Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 22:40:31

Player: kerapace

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (153)     765
Value Destroyed (4276)     4276
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (-1836)              -1836
              TOTAL SCORE: 7885

 Bonus
-------
High Alert Combat Kills    269
Follower Combat Kills      187
Aligned with FarCom        300
Friendly Fire              -2592

 Cogmind 
---------
Core Integrity             353/700
Matter                     218/300
Energy                     300/310
System Corruption          6%
Temperature                Cool (62)
Movement                   Hovering (350) Ox5
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Heavy Deuterium Engine
>              --- PROPULSION (3) ---
               Aerolev Unit
>              --- UTILITY (7) ------
         Large Storage Unit
         Large Storage Unit
  Experimental Targeting Computer
      Hardened Medium Armor Plating
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               EM Pulse Cannon
>              --- INVENTORY (16) ---
      Improved Cooling System
      Improved Energy Well (600)
               Gravity Neutralizing Apparatus
  Experimental Sensor Array
      Advanced Signal Interpreter
               Modified TNC
  Experimental Targeting Computer
      Improved Light Armor Plating
        Medium Insulated Plating
               01-MTF's Autohacker
               AS-neutralizer No. 17b
      Enhanced Autogun
      Enhanced Autogun
               8R-AWN's Boregun
               Rocket Launcher
               Rocket Array

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Cooled Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
  Experimental Sensor Array
  Experimental Targeting Computer
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               8R-AWN's Boregun
               8R-AWN's Boregun
>              --- INVENTORY --------
      Improved Cooling System
      Improved Energy Well
               Gravity Neutralizing Apparatus
      Advanced Signal Interpreter
               Modified TNC
  Experimental Targeting Computer
      Improved Weapon Shielding
      Improved Light Armor Plating
        Medium Insulated Plating
               01-MTF's Autohacker
               AS-neutralizer No. 17b
               EM Pulse Cannon
      Enhanced Autogun
      Enhanced Autogun
               Rocket Launcher
               Rocket Array
[Rating: 72]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             164  | 7   12  3   18  6   23  .   27  31  26  .   11  
  Power                    18   | 1   .   1   3   1   3   .   4   1   4   .   .   
    Engine                 16   | 1   .   1   3   1   2   .   4   1   3   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   1   5   .   4   .   3   11  1   .   2   
    Treads                 16   | 1   1   1   5   .   1   .   .   7   .   .   .   
    Leg                    5    | .   .   .   .   .   2   .   3   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   1   .   .   3   1   .   1   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  43   | 1   3   .   2   .   10  .   5   6   12  .   4   
    Device                 12   | .   .   .   .   .   3   .   1   1   6   .   1   
    Storage                11   | 1   3   .   2   .   2   .   1   2   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   3   .   .   
    Protection             15   | .   .   .   .   .   4   .   3   2   3   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 3   7   1   8   5   6   .   15  13  9   .   5   
    Energy Gun             12   | 1   3   .   .   .   .   .   5   3   .   .   .   
    Energy Cannon          5    | .   .   1   1   .   .   .   1   .   .   .   2   
    Ballistic Gun          34   | 2   3   .   1   2   5   .   5   8   6   .   2   
    Ballistic Cannon       6    | .   .   .   4   .   .   .   2   .   .   .   .   
    Launcher               12   | .   .   .   2   3   1   .   2   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   1   .   4   .   2   9   3   .   2   
Parts Lost                 32   | .   .   1   2   2   9   .   10  1   2   .   5   
  Power                    5    | .   .   .   .   1   1   .   3   .   .   .   .   
  Propulsion               8    | .   .   1   .   .   3   .   1   .   .   .   3   
  Utility                  7    | .   .   .   .   .   2   .   1   1   2   .   1   
  Weapon                   12   | .   .   .   2   1   3   .   5   .   .   .   1   
  Highest Loss Streak      7    | .   .   1   2   2   4   .   7   1   1   .   4   
Average Slot Usage (%)     88   | .   90  99  82  87  86  88  69  90  98  100 93  
  Engine                   10   | .   14  14  11  11  8   11  7   9   6   7   7   
  Treads                   15   | .   14  23  22  22  16  .   .   23  .   .   .   
  Leg                      2    | .   .   .   .   .   3   22  22  1   .   .   .   
