Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.07 @ 21:37:53 Player: darlorth Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (727) 727 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 5580 Bonus ------- Follower Combat Kills 78 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 82/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Propulsion Shielding Improved Propulsion Shielding Rocket Launcher Spear Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Power Amplifier Small Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Mini Grenade Launcher Falx > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Transmission Jammer Propulsion Shielding Improved Propulsion Shielding Rocket Launcher [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Mini Grenade Launcher Energy Gun Small Laser Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Falx Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 6 | . . 1 . 1 1 1 1 1 Utility 4 | . . 1 . 1 1 . 1 . Weapon . | . . . . . . . . . Parts Attached 47 | 8 3 5 2 4 8 6 1 10 Power 8 | 1 . . . 1 2 1 . 3 Engine 5 | 1 . . . 1 1 . . 2 Core 3 | . . . . . 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 15 | 3 2 1 1 1 2 3 . 2 Treads . | . . . . . . . . . Leg 3 | 3 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . 2 1 1 1 2 3 . 2 Utility 15 | 1 1 2 1 2 3 1 1 3 Device 9 | 1 1 1 . 1 2 . 1 2 Storage 1 | . . . 1 . . . . . Processor 4 | . . 1 . 1 . 1 . 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 9 | 3 . 2 . . 1 1 . 2 Energy Gun 3 | 3 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . 1 . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . . 3 2 3 . . 17 Power 4 | . . . . 1 1 . . 2 Propulsion 10 | . . . 1 1 . . . 8 Utility 9 | . . . 2 . 1 . . 6 Weapon 2 | . . . . . 1 . . 1 Highest Loss Streak 12 | . . . 2 2 2 . . 12 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 4 5 5 4 6 7 8 7 Power . | . 1 1 1 . . 1 1 . Propulsion . | 1 . 1 2 1 1 . . . Utility 2 | . 1 . . . 1 5 6 5 Weapon 1 | . 2 2 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | 2 . 2 . . . 1 . 7 Power . | . . . . . . . . . Propulsion 2 | 2 . . . . . . . . Utility 7 | . . 1 . . . 1 . 5 Weapon 3 | . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 92 96 89 90 91 99 93 74 Engine 8 | . 14 11 11 7 6 6 5 8 Core 2 | . . . . . . 6 5 4 Leg 1 | . 8 . . . . . . . Flight 29 | . 18 32 31 33 33 39 35 24 Device 16 | . 20 24 20 15 14 14 16 13 Storage 3 | . . . . 9 7 6 5 4 Processor 6 | . . 6 2 6 7 11 11 8 Protection 1 | . 1 . . . 5 . . . Energy Gun 5 | . 28 17 . . . . . . Launcher 5 | . . 2 11 9 7 6 5 4 Impact Weapon 3 | . . 2 11 9 6 4 . . Slashing Weapon 1 | . . . . . . 1 5 2 Peak Build Rating 75 | 8 9 15 15 20 32 46 51 75 Average Rating 31 | 4 8 13 12 18 25 41 50 61 On Entrance 21 | . 8 9 15 12 19 32 46 51 Avg Prop Armor Cover (%) 3 | . . . . . 3 . . . Naked Turns 24 | . . . . . . . . 24 Heaviest Build 41 | 6 7 7 11 12 20 25 26 41 Greatest Support 55 | 20 20 18 18 22 29 37 37 55 Greatest Overweight (x) 3 | . 1 . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 8 8 8 8 7 Most Carried 8 | 5 5 5 6 7 8 8 8 8 Average Carried 6 | 3 4 4 5 4 6 7 8 7 Final Capacity 8 | 5 5 5 8 8 8 8 8 5 Final Carried 8 | 5 5 5 5 4 7 8 8 5 Class Distribution -------------------- 36% | Sprinter 36% | Scout 24% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 742 | 287 20 7 88 . 