Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 19:48:41 Player: Ayre223 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (4713) 4713 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1147) 1147 TOTAL SCORE: 11060 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 345 Met Imprinter 300 Was Imprinted 300 Friendly Fire -200 Cogmind --------- Core Integrity 0/1000 Matter 119/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Katana > --- INVENTORY (5) ---- Large Storage Unit Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Light Treads Spiked Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Laser Advanced Plasma Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Makeshift Leg Large Storage Unit Improved Sensor Array Hacking Drone Bay Spread Laser Phase Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon Shock Bomb Launcher Katana [Rating: 75] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Flamer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 3 | . . . . 1 . . . . 1 1 Weapon 3 | . . . 2 . . . . . 1 . Parts Attached 132 | 6 3 10 30 2 7 17 3 5 19 30 Power 15 | 1 . 2 2 1 . 3 . 1 2 3 Engine 10 | 1 . 2 1 . . 3 . 1 . 2 Core 3 | . . . 1 1 . . . . . 1 Reactor 2 | . . . . . . . . . 2 . Propulsion 34 | 2 . 5 9 . 1 4 2 2 3 6 Treads 11 | . . . . . . 3 1 2 3 2 Leg 19 | 2 . 4 9 . 1 1 1 . . 1 Wheel 3 | . . 1 . . . . . . . 2 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 21 | 1 3 1 2 1 2 2 1 1 4 3 Device 8 | . 2 . . . 1 1 1 1 . 2 Storage 3 | 1 . 1 1 . . . . . . . Processor 4 | . 1 . 1 . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . 1 . . . . 4 1 Artifact . | . . . . . . . . . . . Weapon 62 | 2 . 2 17 . 4 8 . 1 10 18 Energy Gun 26 | . . 2 12 . . 4 . . 4 4 Energy Cannon 5 | . . . . . . 1 . . 2 2 Ballistic Gun 16 | 2 . . 1 . 1 1 . . 2 9 Ballistic Cannon 11 | . . . 4 . 3 1 . 1 1 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon 2 | . . . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . 1 . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 1 | . . . 1 . . . . . . . Parts Lost 70 | . . 1 7 . . 17 . 1 6 38 Power 9 | . . . 1 . . 3 . . . 5 Propulsion 21 | . . 1 4 . . 5 . . 1 10 Utility 8 | . . . . . . 2 . . . 6 Weapon 32 | . . . 2 . . 7 . 1 5 17 Highest Loss Streak 18 | . . 1 5 . . 9 . 1 2 18 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 98 99 98 99 100 66 97 100 99 71 Engine 7 | . 14 10 3 . . 6 15 15 2 . Core 2 | . . . 5 15 15 3 . . . . Reactor 1 | . . . . . . . . . 10 6 Treads 12 | . . . . . . 4 27 30 26 13 Leg 12 | . 28 43 35 30 30 4 . . . 1 Device 7 | . 4 . . . 2 6 14 15 11 6 Storage 7 | . 14 11 9 7 7 7 7 7 6 4 Processor 4 | . 8 11 9 7 7 6 . . . . Protection 2 | . . . . 6 4 . . . 7 9 Energy Gun 14 | . . 16 24 . . 9 23 23 20 4 Energy Cannon 1 | . . . . . . 2 . . 1 5 Ballistic Gun 4 | . 28 5 3 . 5 1 . . 1 12 Ballistic Cannon 4 | . . . 7 30 24 7 . . 3 1 Special Weapon 2 | . . . . . . . 7 6 4 . Peak Build Rating 75 | 6 7 14 29 37 41 41 40 48 67 75 Average Rating 34 | 4 6 12 24 36 38 23 37 42 59 52 On Entrance 27 | . 6 7 14 29 37 41 28 39 48 54 Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 86 | 12 13 33 45 58 59 53 54 62 76 86 Greatest Support 124 | 20 20 40 52 52 57 63 83 99 99 124 Greatest Overweight (x) 20 | . . 1 1 1 1 11 . . . 20 Average Overweight (x) . | . . . . 1 . 1 . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 15 15 14 15 15 10 15 15 15 Average Carried 11 | 2 6 13 13 13 14 9 8 11 13 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 15 14 15 6 10 13 11 2 Class Distribution -------------------- 40% | Scavenger-Gunner 22% | Mutant 17% | Gunner 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2991 | 197 125 117 459 . 