  Wheel                    2    | .   14  4   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   1   23  23  18  
  Device                   1    | .   .   .   .   .   .   .   1   2   11  .   1   
  Storage                  22   | .   19  28  28  33  28  22  18  18  15  15  15  
  Processor                2    | .   .   .   .   .   1   .   .   7   7   7   7   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   11  23  22  
  Protection               3    | .   .   .   .   .   3   11  4   9   6   7   5   
  Energy Gun               4    | .   10  14  .   .   .   .   5   8   .   .   .   
  Energy Cannon            1    | .   .   9   4   .   .   .   1   .   .   .   .   
  Ballistic Gun            11   | .   17  4   3   12  21  22  6   9   14  15  12  
  Ballistic Cannon         2    | .   .   .   12  4   .   .   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 12  24  25  64  66  99  86  86  78  60  52  63  
  Greatest Support         84   | 20  20  40  40  40  84  60  77  61  61  61  61  
  Greatest Overweight (x)  17   | .   2   2   1   1   17  1   1   3   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   12  12  24  20  22  18  18  18  16  16  16  
  Average Capacity         15   | 5   8   12  15  20  18  18  18  17  16  16  16  
  Most Carried             20   | 4   10  12  20  20  20  18  18  18  16  16  16  
  Average Carried          14   | 1   6   11  14  19  18  18  17  17  15  16  16  
  Final Capacity           20   | 6   12  12  20  20  20  18  18  16  16  16  16  
  Final Carried            20   | 4   10  12  20  20  20  18  18  16  16  16  16  

 Class Distribution 
--------------------
 56% | Mutant
 19% | Hauler-Mutant
 17% | Scavenger-Mutant
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Matter Collected           4010 | 179  333  46   423  199  141  .    714  811  852  .    312  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5501 | .    471  176  518  83   147  .    904  1409 1027 .    766  
  Parts                    314  | .    27   8    48   3    10   .    45   78   48   .    47   
Haulers Intercepted        17   | .    2    .    5    .    .    .    1    5    1    .    3    
Recyclers Shooed           5    | .    2    .    .    .    .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  114  | .   9   4   14  6   8   .   23  17  21  .   12  
  Guns                     58   | .   9   2   2   2   2   .   4   16  18  .   3   
  Cannons                  25   | .   .   2   6   2   .   .   11  .   .   .   4   
  AOE                      30   | .   .   .   6   2   6   .   8   .   3   .   5   
Classes Destroyed          17   | .   6   1   2   2   .   .   4   .   1   .   1   
  Worker                   10   | .   1   .   2   .   .   .   .   3   3   .   1   
  Builder                  8    | .   .   .   2   1   .   .   2   1   .   .   2   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Hauler                   17   | .   2   .   5   .   .   .   1   5   1   .   3   
  Recycler                 6    | .   .   .   .   .   .   .   2   2   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   3   .   8   .   .   .   8   3   7   .   3   
  Grunt                    33   | .   6   4   1   .   .   .   9   5   3   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   25   | .   .   .   5   .   .   .   3   9   6   .   2   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   .   5   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                11   | .   .   .   .   4   7   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   2   7   3   7   .   7   5   8   .   12  
  Combat Bots Only         10   | .   3   2   4   2   7   .   7   5   7   .   10  
Max Kills in Single Turn   6    | .   1   2   6   1   4   .   3   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   1   4   .   3   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   1   .   .   1   .   .   .   
  8R-AWN (-9/Exiles)
  01-MTF (-8/Storage)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Damage Taken               8180  | .    535  150  538  517  1436 .    2089 665  1517 .    733  
  Core                     1101  | .    79   18   15   87   277  .    234  44   259  .    88   
  Absorbed by Shields      237   | .    .    .    .    .    .    .    .    .    237  .    .    
Core Remaining (%)         53    | 100  .    61   .    .    .    5    .    49   .    .    .    
