Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 19:48:41

Player: Ayre223

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (128)     640
Value Destroyed (4713)     4713
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1147)               1147
              TOTAL SCORE: 11060

 Bonus
-------
High Alert Combat Kills    402
Follower Combat Kills      345
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     119/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (5) -------
        Katana
>       --- INVENTORY (5) ----
  Large Storage Unit
        Hacking Drone Bay (1/1)

 Peak State 
------------
>            --- POWER ------------
             Cold Fusion Reactor
             Cold Fusion Reactor
>            --- PROPULSION -------
       Light Treads
      Spiked Treads
     Armored Treads
      Medium Treads
      Medium Treads
>            --- UTILITY ----------
    Advanced Cooling System
       Large Storage Unit
    Improved Utility Shielding
    Improved Light Armor Plating
    Improved Medium Armor Plating
>            --- WEAPON -----------
             Tesla Rifle
       Heavy Laser
    Advanced Plasma Cannon
       Heavy Machine Gun
       Heavy Machine Gun
>            --- INVENTORY --------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
       Micro Nuclear Core
   Makeshift Leg
       Large Storage Unit
    Improved Sensor Array
             Hacking Drone Bay
             Spread Laser
             Phase Cannon
       Heavy Machine Gun
       Heavy Machine Gun
       Heavy Machine Gun
             Assault Cannon
             Shock Bomb Launcher
             Katana
[Rating: 75]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Flamer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   1   .   .   .   .   1   1   
  Weapon                   3    | .   .   .   2   .   .   .   .   .   1   .   
Parts Attached             132  | 6   3   10  30  2   7   17  3   5   19  30  
  Power                    15   | 1   .   2   2   1   .   3   .   1   2   3   
    Engine                 10   | 1   .   2   1   .   .   3   .   1   .   2   
    Core                   3    | .   .   .   1   1   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               34   | 2   .   5   9   .   1   4   2   2   3   6   
    Treads                 11   | .   .   .   .   .   .   3   1   2   3   2   
    Leg                    19   | 2   .   4   9   .   1   1   1   .   .   1   
    Wheel                  3    | .   .   1   .   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   3   1   2   1   2   2   1   1   4   3   
    Device                 8    | .   2   .   .   .   1   1   1   1   .   2   
    Storage                3    | 1   .   1   1   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   1   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   .   .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   .   2   17  .   4   8   .   1   10  18  
    Energy Gun             26   | .   .   2   12  .   .   4   .   .   4   4   
    Energy Cannon          5    | .   .   .   .   .   .   1   .   .   2   2   
    Ballistic Gun          16   | 2   .   .   1   .   1   1   .   .   2   9   
    Ballistic Cannon       11   | .   .   .   4   .   3   1   .   1   1   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   .   1   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 70   | .   .   1   7   .   .   17  .   1   6   38  
  Power                    9    | .   .   .   1   .   .   3   .   .   .   5   
  Propulsion               21   | .   .   1   4   .   .   5   .   .   1   10  
  Utility                  8    | .   .   .   .   .   .   2   .   .   .   6   
  Weapon                   32   | .   .   .   2   .   .   7   .   1   5   17  
  Highest Loss Streak      18   | .   .   1   5   .   .   9   .   1   2   18  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     89   | .   98  99  98  99  100 66  97  100 99  71  
  Engine                   7    | .   14  10  3   .   .   6   15  15  2   .   
  Core                     2    | .   .   .   5   15  15  3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   10  6   
  Treads                   12   | .   .   .   .   .   .   4   27  30  26  13  
  Leg                      12   | .   28  43  35  30  30  4   .   .   .   1   
  Device                   7    | .   4   .   .   .   2   6   14  15  11  6   
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   4   
  Processor                4    | .   8   11  9   7   7   6   .   .   .   .   
  Protection               2    | .   .   .   .   6   4   .   .   .   7   9   
  Energy Gun               14   | .   .   16  24  .   .   9   23  23  20  4   
  Energy Cannon            1    | .   .   .   .   .   .   2   .   .   1   5   
  Ballistic Gun            4    | .   28  5   3   .   5   1   .   .   1   12  
  Ballistic Cannon         4    | .   .   .   7   30  24  7   .   .   3   1   
  Special Weapon           2    | .   .   .   .   .   .   .   7   6   4   .   
