Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.01 @ 21:48:01

Player: ILikeMonsters1890

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (1319)     1319
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (337)                337
              TOTAL SCORE: 4796

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      33
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Wheel
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (2) -------
  Advanced Beam Cannon
>          --- INVENTORY (10) ---
     Light Ion Engine
           Carbon-fiber Leg
           Wheel
           Wheel
           Authchip [R/Combat]
     Small Laser
           Particle Gun
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
           Power Shielding
     Light Armor Plating
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Wheel
           Wheel
  Improved Signal Interpreter
           Authchip [R/Combat]
     Small Laser
     Small Laser
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  3    | .   .   2   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             48   | 7   2   6   12  1   1   9   10  
  Power                    4    | 1   .   .   2   .   .   .   1   
    Engine                 4    | 1   .   .   2   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   8   .   .   7   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   3   .   
    Wheel                  15   | 2   .   .   8   .   .   4   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 2   2   4   .   .   1   2   3   
    Device                 4    | 1   .   1   .   .   .   1   1   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              4    | .   .   2   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   1   1   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   2   2   1   .   .   5   
    Energy Gun             3    | .   .   .   1   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   1   .   .   2   
    Ballistic Gun          5    | 2   .   2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   
Parts Lost                 26   | .   .   1   10  .   1   2   12  
  Power                    4    | .   .   .   2   .   .   .   2   
  Propulsion               10   | .   .   .   6   .   .   1   3   
  Utility                  7    | .   .   1   .   .   1   1   4   
  Weapon                   5    | .   .   .   2   .   .   .   3   
  Highest Loss Streak      7    | .   .   1   6   .   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 98  90  94  87  85  76  
  Engine                   10   | .   14  11  10  11  11  9   6   
  Wheel                    22   | .   28  22  17  22  22  19  25  
  Device                   7    | .   4   11  11  11  2   8   5   
  Storage                  10   | .   14  11  11  11  11  9   9   
  Processor                9    | .   .   10  11  11  11  9   13  
  Protection               11   | .   9   10  11  11  19  14  3   
  Energy Gun               1    | .   .   .   3   5   .   .   1   
  Energy Cannon            5    | .   .   .   .   5   11  9   10  
  Ballistic Gun            9    | .   28  22  14  5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             38   | 15  22  25  23  35  37  38  36  
  Greatest Support         40   | 26  26  26  26  20  20  40  34  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  
  Most Carried             10   | 8   10  10  10  10  10  10  9   
  Average Carried          8    | 4   8   9   6   9   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 8   10  9   10  10  10  10  8   

 Class Distribution 
--------------------
 81% | Mutant
 14% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Sto 
Matter Collected           1065 | 354 116 48  231 .   119 87  110 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1421 | 179 287 48  185 .   280 133 309 
  Parts                    82   | 15  17  2   10  .   14  9   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  33   | .   6   1   6   .   7   6   7   
  Guns                     13   | .   6   1   6   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   4   .   2   
  AOE                      9    | .   .   .   .   .   2   5   2   
Classes Destroyed          10   | 2   1   1   1   .   2   2   1   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 6    | 5   .   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   .   4   2   
  Grunt                    21   | .   6   .   4   .   4   2   5   
  Brawler                  2    | .   .   .   .   .   2   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Assembled                2    | .   .   .   2   .   .   .   .   
Best Kill Streak           7    | 4   2   1   4   .   4   7   5   
  Combat Bots Only         6    | .   2   1   3   .   4   6   5   
Max Kills in Single Turn   6    | 1   2   1   1   .   2   6   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   4   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               2651 | .    205  177  834  .    253  145  1037 
  Core                     578  | .    23   13   156  .    97   .    289  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  44   | .    .    2    28   .    11   .    3    
Core Remaining (%)         74   | 100  90   .    .    .    33   .    .    
Volleys Fired              94   | 14   16   4    37   .    6    2    15   
  Largest                  2    | 2    2    2    2    .    1    1    2    
  Hottest                  115  | 40   40   43   46   .    100  100  115  
Shots Fired                149  | 28   32   8    53   .    5    2    21   
  Gun                      122  | 28   32   8    53   .    .    .    1    
  Cannon                   21   | .    .    .    .    .    5    2    14   
  Launcher                 6    | .    .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  121  | 28   32   8    53   .    .    .    .    