Volleys Fired              479   | .    66   14   46   14   36   .    85   97   85   .    36   
  Largest                  2     | .    2    2    2    2    2    .    2    2    2    .    2    
  Hottest                  122   | .    70   100  80   75   46   .    114  122  60   .    63   
Shots Fired                888   | .    132  28   92   28   68   .    126  191  170  .    53   
  Gun                      689   | .    132  21   16   13   66   .    50   191  164  .    36   
  Cannon                   174   | .    .    7    74   7    .    .    72   .    .    .    14   
  Launcher                 25    | .    .    .    2    8    2    .    4    .    6    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  658   | .    104  7    75   20   66   .    75   111  164  .    36   
  Thermal                  182   | .    19   21   15   .    .    .    47   80   .    .    .    
  Explosive                18    | .    .    .    2    1    2    .    4    .    6    .    3    
  Electromagnetic          30    | .    9    .    .    7    .    .    .    .    .    .    14   
  Robot Hit Streak         36    | .    10   13   16   5    12   .    11   20   36   .    7    
  Robot Miss Streak        7     | .    4    4    3    4    3    .    5    2    3    .    7    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    .    .    1    
  Secondary Targets        4     | .    1    .    .    .    .    .    1    1    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    1    1    .    .    
Shots Hit Robots           614   | .    91   18   59   11   51   .    80   143  126  .    35   
  Core Hits                293   | .    33   9    32   13   23   .    48   45   51   .    39   
  Critical Hits            36    | .    .    1    .    .    .    .    3    14   7    .    11   
  Critical Kills           12    | .    .    .    .    .    .    .    1    1    2    .    8    
  Critical Parts Destroyed 14    | .    .    1    .    .    .    .    2    7    1    .    3    
Melee Attacks              2     | .    .    .    .    .    .    .    .    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    .    .    2    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13766 | .    833  286  1608 361  1134 .    2383 2700 2712 .    1749 
  Guns                     7700  | .    833  164  131  55   781  .    531  2700 2085 .    420  
  Cannons                  2669  | .    .    122  1055 66   .    .    1147 .    .    .    279  
  Explosions               3225  | .    .    .    422  240  305  .    581  .    627  .    1050 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  172   | .    .    .    .    .    48   .    124  .    .    .    .    
  Kinetic                  7498  | .    586  47   977  121  781  .    983  1498 2085 .    420  
  Thermal                  2634  | .    158  239  209  .    .    .    695  1202 .    .    131  
  Explosive                2875  | .    .    .    422  21   305  .    581  .    627  .    919  
  Electromagnetic          587   | .    89   .    .    219  .    .    .    .    .    .    279  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    1    1    .    .    .    6    6    
  Average Corruption       4     | .    .    .    .    .    1    1    .    .    .    6    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    .    .    .    .    .    .    1    11   
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            191   | .    .    .    27   3    .    .    60   .    74   .    27   
  Projectiles              49    | .    .    .    9    3    .    .    37   .    .    .    .    
  Explosions               142   | .    .    .    18   .    .    .    23   .    74   .    27   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    1    1    .    .    9    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  9     | .    .    .    1    1    .    .    7    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      173   | .    .    .    .    25   60   .    41   .    47   .    .    
  Shots                    6     | .    .    .    .    2    1    .    1    .    2    .    .    
  Rammed                   23    | .    .    .    .    .    14   .    9    .    .    .    .    
Targets Rammed             29    | .    .    .    .    .    14   .    15   .    .    .    .    
  Kicked                   6     | .    .    .    .    .    .    .    6    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        326   | .    90   246  51   12   22   .    326  270  245  .    278  
  Average Temperature      60    | .    25   88   16   6    7    .    75   79   57   .    97   
  Received Heat Transfer   2127  | .    267  87   162  .    80   .    819  270  256  .    186  
  Effects                  4     | .    .    1    .    .    .    .    2    .    1    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    2    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             14    | .    1    2    3    .    .    .    4    4    .    .    .    