Peak Build Rating          75   | 6   7   14  29  37  41  41  40  48  67  75  
  Average Rating           34   | 4   6   12  24  36  38  23  37  42  59  52  
  On Entrance              27   | .   6   7   14  29  37  41  28  39  48  54  
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             86   | 12  13  33  45  58  59  53  54  62  76  86  
  Greatest Support         124  | 20  20  40  52  52  57  63  83  99  99  124 
  Greatest Overweight (x)  20   | .   .   1   1   1   1   11  .   .   .   20  
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   14  15  15  15  15  15  15  15  14  
  Most Carried             15   | 4   8   15  15  14  15  15  10  15  15  15  
  Average Carried          11   | 2   6   13  13  13  14  9   8   11  13  11  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   8   15  15  14  15  6   10  13  11  2   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 22% | Mutant
 17% | Gunner
 14% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           2991 | 197  125  117  459  .    255  627  30   85   256  840  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5075 | .    206  563  807  .    19   582  .    126  1061 1711 
  Parts                    261  | .    12   31   66   .    .    17   .    7    33   95   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    15   .    8    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    7    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  103  | .   4   16  20  .   1   16  .   1   15  30  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Guns                     62   | .   4   16  15  .   1   4   .   1   7   14  
  Cannons                  27   | .   .   .   3   .   .   10  .   .   6   8   
  AOE                      7    | .   .   .   1   .   .   .   .   .   1   5   
Classes Destroyed          13   | .   2   2   3   .   .   3   .   1   1   1   
  Worker                   7    | .   .   .   1   .   .   .   .   .   1   5   
  Builder                  7    | .   .   .   3   .   .   .   .   .   1   3   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   2   1   1   .   .   .   .   .   .   3   
  Swarmer                  31   | .   .   7   9   .   .   4   .   .   .   11  
  Grunt                    35   | .   4   6   8   .   1   5   .   1   5   5   
  Brawler                  3    | .   .   .   .   .   .   2   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   12   | .   .   3   2   .   .   .   .   .   5   2   
  Hunter                   11   | .   .   .   1   .   .   1   .   .   3   6   
  Programmer               8    | .   .   .   .   .   .   1   .   .   1   6   
  Savage                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | .   2   4   8   .   1   4   .   1   9   13  
  Combat Bots Only         7    | .   2   4   6   .   1   4   .   1   3   7   
Max Kills in Single Turn   6    | .   1   1   2   .   1   1   .   1   3   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Hostile Shots Fired        963   | .    12   69   113  .    5    146  .    31   211  376  
  Missed                   294   | .    4    16   33   .    2    37   .    13   80   109  
Damage Taken               10647 | .    86   583  1021 .    48   2062 .    443  1397 5007 
  Core                     1670  | .    44   82   116  .    .    357  .    .    65   1006 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  110   | .    .    .    .    .    .    .    .    .    14   96   
  Regen/Repaired (Parts)   51    | .    .    51   .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  82   79   78   .    .    .    .    49   92   .    
Volleys Fired              292   | .    16   48   44   .    4    51   .    10   39   80   
  Largest                  5     | .    2    2    4    .    4    4    .    3    5    5    
  Hottest                  363   | .    40   112  218  .    160  250  .    190  363  328  
Shots Fired                901   | .    32   93   156  .    16   134  .    30   145  295  
  Gun                      661   | .    32   93   132  .    4    52   .    23   111  214  
  Cannon                   231   | .    .    .    24   .    12   82   .    7    26   80   
  Launcher                 1     | .    .    .    .    .    .    .    .    .    .    1    
  Special                  8     | .    .    .    .    .    .    .    .    .    8    .    
  Kinetic                  437   | .    32   32   40   .    16   87   .    7    23   200  
  Thermal                  394   | .    .    61   90   .    .    47   .    23   90   83   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          70    | .    .    .    26   .    .    .    .    .    32   12   
  Robot Hit Streak         25    | .    8    14   19   .    6    15   .    10   25   10   
  Robot Miss Streak        12    | .    3    5    7    .    2    5    .    3    4    12   
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    2    
  Secondary Targets        4     | .    .    1    1    .    .    .    .    .    1    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    1    1    
Shots Hit Robots           524   | .    22   56   85   .    9    84   .    20   101  147  
  Core Hits                280   | .    14   26   55   .    1    36   .    7    49   92   
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         24    | .    .    4    7    .    .    3    .    .    6    4    
    Burn                   16    | .    .    3    7    .    .    .    .    .    6    .    
