Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 14:30:05

Player: mm79

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (167)     835
Value Destroyed (7218)     7218
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (1997)               1997
              TOTAL SCORE: 17410

 Bonus
-------
High Alert Combat Kills    294
Follower Combat Kills      729
Entered Garrisons          200
Used RIF Installer         500
Network Hubs Disabled      200
Aligned with FarCom        300
Friendly Fire              -226

 Cogmind 
---------
Core Integrity             895/1150
Matter                     4/300
Energy                     150/350
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (155)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                Quantum Reactor
>               --- PROPULSION (5) ---
       Improved Treads
       Improved Treads
                Biometal Heavy Treads
>               --- UTILITY (9) ------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Trap Scanner
                Transmission Jammer
                Thermal Shield
       Improved Force Field
       Improved Hacking Suite
       Improved System Shield
   High-powered Tractor Beam
>               --- WEAPON (4) -------
                Coil Gun
       Advanced Assault Cannon
           Mini Assault Cannon
          Heavy Flak Cannon
>               --- INVENTORY (20) ---
                Neutrino Core
                Antimatter Reactor
                Flexi-carbon Leg
                Centrium Wheel
                Centrium Wheel
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
       Improved Coolant Injector
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
       Improved Treads
         Medium Treads
                Biometal Heavy Treads
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Trap Scanner
                Centrium Medium Armor Plating
                Thermal Shield
       Improved Force Field
       Improved Hacking Suite
       Improved System Shield
       Improved System Restoration Module
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
           Mini Assault Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
                Fission Core
                Neutrino Core
                Antimatter Reactor
                Quantum Reactor
                Flexi-carbon Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
                Matter Compressor
                Transmission Jammer
   High-powered Tractor Beam
       Advanced Assault Cannon
       Improved Plasma Cutter
[Rating: 113]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   .   .   .   1   2   2   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             148  | 6   12  .   12  .   3   1   16  12  3   16  4   14  2   12  .   5   30  
  Power                    14   | .   2   .   2   .   .   .   .   1   .   1   1   2   .   1   .   .   4   
    Engine                 8    | .   2   .   2   .   .   .   .   1   .   1   1   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               27   | 2   4   .   6   .   .   .   1   .   .   1   .   1   1   5   .   .   6   
    Treads                 21   | 1   4   .   6   .   .   .   .   .   .   .   .   .   .   5   .   .   5   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   .   
  Utility                  49   | 2   1   .   2   .   1   1   1   2   1   8   3   8   .   4   .   3   12  
    Device                 30   | 1   .   .   .   .   1   1   .   2   1   6   2   4   .   2   .   2   8   
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
    Protection             11   | .   .   .   2   .   .   .   1   .   .   .   .   3   .   1   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   5   .   2   .   2   .   14  9   2   6   .   3   1   2   .   2   8   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 2   4   .   2   .   1   .   8   6   2   4   .   1   1   .   .   .   3   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   .   1   5   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   
Parts Lost                 36   | .   4   .   1   .   .   .   .   .   .   .   .   1   1   7   .   1   21  
  Power                    5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               9    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   1   8   
  Weapon                   8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
  Highest Loss Streak      7    | .   3   .   1   .   .   .   .   .   .   .   .   1   1   7   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  100 99  100 100 100 71  72  72  76  80  78  81  94  94  99  94  
  Engine                   6    | .   13  14  10  11  11  11  9   9   9   7   6   4   5   .   .   .   .   
  Treads                   14   | .   20  28  22  22  22  22  .   .   .   .   .   .   .   28  29  29  23  
  Flight                   4    | .   .   .   .   .   .   .   9   9   9   15  13  10  11  .   .   .   .   
