Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 21:07:20 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3208) 3208 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 6639 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 206 Cogmind --------- Core Integrity 667/700 Matter 243/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Improved Cooling System Coolant Injector Visual Processing Unit Matter Filter > --- WEAPON (6) ------- Heavy Particle Gun Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (5) ---- Micro Nuclear Core Compact Wheel Gravity Neutralizer Structural Scanner Weapon Cycler Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Gravity Neutralizer Visual Processing Unit > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Small Storage Unit Structural Scanner Matter Filter Weapon Cycler System Restoration Module [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 4 | . . 2 1 . 1 Parts Attached 75 | 6 7 9 19 16 18 Power 10 | 1 . 2 1 2 4 Engine 9 | 1 . 2 1 2 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 . 2 4 6 6 Treads 16 | 2 . 2 4 6 2 Leg 2 | . . . . . 2 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 4 3 7 1 7 Device 13 | . 1 2 4 1 5 Storage 3 | 1 1 1 . . . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 4 | . 1 . 2 . 1 Artifact . | . . . . . . Weapon 22 | 2 3 2 7 7 1 Energy Gun 10 | . 3 2 3 1 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . . 3 5 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . . 3 . Parts Lost 1 | . . . 1 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Backups 11 | 1 8 12 14 14 8 Power 1 | . 1 1 2 1 . Propulsion 1 | . 1 1 2 2 . Utility 5 | . . 4 7 8 5 Weapon 3 | . 4 4 3 3 . Tool/Special . | . . . . . . Unused Backups 20 | . 1 2 4 5 8 Power 3 | . . . . 3 . Propulsion 7 | . 1 . 1 2 3 Utility 7 | . . . 2 . 5 Weapon 3 | . . 2 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 94 99 96 97 94 Engine 8 | . 14 11 8 7 4 Treads 17 | . 28 22 18 18 8 Device 13 | . . 9 12 18 19 Storage 8 | . 14 11 9 9 2 Processor 1 | . . 1 1 . 4 Protection 2 | . 8 . 3 . 2 Energy Gun 12 | . 24 22 25 1 4 Ballistic Gun 27 | . 3 21 16 41 38 Peak Build Rating 47 | 6 12 15 30 37 47 Average Rating 27 | 4 10 14 24 31 41 On Entrance 16 | . 6 12 15 27 36 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 14 22 36 45 47 47 Greatest Support 54 | 40 40 40 40 52 54 Greatest Overweight (x) 1 | 1 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 11 | 7 8 13 15 15 8 Most Carried 15 | 4 10 15 15 15 15 Average Carried 11 | 2 8 12 14 14 8 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 4 10 15 15 15 5 Class Distribution -------------------- 23% | Scavenger-Gunner 17% | Scavenger-Executioner 16% | Mutant 16% | Gunner 9% | Executioner 7% | Commander-Gunner 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Executioner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2553 | 221 119 276 443 883 611 Remotely . | . . . . . . Salvage Created 4587 | . 435 704 927 1464 1057 Parts 246 | . 28 33 53 79 53 Haulers Intercepted 7 | . 2 1 . 4 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 67 | . 6 10 18 21 12 Guns 61 | . 6 10 14 19 12 AOE 6 | . . . 4 2 . Classes Destroyed 12 | . 6 1 3 . 2 Worker 6 | . 2 . 2 2 . Builder 3 | . . . 2 . 1 Hauler 7 | . 2 1 . 4 . Recycler 10 | . 1 3 . 2 4 Operator 2 | . . . 1 1 . Watcher 7 | . 1 3 . 1 2 Swarmer 7 | . 3 4 . . . Grunt 34 | . 3 2 10 14 5 Duelist 1 | . . . 1 . . Sentry 20 | . . 4 7 7 2 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Best Kill Streak 9 | . 3 6 9 9 5 Combat Bots Only 8 | . 3 6 6 8 5 Max Kills in Single Turn 4 | . 1 2 4 2 2 Gunslinging 1 | . . 1 . 1 . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 257 | . 