  Heat Transferred         5176  | .    409  534  444  .    .    .    1184 2405 .    .    200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Peak Influence             717  | .   169 110 315 152 .   .   589 602 586 177 717 
  Initial                  214  | .   .   10  .   102 .   .   .   204 214 162 120 
  Average                  206  | .   61  47  193 68  .   .   168 436 362 166 291 
Maximum Alert Level        3    | .   .   .   1   .   .   .   2   2   2   .   3   
  Low Security (%)         54   | 100 100 100 42  100 .   100 66  .   11  100 23  
  Level 1                  25   | .   .   .   57  .   .   .   18  24  48  .   63  
  Level 2                  20   | .   .   .   .   .   .   .   15  75  40  .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   .   .   .   .   .   6   .   9   .   6   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            13   | .   3   .   .   .   .   .   2   .   5   .   3   
  Assault                  3    | .   .   .   .   .   .   .   1   .   .   .   2   
  Garrison                 6    | .   .   .   .   .   .   .   3   .   2   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Distress Signals           10   | .   2   .   3   .   .   .   2   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   23  6   28  7   8   .   37  25  26  6   20  
  Peak Tracking Total      9    | .   4   2   6   3   9   .   8   5   8   6   7   
  Tactical Retreats        9    | .   .   1   1   1   .   .   5   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Disabled          19   | .   .   .   3   .   3   .   2   3   4   .   4   
  Max in Single Turn       3    | .   .   .   1   .   1   .   1   1   2   .   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Accessed          26   | .   2   1   2   .   1   .   2   6   8   .   4   
  Terminals                17   | .   2   1   2   .   .   .   2   5   4   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   
Total Hacks                52   | .   4   1   2   .   1   .   3   13  15  .   13  
  Successful               24   | .   2   1   2   .   1   .   2   5   8   .   3   
  Failed                   28   | .   2   .   .   .   .   .   1   8   7   .   10  
    Catastrophic           6    | .   .   .   .   .   .   .   1   2   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   1   .   .   1   .   1   4   3   .   3   
  Terminals                31   | .   4   1   2   .   .   .   3   10  8   .   3   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Repair Stations          7    | .   .   .   .   .   .   .   .   3   1   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             15   | .   2   1   2   .   1   .   2   3   4   .   .   
  Part Schematic           3    | .   .   1   .   .   .   .   .   1   1   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   2   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   1   .   .   .   .   .   .   .   1   
  Used                     2    | .   1   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         17   | .   2   1   .   .   .   .   1   4   6   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   .   .   .   .   1   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     70   | .   .   .   .   .   .   .   .   70  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Total Allies               6    | .   .   4   .   .   .   .   .   1   .   1   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   1   .   1   .   
  Highest-Rated Group      99   | .   .   40  40  .   .   .   .   99  .   31  .   
  Highest-Rated Ally       99   | .   .   31  16  .   .   .   .   99  .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   11  34  .   .   .   .   .   .   7   .   
  Total Damage             738  | .   .   137 473 .   .   .   .   .   .   128 .   
  Kills                    11   | .   .   1   10  .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Turns Passed               8953 | 76   1130 976  1396 667  1118 62   815  1433 814  57   409  
Spaces Moved               5281 | 51   617  624  727  343  537  42   366  690  876  92   316  
  Core                     7    | 3    .    .    .    .    4    .    .    .    .    .    .    
  Treads                   2930 | 21   412  471  727  343  424  .    .    532  .    .    .    
  Legs                     521  | .    .    .    .    .    90   42   366  23   .    .    .    
  Wheels                   385  | 27   205  153  .    .    .    .    .    .    .    .    .    
  Hover                    1438 | .    .    .    .    .    19   .    .    135  876  92   316  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  160  180  80   150  120  62   62   62   62   
  Average Speed            136  | 121  146  147  164  180  175  150  143  157  62   62   93   
  Slowest Speed            900  | 160  180  180  180  180  900  150  155  220  62   62   350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    82   97   60   64   47   14   35   87   26   84   15   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    .    9    .    .    7    1    .    .    .    
Terrain Destroyed          162  | .    .    .    21   9    7    .    32   11   57   .    25   
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               19   | .    .    .    1    .    .    .    4    10   .    .    4    
  AOE                      142  | .    .    .    20   9    7    .    28   .    57   .    21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Total                      6236 | 61   731  653  843  366  643  41   519  868  1050 91   370  
  Wait                     124  | .    21   7    18   2    .    .    16   24   32   .    4    
  Move                     5271 | 50   616  623  726  342  536  41   365  689  876  91   316  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 4    7    4    18   2    16   .    3    5    14   .    .    
  Fast Attach              63   | 6    4    .    3    .    11   .    14   15   6    .    4    
  Attach                   21   | .    .    1    2    2    7    .    5    .    4    .    .    
