Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.15 @ 20:44:53 Player: Lenala Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (3148) 3148 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7763 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 99/100 System Corruption 11% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Airjet Airjet Airjet > --- UTILITY ---------- Power Amplifier Trap Scanner Core Analyzer ECM Suite Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Impact Mace Longsword +1 > --- INVENTORY -------- Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating High-powered Shotgun High-powered Shotgun [Rating: 61] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Terrain Scanner Device Terrain Scanner Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Longsword +1 Ballistic Gun Shotgun Impact Weapon Impact Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 2 1 1 Weapon . | . . . . . . . . Parts Attached 91 | 5 15 1 . 1 26 22 21 Power 16 | 1 1 . . 1 4 4 5 Engine 10 | 1 1 . . 1 2 3 2 Core 6 | . . . . . 2 1 3 Reactor . | . . . . . . . . Propulsion 37 | 2 6 . . . 15 7 7 Treads 2 | . . . . . . . 2 Leg 22 | . . . . . 15 3 4 Wheel 3 | 2 . . . . . . 1 Hover 8 | . 4 . . . . 4 . Flight 2 | . 2 . . . . . . Utility 24 | . 6 . . . 5 7 6 Device 10 | . 5 . . . 1 3 1 Storage . | . . . . . . . . Processor 9 | . 1 . . . 2 3 3 Hackware 1 | . . . . . . 1 . Protection 4 | . . . . . 2 . 2 Artifact . | . . . . . . . . Weapon 14 | 2 2 1 . . 2 4 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 2 1 . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . Slashing Weapon 4 | . . . . . 1 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 45 | . 2 . . . 6 9 28 Power 9 | . . . . . 2 2 5 Propulsion 13 | . 1 . . . 2 3 7 Utility 17 | . 1 . . . 2 3 11 Weapon 6 | . . . . . . 1 5 Highest Loss Streak 8 | . 1 . . . 1 8 7 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 4 4 4 5 4 4 3 Power . | . . . . . . . . Propulsion . | 1 1 1 1 1 . . . Utility 1 | . 1 2 2 2 1 1 1 Weapon 2 | . 1 1 1 2 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 9 | . 4 . . . 2 3 . Power . | . . . . . . . . Propulsion 2 | . 2 . . . . . . Utility 2 | . 1 . . . . 1 . Weapon 5 | . 1 . . . 2 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 91 100 100 100 84 87 67 Engine 10 | . 14 14 14 14 9 10 6 Core 2 | . . . . . 3 1 3 Leg 15 | . . . . . 19 23 4 Hover 8 | . 16 28 28 28 4 3 12 Device 18 | . 19 28 28 28 17 18 15 Processor 9 | . 1 . . . 10 12 7 Hackware 1 | . . . . . . 2 3 Protection 2 | . . . . . 6 . 1 Ballistic Gun 4 | . 27 28 28 28 1 . . Impact Weapon 1 | . . . . . 1 . 4 Slashing Weapon 8 | . . . . . 8 12 5 Peak Build Rating 61 | 5 11 11 11 11 32 51 61 Average Rating 32 | 3 9 10 10 11 24 41 41 On Entrance 14 | . 5 11 10 11 11 29 40 Avg Prop Armor Cover (%) 29 | . . . . . 11 32 23 Naked Turns 51 | . . . . . . . 51 Heaviest Build 39 | 5 15 14 12 15 27 31 39 Greatest Support 86 | 20 20 18 18 18 66 86 80 Greatest Overweight (x) 6 | . 1 . . . 1 4 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 5 5 5 5 5 Average Carried 4 | 2 4 4 4 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 5 4 3 . Class Distribution -------------------- 35% | Mutant 26% | Gladiator 25% | Assassin 6% | Scout 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Assassin | -8/Materials Gladiator | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1509 | 257 237 56 . 82 283 300 294 Remotely . | . . . . . . . . Salvage Created 3126 | 31 183 37 . 82 1130 707 956 Parts 173 | 1 9 5 . 