Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.03 @ 18:07:27

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (121)     605
Value Destroyed (5498)     5498
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (3013)               3013
              TOTAL SCORE: 13896

 Bonus
-------
High Alert Combat Kills    560
Follower Combat Kills      599
Entered Garrisons          1000
Used RIF Installer         1500
Friendly Fire              -646

 Cogmind 
---------
Core Integrity             412/850
Matter                     63/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
    Medium Storage Unit
  Advanced Sensor Array
           Relay Coupler [NC] (31)
           Relay Coupler [Sentry] (21)
           Relay Coupler [Specialist] (9)
           Relay Coupler [Hunter] (15)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Deuterium Engine
           Target Analyzer
           Relay Coupler [ARC] (12)
           Relay Coupler [Cutter] (26)
           Relay Coupler [Brawler] (23)
           Remote Datajack
           Great Axe

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
   Improved Airjet
   Improved Airjet
   Improved Airjet
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Sensor Array
            System Shield
            Relay Coupler [NC]
            Relay Coupler [Grunt]
            Relay Coupler [Sentry]
            Relay Coupler [Specialist]
>           --- WEAPON -----------
  Precision Grenade Launcher
            Great Axe
>           --- INVENTORY --------
   Improved Deuterium Engine
            Target Analyzer
            Relay Coupler [ARC]
            Relay Coupler [Swarmer]
            Relay Coupler [Cutter]
            Relay Coupler [Brawler]
            Relay Coupler [Hunter]
   Improved Lightning Gun
   Improved Lightning Gun
            Remote Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Airjet
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   2   .   2   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   2   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             164  | 6   3   .   19  36  8   26  9   12  8   .   20  9   8   
  Power                    13   | 1   .   .   3   1   .   4   1   1   .   .   1   1   .   
    Engine                 12   | 1   .   .   3   1   .   3   1   1   .   .   1   1   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   1   .   5   18  2   10  1   3   .   .   3   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | 2   1   .   5   3   .   1   .   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   10  1   8   1   3   .   .   3   2   .   
    Flight                 7    | .   .   .   .   5   1   1   .   .   .   .   .   .   .   
  Utility                  24   | 1   .   .   3   2   .   5   2   1   2   .   3   2   3   
    Device                 4    | .   .   .   1   1   .   1   .   .   .   .   .   1   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               15   | .   .   .   .   1   .   3   1   1   2   .   3   1   3   
    Protection             3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   2   .   8   15  6   7   5   7   6   .   13  4   5   
    Energy Gun             18   | 2   2   .   4   6   .   2   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   2   4   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   .   2   4   1   .   1   1   1   .   5   1   2   
    Special Weapon         11   | .   .   .   .   .   .   .   2   2   2   .   2   2   1   
    Impact Weapon          10   | .   .   .   .   .   2   3   1   1   2   .   1   .   .   
    Slashing Weapon        13   | .   .   .   .   1   2   1   .   3   1   .   4   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   3   1   1   .   1   .   .   .   1   .   
Parts Lost                 27   | .   .   .   1   5   .   8   1   .   .   .   2   .   10  
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               14   | .   .   .   .   2   .   5   .   .   .   .   2   .   5   
  Utility                  4    | .   .   .   .   1   .   1   .   .   .   .   .   .   2   
  Weapon                   7    | .   .   .   1   2   .   1   1   .   .   .   .   .   2   
  Highest Loss Streak      10   | .   .   .   1   2   .   4   1   .   .   .   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   83  85  92  96  99  83  94  99  100 100 93  92  93  
  Engine                   7    | .   14  14  11  9   9   3   6   7   7   7   7   6   5   
  Wheel                    7    | .   27  28  33  5   .   3   .   .   .   .   .   .   .   
  Hover                    24   | .   .   .   .   32  39  24  34  37  38  38  31  26  28  
  Flight                   1    | .   .   .   .   6   5   .   .   .   .   .   .   .   .   