  Detach                   2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Swap                     80   | 1    8    2    13   4    5    .    8    16   16   .    7    
  Drop                     89   | .    9    2    17   .    15   .    7    20   16   .    3    
  Fire                     479  | .    66   14   46   14   36   .    85   97   85   .    36   
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Ram                      14   | .    .    .    .    .    14   .    .    .    .    .    .    
  Kick                     15   | .    .    .    .    .    .    .    15   .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 15)
  624 | -10/Materials | Discovered new exit (range 14)
  942 | -10/Materials | Discovered new exit (range 14)
 1207 | -10/Materials | Entered Mines
 1210 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1628 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1660 | -10/Mines     | Found a hidden stash of uninstalled traps
 1660 | -10/Mines     | Discovered new exit (range 13)
 1789 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1915 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1919 | -10/Mines     | Found Prototype Device
 1967 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1998 | -10/Mines     | Learned Materials emergency access door positions
 2167 | -10/Mines     | Discovered new exit (range 6)
 2183 | -10/Mines     | Entered Materials
 2183 | -9/Materials  | Accompanied by 3 allies
 2183 | -9/Materials  | Evolved 2 slots: Utility x2
 2402 | -9/Materials  | Discovered new exit (range 11)
 2469 | -9/Materials  | Discovered new exit (range 12)
 2944 | -9/Materials  | Discovered new exit (range 5)
 3119 | -9/Materials  | Build established: Scavenger-Mutant
 3575 | -9/Materials  | Build established: Hauler-Mutant
 3579 | -9/Materials  | Entered Mines
 3608 | -9/Mines      | Assembled infested the area
 3684 | -9/Mines      | Discovered new exit (range 5)
 3919 | -9/Mines      | Learned Materials terminal intel
 4237 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4239 | -9/Mines      | Discovered new exit (range 5)
 4246 | -9/Mines      | Entered Exiles
 4308 | -9/Exiles     | Discovered new exit (range 15)
 4447 | -9/Exiles     | Met 8R-AWN
 4477 | -9/Exiles     | Met EX-HEX
 4529 | -9/Exiles     | Met EX-BIN
 4639 | -9/Exiles     | Aligned with FarCom system
 4641 | -9/Exiles     | Given EX-Vault access code
 4682 | -9/Exiles     | Opened EX-Vault
 4692 | -9/Exiles     | Found Modified TNC
 4731 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5013 | -9/Exiles     | Attacked by the Exiles
 5043 | -9/Exiles     | Destroyed 7 combat bots
 5075 | -9/Exiles     | Lost 4 parts (1p2n1u)
 5110 | -9/Exiles     | Core integrity fell below 50%
 5136 | -9/Exiles     | Lost 4 parts (1n1u2w)
 5177 | -9/Exiles     | Core integrity fell below 20%
 5199 | -9/Exiles     | Destroyed 8R-AWN
 5214 | -9/Exiles     | Found Prototype Protection
 5214 | -9/Exiles     | Identified 8R-AWN's Armor/EX
 5219 | -9/Exiles     | Found Prototype Ballistic Gun
 5241 | -9/Exiles     | Found Prototype Ballistic Gun
 5252 | -9/Exiles     | Found Prototype Device
 5252 | -9/Exiles     | Identified AS-neutralizer No. 17b
 5300 | -9/Exiles     | Build established: Mutant
 5364 | -9/Exiles     | Left Exiles lab with Modified TNC
 5364 | -9/Exiles     | Entered Mines
 5409 | -8/Mines      | Discovered new exit (range 11)
 5426 | -8/Mines      | Entered Materials
 5426 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5427 | -8/Materials  | Identified exit to Storage
 5428 | -8/Materials  | Loaded intel: 12 terminal locations
 5581 | -8/Materials  | Identified 8R-AWN's Boregun (x2)
 5720 | -8/Materials  | Lost 7 parts (2p1u4w)
 5808 | -8/Materials  | Garrison activated, responded to threat
 6147 | -8/Materials  | Destroyed 7 combat bots
 6226 | -8/Materials  | First assault squad dispatched
 6241 | -8/Materials  | Entered Storage
 6374 | -8/Storage    | Repaired Broken Cmb. Airjet
 6487 | -8/Storage    | Found Prototype Processor
 6487 | -8/Storage    | Identified Exp. Targeting Computer
 6494 | -8/Storage    | Found Exp. Targeting Computer
 6653 | -8/Storage    | Core integrity fell below 50%
