Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 02:54:46 Player: hanzu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (113) 565 Value Destroyed (5123) 5123 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (6357) 6357 TOTAL SCORE: 19805 Bonus ------- Triggered High Security 500 High Alert Combat Kills 732 Follower Combat Kills 1665 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -140 Cogmind --------- Core Integrity 763/1600 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Hypervelocity Mass Driver Linear Accelerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System Combat Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Improved Energy Well Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Advanced Cloaking Device Advanced Shield Generator Z-Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Micro-nuke Launcher > --- INVENTORY -------- Zionite Glidesys II Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Mass Driver Linear Accelerator [Rating: 187] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Layered Medium Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 . . 2 2 2 Power 2 | . . . . . . . 1 1 . . . . . Propulsion 8 | . . 1 . . . 1 1 1 . . 1 1 2 Utility 8 | . . 1 . . . 5 . . . . 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 209 | 7 6 13 . 5 8 16 34 3 27 6 10 49 25 Power 28 | 1 1 2 . 1 . 1 4 2 5 1 . 9 1 Engine 8 | 1 1 2 . 1 . 1 2 . . . . . . Core 8 | . . . . . . . 2 1 4 1 . . . Reactor 12 | . . . . . . . . 1 1 . . 9 1 Propulsion 65 | 2 3 2 . 2 4 5 9 . 9 1 2 21 5 Treads 22 | 2 3 2 . 2 4 1 4 . 4 . . . . Leg 9 | . . . . . . . . . 1 . . 8 . Wheel 2 | . . . . . . . . . . . 2 . . Hover 32 | . . . . . . 4 5 . 4 1 . 13 5 Flight . | . . . . . . . . . . . . . . Utility 60 | 1 1 3 . . 2 9 8 1 8 2 4 8 13 Device 32 | . . 1 . . 1 3 4 1 5 . 1 5 11 Storage 4 | 1 . 1 . . . . . . . . . 1 1 Processor 10 | . . . . . . 4 1 . . . 3 1 1 Hackware . | . . . . . . . . . . . . . . Protection 14 | . 1 1 . . 1 2 3 . 3 2 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 56 | 3 1 6 . 2 2 1 13 . 5 2 4 11 6 Energy Gun 12 | 2 . 1 . 1 1 . . . 1 . . 6 . Energy Cannon 11 | . . . . . 1 . 3 . 2 . . 2 3 Ballistic Gun 8 | 1 . . . . . 1 3 . . . 2 1 . Ballistic Cannon 17 | . 1 4 . . . . 6 . 1 1 2 . 2 Launcher 8 | . . 1 . 1 . . 1 . 1 1 . 2 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 . 1 . 1 2 . 5 1 . 9 1 Corrupted Parts 6 | . . . . . 4 . 1 . 1 . . . . System Corruption 22 | . . . . . 18 . 3 . 1 . . . . Parts Lost 88 | . . . . . . 2 22 1 12 5 16 8 22 Power 13 | . . . . . . . 3 . 2 2 2 2 2 Propulsion 26 | . . . . . . . 8 1 5 2 3 . 7 Utility 31 | . . . . . . 2 5 . 4 . 7 2 11 Weapon 18 | . . . . . . . 6 . 1 1 4 4 2 Highest Loss Streak 19 | . . . . . . 1 8 1 9 3 10 7 19 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 84 | . 91 96 100 100 99 99 83 85 62 71 39 68 88 Engine 4 | . 14 11 11 11 11 6 2 . . . . . . Core 2 | . . . . . . . 3 11 9 12 3 . . Reactor 2 | . . . . . . . . 4 1 . . 8 11 Treads 13 | . 27 33 33 33 33 5 7 18 5 4 . . . Leg 1 | . . . . . . . . . . 2 . 12 . Hover 8 | . . . . . . 20 18 . 1 . 1 9 31 Device 12 | . . 7 11 11 11 12 11 13 12 21 8 8 24 Storage 6 | . 14 11 11 11 11 6 5 5 5 5 2 . 3 Processor 9 | . . . . . . 25 12 10 10 10 11 20 9 Protection 6 | . 6 11 11 11 11 6 8 10 4 4 1 . . Energy Gun 2 | . 14 4 . 6 4 . . . 1 . . 2 . Energy Cannon 2 | . . . . . 6 6 2 . 4 5 1 . 5 Ballistic Gun 1 | . 8 . . . . 5 3 5 . . 3 1 . Ballistic Cannon 6 | . 5 16 22 15 10 . 3 5 3 4 1 . . Naked Turns 8 | . . . . . . . . . . . . . 