  Device                   15   | .   14  14  11  11  11  11  9   9   15  21  20  18  17  16  17  21  20  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   7   6   5   5   5   5   5   5   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   1   13  12  17  12  11  11  10  
  Protection               6    | .   .   .   11  11  11  11  9   9   2   .   .   4   5   3   5   5   8   
  Ballistic Gun            16   | .   27  28  32  33  22  33  13  12  16  14  13  11  10  2   .   .   9   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   8   9   9   7   6   5   5   14  17  16  10  
Peak Build Rating          113  | 6   13  11  18  18  21  22  51  54  54  71  76  91  91  76  79  86  113 
  Average Rating           58   | 4   10  11  17  18  18  21  50  52  53  65  75  86  90  73  77  84  97  
  On Entrance              46   | .   6   11  11  18  18  21  22  51  53  54  70  76  91  90  76  79  86  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 9   30  30  44  44  44  45  48  49  49  48  48  57  56  74  74  78  109 
  Greatest Support         149  | 10  46  40  46  46  46  46  50  50  50  55  55  57  57  109 109 109 149 
  Greatest Overweight (x)  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Average Capacity         15   | 7   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  19  
  Most Carried             18   | 7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  15  18  
  Average Carried          13   | 4   10  15  14  15  14  14  14  14  14  14  14  14  14  7   10  14  12  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Final Carried            15   | 7   15  15  15  15  15  15  15  15  14  15  15  15  15  7   13  15  10  

 Class Distribution 
--------------------
 33% | Hacker-Tank
 24% | Tank
 15% | Mutant
  8% | Skirmisher
  6% | Hacker-Skirmisher
  5% | Scavenger-Tank
  4% | Commander-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
              Tank | -9/Materials
              Tank | -9/Mines
            Mutant | -9/Exiles
              Tank | -8/Mines
              Tank | -8/Materials
  Commander-Mutant | -8/Storage
        Skirmisher | -8/Garrison
        Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory
       Hacker-Tank | -5/Factory
       Hacker-Tank | -5/Extension
       Hacker-Tank | -5/Cetus
       Hacker-Tank | -5/Archives
       Hacker-Tank | -5/Hub_04(d)
       Hacker-Tank | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           7030 | 281  361  .    750  81   .    40   389  527  478  446  280  417  349  226  261  219  1925 
  Remotely                 26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
Salvage Created            6775 | 42   424  .    1001 151  .    .    308  578  507  394  59   321  235  181  224  162  2188 
  Parts                    349  | 5    20   .    90   5    .    .    16   25   20   21   6    22   8    3    6    5    97   
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           6    | 1    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  148  | .   11  .   28  3   .   .   9   10  11  6   2   9   7   4   4   3   41  
  Guns                     101  | .   11  .   28  3   .   .   7   4   6   4   1   7   5   1   .   .   24  
  Cannons                  42   | .   .   .   .   .   .   .   2   6   5   2   1   2   2   3   4   3   12  
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          16   | 1   3   .   4   2   .   .   .   3   1   1   1   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  39   | .   3   .   12  .   .   .   4   .   .   1   .   5   5   .   .   .   9   
  Grunt                    50   | .   8   .   6   2   .   .   1   7   10  .   .   1   1   .   .   .   14  
  Brawler                  3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Sentry                   30   | .   .   .   10  .   .   .   4   2   1   2   .   1   1   .   4   2   3   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   10  
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           7    | 2   3   .   4   4   .   .   4   3   5   5   1   5   6   4   2   1   7   
  Combat Bots Only         7    | .   3   .   4   3   .   .   4   3   5   3   1   5   6   4   2   1   7   
Max Kills in Single Turn   4    | 1   2   .   2   1   .   .   2   1   1   2   1   1   1   1   1   1   4   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  
Hostile Shots Fired        1042  | .    66   3    71   10   .    .    36   24   44   45   18   144  71   65   18   19   408  
  Missed                   386   | .    18   1    25   6    .    .    15   11   22   20   10   78   31   17   8    7    117  
Damage Taken               9694  | .    583  25   555  44   .    .    184  152  254  157  95   790  507  1180 174  142  4852 
  Core                     801   | .    75   .    84   33   .    .    10   21   25   13   .    101  10   149  25   .    255  
  Absorbed by Shields      1705  | .    .    .    .    .    .    .    72   59   99   63   36   223  181  83   72   110  707  
  Reduced by Siege Mode    72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   
  Ignored by Resistances   472   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    472  
  Regen/Repaired (Parts)   584   | .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    483  
Core Remaining (%)         85    | 100  .    70   .    .    .    70   .    .    89   98   100  .    .    .    .    71   .    
