Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.23 @ 03:31:09 Player: BC the OG Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (90) 450 Value Destroyed (3211) 3211 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1930) 1930 TOTAL SCORE: 10711 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 927 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -140 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 20/160 System Corruption 15% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Proximity Caves Parts ------- > --- POWER (4) -------- Light Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite Mini Drone Bay (1/3) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Heat Sink Advanced Cooling System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Energy Well Improved Force Field > --- WEAPON ----------- Hardcell Cannon Power Sword > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Light Antimatter Reactor Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Cooling System Energy Well Advanced ECM Suite Improved Force Field Component Analysis Suite Drone Bay Mini Drone Bay KE Penetrator Slug Cannon Hardcell Cannon Katana Power Sword Power Sword [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Makeshift Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . . . 6 2 . . . . . . Power 3 | . . . . . . 3 . . . . . . . Propulsion 4 | . . 1 . . . 2 1 . . . . . . Utility 3 | . . 1 . . . 1 1 . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 107 | 8 3 33 3 . 6 16 10 3 3 11 2 3 6 Power 18 | 1 1 2 1 . . 5 3 . . 3 . . 2 Engine 8 | 1 1 2 . . . 2 1 . . 1 . . . Core 10 | . . . 1 . . 3 2 . . 2 . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 1 15 2 . 1 6 2 1 . 2 1 1 1 Treads . | . . . . . . . . . . . . . . Leg 34 | 2 1 15 2 . 1 6 2 1 . 2 1 1 . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 34 | 2 1 10 . . 3 5 4 . 3 3 1 . 2 Device 21 | 2 . 3 . . 3 3 2 . 3 2 1 . 2 Storage 7 | . 1 4 . . . 1 . . . 1 . . . Processor 1 | . . . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . 3 . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 20 | 3 . 6 . . 2 . 1 2 . 3 . 2 1 Energy Gun 3 | 1 . 2 . . . . . . . . . . . Energy Cannon 2 | . . 1 . . 1 . . . . . . . . Ballistic Gun 4 | 2 . 1 . . 1 . . . . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . 2 . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . 2 . . . . . 1 . 1 . 1 1 Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 31 | . . 2 . . 1 5 2 . . 5 . 14 2 Power 6 | . . . . . . 1 1 . . 1 . 3 . Propulsion 14 | . . 2 . . . 1 1 . . 2 . 7 1 Utility 6 | . . . . . . 2 . . . 2 . 2 . Weapon 5 | . . . . . 1 1 . . . . . 2 1 Highest Loss Streak 14 | . . 1 . . 1 4 1 . . 4 . 14 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 96 100 100 100 95 95 100 100 95 91 64 11 Engine 5 | . 14 10 2 . . 13 6 5 5 4 5 3 . Core 10 | . . . 8 11 11 9 14 17 17 17 17 11 4 Leg 31 | . 28 31 33 33 33 32 31 35 35 34 35 20 . Device 12 | . 15 11 11 11 16 18 11 11 11 13 20 16 1 Storage 7 | . 12 11 11 11 11 6 5 5 5 5 5 3 . Processor 1 | . . . . . . . 5 5 5 2 . . . Protection 5 | . . 10 11 11 5 . 4 5 5 2 . . . Energy Gun 1 | . 14 8 . . . . . . . . . . . Energy Cannon 2 | . . 2 11 11 4 . . . . . . . . Ballistic Gun 2 | . 14 2 . . 6 5 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 5 5 5 5 3 . Slashing Weapon 6 | . . 8 11 11 11 6 5 5 5 2 . 1 3 Naked Turns 31 | . . . . . . . . . . . . 1 30 Heaviest Build 104 | 8 14 32 32 30 30 74 85 91 91 104 97 97 12 Greatest Support 104 | 20 20 36 34 34 34 92 104 104 104 104 97 97 12 Greatest Overweight (x) 3 | . . 1 . . . . . . . 1 . 