Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 17:19:23 Player: Chaussettes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3921) 3921 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 8556 Bonus ------- High Alert Combat Kills 245 Cogmind --------- Core Integrity 789/850 Matter 18/450 Energy 150/150 System Corruption 1% Temperature Cool (22) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Large Storage Unit Compact Matter Pod Improved Targeting Computer Target Analyzer Hardened Medium Armor Plating Focal Shield > --- WEAPON (4) ------- Minigun Minigun Minigun > --- INVENTORY (10) --- Light Fission Core Advanced Weight Redist. System Improved Targeting Computer Target Analyzer Improved Transmission Jammer Focal Shield Improved Shield Generator Heavy Assault Rifle Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Target Analyzer Improved Medium Armor Plating Thermal Shield Drone Bay > --- WEAPON ----------- Minigun Minigun Minigun Advanced Assault Cannon > --- INVENTORY -------- Light Fission Core Medium Treads Targeting Computer Improved Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Heavy Assault Rifle Minigun Minigun Minigun [Rating: 59] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . 1 1 . . . 2 . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 89 | 6 3 22 18 13 2 1 16 . 8 Power 13 | 1 . 2 4 2 1 . 3 . . Engine 13 | 1 . 2 4 2 1 . 3 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 6 3 4 . . 6 . . Treads 21 | 2 . 6 3 4 . . 6 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 2 4 4 3 . 1 7 . 3 Device 8 | . . 2 . 1 . . 4 . 1 Storage 3 | 1 1 . . . . 1 . . . Processor 6 | . . . 2 1 . . 2 . 1 Hackware . | . . . . . . . . . . Protection 8 | . 1 2 2 1 . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 1 10 7 4 1 . . . 5 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 25 | 2 1 7 6 4 . . . . 5 Ballistic Cannon 2 | . . 1 . . 1 . . . . Launcher 3 | . . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 18 | . . 2 2 4 2 . 4 2 2 Power 3 | . . 2 1 . . . . . . Propulsion 4 | . . . . 2 . . 1 1 . Utility 6 | . . . . 1 1 . 3 1 . Weapon 5 | . . . 1 1 1 . . . 2 Highest Loss Streak 2 | . . 1 1 2 2 . 2 2 2 Average Slot Usage (%) 95 | . 87 98 91 93 98 100 98 99 85 Engine 8 | . 14 10 8 7 7 7 6 6 6 Treads 24 | . 28 21 18 29 30 30 25 25 13 Device 6 | . . 11 2 3 7 7 9 6 6 Storage 10 | . 14 11 9 7 7 15 13 13 13 Processor 5 | . . . 9 7 5 . 8 13 13 Protection 6 | . 2 11 8 7 7 7 5 6 6 Ballistic Gun 23 | . 28 23 26 21 23 23 20 20 25 Ballistic Cannon 2 | . . 1 . . 1 7 6 5 . Launcher 3 | . . 7 8 7 5 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 11 26 36 53 55 58 59 65 50 47 Greatest Support 112 | 40 40 43 56 112 96 96 110 110 60 Greatest Overweight (x) 2 | . . 1 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 8 10 10 10 Average Carried 9 | . 6 9 9 8 9 8 9 10 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 9 8 10 10 9 Class Distribution -------------------- 41% | Gunner 30% | Mutant 19% | Tank 3% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Matter Collected 3035 | 227 111 567 530 681 247 8 595 . 69 Remotely . | . . . . . . . . . . Salvage Created 3772 | . 168 609 684 1004 352 . 545 244 166 Parts 205 | . 8 45 41 57 8 . 39 . 7 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 11 2 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 81 | . 5 13 13 22 9 . 15 1 3 Guns 58 | . 5 10 10 10 5 . 14 1 3 Cannons 5 | . . 3 . . 1 . 1 . . AOE 18 | . . . 3 12 3 . . . . Classes Destroyed 15 | . 2 3 2 5 1 . . 1 1 Worker 6 | . . 3 1 1 . . 1 . . Builder 3 | . . . . 3 . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 2 | . . . 1 1 . . . . . Operator 1 | . . . . . . . . . 1 Watcher 4 | . . 3 1 . . . . . . Swarmer 12 | . 2 2 . . . . 8 . . Grunt 37 | . 3 5 8 12 6 . 1 . 