235 39 24 42 Remotely . | . . . . . . . . . Salvage Created 630 | 123 43 19 51 9 256 39 24 66 Parts 54 | 12 7 5 4 5 12 1 3 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 24 | 1 3 3 5 4 8 . . . Melee 2 | . . . 1 . 1 . . . Guns 4 | 1 3 . . . . . . . AOE 16 | . . 3 3 4 6 . . . Classes Destroyed 8 | 3 1 1 1 . 2 . . . Worker 1 | 1 . . . . . . . . Tunneler 4 | 3 . . 1 . . . . . Recycler 1 | . . . . . 1 . . . Operator 3 | . . . . . 1 . 1 1 Watcher 4 | . . 1 . . 1 1 . 1 Swarmer 19 | . 3 3 3 4 6 . . . Grunt 3 | 1 . . . . 2 . . . Assembled 2 | . . . 2 . . . . . Best Kill Streak 5 | 3 3 3 5 4 4 1 1 1 Combat Bots Only 4 | 1 3 3 4 4 3 . . . Max Kills in Single Turn 3 | 1 2 1 3 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 1 3 2 1 . . . Melee 1 | . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 285 | 3 12 11 10 14 65 7 2 161 Missed 112 | . 2 6 5 7 35 4 . 53 Hits 173 | 3 10 5 5 7 30 3 2 108 Melee 3 | . . . 3 . . . . . Projectile 170 | 3 10 5 2 7 30 3 2 108 Critical Strikes 12 | . . . . . . . . 12 Damage Taken 2702 | 24 58 40 87 75 260 12 39 2107 Core 1289 | . 6 5 21 22 79 4 . 1152 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 20 | . . . . . 20 . . . Ignored by Resistances 627 | 7 20 13 24 21 77 4 10 451 Core Remaining (%) 96 | 100 97 . 93 96 88 99 100 . Volleys Fired 33 | 8 8 3 1 4 8 . . 1 Largest 2 | 2 2 1 1 1 1 . . 1 Hottest 80 | 80 80 30 30 30 30 . . 7 Shots Fired 49 | 16 16 3 1 4 8 . . 1 Gun 32 | 16 16 . . . . . . . Cannon . | . . . . . . . . . Launcher 16 | . . 3 1 4 8 . . . Special 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Thermal 32 | 16 16 . . . . . . . Explosive 16 | . . 3 1 4 8 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 11 7 . . 1 4 . . 5 Robot Miss Streak 1 | 1 1 . . . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 48 | 13 9 2 3 1 11 2 2 5 Core Hits 31 | 6 3 3 3 4 9 1 . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . . Critical Strikes 3 | . . . 2 . 1 . . . Smash 3 | . . . 2 . 1 . . . Melee Attacks 98 | . . 2 10 1 14 10 6 55 Impact 33 | . . 2 10 1 14 6 . . Slashing 33 | . . . . . . 4 6 23 Piercing 32 | . . . . . . . . 32 Sneak Attacks 4 | . . . 1 . 3 . . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2861 | 144 102 256 341 290 1249 111 133 235 Guns 246 | 144 102 . . . . . . . Cannons . | . . . . . . . . . Explosions 1227 | . . 168 140 290 629 . . . Melee 1381 | . . 88 201 . 620 111 133 228 Ramming 7 | . . . . . . . . 7 Kinetic . | . . . . . . . . . Thermal 246 | 144 102 . . . . . . . Explosive 1227 | . . 168 140 290 629 . . . Electromagnetic . | . . . . . . . . . Impact 909 | . . 88 201 . 620 . . . Slashing 472 | . . . . . . 111 133 228 Piercing . | . . . . . . . . . Highest Corruption 13 | . . . 2 . . . . 13 Average Corruption 6 | . . . 2 . . . . 12 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Message Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 633 | . . 38 179 . 340 15 49 12 Projectiles . | . . . . . . . . . Explosions 70 | . . 2 . . 68 . . . Melee 563 | . . 36 179 . 272 15 49 12 Knockbacks 2 | . . . . . 2 . . . Impact 2 | . . . . . 2 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 39 | . . . . . 37 . . 2 Shots 1 | . . . . . 1 . . . Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 187 | 72 72 . . 3 9 187 155 95 Average Temperature 34 | 28 31 . . 2 3 49 52 24 Received Heat Transfer 186 | 18 . 9 . 36 51 . 9 63 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . 2 . 2 . . . Combat Hostiles 2 | . . . 