  Thermal                  22   | .    .    .    .    .    5    2    15   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    6    
  Robot Hit Streak         14   | 5    11   14   9    .    7    1    7    
  Robot Miss Streak        5    | 3    2    2    5    .    .    1    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           109  | 18   26   6    39   .    5    1    14   
  Core Hits                55   | 7    13   2    13   .    6    6    8    
  Critical Kills           3    | .    .    .    .    .    1    1    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    1    1    
    Meltdown               3    | .    .    .    .    .    1    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3357 | 233  326  85   608  .    814  373  918  
  Guns                     1264 | 233  326  85   608  .    .    .    12   
  Cannons                  991  | .    .    .    .    .    575  82   334  
  Explosions               1094 | .    .    .    .    .    239  291  564  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    .    .    .    8    
  Kinetic                  1252 | 233  326  85   608  .    .    .    .    
  Thermal                  1726 | .    .    .    .    .    814  373  539  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          371  | .    .    .    .    .    .    .    371  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    15   15   15   .    .    
  Average Corruption       14   | .    .    .    14   15   15   .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    8    10   10   .    .    
    Message Errors         9    | .    .    .    1    5    3    .    .    
    Matter Fused           8    | .    .    .    4    1    3    .    .    
    Heat Flow Errors       3    | .    .    .    .    2    1    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    2    2    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            222  | .    .    .    .    .    87   5    130  
  Projectiles              123  | .    .    .    .    .    79   .    44   
  Explosions               99   | .    .    .    .    .    8    5    86   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      479  | .    .    .    .    .    192  61   226  
  Shots                    10   | .    .    .    .    .    3    1    6    
  Rammed                   3    | .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        195  | 6    11   .    .    92   147  17   195  
  Average Temperature      40   | 6    4    .    .    54   44   11   55   
  Received Heat Transfer   702  | .    117  66   258  .    36   18   207  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    1    1    1    
  Combat Hostiles          3    | .    .    .    .    .    1    1    1    
  Parts Melted             3    | .    .    .    .    .    .    2    1    
  Heat Transferred         1775 | .    .    .    .    .    720  400  655  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Peak Influence             498  | 30  184 127 45  .   224 271 498 
  Initial                  114  | .   19  77  45  .   .   87  114 
  Average                  126  | 15  96  98  23  .   203 146 256 
Maximum Alert Level        2    | .   .   .   .   .   1   1   2   
  Low Security (%)         74   | 100 100 100 100 .   16  63  57  
  Level 1                  19   | .   .   .   .   .   83  36  5   
  Level 2                  6    | .   .   .   .   .   .   .   37  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   1   .   .   .   6   
  Investigation            3    | .   1   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   .   .   1   
  Assault                  4    | .   .   .   1   .   .   .   3   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              54   | .   7   5   6   .   5   7   24  
  Peak Tracking Total      15   | .   3   4   3   .   4   6   15  
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto 
Machines Disabled          6    | .   .   .   .   .   1   1   4   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Machines Accessed          13   | .   2   1   .   1   .   4   5   
  Terminals                10   | .   2   1   .   .   .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   4   6   .   1   .   7   7   
  Successful               8    | .   .   2   .   1   .   3   2   
  Failed                   17   | .   4   4   .   .   .   4   5   
    Catastrophic           5    | .   2   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   3   4   .   1   .   4   2   
  Terminals                20   | .   4   6   .   .   .   5   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   2   .   1   .   2   2   
  Record                   1    | .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   .   .   .   3   3   
  Full Trace Events        4    | .   1   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto 
Total Allies               3    | .   .   .   1   .   .   .   2   
  Largest Group            2    | .   .   .   1   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   31  .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   5   .   .   .   13  
  Total Damage             312  | .   .   .   62  .   .   .   250 
  Kills                    2    | .   .   .   1   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -8  
-------------              Run  | Scr Mat Mat Min Exi Min Mat Sto 
Turns Passed               1782 | 198 230 187 235 228 267 173 264 
Spaces Moved               1452 | 153 179 149 141 256 237 136 201 
  Core                     13   | 13  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     28   | .   .   .   .   .   .   28  .   
