Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 15:47:02 Player: Pawtter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1290) 1290 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3683 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 477/550 Matter 297/300 Energy 25/100 System Corruption 3% Temperature Warning (356) Movement Flying (120) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (3) ------ Core Shielding > --- WEAPON (3) ------- Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Huge Storage Unit Advanced Targeting Computer Particle Cannon Improved Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Experimental Sensor Array Core Shielding Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Huge Storage Unit Particle Cannon Improved Light Cannon Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Battery Device Heat Sink Storage Large Battery Protection Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 45 | 5 8 3 20 7 2 Power 5 | 1 . 1 2 1 . Engine 4 | 1 . 1 1 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | 2 2 . 8 3 . Treads . | . . . . . . Leg 7 | 2 2 . 3 . . Wheel . | . . . . . . Hover 3 | . . . 3 . . Flight 5 | . . . 2 3 . Utility 13 | . 4 . 5 3 1 Device 7 | . 2 . 2 2 1 Storage 4 | . 2 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 12 | 2 2 2 5 . 1 Energy Gun 6 | 2 2 1 . . 1 Energy Cannon 3 | . . . 3 . . Ballistic Gun 2 | . . . 2 . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 17 | . 1 4 7 . 5 Power 4 | . . 2 1 . 1 Propulsion 5 | . . 1 2 . 2 Utility 5 | . 1 . 2 . 2 Weapon 3 | . . 1 2 . . Highest Loss Streak 6 | . 1 2 6 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 86 87 82 97 88 Engine 9 | . 14 8 5 10 8 Leg 15 | . 28 22 11 1 . Hover 4 | . . . 14 . . Flight 6 | . . . . 30 26 Device 9 | . 3 14 9 12 17 Storage 6 | . 12 14 1 . . Protection 4 | . . . 7 8 9 Energy Gun 12 | . 28 21 1 . 7 Energy Cannon 7 | . . . 16 11 8 Ballistic Gun 6 | . . . 9 22 10 Ballistic Cannon 1 | . . 6 1 . . Peak Build Rating 26 | 5 7 11 17 22 26 Average Rating 11 | 3 6 8 12 15 25 On Entrance 9 | . 5 7 9 11 22 Naked Turns 2 | . . . 2 . . Heaviest Build 25 | 7 11 19 25 21 21 Greatest Support 30 | 20 20 20 30 20 12 Greatest Overweight (x) 3 | . . 1 3 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 5 25 5 25 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 4 5 5 5 Average Carried 3 | 1 3 2 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 2 4 5 5 Class Distribution -------------------- 48% | Mutant 29% | Scavenger-Tank 9% | Tank 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1033 | 195 233 80 324 150 51 Remotely . | . . . . . . Salvage Created 1705 | . 522 92 878 161 52 Parts 97 | . 27 8 52 10 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled 6 | . . . 6 . . Retrieved Matter 30 | . . . 30 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 41 | . 12 5 17 6 1 Guns 21 | . 11 3 4 2 1 Cannons 19 | . . 2 13 4 . AOE 1 | . 1 . . . . Classes Destroyed 9 | . 4 . 3 1 1 Worker 2 | . . . 2 . . Builder 3 | . 2 . 1 . . Hauler 2 | . . . 2 . . Watcher 4 | . 2 . 2 . . Swarmer 15 | . 3 3 5 4 . Grunt 18 | . 9 2 6 1 . Brawler 1 | . . . . 1 . Sentry 6 | . . . 6 . . Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 4 3 7 4 1 Combat Bots Only 4 | . 3 3 4 4 1 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 300 | . 70 45 119 20 46 Missed 83 | . 24 12 33 4 10 Damage Taken 2469 | . 487 310 1027 175 470 Core 608 | . 156 50 266 63 73 Absorbed by Shields 60 | . . . . . 60 Redirected to Shielding 15 | . . . . . 15 Regen/Repaired (Parts) 80 | . . . 80 . . Core Remaining (%) 44 | 100 . 17 . 17 . Volleys Fired 137 | . 44 18 51 10 14 Largest 3 | . 2 2 3 3 3 Hottest 159 | . 90 115 159 114 152 Shots Fired 317 | . 88 36 127 30 36 Gun 210 | . 88 29 48 20 25 Cannon 107 | . . 7 79 10 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 94 | . . 7 53 20 14 Thermal 155 | . 22 27 74 10 22 Explosive . | . . . . . . Electromagnetic 68 | . 66 2 . . . Robot Hit Streak 14 | . 9 5 9 14 9 Robot Miss Streak 8 | . 4 8 6 5 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 160 | . 47 18 58 17 20 Core Hits 71 | . 24 8 27 8 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 5 . . . 1 Burn 3 | . 2 . . . 1 Corrupt 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2954 | . 773 335 1295 311 240 Guns 1598 | . 664 220 409 149 156 Cannons 1241 | . . 115 880 162 84 Explosions 109 | . 109 . . . . Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic 794 | . . 115 434 149 96 Thermal 1667 | . 298 208 855 162 144 Explosive . | . . . . . . Electromagnetic 487 | . 475 12 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 32 | . . . 32 . . Projectiles 32 | . . . 32 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . 2 1 . . Impact . | . . . . . . Kinetic 3 | . . 2 1 . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . 4 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 3 | . . 