Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 00:00:21 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (257) 1285 Value Destroyed (8154) 8154 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2088) 2088 TOTAL SCORE: 14467 Bonus ------- High Alert Combat Kills 509 Follower Combat Kills 179 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 193/550 Matter 182/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Rolling (210) Ox8 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Wheel Backup Propulsion III > --- UTILITY (3) ------ Huge Storage Unit Core Analyzer Relay Coupler [NC] (19) > --- WEAPON (5) ------- Gauss Rifle Flak Gun Flak Gun Flak Cannon Remote Datajack > --- INVENTORY (25) --- Improved Ion Engine Reinforced Deuterium Engine Hybrid Deuterium Engine Improved Cooling System Improved Cooling System High-capacity Matter Pod (105) Core Analyzer Hardened Heavy Armor Plating Authchip [R/NC] Relay Coupler [NC] (29) High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Core Analyzer > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Reinforced Deuterium Engine Hybrid Deuterium Engine Improved Cooling System High-capacity Matter Pod Core Analyzer Hardened Heavy Armor Plating Authchip [R/NC] Relay Coupler [NC] Relay Coupler [NC] High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Remote Datajack Plasma Cutter Heavy Mace [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Backup Propulsion III Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Core Analyzer Hackware Relay Coupler [NC] Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . . . 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . 1 . . . Weapon 3 | . . 2 . . . 1 . . . Parts Attached 121 | 7 21 21 3 . 7 29 14 14 5 Power 9 | 1 2 1 . . . 3 . 1 1 Engine 8 | 1 2 1 . . . 3 . 1 . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 5 6 3 . 5 6 2 2 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 31 | 2 5 6 3 . 5 6 2 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 2 7 3 . . 1 11 4 4 2 Device 13 | 1 . 1 . . . 6 2 3 . Storage 4 | 1 3 . . . . . . . . Processor 1 | . . . . . . . . . 1 Hackware 2 | . . 1 . . . . . . 1 Protection 14 | . 4 1 . . 1 5 2 1 . Artifact . | . . . . . . . . . . Weapon 47 | 2 7 11 . . 1 9 8 7 2 Energy Gun 2 | . . 2 . . . . . . . Energy Cannon 5 | . 2 3 . . . . . . . Ballistic Gun 31 | 2 3 4 . . 1 8 6 6 1 Ballistic Cannon 3 | . . . . . . 1 1 1 . Launcher 1 | . 1 . . . . . . . . Special Weapon 2 | . 1 . . . . . . . 1 Impact Weapon 2 | . . 1 . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 4 | . . 4 . . . . . . . Parts Lost 24 | . 4 . 1 . 2 7 1 5 4 Power 2 | . 1 . . . . . . 1 . Propulsion 7 | . 1 . . . . 3 . 1 2 Utility 7 | . 2 . . . 1 1 . 2 1 Weapon 8 | . . . 1 . 1 3 1 1 1 Highest Loss Streak 3 | . 2 . 1 . 1 3 1 2 2 To Critical Strikes . | . . . . . . . . . . Average Backups 23 | 3 23 24 24 25 24 24 22 22 23 Power 1 | . . 1 1 1 1 2 2 2 2 Propulsion 2 | . 4 2 2 2 2 2 1 1 . Utility 12 | . 10 14 16 17 16 13 13 11 8 Weapon 5 | 1 7 6 4 4 4 4 4 6 10 Tool/Special . | . . . . . . . . . . Unused Backups 58 | 2 16 8 1 1 3 9 3 1 14 Power 3 | . . 1 . . . . . . 2 Propulsion 5 | 1 1 1 . . . 2 . . . Utility 32 | 1 10 4 1 1 2 5 1 1 6 Weapon 16 | . 5 2 . . 1 1 2 . 5 Tool/Special 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 99 | . 99 99 99 100 100 99 99 99 93 Engine 9 | . 14 11 11 11 11 9 9 8 4 Wheel 19 | . 28 22 22 22 22 17 18 18 12 Device 6 | . 1 5 . . . 9 8 11 8 Storage 10 | . 14 11 11 11 11 9 9 9 9 Protection 7 | . 11 5 11 11 11 9 9 6 . Energy Cannon 2 | . 4 10 . . . . . . . Ballistic Gun 37 | . 21 32 43 44 44 42 37 44 35 Ballistic Cannon 1 | . . . . . . 2 4 . 8 Peak Build Rating 40 | 8 13 22 21 21 24 32 35 39 40 Average Rating 25 | 6 11 19 20 21 23 28 32 34 38 On Entrance 21 | . 