Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.17 @ 14:41:25 Player: AnotherZach Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (3317) 3317 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 6829 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 196 Friendly Fire -43 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 304/350 System Corruption 6% Temperature Cool (72) Movement Rolling (230) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ Huge Storage Unit Large Battery Core Analyzer Hacking Suite Hacking Suite > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Gauss Cannon > --- INVENTORY (25) --- Large Matter Pod (150) Faulty Experimental Sensor Array Signal Interpreter Signal Interpreter Improved Signal Interpreter Targeting Computer Target Analyzer Core Analyzer Matter Filter Particle Charger Particle Charger Particle Charger Particle Charger Transmission Jammer Improved Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Hacking Suite System Shield > --- WEAPON ----------- Particle Gun Heavy Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Small Battery Large Matter Pod Experimental Sensor Array Signal Interpreter Signal Interpreter Targeting Computer Target Analyzer Core Analyzer Core Analyzer Matter Filter Particle Charger Particle Charger Particle Charger Particle Charger Hacking Suite Hacking Suite Hacking Suite Beam Rifle Particle Gun Gauss Rifle Gauss Cannon Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . . 1 2 Weapon 1 | . . 1 . . . Parts Attached 112 | 7 . 18 14 33 40 Power 25 | 1 . 4 5 6 9 Engine 15 | 1 . 4 5 4 1 Core 10 | . . . . 2 8 Reactor . | . . . . . . Propulsion 38 | 2 . 5 3 15 13 Treads 2 | . . . . . 2 Leg 6 | . . . . 3 3 Wheel 30 | 2 . 5 3 12 8 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 . 3 3 5 7 Device 9 | 1 . . 3 2 3 Storage 3 | 1 . 1 . . 1 Processor 4 | . . 2 . 1 1 Hackware 4 | . . . . 2 2 Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 2 . 6 3 7 11 Energy Gun 14 | . . 3 1 4 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 12 | 2 . 3 2 3 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 40 | . . 9 5 9 17 Power 8 | . . 2 2 1 3 Propulsion 14 | . . 4 1 4 5 Utility 4 | . . . . . 4 Weapon 14 | . . 3 2 4 5 Highest Loss Streak 11 | . . 6 5 3 11 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 95 | . 100 96 94 97 93 Engine 10 | . 14 21 20 11 2 Core 6 | . . . . 6 11 Leg 1 | . . . . 2 1 Wheel 19 | . 28 21 21 23 15 Device 8 | . 14 1 6 7 11 Storage 9 | . 14 11 11 9 7 Processor 4 | . . 9 4 7 . Hackware 7 | . . . . 2 17 Energy Gun 15 | . . 10 18 17 16 Ballistic Gun 9 | . 28 20 11 8 3 Naked Turns . | . . . . . . Heaviest Build 111 | 13 13 94 94 103 111 Greatest Support 48 | 26 26 26 26 42 48 Greatest Overweight (x) 11 | . . 9 5 6 11 Average Overweight (x) 2 | . . 1 3 2 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 22 | 7 8 18 25 25 25 Most Carried 25 | 5 8 25 25 25 25 Average Carried 20 | 2 7 11 24 24 24 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 25 | 4 8 25 25 24 16 Class Distribution -------------------- 62% | Scavenger-Gunner 15% | Hacker-Gunner 8% | Mutant 7% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1951 | 194 100 660 169 404 424 Remotely . | . . . . . . Salvage Created 5261 | 120 184 1263 299 2176 1219 Parts 264 | 6 16 63 21 95 63 Haulers Intercepted 5 | . 1 1 . 2 1 Recyclers Shooed 7 | . . 3 2 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 86 | . 6 17 12 33 18 Guns 76 | . 6 16 12 30 12 Cannons 6 | . . . . . 6 AOE 1 | . . . . 1 . Classes Destroyed 15 | 2 3 5 2 1 2 Worker 9 | . . 2 . 3 4 Builder 8 | . . 1 . 3 4 Tunneler 3 | 2 1 . . . . Hauler 5 | . 1 1 . 2 1 Recycler 13 | 1 . 5 1 4 2 Mechanic 1 | . . . . 1 . Operator 1 | . . 