  Device                   4    | .   .   .   8   9   9   6   .   .   .   .   .   5   6   
  Storage                  8    | .   14  14  11  9   9   7   7   7   7   7   7   6   6   
  Hackware                 16   | .   .   .   .   4   9   16  23  23  23  23  29  32  32  
  Protection               3    | .   .   .   7   4   .   2   6   7   7   7   .   .   .   
  Energy Gun               5    | .   27  28  13  8   .   2   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   7   5   .   .   .   .   .   .   1   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   4   3   3   .   .   4   2   
  Impact Weapon            2    | .   .   .   .   .   10  6   6   6   3   7   1   .   .   
  Slashing Weapon          3    | .   .   .   .   .   4   3   .   3   6   7   8   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 14  14  14  31  29  29  29  33  33  33  31  34  31  34  
  Greatest Support         45   | 26  26  26  42  45  45  45  45  45  45  45  45  45  45  
  Greatest Overweight (x)  1    | .   1   .   .   1   .   1   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   9   10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 3   5   4   10  10  10  10  10  10  9   9   10  10  10  
  Average Carried          8    | .   1   3   9   9   8   9   9   9   8   9   9   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | .   3   4   10  10  10  10  10  9   9   9   10  10  7   

 Class Distribution 
--------------------
 46% | Mutant
 45% | Bothacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           2463 | 245  15   .    338  654  60   261  105  182  200  .    403  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3646 | .    183  .    901  1025 112  280  80   282  195  .    495  25   68   
  Parts                    210  | .    14   .    64   50   7    20   2    12   9    .    26   2    4    
Haulers Intercepted        8    | .    .    .    4    1    .    3    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  88   | .   .   .   18  22  7   3   4   6   8   .   16  .   4   
  Melee                    16   | .   .   .   .   1   1   2   1   3   2   .   6   .   .   
  Guns                     22   | .   .   .   9   12  .   1   .   .   .   .   .   .   .   
  AOE                      47   | .   .   .   9   8   6   .   1   3   6   .   10  .   4   
Classes Destroyed          14   | .   3   .   7   1   .   1   1   .   .   .   1   .   .   
  Worker                   3    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   4   1   .   3   .   .   .   .   .   .   .   
  Recycler                 6    | .   2   .   2   1   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   3   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  33   | .   .   .   8   4   4   .   .   3   4   .   6   .   4   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Grunt                    40   | .   .   .   6   13  3   .   1   4   4   .   9   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   4   4   .   1   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   4   .   14  8   7   2   4   4   7   .   6   1   2   
  Combat Bots Only         7    | .   .   .   7   6   7   1   4   3   7   .   6   .   2   
Max Kills in Single Turn   4    | .   1   .   4   3   3   1   1   2   2   .   3   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   3   .   1   2   2   .   3   .   2   
  Melee                    1    | .   .   .   .   1   1   1   1   1   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Damage Taken               4136 | .    .    .    392  934  59   439  220  102  321  .    518  .    1151 
  Core                     1004 | .    .    .    39   152  15   118  69   .    72   .    101  .    438  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    100  90   .    69   .    .    .    .    .    48   .    .    
Volleys Fired              181  | .    6    .    48   61   3    7    4    11   12   .    15   4    10   
  Largest                  2    | .    2    .    2    2    1    1    1    1    1    .    1    1    1    
  Hottest                  112  | .    90   .    90   112  36   75   36   36   36   .    36   5    36   
Shots Fired                267  | .    12   .    87   103  3    7    4    10   12   .    15   4    10   
  Gun                      194  | .    12   .    82   92   .    7    .    .    .    .    1    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 38   | .    .    .    5    11   3    .    1    2    7    .    7    .    2    
  Special                  35   | .    .    .    .    .    .    .    3    8    5    .    7    4    8    
  Kinetic                  71   | .    .    .    32   38   .    .    .    .    .    .    1    .    .    
  Thermal                  88   | .    6    .    39   36   .    7    .    .    .    .    .    .    .    
