Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.22 @ 22:32:30 // Halloween2020/ForbiddenLore Player: Deep Beef Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (170) 850 Value Destroyed (7403) 7403 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1981) 1981 TOTAL SCORE: 16674 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 959 Follower Combat Kills 149 Aligned with FarCom 300 Friendly Fire -427 Cogmind --------- Core Integrity 0/1300 Matter 4/300 Energy 780/1180 System Corruption 62% Temperature Cool (523) Movement Core (2050) Ox40 Location -3/Testing Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Improved Weapon Cycler Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink High-capacity Storage Unit Triangulator Improved Phase Shifter Advanced Force Field Hacking Suite System Shield Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Advanced Remote Datajack Advanced Remote Datajack Katana Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Humpback Experimental Energy Well Triangulator Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Nova Cannon > --- INVENTORY -------- Light Fission Core Particle Reactor Biometal Medium Treads Centrium Heavy Treads Improved Linear Gravjet Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Phase Shifter Hardened Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Hacking Suite Mini Drone Bay Tesla Rifle Quantum Rifle Gauss Rifle Advanced EMP Blaster Proton Missile Launcher Advanced Remote Datajack Katana Proton Bomb Trap [Rating: 142] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Improved Linear Gravjet Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . 1 1 . . Utility 9 | . . . 2 . . . 2 1 2 1 . 1 . Weapon 2 | . . . . . . . . 1 . . . 1 . Parts Attached 180 | 8 5 1 5 4 7 . 22 18 11 11 6 68 14 Power 23 | 1 . . 1 1 . . 2 . 2 1 3 9 3 Engine 4 | 1 . . 1 . . . 1 . 1 . . . . Core 7 | . . . . 1 . . 1 . 1 1 2 1 . Reactor 12 | . . . . . . . . . . . 1 8 3 Propulsion 29 | 4 . 1 . . 2 . 1 2 . 1 3 13 2 Treads 16 | 1 . 1 . . . . . . . . . 13 1 Leg 10 | 1 . . . . 2 . 1 2 . 1 3 . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 56 | 1 2 . 3 1 5 . 10 6 4 3 . 17 4 Device 19 | . . . . . 2 . 5 2 1 3 . 5 1 Storage 16 | 1 2 . 1 1 1 . 2 1 . . . 6 1 Processor 8 | . . . 1 . . . 2 1 1 . . 3 . Hackware 1 | . . . . . . . . . 1 . . . . Protection 12 | . . . 1 . 2 . 1 2 1 . . 3 2 Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 3 . 1 2 . . 9 10 5 6 . 29 5 Energy Gun 37 | 1 3 . 1 . . . 4 3 2 3 . 20 . Energy Cannon 4 | . . . . . . . 1 1 . . . 2 . Ballistic Gun 21 | 1 . . . 2 . . 1 5 2 3 . 6 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 4 | . . . . . . . 1 . . . . . 3 Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 12 | . . . . . 3 . 1 2 . 1 . 4 1 Parts Lost 43 | . . 1 . 2 . . 4 1 1 . . 18 16 Power 5 | . . . . . . . 1 . . . . 2 2 Propulsion 3 | . . . . . . . . . . . . . 3 Utility 12 | . . . . . . . 3 . 1 . . 2 6 Weapon 23 | . . 1 . 2 . . . 1 . . . 14 5 Highest Loss Streak 16 | . . 1 . 2 . . 2 1 1 . . 5 16 Average Slot Usage (%) 89 | . 99 95 98 99 96 88 85 86 85 87 87 85 79 Engine 3 | . 14 14 11 1 . . 2 7 3 . . . . Core 4 | . . . . 9 11 11 6 . 2 4 7 2 . Reactor 1 | . . . . . . . . . . . 1 5 7 Treads 7 | . 14 25 22 22 9 . . . . . . 11 12 Leg 9 | . . . . . 11 22 17 14 13 17 20 1 . Device 9 | . . . . . . . 15 11 7 15 15 15 11 Storage 17 | . 27 28 22 22 22 22 18 15 13 11 10 13 14 Processor 6 | . . . 10 11 9 . 6 6 12 6 5 7 7 Hackware 1 | . . . . . . . . . 