Volleys Fired              438   | 12   41   .    49   9    .    .    24   26   45   25   4    23   19   17   14   9    121  
  Largest                  4     | 2    2    .    3    3    .    .    3    3    3    3    3    3    3    3    3    3    4    
  Hottest                  185   | 40   100  .    69   69   .    .    90   90   94   94   94   98   98   157  157  157  185  
Shots Fired                1167  | 24   80   .    147  27   .    .    73   77   98   58   11   65   54   49   42   22   340  
  Gun                      800   | 24   78   .    147  27   .    .    50   52   66   38   8    47   35   22   .    .    206  
  Cannon                   364   | .    .    .    .    .    .    .    23   25   32   19   3    18   19   27   42   22   134  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3     | .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  1164  | 24   78   .    147  27   .    .    73   77   98   57   11   65   54   49   42   22   340  
  Thermal                  3     | .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | 4    11   .    16   5    .    .    6    5    6    13   3    12   5    9    8    10   31   
  Robot Miss Streak        7     | 2    7    .    5    4    .    .    6    4    5    3    2    3    3    1    2    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
  Secondary Targets        12    | .    3    .    5    1    .    .    .    .    1    .    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    1    .    .    1    .    .    .    .    1    
Shots Hit Robots           726   | 15   45   .    89   17   4    .    35   39   47   33   7    42   28   37   31   14   243  
  Core Hits                322   | 3    20   .    43   6    .    .    14   21   23   18   5    20   15   12   8    8    106  
  Critical Kills           14    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    4    1    5    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    1    10   
  Critical Strikes         43    | .    .    .    1    .    .    .    1    .    .    1    .    1    .    5    10   3    21   
    Destroy                33    | .    .    .    1    .    .    .    1    .    .    .    .    1    .    5    8    2    15   
    Blast                  10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    6    
Melee Attacks              26    | .    .    .    .    .    4    .    10   12   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    .    .    .    10   12   .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    4    .    .    3    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16672 | 142  673  .    1469 345  .    .    795  986  1045 685  98   916  618  882  906  392  6720 
  Guns                     9720  | 142  673  .    1453 308  .    .    450  385  649  443  80   626  444  407  .    .    3660 
  Cannons                  5830  | .    .    .    .    .    .    .    345  397  396  242  18   290  174  475  906  365  2222 
  Explosions               693   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    693  
  Melee                    204   | .    .    .    .    .    .    .    .    204  .    .    .    .    .    .    .    .    .    
  Ramming                  225   | .    .    .    16   37   .    .    .    .    .    .    .    .    .    .    .    27   145  
  Kinetic                  15550 | 142  673  .    1453 308  .    .    795  782  1045 685  98   916  618  882  906  365  5882 
  Thermal                  693   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    693  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 204   | .    .    .    .    .    .    .    .    204  .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    2    2    2    .    .    2    2    2    2    2    6    
  Average Corruption       2     | .    .    .    .    .    .    .    1    2    2    .    .    1    2    2    2    2    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  93    | .    .    .    .    .    .    .    15   15   9    .    .    2    5    4    5    12   26   
    Message Errors         27    | .    .    .    .    .    .    .    4    6    2    .    .    .    1    1    1    4    8    
    Matter Fused           24    | .    .    .    .    .    .    .    5    3    1    .    .    1    2    .    2    3    7    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    3    1    1    .    .    .    .    1    1    1    2    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    1    2    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Misfires               5     | .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            180   | .    .    .    .    .    .    .    9    .    16   .    .    31   9    .    18   .    97   
  Projectiles              113   | .    .    .    .    .    .    .    9    .    16   .    .    31   9    .    18   .    30   
  Explosions               56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Knockbacks                 19    | .    .    .    .    .    .    .    1    1    3    1    .    2    .    .    1    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    1    1    3    1    .    2    .    .    1    .    7    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   23    | .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    2    15   
Targets Rammed             26    | .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    2    16   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        590   | .    22   .    61   6    .    .    337  384  590  32   .    12   18   254  169  141  285  
  Average Temperature      93    | .    5    .    16   3    .    .    99   168  189  9    .    3    8    117  92   63   47   
  Received Heat Transfer   1873  | .    300  15   171  24   .    .    60   80   172  24   8    50   30   .    .    20   919  
  Effects                  17    | .    .    .    .    .    .    .    .    7    10   .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Total Turns              155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  
  Longest Duration         47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         450   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Peak Influence             752  | 10  248 10  475 235 .   .   266 660 752 535 266 440 465 134 190 160 452 
  Initial                  394  | .   6   10  3   160 .   .   .   48  331 394 218 .   215 101 53  66  11  
  Average                  186  | 3   106 10  186 138 .   .   138 400 522 441 109 131 342 119 156 60  149 
