Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.09 @ 20:42:44 Player: sentrybuster Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1704) 1704 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 6782 Bonus ------- Follower Combat Kills 689 Met Imprinter 300 Was Imprinted 300 Friendly Fire -596 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Hacking Suite Mobile Refinery Mk. CCLXVII Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Neutron Cannon Heavy Battle Rifle Heavy Battle Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Armored Treads Armored Treads Carbon-fiber Leg Improved Hacking Suite Mobile Refinery Mk. CCLXVII Minigun Self-destruct Interrupter Self-destruct Interrupter [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Flamer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 . Utility 4 | . . 1 . . . 2 1 . Weapon 3 | . . 1 . . . 2 . . Parts Attached 63 | 6 7 6 . 7 7 10 10 10 Power 4 | 1 . 1 . . . 1 . 1 Engine 3 | 1 . 1 . . . . . 1 Core . | . . . . . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 17 | 2 1 . . 2 3 4 4 1 Treads 3 | . . . . . 3 . . . Leg 11 | . . . . 2 . 4 4 1 Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 2 . 3 1 2 1 2 Device 7 | . 1 1 . 2 . 1 1 1 Storage 3 | 1 1 . . . . . . 1 Processor 3 | . . 1 . 1 . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 28 | 2 4 3 . 2 3 3 5 6 Energy Gun 5 | 1 3 . . . . 1 . . Energy Cannon 3 | . . 2 . . . . 1 . Ballistic Gun 13 | 1 . . . 1 3 1 4 3 Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher 2 | . 1 1 . . . . . . Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 . Parts Lost 25 | . . . . . 3 1 1 20 Power 2 | . . . . . . . . 2 Propulsion 4 | . . . . . . . . 4 Utility 5 | . . . . . 1 . . 4 Weapon 14 | . . . . . 2 1 1 10 Highest Loss Streak 10 | . . . . . 1 1 1 10 Average Slot Usage (%) 94 | . 96 100 100 99 99 90 98 78 Engine 8 | . 14 11 11 11 11 6 5 4 Reactor 1 | . . . . . . 3 5 1 Treads 3 | . . . . . 11 4 . . Leg 13 | . . . . 12 10 15 23 21 Wheel 5 | . 28 22 22 9 . . . . Device 4 | . 12 11 11 3 . 2 10 5 Storage 9 | . 14 11 11 11 11 6 5 5 Processor 14 | . . 11 11 18 20 12 11 10 Protection 1 | . . . . . 1 6 5 . Energy Gun 3 | . 9 11 11 4 . 6 . . Energy Cannon 3 | . . 12 11 10 . . 1 2 Ballistic Gun 13 | . 14 5 . 6 18 20 19 10 Ballistic Cannon 4 | . . . . . 11 4 5 4 Launcher 4 | . 3 4 11 11 3 . . . Special Weapon 1 | . . . . . . . . 6 Naked Turns 40 | . . . . . . . . 40 Heaviest Build 68 | 12 18 26 26 30 34 55 68 63 Greatest Support 92 | 26 26 26 26 40 40 45 87 92 Greatest Overweight (x) 1 | . . . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 8 8 Average Carried 7 | 2 7 7 8 7 7 6 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 8 8 7 8 4 Class Distribution -------------------- 53% | Messiah-Gunner 13% | Messiah-Bomber 9% | Mutant 8% | Gunner 6% | Skirmisher 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 2098 | 241 116 . 12 199 422 171 537 400 Remotely . | . . . . . . . . . Salvage Created 1596 | . 155 116 37 . 364 69 450 405 Parts 97 | . 15 8 7 . 16 3 22 26 Haulers Intercepted 3 | . 1 2 . . . . . . Recyclers Shooed 4 | . 2 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 23 . . 13 Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 38 | . 5 3 4 . 9 1 8 8 Guns 27 | . 3 2 1 . 7 1 7 6 Cannons 5 | . . . . . 2 . 1 2 AOE 6 | . 2 1 3 . . . . . Classes Destroyed 11 | . 3 . 1 . 6 . 1 . Builder 1 | . . . 1 . . . . . Hauler 3 | . 1 2 . . . . . . Swarmer 14 | . 3 3 4 . 2 . 2 . Grunt 8 | . 2 . . . 2 1 3 . Brawler 1 | . . . . . 1 . . . Sentry 2 | . . . . . 1 . 1 . Hunter 6 | . . . . . 2 . . 4 Programmer 2 | . . . . . . . 