8 Heaviest Build 123 | 12 14 58 58 62 72 86 101 105 105 90 75 115 123 Greatest Support 216 | 40 40 60 60 60 78 98 111 111 83 28 10 216 135 Greatest Overweight (x) 23 | . . . . 1 1 7 4 1 23 7 16 2 1 Average Overweight (x) . | . . . . . . . . . 3 3 3 . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 16 | 7 8 19 20 20 20 20 20 20 20 20 15 5 5 Most Carried 20 | 1 7 16 16 20 20 20 20 20 20 20 17 5 5 Average Carried 14 | . 4 11 16 19 19 18 17 19 18 18 12 4 4 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 1 7 16 16 20 18 18 19 20 19 17 4 5 4 Class Distribution -------------------- 57% | Mutant 18% | Scavenger-Mutant 8% | Derelict-Mutant 7% | Messiah-Mutant 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -3/Research Messiah-Mutant | -2/Research Infiltrator-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Matter Collected 4430 | 143 157 515 . 91 173 291 670 . 788 . 21 905 676 Remotely . | . . . . . . . . . . . . . . Salvage Created 4494 | . 48 604 . . 61 676 591 . 709 194 87 636 888 Parts 227 | . 3 58 . . 6 27 20 . 29 4 3 23 54 Haulers Intercepted 4 | . . 3 . . . . . . . . . 1 . Recyclers Shooed 5 | . . 1 . . . 1 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 5 . . . 25 . . . . Prevented 16 | . . . . 2 14 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 85 | . . 19 . . 1 11 16 . 12 3 2 9 12 Guns 13 | . . 1 . . . 4 . . 1 . 1 6 . Cannons 52 | . . 18 . . 1 4 12 . 6 2 1 . 8 AOE 19 | . . . . . . 2 4 . 5 1 . 3 4 Classes Destroyed 16 | . 2 7 . . 1 3 1 . 1 1 . . . Worker 4 | . . 1 . . . 1 . . . . . . 2 Builder 5 | . . 2 . . . . . . . . . . 3 Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 4 | . . 3 . . . . . . . . . 1 . Recycler 2 | . . . . . . 1 1 . . . . . . Mechanic 2 | . 1 1 . . . . . . . . . . . Watcher 10 | . 1 3 . . . . . . . . . 1 5 Swarmer 27 | . . 11 . . . 3 8 . 5 . . . . Grunt 23 | . . 5 . . . 5 4 . . 3 . 1 5 Brawler 2 | . . . . . . 1 1 . . . . . . Duelist 2 | . . . . . . . . . 2 . . . . Sentry 9 | . . 3 . . . 1 2 . 1 . . 1 1 Hunter 9 | . . . . . . . 1 . 2 . 2 4 . Programmer 12 | . . . . . . 1 . . 2 . . 3 6 Behemoth 1 | . . . . . 1 . . . . . . . . Z-Courier 1 | . . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . . . 2 . . . Best Kill Streak 7 | . 1 6 . . 1 5 4 . 5 2 1 7 7 Combat Bots Only 6 | . . 5 . . 1 3 4 . 5 2 1 6 5 Max Kills in Single Turn 4 | . 1 2 . . 1 3 4 . 3 1 1 2 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 4 . 3 1 . 2 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1149 | . . 65 . . 26 51 210 . 113 28 187 164 305 Missed 352 | . . 9 . . 14 22 45 . 24 10 57 63 108 Damage Taken 15239 | . . 570 . 59 287 601 3056 76 2145 681 2245 2122 3397 Core 3149 | . . 53 . 37 . 24 509 . 469 230 801 189 837 Absorbed by Shields 965 | . . . . . . . . . . 162 87 213 503 Redirected to Shielding 301 | . . 7 . . . . . . 278 6 10 . . Ignored by Resistances 148 | . . . . . . . 148 . . . . . . Regen/Repaired (Parts) 104 | . 25 79 . . . . . . . . . . . Core Remaining (%) 70 | 100 100 . . . 77 97 49 . . 39 38 86 47 Volleys Fired 411 | . 3 64 . . 9 48 70 . 43 17 15 41 101 Largest 2 | . 2 2 . . 2 2 2 . 2 2 2 2 2 Hottest 240 | . 85 85 . . 125 105 133 . 150 143 147 176 240 Shots Fired 707 | . 6 125 . . 19 82 122 . 85 26 24 73 145 Gun 180 | . 5 22 . . 6 34 19 . 22 . 7 65 . Cannon 499 | . 1 102 . . 13 48 102 . 61 24 17 . 131 Launcher 28 | . . 1 . . . . 1 . 2 2 . 8 14 Special . | . . . . . . . . . . . . . . Kinetic 348 | . 3 102 . . 10 34 89 . 33 8 19 19 31 Thermal 318 | . 3 22 . . 