4 58 41 55 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 62 | 1 7 2 . 2 20 14 16 Melee 44 | . . . . . 19 14 11 Guns 14 | 1 7 2 . 2 . . 2 AOE 3 | . . . . . . . 3 Classes Destroyed 11 | 1 1 1 . 1 5 1 1 Worker 4 | . . 1 . . 1 1 1 Recycler 1 | . . . . . . . 1 Watcher 4 | . . . . . 2 1 1 Swarmer 7 | . 3 2 . . . 2 . Grunt 22 | 1 4 . . 1 11 4 1 Brawler 3 | . . . . 1 1 . 1 Duelist 1 | . . . . . 1 . . Sentry 6 | . . . . . 2 2 2 Specialist 6 | . . . . . 4 . 2 Hunter 8 | . . . . . 1 . 7 Programmer 9 | . . . . . . 6 3 Best Kill Streak 5 | 1 3 3 . 2 4 3 5 Combat Bots Only 4 | 1 3 2 . 2 4 3 4 Max Kills in Single Turn 4 | 1 1 2 . 1 1 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 579 | 7 29 11 . 7 94 167 264 Missed 179 | 3 7 6 . 4 22 59 78 Hits 400 | 4 22 5 . 3 72 108 186 Melee 7 | . . . . 1 1 . 5 Projectile 393 | 4 22 5 . 2 71 108 181 Critical Strikes 19 | . . 1 . . 6 6 6 Damage Taken 6375 | 45 254 37 . 42 1393 1618 2986 Core 1614 | 23 48 . . . 327 357 859 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 135 | . 12 . . . 114 9 . Core Remaining (%) 62 | 90 . . . 71 40 49 . Volleys Fired 40 | 5 18 4 . 4 . . 9 Largest 2 | 2 2 2 . 2 . . 2 Hottest 50 | 40 46 46 . 43 . . 50 Shots Fired 77 | 10 36 8 . 8 . . 15 Gun 77 | 10 36 8 . 8 . . 15 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 77 | 10 36 8 . 8 . . 15 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 9 10 5 . 7 . . 4 Robot Miss Streak 5 | . 3 5 . 1 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 204 | 9 29 2 . 6 61 44 53 Core Hits 94 | 2 16 4 . 5 23 16 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Critical Strikes 24 | . 1 . . . 8 3 12 Destroy 1 | . 1 . . . . . . Smash 1 | . . . . . 1 . . Sever 22 | . . . . . 7 3 12 Melee Attacks 172 | . . . . . 71 55 46 Impact 16 | . . . . . 13 1 2 Slashing 156 | . . . . . 58 54 44 Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . 2 1 5 Combat Hostiles 2 | . . . . . 1 . 1 Follow-up Attacks 10 | . . . . . 3 5 2 Damage Inflicted 8560 | 72 424 42 . 91 2859 2020 3052 Guns 919 | 72 424 42 . 91 . . 290 Cannons . | . . . . . . . . Explosions 775 | . . . . . . . 775 Melee 6864 | . . . . . 2859 2020 1985 Ramming 2 | . . . . . . . 2 Kinetic 919 | 72 424 42 . 91 . . 290 Thermal . | . . . . . . . . Explosive 775 | . . . . . . . 775 Electromagnetic . | . . . . . . . . Impact 365 | . . . . . 283 . 82 Slashing 6499 | . . . . . 2576 2020 1903 Piercing . | . . . . . . . . Highest Corruption 23 | . 2 2 2 2 1 23 11 Average Corruption 5 | . 2 2 2 2 1 8 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 91 | . 1 . 6 1 6 49 28 Message Errors 23 | . . . 1 . 1 11 10 Matter Fused 21 | . . . 2 1 1 10 7 Heat Flow Errors 12 | . . . 1 . 1 9 1 Energy Discharges 8 | . . . 1 . 1 5 1 Data Loss (minor) 15 | . . . 1 . 1 9 4 Data Loss (major) 4 | . 1 . . . . 2 1 Alerts 2 | . . . . . 1 1 . Misdirections 6 | . . . . . . 2 4 Overload Shots . | . . . . . . . . Overflow Damage 476 | . . . . . 91 178 207 Projectiles . | . . . . . . . . Explosions 128 | . . . . . . . 128 Melee 348 | . . . . . 91 178 79 Knockbacks 2 | . . . . . 1 . 1 Impact 2 | . . . . . 1 . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 322 | . . . . . . . 322 Shots 4 | . . . . . . . 4 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 234 | 6 27 . 144 22 234 233 94 Average Temperature 66 | 6 12 . 77 10 88 86 65 Received Heat Transfer 990 | 24 129 . . 12 468 177 180 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 1 . 2 Impact Corruptions 4 | . . . . . 2 . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 91 | 100 100 100 . 100 79 94 100 Level 1 8 | . . . . . 