    Destroy                2     | .    .    1    .    .    .    .    .    .    .    1    
    Blast                  6     | .    .    .    .    .    .    3    .    .    .    3    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    .    .    .    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12336 | .    202  635  1627 .    183  1897 .    475  2490 4827 
  Guns                     7187  | .    202  635  1248 .    64   770  .    330  1663 2275 
  Cannons                  3453  | .    .    .    237  .    119  1127 .    145  414  1411 
  Explosions               1436  | .    .    .    142  .    .    .    .    .    346  948  
  Melee                    190   | .    .    .    .    .    .    .    .    .    .    190  
  Ramming                  3     | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  4758  | .    202  206  344  .    183  1092 .    145  310  2276 
  Thermal                  6041  | .    .    429  853  .    .    805  .    330  1707 1917 
  Explosive                196   | .    .    .    .    .    .    .    .    .    .    196  
  Electromagnetic          1148  | .    .    .    430  .    .    .    .    .    473  245  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 190   | .    .    .    .    .    .    .    .    .    .    190  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    2    .    .    2    2    .    .    23   
  Average Corruption       3     | .    .    .    1    .    .    1    2    .    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    12   .    .    11   .    .    .    36   
    Message Errors         10    | .    .    .    2    .    .    4    .    .    .    4    
    Matter Fused           15    | .    .    .    5    .    .    3    .    .    .    7    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    8    
    Energy Discharges      6     | .    .    .    1    .    .    2    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    3    .    .    1    .    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 3     | .    .    .    1    .    .    .    .    .    .    2    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            226   | .    .    .    22   .    20   7    .    .    38   139  
  Projectiles              162   | .    .    .    17   .    20   7    .    .    19   99   
  Explosions               64    | .    .    .    5    .    .    .    .    .    19   40   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    2    .    .    11   .    .    1    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    2    .    .    11   .    .    1    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      157   | .    .    .    49   .    .    .    .    .    73   35   
  Shots                    3     | .    .    .    1    .    .    .    .    .    1    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        609   | .    12   402  609  .    397  562  .    464  543  370  
  Average Temperature      165   | .    7    129  191  .    205  216  .    182  157  111  
  Received Heat Transfer   1566  | .    48   201  342  .    27   459  .    54   279  156  
  Effects                  59    | .    .    3    22   .    2    22   .    1    9    .    
    Shutdowns              15    | .    .    .    6    .    2    6    .    1    .    .    
    Energy Bleed           10    | .    .    .    8    .    .    .    .    .    2    .    
    Interference           16    | .    .    3    2    .    .    4    .    .    7    .    
    Matter Decay           5     | .    .    .    2    .    .    3    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    .    4    .    .    .    .    
    Damage (minor)         3     | .    .    .    1    .    .    2    .    .    .    .    
    Damage (major)         6     | .    .    .    3    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    1    .    .    .    .    .    2    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    1    .    .    2    .    .    1    1    
  Combat Hostiles          5     | .    .    .    1    .    .    2    .    .    1    1    
  Parts Melted             23    | .    .    4    5    .    .    5    .    .    6    3    
  Heat Transferred         11477 | .    .    1332 2268 .    .    1386 .    642  3420 2429 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    1    .    .    .    .    .    1    2    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Peak Influence             796  | .   159 302 423 164 .   .   .   .   439 796 
  Initial                  214  | .   .   66  127 164 .   .   .   .   20  214 
  Average                  282  | .   75  176 264 164 .   .   .   .   162 548 
Maximum Alert Level        3    | .   .   1   2   .   .   .   .   .   2   3   
  Low Security (%)         41   | 100 100 63  20  100 .   .   .   .   62  .   
  Level 1                  36   | .   .   36  73  .   .   .   .   .   25  31  
  Level 2                  16   | .   .   .   5   .   .   .   .   .   12  48  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   20  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   1   5   .   .   .   .   .   8   6   
  Investigation            3    | .   1   .   2   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   2   3   
  Reinforcement            7    | .   1   1   .   .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   3   .   .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   .   .   .   2   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Distress Signals           4    | .   .   1   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   8   20  33  .   1   18  .   8   24  38  
  Peak Tracking Total      5    | .   2   4   5   .   1   5   .   3   5   5   
  Tactical Retreats        8    | .   .   1   3   .   .   1   .   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Traps Triggered            6    | .   1   .   2   .   .   .   .   .   .   3   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   1   .   .   3   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Disabled          18   | .   .   1   .   .   .   .   .   .   2   15  
  Max in Single Turn       4    | .   .   1   .   .   .   .   .   .   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Machines Accessed          14   | .   1   5   7   .   1   .   .   .   .   .   