4 5 5 4 3 Protection 5 | . . . 10 11 10 11 1 6 5 5 5 1 4 Energy Gun 9 | . 26 23 21 . . . 14 8 10 5 . 9 6 Ballistic Gun 9 | . 1 . . 21 22 22 . 9 8 10 15 6 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 213 | 13 49 49 63 76 124 124 137 154 159 161 169 213 186 Greatest Support 140 | 20 10 40 40 40 60 60 60 60 60 76 96 140 115 Greatest Overweight (x) 57 | 1 4 4 1 1 4 2 4 42 2 2 1 57 40 Average Overweight (x) 1 | . 3 1 1 1 1 2 2 2 2 1 1 1 1 Largest Inventory Capacity 52 | 6 16 16 22 20 40 32 52 52 32 32 32 52 28 Average Capacity 28 | 5 15 16 17 18 21 32 32 32 32 32 32 32 27 Most Carried 33 | 6 16 16 17 18 25 26 32 32 32 32 32 33 28 Average Carried 25 | 3 12 16 14 16 18 25 27 31 31 31 31 29 21 Final Capacity 32 | 6 16 16 18 20 32 32 32 32 32 32 32 28 20 Final Carried 32 | 6 16 16 16 18 24 26 29 32 32 32 32 27 14 Class Distribution -------------------- 41% | Hauler-Skirmisher 20% | Mutant 16% | Hauler-Mutant 12% | Hauler-Gunner 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Matter Collected 3749 | 200 110 30 43 208 . 160 213 243 281 286 313 1662 . Remotely . | . . . . . . . . . . . . . . Salvage Created 8470 | . 172 260 168 627 . 288 912 428 677 1054 313 2709 862 Parts 479 | . 13 15 13 32 . 12 56 22 44 54 9 182 27 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . 1 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 133 | . 5 6 2 12 . 6 19 5 14 14 5 32 13 Melee 1 | . . . . . . . . . . . . 1 . Guns 98 | . 5 4 . 12 . 6 14 3 13 13 5 20 3 Cannons 7 | . . . . . . . 2 1 . . . 3 1 AOE 17 | . . 2 2 . . . 3 1 1 . . 2 6 Classes Destroyed 18 | . 3 1 1 3 . . 2 1 2 . . . 5 Worker 6 | . . 1 . . . . . . 1 1 . 3 . Builder 5 | . . . . . . . . . 1 1 . 3 . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 7 | . . . . 2 . 1 . 1 . 1 . 2 . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 4 | . . . . . . . 1 1 . 1 1 . . Drone 1 | . . . . . . . . . . . . . 1 Watcher 12 | . 2 . 2 . . . 3 2 1 1 . 1 . Swarmer 26 | . 3 3 . 3 . 3 4 . 7 . . 3 . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 57 | . 2 4 2 7 . 3 11 3 . 7 2 8 8 Brawler 2 | . . . . 1 . . . . . . . . 1 Duelist 4 | . . . . 1 . . 2 . . 1 . . . Protector 2 | . . . . . . . . . . . . . 2 Sentry 10 | . . . . . . . 2 . 2 1 1 4 . Hunter 3 | . . . . . . . . . 1 2 . . . Programmer 28 | . . . . . . . . 2 4 3 2 17 . Executioner 1 | . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 3 3 7 . 4 5 2 4 3 4 5 9 Combat Bots Only 8 | . 3 3 2 4 . 3 5 2 4 2 4 4 8 Max Kills in Single Turn 4 | . 1 2 2 1 . 1 2 1 2 2 1 4 4 Gunslinging 1 | . . . . . . . . . 1 1 . . . Exploded 3 | . . 1 2 . . . 2 1 1 . . 1 3 Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Damage Taken 13112 | . 61 167 45 322 . 164 964 167 513 701 704 5532 3772 Core 1715 | . 5 . . 18 . 14 145 12 47 44 61 255 1114 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . 98 . . . 92 73 98 94 95 94 . . Volleys Fired 351 | . 10 10 11 33 . 15 51 11 27 29 24 119 11 Largest 4 | . 2 2 2 2 . 2 2 3 3 3 3 4 4 Hottest 357 | . 80 80 80 40 . 40 103 166 128 195 88 357 224 Shots Fired 890 | . 20 20 22 61 . 30 100 30 77 87 72 340 31 Gun 844 | . 20 20 22 61 . 30 87 27 77 87 72 323 18 Cannon 39 | . . . . . . . 13 3 . . . 17 6 Launcher 7 | . . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . Kinetic 403 | . . . . 56 . 30 2 18 29 81 72 99 16 Thermal 69 | . . . . . . . 35 3 . . . 31 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 418 | . 20 20 22 5 . . 63 9 48 6 . 210 15 Robot Hit Streak 37 | . 7 8 10 26 . 16 29 19 10 27 22 37 9 Robot Miss Streak 8 | . 