1 . 1 . . . Parts Fried 6 | . . . 2 . 4 . . . Impact Corruptions 13 | . . 1 4 . 8 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . Heat Transferred 550 | 325 225 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 171 | 20 70 96 102 171 166 84 13 69 Initial 59 | . 2 . 26 30 56 59 13 . Average 37 | 4 24 20 23 99 98 56 3 14 Influence Increases 1092 | 40 85 113 144 166 297 73 13 161 Destroy 0b10 Robot/C 480 | 20 60 60 100 80 160 . . . Destroy 0b10 Robot/NC 65 | 20 . 5 5 . 15 5 5 10 Destroy Leader 88 | . 10 12 20 10 32 2 . 2 Allied During Kill 2 | . . . 2 . . . . . Disable Machine 81 | . . 36 . 18 18 . . 9 Destroy Structure 166 | . . . 17 43 42 6 8 50 Partial Spotted 30 | . . . . . . 15 . 15 Lose Combat Pursuer 180 | . 15 . . 15 30 45 . 75 Influence Decreases 1092 | 35 90 30 135 112 300 184 45 161 Entered New Map 315 | . 3 . 57 62 90 84 19 . Time Decay 683 | 35 87 30 48 30 180 100 26 147 Lost Part 94 | . . . 30 20 30 . . 14 Squads Dispatched 9 | . . . . 1 3 1 . 4 Investigation . | . . . . . . . . . Extermination 4 | . . . . . 2 1 . 1 Reinforcement 5 | . . . . 1 1 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 5 | . 1 2 . 1 1 . . . Communications Jammed 5 | . . . . . 5 . . . Distress Signals 5 | . . . . . 5 . . . Times Spotted 76 | 1 5 10 10 10 17 8 2 13 Peak Tracking Total 9 | 1 3 7 5 9 7 5 1 5 Tactical Retreats 8 | . 1 . 1 1 2 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 9 | . . 4 . 2 2 . . 1 Max in Single Turn 4 | . . 4 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 3 | . 2 . . . 1 . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 4 . . . 2 . . . Successful 2 | . 2 . . . . . . . Failed 4 | . 2 . . . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . Total Damage 83 | . . . 83 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 1775 | 24 223 205 122 50 363 209 126 453 Optics 754 | . . . . . . 175 126 453 Sensors 1625 | . 105 205 122 50 362 209 126 446 Terrain 320 | 24 223 73 . . . . . . Jamming 56 | . . . . . 26 30 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 2011 | 172 223 205 142 63 363 209 126 508 Spaces Moved 3583 | 116 410 564 348 113 657 389 308 678 Core 90 | 18 . . . . . . . 72 Treads . | . . . . . . . . . Legs 134 | 98 36 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3359 | . 374 564 348 113 657 389 308 606 Fastest Speed 20 | 50 37 32 32 28 24 20 22 20 Average Speed 32 | 109 45 32 32 28 27 21 22 30 Slowest Speed 272 | 120 120 37 34 30 107 100 22 272 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . 2 1 . . . . . . Potential Cave-ins 26 | . . . 2 . . 1 . 23 Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 28 | 5 45 53 70 19 22 15 9 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 66 | . . . 5 . 4 7 4 46 Terrain Destroyed 181 | . . . 20 43 61 7 4 46 Melee 66 | . . . 5 . 4 7 4 46 Projectile . | . . . . . . . . . AOE 115 | . . . 15 43 57 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total 4182 | 146 429 580 361 137 809 498 352 870 Wait 362 | . 7 . . 13 111 86 38 107 Move 3569 | 115 405 561 347 112 656 388 307 678 Hop 3 | . 2 1 . . . . . . Pick Up 34 | 12 1 3 1 3 9 3 . 2 Fast Attach 23 | 1 2 4 1 . 2 4 1 8 Attach 16 | 5 . . 1 4 4 2 . . Detach 1 | . . . . . . 1 . . Swap 9 | 2 1 1 . . 3 . . 2 Drop 27 | 3 3 5 . . 2 4 . 10 Fire 33 | 8 8 3 1 4 8 . . 1 Melee 98 | . . 