9 48 32 . 50 16 5 33 100 Explosive 28 | . . 1 . . . . 1 . 2 2 . 8 14 Electromagnetic . | . . . . . . . . . . . . . . Phasic 13 | . . . . . . . . . . . . 13 . Robot Hit Streak 16 | . 3 11 . . 10 10 16 . 8 13 8 8 10 Robot Miss Streak 5 | . 1 3 . . 2 3 5 . 5 1 3 4 5 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 410 | . 5 80 . . 14 41 73 . 49 18 16 56 58 Core Hits 249 | . 2 35 . . 6 19 51 . 26 21 7 37 45 Critical Kills 6 | . . . . . . 2 . . . . . 1 3 Critical Parts Destroyed 7 | . . . . . . . 1 . . . . 1 5 Critical Strikes 29 | . . 6 . . . 2 3 . 1 . 1 5 11 Burn 3 | . . 1 . . . . . . . . . 2 . Meltdown 2 | . . . . . . 1 . . . . . . 1 Destroy 11 | . . . . . . 1 1 . . . . 2 7 Blast 12 | . . 5 . . . . 2 . 1 . 1 . 3 Intensify 1 | . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15831 | . 67 1492 . . 297 1552 2225 . 1813 889 455 2181 4860 Guns 2888 | . 52 207 . . 100 451 275 . 262 . 72 1469 . Cannons 8145 | . 15 1285 . . 197 746 1662 . 1186 451 383 . 2220 Explosions 4523 | . . . . . . 326 272 . 365 438 . 592 2530 Melee . | . . . . . . . . . . . . . . Ramming 275 | . . . . . . 29 16 . . . . 120 110 Kinetic 5532 | . 42 1285 . . 134 451 1455 . 640 183 347 352 643 Thermal 5061 | . 25 207 . . 163 746 482 . 808 268 108 677 1577 Explosive 4523 | . . . . . . 326 272 . 365 438 . 592 2530 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 440 | . . . . . . . . . . . . 440 . Highest Corruption 18 | . . . . . 18 9 15 . 8 8 6 3 17 Average Corruption 7 | . . . . . 9 7 10 . 7 8 2 1 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . 4 . . . . . . Effects 141 | . . . . . 14 8 35 . 45 13 . 9 17 Message Errors 42 | . . . . . 2 4 9 . 14 3 . 4 6 Matter Fused 36 | . . . . . 4 3 10 . 13 3 . . 3 Heat Flow Errors 14 | . . . . . 2 . 3 . 4 2 . . 3 Energy Discharges 15 | . . . . . 1 1 5 . 5 . . 1 2 Parts Rejected 2 | . . . . . . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 14 | . . . . . . . 4 . 6 1 . 2 1 Data Loss (major) 7 | . . . . . 3 . 2 . . 2 . . . Misfires 4 | . . . . . 1 . . . 2 1 . . . Alerts 3 | . . . . . 1 . 1 . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 500 | . . 11 . . . 114 56 . 46 24 8 . 241 Projectiles 217 | . . 11 . . . 3 50 . 30 24 8 . 91 Explosions 243 | . . . . . . 111 6 . 16 . . . 110 Melee 40 | . . . . . . . . . . . . . 40 Knockbacks 42 | . . 10 . . 1 . 17 . 3 . 5 1 5 Impact 2 | . . . . . . . . . . . . 1 1 Kinetic 35 | . . 9 . . 1 . 14 . 3 . 5 . 3 Secondary 5 | . . 1 . . . . 3 . . . . . 1 Self-Inflicted Damage 135 | . . . . . . 12 . . . 10 . 59 54 Shots 1 | . . . . . . . . . . 1 . . . Rammed 12 | . . . . . . 3 1 . . . . 6 2 Targets Rammed 12 | . . . . . . 3 1 . . . . 6 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 524 | . 24 219 . . 160 83 243 . 524 152 . 135 363 Average Temperature 90 | . 11 90 . . 26 11 35 . 199 64 . 64 113 Received Heat Transfer 1284 | . . 144 . . 69 144 360 . 153 96 165 111 42 Effects 15 | . . . . . . . . . 6 . . . 9 Shutdowns 3 | . . . . . . . . . 1 . . . 2 Energy Bleed 1 | . . . . . . . . . 1 . . . . Interference 6 | . . . . . . . . . 2 . . . 4 Short Circuit 2 | . . . . . . . . . 2 . . . . Damage (minor) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . 3 Robots Melted 2 | . . . . . . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 10 | . . . . . . 3 . . . . . 1 6 Heat Transferred 7158 | . 74 666 . . 322 1150 950 . 1036 370 148 1073 1369 Parts Sabotaged 4 | . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Peak Influence 1935 | . 39 297 72 . . 532 814 343 . . 