  Explosive                38   | .    .    .    5    11   3    .    1    2    7    .    7    .    2    
  Electromagnetic          35   | .    6    .    11   18   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    4    .    11   19   18   21   1    6    2    .    6    5    5    
  Robot Miss Streak        6    | .    4    .    5    3    .    4    6    1    2    .    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           234  | .    4    .    56   83   4    15   6    15   14   .    26   5    6    
  Core Hits                181  | .    4    .    37   54   11   15   3    13   14   .    21   1    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    2    1    .    .    .    .    .    
  Critical Strikes         12   | .    .    .    6    2    .    1    2    1    .    .    .    .    .    
    Burn                   8    | .    .    .    6    2    .    .    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    1    2    1    .    .    .    .    .    
Melee Attacks              101  | .    .    .    .    8    2    22   17   8    11   .    30   2    1    
  Impact                   40   | .    .    .    .    .    .    15   17   3    4    .    1    .    .    
  Slashing                 60   | .    .    .    .    8    2    6    .    5    7    .    29   2    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    .    .    .    3    .    4    5    .    1    1    .    
    Combat Hostiles        6    | .    .    .    .    .    .    .    .    2    4    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    
Damage Inflicted           9886 | .    68   .    2062 2465 714  570  291  752  1015 .    1578 66   305  
  Guns                     2227 | .    68   .    796  1188 .    175  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               5087 | .    .    .    1266 1020 684  .    87   247  594  .    884  .    305  
  Melee                    2572 | .    .    .    .    257  30   395  204  505  421  .    694  66   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  887  | .    .    .    364  523  .    .    .    .    .    .    .    .    .    
  Thermal                  880  | .    25   .    321  359  .    175  .    .    .    .    .    .    .    
  Explosive                5048 | .    .    .    1266 981  684  .    87   247  594  .    884  .    305  
  Electromagnetic          499  | .    43   .    111  345  .    .    .    .    .    .    .    .    .    
  Impact                   873  | .    .    .    .    .    .    255  204  287  127  .    .    .    .    
  Slashing                 1699 | .    .    .    .    257  30   140  .    218  294  .    694  66   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    2    .    .    3    3    3    3    3    3    .    .    
  Average Corruption       2    | .    .    .    2    .    .    1    3    3    3    3    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    8    .    .    3    5    7    1    .    15   .    .    
    Message Errors         9    | .    .    .    3    .    .    .    1    3    .    .    2    .    .    
    Matter Fused           11   | .    .    .    3    .    .    1    2    1    .    .    4    .    .    
    Heat Flow Errors       6    | .    .    .    2    .    .    .    .    .    1    .    3    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    2    .    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            633  | .    .    .    180  17   15   144  98   106  53   .    20   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               279  | .    .    .    180  17   15   39   7    .    12   .    9    .    .    
  Melee                    354  | .    .    .    .    .    .    105  91   106  41   .    11   .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      291  | .    .    .    .    44   .    111  52   .    59   .    25   .    .    
  Shots                    7    | .    .    .    .    1    .    2    1    .    2    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        236  | .    70   .    214  125  .    200  .    9    149  .    236  .    .    
  Average Temperature      54   | .    34   .    72   28   .    96   .    5    45   .    95   .    .    
  Received Heat Transfer   1179 | .    .    .    198  477  9    93   27   72   90   .    117  .    96   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    .    .    2    4    2    1    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    2    6    .    .    .    1    .    .    1    .    .    
  Heat Transferred         2526 | .    74   .    1295 1012 .    145  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1011 | .    47   18   627  752  540  412  377  693  787  413  1011 586  528  
  Initial                  530  | .    .    18   6    264  208  283  206  197  485  413  289  530  410  
  Average                  401  | .    21   18   259  363  372  309  285  482  645  413  654  541  479  
Maximum Alert Level        3    | .    .    .    2    3    2    2    1    2    3    2    3    2    2    
  Low Security (%)         15   | 100  100  100  46   10   .    .    .    1    .    .    .    .    .    
  Level 1                  38   | .    .    .    30   67   53   97   100  16   .    .    12   .    1    
  Level 2                  35   | .    .    .    23   20   46   2    .    81   67   100  43   100  98   
  Level 3                  9    | .    .    .    .    2    .    .    .    .    32   .    44   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    .    .    3    4    .    3    .    2    .    .    .    1    .    
