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 75 | 13 17 64 64 75 Greatest Support 90 | 40 40 40 80 90 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 13 | 7 8 10 20 20 Most Carried 20 | 5 8 10 20 20 Average Carried 11 | 4 7 8 17 14 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | 5 8 9 20 10 Class Distribution -------------------- 47% | Scavenger-Gunner 36% | Mutant 12% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1192 | 270 302 255 220 145 Remotely . | . . . . . Salvage Created 3163 | 103 477 1027 776 780 Parts 169 | 5 27 69 48 20 Haulers Intercepted 6 | . 2 3 1 . Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 81 | . 11 23 23 24 Guns 47 | . 2 17 20 8 Cannons 8 | . 5 . . 3 AOE 24 | . 3 6 3 12 Classes Destroyed 14 | 1 5 4 . 4 Worker 2 | . . 1 1 . Builder 1 | . . 1 . . Tunneler 5 | 5 . . . . Hauler 6 | . 2 3 1 . Recycler 1 | . . 1 . . Operator 2 | . 1 1 . . Watcher 2 | . 1 1 . . Swarmer 21 | . 3 7 11 . Grunt 40 | . 8 9 10 13 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 13 | . . 7 2 4 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 10 | 3 4 10 6 6 Combat Bots Only 10 | . 3 10 5 6 Max Kills in Single Turn 4 | 1 3 4 3 3 Gunslinging 1 | . . . 1 . Exploded 4 | . 3 4 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 268 | . 30 47 50 141 Missed 75 | . 11 13 12 39 Hits 193 | . 19 34 38 102 Melee 5 | . . . . 5 Projectile 188 | . 19 34 38 97 Critical Strikes 11 | . 1 1 2 7 Damage Taken 3645 | . 260 439 509 2437 Core 674 | . 47 75 57 495 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 81 81 . . Volleys Fired 166 | 11 36 40 37 42 Largest 3 | 2 2 3 3 3 Hottest 197 | 90 120 183 190 197 Shots Fired 403 | 22 70 113 94 104 Gun 293 | 22 14 110 86 61 Cannon 94 | . 54 . 7 33 Launcher 16 | . 2 3 1 10 Special . | . . . . . Kinetic 4 | . 4 . . . Thermal 383 | 22 64 110 93 94 Explosive 16 | . 2 3 1 10 Electromagnetic . | . . . . . Robot Hit Streak 42 | 8 11 27 42 18 Robot Miss Streak 5 | 2 5 2 2 2 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 259 | 15 38 74 63 69 Core Hits 168 | 5 18 40 35 70 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 17 | . . 7 6 4 Burn 17 | . . 7 6 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6685 | 178 772 1889 1225 2621 Guns 3514 | 178 65 1313 1075 883 Cannons 852 | . 564 . . 288 Explosions 2130 | . 122 512 143 1353 Melee . | . . . . . Ramming 189 | . 21 64 7 97 Kinetic 19 | . 19 . . . Thermal 4347 | 178 610 1313 1075 1171 Explosive 2130 | . 122 512 143 1353 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 28 | . 1 . . 28 Average Corruption 6 | . 1 . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . 4 . . 24 Message Errors 8 | . 1 . . 7 Matter Fused 6 | . . . . 6 Heat Flow Errors 4 | . 2 . . 2 Energy Discharges 5 | . . . . 5 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 113 | . 43 48 8 14 Projectiles 15 | . 13 . . 2 Explosions 98 | . 30 48 8 12 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 571 | . . . 20 551 Shots 23 | . . . 1 22 Rammed 19 | . 4 14 . 1 Targets Rammed 21 | . 4 15 1 1 Kicked . | . . . . . Crushed 2 | . . 1 1 . Highest Temperature 320 | 150 245 320 195 268 Average Temperature 68 | 48 56 85 53 80 Received Heat Transfer 1164 | . 153 192 225 594 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 29 | 2 1 11 5 10 Heat Transferred 10499 | 483 1284 3256 2775 2701 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 77 | 100 100 97 87 13 Level 1 6 | . . 2 12 14 Level 2 14 | . . . . 65 Level 3 1 | . . . . 6 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 791 | 10 113 276 323 791 Initial 80 | . . . 48 80 Average 156 | . 36 47 142 477 Influence Increases 2596 | 25 372 734 624 841 Destroy 0b10 Robot/C 1620 | . 220 460 460 480 Destroy 0b10 Robot/NC 95 | 25 20 40 10 . Destroy Leader 286 | . 46 138 72 30 Successful Hack 93 | . 22 27 30 14 Disable Machine 60 | . . 45 15 . Anti-Garrison Action 200 | . . . . 200 Destroy Structure 182 | . 19 24 22 117 Lose Combat Pursuer 60 | . 45 . 15 . Influence Decreases 1805 | 25 372 620 614 174 Entered New Map 110 | . . . 66 44 Time Decay 1142 | 25 372 347 398 . Lost Part 140 | . . 10 . 130 Purge Threat 413 | . . 263 150 . Squads Dispatched 7 | . 2 2 3 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 1 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 24 33 27 25 Peak Tracking Total 8 | . 4 8 5 5 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . 3 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 26 | . 6 6 10 4 Terminals 24 | . 6 6 8 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 85 | . 20 24 31 10 Successful 41 | . 14 11 14 2 Failed 43 | . 6 13 16 8 Catastrophic 4 | . 1 1 1 1 Database Lockouts 1 | . . . 1 . Manual 65 | . 16 20 28 1 Terminals 83 | . 20 24 29 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 5 4 4 2 Robot Analysis 4 | . 2 1 1 . Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . 1 . Unreport Threat 3 | . . 2 1 . Locate Traps 3 | . 3 . . . Disarm Traps 1 | . . 1 . . Zone Layout 1 | . . . 1 . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 24 | . 9 7 8 . Terminals 24 | . 9 7 8 . Track 1 | . 1 . . . Botnet 6 | . 2 2 2 . Skim 17 | . 6 5 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 6 6 9 3 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 37 | . . 37 . . Sensors 37 | . . 37 . . Robot Analysis Total 4 | . 2 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5390 | 234 1454 1543 947 1212 Spaces Moved 2351 | 118 492 760 461 520 Core 7 | 7 . . . . Treads 2344 | 111 492 760 461 520 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 156 Average Speed 160 | 153 160 164 160 159 Slowest Speed 240 | 160 160 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 6 | . . . . 6 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 57 | 7 91 69 40 82 Regions Visited 4 Branch Regions . Pre-discovered Areas 7 | . 1 3 3 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 80 | . 15 . 17 48 Terrain Destroyed 216 | . 15 17 17 167 Melee . | . . . . . Projectile 6 | . . . 6 . AOE 210 | . 15 17 11 167 Terrain Rammed 27 | . . . . 27 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3430 | 148 1088 965 606 623 Wait 683 | 4 532 93 36 18 Move 2346 | 117 491 759 460 519 Hop . | . . . . . Pick Up 56 | 8 9 11 28 . Fast Attach 18 | 3 2 9 3 1 Attach 21 | 3 . 3 5 10 Detach 1 | . . . 1 . Swap 36 | 1 6 12 12 5 Drop 55 | 1 8 23 23 . Fire 166 | 11 36 40 37 42 Melee . | . . . . . Ram 26 | . . . . 26 Kick . | . . . . . Crush 21 | . 4 15 1 1 Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 235 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 13) 776 | -10/Materials | Discovered new exit (range 7) 835 | -10/Materials | Derelicts attacked the area 1087 | -10/Materials | Discovered new exit (range 16) 1190 | -10/Materials | Identified exit to Materials 1190 | -10/Materials | Identified exit to Subcaves 1190 | -10/Materials | Learned location of 1 exit from Materials 1271 | -10/Materials | Learned location of 2 exits from Mines 1492 | -10/Materials | Learned 2 Storage zone layouts 1606 | -10/Materials | Learned location of 2 exits from Mines 1689 | -10/Materials | Entered another Materials area 1689 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1690 | -9/Materials | Identified exit to Materials 1691 | -9/Materials | Identified exit to Mines 2235 | -9/Materials | Discovered exit to Mines (range 6) 2458 | -9/Materials | Build established: Scavenger-Gunner 2841 | -9/Materials | Destroyed 10 combat bots 3019 | -9/Materials | Learned Storage trap positions 3088 | -9/Materials | Learned location of Storage (-8) 3149 | -9/Materials | Learned location of Mines (-9) 3182 | -9/Materials | Loaded intel: 2 repair station locations 3224 | -9/Materials | Learned location of 1 exit from Recycling 3232 | -9/Materials | Entered another Materials area 3232 | -8/Materials | Evolved 2 slots: Propulsion x2 3233 | -8/Materials | Identified exit to Storage 3324 | -8/Materials | Central database locked down 3607 | -8/Materials | Found Prototype Launcher 3608 | -8/Materials | Identified Rocket Array 3611 | -8/Materials | Found Rocket Array 3634 | -8/Materials | Discovered new exit (range 15) 3934 | -8/Materials | Learned Factory terminal intel 3957 | -8/Materials | Learned location of Zion (-6) 3971 | -8/Materials | Learned Storage security intel 3975 | -8/Materials | Learned location of 1 exit from Lower Caves 3976 | -8/Materials | Learned 4 Factory zone layouts 3992 | -8/Materials | Identified exit to Factory 4014 | -8/Materials | Learned Factory trap positions 4138 | -8/Materials | Identified exit to Garrison 4179 | -8/Materials | Entered Garrison 4180 | -8/Garrison | Identified exit to Materials 4344 | -8/Garrison | Triggered checkpoint 4344 | -8/Garrison | Triggered checkpoint 4471 | -8/Garrison | Triggered checkpoint 4675 | -8/Garrison | Triggered checkpoint 4716 | -8/Garrison | Lost 3 parts (2n1w) 4803 | -8/Garrison | Triggered checkpoint 4830 | -8/Garrison | Core integrity fell below 50% 4873 | -8/Garrison | Lost 6 parts (1p3n1u1w) 5081 | -8/Garrison | Installed Relay Interface Framework 5185 | -8/Garrison | Crushed by falling debris 5186 | -8/Garrison | Core integrity fell below 20% 5186 | -8/Garrison | System corruption reached 10% 5391 | -8/Garrison | Core destroyed Last Messages --------------- 05303_ Destabilizing: System corrupted (+2). 05303_ Destabilizing: System corrupted (+1). 05308_ GAYF3ZPZGRZL, 05327_ System corrupted: Heat flow error (+219). 05336_ Slammed into Wall. 05336_ Destabilizing: System corrupted (+1). 05347_ Slammed into Wall. 05347_ Destabilizing: System corrupted (+2). 05348_ System corrupted: Energy discharge (-20). 05358_ Slammed into Wall. 05358_ Destabilizing: Core damaged (-11). 05367_ System corrupted: Matter fused (-5). 05369_ Slammed into Wall. 05379_ ALERT: Garrison interior compromised. 05380_ Slammed into Wall. 05380_ Destabilizing: Core damaged (-27). 05387_ ZIJJKOBMKU=KUGJMK5:XVB6OE4DT 05391_ Slammed into Wall. 05391_ Destabilizing: Core damaged (-22). 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