3 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 5 8 15 10 10 10 20 20 20 20 20 20 20 5 Average Capacity 13 | 5 7 9 10 10 10 18 20 20 20 20 20 16 5 Most Carried 20 | 5 8 10 10 10 10 19 20 20 20 20 20 19 5 Average Carried 12 | 3 6 8 9 9 9 12 16 19 19 19 19 15 4 Final Capacity 20 | 5 8 10 10 10 10 20 20 20 20 20 20 5 5 Final Carried 20 | 5 8 10 10 10 9 16 20 20 20 20 19 5 3 Class Distribution -------------------- 61% | Scavenger-Mutant 20% | Generator-Mutant 11% | Mutant 3% | Scavenger-Gladiator 3% | Generator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Generator-Gladiator | -5/Factory Generator-Mutant | -5/Waste Generator-Mutant | -5/Factory Generator-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 2089 | 313 101 420 55 . 72 146 95 115 186 346 167 . 73 Remotely . | . . . . . . . . . . . . . . Salvage Created 3453 | 187 350 868 258 . 274 274 130 211 334 329 131 . 107 Parts 154 | 12 16 58 14 . 13 16 3 1 6 10 . . 5 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 12 . . . . 9 1 . 4 Prevented 2 | . . . . . 1 . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 76 | . 7 19 5 . 10 8 3 1 8 7 4 . 4 Melee 33 | . . 11 4 . 2 8 3 . . 1 . . 4 Guns 16 | . 7 8 . . 1 . . . . . . . . Cannons 25 | . . . 1 . 5 . . 1 8 6 4 . . AOE 2 | . . . . . 2 . . . . . . . . Classes Destroyed 13 | 2 1 5 . . 2 . . 1 1 . 1 . . Worker 1 | . . 1 . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . Recycler 3 | 1 1 1 . . . . . . . . . . . Drone 2 | . . . . . 2 . . . . . . . . Watcher 4 | . . 4 . . . . . . . . . . . Swarmer 22 | . . 4 . . 6 6 1 . . 1 . . 4 Grunt 32 | . 7 12 3 . 1 . . . 6 1 2 . . Brawler 4 | . . . . . . . . . . 3 1 . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 6 | . . 2 2 . . 1 . . . 1 . . . Hunter 1 | . . . . . . . . . . . 1 . . Programmer 6 | . . . . . 1 1 2 . 1 1 . . . Compactor 1 | . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . . . 1 . . . . Best Kill Streak 6 | 6 4 4 3 . 4 3 2 1 3 4 3 . 4 Combat Bots Only 4 | . 3 3 3 . 4 3 2 1 3 4 3 . 4 Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . Melee 1 | . . 1 1 . 1 1 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Hostile Shots Fired 786 | . 30 83 25 . 70 108 26 . 2 81 55 267 39 Missed 219 | . 13 16 7 . 27 43 4 . . 23 28 41 17 Damage Taken 5766 | . 159 679 177 . 416 897 314 46 172 1040 181 1382 303 Core 1263 | . 9 66 8 . 57 121 92 17 . 130 39 537 187 Absorbed by Shields 389 | . . . . . . . . . . 33 188 168 . Redirected to Shielding 207 | . . . . . . . 35 . 39 133 . . . Ignored by Resistances 1809 | . 48 205 56 . 127 254 88 13 47 291 104 488 88 Regen/Repaired (Parts) 608 | . . 212 . . . . 140 18 91 147 . . . Core Remaining (%) 87 | 100 96 . . . 67 85 . . . . . . . Volleys Fired 197 | 11 27 39 1 . 26 1 . 11 26 29 19 7 . Largest 2 | 2 2 2 1 . 1 1 . 1 1 2 1 1 . Hottest 101 | 60 60 60 56 . 68 23 . 53 53 101 65 65 . Shots Fired 277 | 22 54 70 2 . 26 2 . 11 26 37 19 8 . Gun 148 | 22 54 66 . . 4 2 . . . . . . . Cannon 129 | . . 4 2 . 22 . . 11 26 37 19 8 . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 176 | 11 27 31 . . 4 2 . 11 26 37 19 8 . Thermal 85 | 11 27 35 . . 12 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 16 | . . 4 2 . 10 . . . . . . . . Robot Hit Streak 36 | 10 19 26 9 . 12 5 . 7 9 19 36 6 . Robot Miss Streak 4 | 1 1 1 . . 4 . . 1 1 1 . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 317 | 18 44 93 17 . 22 21 12 9 22 30 17 6 6 Core Hits 137 | 7 20 38 8 . 11 10 5 3 10 14 7 . 4 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 16 | . . 3 . . 1 3 . . 3 1 3 2 . Blast 9 | . . . . . . . . . 3 1 3 2 . Sever 7 | . . 3 . . 1 3 . . . . . . . Melee Attacks 113 | . . 