Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 16:24:21 Player: Triffids Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2391) 2391 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 5339 Bonus ------- High Alert Combat Kills 133 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Flak Gun Spear > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 2 | . . . 1 1 Parts Attached 83 | 6 7 15 16 39 Power 9 | 1 1 1 1 5 Engine 5 | 1 1 1 1 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 14 | 2 2 4 1 5 Treads . | . . . . . Leg 14 | 2 2 4 1 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 31 | 1 2 7 7 14 Device 11 | . . 3 3 5 Storage 1 | 1 . . . . Processor 8 | . 2 1 1 4 Hackware . | . . . . . Protection 11 | . . 3 3 5 Artifact . | . . . . . Weapon 29 | 2 2 3 7 15 Energy Gun 11 | 2 1 2 2 4 Energy Cannon 5 | . . . 1 4 Ballistic Gun 7 | . 1 . 2 4 Ballistic Cannon 4 | . . 1 1 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 38 | . 2 3 8 25 Power 4 | . 1 . . 3 Propulsion 5 | . . . . 5 Utility 12 | . . 2 3 7 Weapon 17 | . 1 1 5 10 Highest Loss Streak 10 | . 2 2 2 10 Average Slot Usage (%) 95 | . 97 98 98 90 Engine 7 | . 13 11 9 2 Core 1 | . . . . 3 Leg 18 | . 28 22 18 14 Device 12 | . . 17 17 11 Storage 1 | . 11 . . . Processor 18 | . 14 16 17 22 Protection 6 | . . 9 8 5 Energy Gun 7 | . 14 10 10 1 Energy Cannon 2 | . . . . 6 Ballistic Gun 7 | . 13 6 5 6 Ballistic Cannon 4 | . . 4 9 4 Impact Weapon 1 | . . . 1 2 Piercing Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 42 | 11 11 18 29 42 Greatest Support 35 | 20 20 34 34 35 Greatest Overweight (x) 1 | . 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 5 4 4 4 Most Carried 6 | 4 6 4 4 4 Average Carried 3 | 2 4 3 3 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 2 4 4 4 3 Class Distribution -------------------- 44% | Mutant 32% | Skirmisher 11% | Scavenger-Mutant 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1901 | 254 156 269 521 701 Remotely . | . . . . . Salvage Created 3348 | . 514 595 1018 1221 Parts 195 | . 25 35 68 67 Haulers Intercepted 11 | . 2 3 3 3 Recyclers Shooed 4 | . . . . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 5 13 24 19 Melee 12 | . . . . 12 Guns 34 | . 4 10 18 2 Cannons 11 | . . 3 3 5 AOE 3 | . 1 . 2 . Classes Destroyed 10 | . 4 2 1 3 Builder 3 | . . . 2 1 Hauler 11 | . 2 3 3 3 Recycler 4 | . 3 . . 1 Operator 1 | . . 1 . . Watcher 3 | . . . . 3 Swarmer 18 | . 3 6 9 . Grunt 29 | . 2 3 11 13 Sentry 11 | . . 4 4 3 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 3 6 5 4 Combat Bots Only 5 | . 3 5 4 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5098 | . 287 566 1121 3124 Core 960 | . 20 78 153 709 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 92 80 72 . Volleys Fired 181 | . 30 43 66 42 Largest 3 | . 2 2 3 3 Hottest 203 | . 70 102 177 203 Shots Fired 440 | . 60 85 185 110 Gun 319 | . 60 80 115 64 Cannon 121 | . . 5 70 46 Launcher . | . . . . . Special . | . . . . . Kinetic 275 | . 30 43 110 92 Thermal 102 | . 14 42 31 15 Explosive . | . . . . . Electromagnetic 63 | . 16 . 44 3 Robot Hit Streak 14 | . 5 8 14 7 Robot Miss Streak 6 | . 6 3 4 4 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 305 | . 36 51 116 102 Core Hits 140 | . 17 24 57 42 Critical Hits 8 | . . . . 8 Critical Kills 5 | . . . . 5 Critical Parts Destroyed 3 | . . . . 3 Melee Attacks 49 | . . . 6 43 Impact 6 | . . . 6 . Slashing . | . . . . . Piercing 43 | . . . . 43 Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5787 | . 466 708 1978 2635 Guns 3111 | . 432 623 1164 892 Cannons 1229 | . . 85 532 612 Explosions 150 | . 34 . 116 . Melee 1286 | . . . 166 1120 Ramming 11 | . . . . 11 Kinetic 2484 | . 160 294 823 1207 Thermal 1256 | . 184 414 439 219 Explosive . | . . . . . Electromagnetic 750 | . 122 . 550 78 Impact 166 | . . . 166 . Slashing . | . . . . . Piercing 1120 | . . . . 1120 Highest Corruption 4 | . . 2 . 4 Average Corruption 1 | . . 2 . 1 Corruption Purged . | . . . . . Effects 11 | . . 5 . 6 Message Errors 1 | . . 1 . . Matter Fused 1 | . . . . 1 Energy Discharges 4 | . . 2 . 2 Data Loss (minor) 4 | . . 2 . 2 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 73 | . . . 38 35 Projectiles 3 | . . . 2 1 Explosions 1 | . . . 1 . Melee 69 | . . . 35 34 Knockbacks 11 | . . . 9 2 Impact 1 | . . . 1 . Kinetic 10 | . . . 8 2 Secondary . | . . . . . Self-Inflicted Damage 76 | . 35 . 36 5 Shots 2 | . 1 . 1 . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 345 | . 58 129 345 81 Average Temperature 51 | . 21 43 80 17 Received Heat Transfer 1629 | . 108 183 441 897 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 2570 | . 494 962 716 398 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 523 | . 170 339 523 410 Initial 233 | . . 4 81 233 Average 220 | . 53 158 360 228 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 40 | 100 100 66 5 24 Level 1 45 | . . 33 43 73 Level 2 13 | . . . 50 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . . 1 6 8 Investigation 5 | . . . 