2 1 1 1 . 1 1 3 8 1 1 3 1 Penetration Max 2 | . . . . . . . . . . 1 1 1 2 Secondary Targets 14 | . . . . 1 . . 2 1 2 4 . 3 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 1 1 1 . 1 1 Shots Hit Robots 731 | . 12 16 17 49 . 25 86 23 61 71 63 283 25 Core Hits 411 | . 7 11 9 25 . 15 41 14 55 42 16 129 47 Critical Hits 15 | . . . . . . . . 1 . 2 . 12 . Critical Kills 5 | . . . . . . . . 1 . 2 . 2 . Critical Parts Destroyed 8 | . . . . . . . . . . . . 8 . Melee Attacks 14 | . . . . . . . 12 . 2 . . . . Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . . . . 12 . 2 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18139 | . 179 459 335 634 . 324 1710 631 1173 1780 1420 6404 3090 Guns 12297 | . 141 200 276 586 . 324 1106 329 903 1780 1420 4624 608 Cannons 1320 | . . . . . . . 314 56 . . . 738 212 Explosions 4468 | . 38 250 59 48 . . 290 246 270 . . 997 2270 Melee . | . . . . . . . . . . . . . . Ramming 54 | . . 9 . . . . . . . . . 45 . Kinetic 7237 | . . . . 531 . 324 24 260 345 1650 1420 2058 625 Thermal 4204 | . 38 250 59 48 . . 795 263 270 . . 1349 1132 Explosive 689 | . . . . . . . . . . . . 689 . Electromagnetic 5955 | . 141 200 276 55 . . 891 108 558 130 . 2263 1333 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 62 | . . . . . . . 5 5 1 . 4 45 62 Average Corruption 12 | . . . . . . . 5 3 1 . 3 22 47 Corruption Purged . | . . . . . . . . . . . . . . Effects 247 | . . . . . . . 12 12 5 . 6 175 37 Message Errors 34 | . . . . . . . 2 3 2 . 1 24 2 Matter Fused 36 | . . . . . . . 2 . . . 2 27 5 Heat Flow Errors 13 | . . . . . . . 2 1 . . 1 8 1 Energy Discharges 16 | . . . . . . . 1 2 1 . 1 8 3 Parts Rejected 4 | . . . . . . . . . . . . 4 . Data Loss (minor) 19 | . . . . . . . 1 6 1 . . 11 . Data Loss (major) 5 | . . . . . . . 1 . . . . 4 . Misfires 8 | . . . . . . . 1 . . . . 7 . Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 18 | . . . . . . . . . . . . 13 5 Targeting Errors 84 | . . . . . . . 2 . 1 . 1 62 18 Weapon Failures 9 | . . . . . . . . . . . . 6 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 448 | . . 19 . . . . 15 62 55 . . 216 81 Projectiles 64 | . . . . . . . 15 . . . . 23 26 Explosions 384 | . . 19 . . . . . 62 55 . . 193 55 Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . 1 1 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 1 | . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 631 | . . 69 9 23 . . 97 55 39 . . 258 81 Shots 19 | . . 3 1 1 . . 3 1 1 . . 4 5 Rammed 5 | . . 1 . . . . . . . . . 4 . Targets Rammed 6 | . . 1 . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . Highest Temperature 963 | . 72 66 84 27 . 13 227 111 14 48 209 858 963 Average Temperature 189 | . 26 29 29 5 . 7 90 36 6 27 123 201 476 Received Heat Transfer 1692 | . 6 66 27 171 . 90 306 18 48 180 84 243 453 Effects 104 | . . . . . . . . . . . . 65 39 Shutdowns 23 | . . . . . . . . . . . . 14 9 Energy Bleed 11 | . . . . . . . . . . . . 9 2 Interference 23 | . . . . . . . . . . . . 20 3 Matter Decay 10 | . . . . . . . . . . . . 8 2 Short Circuit 7 | . . . . . . . . . . . . 6 1 Damage (minor) 7 | . . . . . . . . . . . . . 7 Damage (major) 20 | . . . . . . . . . . . . 8 12 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . 1 . . 1 . 6 2 Combat Hostiles 9 | . . . . . . . . . . 1 . 6 2 Parts Fried 31 | . . . 2 . . . 6 1 3 3 . 12 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 27 | . . 1 . . . . 1 . . . . 15 10 Heat Transferred 4074 | . . 250 50 50 . . 1423 237 150 . . 