  Wheels                   1411 | 140 179 149 141 256 237 108 201 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  80  80  95  101 85  
  Average Speed            90   | 86  90  90  83  86  95  104 91  
  Slowest Speed            120  | 90  90  90  95  95  95  120 105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 4   32  24  30  63  65  17  37  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          116  | .   .   .   .   .   63  16  37  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   1   2   
  AOE                      113  | .   .   .   .   .   63  15  35  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto 
Total                      1747 | 190 218 195 204 263 266 159 252 
  Wait                     63   | .   10  24  4   .   8   .   17  
  Move                     1445 | 152 178 148 140 255 236 135 201 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  67   | 16  7   8   11  3   8   8   6   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   33   | 7   .   3   10  1   1   3   8   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     15   | .   2   3   2   .   .   6   2   
  Drop                     27   | 1   5   5   .   4   7   5   .   
  Fire                     94   | 14  16  4   37  .   6   2   15  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
  199 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 8)
  429 | -10/Materials | Entered another Materials area
  429 | -9/Materials  | Evolved 2 slots: Utility x2
  602 | -9/Materials  | Discovered new exit (range 14)
  614 | -9/Materials  | Identified exit to Mines
  616 | -9/Materials  | Entered Mines
  617 | -9/Mines      | Met a Derelict testing a Signal Generator
  620 | -9/Mines      | Discovered new exit (range 3)
  622 | -9/Mines      | Identified exit to Materials
  644 | -9/Mines      | Excavation squad dispatched
  644 | -9/Mines      | A large section of the Mines collapsed
  653 | -9/Mines      | System corruption reached 10%
  692 | -9/Mines      | Lost 4 parts (1p3n)
  769 | -9/Mines      | Lost 6 parts (1p3n2w)
  847 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  848 | -9/Mines      | Discovered new exit (range 5)
  851 | -9/Mines      | Identified exit to Exiles
  851 | -9/Mines      | Entered Exiles
  864 | -9/Exiles     | Discovered new exit (range 14)
  873 | -9/Exiles     | Identified exit to Mines
  888 | -9/Exiles     | Met 8R-AWN
  901 | -9/Exiles     | Met EX-HEX
  927 | -9/Exiles     | Met EX-BIN
  936 | -9/Exiles     | Aligned with FarCom system
  937 | -9/Exiles     | Given EX-Vault access code
  957 | -9/Exiles     | Opened EX-Vault
  962 | -9/Exiles     | Found YOLO Cannon
  990 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1018 | -9/Exiles     | Met EX-DEC
 1051 | -9/Exiles     | Discovered exit to Mines (range 14)
 1079 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 1079 | -9/Exiles     | Entered Mines
 1084 | -8/Mines      | Core integrity fell below 50%
 1338 | -8/Mines      | Discovered exit to Materials (range 10)
 1346 | -8/Mines      | Entered Materials
 1346 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1452 | -8/Materials  | Discovered new exit (range 6)
 1518 | -8/Materials  | Identified exit to Storage
 1519 | -8/Materials  | Entered Storage
 1605 | -8/Storage    | Core integrity fell below 50%
 1636 | -8/Storage    | Lost 7 parts (1p1n4u1w)
 1696 | -8/Storage    | Core integrity fell below 20%
 1717 | -8/Storage    | Met a pair of Derelict thieves
 1783 | -8/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01724_ Acquired Adv. Beam Cannon.
01728_ ALERT: Breach in storage area. Dispatching assault force.
01728_ NT-2ZF(g): "So much for stealth, let's take what we have and get
  out of here before it's too late."
01728_ Y-45 Defender destroyed.
01731_ Slammed into L-31 Rogue.
01732_ G-47 Trooper suffers critical hit (Burn).
01733_ Slammed into G-50 Soldier.
01734_ Acquired 5 matter.
01735_ G-50 Soldier suffers critical hit (Burn).
01737_ G-50 Soldier heat spikes uncontrollably.
01739_ W-25 Informer sends out distress signal.
01739_ G-47 Trooper overheating.
01743_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S002.
01753_ K-01 Serf collects debris. <x7>
01774_ Arm. Wheel destroyed.
01775_ Hvy. Particle Cannon destroyed.
01775_ Slammed into Y-45 Defender.
01776_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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|    # T"### ####### """ """ #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Core Shielding             20
Power Shielding            33
Evasion (%)                55
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeQuantumImmobilizer
  Manual?         0
Play Time         00:29:00
  Cumulative      45.3 hours
  Start           2022.09.01 @ 21:16:44
  End             2022.09.01 @ 21:48:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1416b35e-7735-42c0-be8e-e06339f457d8