Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 02:27:54

Player: WazdakkaGutsmek

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (392)      392
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 1560

 Bonus
-------
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             334/400
Matter                     296/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
  Light Treads
  Light Treads
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Ion Engine
  Light Angular Momentum Engine
        Particle Charger
        Beamcaster

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
        Particle Gun
        Beamcaster
>       --- INVENTORY --------
        Ion Engine
  Light Angular Momentum Engine
        Particle Charger
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             6    | .   .   3   3   
  Power                    1    | .   .   1   .   
    Engine                 .    | .   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
    Treads                 2    | .   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | .   .   2   1   
    Energy Gun             3    | .   .   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   3   4   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      2    | .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   85  81  61  
  Engine                   5    | .   14  2   .   
  Core                     6    | .   .   8   11  
  Treads                   5    | .   .   .   22  
  Leg                      20   | .   28  28  .   
  Storage                  13   | .   14  14  11  
  Energy Gun               7    | .   .   7   17  
  Ballistic Gun            17   | .   28  20  .   
Peak Build Rating          13   | .   6   10  13  
  Average Rating           7    | .   6   7   9   
  On Entrance              7    | 6   6   6   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 11  11  15  15  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         7    | .   8   8   7   
  Most Carried             8    | .   6   8   8   
  Average Carried          5    | .   6   7   3   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   6   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           373  | 200 16  137 20  
  Remotely                 .    | .   .   .   .   
Salvage Created            627  | .   119 361 147 
  Parts                    32   | .   5   20  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  13   | .   2   6   5   
  Guns                     13   | .   2   6   5   
Classes Destroyed          5    | .   2   2   1   
  Worker                   1    | .   .   1   .   
  Recycler                 2    | .   1   1   .   
  Swarmer                  5    | .   2   .   3   
  Grunt                    7    | .   .   6   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           5    | .   3   2   5   
  Combat Bots Only         5    | .   2   2   5   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        136  | .   37  44  55  
  Missed                   37   | .   11  18  8   
Damage Taken               1038 | .   214 328 496 
  Core                     227  | .   57  104 66  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         67   | 100 .   35  .   
Volleys Fired              54   | .   14  27  13  
  Largest                  2    | .   2   2   2   
  Hottest                  140  | .   40  105 140 
Shots Fired                105  | .   28  53  24  
  Gun                      105  | .   28  53  24  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  69   | .   28  41  .   
  Thermal                  22   | .   .   6   16  
  Explosive                .    | .   .   .   .   
  Electromagnetic          14   | .   .   6   8   
  Robot Hit Streak         8    | .   4   8   5   
  Robot Miss Streak        5    | .   5   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   1   1   
    Max Gunslinging Chain  1    | .   .   1   1   
Shots Hit Robots           55   | .   12  32  11  
  Core Hits                30   | .   5   19  6   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           721  | .   154 357 210 
  Guns                     707  | .   154 357 196 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  14   | .   .   .   14  
  Kinetic                  414  | .   154 260 .   
  Thermal                  206  | .   .   31  175 
  Explosive                .    | .   .   .   .   
  Electromagnetic          87   | .   .   66  21  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   12   | .   .   .   12  
Targets Rammed             12   | .   .   .   12  
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        533  | .   .   216 533 
  Average Temperature      142  | .   .   64  203 
  Received Heat Transfer   387  | .   .   183 204 
  Effects                  6    | .   .   .   6   
    Shutdowns              1    | .   .   .   1   
    Matter Decay           1    | .   .   .   1   
    Short Circuit          2    | .   .   .   2   
    Damage (minor)         2    | .   .   .   2   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         444  | .   .   74  370 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             253  | .   88  164 253 
  Initial                  63   | .   .   34  63  
  Average                  99   | .   28  121 141 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         91   | .   100 100 68  
  Level 1                  8    | .   .   .   31  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   5   7   11  
  Peak Tracking Total      7    | .   4   2   7   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   5   1   3   
  Successful               5    | .   3   1   1   
  Failed                   4    | .   2   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   5   .   3   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Skim                   4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               528  | .   157 226 145 
Spaces Moved               265  | 1   99  114 51  
  Core                     .    | .   .   .   .   
  Treads                   51   | .   .   .   51  
  Legs                     214  | 1   99  114 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 160 
  Average Speed            127  | 120 120 120 160 
  Slowest Speed            160  | 120 120 120 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 2   24  26  7   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      352  | .   112 155 85  
  Wait                     6    | .   .   6   .   
  Move                     262  | .   98  113 51  
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | .   .   5   1   
  Fast Attach              1    | .   .   1   .   
  Attach                   5    | .   .   2   3   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     6    | .   .   1   5   
  Fire                     54   | .   14  27  13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    12   | .   .   .   12  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  147 | -10/Materials | Discovered new exit (range 10)
  158 | -10/Materials | Entered Mines
  192 | -10/Mines     | Core integrity fell below 50%
  278 | -10/Mines     | Discovered new exit (range 15)
  306 | -10/Mines     | Build established: Mutant
  311 | -10/Mines     | Met a Derelict shopkeep closing up shop
  384 | -10/Mines     | Entered Materials
  384 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  385 | -9/Materials  | Identified exit to Storage
  529 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00493_ R-06 Scavenger collects Flight Unit.
00494_ Particle Gun destroyed.
00495_ Heat Sink melted.
00495_ G-34 Mercenary destroyed.
00496_ Beamcaster broken.
00496_ Overheating: Short circuit.
00497_ Overheating: Lgt. Nuclear Core damaged
  (-14).
00497_ Dropped Broken Beamcaster.
00498_ Overheating: Matter decay (-56).
00501_ Acquired Broken Beamcaster.
00504_ Lgt. Treads broken.
00504_ Overheating: Short circuit.
00505_ Slammed into G-34 Mercenary.
00506_ Acquired 20 matter.
00511_ Slammed into G-34 Mercenary. <x9>
00525_ Sml. Storage Unit destroyed.
00526_ Slammed into G-34 Mercenary.
00527_ Lgt. Nuclear Core destroyed.
00527_ Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
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| ???????????#         #   @%%=g  = #??????????????? |
| ???????????# ""      +    g    == #??????????????? |
| ???????????# """    "#    %     = #??????????????? |
| ???????????# """   T"#     ########??????????????? |
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| ???????????#         #         #?????????????????? |
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| ?????????????????????#         #?????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeHackingTelecube
  Manual?         0
Play Time         00:05:03
  Cumulative      144.8 hours
  Start           2024.11.24 @ 02:22:29
  End             2024.11.24 @ 02:27:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           110
  Adventurer      16
  Explorer        3
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             31
Gallery%          67
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5011ff7d-5dae-4855-8cad-9015f31852b6