2 Brawler 3 | . . . . 2 1 . . . . Duelist 2 | . . . . 2 . . . . . Protector 1 | . . . . 1 . . . . . Sentry 15 | . . 6 5 2 . . 2 . . Hunter 4 | . . . . . 2 . 2 . . Programmer 6 | . . . . 3 . . 2 . 1 Compactor 1 | . . . . . . . . 1 . Best Kill Streak 11 | . 2 4 6 11 4 . 4 1 3 Combat Bots Only 9 | . 2 2 4 9 4 . 4 1 3 Max Kills in Single Turn 5 | . 1 2 2 5 2 . 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 2 5 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Damage Taken 4962 | . 266 778 620 1385 401 . 1000 66 446 Core 279 | . 29 40 59 90 . . 61 . . Absorbed by Shields 123 | . . 99 24 . . . . . . Core Remaining (%) 90 | 100 88 90 89 . . 87 . . . Volleys Fired 255 | . 36 49 44 38 20 . 45 12 11 Largest 4 | . 2 3 4 4 4 . 4 4 4 Hottest 123 | . 40 79 108 108 123 . 123 123 100 Shots Fired 674 | . 72 116 117 103 54 . 126 46 40 Gun 624 | . 72 106 112 95 48 . 115 36 40 Cannon 31 | . . 9 . . 1 . 11 10 . Launcher 19 | . . 1 5 8 5 . . . . Special . | . . . . . . . . . . Kinetic 655 | . 72 115 112 95 49 . 126 46 40 Thermal . | . . . . . . . . . . Explosive 19 | . . 1 5 8 5 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | . 7 17 13 20 16 . 18 30 13 Robot Miss Streak 6 | . 6 6 3 3 2 . 3 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 1 1 2 . . . 1 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 Shots Hit Robots 461 | . 41 73 79 79 39 . 84 42 24 Core Hits 200 | . 14 32 35 49 23 . 34 3 10 Critical Hits 9 | . 1 1 . 1 . . 2 4 . Critical Kills 2 | . . . . 1 . . 1 . . Critical Parts Destroyed 5 | . 1 1 . . . . 1 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9994 | . 345 1028 1636 3138 1057 . 1511 856 423 Guns 6262 | . 345 729 1249 1299 499 . 1213 588 340 Cannons 791 | . . 199 . . 26 . 298 268 . Explosions 2941 | . . 100 387 1839 532 . . . 83 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7053 | . 345 928 1249 1299 525 . 1511 856 340 Thermal 989 | . . . . 906 . . . . 83 Explosive 1952 | . . 100 387 933 532 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 6 7 7 1 1 1 Average Corruption 3 | . . . . 3 6 7 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 49 | . . . . 10 30 5 4 . . Message Errors 9 | . . . . 1 4 2 2 . . Matter Fused 11 | . . . . 1 9 1 . . . Heat Flow Errors 3 | . . . . 1 1 1 . . . Energy Discharges 3 | . . . . 1 1 . 1 . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . . . 2 3 . 1 . . Data Loss (major) 4 | . . . . . 3 1 . . . Misfires 2 | . . . . . 2 . . . . Targeting Errors 6 | . . . . 2 4 . . . . Weapon Failures 4 | . . . . 1 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 235 | . . . . 213 . . 22 . . Projectiles 22 | . . . . . . . 22 . . Explosions 213 | . . . . 213 . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 142 | . . . . . . . . . 142 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 332 | . 18 76 170 311 263 199 137 332 191 Average Temperature 81 | . 9 27 51 115 101 106 52 154 62 Received Heat Transfer 1296 | . 99 273 279 309 153 . 99 . 84 Effects 2 | . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 600 | . . . . 550 . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Peak Influence 698 | . 89 322 198 698 . . 211 22 151 Initial 147 | . . 37 32 35 . . 147 22 . Average 120 | . 38 118 98 347 . . 106 11 21 Maximum Alert Level 2 | . . 1 . 2 . . 1 . . Low Security (%) 88 | 100 100 85 100 43 . . 95 100 100 Level 1 3 | . . 14 . . . . 4 . . Level 2 7 | . . . . 56 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 1 1 7 . . 3 . 2 Investigation . | . . . . . . . . . . Extermination 5 | . . . . 2 . . 3 . . Reinforcement 6 | . . 1 1 2 . . . . 2 Assault 2 | . . . . 2 . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 13 20 19 24 8 . 21 5 7 Peak Tracking Total 6 | . 3 4 3 6 4 . 5 3 4 Tactical Retreats 9 | . 1 . . 3 . . 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Traps Triggered 3 | . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Machines Disabled 15 | . . 2 . 10 . . . . 3 Max in Single Turn 10 | . . 1 . 10 . . . . 3 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Machines Accessed 22 | . 7 3 5 3 1 . 1 . 2 Terminals 13 | . 6 2 2 1 . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . Recycling Units 5 | . 1 . 2 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 51 | . 12 11 14 5 1 . 4 . 4 Successful 29 | . 5 7 11 2 1 . 2 . 1 Failed 22 | . 7 4 3 3 . . 2 . 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 11 5 6 1 . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . 6 3 . . . . . . Recycling Units 12 | . 1 . 5 2 . . 4 . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 4 4 5 . 1 . . . 1 Record 4 | . 2 . 2 . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 3 3 . . . . . . Scan Component 4 | . . 2 2 . . . . . . Repair 2 | . . 1 1 . . . . . . Recycling Unit Hacks 6 | . 1 . 3 . . . 2 . . Process 1 | . . . . . . . 1 . . Report Inventory 4 | . 1 . 2 . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 3 4 3 . . 1 . 2 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . Time 58 | . . 26 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 161 | . . . . . . . 161 . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . Machine Destruction 1 | . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders 8 | . . . . . . . 8 . . ROAM 1 | . . . . . . . 1 . . EXPLORE 5 | . . . . . . . 5 . . RETURN 2 | . . . . . . . 2 . . Ally Attacks 15 | . . . . . . . . 15 . Total Damage 234 | . . . . . . . . 234 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches 5 | . . . . . . . 5 . . Drone Recoveries 4 | . . . . . . . 4 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Turns Passed 6700 | 74 718 935 872 743 882 229 1710 171 366 Spaces Moved 3335 | 43 375 416 373 381 509 143 811 83 201 Core 4 | 4 . . . . . . . . . Treads 3331 | 39 375 416 373 381 509 143 811 83 201 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 Average Speed 161 | 149 160 160 175 160 160 160 160 160 160 Slowest Speed 200 | 160 160 180 200 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 37 | 3 70 43 40 12 77 22 24 71 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . 4 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 119 | . . . 41 43 24 . . . 11 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 119 | . . . 41 43 24 . . . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Fac Total 4218 | 50 437 596 521 455 544 141 1150 99 225 Wait 430 | . 8 89 54 5 11 . 258 5 . Move 3323 | 42 374 415 372 380 508 138 811 82 201 Hop 2 | . . . . . . 2 . . . Pick Up 48 | 2 11 4 10 10 1 . 7 . 3 Fast Attach 44 | 6 2 6 10 5 1 . 11 . 3 Attach 23 | . . 5 4 6 1 1 2 . 4 Detach 5 | . . 2 3 . . . . . . Swap 22 | . 1 11 4 2 . . 3 . 1 Drop 66 | . 5 15 20 9 2 . 13 . 2 Fire 255 | . 36 49 44 38 20 . 45 12 11 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 75 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 10) 686 | -10/Materials | Discovered new exit (range 8) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1209 | -9/Materials | Repaired Lgt. Treads 1682 | -9/Materials | Discovered new exit (range 12) 1728 | -9/Materials | Entered another Materials area 1728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2434 | -8/Materials | Repaired Rocket Launcher 2569 | -8/Materials | Discovered new exit (range 11) 2600 | -8/Materials | Entered Factory 2600 | -7/Factory | Evolved 2 slots: Propulsion x2 2660 | -7/Factory | Build established: Gunner 2734 | -7/Factory | Discovered new exit (range 14) 2898 | -7/Factory | Garrison activated, responded to threat 2945 | -7/Factory | Destroyed 9 combat bots 2970 | -7/Factory | Crushed by falling debris 3000 | -7/Factory | First assault