  Investigation            4    | .    .    .    .    2    .    1    .    1    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Reinforcement            6    | .    .    .    3    2    .    1    .    .    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           6    | .   .   .   3   1   .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   2   .   29  33  7   12  5   14  11  1   31  3   19  
  Peak Tracking Total      13   | .   1   .   7   6   7   4   3   4   4   2   7   2   13  
  Tactical Retreats        9    | .   .   .   3   1   .   1   .   3   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            22   | .   2   .   .   1   1   4   4   .   5   .   3   .   2   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Trap Hack Attempts         10   | .   .   .   .   .   9   .   1   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          19   | .   .   .   3   1   1   2   2   1   2   .   6   .   1   
  Max in Single Turn       2    | .   .   .   1   1   1   2   1   1   1   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           10   | .   .   .   .   .   1   .   2   .   2   .   4   .   1   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          28   | .   1   .   3   6   .   7   .   7   .   2   .   2   .   
  Terminals                15   | .   1   .   3   4   .   4   .   2   .   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                67   | .   2   .   4   21  .   12  .   19  .   2   .   7   .   
  Successful               37   | .   1   .   3   11  .   7   .   10  .   1   .   4   .   
  Failed                   30   | .   1   .   1   10  .   5   .   9   .   1   .   3   .   
    Catastrophic           4    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                38   | .   2   .   4   17  .   6   .   4   .   .   .   5   .   
  Fabricators              12   | .   .   .   .   .   .   3   .   9   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   2   .   .   .   4   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   .   2   .   2   .   1   .   2   .   
Terminal Hacks             18   | .   1   .   3   8   .   3   .   1   .   .   .   2   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   .   3   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   2   .   .   .   4   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   1   .   2   .   2   .   1   .   2   .   
  Unlock Access            5    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Coupler Status           3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   2   3   .   4   .   4   .   1   .   2   .   
  Full Trace Events        3    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   .   134 .   67  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   4   .   4   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              22   | .   .   .   .   .   .   1   1   6   4   .   4   2   4   
  Non-combat               4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   
  Combat                   18   | .   .   .   .   .   .   1   1   4   4   .   4   .   4   
Robot Hacks Applied        24   | .   .   .   .   .   .   1   1   6   4   .   4   4   4   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  overwrite_iff            14   | .   .   .   .   .   .   1   1   2   3   .   3   .   4   
  formatsys_high           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Relay Couplers Released    41   | .   .   .   .   .   3   .   8   1   8   .   16  .   5   
  Machine Destruction      41   | .   .   .   .   .   3   .   8   1   8   .   16  .   5   
  Attached                 13   | .   .   .   .   .   .   2   1   1   2   .   3   1   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   11  1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               28   | .    .    .    .    .    .    1    1    3    3    .    15   1    4    
  Largest Group            6    | .    .    .    .    .    .    1    .    2    1    .    6    5    5    
  Highest-Rated Group      183  | .    .    .    .    .    .    16   .    45   32   .    183  123  122  
  Highest-Rated Ally       40   | .    .    .    .    .    .    16   .    29   32   .    40   32   32   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               125  | .    .    .    .    .    .    5    2    15   7    .    78   5    13   
  Total Damage             2708 | .    .    .    .    .    .    79   29   197  196  .    1719 120  368  
  Kills                    26   | .    .    .    .    .    .    .    .    2    1    .    18   2    3    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Turns Passed               4161 | 45  181 106 536 519 128 706 204 306 191 39  749 325 126 
Spaces Moved               4149 | 42  171 74  322 466 198 667 197 460 245 102 737 351 117 
  Core                     14   | 14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   630  | 28  171 74  322 35  .   .   .   .   .   .   .   .   .   