20 5 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 390 | 20 60 55 . 50 390 216 198 Initial 166 | . 13 . . . 11 166 105 Average 64 | 1 15 28 . 11 90 60 62 Influence Increases 2171 | 20 190 55 . 50 647 580 629 Destroy 0b10 Robot/C 1240 | 20 140 40 . 40 400 280 320 Destroy 0b10 Robot/NC 45 | . . 5 . . 15 10 15 Destroy Leader 358 | . 30 10 . 10 104 92 112 Successful Hack 105 | . 20 . . . 8 73 4 Disable Machine 60 | . . . . . . . 60 Destroy Structure 33 | . . . . . . 5 28 Lose Combat Pursuer 330 | . . . . . 120 120 90 Influence Decreases 2041 | . 210 20 35 20 310 731 715 Entered New Map 373 | . 7 . 35 . 19 201 111 Time Decay 1270 | . 193 20 . 20 231 440 366 Lost Part 398 | . 10 . . . 60 90 238 Squads Dispatched 23 | . 1 . . . 7 7 8 Investigation 1 | . . . . . . 1 . Extermination 9 | . . . . . . 6 3 Reinforcement 10 | . 1 . . . 5 . 4 Assault . | . . . . . . . . Garrison 3 | . . . . . 2 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 7 | . 2 . . . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | 1 15 3 . 2 37 32 42 Peak Tracking Total 8 | 1 4 3 . 2 4 5 8 Tactical Retreats 17 | . . . . . 6 5 6 ECM-based Alert Blocks 12 | . . . . . . 4 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 4 | . . . . . . . 4 Max in Single Turn 4 | . . . . . . . 4 Garrison Access 3 | . . . . . 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 41 | . 9 . 5 . 8 17 2 Terminals 20 | . 7 . . . 4 8 1 Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . 1 . . . 2 1 . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers 3 | . . . . . 1 1 1 Garrison Access 3 | . . . . . 1 2 . Total Hacks 137 | . 28 . 50 . 21 35 3 Successful 93 | . 11 . 50 . 12 19 1 Failed 43 | . 17 . . . 8 16 2 Catastrophic 9 | . 5 . . . 1 3 . Database Lockouts 1 | . . . . . 1 . . Manual 8 | . 6 . 1 . 1 . . Terminals 54 | . 23 . . . 12 18 1 Fabricators 3 | . . . . . . 3 . Repair Stations 10 | . 2 . . . 5 3 . Recycling Units 9 | . 3 . . . . 6 . Scanalyzers 6 | . . . . . 2 2 2 Garrison Access 5 | . . . . . 2 3 . Terminal Hacks 76 | . 9 . 50 . 6 10 1 Record 63 | . 6 . 49 . 4 4 . Prototype ID Bank 2 | . . . . . 1 1 . Open DSF 4 | . . . . . . 3 1 Branch Access Points 2 | . 1 . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 8 | . 2 . . . 4 2 . Scan Component 4 | . 1 . . . 2 1 . Repair 4 | . 1 . . . 2 1 . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 3 | . . . . . 1 2 . Retrieve Study 3 | . . . . . 1 2 . Garrison Access Hacks 3 | . . . . . 1 2 . Seal Access 3 | . . . . . 1 2 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 9 . . . 5 15 2 Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . 1 2 . Parts Repaired 4 | . 1 . . . 2 1 . Time 97 | . 26 . . . 58 13 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 8492 | . 478 75 368 139 2605 3817 1010 Optics 2547 | . . . . . 2547 . . Sensors 191 | . 191 . . . . . . Terrain 5885 | . 414 75 368 139 2598 2291 . Traps 3182 | . . . . . . 2192 990 ECM 3990 | . 61 . . . 23 3196 710 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 9597 | 77 740 75 368 139 2648 3817 1733 Spaces Moved 5574 | 73 755 101 655 72 1161 1950 807 Core 447 | 16 . . . . . 205 226 Treads 7 | . . . . . . . 7 Legs 2912 | . . . . . 1035 1739 138 Wheels 224 | 57 149 . . . . . 18 Hover 1929 | . 551 101 655 72 126 6 418 Flight 55 | . 55 . . . . . . Fastest Speed 37 | 50 37 56 56 56 52 48 48 Average Speed 105 | 73 59 56 56 56 112 134 124 Slowest Speed 350 | 80 120 56 56 56 190 250 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 45 | 5 98 24 92 16 69 42 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . . . 6 . Terrain Destroyed 33 | . . . . . . 6 27 Melee 6 | . . . . . . 6 . Projectile . | . . . . . . . . AOE 27 | . . . . . . . 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 9006 | 85 1009 110 655 164 2431 3089 1463 Wait 3052 | . 199 4 . 87 1138 1050 574 Move 5567 | 72 754 100 654 71 1160 1949 807 Hop . | . . . . . . . . Pick Up 25 | 3 8 . 1 . 5 5 3 Fast Attach 68 | 5 10 1 . . 18 19 15 Attach 16 | . 4 . . . 4 2 6 Detach 5 | . 1 . . . 4 . . Swap 18 | . 2 . . 1 12 3 . Drop 56 | . 13 1 . 1 23 14 4 Fire 40 | 5 18 4 . 4 . . 9 Melee 158 | . . . . . 67 47 44 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 14) 404 | -10/Materials | Discovered new exit (range 13) 431 | -10/Materials | Discovered new exit (range 14) 441 | -10/Materials | Repaired Terrain Scanner? 523 | -10/Materials | Discovered new exit (range 9) 775 | -10/Materials | Discovered new exit (range 16) 780 | -10/Materials | Identified exit to Mines 818 | -10/Materials | Entered Mines 859 | -10/Mines | Learned Materials trap positions 863 | -10/Mines | Learned Materials non-interactive machine intel 890 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 890 | -10/Mines | Discovered new exit (range 5) 893 | -10/Mines | Entered Exiles 902 | -10/Exiles | Discovered new exit (range 15) 919 | -10/Exiles | Met 8R-AWN 932 | -10/Exiles | Met EX-HEX 960 | -10/Exiles | Met EX-BIN 970 | -10/Exiles | Aligned with FarCom system 970 | -10/Exiles | Given EX-Vault access code 997 | -10/Exiles | Opened EX-Vault 1013 | -10/Exiles | Found Longsword +1 1026 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1041 | -10/Exiles | Met EX-DEC 1049 | -10/Exiles | Learned location of Zion (-7) 1075 | -10/Exiles | Discovered new exit (range 14) 1129 | -10/Exiles | Visited The Gauntlet 1261 | -10/Exiles | Left Exiles lab with Longsword +1 1261 | -10/Exiles | Entered Mines 1320 | -9/Mines | Met a Derelict bent on vengeance 1390 | -9/Mines | Discovered new exit (range 11) 1400 | -9/Mines | Entered Materials 1400 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1401 | -8/Materials | Loaded intel: 25 trap records 1402 | -8/Materials | Loaded intel: 26 non-interactive machine locations 1566 | -8/Materials | Build established: Scout 2180 | -8/Materials | Build established: Assassin 2669 | -8/Materials | Repaired Aluminum Leg? 3078 | -8/Materials | Garrison activated, responded to threat 3376 | -8/Materials | Central database locked down 3739 | -8/Materials | Core integrity fell below 50% 3818 | -8/Materials | Build established: Scavenger-Assassin 3866 | -8/Materials | Discovered new exit (range 20) 3919 | -8/Materials | Repaired Rnf. Ion Engine 4048 | -8/Materials | Entered Factory 4048 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4319 | -7/Factory | Build established: Assassin 4971 | -7/Factory | Repaired Terrain Scanner 5011 | -7/Factory | Build established: Gladiator 7274 | -7/Factory | Crushed by falling debris 7274 | -7/Factory | System corruption reached 10% 7334 | -7/Factory | Lost 8 parts (2p3n2u1w) 7391 | -7/Factory | Discovered new exit (range 6) 7573 | -7/Factory | Build established: Mutant 7576 | -7/Factory | Identified exit to Lower Caves 7833 | -7/Factory | Core integrity fell below 50% 7865 | -7/Factory | Entered another Factory area 7865 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8855 | -6/Factory | Lost 4 parts (2p2u) 8901 | -6/Factory | Lost 3 parts (3u) 9096 | -6/Factory | System corruption reached 10% 9152 | -6/Factory | Lost 6 parts (4n1u1w) 9479 | -6/Factory | Core integrity fell below 50% 9530 | -6/Factory | Lost 5 parts (2p1u2w) 9532 | -6/Factory | Garrison activated, responded to threat 9546 | -6/Factory | Core integrity fell below 20% 9578 | -6/Factory | Lost 7 parts (2n3u2w) 9598 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09538_ Hpw. Shotgun destroyed. 