33 51 76 34 63 Missed 77 | . 4 18 19 12 24 Hits 180 | . 29 33 57 22 39 Projectile 180 | . 29 33 57 22 39 Critical Strikes 3 | . . . . 1 2 Damage Taken 2409 | . 298 415 868 325 503 Core 221 | . 47 44 54 43 33 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 81 89 . 82 . Volleys Fired 166 | . 30 29 37 41 29 Largest 6 | . 2 4 5 5 6 Hottest 228 | . 112 166 228 188 176 Shots Fired 664 | . 58 110 135 191 170 Gun 660 | . 58 110 133 189 170 Cannon . | . . . . . . Launcher 4 | . . . 2 2 . Special . | . . . . . . Kinetic 448 | . . 58 58 187 145 Thermal 212 | . 58 52 75 2 25 Explosive 4 | . . . 2 2 . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 4 18 19 22 9 Robot Miss Streak 4 | . 4 3 3 3 4 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 3 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 391 | . 27 66 94 119 85 Core Hits 177 | . 13 22 45 58 39 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 15 | . 4 3 6 1 1 Burn 12 | . 4 3 4 . 1 Destroy 3 | . . . 2 1 . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing 3 | . . . . 3 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7221 | . 503 1095 1868 2215 1540 Guns 6609 | . 503 1095 1536 1935 1540 Cannons . | . . . . . . Explosions 608 | . . . 328 280 . Melee . | . . . . . . Ramming 4 | . . . 4 . . Kinetic 4029 | . . 398 513 1900 1218 Thermal 2580 | . 503 697 1023 35 322 Explosive 608 | . . . 328 280 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 . . 3 1 Average Corruption 3 | . 5 . . 3 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 36 | . 17 . . 13 6 Message Errors 11 | . 7 . . 3 1 Matter Fused 7 | . 3 . . 1 3 Heat Flow Errors 3 | . 1 . . 2 . Energy Discharges 5 | . 2 . . 2 1 Data Loss (minor) 4 | . 2 . . 2 . Data Loss (major) 1 | . . . . 1 . Alerts 3 | . . . . 2 1 Weapon Failures 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 367 | . 324 287 367 186 181 Average Temperature 90 | . 95 92 126 40 70 Received Heat Transfer 840 | . 54 96 387 189 114 Effects 9 | . 1 5 3 . . Energy Bleed 2 | . . 2 . . . Interference 7 | . 1 3 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . 2 7 5 . 1 Heat Transferred 6364 | . 1406 1739 2479 74 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 90 | 100 100 100 86 74 96 Level 1 5 | . . . 13 12 3 Level 2 3 | . . . . 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 475 | . 95 137 294 475 212 Initial 212 | . . 29 20 40 212 Average 83 | . 19 61 78 172 56 Influence Increases 2492 | . 220 324 507 1064 377 Destroy 0b10 Robot/C 1540 | . 120 200 360 620 240 Destroy 0b10 Robot/NC 185 | . 30 35 25 60 35 Destroy Leader 428 | . 26 58 100 160 84 Allied During Kill 113 | . . . . 113 . Successful Hack 60 | . 14 13 . 33 . Disable Machine 75 | . 15 15 . 30 15 Destroy Structure 46 | . . 3 22 18 3 Lose Combat Pursuer 45 | . 15 . . 30 . Influence Decreases 2359 | . 149 345 461 693 711 Entered New Map 383 | . . 42 30 56 255 Time Decay 1661 | . 149 303 271 482 456 Lost Part 10 | . . . 10 . . Lost Ally 155 | . . . . 155 . Purge Threat 150 | . . . 150 . . Squads Dispatched 12 | . . . 1 5 6 Investigation 2 | . . . . 2 . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . 1 2 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 6 | . . 1 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 11 19 30 26 15 Peak Tracking Total 8 | . 3 6 8 5 5 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 6 | . 2 1 . 2 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 17 | . 4 4 2 6 1 Terminals 14 | . 2 3 2 6 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 8 11 7 15 1 Successful 21 | . 6 6 3 6 . Failed 21 | . 2 5 4 9 1 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual 20 | . 2 7 4 6 1 Terminals 38 | . 