1 2 . . Kicked 3 | . . 1 2 . . Crushed . | . . . . . . Highest Temperature 536 | . 390 495 536 238 356 Average Temperature 154 | . 143 197 158 98 147 Received Heat Transfer 823 | . 186 72 252 60 253 Effects 18 | . 3 5 9 . 1 Shutdowns 5 | . . 1 3 . 1 Energy Bleed 2 | . 1 . 1 . . Interference 7 | . 2 3 2 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . 1 . . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 1 1 . 3 Heat Transferred 3554 | . 853 518 1554 296 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 409 | . 209 191 409 299 188 Initial 159 | . . 68 . 159 116 Average 135 | . 86 96 145 275 173 Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 80 | 100 97 100 78 . 100 Level 1 17 | . 2 . 15 100 . Level 2 1 | . . . 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 1 . 3 Investigation 5 | . 2 . 1 . 2 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 15 5 29 4 11 Peak Tracking Total 7 | . 3 3 6 2 7 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . 1 1 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 15 | . 6 1 7 . 1 Terminals 11 | . 4 1 5 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 44 | . 16 3 21 . 4 Successful 24 | . 9 2 9 . 4 Failed 20 | . 7 1 12 . . Catastrophic 3 | . . 1 2 . . Database Lockouts . | . . . . . . Manual 9 | . 7 2 . . . Terminals 33 | . 11 3 15 . 4 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 5 | . 5 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 2 5 . 4 Record 2 | . 1 . . . 1 Prototype ID Bank 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 3 | . . . 1 . 2 Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 5 | . 1 1 2 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 1 6 . 1 Full Trace Events 4 | . 1 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 31 | . . . . 31 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 144 | . . . . . 144 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2264 | 59 561 471 699 272 202 Spaces Moved 1385 | 48 326 286 417 189 119 Core 19 | 14 . . 5 . . Treads . | . . . . . . Legs 829 | 34 326 286 179 4 . Wheels . | . . . . . . Hover 225 | . . . 225 . . Flight 312 | . . . 8 185 119 Fastest Speed 37 | 50 120 120 37 114 114 Average Speed 116 | 99 120 142 100 115 114 Slowest Speed 200 | 120 120 190 200 190 114 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 52 55 40 57 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . 3 3 3 . . Melee . | . . . . . . Projectile 6 | . . 3 3 . . AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1761 | 59 411 313 598 222 158 Wait 127 | . 18 4 80 6 19 Move 1380 | 47 325 285 416 188 119 Hop . | . . . . . . Pick Up 42 | 7 10 1 16 6 2 Fast Attach 5 | . . . 4 1 . Attach 39 | 5 8 3 15 6 2 Detach 6 | . 1 . 4 1 . Swap 1 | . . . 1 . . Drop 21 | . 5 1 9 4 2 Fire 137 | . 44 18 51 10 14 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 1 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 12) 60 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 17) 533 | -10/Materials | Core integrity fell below 50% 621 | -10/Materials | Entered Mines 702 | -10/Mines | Learned location of Zion (-7) 872 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 924 | -10/Mines | Core integrity fell below 20% 1039 | -10/Mines | Discovered new exit (range 10) 1092 | -10/Mines | Entered Materials 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1246 | -9/Materials | Lost 6 parts (2n2u2w) 1333 | -9/Materials | Discovered new exit (range 16) 1407 | -9/Materials | Core integrity fell below 50% 1535 | -9/Materials | Repaired Particle Cannon 1791 | -9/Materials | Entered Mines 1806 | -9/Mines | Met a Derelict bent on vengeance 1836 | -9/Mines | Build established: Scavenger-Tank 1917 | -9/Mines | Core integrity fell below 20% 2002 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2004 | -9/Mines | Found Prototype Device 2006 | -9/Mines | Identified Exp. Sensor Array 2047 | -9/Mines | Received a Mining Laser from a helpful Derelict 2057 | -9/Mines | Discovered new exit (range 5) 2063 | -9/Mines | Entered Materials 2063 | -8/Materials | Accompanied by 1 ally 2063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2265 | -8/Materials | Self-destructed Last Messages --------------- components is not to be underestimated where hostile forces are incapable of rebuilding in the field. >>Alert(Check) Current Alert Level: Low Security >>Alert(Check) Current Alert Level: Low Security 02201_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. 02214_ System corrupted: Substantial component data lost. 02245_ System corrupted: Energy discharge (-72). 02251_ Critical hit (Burn: +26). 02257_ Flight Unit destroyed. 02258_ Power failure, Imp. Ion Engine shutdown. 02258_ Shield Generator destroyed. 02258_ Dropped Particle Cannon. 02259_ Imp. Ion Engine destroyed. 02261_ Flight Unit destroyed. 02263_ Exp. Sensor Array destroyed. 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