1 . . . Watcher 8 | . 1 3 . 2 2 Swarmer 26 | . 6 3 7 7 3 Grunt 40 | . . 10 . 24 6 Sentry 7 | . . 4 . 2 1 Demolisher 1 | . . . 1 . . Hunter 6 | . . . . . 6 Programmer 2 | . . . . . 2 Assembled 4 | . . . 4 . . Best Kill Streak 10 | 3 4 6 4 10 4 Combat Bots Only 7 | . 3 3 4 7 3 Max Kills in Single Turn 3 | 1 2 2 3 3 1 Gunslinging 1 | . 1 1 1 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 619 | . 16 89 50 162 302 Missed 172 | . 2 17 10 46 97 Damage Taken 5193 | . 95 678 547 1283 2590 Core 1105 | . 16 78 106 194 711 Absorbed by Shields 25 | . . . . . 25 Ignored by Resistances 1499 | . 30 200 155 375 739 Regen/Repaired (Parts) 63 | . . 63 . . . Core Remaining (%) 77 | 100 93 . 54 64 . Volleys Fired 296 | 4 13 80 23 107 69 Largest 3 | 2 2 3 3 3 3 Hottest 205 | 40 40 132 132 157 205 Shots Fired 796 | 8 26 210 58 302 192 Gun 766 | 8 26 210 58 302 162 Cannon 29 | . . . . . 29 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 340 | 8 26 145 14 118 29 Thermal 402 | . . 65 44 159 134 Explosive 1 | . . . . . 1 Electromagnetic 53 | . . . . 25 28 Robot Hit Streak 56 | 7 14 56 9 22 36 Robot Miss Streak 3 | . 1 1 2 3 3 Penetration Max . | . . . . . . Secondary Targets 14 | . 1 2 3 7 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 602 | 7 18 168 41 229 139 Core Hits 263 | 3 10 51 20 109 70 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 24 | . . 4 1 12 7 Burn 24 | . . 4 1 12 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9344 | 84 251 1981 581 3264 3183 Guns 8293 | 84 251 1981 581 3157 2239 Cannons 659 | . . . . . 659 Explosions 386 | . . . . 107 279 Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 2651 | 84 251 1204 123 729 260 Thermal 5239 | . . 777 458 2025 1979 Explosive 173 | . . . . . 173 Electromagnetic 1275 | . . . . 510 765 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 3 1 6 Average Corruption 1 | . . . 3 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 6 1 14 Message Errors 7 | . . . 2 1 4 Matter Fused 5 | . . . 2 . 3 Heat Flow Errors 3 | . . . . . 3 Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Alerts 1 | . . . 1 . . Overload Shots 13 | . . . . . 13 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Overflow Damage 27 | . . . . . 27 Projectiles 27 | . . . . . 27 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . . . . 55 86 Shots 4 | . . . . 2 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 380 | . . 310 318 380 317 Average Temperature 94 | . . 83 111 106 78 Received Heat Transfer 1986 | . 12 393 38 864 679 Effects 21 | . . 5 2 11 3 Shutdowns 2 | . . . . 1 1 Energy Bleed 6 | . . 1 2 2 1 Interference 11 | . . 4 . 7 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 2 3 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . 2 . Combat Hostiles 3 | . . 1 . 2 . Parts Melted 23 | . . 4 . 6 13 Heat Transferred 13562 | . . 2220 1221 5737 4384 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 652 | 15 266 393 239 652 346 Initial 159 | . 8 95 129 28 159 Average 221 | 4 152 286 170 336 171 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 43 | 100 67 18 29 26 60 Level 1 50 | . 32 81 70 37 39 Level 2 6 | . . . . 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 3 1 6 10 Investigation 13 | . 1 2 1 3 6 Extermination 2 | . . . . . 2 Reinforcement 3 | . . 1 . 2 . Assault 1 | . . . . . 1 Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 153 | . 12 26 32 47 36 Peak Tracking Total 20 | . 3 5 20 6 9 Tactical Retreats 9 | . 1 1 1 4 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . . 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Objects Rigged 3 | . . . . . 3 Exploded 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . 1 1 1 6 Max in Single Turn 2 | . . 