85 295 1935 Initial 343 | . . . 72 . . 50 191 343 . . . 36 160 Average 376 | . 24 117 72 . . 301 505 339 . . 26 158 1038 Maximum Alert Level 5 | . . 1 . . . 2 3 1 . . . 1 5 Low Security (%) 44 | 100 100 82 100 . . 25 19 . . . 100 48 7 Level 1 27 | . . 17 . . . 46 13 100 . . . 51 31 Level 2 14 | . . . . . . 28 41 . . . . . 6 Level 3 5 | . . . . . . . 24 . . . . . 2 Level 4 1 | . . . . . . . . . . . . . 10 Level 5 4 | . . . . . . . . . . . . . 29 High Security 1 | . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . . 5 6 . . . 3 2 12 Investigation 6 | . . . . . . 2 2 . . . . . 2 Extermination 6 | . . . . . . 1 1 . . . 1 1 2 Reinforcement 5 | . . . . . . 2 2 . . . . . 1 Assault 8 | . . . . . . . 1 . . . . . 7 Garrison 3 | . . . . . . . . . . . 2 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 2 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Distress Signals 12 | . . 2 . . . 1 3 . . . . 6 . Communications Jammed 16 | . . . . . . . . . . . 2 6 8 Distress Signals 13 | . . . . . . . . . . . 1 6 6 Times Spotted 224 | . 1 26 . 1 8 27 35 . 10 5 13 33 65 Peak Tracking Total 10 | . 1 4 . 1 3 4 9 . 5 4 8 6 10 Tactical Retreats 29 | . . 3 . . . 4 7 . . 1 2 5 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 9 | . 1 . . . . 4 1 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 . . Triggered 3 | . . . . . . . 1 . . . 2 . . Most Traps Carried 7 | . . . . . . . . . 7 7 7 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 39 | . . 1 . . . 15 17 . . 1 . . 5 Max in Single Turn 2 | . . 1 . . . 2 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 34 | . 4 11 1 . 1 2 3 1 . 1 1 2 7 Terminals 12 | . 2 7 . . 1 . . . . . . . 2 Fabricators 3 | . . . . . . . 2 1 . . . . . Repair Stations 7 | . 1 2 . . . 1 1 . . . . . 2 Recycling Units 3 | . 1 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . 1 . Garrison Access 5 | . . . . . . . . . . . 1 1 3 Total Hacks 88 | . 12 31 1 . 1 9 8 2 . 1 1 11 11 Successful 50 | . 9 17 1 . 1 8 6 . . 1 . 6 1 Failed 37 | . 2 14 . . . 1 2 2 . . 1 5 10 Catastrophic 8 | . 1 1 . . . . . 1 . . 1 . 4 Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 72 | . 7 15 . . . 8 17 . . . . 9 16 Terminals 30 | . 7 18 . . 1 . . . . . . . 4 Fabricators 8 | . . . . . . . 6 2 . . . . . Repair Stations 15 | . 2 7 . . . 1 2 . . . . . 3 Recycling Units 9 | . 3 6 . . . . . . . . . . . Scanalyzers 17 | . . . . . . 8 . . . . . 9 . Garrison Access 7 | . . . . . . . . . . . 1 2 4 Terminal Hacks 12 | . 4 5 1 . 1 . . . . 1 . . . Record 3 | . 1 . . . 1 . . . . 1 . . . Robot Analysis 4 | . 3 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 9 | . 2 5 . . . . 1 . . . . . 1 Scan Component 6 | . 1 3 . . . . 1 . . . . . 1 Repair 3 | . 1 2 . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . . . . Retrieve Components 3 | . 2 1 . . . . . . . . . . . Scanalyzer 14 | . . . . . . 8 . . . . . 6 . Insert Component 7 | . . . . . . 4 . . . . . 3 . Analyze 7 | . . . . . . 4 . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 6 . . . . 2 . . . . . . Terminals 3 | . . 3 . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . Liberate 2 | . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 3 . . . . . . . . . . . Recyclers 2 | . 1 1 . . . . . . . . . . . Mask 2 | . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 2 9 . . 1 2 3 1 . . 1 2 7 Full Trace Events 2 | . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 3 . . . . . 3 . Parts Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . . . . Time 88 | . 