  Terminals                12   | .   1   4   7   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   2   15  14  .   1   .   .   .   .   .   
  Successful               19   | .   .   9   9   .   1   .   .   .   .   .   
  Failed                   13   | .   2   6   5   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   2   9   14  .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   6   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   6   9   .   1   .   .   .   .   .   
  Record                   11   | .   .   5   6   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              4    | .   .   1   3   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   4   5   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   13  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Total Allies               4    | .   .   .   .   .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   1   .   
  Highest-Rated Group      157  | .   .   .   .   .   .   .   157 157 40  .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  40  40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   .   .   .   .   .   .   42  4   .   
  Total Damage             1076 | .   .   .   .   .   .   .   .   919 157 .   
  Kills                    11   | .   .   .   .   .   .   .   .   8   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   1   2   1   2   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               8791 | 95   309  751  1053 211  462  1569 1426 971  781  1163 
Spaces Moved               4211 | 69   180  373  624  109  324  496  879  473  346  338  
  Core                     57   | 4    .    .    .    .    .    15   .    .    .    38   
  Treads                   2253 | .    .    .    .    .    .    298  879  473  346  257  
  Legs                     1885 | 65   180  373  624  109  324  183  .    .    .    27   
  Wheels                   16   | .    .    .    .    .    .    .    .    .    .    16   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  192  122  122  160  160  160  50   
  Average Speed            167  | 115  120  120  123  192  130  280  160  160  160  235  
  Slowest Speed            1050 | 120  120  190  190  192  192  600  160  160  162  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    30   32   67   3    53   70   83   70   12   11   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    1    1    .    .    
Scrap Searched             7    | .    .    .    .    .    2    3    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          104  | .    .    .    15   .    1    9    .    .    28   51   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               35   | .    .    .    6    .    1    9    .    .    1    18   
  AOE                      68   | .    .    .    9    .    .    .    .    .    27   32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac 
Total                      5309 | 84  248 588 810 111 349 573 898 665 468 515 
  Wait                     496  | .   39  134 49  .   13  2   11  164 55  29  
  Move                     4201 | 68  179 372 623 108 323 495 878 472 345 338 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  127  | 10  8   17  37  1   2   8   6   9   8   21  
  Fast Attach              1    | .   .   1   .   .   .   .   .   .   .   .   
  Attach                   75   | 6   1   3   11  2   .   17  1   1   8   25  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     56   | .   2   6   19  .   7   .   2   4   11  5   
  Drop                     50   | .   3   7   27  .   .   .   .   5   2   6   
  Fire                     292  | .   16  48  44  .   4   51  .   10  39  80  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   10  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   96 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Discovered new exit (range 15)
  317 | -10/Materials      | Build established: Mutant
  405 | -10/Materials      | Entered another Materials area
  405 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1099 | -9/Materials       | Repaired Imp. Ion Engine
 1138 | -9/Materials       | Discovered new exit (range 11)
 1156 | -9/Materials       | Entered another Materials area
 1156 | -8/Materials       | Evolved 2 slots: Weapon x2
 1365 | -8/Materials       | Garrison activated, responded to threat
 1497 | -8/Materials       | Lost 5 parts (1p2n2w)
 1949 | -8/Materials       | Build established: Gunner
 2173 | -8/Materials       | Discovered new exit (range 11)
 2209 | -8/Materials       | Entered Factory
 2209 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2211 | -7/Factory         | Discovered new exit (range 16)
 2420 | -7/Factory         | Entered Lower Caves