255 627 30 85 256 840 Remotely . | . . . . . . . . . . . Salvage Created 5075 | . 206 563 807 . 19 582 . 126 1061 1711 Parts 261 | . 12 31 66 . . 17 . 7 33 95 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 15 . 8 . . Prevented 7 | . . . . . . . . 7 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 103 | . 4 16 20 . 1 16 . 1 15 30 Melee 2 | . . . . . . . . . . 2 Guns 62 | . 4 16 15 . 1 4 . 1 7 14 Cannons 27 | . . . 3 . . 10 . . 6 8 AOE 7 | . . . 1 . . . . . 1 5 Classes Destroyed 13 | . 2 2 3 . . 3 . 1 1 1 Worker 7 | . . . 1 . . . . . 1 5 Builder 7 | . . . 3 . . . . . 1 3 Recycler 2 | . . . . . . . . . 1 1 Mechanic 1 | . . . . . . . . . . 1 Watcher 7 | . 2 1 1 . . . . . . 3 Swarmer 31 | . . 7 9 . . 4 . . . 11 Grunt 35 | . 4 6 8 . 1 5 . 1 5 5 Brawler 3 | . . . . . . 2 . . 1 . Duelist 2 | . . . . . . 2 . . . . Sentry 12 | . . 3 2 . . . . . 5 2 Hunter 11 | . . . 1 . . 1 . . 3 6 Programmer 8 | . . . . . . 1 . . 1 6 Savage 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 13 | . 2 4 8 . 1 4 . 1 9 13 Combat Bots Only 7 | . 2 4 6 . 1 4 . 1 3 7 Max Kills in Single Turn 6 | . 1 1 2 . 1 1 . 1 3 6 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . 1 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 963 | . 12 69 113 . 5 146 . 31 211 376 Missed 294 | . 4 16 33 . 2 37 . 13 80 109 Damage Taken 10647 | . 86 583 1021 . 48 2062 . 443 1397 5007 Core 1670 | . 44 82 116 . . 357 . . 65 1006 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . . . 14 96 Regen/Repaired (Parts) 51 | . . 51 . . . . . . . . Core Remaining (%) 80 | 100 82 79 78 . . . . 49 92 . Volleys Fired 292 | . 16 48 44 . 4 51 . 10 39 80 Largest 5 | . 2 2 4 . 4 4 . 3 5 5 Hottest 363 | . 40 112 218 . 160 250 . 190 363 328 Shots Fired 901 | . 32 93 156 . 16 134 . 30 145 295 Gun 661 | . 32 93 132 . 4 52 . 23 111 214 Cannon 231 | . . . 24 . 12 82 . 7 26 80 Launcher 1 | . . . . . . . . . . 1 Special 8 | . . . . . . . . . 8 . Kinetic 437 | . 32 32 40 . 16 87 . 7 23 200 Thermal 394 | . . 61 90 . . 47 . 23 90 83 Explosive . | . . . . . . . . . . . Electromagnetic 70 | . . . 26 . . . . . 32 12 Robot Hit Streak 25 | . 8 14 19 . 6 15 . 10 25 10 Robot Miss Streak 12 | . 3 5 7 . 2 5 . 3 4 12 Penetration Max 2 | . . . . . . 1 . . . 2 Secondary Targets 4 | . . 1 1 . . . . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 1 Shots Hit Robots 524 | . 22 56 85 . 9 84 . 20 101 147 Core Hits 280 | . 14 26 55 . 1 36 . 7 49 92 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 24 | . . 4 7 . . 3 . . 6 4 Burn 16 | . . 3 7 . . . . . 6 . Destroy 2 | . . 1 . . . . . . . 1 Blast 6 | . . . . . . 3 . . . 3 Melee Attacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12336 | . 202 635 1627 . 183 1897 . 475 2490 4827 Guns 7187 | . 202 635 1248 . 64 770 . 330 1663 2275 Cannons 3453 | . . . 237 . 119 1127 . 145 414 1411 Explosions 1436 | . . . 142 . . . . . 346 948 Melee 190 | . . . . . . . . . . 190 Ramming 3 | . . . . . . . . . . 3 Kinetic 4758 | . 202 206 344 . 183 1092 . 145 310 2276 Thermal 6041 | . . 429 853 . . 805 . 330 1707 1917 Explosive 196 | . . . . . . . . . . 196 Electromagnetic 1148 | . . . 430 . . . . . 473 245 Impact . | . . . . . . . . . . . Slashing 190 | . . . . . . . . . . 190 Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . 2 . . 2 2 . . 23 Average Corruption 3 | . . . 1 . . 1 2 . . 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . 12 . . 11 . . . 36 Message Errors 10 | . . . 2 . . 4 . . . 4 Matter Fused 15 | . . . 5 . . 3 . . . 7 Heat Flow Errors 8 | . . . . . . . . . . 