7 13 21 21 21 24 31 34 38 Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 15 99 107 107 107 108 116 121 116 113 Greatest Support 28 | 26 26 20 20 20 26 24 28 28 22 Greatest Overweight (x) 11 | . 4 5 5 5 5 5 4 5 11 Average Overweight (x) 4 | . 3 4 5 5 4 4 4 3 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 Average Carried 24 | 3 23 24 24 25 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 25 25 25 24 25 Class Distribution -------------------- 37% | Scavenger-Tank 34% | Tank 17% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Matter Collected 8223 | 437 903 1026 347 . 410 2067 1012 856 1165 Remotely 359 | . . . . . . 94 . 265 . Salvage Created 9778 | 264 957 2353 390 . 525 2404 1002 1102 781 Parts 618 | 28 52 148 26 . 29 147 74 70 44 Haulers Intercepted 10 | . 2 6 . . . 2 . . . Recyclers Shooed 6 | . 1 . 1 . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 171 | . 15 29 13 . 6 40 23 21 24 Guns 139 | . 12 15 13 . 6 40 19 17 17 Cannons 28 | . . 14 . . . . 4 3 7 AOE 4 | . 3 . . . . . . 1 . Classes Destroyed 19 | 3 5 2 1 . 2 4 1 1 . Worker 20 | 2 4 5 1 . 3 3 . 2 . Builder 6 | . 1 1 1 . . 1 . 2 . Tunneler 16 | 8 1 3 1 . 2 . . 1 . Hauler 10 | . 2 6 . . . 2 . . . Recycler 18 | 1 4 7 . . 2 4 . . . Mechanic 1 | . . . . . . 1 . . . Operator 4 | . . 4 . . . . . . . Watcher 14 | . 3 4 . . . 5 . 2 . Swarmer 30 | . 6 4 4 . . 3 3 2 8 Cutter 5 | . . . . . . 3 2 . . Grunt 82 | . 9 15 5 . 4 21 8 11 9 Brawler 2 | . . . . . . 1 . . 1 Duelist 3 | . . . . . 1 1 1 . . Protector 1 | . . . . . . . 1 . . Sentry 36 | . . 10 . . . 9 8 4 5 Specialist 4 | . . . . . . . . 2 2 Hunter 4 | . . . . . 1 1 . 2 . Heavy 1 | . . . . . . 1 . . . Assembled 4 | . . . 4 . . . . . . Best Kill Streak 10 | 3 10 5 4 . 5 9 3 7 4 Combat Bots Only 6 | . 3 5 4 . 2 6 3 5 4 Max Kills in Single Turn 4 | 1 4 1 2 . 1 2 2 3 2 Gunslinging 1 | . . . 1 . . . 1 1 . Exploded 3 | . 3 . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 718 | . 118 76 35 . 26 207 73 99 84 Missed 181 | . 22 20 7 . 9 53 18 23 29 Hits 537 | . 96 56 28 . 17 154 55 76 55 Melee 15 | . . . 1 . . 11 3 . . Projectile 522 | . 96 56 27 . 17 143 52 76 55 AOE 4 | . . . 3 . . . 1 . . Critical Strikes 26 | . 1 2 . . 1 14 2 2 4 Damage Taken 6562 | . 1013 722 447 . 263 1849 681 908 679 Core 870 | . 210 161 110 . 32 145 73 72 67 Absorbed by Shields 1061 | . . . . . . 559 185 313 4 Regen/Repaired (Parts) 562 | . 86 68 . . . 368 . . 40 Core Remaining (%) 46 | 100 16 . . . 24 . . . . Volleys Fired 501 | 28 96 89 26 . 28 105 46 41 42 Largest 5 | 2 2 4 4 . 4 5 5 5 5 Hottest 182 | 40 100 182 92 . 97 131 142 149 149 Shots Fired 1906 | 56 183 353 104 . 112 505 200 205 188 Gun 1678 | 56 168 232 104 . 112 482 178 198 148 Cannon 216 | . 8 120 . . . 23 22 7 36 Launcher 1 | . 1 . . . . . . . . Special 11 | . 6 1 . . . . . . 4 Kinetic 1766 | 56 168 232 104 . 112 505 200 205 184 Thermal 135 | . 14 121 . . . . . . . Explosive 1 | . 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 7 13 17 7 . 8 9 7 7 12 Robot Miss Streak 33 | 2 7 5 4 . 3 7 13 8 33 Penetration Max 1 | . . . . . . 1 1 1 . Secondary Targets 19 | . 2 1 3 . . 7 2 4 . Max Gunslinging Chain 2 | . 1 1 1 . . 1 1 2 . Shots Hit Robots 995 | 37 110 174 49 . 61 266 87 104 107 Core Hits 519 | 12 45 75 25 . 24 122 48 67 101 Critical Kills 8 | . 1 . 1 . . 2 2 2 . Critical Parts Destroyed 6 | . . 1 . . . 1 2 2 . Critical Strikes 14 | . 1 1 1 . . 3 4 4 . Destroy 14 | . 1 1 1 . . 3 4 4 . Melee Attacks 22 | . . 1 . . . . 19 . 2 Impact 22 | . . 1 . . . . 19 . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16680 | 457 1732 3121 788 . 861 4314 1710 2261 1436 Guns 13936 | 457 1493 1865 788 . 861 4118 1420 1894 1040 Cannons 2347 | . 94 1256 . . . 196 290 115 396 Explosions 397 | . 145 . . . . . . 