 6975 | -8/Storage    | Discovered new exit (range 8)
 7455 | -8/Storage    | Met 01-MTF
 7540 | -8/Storage    | Destroyed 01-MTF
 7565 | -8/Storage    | Found Prototype Device
 7565 | -8/Storage    | Identified 01-MTF's Autohacker
 7674 | -8/Storage    | Entered Factory
 7674 | -7/Factory    | Evolved 2 slots: Utility x2
 7679 | -7/Factory    | Identified Exp. Sensor Array
 7769 | -7/Factory    | Build established: Scavenger-Mutant
 7811 | -7/Factory    | Garrison activated, responded to threat
 8015 | -7/Factory    | Destroyed 7 combat bots
 8205 | -7/Factory    | Discovered new exit (range 14)
 8277 | -7/Factory    | Found Prototype Launcher
 8282 | -7/Factory    | Identified Rocket Array
 8488 | -7/Factory    | Sucked down chute
 8488 | -7/Factory    | Entered Waste
 8489 | -7/Waste      | Met a frightened Derelict
 8498 | -7/Waste      | Spotted C-40 Crusher
 8500 | -7/Waste      | Spotted C-40 Crusher
 8503 | -7/Waste      | EMP discharged
 8518 | -7/Waste      | Spotted C-40 Crusher
 8521 | -7/Waste      | Spotted C-40 Crusher
 8536 | -7/Waste      | Discovered new exit (range 15)
 8536 | -7/Waste      | Spotted C-40 Crusher
 8536 | -7/Waste      | Spotted C-40 Crusher
 8545 | -7/Waste      | Entered Factory
 8945 | -7/Factory    | First assault squad dispatched
 8950 | -7/Factory    | Build established: Hacker-Mutant
 8954 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08937_ S-27 Virus destroyed.
08938_ U-05 Engineer lays Concrete. <x3>
08941_ Tractor Beam fried.
08941_ R-06 Scavenger destroyed.
08942_ U-05 Engineer lays Concrete.
08943_ R-06 Scavenger collects Autogun.
08943_ U-05 Engineer lays Concrete. <x2>
08945_ ALERT: Significant disruption in Zone 1M, assault force dispatched.
08945_ Hacking Suite destroyed.
08945_ System corrupted: EM Pulse Cannon targeting data glitched.
08945_ S-27 Virus destroyed.
08945_ U-05 Engineer lays Concrete. <x3>
08949_ C-30 ARC bursts open, deploying its payload.
08949_ G-50 Soldier unfolds itself.
08949_ L-41 Fighter unfolds itself. <x2>
08949_ I-36 Angel unfolds itself.
08949_ U-05 Engineer lays Concrete.
08950_ Acquired 5 matter.
08951_ U-05 Engineer lays Concrete. <x3>
08954_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????+########     #??????????    #??? |
| ??????????????                 #??????????    #??? |
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| ?????????????????????????  ?????#                  |
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| ??????????%!    %         #  ####     #            |
| ??????????!|          %  @  k      u  #            |
| ??????????            =               #            |
| ??????????          u                 #            |
| ???????????           %               #    !       |
| ???????????                           ############ |
| ????????????#####      l###############??????????? |
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| ??????????????????#   ???????????????????????????? |
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| ????????????????????? ???????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          50
Energy Generation          19
Energy Capacity            875
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Additional Mass Support    24
Armor Coverage             1000
Resistance: EX             90
Weapon Shielding           66
Weapon Cycling             25
Evasion (%)                52
Targeting Accuracy         12
Armor Integrity Analysis   33
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
        Hcp. Storage Unit | -10/Mines  | Hacked
        Adv. Sensor Array | -8/Storage | Hacked
              Cmb. Airjet | -7/Factory | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationLongswordClaw
  Manual?         0
Play Time         01:26:22
  Cumulative      395.3 hours
  Start           2020.11.26 @ 20:31:07
  End             2020.11.26 @ 22:40:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          294
  Rogue           294
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           11/0/0/1/0/0/0/0/0
Lore%             76
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4147fb8a-e5f4-4707-b674-3f3c9872299c