1 4 Extermination 2 | . . . . 2 Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 4 | . . . 3 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 8 16 37 39 Peak Tracking Total 8 | . 4 6 4 8 Tactical Retreats 5 | . . . 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . . 1 . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 2 4 4 7 Terminals 9 | . 2 3 2 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 45 | . 7 12 11 15 Successful 20 | . 4 7 6 3 Failed 25 | . 3 5 5 12 Catastrophic 5 | . . 2 . 3 Database Lockouts . | . . . . . Manual 22 | . 5 8 8 1 Terminals 29 | . 7 10 7 5 Fabricators 1 | . . . . 1 Repair Stations 6 | . . 2 2 2 Recycling Units 1 | . . . . 1 Scanalyzers 3 | . . . 2 1 Garrison Access 5 | . . . . 5 Terminal Hacks 12 | . 3 5 3 1 Record 1 | . . . . 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . . 1 1 . Level Access Points 1 | . . . 1 . Locate Traps 3 | . . 2 1 . Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Extract 2 | . . . 1 1 Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 2 4 4 5 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . 4 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 52 | . . 26 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4051 | 40 555 920 1049 1487 Spaces Moved 2397 | 33 359 555 563 887 Core 62 | 16 . . . 46 Treads . | . . . . . Legs 2335 | 17 359 555 563 841 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 125 50 Average Speed 125 | 86 120 129 125 127 Slowest Speed 155 | 120 150 130 130 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 51 40 45 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . 2 . 13 10 Melee . | . . . . . Projectile 18 | . . . 8 10 AOE 7 | . 2 . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2970 | 43 424 674 746 1083 Wait 190 | . 15 45 82 48 Move 2393 | 32 358 554 562 887 Hop . | . . . . . Pick Up 35 | 5 8 7 8 7 Fast Attach 35 | 3 1 2 3 26 Attach 26 | 3 3 6 7 7 Detach 6 | . . 2 . 4 Swap 22 | . 3 7 6 6 Drop 31 | . 6 8 6 11 Fire 181 | . 30 43 66 42 Melee 49 | . . . 6 43 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 13) 271 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 3) 595 | -10/Materials | Identified exit to Materials 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Utility x2 916 | -9/Materials | Repaired Lgt. Armor Plating 1131 | -9/Materials | Discovered new exit (range 15) 1506 | -9/Materials | Discovered new exit (range 5) 1513 | -9/Materials | Identified exit to Materials 1516 | -9/Materials | Entered another Materials area 1516 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1794 | -8/Materials | Garrison activated, responded to threat 1808 | -8/Materials | Build established: Skirmisher 2147 | -8/Materials | Repaired Sensor Array 2533 | -8/Materials | Identified exit to Factory 2565 | -8/Materials | Entered Factory 2565 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3541 | -7/Factory | Discovered new exit (range 8) 3551 | -7/Factory | Identified exit to Lower Caves 3743 | -7/Factory | Garrison activated, responded to threat 3824 | -7/Factory | Lost 10 parts (2p3n1u4w) 3995 | -7/Factory | Core integrity fell below 50% 4026 | -7/Factory | Core integrity fell below 20% 4052 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03973_ Connecting with Fabricator... 03982_ System corrupted: Component data lost. 03998_ Imp. Cooling System destroyed. 04003_ Particle Gun destroyed. 04005_ Destroyed Shock Rifle. 04013_ Lgt. Nuclear Core destroyed. 04014_ Carbon-fiber Leg destroyed. 04019_ Hvy. Particle Cannon destroyed. 04021_ Triggered Proton Bomb Trap. 04021_ A bubble of electromagnetic force engulfs the area. 04022_ Triggered Proton Bomb Trap. 04022_ A bubble of electromagnetic force engulfs the area. 04022_ Imp. Light Armor Plating destroyed. 04024_ U-05 Engineer lays Concrete. 04025_ Spear destroyed. 04026_ Carbon-fiber Leg destroyed. 04027_ U-05 Engineer lays Concrete. 04037_ System corrupted: Matter fused (-8). 04039_ K-01 Serf cleans the Assembly Bed. 04047_ Slammed into K-01 Serf. 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"???? | | ?????????????????????# # """ "" #?????? ""??? | | ?????????????????????# # #??????? ??? | | ?????????????????????# # + ???????"??? | | ?????????????????????# # ###?????????? | | ???????????########### # #???????????? | | ???????????# ! # ###########???????????? | | ???????????# ! # #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# + ##############????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Item Schematics ----------------- Hvy. Flail | -8/Materials | Extracted Imp. Power Shielding | -8/Materials | Extracted Integration Mediator | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Gauss Rifle | -7/Factory | Extracted Prc. Grenade Launcher | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmGodExtractor Manual? 0 Play Time 01:06:07 Cumulative 73.8 hours Start 2021.12.21 @ 15:12:27 End 2021.12.21 @ 16:24:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19361c74-61f8-4791-92e7-02b440d7e095