09538_ Imp. Light Armor Plating destroyed. 09541_ X-67 Chaingunner destroyed. 09541_ U-05 Engineer builds a Wall. 09542_ Acquired 48 matter. 09545_ H-61 Shepherd calls for reinforcements. 09545_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09545_ Lgt. Treads destroyed. 09545_ Knocked back. 09545_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09547_ Hpw. Shotgun destroyed. 09547_ Knocked back. 09559_ System corrupted: Component data lost. 09562_ ALERT: Cargo convoy en route, clear transfer corridor. 09578_ 17:CUJEMY3K,81W /D&FMYQL2 S5GF4FGC6NIS3M 09581_ T-07 Excavator is excavating. 09598_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????# """ + + """" #? | | ?????????????????????????# """ # #### """" #? | | ?????????????????????????# # #??# #? | | ?????????????????????????# ! !## ##??#####+##? | | ?????????????????????????######### #???????# #?? | | ?????????????????????????????????# #??????##+### | | ?????????????????????????????????# #??????# | | ????????????????????????????#??### ###????# | | ???????????????????????????G""?# #????# | | ????????????????????????????"" # H ###### | | ????????????????????????????? # [ # | | ?????????????????????????????? + + !!! | | ?????????????????????????????? # # !!! | | ???????????????????????????????# / ###### !!! | | ???????????????????????????????# #????# | | ???????????????????????????????## g ##????# | | ?????????????????????????###+#### #?#???# | | ?????????????????????????# gg # #???###### | | ?????????????????????????# #????????? | | ???????????????????####### ###????????? | | ????????????????? #??????????? | | ??????????????????????#### #??????????? | | ?????????????????#Y#####?# ########??????????? | | ????????????????? # # #??????????? | | ??????????????????"" """ # # """"#??????????? | | ??????????????????"" """ @ + """"#??????????? | | ??????????????????"" """ # # """"#??????????? | | ??????????????????"Y # # """"#??????????? | | ??????????????????"" ?# # """"#??????????? | | ????????????????? "" !/?# # """"#??????????? | | ??????????????????"" !??# # """"#??????????? | | ????????????????? /??# + #??????????? | | ????????????????####+#???# # #??????????? | | ?????????????????????????# # #??????????? | | ?????????????????????????# #! #??????????? | | ????????????????????Y? # ! #??????????? | | ??????????????????! ################??????????? | | ?????????????????# ????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 47 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 11 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Terrain Scanner | 40% | -10/Materials Aluminum Leg | 33% | -8/Materials Rnf. Ion Engine | 61% | -8/Materials Terrain Scanner | 55% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Scythe | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Heavy Suspicion I Have A Map? Item+ Overwhelming Sixth Sense Spot Them First There's More Where That Came From Throw Away The Key Universal Adapter Challenges ------------ None Game ------ Seed TowerHypervelocityPrototype Manual? 0 Play Time 01:43:09 Cumulative 2.7 hours Start 2026.05.15 @ 16:49:02 End 2026.05.15 @ 20:44:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 4 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 899e700d-7df1-4ad0-a5b1-70a37e87bdab