 2523 | -7/Lower Caves     | Build established: Scavenger-Gunner
 2813 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2865 | -7/Lower Caves     | Discovered new exit (range 15)
 2882 | -7/Lower Caves     | Entered another Lower Caves area
 3051 | -7/Lower Caves     | Lost 9 parts (1p4n2u2w)
 3269 | -7/Lower Caves     | Build established: Mutant
 3664 | -7/Lower Caves     | Lost 6 parts (2p1n3w)
 4016 | -7/Lower Caves     | Learned Factory emergency access door positions
 4033 | -7/Lower Caves     | Build established: Gunner
 4060 | -7/Lower Caves     | Identified exit to Zion
 4290 | -7/Lower Caves     | Core integrity fell below 50%
 4451 | -7/Lower Caves     | Entered Zion
 4503 | -7/Zion            | Discovered new exit (range 15)
 4517 | -7/Zion            | Given the Hacking Drone Bay
 4517 | -7/Zion            | Found Prototype Device
 4518 | -7/Zion            | Identified Hacking Drone Bay
 4603 | -7/Zion            | System corruption cleaned by Quarantine Array
 4653 | -7/Zion            | Build established: Scavenger-Gunner
 4767 | -7/Zion            | Learned location of Quarantine (-2)
 4777 | -7/Zion            | Given A8's code to call for help
 5250 | -7/Zion            | Met Imprinter
 5281 | -7/Zion            | Imprinted
 5284 | -7/Zion            | Declared Zion's savior
 5877 | -7/Zion            | Entered Proximity Caves
 5877 | -6/Proximity Caves | Accompanied by 4 allies
 6132 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6677 | -6/Proximity Caves | Learned Factory stockpile data
 6739 | -6/Proximity Caves | Spotted B-75 Beast
 6828 | -6/Proximity Caves | Discovered new exit (range 12)
 6848 | -6/Proximity Caves | Entered Factory
 6848 | -6/Factory         | Accompanied by 1 ally
 6848 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6849 | -6/Factory         | Identified exit to Lower Caves
 6850 | -6/Factory         | Identified exit to Factory
 7030 | -6/Factory         | Identified exit to DSF
 7169 | -6/Factory         | Build established: Scavenger-Tank
 7179 | -6/Factory         | Garrison activated, responded to threat
 7373 | -6/Factory         | Garrison activated, responded to threat
 7629 | -6/Factory         | Entered another Factory area
 7629 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8098 | -5/Factory         | Lost 5 parts (2n1u2w)
 8104 | -5/Factory         | Destroyed 7 combat bots
 8215 | -5/Factory         | System corruption reached 10%
 8414 | -5/Factory         | Lost 5 parts (2n1u2w)
 8507 | -5/Factory         | Lost 6 parts (2p1n2u1w)
 8697 | -5/Factory         | Core integrity fell below 50%
 8756 | -5/Factory         | Core integrity fell below 20%
 8792 | -5/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
  melee weapon. Even while active, melee weapons
  do not fire together with ranged weapons in
  the same volley.
Acquired 23 matter.
Acquired 34 matter.
Wheel destroyed. <x2>
K-01 Serf collects debris.
System corrupted: Matter fused (-8).
P-70 Sage destroyed. <x2>
R-10 Processor collects Imp. Heat Sink.
Acquired 32 matter.
Acquired Tesla Rifle.
R-10 Processor collects Imp. Heat Sink.
Acquired 19 matter.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Tesla Rifle destroyed.
Slug penetrates Wall. <x2>
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             375
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           5

 Item Schematics 
-----------------
             Plasma Cannon | -7/Zion | Archive
           Power Amplifier | -7/Zion | Archive
   Angular Momentum Engine | -7/Zion | Archive
            Microactuators | -7/Zion | Archive
                  Arm. Leg | -7/Zion | Archive
                  Flak Gun | -7/Zion | Archive
               Energy Well | -7/Zion | Archive
       Imp. Cooling System | -7/Zion | Archive
              System Guard | -7/Zion | Archive
 Imp. Field Recycling Unit | -7/Zion | Archive
               Tesla Rifle | -7/Zion | Archive
       Adv. Cooling System | -7/Zion | Archive
          Coolant Injector | -7/Zion | Archive

 Robot Schematics 
------------------
 L-41 Fighter | -7/Zion | Archive
   L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Backstab
I'm Back, Baby!
Librarian
Novice Programmer
One Hack Too Far
Part-time Mechanic
Please Form A Line
Robot Respite
Serviceable Loadout
System Compromised
The One

 Challenges 
------------
None

 Game 
------
Seed              AssemblyAblativeArticulator
  Manual?         0
Play Time         01:43:04
  Cumulative      3.3 hours
  Start           2024.11.24 @ 17:28:57
  End             2024.11.24 @ 19:48:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87a71539-da31-4067-8636-138970bc1a39