2 . Behemoth 1 | . . . . . 1 . . . Thug 1 | . . . . . . . . 1 Wizard 1 | . . . . . . . 1 . Fireman 4 | . . . . . 1 . . 3 Mutant 1 | . . . . . 1 . . . Best Kill Streak 5 | . 3 5 5 . 2 1 2 4 Combat Bots Only 4 | . 3 3 4 . 2 1 2 4 Max Kills in Single Turn 3 | . 1 2 3 . 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 1 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Damage Taken 4881 | . 157 26 21 . 890 340 641 2806 Core 1172 | . 33 . . . 99 38 42 960 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 86 . . . 75 95 . . Volleys Fired 124 | . 27 3 3 . 30 8 17 36 Largest 5 | . 2 3 3 . 3 4 5 5 Hottest 308 | . 70 148 148 . 102 134 189 308 Shots Fired 381 | . 52 9 9 . 87 31 82 111 Gun 258 | . 49 4 3 . 48 25 65 64 Cannon 103 | . . 3 3 . 30 6 17 44 Launcher 17 | . 3 2 3 . 9 . . . Special 3 | . . . . . . . . 3 Kinetic 310 | . 27 1 . . 78 30 80 94 Thermal 50 | . 22 5 6 . . . . 17 Explosive 17 | . 3 2 3 . 9 . . . Electromagnetic 4 | . . 1 . . . 1 2 . Robot Hit Streak 10 | . 6 4 2 . 9 4 9 10 Robot Miss Streak 5 | . 3 1 3 . 5 4 3 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 224 | . 27 5 2 . 53 18 50 69 Core Hits 116 | . 14 7 6 . 37 8 20 24 Critical Hits 8 | . . . . . 4 . 1 3 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 7 | . . . . . 3 . 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5299 | . 403 173 264 . 1323 350 1243 1543 Guns 2820 | . 240 45 25 . 583 233 910 784 Cannons 1577 | . . 46 . . 373 117 313 728 Explosions 851 | . 163 82 239 . 367 . . . Melee . | . . . . . . . . . Ramming 20 | . . . . . . . 20 . Kinetic 3833 | . 89 8 . . 956 350 1215 1215 Thermal 561 | . 151 57 25 . . . . 328 Explosive 851 | . 163 82 239 . 367 . . . Electromagnetic 34 | . . 26 . . . . 8 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 . 1 1 Average Corruption 1 | . . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . . 3 . 5 3 Message Errors 4 | . . . . . 1 . 1 2 Data Loss (minor) 2 | . . . . . 1 . 1 . Targeting Errors 4 | . . . . . 1 . 2 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 76 | . . . . . 22 6 39 9 Projectiles 47 | . . . . . . 6 32 9 Explosions 22 | . . . . . 22 . . . Melee 7 | . . . . . . . 7 . Knockbacks 10 | . . . . . 4 . 4 2 Impact . | . . . . . . . . . Kinetic 10 | . . . . . 4 . 4 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 59 | . . . 21 . 38 . . . Shots 2 | . . . 1 . 1 . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 4 | . . . . . . . 2 2 Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 308 | . 110 156 216 . 179 178 138 308 Average Temperature 68 | . 36 69 112 . 45 75 51 110 Received Heat Transfer 1427 | . 33 . . . 57 96 129 1112 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1106 | . 444 148 74 . . . . 440 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Peak Influence 386 | . 191 150 153 . . 319 386 . Average Influence 119 | . 86 54 135 . . 124 161 . Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 85 | 100 100 100 100 . . 78 73 . Level 1 14 | . . . . . . 21 26 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 2 . . . 1 2 . Investigation 3 | . . 1 . . . 1 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 9 6 4 . 28 10 29 25 Peak Tracking Total 15 | . 3 4 4 . 5 3 6 15 Tactical Retreats 10 | . 1 . . . 5 . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 11 | . . 1 . . . . 10 . Max in Single Turn 1 | . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 9 | . 4 2 . . . 3 . . Terminals 4 | . 2 2 . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 6 5 . . . 4 . . Successful 12 | . 5 4 . . . 3 . . Failed 3 | . 1 1 . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 28 | . 2 5 . 4 . 12 5 . Terminals 8 | . 3 5 . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 4 | . 1 . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . 4 . . . 2 . . Terminals 4 | . . 4 . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 2 | . . 2 . . . . . . Sabotage 1 | . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . Overload 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Monitor 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 . . . 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Total Allies 18 | . . 1 . 9 1 3 4 . Largest Group 10 | . . 1 1 10 10 3 5 . Highest-Rated Group 307 | . . 10 10 307 307 101 271 . Highest-Rated Ally 85 | . . 10 10 40 41 42 85 . Zionite Dispatches 4 | . . . . . . 2 2 . Heavy 2 | . . . . . . . 2 . Hacker 1 | . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . 1 . . Total Orders 9 | . . . 2 . 3 . 4 . GOTO 4 | . . . 1 . 2 . 1 . FOLLOW 2 | . . . 1 . 1 . . . DROP 1 | . . . . . . . 1 . PICKUP 1 | . . . . . . . 1 . COLLECT 1 | . . . . . . . 1 . Ally Attacks 119 | . . . . . 65 25 29 . Total Damage 3473 | . . . . . 1279 771 1423 . Kills 25 | . . . . . 11 7 7 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 6 | . . . 2 1 1 . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 5113 | 55 405 106 121 1208 1236 622 525 835 Spaces Moved 3523 | 47 313 90 117 975 676 339 314 652 Core 79 | 6 . . . . . . . 73 Treads 452 | . . . . . 347 105 . . Legs 1920 | . . . . 464 329 234 314 579 Wheels 1072 | 41 313 90 117 511 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 140 150 112 50 Average Speed 121 | 84 90 90 90 116 153 161 122 105 Slowest Speed 190 | 90 90 90 90 140 190 190 156 112 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 55 18 35 89 81 10 11 71 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 2 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . 4 1 . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 141 | . 7 4 25 . 78 1 4 22 Melee . | . . . . . . . . . Projectile 41 | . . . . . 14 1 4 22 AOE 100 | . 7 4 25 . 64 . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Total 4064 | 61 387 108 125 1052 809 392 412 718 Wait 263 | . 34 4 5 52 74 33 48 13 Move 3515 | 46 312 89 116 974 675 338 313 652 Hop . | . . . . . . . . . Pick Up 33 | 9 5 2 . 6 5 2 2 2 Fast Attach 37 | 1 4 3 . 6 3 4 8 8 Attach 16 | 5 . 2 . . 2 3 2 2 Detach 5 | . . 1 . 1 . . 3 . Swap 10 | . 3 1 . 1 2 3 . . Drop 32 | . 2 3 . 12 6 1 6 2 Fire 124 | . 27 3 3 . 30 8 17 36 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 25 | . . . 1 . 12 . 11 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 9) 430 | -10/Materials | Repaired Med. Laser 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 550 | -9/Materials | Discovered new exit (range 15) 567 | -9/Materials | Entered Mines 567 | -9/Mines | Accompanied by 1 ally 604 | -9/Mines | Discovered new exit (range 4) 649 | -9/Mines | Learned Materials trap positions 681 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 688 | -9/Mines | Entered Zion 688 | -7/Zion | Accompanied by 1 ally 759 | -7/Zion | Build established: Skirmisher 769 | -7/Zion | Found Prototype Device 769 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 864 | -7/Zion | Learned Factory stockpile data 938 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1053 | -7/Zion | Received a hallucinogenic algorithm 1067 | -7/Zion | Build established: Gunner 1138 | -7/Zion | Learned location of Recycling (-7) 1151 | -7/Zion | Gained Derelict followers 1174 | -7/Zion | Learned location of Warlord (-4) 1535 | -7/Zion | Imprinted 1537 | -7/Zion | Declared