26 62 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . . 5 . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 3 . . . . . 3 . Part Schematics Acquired 6 | . . . . . . 3 . . . . . 3 . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Total Allies 21 | . . . . 4 . 2 6 . . . . 3 6 Largest Group 6 | . . . . 4 4 2 4 4 4 . . 2 6 Highest-Rated Group 858 | . . . . 159 159 170 238 238 232 . . 244 858 Highest-Rated Ally 269 | . . . . 41 41 85 70 70 70 . . 122 269 Zionite Dispatches 10 | . . . . . . 1 3 . . . . 2 4 Heavy 3 | . . . . . . 1 . . . . . 1 1 Light 2 | . . . . . . . 1 . . . . . 1 Recon 1 | . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . 3 3 FOLLOW 1 | . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . . 3 Ally Attacks 164 | . . . . 8 27 10 17 . 14 . . 11 77 Total Damage 9934 | . . . . 222 838 1282 1596 . 178 . . 1061 4757 Kills 51 | . . . . . 8 6 10 . . . . 3 24 Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 4 | . 3 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . . . . . . 3 Decoded 0b10 Intel 318 | . . . . . . 163 72 2 . . 16 34 31 Traps 63 | . . . . . . 28 17 1 . . 2 11 4 Emergency Access 23 | . . . . . . . 7 . . . 4 5 7 Items 124 | . . . . . . 102 22 . . . . . . Machines 3 | . . . . . . 3 . . . . . . . Garrisons 8 | . . . . . . 1 3 . . . . 2 2 Patrols 46 | . . . . . . 15 10 . . . 9 4 8 Investigations 12 | . . . . . . 7 3 . . . . . 2 Guards 38 | . . . . . . 7 9 1 . . 1 12 8 Exits 1 | . . . . . . . 1 . . . . . . Zionite Intel Received 5 | . . . . . . 1 2 . . . . 1 1 Emergency Access 1 | . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . . . Active Terminals 2 | . . . . . . . 1 . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Turns Passed 11422 | 60 418 1416 82 1427 602 1256 1393 95 1658 525 290 998 1202 Spaces Moved 7185 | 32 241 675 48 875 278 817 808 49 418 127 106 883 1828 Core 79 | 1 . . . . . . . . 49 . 12 . 17 Treads 3041 | 31 241 675 48 875 278 145 271 49 319 109 . . . Legs 235 | . . . . . . . . . . . . 235 . Wheels 68 | . . . . . . . . . . . 68 . . Hover 3762 | . . . . . . 672 537 . 50 18 26 648 1811 Flight . | . . . . . . . . . . . . . . Fastest Speed 27 | 50 160 160 160 160 160 98 94 160 160 320 50 27 30 Average Speed 127 | 156 160 160 160 160 200 112 130 186 354 367 218 79 35 Slowest Speed 1200 | 160 160 160 160 240 240 410 260 240 1200 410 850 210 133 Overloaded Moves 592 | . . . . . . . . . . . . 343 249 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 32 | 4 38 55 14 83 60 26 28 2 55 11 3 22 47 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . Spaces Dug 54 | . . . . . . 15 10 . . . . . 29 Terrain Destroyed 409 | . . 9 . . 1 46 32 . 43 67 1 40 170 Melee . | . . . . . . . . . . . . . . Projectile 130 | . . . . . 1 19 27 . 24 3 1 2 53 AOE 278 | . . 9 . . . 27 4 . 19 64 . 38 117 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Acc Total 8751 | 39 266 887 53 904 305 1083 1020 54 516 160 139 1100 2225 Wait 701 | . 9 109 6 3 1 150 77 . 2 7 . 84 253 Move 7169 | 31 240 674 47 874 277 816 807 48 417 126 105 882 1825 Hop . | . . . . . . . . . . . . . . Pick Up 106 | 1 7 17 . 12 1 14 23 1 10 2 3 10 5 Fast Attach 110 | 6 4 6 . 1 7 5 12 2 11 1 5 35 15 Attach 69 | . 2 4 . . 1 9 18 1 13 4 5 8 4 Detach 17 | . 1 . . . . 4 . 1 7 . . 4 . Swap 31 | 1 . 3 . 4 . 2 4 . 3 2 . 6 6 Drop 101 | . . 10 . 10 9 13 7 1 10 1 4 24 12 Fire 411 | . 3 64 . . 9 48 70 . 43 17 15 41 101 Melee . | . . . . . . . . . . . . . . Ram 10 | . . . . . . 2 . . . . . 6 2 Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . 1 1 . . . . . . Escape Stasis 15 | . . . . . . 13 . . . . . . 2 Rewire 7 | . . . . . . 6 1 . . . . . . Trap 2 | . . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Central database locked down 290 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 325 | -10/Materials | Repaired Lgt. Treads? 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -9/Materials | Discovered new exit (range 6) 886 | -9/Materials | Repaired Lgt. Treads 1480 | -9/Materials | Repaired Broken Lgt. Cannon 1504 | -9/Materials | Discovered new exit (range 7) 1627 | -9/Materials | Discovered new exit (range 16) 1895 | -9/Materials | Entered Mines 1896 | -9/Mines | Learned location of Storage (-8) 1932 | -9/Mines | Found the Drone Emporium 1965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1977 | -9/Mines | Entered Zion 2096 | -7/Zion | Discovered new exit (range 10) 2244 | -7/Zion | Learned location of 1 exit from Factory 2457 | -7/Zion | Learned Factory emergency access door positions 2534 | -7/Zion | Found Prototype Launcher 2534 | -7/Zion | Identified Rocket Array 2548 | -7/Zion | Found Prototype Launcher 2956 | -7/Zion | Found GAL Module 3091 | -7/Zion | Imprinted 3093 | -7/Zion | Declared Zion's savior 3404 | -7/Zion | Entered Proximity Caves 3404 | -6/Proximity Caves | Accompanied by 4 allies 3585 | -6/Proximity Caves | Spotted B-75 Beast 3614 | -6/Proximity Caves | Destroyed B-75 Beast 3897 | -6/Proximity Caves | Learned 8 Factory zone layouts 3922 | -6/Proximity Caves | Build established: Scavenger-Mutant 3936 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3948 | -6/Proximity Caves | Discovered new exit (range 12) 3973 | -6/Proximity Caves | System corruption reached 10% 4006 | -6/Proximity Caves | Entered Factory 4006 | -6/Factory | Accompanied by 1 ally 4006 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4007 | -6/Factory | Identified exit to Factory 4008 | -6/Factory | Identified exit to Lower Caves 4010 | -6/Factory | Loaded intel: 215 non-interactive machine locations 4576 | -6/Factory | Build established: Derelict-Mutant 4663 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4664 | -6/Factory | Zion Heavy squad teleported in 4936 | -6/Factory | Identified Gui. Missile Launcher 5228 | -6/Factory | Terminal network hard line cut 5262 | -6/Factory | Entered another Factory area 5262 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5463 | -5/Factory | Retrieved Zion intel report: Active Terminals 5497 | -5/Factory | Build established: Mutant 5616 | -5/Factory | Fabricated Imp. Gravmag System? 5623 | -5/Factory | Lost 4 parts (1p1n2u) 5701 | -5/Factory | Zion Hacker squad teleported in 5750 | -5/Factory | Lost 3 parts (1p1n1w) 5843 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5862 | -5/Factory | First assault squad dispatched 6124 | -5/Factory | System corruption reached 10% 6163 | -5/Factory | Lost 8 parts (1p3n2u2w) 6179 | -5/Factory | Core integrity fell below 50% 6205 | -5/Factory | Zion Light squad teleported in 6308 | -5/Factory | Identified exit to Factory 6331 | -5/Factory | Zion Trap Resupply teleported in 6427 | -5/Factory | Build established: Scavenger-Mutant 6655 | -5/Factory | Entered another Factory area 6655 | -4/Factory | Accompanied by 4 allies 6655 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6689 | -4/Factory | Discovered new exit (range 9) 6750 | -4/Factory | Entered Upper Caves 6750 | -4/Upper Caves | Accompanied by 4 allies 6998 | -4/Upper Caves | Lost 3 allies 7020 | -4/Upper Caves | Found