Maximum Alert Level        3    | .   1   .   2   1   .   .   1   2   3   2   1   2   2   .   .   .   2   
  Low Security (%)         59   | 100 93  100 52  63  .   100 72  19  .   .   69  63  3   100 100 100 62  
  Level 1                  24   | .   6   .   40  36  .   .   27  25  24  15  30  32  77  .   .   .   26  
  Level 2                  15   | .   .   .   6   .   .   .   .   55  64  84  .   3   19  .   .   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   2   .   2   .   .   .   3   8   .   2   2   2   1   .   .   3   10  
  Investigation            8    | .   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   3   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   4   
  Reinforcement            14   | .   .   .   2   .   .   .   3   1   .   .   1   1   .   .   .   3   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Distress Signals           21   | .   1   .   4   .   .   .   3   2   .   1   1   1   1   1   2   .   4   
Communications Jammed      85   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   55  30  
  Distress Signals         82   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   55  27  
Times Spotted              322  | .   17  2   36  4   .   .   31  21  24  15  4   48  31  5   11  8   65  
  Peak Tracking Total      18   | .   5   2   5   3   .   .   7   5   6   5   2   18  11  5   2   2   7   
  Tactical Retreats        26   | .   .   .   1   .   .   .   2   3   1   2   2   7   4   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Traps Triggered            14   | .   2   .   1   .   .   .   2   .   4   2   .   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Machines Disabled          19   | .   .   .   .   .   .   .   1   4   .   1   .   1   1   .   2   1   8   
  Max in Single Turn       3    | .   .   .   .   .   .   .   1   1   .   1   .   1   1   .   1   1   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Machines Accessed          97   | .   9   .   10  .   1   .   9   13  2   12  6   9   10  2   1   3   10  
  Terminals                73   | .   7   .   8   .   .   .   7   10  2   8   6   7   10  2   .   2   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          9    | .   2   .   1   .   .   .   1   2   .   1   .   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
Total Hacks                320  | .   36  .   32  .   1   .   24  38  4   28  23  35  33  8   1   7   50  
  Successful               187  | .   17  .   19  .   1   .   15  27  1   14  14  18  24  4   1   4   28  
  Failed                   132  | .   19  .   13  .   .   .   9   11  3   14  9   17  8   4   .   3   22  
    Catastrophic           15   | .   1   .   2   .   .   .   1   1   2   4   2   .   .   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   194  | .   31  .   24  .   1   .   17  22  .   17  17  20  11  .   .   5   29  
  Terminals                272  | .   32  .   25  .   .   .   20  29  4   24  23  30  33  8   .   6   38  
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   3   
  Repair Stations          7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Recycling Units          23   | .   4   .   5   .   .   .   2   7   .   1   .   2   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   
Terminal Hacks             79   | .   5   .   5   .   1   .   2   13  1   2   6   8   17  4   1   1   13  
  Record                   17   | .   .   .   .   .   .   .   .   3   .   .   2   2   6   3   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Robot Analysis           12   | .   2   .   3   .   .   .   .   2   .   .   .   2   .   .   .   .   3   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   2   .   .   .   1   5   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   
  Locate Traps             6    | .   1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         7    | .   1   .   1   .   .   .   .   1   .   1   1   .   .   .   .   1   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   3   .   3   .   .   .   1   2   .   1   .   1   .   .   .   .   1   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         9    | .   2   .   1   .   .   .   1   2   .   1   .   1   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Unauthorized Hacks         82   | .   9   .   9   .   .   .   10  11  .   8   8   8   7   .   .   2   10  
  Terminals                73   | .   8   .   8   .   .   .   9   9   .   8   8   7   7   .   .   2   7   
    Assimilate             5    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   2   
    Botnet                 19   | .   2   .   2   .   .   .   2   2   .   2   2   2   2   .   .   1   2   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   46   | .   5   .   5   .   .   .   5   7   .   5   6   5   4   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Patch                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          7    | .   1   .   1   .   .   .   1   2   .   .   .   1   .   .   .   .   1   
    Reject                 7    | .   1   .   1   .   .   .   1   2   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   7   .   9   .   .   .   8   10  2   10  6   7   4   1   .   1   5   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   186  | .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   139 
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   9   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          92   | .   .   .   92  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         92   | .   .   .   92  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               23   | .    .    .    .    .    .    .    1    10   .    1    .    .    10   .    .    .    1    
  Largest Group            10   | .    .    .    .    .    .    .    1    10   5    1    1    1    10   .    .    .    1    
  Highest-Rated Group      437  | .    .    .    .    .    .    .    10   173  93   26   26   26   437  .    .    .    10   
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    10   29   29   26   26   26   159  .    .    .    10   
Total Orders               8    | .    .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
Ally Attacks               162  | .    .    .    .    .    .    .    .    73   27   .    .    .    62   .    .    .    .    
  Total Damage             2353 | .    .    .    .    .    .    .    .    873  274  .    .    .    1206 .    .    .    .    