252 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 14933 | 457 1493 1865 788 . 861 4314 1710 2009 1436 Thermal 1350 | . 94 1256 . . . . . . . Explosive 397 | . 145 . . . . . . 252 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . . . . . . 15 Message Errors 4 | . . . . . . . . . 4 Matter Fused 4 | . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Misfires 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . 19 7 . . . . . 21 . Projectiles 8 | . 1 7 . . . . . . . Explosions 39 | . 18 . . . . . . 21 . Melee . | . . . . . . . . . . Knockbacks 26 | . . . . . . 10 2 3 11 Impact . | . . . . . . . . . . Kinetic 25 | . . . . . . 10 2 3 10 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 103 | . 16 . . . . . . 87 . Shots 2 | . 1 . . . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 437 | . 96 352 229 . 245 437 286 321 110 Average Temperature 77 | . 27 56 65 . 77 100 95 105 11 Received Heat Transfer 2506 | . 393 321 126 . 135 846 263 236 186 Effects 6 | . . . . . 1 5 . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 4 | . . . . . . 4 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 2442 | . 185 2257 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 3 | . . 2 . . . 1 3 2 3 Low Security (%) 53 | 100 100 46 100 . 100 70 1 9 . Level 1 28 | . . 40 . . . 29 28 75 17 Level 2 10 | . . 13 . . . . 36 14 30 Level 3 7 | . . . . . . . 34 . 51 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1082 | 10 169 503 198 . 80 380 1082 527 986 Initial 527 | . . 20 193 . . . 195 527 247 Average 245 | 2 82 227 80 . 11 148 622 310 655 Influence Increases 6005 | 55 521 1150 240 . 205 1286 897 832 819 Destroy 0b10 Robot/C 3540 | . 300 580 180 . 120 800 440 480 640 Destroy 0b10 Robot/NC 455 | 55 75 150 15 . 35 80 10 35 . Destroy Leader 778 | . 80 220 30 . 20 224 20 154 30 Allied During Kill 47 | . . . . . . . . 17 30 Successful Hack 180 | . 30 25 . . . 56 35 20 14 Select Force Hacks 60 | . . 60 . . . . . . . Disable Machine 255 | . 15 75 . . 30 30 15 90 . Anti-Garrison Action 350 | . . . . . . . 300 . 50 Destroy Structure 130 | . 21 10 . . . 6 62 21 10 Lose Combat Pursuer 210 | . . 30 15 . . 90 15 15 45 Influence Decreases 5019 | 55 471 703 737 . 205 985 116 1534 213 Entered New Map 1128 | . . 30 304 . . . 106 555 133 Time Decay 2941 | 55 431 673 423 . 185 585 . 589 . Lost Part 240 | . 40 . 10 . 20 70 10 50 40 Lost Ally 80 | . . . . . . . . 40 40 Purge Threat 630 | . . . . . . 330 . 300 . Squads Dispatched 22 | . 3 5 . . . 6 . 8 . Investigation 7 | . 1 2 . . . 2 . 2 . Extermination . | . . . . . . . . . . Reinforcement 11 | . 2 3 . . . 4 . 2 . Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Distress Signals 10 | . 2 1 . . . 2 . 5 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 238 | . 24 41 19 . 5 61 24 32 32 Peak Tracking Total 7 | . 4 7 6 . 2 6 4 6 4 Tactical Retreats 12 | . . 2 4 . . 3 1 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 11 | . 1 . . . . 1 7 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts 14 | . . 14 . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 22 | . 1 5 . . 2 2 5 6 1 Max in Single Turn 2 | . 1 1 . . 1 1 1 2 1 Garrison Relay 5 | . . . . . . . 4 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 49 | . 6 14 . 1 . 16 3 6 3 Terminals 35 | . 5 9 . . . 11 3 4 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 . . . 2 . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 5 | . . 2 . . . 2 . 1 . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 153 | . 13 43 . 1 . 63 4 23 6 Successful 92 | . 8 23 . 1 . 44 3 12 1 Failed 61 | . 5 20 . . . 19 1 11 5 Catastrophic 12 | . . 6 . . . 3 . 2 1 Database Lockouts . | . . . . . . . . . . Manual 62 | . 9 22 . . . 19 . 12 . Terminals 97 | . 11 29 . . . 32 4 15 6 Fabricators . | . . . . . . . . . . Repair Stations 12 | . 2 2 . . . 8 . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 33 | . . 10 . . . 20 . 3 . Garrison Access 8 | . . . . . . 3 . 5 . Terminal Hacks 32 | . 3 6 . 1 . 12 3 6 1 Record 1 | . . . . 1 . . . . . Part Schematic 2 | . . 2 . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 5 | . . . . . . 3 . 2 . Locate Traps 5 | . . 3 . . . . . 2 . Maintenance Status 1 | . . . . . . 1 . . . Hauler Manifests 3 | . . 1 . . . 1 . 1 . Registered Components 3 | . 1 . . . . 1 . 1 . Garrison Registry 1 | . . . . . . . . . 1 Patrol Navigation 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 2 2 . . . 6 . . . Scan Component 5 | . 1 1 . . . 3 . . . Repair 5 | . 1 1 . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 28 | . . 8 . . . 19 . 1 . Insert Component 13 | . . 4 . . . 8 . 1 . Analyze 15 | . . 4 . . . 11 . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 20 | . 3 7 . . . 6 . 4 . Terminals 17 | . 3 5 . . . 5 . 4 . Botnet 8 | . . . . . . 5 . 3 . Skim 9 | . 3 5 . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Patch 1 | . . . . . . 1 . . . Recycling Units 2 | . . 2 . . . . . . . Tunnel 2 | . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 44 | . 5 11 . . . 16 3 6 3 Full Trace Events 6 | . . 1 . . . 3 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . 6 . . . 8 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 1 . . . 3 . . . Time 165 | . 32 32 . . . 101 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 12 | . . 4 . . . 8 . . . Part Schematics Acquired 12 | . . 4 . . . 8 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . . 1 . 1 Alert ID Control 1 | . . . . . . . . . 1 Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 formatsys_low 1 | . . . . . . . . . 1 Relay Couplers Released 18 | . . . . . . . 15 . 3 Machine Destruction 18 | . . . . . . . 15 . 3 Attached 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 7 | . . . . . . . 2 . 5 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Total Allies 11 | . . . 3 . . . 2 . 6 Largest Group 3 | . . . 3 2 2 . 2 2 3 Highest-Rated Group 53 | . . . 40 32 32 . 50 50 53 Highest-Rated Ally 25 | . . . 16 16 16 . 25 25 23 Total Orders 1 | . . . . . . . . . 1 AID 1 | . . . . . . . . . 1 Ally Attacks 46 | . . . . . 3 . . 7 36 Total Damage 672 | . . . . . 48 . . 194 430 Kills 11 | . . . . . . . . 3 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 384 | 170 214 . . . . . . . . Seismic 384 | 170 214 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Turns Passed 16430 | 248 1563 3314 1339 283 1003 4004 1705 1851 1120 Spaces Moved 7877 | 159 815 1607 690 178 579 1944 873 568 464 Core 5 | 5 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 7872 | 154 815 1607 690 178 579 1944 873 568 464 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 140 155 155 150 150 150 140 145 Average Speed 152 | 88 135 154 155 155 153 153 154 150 188 Slowest Speed 245 | 90 140 155 155 155 155 155 155 160 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 73 | 6 97 97 91 55 97 97 92 47 58 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . 2 . 1 . . . . Spaces Dug 8 | . 5 1 . . . . 2 . . Terrain Destroyed 44 | . 16 1 . . 1 1 7 18 . Melee 3 | . . 1 . . . . 2 . . Projectile 14 | . 6 . . . 1 1 5 1 . AOE 27 | . 10 . . . . . . 17 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Total 11040 | 207 1089 2220 896 187 628 2688 1076 1451 598 Wait 2086 | . 77 424 171 8 1 534 18 810 43 Move 7870 | 158 814 1606 689 177 578 1944 872 568 464 Hop . | . . . . . . . . . . Pick Up 153 | 11 48 24 2 1 5 37 13 7 5 Fast Attach 21 | 7 . 3 . . 1 5 2 3 . Attach 36 | . 4 5 1 . 1 15 3 4 3 Detach . | . . . . . . . . . . Swap 115 | . 20 24 3 . 5 18 26 11 8 Drop 132 | 3 30 30 4 1 9 30 15 7 3 Fire 501 | 28 96 89 26 . 28 105 46 41 42 Melee 22 | . . 1 . . . . 