2 10 1 14 10 6 55 Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Discovered new exit (range 8) 173 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 5) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Discovered new exit (range 8) 601 | -9/Materials | Identified exit to Mines 601 | -9/Materials | Entered Mines 602 | -9/Mines | Assembled infested the area 607 | -9/Mines | Assisted by a Guerilla fighting off Assembled 654 | -9/Mines | Learned location of Storage (-8) 704 | -9/Mines | Build established: Sprinter 742 | -9/Mines | Discovered new exit (range 5) 743 | -9/Mines | Entered Materials 743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 802 | -8/Materials | Discovered new exit (range 13) 805 | -8/Materials | Identified exit to Factory 806 | -8/Materials | Entered Factory 806 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -7/Factory | Discovered new exit (range 6) 1168 | -7/Factory | Identified exit to Factory 1169 | -7/Factory | Entered another Factory area 1169 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1302 | -6/Factory | Discovered new exit (range 14) 1305 | -6/Factory | Identified exit to Lower Caves 1374 | -6/Factory | Discovered new exit (range 5) 1377 | -6/Factory | Identified exit to Factory 1378 | -6/Factory | Entered another Factory area 1378 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -5/Factory | Discovered new exit (range 19) 1503 | -5/Factory | Build established: Scout 1503 | -5/Factory | Identified exit to Factory 1504 | -5/Factory | Entered another Factory area 1504 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1708 | -4/Factory | Discovered new exit (range 3) 1709 | -4/Factory | Identified exit to Upper Caves 1929 | -4/Factory | Crushed by falling debris 1932 | -4/Factory | Crushed by falling debris 1932 | -4/Factory | System corruption reached 10% 1967 | -4/Factory | Core integrity fell below 50% 1987 | -4/Factory | Lost 12 parts (2p5n5u) 2007 | -4/Factory | Core integrity fell below 20% 2012 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- menu. 02000_ Slammed into P-70 Sage. 02000_ Imp. Remote Datajack broken. 02000_ Destabilizing: Short circuit. 02000_ Slug penetrates Wall. 02000_ Penetrated by Slug. 02001_ Slammed into P-70 Sage. 02001_ Imp. System Restoration Module destroyed. 02002_ Slammed into P-70 Sage. 02006_ Penetrated by Slug. 02006_ Slug penetrates Wall. 02006_ Penetrated by Slug. 02009_ Broken Imp. Remote Datajack destroyed. 02009_ Penetrated by Slug. 02010_ System corrupted: Energy discharge (-28). 02012_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 02012_ Penetrated by Slug. 02012_ Slug penetrates Wall. 02012_ Penetrated by Slug. 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""" # """"" #?# | | ??????????# """ # ## """" | | ??????????# ############ """"" | | ??????????#################??????????############ | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 47 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 66 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Heavy Suspicion Challenges ------------ None Game ------ Seed CompanionHardcellNukerbomber Manual? 0 Play Time 00:45:43 Cumulative 297.4 hours Start 2026.07.07 @ 20:57:47 End 2026.07.07 @ 21:37:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 321 Rogue 121 Adventurer 83 Explorer 117 Win Type - Total 23 Types 21/0/2/0/0/0/0/0/0/0 Lore% 27 Gallery% 58 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a96b0551-bddb-4540-9a48-7fe6e739eaaf