Prototype Protection 7020 | -4/Upper Caves | Identified Zio. Weapon Casing 7034 | -4/Upper Caves | Found Zio. Weapon Casing 7119 | -4/Upper Caves | Lost 3 parts (2n1u) 7290 | -4/Upper Caves | Build established: Messiah-Mutant 7371 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7466 | -4/Upper Caves | Lost 9 parts (2p3n3u1w) 7715 | -4/Upper Caves | Build established: Mutant 8248 | -4/Upper Caves | Discovered new exit (range 14) 8333 | -4/Upper Caves | Build established: Scavenger-Mutant 8408 | -4/Upper Caves | Entered another Upper Caves area 8710 | -4/Upper Caves | Discovered new exit (range 15) 8793 | -4/Upper Caves | Found Alien Artifact 8807 | -4/Upper Caves | Identified Dimensional Node Initializer 8807 | -4/Upper Caves | Initialized slip node 8858 | -4/Upper Caves | Core integrity fell below 50% 8888 | -4/Upper Caves | Lost 3 parts (1p1n1w) 8933 | -4/Upper Caves | Entered Research 8933 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9069 | -3/Research | Garrison activated, responded to threat 9120 | -3/Research | Lost 10 parts (2p1n5u2w) 9186 | -3/Research | Build established: Mutant 9204 | -3/Research | Core integrity fell below 50% 9210 | -3/Research | Discovered new exit (range 7) 9223 | -3/Research | Entered another Research area 9223 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9236 | -2/Research | Zion Hover Resupply teleported in 9254 | -2/Research | Lost 4 parts (1n1u2w) 9371 | -2/Research | Spotted B-90 Cyclops 9510 | -2/Research | Zion Heavy squad teleported in 9584 | -2/Research | Found Prototype Protection 9584 | -2/Research | Identified Zio. Heavy Carapace 9717 | -2/Research | Garrison activated, responded to threat 9756 | -2/Research | Lost 7 parts (2p1u4w) 9851 | -2/Research | Build established: Messiah-Mutant 10122 | -2/Research | Retrieved Zion intel report: Emergency Access 10194 | -2/Research | Spotted Striker 10194 | -2/Research | Spotted Executioner 10195 | -2/Research | Cargo convoy interrupted 10207 | -2/Research | Discovered new exit (range 10) 10221 | -2/Research | Entered Access 10221 | -1/Access | Evolved 2 slots: Propulsion x2 10345 | -1/Access | Retrieved Zion intel report: Active Terminals 10531 | -1/Access | Zion Experimental squad teleported in 10572 | -1/Access | Zion Light squad teleported in 10614 | -1/Access | Zion Heavy squad teleported in 10632 | -1/Access | Build established: Mutant 10761 | -1/Access | First assault squad dispatched 10846 | -1/Access | Zion Recon squad teleported in 10938 | -1/Access | Spotted B-99 Colossus 10948 | -1/Access | Build established: Infiltrator-Mutant 10996 | -1/Access | Lost 3 allies 11140 | -1/Access | Spotted B-99 Colossus 11141 | -1/Access | Spotted B-99 Colossus 11184 | -1/Access | Crushed by falling debris 11215 | -1/Access | Lost 3 parts (3u) 11289 | -1/Access | System corruption reached 10% 11289 | -1/Access | High security lockdown imminent 11369 | -1/Access | High security lockdown engaged 11372 | -1/Access | Crushed by falling debris 11415 | -1/Access | Released all parts (5) 11420 | -1/Access | Discovered new exit (range 5) 11423 | *** | Escaped! Last Messages --------------- 11414_ Slug penetrates Reinforced Barrier. 11415_ Released Adv. Visual Processing Unit. 11415_ Released Imp. Energy Well. 11415_ Released Exp. Gyrokinetic Inverter. 11415_ Released Rnf. Quantum Reactor. 11415_ Released Cmb. Linear Gravjet. 11416_ Knocked back. 11416_ Penetrated by Slug. 11416_ Slug penetrates B-99 Colossus. 11416_ Penetrated by Slug. 11419_ Slug penetrates Sealed Heavy Doors. 