19 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 72 | . . . . . . . 56 . 16 Rewire 18 | . . . . . . . 6 . 12 Trap 14 | . . 14 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: [*Fac x3] / [*Mat]) History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 15) 249 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 3) 732 | -10/Materials | Core integrity fell below 50% 981 | -10/Materials | Discovered new exit (range 8) 1031 | -10/Materials | Core integrity fell below 20% 1452 | -10/Materials | Repaired Hvy. Assault Rifle 1501 | -10/Materials | Discovered new exit (range 10) 1615 | -10/Materials | Discovered new exit (range 10) 1812 | -10/Materials | Entered another Materials area 1812 | -9/Materials | Evolved 2 slots: Weapon x2 2080 | -9/Materials | Build established: Gunner 2823 | -9/Materials | Discovered new exit (range 8) 3095 | -9/Materials | Identified exit to Materials 3125 | -9/Materials | Learned Storage security intel 3157 | -9/Materials | Learned Storage trap positions 3159 | -9/Materials | Learned 4 Recycling zone layouts 3160 | -9/Materials | Loaded intel: 13 trap records 3181 | -9/Materials | Learned 2 Storage zone layouts 3789 | -9/Materials | Build established: Tank 3948 | -9/Materials | Discovered exit to Materials (range 9) 4039 | -9/Materials | Repaired Hvy. Assault Rifle? 4857 | -9/Materials | Build established: Scavenger-Tank 5126 | -9/Materials | Entered Mines 5485 | -9/Mines | Assembled infested the area 5490 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5698 | -9/Mines | Core integrity fell below 50% 5902 | -9/Mines | Discovered exit to Materials (range 5) 5911 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5969 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5971 | -9/Mines | Discovered new exit (range 5) 6088 | -9/Mines | Discovered exit to Materials (range 12) 6093 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6465 | -9/Mines | Entered Exiles 6465 | -9/Exiles | Accompanied by 2 allies 6492 | -9/Exiles | Discovered new exit (range 15) 6510 | -9/Exiles | Met 8R-AWN 6538 | -9/Exiles | Met EX-HEX 6641 | -9/Exiles | Met EX-DEC 6671 | -9/Exiles | Learned location of Zion (-6) 6717 | -9/Exiles | Discovered new exit (range 14) 6748 | -9/Exiles | Entered Mines 6748 | -8/Mines | Accompanied by 2 allies 6972 | -8/Mines | Discovered exit to Materials (range 10) 7151 | -8/Mines | Discovered exit to Materials (range 7) 7751 | -8/Mines | Entered Materials 7751 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8135 | -8/Materials | Build established: Tank 8275 | -8/Materials | Lost 3 parts (2n1w) 8518 | -8/Materials | Discovered new exit (range 16) 8578 | -8/Materials | Build established: Scavenger-Tank 8857 | -8/Materials | Discovered new exit (range 10) 9453 | -8/Materials | Discovered new exit (range 12) 9639 | -8/Materials | Repaired Imp. Assault Rifle 10040 | -8/Materials | Repaired Hvy. Assault Rifle 10086 | -8/Materials | Repaired Gauss Rifle 11030 | -8/Materials | Build established: Tank 11755 | -8/Materials | Identified exit to Garrison 11755 | -8/Materials | Entered Garrison 11914 | -8/Garrison | Installed Relay Interface Framework 11967 | -8/Garrison | Triggered checkpoint 12022 | -8/Garrison | Garrison Relay disabled 12125 | -8/Garrison | Triggered checkpoint 12165 | -8/Garrison | Triggered checkpoint 12228 | -8/Garrison | Discovered new exit (range 15) 12317 | -8/Garrison | Garrison Relay disabled 12346 | -8/Garrison | Triggered checkpoint 12402 | -8/Garrison | Garrison Relay disabled 12810 | -8/Garrison | Discovered new exit (range 11) 12885 | -8/Garrison | Triggered checkpoint 13017 | -8/Garrison | Triggered checkpoint 13064 | -8/Garrison | Triggered checkpoint 13149 | -8/Garrison | Triggered checkpoint 13235 | -8/Garrison | Garrison Relay disabled 13370 | -8/Garrison | Discovered new exit (range 13) 13460 | -8/Garrison | Entered Materials 13460 | -8/Materials | Accompanied by 2 allies 14690 | -8/Materials | Garrison activated, responded to threat 14882 | -8/Materials | Discovered new exit (range 7) 15014 | -8/Materials | Discovered new exit (range 16) 15104 | -8/Materials | Build established: Scavenger-Tank 15284 | -8/Materials | Garrison activated, responded to threat 15293 | -8/Materials | Core integrity fell below 50% 15311 | -8/Materials | Identified exit to Garrison 15311 | -8/Materials | Entered Garrison 15321 | -8/Garrison | Triggered checkpoint 15375 | -8/Garrison | Discovered new exit (range 6) 15627 | -8/Garrison | Triggered checkpoint 15637 | -8/Garrison | Build established: Gunner 15670 | -8/Garrison | Garrison Relay disabled 15769 | -8/Garrison | Triggered checkpoint 15791 | -8/Garrison | Triggered checkpoint 15948 | -8/Garrison | Triggered checkpoint 16057 | -8/Garrison | Discovered new exit (range 77) 16057 | -8/Garrison | Discovered new exit (range 7) 16057 | -8/Garrison | Discovered new exit (range 57) 16057 | -8/Garrison | Discovered new exit (range 60) 16195 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 16233 | -8/Garrison | Triggered checkpoint 16431 | -8/Garrison | Self-destructed Last Messages --------------- 16368_ Penetrated by Slug. 16370_ X-62 Marksman destroyed. 16370_ Slug penetrates Wall. 16378_ Acquired 50 matter. 16389_ Acquired 79 matter. 16398_ System corrupted: Energy discharge (-51). 16407_ Jacked M-28 Smith... >>formatsys_low Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 16409_ Reactivated Smith 3a. 16410_ Y-45 Defender rewired. 16420_ Dropped Hvy. Assault Rifle. 16426_ System corrupted: Energy discharge (-62). 16427_ Acquired Autogun. 16427_ Smith 3a fits Backup Propulsion III on Cogmind. 16429_ Smith 3a repairs Lgt. Nuclear Core. 16430_ Acquired Autogun. 16431_ Smith 3a repairs Flak Gun. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ############???????????????????? | | #???##############??? | | #???# """"""#??? | | ######### #??## " "" "#??? | | ##??????# #??# *!## " "##?? | | "#??????# #### [ # mY Y"#?? | | "#??????# !=## @ "#?? | | "#??????# ######### [[ ! "#?? | | "#??????# ###??#""" [ "#?? | | "#??????# #??#" "#?? | | ##??????# < #??#"" " " "#?? | | ????????# #??#"" " ""Y"["#?? | | ????????######??#" """"""""#?? | | ????????????????##############?? | | ???????????????????????????????? | | ???????????????????????????????? | | ###????????????????????????????? | | ""#????????????????????????????? | | !"#????????????????????????????? | | !"#????????????????????????????? | | !"#????????????????????????????? | | !"#????????????????????????????? | | !"#????????????????????????????? | | !"#????????????????????????????? | | ""#????????????????????????????? | | ""#????????????????????????????? | | ""#????????????????????????????? | | ###????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 42 Core Analysis 6 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 19 Authchip Count 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Hacked Adv. Heat Sink | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Hyb. Deuterium Engine | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 25% | -10/Materials Hvy. Assault Rifle | 40% | -9/Materials Imp. Assault Rifle | 5% | -8/Materials Hvy. Assault Rifle | 29% | -8/Materials Gauss Rifle | 45% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionControlOptics Manual? 0 Play Time 01:36:14 Cumulative 1073.4 hours Start 2025.07.17 @ 02:29:12 End 2025.07.18 @ 00:00:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 533 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 89 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 6ef5255a-18ae-4e89-882d-b738a147cae0