Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 02:09:14 Player: Belthorn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (479) 479 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1684 Bonus ------- None Cogmind --------- Core Integrity 351/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Structural Scanner Improved Targeting Computer Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Structural Scanner Improved Targeting Computer Plasma Cutter [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 15 | 6 3 5 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 1 1 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 4 | 2 . 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . . 2 4 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Backups 1 | . . 2 3 Power . | . . 1 1 Propulsion . | . . . . Utility . | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 4 | . . 1 3 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 89 | . 98 84 76 Engine 12 | . 14 11 11 Treads 21 | . 28 18 11 Device 9 | . 7 11 11 Storage 12 | . 14 11 11 Protection 8 | . 5 11 10 Ballistic Gun 24 | . 28 22 21 Peak Build Rating 18 | 6 7 12 18 Average Rating 8 | 4 6 9 11 On Entrance 5 | . 6 7 10 Naked Turns . | . . . . Heaviest Build 27 | 13 21 27 27 Greatest Support 60 | 40 40 60 20 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 4 | . 2 4 4 Average Carried 1 | . . 2 3 Final Capacity 10 | 8 10 10 10 Final Carried 4 | . 2 3 4 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 640 | 226 152 232 30 Remotely . | . . . . Salvage Created 613 | . 238 333 42 Parts 35 | . 13 17 5 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 13 | . 4 6 3 Guns 13 | . 4 6 3 Classes Destroyed 6 | . 3 2 1 Hauler 1 | . 1 . . Operator 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 3 | . . . 3 Grunt 7 | . 4 3 . Sentry 3 | . . 3 . Best Kill Streak 3 | . 3 2 3 Combat Bots Only 3 | . 2 1 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 82 | . 15 50 17 Missed 19 | . 4 13 2 Hits 63 | . 11 37 15 Projectile 63 | . 11 37 15 AOE 9 | . . . 9 Damage Taken 1049 | . 153 487 409 Core 49 | . . 14 35 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 58 | . 17 35 6 Largest 2 | . 2 2 2 Hottest 46 | . 40 46 46 Shots Fired 115 | . 34 70 11 Gun 115 | . 34 70 11 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 115 | . 34 70 11 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 7 12 1 Robot Miss Streak 5 | . 1 3 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 74 | . 23 48 3 Core Hits 30 | . 12 15 3 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 933 | . 255 635 43 Guns 926 | . 255 628 43 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 926 | . 255 628 43 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 22 | . 9 22 . Average Temperature 4 | . 7 3 . Received Heat Transfer 270 | . 87 183 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 75 | . 75 40 68 Initial 8 | . . . 8 Average 13 | . 18 7 20 Influence Increases 422 | . 180 172 70 Destroy 0b10 Robot/C 260 | . 80 120 60 Destroy 0b10 Robot/NC 20 | . 10 10 . Destroy Leader 76 | . 24 42 10 Successful Hack 21 | . 21 . . Lose Combat Pursuer 45 | . 45 . . Influence Decreases 422 | . 180 150 92 Entered New Map 14 | . . . 14 Time Decay 388 | . 180 130 78 Lost Part 20 | . . 20 . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 8 14 5 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . 4 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 9 | . 4 5 . Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 7 13 . Successful 9 | . 4 5 . Failed 11 | . 3 8 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 18 | . 5 13 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 5 . Record 1 | . . 1 . Alert Level 2 | . . 2 . Locate Traps 1 | . 1 . . Disarm Traps 1 | . . 1 . Dispatch Records 2 | . 1 1 . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 7 | . 2 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1301 | . 365 676 260 Sensors 44 | . . . 44 Structural 1257 | . 365 676 216 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1684 | 72 671 676 265 Spaces Moved 802 | 42 372 296 92 Core 3 | 3 . . . Treads 799 | 39 372 296 92 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 178 | 152 160 187 240 Slowest Speed 240 | 160 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 42 32 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 940 | 47 416 352 125 Wait 48 | . 19 5 24 Move 799 | 41 371 295 92 Hop . | . . . . Pick Up 7 | . 2 4 1 Fast Attach 11 | 6 4 1 . Attach 5 | . 1 3 1 Detach 2 | . 1 . 1 Swap 3 | . . 3 . Drop 6 | . 1 5 . Fire 58 | . 17 35 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 8) 744 | -10/Materials | Entered another Materials area 744 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1349 | -9/Materials | Discovered new exit (range 8) 1377 | -9/Materials | Build established: Scavenger-Mutant 1420 | -9/Materials | Entered Mines 1432 | -9/Mines | Discovered new exit (range 8) 1548 | -9/Mines | Discovered new exit (range 3) 1625 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1635 | -9/Mines | Found Prototype Device 1636 | -9/Mines | Identified Exp. Sensor Array 1667 | -9/Mines | Assembled infested the area 1685 | -9/Mines | Self-destructed Last Messages --------------- 01548_ EXIT=FOUND 01625_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01635_ Acquired Prototype Device. 01636_ Identified Exp. Sensor Array. 01662_ A derelict is hurriedly installing traps. 01664_ Z8-X4Y(g): "Hehe, this'll put a wrench in their mining defense operations..." 01664_ Z8-X4Y(g) slips into the shadows. 01667_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01676_ C-30 ARC bursts open, deploying its payload. 01676_ D-53 Grenadier unfolds itself. 01679_ Hvy. Assault Rifle destroyed. 01679_ Lgt. Armor Plating destroyed. 01680_ Exp. Sensor Array destroyed. 01681_ The unstable cave ceiling collapses. 01684_ Hvy. Assault Rifle destroyed. 01685_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????#############? | | ???????????????????????????????#############? | | ???????????????????????????????## ##? | | ???????????????????????????????## """ """ ##? | | ???????????????????????????????## """ """ ##? | | ???????????????????????????????## """ """ ##? | | ???????????????????????????????## ##? | | ???????????????????????????????## """ """ ##? | | ???????????????????????????????## """ """ ##? | | ???????????????????????????????## """ """ ##? | | ???????????????????????????????## ##? | | ???????????????????????????????## < ##? | | ??????????????????????????###??## ##? | | ??????????????????????#### ########### ####? | | ?????????????????????## ########### ####? | | ????????????????????## ###??#### ##??? | | ????????????????##### ##??## ##??? | | ????????????######## # ###?## ####??? | | ???????????## @ ###### #####?? | | ??????????## ##### #####?? | | ??????????# ##?? | | ???? dd ##?? | | ???? # % ####### ##?? | | ???? u #### # ####### ###? | | ????? ??#### ######## ###? | | ????? ??## #### ##? | | ?????? ?## #### """" ##? | | ?????? ^ # #?## ### """" ##? | | ?????? # # #####?## """" ##? | | ??????? # #??????### #### ##? | | ???????## #^## ^??????#### ##### <% ##? | | ????????###? ? ??????#### ##### ##? | | ???????????##?? ?????? #??##### #####? | | ??????????????# ???????### ######## #####? | | ??????????????# ???????### ######## ##???? | | ??????????????? ????????## #### ##???? | | ?????????????????????????## #### ##???? | | ?????????????????????????## * ##???? | | ?????????????????????????## #### ##???? | | ?????????????????????????##### ###### ##???? | | ?????????????????????????##### ###### ##???? | | ???????????????????????????? ????# #???? | | ????????????????????????? #???? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokLobotomyFlakker Manual? 0 Play Time 00:17:44 Cumulative 6.7 hours Start 2025.07.29 @ 01:48:04 End 2025.07.29 @ 02:09:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22f604eb-7bbc-4a9f-aad4-b77aefbc8c79