1264 650 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 21 | . 1 3 1 1 . . 4 2 3 . . 4 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Peak Influence 1873 | . 147 125 178 175 . 145 380 78 200 287 153 613 1873 Initial 143 | . . . . . . . . 8 27 12 39 . 143 Average 122 | . 36 37 71 83 . 36 141 21 36 102 43 260 1663 Maximum Alert Level 5 | . . . . . . . 1 . 1 1 . 2 5 Low Security (%) 80 | 100 100 100 100 100 . 100 56 100 99 73 100 39 . Level 1 14 | . . . . . . . 43 . . 26 . 38 . Level 2 3 | . . . . . . . . . . . . 22 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . 99 Squads Dispatched 44 | . 1 . 1 . . . 6 5 3 4 2 10 12 Investigation 10 | . 1 . 1 . . . 4 1 . 1 . 2 . Extermination 15 | . . . . . . . . 2 3 2 1 7 . Reinforcement 5 | . . . . . . . 1 2 . 1 1 . . Assault 12 | . . . . . . . . . . . . . 12 Garrison 2 | . . . . . . . 1 . . . . 1 . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Distress Signals 5 | . . . . . . . 1 . 1 . . 2 1 Communications Jammed 29 | . . . . . . . . . . 11 . 18 . Distress Signals 26 | . . . . . . . . . . 11 . 15 . Times Spotted 223 | . 7 7 7 15 . 6 25 8 17 19 6 57 49 Peak Tracking Total 19 | . 3 3 3 6 . 3 4 1 4 4 2 8 19 Tactical Retreats 11 | . . . . 2 . . . . . 3 . 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Traps Triggered 11 | . 1 . 1 . . . 1 3 1 2 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 4 | . . . . . . . . 1 . 2 . 1 . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . . . . . . . 1 . 3 . 1 . Triggered 4 | . . . . . . . . 1 . 2 . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Machines Disabled 15 | . 1 . . . . . 2 4 1 1 1 2 3 Max in Single Turn 3 | . 1 . . . . . 1 3 1 1 1 1 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Machines Accessed 44 | . 8 . 4 1 . . 10 4 7 3 . 7 . Terminals 33 | . 8 . 4 1 . . 7 3 3 3 . 4 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . 1 . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 1 1 . . . . Garrison Access 4 | . . . . . . . 1 . 2 . . 1 . Total Hacks 160 | . 36 . 17 2 . . 49 11 18 11 . 16 . Successful 103 | . 27 . 9 1 . . 32 5 15 6 . 8 . Failed 56 | . 9 . 8 1 . . 16 6 3 5 . 8 . Catastrophic 6 | . . . 1 . . . 2 1 1 . . 1 . Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 93 | . 28 . 16 4 1 . 27 3 8 1 . 5 . Terminals 126 | . 36 . 17 2 . . 36 7 8 11 . 9 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 7 | . . . . . . . 2 . 2 . . 3 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 7 4 5 . . . . Garrison Access 10 | . . . . . . . 4 . 3 . . 3 . Terminal Hacks 41 | . 14 . 2 . . . 11 3 2 6 . 3 . Record 6 | . . . 1 . . . . 1 . 3 . 1 . Part Schematic 1 | . . . . . . . . . . . . 1 . Robot Schematic 2 | . 1 . . . . . . . . 1 . . . Robot Analysis 8 | . 3 . . . . . 3 . . 1 . 1 . Prototype ID Bank 3 | . 3 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . 1 . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . . Unreport Threat 5 | . 2 . . . . . . 1 2 . . . . Locate Traps 4 | . 2 . . . . . 2 . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 . 2 . . 2 . Scan Component 3 | . . . . . . . 1 . 1 . . 1 . Repair 3 | . . . . . . . 1 . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . 7 2 5 . . . . Insert Component 7 | . . . . . . . 4 1 2 . . . . Analyze 7 | . . . . . . . 3 1 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 42 | . 13 . 7 1 . . 12 . 6 . . 3 . Terminals 36 | . 13 . 7 1 . . 10 . 4 . . 1 . Track 14 | . 5 . 3 . . . 4 . 2 . . . . Botnet 22 | . 8 . 4 1 . . 6 . 