11419_ Penetrated by Slug. 11419_ Slug penetrates Sealed Heavy Doors. 11420_ EXIT=FOUND 11421_ B-99 Colossus activates siege mode. 11423_ Slug penetrates Sealed Heavy Doors. 11423_ Penetrated by Slug. 11423_ Slug penetrates Sealed Heavy Doors. 11423_ Penetrated by Slug. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????#!#?????????????# #????????# | | ?????????????????????#%#?????????????# #????????# | | #????????????????????#%#?????????????# #????????# | | #????????????????????#|#?????????????# #????????# | | #????????????????????#[#?????????????# #????????# | | #????????????????????#%############### #????????# | | #????????????????????#!## # #????????# | | #????????????????????#!## # #????????# | | #????????????????????"%## # #????????# | | #????????????????#####%## # #????????# | | #????????????????# "!# = # #????????# | | #?#####??????????# # # #????????? | | ### # ###????????# = # # #????????? | | ##########????#### # """ !# #????????? | | #] ###### # =#% """S"" !=# #????????? | | # # # ! # """""" [ "^ #????????? | | # ####### "######" [%=%% !=#| #????????? | | # ##????####????## ! **= *# #????????? | | # ##?????????????# ###[ #### #????????? | | # ##????????????# # %# # ## #????????? | | + #########??##########"####### #????????? | | # # % "??" ???????" #????????? | | # # "??" ???????" #????????? | | ########## "??" """"""??" #????????? | | % % % "??" " "??" #????????? | | !!!!* % "??" " "@ "??" #????????? | | %=%!= !! = """" " "" "??" #????????? | | %%%%% %= ==!% "??" #???###?## | | ########## %* %"""" """"""??" #???# | | ####?# % % "??" ??????"""" """ #???# | | #????# "??" ?????""""T""" #???# | | " #????#########??######????"####### #???# | | """ #????????????????????????????????# #???# | | """#????????????????????????????????# #???# "" | | " #????????????????????????????????# #???# "" | | #????????????????????????????????# #???# | | # #??????????????????????????????# #???# | | # #??????????????????????????????# %#???# | | #######??????????????????????????????# #???# | | ????##??????????????????????????????## #???# | | ????????????????????????????????????# ######### | | ????????????????????????????????????+ | | ????????????????????????????????????# | | ????????????????????????????????????# ###"##### | | ????????????????????????????????????## ## ??? | | ?????????????????????????????????????# ## ? | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## [ | | ?????????????????????????????????????# ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 75 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 25 Core Shielding 20 Weapon Shielding 100 Evasion (%) 59 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Imp. Gravmag System | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Factory | Scanalyzed 0b10 Decoder Chip [Scout] | -6/Factory | Scanalyzed Gravmag Array | -2/Research | Scanalyzed Imp. Arc Projector | -2/Research | Scanalyzed Rocket Array | -2/Research | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel Fabricated ------------ Imp. Gravmag System | x2 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Decoder Ring Derelict Escape Friend Of Zion Challenges ------------ None Game ------ Seed CoolantStructuralMultitool Manual? 0 Play Time 01:44:26 Cumulative 191.4 hours Start 2024.05.31 @ 01:08:34 End 2024.05.31 @ 02:54:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 68 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1e5ba2f-2166-4f08-9a05-4231ccb5b7b4