33 16 2 7 23 15 . . 7 . . 10 Impact . | . . . . . . . . . . . . . . Slashing 101 | . . 33 16 2 7 23 3 . . 7 . . 10 Piercing 12 | . . . . . . . 12 . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . . . . . . Damage Inflicted 7930 | 219 521 1950 556 . 563 651 403 315 684 957 616 266 229 Guns 1527 | 219 521 704 . . 52 31 . . . . . . . Cannons 3248 | . . 139 36 . 339 . . 315 684 853 616 266 . Explosions 142 | . . 68 . . 74 . . . . . . . . Melee 3013 | . . 1039 520 . 98 620 403 . . 104 . . 229 Ramming . | . . . . . . . . . . . . . . Kinetic 3536 | 107 269 343 . . 52 31 . 315 684 853 616 266 . Thermal 1031 | 112 252 429 . . 238 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 350 | . . 139 36 . 175 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2707 | . . 1039 520 . 98 620 97 . . 104 . . 229 Piercing 306 | . . . . . . . 306 . . . . . . Highest Corruption 15 | . . 1 1 1 1 1 3 1 2 6 6 14 15 Average Corruption 3 | . . 1 1 1 1 1 1 1 1 3 6 8 14 Corruption Purged 4 | . . . . . 1 1 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 64 | . . 5 5 1 1 1 1 2 2 21 7 3 15 Message Errors 13 | . . 1 1 . . . . 1 . 3 3 . 4 Matter Fused 13 | . . 1 1 . . . 1 . . 4 2 2 2 Heat Flow Errors 9 | . . 2 . . . . . . . 6 . . 1 Energy Discharges 8 | . . . 1 . . . . 1 . 1 2 . 3 Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . 1 . . . 1 2 . . 4 Data Loss (major) 4 | . . . . 1 . . . . . 3 . . . Misfires 3 | . . . 1 . . 1 . . . . . 1 . Alerts 5 | . . 1 1 . . . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 114 | . . 61 . . 17 10 6 . . 7 . . 13 Projectiles 32 | . . 8 . . 17 . . . . 7 . . . Explosions . | . . . . . . . . . . . . . . Melee 82 | . . 53 . . . 10 6 . . . . . 13 Knockbacks 15 | . . . . . . . . . 4 1 7 3 . Impact . | . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . 4 1 7 3 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 35 | . . 35 . . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 330 | . 39 262 52 . 24 15 . 8 . 148 . 330 139 Average Temperature 45 | . 18 98 21 . 12 8 . 3 . 75 . 162 75 Received Heat Transfer 2031 | . 114 321 132 . 39 183 9 . 54 261 32 886 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . 3 . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . Heat Transferred 2057 | 250 575 886 . . 346 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Peak Influence 907 | 30 221 343 180 . . 530 259 71 907 . . . . Initial 450 | . 16 79 50 . . 450 112 17 . . . . . Average 208 | 16 121 198 135 . . 368 158 49 399 . . . . Maximum Alert Level 3 | . 1 1 . . . 2 1 . 3 . . . . Low Security (%) 60 | 100 64 58 100 . . 23 54 100 40 . . . . Level 1 26 | . 35 41 . . . 19 45 . 14 . . . . Level 2 9 | . . . . . . 57 . . 8 . . . . Level 3 3 | . . . . . . . . . 36 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 4 1 . . 1 2 . 7 . . . . Investigation 10 | . 1 4 1 . . . 1 . 3 . . . . Extermination 3 | . . . . . . 1 1 . 1 . . . . Reinforcement . | . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals 2 | . . 1 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 163 | . 10 29 8 . 12 20 11 8 27 13 15 4 6 Peak Tracking Total 12 | . 4 6 3 . 4 10 5 4 6 5 12 3 4 Tactical Retreats 13 | . 1 3 . . 1 . 2 2 . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 2 | . 1 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled 11 | . . . . . . . . . 11 . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 17 | . 2 8 1 . . 1 2 . 2 1 . . . Terminals 7 | . 1 5 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 3 | . . 2 . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 58 | . 3 36 4 . . 3 5 . 