  Kills                    23   | .    .    .    .    .    .    .    .    12   2    .    .    .    9    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Fac Fac Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       12   | .   2   .   3   .   .   .   .   2   .   .   .   2   .   .   .   .   3   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               14508 | 88   986  57   1680 661  364  616  1079 1045 443  910  871  1031 416  310  226  916  2809 
Spaces Moved               10971 | 49   631  35   771  391  219  350  863  767  499  1828 1113 1191 455  151  101  484  1073 
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3827  | .    252  35   771  391  219  350  .    .    .    .    .    .    .    151  101  484  1073 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   416   | 37   379  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6716  | .    .    .    .    .    .    .    863  767  499  1828 1113 1191 455  .    .    .    .    
  Fastest Speed            34    | 50   80   160  160  160  160  160  50   50   50   39   39   39   34   165  165  165  155  
  Average Speed            86    | 72   121  160  160  160  160  160  50   50   50   39   39   43   41   165  165  165  162  
  Slowest Speed            168   | 80   160  160  160  160  160  160  50   50   50   39   39   50   44   165  165  165  168  
  Overloaded Moves         108   | .    .    .    .    .    .    .    .    .    .    .    .    .    108  .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            67    | .    .    .    .    .    .    .    17   4    .    10   15   16   5    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    96   12   71   71   63   64   60   84   73   50   28   31   59   76   72   33   31   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     11    | .    1    .    2    .    .    .    2    3    .    2    .    1    .    .    .    .    .    
  Known Exits Taken        9     | .    .    1    .    .    .    1    1    1    .    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    .    1    1    1    .    .    .    .    .    .    .    .    1    1    .    .    
Scrap Searched             2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 20    | .    2    .    .    .    .    .    10   2    .    2    .    .    .    .    .    4    .    
Terrain Destroyed          102   | .    2    .    .    .    .    .    16   4    .    2    .    1    5    6    7    9    50   
  Melee                    12    | .    .    .    .    .    .    .    10   2    .    .    .    .    .    .    .    .    .    
  Projectile               54    | .    2    .    .    .    .    .    6    2    .    2    .    1    5    6    7    9    14   
  AOE                      36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Fac  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      15036 | 76   774  36   1107 406  232  406  1427 1356 635  1990 1531 1650 648  184  129  579  1870 
  Wait                     3143  | 3    51   2    248  2    .    54   505  535  26   85   417  405  127  .    11   73   599  
  Move                     10827 | 48   630  34   770  390  218  349  830  759  498  1809 1083 1159 444  150  100  483  1073 
  Hop                      61    | .    .    .    .    .    .    .    15   4    .    8    14   15   5    .    .    .    .    
  Pick Up                  120   | 7    25   .    11   1    2    1    12   2    .    14   5    7    1    2    4    3    23   
  Fast Attach              30    | 6    .    .    3    .    .    .    3    2    .    3    .    6    1    1    .    2    3    
  Attach                   56    | .    5    .    2    .    1    .    1    .    1    1    2    4    1    11   .    1    26   
  Detach                   5     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    2    
  Swap                     62    | .    7    .    7    .    2    1    12   10   2    12   2    4    .    .    .    2    1    
  Drop                     96    | .    15   .    12   1    5    1    15   5    1    20   4    8    .    2    .    1    6    
  Fire                     438   | 12   41   .    49   9    .    .    24   26   45   25   4    23   19   17   14   9    121  
  Melee                    26    | .    .    .    .    .    4    .    10   12   .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26    | .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    2    16   
  Escape Stasis            111   | .    .    .    .    .    .    .    .    .    62   13   .    18   18   .    .    .    .    