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . 2 . . 2 . Reprogram 4 | . . . . . . . 1 . 2 . . 1 . Jam 2 | . . . . . . . 1 . . . . 1 . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 39 | . 7 . 4 1 . . 9 4 6 3 . 5 . Full Trace Events 4 | . . . . . . . 2 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . 1 . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 3 1 2 . . 1 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . 1 . . 1 . Time 110 | . . . . . . . 26 . 22 . . 62 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 3 1 2 . . . . Part Schematics Acquired 6 | . . . . . . . 3 1 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . 3 . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Total Allies 9 | . . 3 . . . . 2 . 3 . . 1 . Largest Group 3 | . . 3 2 . . . 2 . 1 . . 1 . Highest-Rated Group 54 | . . 40 23 . . . 32 . 54 . . 47 . Highest-Rated Ally 54 | . . 16 16 . . . 16 . 54 . . 47 . Total Orders 2 | . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . 2 Ally Attacks 39 | . . 6 10 . . . 13 . 5 . . 5 . Total Damage 467 | . . 81 81 . . . 172 . 83 . . 50 . Kills 7 | . . 1 3 . . . 2 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 8 | . 3 . . . . . 3 . . 1 . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Turns Passed 15875 | 69 816 848 424 1400 548 1079 2037 1642 2001 1269 840 2687 215 Spaces Moved 7087 | 50 636 456 202 704 334 449 735 832 874 483 299 974 59 Core 11 | 5 . . . . . . . 2 . . . 3 1 Treads 2361 | 7 . 358 202 704 128 . . . . . . 904 58 Legs 3945 | 2 . . . . 206 449 735 830 874 483 299 67 . Wheels 770 | 36 636 98 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 180 180 130 170 130 170 170 136 136 140 172 Average Speed 167 | 97 118 167 180 180 158 170 170 174 170 171 139 187 207 Slowest Speed 2900 | 160 120 180 180 180 240 170 250 2150 170 172 140 2900 2050 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 . . . . . 2 Exploration Rate (%) 46 | 3 91 97 26 99 73 93 57 18 27 13 4 20 29 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 . . 1 . . . Unknown Exits Taken 8 | 1 . . . 1 1 1 . 1 1 . 1 1 . Scrap Searched 6 | . . 3 . 2 . 1 . . . . . . . Spaces Dug 12 | . . . . . . . 12 . . . . . . Terrain Destroyed 183 | . 6 17 3 5 . . 17 17 16 . . 68 34 Melee 12 | . . . . . . . 12 . . . . . . Projectile 9 | . . . . . . . . . . . . 2 7 AOE 162 | . 6 17 3 5 . . 5 17 16 . . 66 27 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Total 10449 | 66 680 522 242 779 358 735 1401 1000 1329 863 671 1664 139 Wait 2529 | 2 18 54 15 24 . 270 553 100 388 323 338 395 49 Move 7074 | 49 635 455 201 703 333 448 734 831 873 482 298 973 59 Hop . | . . . . . . . . . . . . . . Pick Up 156 | 7 10 . 6 9 10 2 17 20 10 6 3 53 3 Fast Attach 33 | 5 1 1 1 . . . . 4 3 4 2 12 . Attach 96 | 1 . . 3 2 7 . 12 8 3 3 3 41 13 Detach 12 | . . . . . 1 . 5 1 . . . 5 . Swap 52 | 2 4 . 1 2 . . 10 7 5 4 1 15 1 Drop 111 | . 2 1 4 6 7 . 7 17 9 9 2 45 2 Fire 351 | . 10 10 11 33 . 15 51 11 27 29 24 119 11 Melee 14 | . . . . . . . 12 . 2 . . . . Ram 2 | . . 1 . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . 5 . Escape Stasis . | . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . . 9 . . . . Trap 5 | . . . . . . . . 1 . 3 . 