8 Energy Discharges 6 | . . . 1 . . 2 . . . 3 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . 3 . . 1 . . . 3 Data Loss (major) 2 | . . . . . . 1 . . . 1 Misfires 2 | . . . . . . . . . . 2 Alerts 3 | . . . 1 . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 226 | . . . 22 . 20 7 . . 38 139 Projectiles 162 | . . . 17 . 20 7 . . 19 99 Explosions 64 | . . . 5 . . . . . 19 40 Melee . | . . . . . . . . . . . Knockbacks 17 | . . . 2 . . 11 . . 1 3 Impact . | . . . . . . . . . . . Kinetic 17 | . . . 2 . . 11 . . 1 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 157 | . . . 49 . . . . . 73 35 Shots 3 | . . . 1 . . . . . 1 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 609 | . 12 402 609 . 397 562 . 464 543 370 Average Temperature 165 | . 7 129 191 . 205 216 . 182 157 111 Received Heat Transfer 1566 | . 48 201 342 . 27 459 . 54 279 156 Effects 59 | . . 3 22 . 2 22 . 1 9 . Shutdowns 15 | . . . 6 . 2 6 . 1 . . Energy Bleed 10 | . . . 8 . . . . . 2 . Interference 16 | . . 3 2 . . 4 . . 7 . Matter Decay 5 | . . . 2 . . 3 . . . . Short Circuit 4 | . . . . . . 4 . . . . Damage (minor) 3 | . . . 1 . . 2 . . . . Damage (major) 6 | . . . 3 . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 1 . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . 1 . . 2 . . 1 1 Combat Hostiles 5 | . . . 1 . . 2 . . 1 1 Parts Melted 23 | . . 4 5 . . 5 . . 6 3 Heat Transferred 11477 | . . 1332 2268 . . 1386 . 642 3420 2429 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . 1 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 796 | . 159 302 423 164 . . . . 439 796 Initial 214 | . . 66 127 164 . . . . 20 214 Average 282 | . 75 176 264 164 . . . . 162 548 Maximum Alert Level 3 | . . 1 2 . . . . . 2 3 Low Security (%) 41 | 100 100 63 20 100 . . . . 62 . Level 1 36 | . . 36 73 . . . . . 25 31 Level 2 16 | . . . 5 . . . . . 12 48 Level 3 5 | . . . . . . . . . . 20 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 2 1 5 . . . . . 8 6 Investigation 3 | . 1 . 2 . . . . . . . Extermination 5 | . . . . . . . . . 2 3 Reinforcement 7 | . 1 1 . . . . . . 2 3 Assault . | . . . . . . . . . . . Garrison 7 | . . . 3 . . . . . 4 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 2 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . . 1 . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 150 | . 8 20 33 . 1 18 . 8 24 38 Peak Tracking Total 5 | . 2 4 5 . 1 5 . 3 5 5 Tactical Retreats 8 | . . 1 3 . . 1 . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . 1 . 2 . . . . . . 3 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . 1 . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 18 | . . 1 . . . . . . 2 15 Max in Single Turn 4 | . . 1 . . . . . . 1 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 14 | . 1 5 7 . 1 . . . . . Terminals 12 | . 1 4 7 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 2 15 14 . 1 . . . . . Successful 19 | . . 9 9 . 1 . . . . . Failed 13 | . 2 6 5 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 25 | . 2 9 14 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . . 6 9 . 1 . . . . . Record 11 | . . 5 6 . . . . . . . Open Door 1 | . . . . . 1 . . . . . Alert Level 4 | . . 1 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 4 5 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 32 | . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 1 . Highest-Rated Group 157 | . . . . . . . 157 157 40 . Highest-Rated Ally 40 | . . . . . . . 40 40 40 . Total Orders . | . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . 42 4 . Total Damage 1076 | . . . . . . . . 