  Rewire                   32    | .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 3 exits: *Fac / Rec / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory (discovered 7 exits: *Fac x4 / Upp / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 2 exits: *Fac / *Hub)
-5/Hub_04(d)
-4/Factory (discovered 6 exits: Res x4 / Upp x2)

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 14)
    89 | -11/Scrapyard | Entered Materials
    89 | -10/Materials | Discovered new exit (range 9)
   314 | -10/Materials | Build established: Mutant
   315 | -10/Materials | Discovered new exit (range 16)
   448 | -10/Materials | Discovered new exit (range 11)
   556 | -10/Materials | Discovered new exit (range 16)
   654 | -10/Materials | Lost 3 parts (2n1w)
   672 | -10/Materials | Learned location of 2 exits from Subcaves
   794 | -10/Materials | Learned location of Mines (-8)
   841 | -10/Materials | Learned Storage security intel
   901 | -10/Materials | Discovered new exit (range 16)
   967 | -10/Materials | Learned Storage trap positions
  1075 | -10/Materials | Entered Mines
  1076 | -10/Mines     | Identified exit to Materials
  1118 | -10/Mines     | Met a Derelict bent on vengeance
  1132 | -10/Mines     | Entered Materials
  1132 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1133 | -9/Materials  | Identified exit to Materials
  1433 | -9/Materials  | Build established: Tank
  2358 | -9/Materials  | Discovered exit to Materials (range 4)
  2454 | -9/Materials  | Learned location of 1 exit from Storage
  2531 | -9/Materials  | Loaded intel: 13 trap records
  2544 | -9/Materials  | Repaired Hvy. Assault Rifle
  2554 | -9/Materials  | Learned Storage trap positions
  2568 | -9/Materials  | Discovered new exit (range 16)
  2594 | -9/Materials  | Learned 2 Storage zone layouts
  2660 | -9/Materials  | Learned Storage stockpile data
  2709 | -9/Materials  | Learned Materials emergency access door positions
  2812 | -9/Materials  | Entered Mines
  2877 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2997 | -9/Mines      | Learned Materials terminal intel
  3001 | -9/Mines      | Learned Materials stockpile data
  3252 | -9/Mines      | Assembled infested the area
  3302 | -9/Mines      | Met 8R-AWN
  3467 | -9/Mines      | Discovered new exit (range 5)
  3473 | -9/Mines      | Entered Exiles
  3513 | -9/Exiles     | Welcomed by 8R-AWN
  3554 | -9/Exiles     | Met EX-HEX
  3600 | -9/Exiles     | Met EX-BIN
  3620 | -9/Exiles     | Aligned with FarCom system
  3621 | -9/Exiles     | Given EX-Vault access code
  3658 | -9/Exiles     | Opened EX-Vault
  3668 | -9/Exiles     | Found Flying Fortress v7
  3699 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3744 | -9/Exiles     | Met EX-DEC
  3763 | -9/Exiles     | Build established: Mutant
  3818 | -9/Exiles     | Discovered new exit (range 14)
  3837 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
  3837 | -9/Exiles     | Entered Mines
  3860 | -8/Mines      | Found DCF Scrap (14 items)
  3948 | -8/Mines      | Discovered exit to Materials (range 8)
  4172 | -8/Mines      | Build established: Tank
  4453 | -8/Mines      | Entered Materials
  4453 | -8/Materials  | Evolved 2 slots: Propulsion x2
  4454 | -8/Materials  | Identified exit to Storage
  4457 | -8/Materials  | Loaded intel: 12 terminal locations
  5051 | -8/Materials  | Learned location of 1 exit from Extension
  5116 | -8/Materials  | Learned 2 Lower Caves zone layouts
  5214 | -8/Materials  | Learned location of 3 exits from Factory
  5250 | -8/Materials  | Learned location of 2 exits from Factory
  5277 | -8/Materials  | Learned Storage security intel
  5295 | -8/Materials  | Learned Factory repair station intel
  5356 | -8/Materials  | Build established: Mutant
  5365 | -8/Materials  | Learned location of Zion (-7)
  5480 | -8/Materials  | Learned location of Lower Caves (-6)
  5532 | -8/Materials  | Entered Storage
  5533 | -8/Storage    | Identified exit to Factory
  5534 | -8/Storage    | Identified exit to Recycling
  5536 | -8/Storage    | Loaded intel: 16 trap records
  5716 | -8/Storage    | Garrison activated, responded to threat
  5838 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6027 | -8/Storage    | Garrison activated, responded to threat
  6208 | -8/Storage    | Learned Storage trap positions
  6361 | -8/Storage    | Build established: Commander-Mutant
  6375 | -8/Storage    | Learned location of 1 exit from Extension
  6408 | -8/Storage    | Learned 4 Recycling zone layouts
  6557 | -8/Storage    | Learned Storage trap positions
  6577 | -8/Storage    | Identified exit to Garrison
  6577 | -8/Storage    | Entered Garrison
  6577 | -8/Garrison   | Accompanied by 5 allies
  6595 | -8/Garrison   | Triggered checkpoint
  6655 | -8/Garrison   | Triggered checkpoint
  6671 | -8/Garrison   | Triggered checkpoint
  6725 | -8/Garrison   | Lost 5 allies
  6729 | -8/Garrison   | Discovered exit to Factory (range 13)