1 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Discovered new exit (range 6) 886 | -10/Materials | Entered Mines 988 | -10/Mines | Identified exit to Materials 1320 | -10/Mines | Learned location of Storage (-7) 1388 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1506 | -10/Mines | Discovered exit to Materials (range 11) 1734 | -10/Mines | Entered Materials 1734 | -9/Materials | Accompanied by 2 allies 1734 | -9/Materials | Evolved 2 slots: Utility x2 2061 | -9/Materials | Identified exit to Mines 2158 | -9/Materials | Entered Mines 2165 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2251 | -9/Mines | Learned location of Zion (-7) 2380 | -9/Mines | Discovered new exit (range 6) 2555 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2555 | -9/Mines | Discovered new exit (range 5) 2618 | -9/Mines | Discovered new exit (range 6) 2809 | -9/Mines | Learned Materials machine intel 3059 | -9/Mines | Found a hidden stash of uninstalled traps 3558 | -9/Mines | Entered Exiles 3578 | -9/Exiles | Build established: Hauler-Mutant 3584 | -9/Exiles | Discovered new exit (range 16) 3605 | -9/Exiles | Met 8R-AWN 3632 | -9/Exiles | Met EX-HEX 3697 | -9/Exiles | Met EX-BIN 3719 | -9/Exiles | Aligned with FarCom system 3720 | -9/Exiles | Given EX-Vault access code 3762 | -9/Exiles | Opened EX-Vault 3773 | -9/Exiles | Found Prototype Device 3774 | -9/Exiles | Identified Trap Reconfigurator 3783 | -9/Exiles | Found Prototype Device 3784 | -9/Exiles | Identified Cloak of Protection 3798 | -9/Exiles | Found Prototype Leg 3799 | -9/Exiles | Identified Potential Leg 3802 | -9/Exiles | Found Potential Leg 3846 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3882 | -9/Exiles | Met EX-DEC 4084 | -9/Exiles | Discovered new exit (range 14) 4106 | -9/Exiles | Left Exiles lab with Potential Leg 4106 | -9/Exiles | Entered Mines 4630 | -8/Mines | Discovered new exit (range 6) 5064 | -8/Mines | Discovered new exit (range 13) 5185 | -8/Mines | Entered Materials 5185 | -8/Materials | Evolved 2 slots: Utility x2 5186 | -8/Materials | Loaded intel: 52 machine locations 5841 | -8/Materials | Repaired EM Pulse Gun 6151 | -8/Materials | Build established: Hauler-Skirmisher 6180 | -8/Materials | Garrison activated, responded to threat 6216 | -8/Materials | Central database locked down 6703 | -8/Materials | Crushed by falling debris 6902 | -8/Materials | Identified exit to Factory 7222 | -8/Materials | Entered Factory 7222 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7417 | -7/Factory | Build established: Hauler-Assassin 8040 | -7/Factory | Build established: Hauler-Skirmisher 8696 | -7/Factory | Discovered new exit (range 5) 8864 | -7/Factory | Entered another Factory area 8864 | -6/Factory | Evolved 2 slots: Utility x2 9004 | -6/Factory | Discovered new exit (range 10) 9577 | -6/Factory | P-60 Hacker assimilated allied Slayer 5a 10485 | -6/Factory | Repaired Hrd. Heavy Armor Plating 10519 | -6/Factory | Discovered new exit (range 16) 10865 | -6/Factory | Entered another Factory area 10865 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11448 | -5/Factory | Identified exit to Factory 12134 | -5/Factory | Entered another Factory area 12134 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12859 | -4/Factory | Discovered new exit (range 7) 12974 | -4/Factory | Entered Research 12974 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13316 | -3/Research | Build established: Hauler-Gunner 14055 | -3/Research | System corruption reached 10% 14108 | -3/Research | Lost 3 parts (3w) 14187 | -3/Research | Spotted B-86 Titan 14309 | -3/Research | Garrison activated, responded to threat 14342 | -3/Research | Lost 4 parts (4w) 14895 | -3/Research | Repaired Hvy. Siege Treads 15100 | -3/Research | System corruption