5 10 7 15 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 1 5 3 6 . Record 1 | . . 1 . . . Prototype ID Bank 3 | . 1 1 1 . . Open Door 3 | . . . . 3 . Level Access Points 2 | . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Track 1 | . 1 . . . . Botnet 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 4 2 5 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 29 | . . . . 29 . Total Orders . | . . . . . . Ally Attacks 82 | . . . . 82 . Total Damage 1007 | . . . . 1007 . Kills 13 | . . . . 13 . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . 1 . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 1009 | . 1 . 137 . 871 Optics 871 | . . . . . 871 Machine Analysis 137 | . . . 137 . . ECM 1 | . 1 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 4787 | 94 716 811 632 1245 1289 Spaces Moved 2306 | 56 325 359 223 596 747 Core 9 | 9 . . . . . Treads 1936 | 47 325 359 223 596 386 Legs 88 | . . . . . 88 Wheels 273 | . . . . . 273 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 Average Speed 155 | 143 160 160 186 169 131 Slowest Speed 240 | 160 160 160 240 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 46 43 24 79 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 38 | . . . 24 14 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 36 | . . . 24 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 3208 | 67 463 530 370 769 1009 Wait 504 | 2 88 110 55 72 177 Move 2301 | 55 324 358 222 595 747 Hop . | . . . . . . Pick Up 45 | 4 5 11 7 12 6 Fast Attach 39 | 6 6 1 6 7 13 Attach 13 | . . 3 8 . 2 Detach 14 | . 3 2 7 . 2 Swap 38 | . 1 7 9 14 7 Drop 84 | . 6 9 18 25 26 Fire 166 | . 30 29 37 41 29 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 713 | -10/Materials | Discovered new exit (range 13) 809 | -10/Materials | Identified exit to Materials 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Weapon x2 1118 | -9/Materials | Build established: Gunner 1470 | -9/Materials | Discovered new exit (range 6) 1555 | -9/Materials | Identified exit to Materials 1622 | -9/Materials | Entered another Materials area 1622 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2208 | -8/Materials | Discovered new exit (range 15) 2254 | -8/Materials | Entered Storage 2303 | -8/Storage | Build established: Scavenger-Gunner 2384 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2706 | -8/Storage | Build established: Commander-Gunner 3066 | -8/Storage | Build established: Scavenger-Gunner 3084 | -8/Storage | Identified exit to Factory 3326 | -8/Storage | Destroyed 8 combat bots 3454 | -8/Storage | First assault squad dispatched 3499 | -8/Storage | Entered Factory 3499 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3785 | -7/Factory | Build established: Scavenger-Executioner 4070 | -7/Factory | Garrison activated, responded to threat 4610 | -7/Factory | Build established: Executioner 4788 | -7/Factory | Self-destructed Last Messages --------------- 04654_ Acquired Com. Wheel. 04660_ Dropped Matter Filter. 04661_ Acquired System Restoration Module. 04675_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1D. 04681_ System Restoration Module purges 1% system corruption (0%). 04681_ Discarded System Restoration Module. 04682_ Acquired Matter Filter. 04755_ TF Node disabled. 04755_ Imp. Sensor Array tumbles out of TF Node. 04755_ Imp. Signal Interpreter tumbles out of TF Node. 04761_ P-60 Hacker destroyed. 04768_ G-47 Trooper destroyed. 04768_ Switching to secondary target: G-47 Trooper. 04774_ Critical hit (Burn: +37). 04776_ G-47 Trooper destroyed. 04779_ Switching to secondary target: Y-54 Guardian. 04782_ Y-54 Guardian destroyed. 04783_ U-05 Engineer builds a Door. 04786_ Acquired 153 matter. 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