919 157 . Kills 11 | . . . . . . . . 8 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 1 2 . . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8791 | 95 309 751 1053 211 462 1569 1426 971 781 1163 Spaces Moved 4211 | 69 180 373 624 109 324 496 879 473 346 338 Core 57 | 4 . . . . . 15 . . . 38 Treads 2253 | . . . . . . 298 879 473 346 257 Legs 1885 | 65 180 373 624 109 324 183 . . . 27 Wheels 16 | . . . . . . . . . . 16 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 192 122 122 160 160 160 50 Average Speed 167 | 115 120 120 123 192 130 280 160 160 160 235 Slowest Speed 1050 | 120 120 190 190 192 192 600 160 160 162 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 30 32 67 3 53 70 83 70 12 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . Scrap Searched 7 | . . . . . 2 3 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 104 | . . . 15 . 1 9 . . 28 51 Melee . | . . . . . . . . . . . Projectile 35 | . . . 6 . 1 9 . . 1 18 AOE 68 | . . . 9 . . . . . 27 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 5309 | 84 248 588 810 111 349 573 898 665 468 515 Wait 496 | . 39 134 49 . 13 2 11 164 55 29 Move 4201 | 68 179 372 623 108 323 495 878 472 345 338 Hop . | . . . . . . . . . . . Pick Up 127 | 10 8 17 37 1 2 8 6 9 8 21 Fast Attach 1 | . . 1 . . . . . . . . Attach 75 | 6 1 3 11 2 . 17 1 1 8 25 Detach . | . . . . . . . . . . . Swap 56 | . 2 6 19 . 7 . 2 4 11 5 Drop 50 | . 3 7 27 . . . . 5 2 6 Fire 292 | . 16 48 44 . 4 51 . 10 39 80 Melee 10 | . . . . . . . . . . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 1099 | -9/Materials | Repaired Imp. Ion Engine 1138 | -9/Materials | Discovered new exit (range 11) 1156 | -9/Materials | Entered another Materials area 1156 | -8/Materials | Evolved 2 slots: Weapon x2 1365 | -8/Materials | Garrison activated, responded to threat 1497 | -8/Materials | Lost 5 parts (1p2n2w) 1949 | -8/Materials | Build established: Gunner 2173 | -8/Materials | Discovered new exit (range 11) 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2211 | -7/Factory | Discovered new exit (range 16) 2420 | -7/Factory | Entered Lower Caves 2523 | -7/Lower Caves | Build established: Scavenger-Gunner 2813 | -7/Lower Caves | Learned 4 Factory zone layouts 2865 | -7/Lower Caves | Discovered new exit (range 15) 2882 | -7/Lower Caves | Entered another Lower Caves area 3051 | -7/Lower Caves | Lost 9 parts (1p4n2u2w) 3269 | -7/Lower Caves | Build established: Mutant 3664 | -7/Lower Caves | Lost 6 parts (2p1n3w) 4016 | -7/Lower Caves | Learned Factory emergency access door positions 4033 | -7/Lower Caves | Build established: Gunner 4060 | -7/Lower Caves | Identified exit to Zion 4290 | -7/Lower Caves | Core integrity fell below 50% 4451 | -7/Lower Caves | Entered Zion 4503 | -7/Zion | Discovered new exit (range 15) 4517 | -7/Zion | Given the Hacking Drone Bay 4517 | -7/Zion | Found Prototype Device 4518 | -7/Zion | Identified Hacking Drone Bay 4603 | -7/Zion | System corruption cleaned by Quarantine Array 4653 | -7/Zion | Build established: Scavenger-Gunner 4767 | -7/Zion | Learned location of Quarantine (-2) 4777 | -7/Zion | Given A8's code to call for help 5250 | -7/Zion | Met Imprinter 5281 | -7/Zion | Imprinted 5284 | -7/Zion | Declared Zion's savior 5877 | -7/Zion | Entered Proximity Caves 5877 | -6/Proximity Caves | Accompanied by 4 allies 6132 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6677 | -6/Proximity Caves | Learned Factory stockpile data 6739 | -6/Proximity Caves | Spotted B-75 Beast 6828 | -6/Proximity Caves | Discovered new exit (range 12) 6848 | -6/Proximity Caves | Entered