  Hover                    3489 | .   .   .   .   415 198 667 197 460 245 102 737 351 117 
  Flight                   16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   
  Fastest Speed            38   | 50  90  90  80  38  40  40  40  38  38  38  38  38  38  
  Average Speed            50   | 78  90  90  89  44  41  58  40  39  38  38  40  39  38  
  Slowest Speed            116  | 100 95  90  93  108 43  116 43  43  38  38  111 40  105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   35  18  40  40  55  21  46  15  44  4   94  8   26  
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 27   | .   .   .   .   11  .   10  6   .   .   .   .   .   .   
Terrain Destroyed          353  | .   .   .   33  94  33  19  21  8   17  .   118 .   10  
  Melee                    16   | .   .   .   .   .   .   10  6   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      337  | .   .   .   33  94  33  9   15  8   17  .   118 .   10  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      5763 | 53   185  113  483  668  233  940  281  560  308  101  1121 530  187  
  Wait                     785  | .    .    39   61   56   3    174  12   61   1    .    205  136  37   
  Move                     4132 | 41   170  73   321  465  196  666  195  459  243  101  735  350  117  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 6    6    1    19   21   3    17   7    3    3    .    11   6    .    
  Fast Attach              15   | .    .    .    2    2    .    5    .    2    .    .    1    3    .    
  Attach                   55   | 6    3    .    3    14   2    12   3    2    .    .    7    1    2    
  Detach                   6    | .    .    .    .    3    .    1    .    1    .    .    1    .    .    
  Swap                     94   | .    .    .    14   20   6    9    6    8    8    .    12   5    6    
  Drop                     73   | .    .    .    15   18   1    14   4    5    1    .    7    8    .    
  Fire                     181  | .    6    .    48   61   3    7    4    11   12   .    15   4    10   
  Melee                    96   | .    .    .    .    8    2    22   17   7    11   .    26   2    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            124  | .    .    .    .    .    8    13   32   .    29   .    28   .    14   
  Rewire                   89   | .    .    .    .    .    .    .    .    1    .    .    73   15   .    
  Trap                     10   | .    .    .    .    .    9    .    1    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Sto] / [*Low] / Gar)
-7/Garrison
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  121 | -10/Materials | Discovered new exit (range 11)
  195 | -10/Materials | Discovered new exit (range 9)
  227 | -10/Materials | Entered Mines
  234 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  253 | -10/Mines     | Discovered new exit (range 8)
  308 | -10/Mines     | Assembled infested the area
  311 | -10/Mines     | Build established: Mutant
  313 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  333 | -10/Mines     | Entered Materials
  333 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  838 | -9/Materials  | Destroyed 7 combat bots
  861 | -9/Materials  | Discovered new exit (range 11)
  869 | -9/Materials  | Entered another Materials area
  869 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1383 | -8/Materials  | Identified exit to Garrison
 1388 | -8/Materials  | Entered Garrison
 1446 | -8/Garrison   | Discovered new exit (range 8)
 1455 | -8/Garrison   | Destroyed 7 combat bots
 1457 | -8/Garrison   | Garrison Relay disabled
 1508 | -8/Garrison   | Discovered new exit (range 8)
 1514 | -8/Garrison   | Installed Relay Interface Framework
 1516 | -8/Garrison   | Entered Factory
 1516 | -7/Factory    | Evolved 2 slots: Utility x2
 1640 | -7/Factory    | Lost 4 parts (1p3n)
 1746 | -7/Factory    | Fabricated Imp. Airjet (x1)
 2167 | -7/Factory    | Discovered new exit (range 15)