  6768 | -8/Garrison   | Triggered checkpoint
  6959 | -8/Garrison   | Discovered exit to Factory (range 10)
  6997 | -8/Garrison   | Installed Relay Interface Framework
  7005 | -8/Garrison   | Build established: Skirmisher
  7009 | -8/Garrison   | Triggered checkpoint
  7020 | -8/Garrison   | Entered Factory
  7020 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7021 | -7/Factory    | Identified exit to Factory
  7021 | -7/Factory    | Identified exit to Lower Caves
  7022 | -7/Factory    | Loaded intel: 6 repair station locations
  7243 | -7/Factory    | Fabricated Imp. Hacking Suite (x1)
  7571 | -7/Factory    | Learned location of 2 exits from Factory
  7623 | -7/Factory    | Learned Extension garrison access intel
  7666 | -7/Factory    | Learned Extension trap positions
  7697 | -7/Factory    | Learned location of 1 exit from Hub_04(d)
  7728 | -7/Factory    | Learned Extension security intel
  7750 | -7/Factory    | Learned location of 1 exit from Upper Caves
  7930 | -7/Factory    | Entered another Factory area
  7930 | -6/Factory    | Accompanied by 1 ally
  7930 | -6/Factory    | Evolved 2 slots: Utility x2
  7931 | -6/Factory    | Identified exit to Factory
  8195 | -6/Factory    | Identified exit to Lower Caves
  8218 | -6/Factory    | Build established: Hacker-Skirmisher
  8450 | -6/Factory    | Learned Hub_04(d) emergency access door positions
  8524 | -6/Factory    | Learned Extension emergency access door positions
  8588 | -6/Factory    | Loaded intel: 80 trap records
  8640 | -6/Factory    | Learned Extension security intel
  8682 | -6/Factory    | Learned location of 3 exits from Factory
  8733 | -6/Factory    | Learned Factory trap positions
  8792 | -6/Factory    | Loaded intel: 6 fabricator locations
  8801 | -6/Factory    | Entered another Factory area
  8801 | -5/Factory    | Accompanied by 1 ally
  8801 | -5/Factory    | Evolved 2 slots: Utility x2
  8802 | -5/Factory    | Identified exit to Extension
  8803 | -5/Factory    | Identified exit to Factory
  8803 | -5/Factory    | Identified exit to Upper Caves
  8804 | -5/Factory    | Loaded intel: 92 trap records
  8964 | -5/Factory    | Spotted B-75 Beast
  9112 | -5/Factory    | Build established: Hacker-Tank
  9136 | -5/Factory    | Discovered exit to Factory (range 14)
  9379 | -5/Factory    | Discovered exit to Factory (range 8)
  9665 | -5/Factory    | Learned location of Warlord (-5)
  9768 | -5/Factory    | Cargo convoy interrupted
  9781 | -5/Factory    | Learned location of 1 exit from Armory
  9825 | -5/Factory    | Learned Extension trap positions
  9832 | -5/Factory    | Entered Extension
  9833 | -5/Extension  | Disrupted transfer network
  9833 | -5/Extension  | Identified exit to Cetus
  9834 | -5/Extension  | Loaded intel: 19 trap records
  9842 | -5/Extension  | Central database locked down
  9893 | -5/Extension  | Rescued a captive Derelict
  9940 | -5/Extension  | Rescued a captive Derelict
  9940 | -5/Extension  | Rescued a captive Derelict
 10051 | -5/Extension  | Rescued a captive Derelict
 10052 | -5/Extension  | Rescued a captive Derelict
 10056 | -5/Extension  | Rescued A7
 10071 | -5/Extension  | Rescued a captive Derelict
 10073 | -5/Extension  | Rescued a captive Derelict
 10085 | -5/Extension  | Spotted B-75 Beast
 10132 | -5/Extension  | Search patrols dispatched
 10200 | -5/Extension  | Spotted B-75 Beast
 10243 | -5/Extension  | Lost 9 allies
 10248 | -5/Extension  | Entered Cetus
 10276 | -5/Cetus      | Spotted Cetus Guard
 10276 | -5/Cetus      | Spotted Cetus Guard
 10291 | -5/Cetus      | Spotted Cetus Guard
 10292 | -5/Cetus      | Spotted Cetus Guard
 10302 | -5/Cetus      | Destroyed Cetus Guard
 10319 | -5/Cetus      | Destroyed Cetus Guard
 10323 | -5/Cetus      | Destroyed Cetus Guard
 10326 | -5/Cetus      | Destroyed Cetus Guard
 10352 | -5/Cetus      | Lost 7 parts (1p4u2w)
 10534 | -5/Cetus      | Discovered new exit (range 15)
 10558 | -5/Cetus      | Entered Archives
 10671 | -5/Archives   | Discovered exit to Factory (range 14)
 10693 | -5/Archives   | Discovered new exit (range 15)
 10703 | -5/Archives   | Unable to access archive contents
 10784 | -5/Archives   | Entered Hub_04(d)
 11592 | -5/Hub_04(d)  | Network Hub disabled
 11700 | -5/Hub_04(d)  | Entered Factory
 11700 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11701 | -4/Factory    | Identified exit to Upper Caves
 12866 | -4/Factory    | Lost 5 parts (1p4u)
 13182 | -4/Factory    | Destroyed 7 combat bots
 13400 | -4/Factory    | Fabricated Biometal Heavy Treads (x1)
 13464 | -4/Factory    | Lost 5 parts (3n2w)
 13799 | -4/Factory    | Identified exit to Research
 14044 | -4/Factory    | Build established: Scavenger-Tank
 14395 | -4/Factory    | Lost 3 parts (1n1u1w)
 14453 | -4/Factory    | Spotted B-86 Titan
 14509 | -4/Factory    | Self-destructed

 Last Messages 
---------------
14492_ B-86 Titan exits siege mode.