squad dispatched 3152 | -7/Factory | Destroyed 7 combat bots 3343 | -7/Factory | Entered Lower Caves 3392 | -7/Lower Caves | Encountered a Warlord checkpoint 4201 | -7/Lower Caves | Discovered new exit (range 5) 4225 | -7/Lower Caves | Entered another Lower Caves area 4379 | -7/Lower Caves | Build established: Tank 4446 | -7/Lower Caves | Discovered new exit (range 6) 4454 | -7/Lower Caves | Entered Factory 4454 | -6/Factory | Evolved 2 slots: Utility x2 4535 | -6/Factory | Discovered new exit (range 14) 4824 | -6/Factory | Build established: Gunner 5391 | -6/Factory | Build established: Tank 6164 | -6/Factory | Sucked down chute 6164 | -6/Factory | Entered Waste 6165 | -6/Waste | Met a frightened Derelict 6196 | -6/Waste | Spotted C-40 Crusher 6256 | -6/Waste | Destroyed C-40 Crusher 6261 | -6/Waste | Spotted C-40 Crusher 6277 | -6/Waste | Spotted C-40 Crusher 6293 | -6/Waste | Spotted C-40 Crusher 6295 | -6/Waste | Spotted C-40 Crusher 6311 | -6/Waste | Discovered new exit (range 16) 6329 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6333 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6335 | -6/Waste | Entered Factory 6652 | -6/Factory | Build established: Gunner 6701 | -6/Factory | Self-destructed Last Messages --------------- 06669_ Minigun destroyed. 06671_ G-50 Soldier destroyed. 06677_ K-01 Serf collects debris. 06678_ G-50 Soldier destroyed. 06678_ Switching to secondary target: G-50 Soldier. 06679_ Acquired 52 matter. 06679_ Power Conduit explodes. 06679_ Minigun destroyed. 06679_ K-01 Serf destroyed. 06679_ Terminal disabled. 06693_ U-05 Engineer lays Concrete. 06693_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06695_ U-05 Engineer builds a Wall. 06696_ O-24 Administrator uses terminal to summon reinforcements. 06696_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 06696_ O-24 Administrator locks terminal. 06696_ R-10 Processor collects Wheel. 06698_ P-60 Hacker destroyed. 06699_ U-05 Engineer builds a Wall. 06700_ R-10 Processor collects Unknown Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????? ??????????????????????????? | | #????????????????? ??????????????????????????? | | #????????????????? ??????????????????????????? | | +????????????????? #?????????????????????????? | | ^#????????????????? #?????????????????????????? | | #??????????#+#???# #?????????????????????????? | | #????????### ###?# #?????????????????????????? | | ########## #?# #?????????????????????????? | | "" ### # ???????????????????? | | T + ?????????????????????? | | o ### #???????????? ????????????? | | ########## ; ; #####+## # ""????????????? | | #####??######;;;;;;;;; %w= ""????????????? | | ???????# %R ;; #????????????????? | | ???????# =;; @ #????????????????? | | ???????# ;# #????????????????? | | ???????? ""T" #u #????????????????? | | ?????????""""" ! ;; #?+??????????????? | | ???????? ;# #????????????????? | | ???????######### ;;## #????????????????? | | ?????????????? # m #????????????????? | | ?????????????# """ !# #????????????????? | | ?????????????#! """ # #????????????????? | | ?????????????# """ # ???????????????? | | ?????????????#! + ??????????????? | | ?????????????# ?? # ??????????????? | | ?????????????# "???" # ??????????????? | | ?????????????# ????" + ????????????????? | | ?????????????#?????" #### ???????????????????? | | ????????????????????###??? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Maybe Next Time I'll Detach My Launcher Quick And Dirty Challenges ------------ None Game ------ Seed ExplosiveGyrokineticTreads Manual? 0 Play Time 01:43:52 Cumulative 11.7 hours Start 2021.02.09 @ 15:33:40 End 2021.02.09 @ 17:19:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/TerminusBold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cc105be-f880-44b1-9ef9-177ba7f4f89c