reached 30% 15141 | -3/Research | Lost 5 parts (1p1u3w) 15648 | -3/Research | Discovered new exit (range 6) 15661 | -3/Research | Entered Testing 15662 | -3/Testing | Maximum security lockdown engaged 15816 | -3/Testing | Spotted Executioner 15834 | -3/Testing | Crushed by falling debris 15850 | -3/Testing | Destroyed Executioner 15858 | -3/Testing | Crushed by falling debris 15858 | -3/Testing | Core integrity fell below 50% 15875 | -3/Testing | Destroyed 8 combat bots 15875 | -3/Testing | Core integrity fell below 20% 15877 | -3/Testing | Core destroyed Last Messages --------------- Overheating: Matter decay (-1). Overheating: System interference. Imp. Weapon Cycler temporarily disabled. Imp. Linear Gravjet permanently disabled. Overheating: Short circuit. Broken Imp. Linear Gravjet destroyed. Overheating: Lgt. Particle Reactor damaged (-38). Power failure, Lgt. Particle Reactor shutdown. Overheating: Energy bleed (-235). Slug penetrates Earth. Overheating: Hcp. Storage Unit damaged (-266). Overheating: Lgt. Particle Reactor damaged (-5). System corrupted: Matter fused (-7). Overheating: Core damaged (-234). Overheating: Core damaged (-208). The unstable cave ceiling collapses. B-74 Champion crushed by falling debris. Overheating: Matter decay (-1). P-80 Master resets G-67 Veteran, system corruption cleaned. Overheating: Core damaged (-169). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????#"???"#????????????? | | ??????????????#?######""T""####?????????? | | ??????????????# #?????????? | | ??????????????# """ """ #?????????? | | ??????????????# """" """" #?????????? | | ??????????????# """" """" #?????????? | | ??????????????# """ """ #?????????? | | ??????????????# #?????????? | | ??????????????# = #?????????? | | ??????????????# #???####??? | | ??????????????# ####"T"#### | | ??????????????# #! # | | ??????????????#######+#+####### # | | ???????????????#@#### + """ "" + | | ??????????????##gb#=# # """ """ # | | ???????######## llg=# + """ T" # | | ???????# ggggb ###### """ / | | ???????# mh #??### = ""%"# | | ???????# %=% #??# # " # | | ????#""" ! ! ####" " #/##### | | ????#""" % !%*% "% %% #? | | ????#""" w %% !! %* =!! #? | | ????#"S =%[ %= %%=* "" | | ????#"" ![ %=% # | | ????#"" ; ###+ ![" #? | | ????#### " #p ## "" #? | | ???????# ""S" # "# "" #" #? | | ???????# """" # ## """ ## #? | | ???????###########;"# ## """ ## #? | | ?????????????????? ## ## """ ## #? | | ??????????????????#?# ## """ ## #? | | ????????????????????# ## ## #? | | ????????????????????# ## "" !## #? | | ?????????????????#### ## """ ## ## | | ?????????????????# ## "R ## | | ?????????????????# ## """ ## ## | | ?????????????????# * ## """ !## #? | | ?????????????????# ## ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 41 Energy Capacity 1420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 5 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 5 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Imp. Transmission Jammer | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Adv. Heavy Siege Treads | -3/Research | Hacked Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked R-06 Scavenger | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AbsorptionResetScythe Manual? 0 Play Time 02:34:39 Cumulative 90.9 hours Start 2020.11.22 @ 19:06:15 End 2020.11.22 @ 22:32:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 89 Rogue 72 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 37b90eea-c2cc-42e1-a36a-ee658eebf353