14492_ R-10 Processor collects Railgun.
14493_ Slug penetrates B-86 Titan.
14494_ R-10 Processor inserts KE Penetrator into
  recycling unit.
14495_ Recycling unit begins recycling process.
14497_ Enh. Gauss Cannon destroyed.
14497_ Imp. Medium Armor Plating destroyed.
14497_ Dropped Fission Core.
14499_ Acquired 6 matter.
14499_ Acquired 20 matter.
14501_ C-30 ARC bursts open, deploying its
  payload.
14501_ S-27 Virus unfolds itself. <x4>
14504_ Dropped Matter Compressor.
14505_ B-86 Titan activates siege mode.
14505_ R-10 Processor collects Fission Core.
14509_ Ended siege mode.
14509_ R-10 Processor collects Matter
  Compressor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????? ???????????????????? |
| ?????????????????????????????  ??????????????????? |
| ??????????????????????#+#+###%#### ??????????????? |
| ??????????????????????#        %%%???????????????? |
| ??????????????????????#       BB  ???????????????? |
| ??????????????????????#       BB""????    ???????? |
| ??????????????????????+         "Y"??   ""???????? |
| ??????????????????????#         " ??    """ ?????? |
| ??????????????????????#[[[              """??????? |
| ??????????????????????#[[[    """""        ??????? |
| ??????????????????????#[[     """""   ^ """??????? |
| ??????????????????????#      """"""     """ ?????? |
| ??????????????????????#   sR """"""     """ ""???  |
| ??????????????????????# s ssR          t       ?   |
| ??????????????????????# R@              """ "???   |
| ??????????????????????#;;;###### ####   """ ""?  # |
| ????????????????????? ;#;#######+#### ^^""" ""?  # |
| ???????????????????"" ? #           #     ^      # |
| ?????????????????    ?# #           #   """ """  # |
| ????????????????###???#?#           #   """ """  # |
| ????????????????????????#               """ """  # |
| ???????????????????????##         =              # |
| ???????????????????????#"           #            # |
| ???????????????????????##           #            # |
| ????????????????????????#          g#          =[# |
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| ????????????????????????#      % g         %     # |
| ????????????????????????#    %     g       [%!   # |
| ????????????????????????#           "      %  "  # |
| ????????????????????????#######+#####        ""  # |
| ?????????????????????????????                 G    |
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| ????????????????????????????                [ "    |
| ???????????????????????????                        |
| ??????????????????????????                         |
| ??????????????????????????############+#   # ##### |
| ????????????????????????????????????       #       |
| ???????????????????????????????????        #       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          25
Energy Capacity            350
Matter Stores              435
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             1050
Resistance: TH             20
Evasion (%)                63
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          12
Defensive Hacking          22

 Item Schematics 
-----------------
    Imp. Assault Rifle | -8/Materials | Scanalyzed
           Adv. Treads | -8/Storage   | Hacked
 Biometal Heavy Treads | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
    Imp. Hacking Suite | x1 | -7/Factory | Preloaded
 Biometal Heavy Treads | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              JunkDisruptorWell
  Manual?         0
Play Time         04:54:31
  Cumulative      40.5 hours
  Start           2025.02.07 @ 10:48:14
  End             2025.02.14 @ 14:30:05
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          32
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 133040bc-2b17-4b38-8ad9-608aad8f4d71