4 3 . . . Successful 42 | . 2 29 4 . . 1 3 . . 3 . . . Failed 16 | . 1 7 . . . 2 2 . 4 . . . . Catastrophic 3 | . . 1 . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . . 3 . 1 . . 4 1 . . . Terminals 18 | . 1 13 4 . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 22 | . . 18 . . . . 4 . . . . . . Recycling Units 5 | . 2 . . . . . 1 . 2 . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . Terminal Hacks 17 | . 1 9 4 . . . . . . 3 . . . Record 6 | . . . 3 . . . . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 19 | . . 17 . . . . 2 . . . . . . Scan Component 10 | . . 9 . . . . 1 . . . . . . Repair 9 | . . 8 . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 5 1 . . 2 1 . 2 . . . . Full Trace Events 8 | . . 5 1 . . . . . 2 . . . . Feedback Events 2 | . . 1 . . . . . . 1 . . . . Corruption 2 | . . 1 . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . Parts Repaired 9 | . . 8 . . . . 1 . . . . . . Time 272 | . . 250 . . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 28 | . . . . 9 . . . 19 . . . . . Largest Group 18 | . . . . 9 1 . . 18 16 3 . . . Highest-Rated Group 638 | . . . . 434 28 . . 638 588 101 . . . Highest-Rated Ally 96 | . . . . 96 28 . . 50 50 46 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 246 | . . . . . 1 . . 90 145 10 . . . Total Damage 8993 | . . . . . 23 . . 3219 5362 389 . . . Kills 34 | . . . . . . . . 6 25 3 . . . Allies Corrupted 2 | . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 3 1 . . . . 2 . . 1 Drone Launches 3 | . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 8152 | 114 315 1418 300 1154 816 613 491 484 458 1200 346 94 349 Spaces Moved 5661 | 62 151 706 186 1061 692 436 249 358 292 895 253 53 267 Core 210 | 17 . . . . . . . . . . . 20 173 Treads . | . . . . . . . . . . . . . . Legs 5357 | 45 151 706 186 1061 692 436 249 358 292 895 253 33 . Wheels . | . . . . . . . . . . . . . . Hover 94 | . . . . . . . . . . . . . 94 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 100 100 100 96 114 116 116 116 120 50 50 Average Speed 110 | 100 120 117 100 100 100 111 116 116 116 118 120 97 116 Slowest Speed 262 | 120 120 190 100 100 100 122 122 122 116 194 120 262 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 29 55 31 86 87 12 8 97 10 75 40 31 38 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . . . . 2 1 . . . . . . . 1 Known Exits Taken 1 | . . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 . 1 . Scrap Searched 13 | . . . . 4 3 . . . . 2 1 . 3 Spaces Dug 13 | . . . . 1 3 . . . . 7 2 . . Terrain Destroyed 33 | . . 8 . 1 11 . . . 1 10 2 . . Melee 8 | . . . . 1 3 . . . . 4 . . . Projectile 9 | . . . . . . . . . 1 6 2 . . AOE 16 | . . 8 . . 8 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Total 7085 | 91 231 1171 274 1152 779 525 424 414 385 983 277 90 289 Wait 865 | . 42 320 63 86 43 32 142 42 57 31 1 2 4 Move 5649 | 61 150 705 185 1060 691 435 249 357 291 894 252 52 267 Hop . | . . . . . . . . . . . . . . Pick Up 86 | 10 6 22 3 2 3 17 11 1 4 5 1 . 1 Fast Attach 17 | 2 . 11 . . . . . . . 2 . . 2 Attach 45 | 5 1 7 . . 3 10 7 1 . 3 1 3 4 Detach 8 | . . 2 . . . . . . . 2 . 3 1 Swap 45 | 1 2 15 3 . 3 6 3 2 3 6 1 . . Drop 42 | 1 3 17 3 2 3 1 . . 4 4 2 2 . Fire 197 | 11 27 39 1 . 26 1 . 11 26 29 19 7 . Melee 110 | . . 33 16 2 7 23 12 . . 7 . . 10 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . 21 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 12) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -9/Materials | Repaired Aluminum Leg 852 | -9/Materials | Repaired Aluminum Leg 880 | -9/Materials | Repaired Aluminum Leg 901 | -9/Materials | Build established: Scavenger-Mutant 919 | -9/Materials | Repaired Imp. Heat Sink 958 | -9/Materials | Repaired Imp. Heat Sink 986 | -9/Materials | Repaired Sml. Laser 1574 | -9/Materials | Discovered new exit (range 7) 1670 | -9/Materials | Repaired Imp. Ion Engine 1710 | -9/Materials | Repaired Katana 1733 | -9/Materials | Discovered new exit (range 13) 1848 | -9/Materials | Entered Mines 2055 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2142 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2148 | -9/Mines | Entered Zion 2200 | -7/Zion | System corruption cleaned by Quarantine Array 2243 | -7/Zion | Learned location of Quarantine (-3) 2300 | -7/Zion | Learned Factory trap positions 2341 | -7/Zion | Given A8's code to call for help 2502 | -7/Zion | Learned Factory interactive machine intel 2525 | -7/Zion | Found CR-A16's Pointy Stick 2630 | -7/Zion | Imprinted 2632 | -7/Zion | Declared Zion's savior 2763 | -7/Zion | Learned 8 Factory zone layouts 2852 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2853 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2960 | -7/Zion | Received a hallucinogenic algorithm 2995 | -7/Zion | Gained Derelict followers 3287 | -7/Zion | Discovered new exit (range 15) 3302 | -7/Zion | Entered Proximity Caves 3302 | -6/Proximity Caves | Accompanied by 1 ally 3304 | -6/Proximity Caves | Spotter reported a threat 3305 | -6/Proximity Caves | Spotter reported a threat 3347 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3843 | -6/Proximity Caves | Spotter reported a threat 4036 | -6/Proximity Caves | Discovered new exit (range 8) 4085 | -6/Proximity Caves | Encountered a Derelict sapper outpost 4118 | -6/Proximity Caves | Entered Factory 4118 | -6/Factory | Evolved 6 slots: Power x3, Propulsion x2, Utility x1 4120 | -6/Factory | Loaded intel: 86 trap records 4121 | -6/Factory | Loaded intel: 51 interactive machine locations 4468 | -6/Factory | Search patrols dispatched 4558 | -6/Factory | Fabricated Energy Well (x2) 4703 | -6/Factory | Discovered new exit (range 5) 4731 | -6/Factory | Entered another Factory area 4731 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4758 | -5/Factory | Lost 4 parts (1p1n1u1w) 4800 | -5/Factory | Repaired Imp. Titanium Leg? 5222 | -5/Factory | Sucked down chute 5222 | -5/Factory | Entered Waste 5223 | -5/Waste | Met a frightened Derelict 5254 | -5/Waste | Spotted C-40 Crusher 5266 | -5/Waste | Spotted C-40 Crusher 5273 | -5/Waste | Spotted C-40 Crusher 5274 | -5/Waste | Spotted C-40 Crusher 5277 | -5/Waste | Spotted C-40 Crusher 5284 | -5/Waste | Warlord forces began an assault 5289 | -5/Waste | Destroyed C-40 Crusher 5293 | -5/Waste | Allies destroyed C-40 Crusher 5294 | -5/Waste | Allies destroyed C-40 Crusher 5295 | -5/Waste | Allies destroyed C-40 Crusher 5300 | -5/Waste | Spotted C-40 Crusher 5309 | -5/Waste | Allies destroyed C-40 Crusher 5449 | -5/Waste | Discovered new exit (range 11) 5532 | -5/Waste | Build established: Generator-Mutant 5706 | -5/Waste | Entered Factory 5706 | -5/Factory | Accompanied by 16 allies 5924 | -5/Factory | Lost 4 allies 5977 | -5/Factory | Garrison activated, responded to threat 6006 | -5/Factory | First assault squad dispatched 6053 | -5/Factory | P-70 Sage assimilated allied SV-6XE(g) 6096 | -5/Factory | Lost 5 allies 6103 | -5/Factory | Discovered new exit (range 16) 6109 | -5/Factory | Garrison activated, responded to threat 6164 | -5/Factory | Entered Upper Caves 6164 | -5/Upper Caves | Accompanied by 3 allies 6336 | -5/Upper Caves | Learned 8 Factory zone layouts 6803 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6901 | -5/Upper Caves | Lost 4 parts (2n2u) 7023 | -5/Upper Caves | Learned Extension trap positions 7023 | -5/Upper Caves | Learned Extension garrison access intel 7193 | -5/Upper Caves | Discovered new exit (range 3) 7198 | -5/Upper Caves | Build established: Scavenger-Mutant 7212 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 7364 | -5/Upper Caves | Entered another Upper Caves area 7365 | -5/Upper Caves | Identified exit to Zhirov 7710 | -5/Upper Caves | Entered Zhirov 7710 | -5/Zhirov | Discovered new exit (range 3) 7739 | -5/Zhirov | Met Zhirov 7747 | -5/Zhirov | Attacked by Zhirov 7776 | -5/Zhirov | System corruption reached 10% 7785 | -5/Zhirov | Core integrity fell below 50% 7804 | -5/Zhirov | Core integrity fell below 20% 7804 | -5/Zhirov | Entered Proximity Caves 7834 | -4/Proximity Caves | Lost 14 parts (3p7n2u2w) 7853 | -4/Proximity Caves | Spotted B-86 Titan 8071 | -4/Proximity Caves | Build established: Mutant 8153 | -4/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- System corrupted: Energy discharge (-32). VTOL Module fries itself beyond repair. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Destroyed VTOL Module. S-27 Virus destroyed. System corrupted: Heat flow error (+171). Acquired 10 matter. Acquired Lgt. Nuclear Core. System corrupted: Component data lost. QYK5BZCZL5%WFRVYFTCAC Z>5 T> System corrupted: Matter fused (-7). Power Sword destroyed. Mini Drone released from Mni. Drone Bay. Mini Drone retrieved by Mni. Drone Bay. Mini Drone destroyed. System corrupted: Energy discharge (-23). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????## ### ## #???????????? | | ????????????????????## ####### # ##???###????? | | ????????????????????# ####?????#####??## ##??? | | ????????????????????# #??????????## ### ##? | | ???????????????????## #??????????# ## | | ??????????????????## #??????????# | | ??????????????##### ##???????????? | | ??????????????# #??????????????# | | ??????????????# ##????????###### | | ??????????????# #????????# | | ??????????????# #????????# | | ??????????????# ####????????# #### | | ??????????????# ##???????????#%#??## ## ## | | ??????????????# ##???????????# #???######?? #? | | ??????????????# #######?????#%#???????????? # | | ??????????##### #?????# #????????????? | | ??????????# #?????# #?????????????? | | ??????????# ### #?????# #??????????????? | | ??????????# #### ##?????# #??????????????? | | ?????????# ### ##??##### #??????????????? | | ????????# ## ##??# #??????????????? | | ???????# ## #??# #####??????????????? | | ???????# #?# ## #??# #??????????????????? | | ???????####??# ### ##??# #??????????????????? | | ?????????????## ### ##### #??????????????????? | | ??????????????###### @ p #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????### #######??????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 48 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Melee Accuracy 6 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Recoil Nullifier | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Flak Gun | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Energy Well | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Backstab Help From High Places I'm Back, Baby! Just What I Needed Robot Respite Significant Disruption System Compromised The More The Merrier The One The Science Guy Challenges ------------ None Game ------ Seed GravitonDeuteriumBoregun Manual? 0 Play Time 02:50:07 Cumulative 10.8 hours Start 2024.03.21 @ 17:50:21 End 2024.03.23 @ 03:31:09 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd002283-a6ba-49a3-ae15-7b12bcf12a12