Factory 6848 | -6/Factory | Accompanied by 1 ally 6848 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6849 | -6/Factory | Identified exit to Lower Caves 6850 | -6/Factory | Identified exit to Factory 7030 | -6/Factory | Identified exit to DSF 7169 | -6/Factory | Build established: Scavenger-Tank 7179 | -6/Factory | Garrison activated, responded to threat 7373 | -6/Factory | Garrison activated, responded to threat 7629 | -6/Factory | Entered another Factory area 7629 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8098 | -5/Factory | Lost 5 parts (2n1u2w) 8104 | -5/Factory | Destroyed 7 combat bots 8215 | -5/Factory | System corruption reached 10% 8414 | -5/Factory | Lost 5 parts (2n1u2w) 8507 | -5/Factory | Lost 6 parts (2p1n2u1w) 8697 | -5/Factory | Core integrity fell below 50% 8756 | -5/Factory | Core integrity fell below 20% 8792 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Acquired 23 matter. Acquired 34 matter. Wheel destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-8). P-70 Sage destroyed. R-10 Processor collects Imp. Heat Sink. Acquired 32 matter. Acquired Tesla Rifle. R-10 Processor collects Imp. Heat Sink. Acquired 19 matter. Penetrated by Slug. Slug penetrates Wall. Tesla Rifle destroyed. Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """" #????????????????????????? | | # """" #????????????????????????? | | %/| """ #????????????????????????? | | #%"""" #????????????????????????? | | # ! = #????????????????????????? | | # #????????????????????????? | | ###+#########?????????????????????? | | """ ????????????????????? | | "Y" ????????????????????? | | % ! " " +???????????????????? | | ""% """ """ #???????????????????? | | %% %"" """ =! #???????????????????? | | ### %%% "" """ !! #???????????????????? | | ??# !! % = #???????????????????? | | ??# ! %%%= """ #???????????????????? | | ??# %%% """ ###### #???????????????????? | | ??# """ """ #????? #???????????????????? | | ??# ] #????? ????????????????????? | | ??# ]] #????# #???????????????????? | | ??# #################### #???????????????????? | | ??# # ## #???????????????????? | | ??# # ## #???????????????????? | | ??# # ## #???????????????????? | | ??# + ## ###?????????????????? | | ??# # ## ###???????????????? | | ??# # @## +???????????????? | | ??# # ; ###???????????????? | | ??# ###+#######+#######h ####???##+###?????? | | ??# #####h ####### #?????? | | ??# % #?????? | | ??# % ^ #?????? | | ??# % """ """ #?????? | | ??# %%" """????????? | | ??# ######### """ """ #?????? | | ??# ?? # % ^% #?????? | | ?? # # "" """ ???????? | | ??? # + % " ""?????????? | | ????? # # " """ ??????? | | ????????# " # ! % +?????? | | ????????# " # [ !%[ " """ #?????? | | ????????? " #########+##### " """????????? | | ????????? ! ??? # # % " ""?????????? | | ????????????????###### ! ?????????? | | ????????????????????## ! " %% ""?????????? | | ?????????????????????# # % %" "??????????? | | ?????????????????????# # "%" ""?????????? | | ?????????????????????# # ^ ???????????? | | ?????????????????????# # ""% ???????????? | | ?????????????????????# # %"" "??????????? | | ?????????????????????# ]|= # %%? "??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab I'm Back, Baby! Librarian Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Robot Respite Serviceable Loadout System Compromised The One Challenges ------------ None Game ------ Seed AssemblyAblativeArticulator Manual? 0 Play Time 01:43:04 Cumulative 3.3 hours Start 2024.11.24 @ 17:28:57 End 2024.11.24 @ 19:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87a71539-da31-4067-8636-138970bc1a39