Zion's savior 1821 | -7/Zion | Build established: Messiah-Bomber 1865 | -7/Zion | Discovered new exit (range 15) 1896 | -7/Zion | Entered Proximity Caves 1896 | -6/Proximity Caves | Accompanied by 10 allies 1914 | -6/Proximity Caves | Spotted B-75 Beast 1931 | -6/Proximity Caves | Destroyed B-75 Beast 1973 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2006 | -6/Proximity Caves | Learned 4 Factory zone layouts 2799 | -6/Proximity Caves | Build established: Messiah-Gunner 3118 | -6/Proximity Caves | Discovered new exit (range 6) 3132 | -6/Proximity Caves | Entered Factory 3132 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3133 | -6/Factory | Identified exit to Factory 3152 | -6/Factory | Zion Hacker squad teleported in 3727 | -6/Factory | Zion Kinetic Resupply teleported in 3754 | -6/Factory | Entered another Factory area 3754 | -5/Factory | Accompanied by 3 allies 3754 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3901 | -5/Factory | Zion Heavy squad teleported in 4091 | -5/Factory | Discovered new exit (range 6) 4228 | -5/Factory | Zion Heavy squad teleported in 4279 | -5/Factory | Entered Upper Caves 4343 | -5/Upper Caves | Learned Factory emergency access door positions 4643 | -5/Upper Caves | Lost 3 parts (1p1n1w) 4665 | -5/Upper Caves | Ambushed by wild Derelicts 4717 | -5/Upper Caves | Lost 6 parts (1p2u3w) 5013 | -5/Upper Caves | Learned 4 Factory zone layouts 5074 | -5/Upper Caves | Released all parts (6) 5080 | -5/Upper Caves | Core integrity fell below 50% 5105 | -5/Upper Caves | Lost 10 parts (3n1u6w) 5106 | -5/Upper Caves | Core integrity fell below 20% 5114 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05057_ Magnetic Acceleration Cannon destroyed. 05058_ Flamer destroyed. 05059_ Slug penetrates G-50 Soldier. 05060_ Flamer destroyed. 05063_ Slug penetrates G-50 Soldier. 05067_ Zio. Composite Leg I destroyed. 05072_ Imp. Focal Shield destroyed. 05072_ G-50 Soldier suffers critical hit. 05072_ Destroyed Carbon-fiber Leg. 05073_ Flexi-carbon Leg destroyed. 05074_ Coil Gun destroyed. 05074_ Released Med. Storage Unit. 05074_ Released Adv. Targeting Computer. 05074_ Released Zio. Composite Leg I. 05074_ Released Lgt. Angular Momentum Engine. 05074_ Released Com. Battery. 05074_ Extracted 1 energy. 05075_ Dropped Arm. Treads. 05076_ Acquired Mobile Refinery Mk. CCLXVII. 05077_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????? ### | | ???????????????????????????????##????????????????? | | ???????????????????????????#### #????????????????? | | ??????????????????????????## #????????????????? | | ?????????????????????????## #?????????######### | | ????????????????????????## ##?##??????# | | ???????????????????????## s#??# ##????# | | ???????????????????????# s##?# ###### #?##"" | | ???????????????????????## ss##?# ## ###" " | | ????????????????????##??## s### "" " | | ????????????????????# ## s s """" | | ????????????????????# @ ss ### """"" | | ????????????????????# s s #?# """"" | | ????????????????? #### ## """ " | | ?????????????? ???###### # """ | | ??????????? ?????????## """"" | | ???????????? ##???????????####### ""## | | ???????????? ????????????????????# "### | | ????????????#### ?????????????????????## | | ???????????????##???????????????????????## | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 150 Resistance: KI 25 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicQuantumSabre Manual? 0 Play Time 01:11:45 Cumulative 41.1 hours Start 2020.09.09 @ 10:58:04 End 2020.09.09 @ 20:42:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c5eebd3-afb1-4b6c-9402-eb4f8d06d39a