 2185 | -7/Factory    | Discovered new exit (range 12)
 2222 | -7/Factory    | Identified exit to Garrison
 2222 | -7/Factory    | Entered Garrison
 2263 | -7/Garrison   | Garrison Relay disabled
 2302 | -7/Garrison   | Triggered checkpoint
 2386 | -7/Garrison   | Triggered checkpoint
 2388 | -7/Garrison   | Garrison Relay disabled
 2421 | -7/Garrison   | Discovered new exit (range 4)
 2426 | -7/Garrison   | Entered Factory
 2598 | -7/Factory    | Build established: Bothacker-Mutant
 2690 | -7/Factory    | Fabricated Imp. Airjet (x1)
 2731 | -7/Factory    | Identified exit to Garrison
 2732 | -7/Factory    | Entered Garrison
 2750 | -7/Garrison   | Garrison Relay disabled
 2756 | -7/Garrison   | Triggered checkpoint
 2792 | -7/Garrison   | Triggered checkpoint
 2800 | -7/Garrison   | Triggered checkpoint
 2800 | -7/Garrison   | Triggered checkpoint
 2842 | -7/Garrison   | Destroyed 7 combat bots
 2852 | -7/Garrison   | Triggered checkpoint
 2890 | -7/Garrison   | Garrison Relay disabled
 2915 | -7/Garrison   | Discovered new exit (range 9)
 2921 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 2923 | -7/Garrison   | Entered Factory
 2949 | -7/Factory    | Identified exit to Garrison
 2962 | -7/Factory    | Entered Garrison
 2974 | -7/Garrison   | Triggered checkpoint
 2989 | -7/Garrison   | Garrison Relay disabled
 3039 | -7/Garrison   | Phase Generator disabled
 3236 | -7/Garrison   | Discovered new exit (range 10)
 3282 | -7/Garrison   | Triggered checkpoint
 3312 | -7/Garrison   | Garrison Relay disabled
 3348 | -7/Garrison   | Triggered checkpoint
 3368 | -7/Garrison   | Triggered checkpoint
 3518 | -7/Garrison   | Discovered new exit (range 10)
 3534 | -7/Garrison   | Triggered checkpoint
 3534 | -7/Garrison   | Garrison Relay disabled
 3538 | -7/Garrison   | Core integrity fell below 50%
 3557 | -7/Garrison   | Triggered checkpoint
 3562 | -7/Garrison   | Garrison Relay disabled
 3686 | -7/Garrison   | Discovered new exit (range 9)
 3697 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
 3711 | -7/Garrison   | Entered Factory
 3711 | -6/Factory    | Accompanied by 4 allies
 3711 | -6/Factory    | Evolved 2 slots: Utility x2
 3716 | -6/Factory    | Identified exit to Garrison
 3855 | -6/Factory    | Discovered new exit (range 8)
 4036 | -6/Factory    | Entered Garrison
 4036 | -6/Garrison   | Accompanied by 4 allies
 4064 | -6/Garrison   | Triggered checkpoint
 4069 | -6/Garrison   | Garrison Relay disabled
 4138 | -6/Garrison   | Triggered checkpoint
 4162 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
04149_ Jacked G-50 Soldier...
04151_ Prc. Grenade Launcher severed.
04151_ Imp. Airjet destroyed. <x2>
04152_ Jacked S-27 Virus...
>>overwrite_iff
Rewriting IFF filter.
04152_ Slug penetrates S-27 Virus.
04152_ S-27 Virus destroyed.
04152_ Slug penetrates Reinforced Barrier.
04153_ Discarded System Shield.
04153_ Slug penetrates G-50 Soldier.
04155_ P-60 Hacker fails to hack Guardian 5a.
04155_ Commando 4c destroyed.
04155_ Penetrated by Slug. <x2>
04157_ Guardian 5a destroyed.
04159_ Imp. Lightning Gun destroyed.
04160_ Penetrated by Slug.
04160_ Slug penetrates G-50 Soldier.
04160_ Relay Coupler [Swarmer] destroyed.
04161_ Imp. Lightning Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        5
Relay Coupler Value        114

 Item Schematics 
-----------------
     Imp. Airjet | -8/Materials | Scanalyzed
      Great Maul | -7/Factory   | Scanalyzed
 Remote Datajack | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Airjet | x1 | -7/Factory 
 Imp. Airjet | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceThermalCloak
  Manual?         0
Play Time         01:16:46
  Cumulative      57.2 hours
  Start           2023.01.03 @ 15:38:36
  End             2023.01.03 @ 18:07:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          185
  Rogue           185
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 815bdfa1-50f5-4086-922c-fac73ca739ba