1 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 30 | . 6 3 1 5 15 Terminals 20 | . 5 2 1 4 8 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . 1 . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers 2 | . . . . 1 1 Garrison Access 2 | . . . . . 2 Total Hacks 112 | . 18 9 2 25 58 Successful 68 | . 10 7 1 13 37 Failed 41 | . 7 1 1 12 20 Catastrophic 7 | . 2 . 1 . 4 Database Lockouts 3 | . 1 1 . . 1 Manual 77 | . 16 6 2 21 32 Terminals 81 | . 15 7 2 21 36 Fabricators 6 | . . . . . 6 Repair Stations 5 | . . 2 . . 3 Recycling Units 4 | . 3 . . . 1 Scanalyzers 10 | . . . . 4 6 Garrison Access 6 | . . . . . 6 Terminal Hacks 37 | . 6 4 1 8 18 Record 1 | . . . 1 . . Part Schematic 6 | . . 1 . 1 4 Robot Schematic 3 | . . 1 . . 2 Robot Analysis 8 | . 4 1 . 1 2 Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Level Access Points 2 | . 1 . . 1 . Branch Access Points 1 | . . . . . 1 Terminal Index 2 | . . . . 1 1 Scanalyzer Index 2 | . . . . 1 1 Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . . 1 Surveillance Status 1 | . . . . . 1 Reinforcement Status 1 | . . . . . 1 Garrison Status 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 3 | . 1 . . 1 1 Fabricator Hacks 5 | . . . . . 5 Load Schematic 2 | . . . . . 2 Build 3 | . . . . . 3 Repair Station Hacks 3 | . . 2 . . 1 Scan Component 2 | . . 1 . . 1 Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . . . 2 4 Insert Component 3 | . . . . 1 2 Analyze 3 | . . . . 1 2 Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks 14 | . 2 1 . 3 8 Terminals 11 | . 1 1 . 3 6 Botnet 10 | . 1 1 . 3 5 Detonate 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Reject 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Redirect 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 5 2 1 5 12 Full Trace Events 14 | . 2 1 1 4 6 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked 1 | . . . . . 1 Robot Schematics Acquired 3 | . . 1 . . 2 Robots Built 9 | . . . . . 9 Authchips . | . . . . . . Time 296 | . . . . . 296 Total Robot Build Rating 18 | . . . . . 18 Part Schematics Acquired 6 | . . 1 . 1 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 9 | . . . . . 9 Largest Group 6 | . . . . . 6 Highest-Rated Group 98 | . . . . . 98 Highest-Rated Ally 30 | . . . . . 30 Total Orders . | . . . . . . Ally Attacks 42 | . . . . . 42 Total Damage 447 | . . . . . 447 Kills 6 | . . . . . 6 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 8 | . 4 1 . 1 2 Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4115 | 74 197 780 558 803 1703 Spaces Moved 2128 | 52 164 416 324 327 845 Core 5 | 5 . . . . . Treads 36 | . . . . . 36 Legs 33 | . . . . 8 25 Wheels 2054 | 47 164 416 324 319 784 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 135 116 115 Average Speed 130 | 86 90 108 135 122 153 Slowest Speed 820 | 90 90 215 175 330 820 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 3 33 32 49 32 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 23 | . . . . . 23 Terrain Destroyed 43 | . . . . 11 32 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 37 | . . . . 11 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2909 | 73 188 596 400 533 1119 Wait 145 | . 4 32 14 4 91 Move 2122 | 51 163 415 323 326 844 Hop . | . . . . . . Pick Up 150 | 11 6 40 16 36 41 Fast Attach . | . . . . . . Attach 102 | 7 . 17 11 29 38 Detach . | . . . . . . Swap 10 | . . 1 3 4 2 Drop 81 | . 2 11 10 27 31 Fire 296 | 4 13 80 23 107 69 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Central database locked down 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 568 | -9/Materials | Discovered new exit (range 12) 608 | -9/Materials | Repaired Assault Rifle 660 | -9/Materials | Discovered new exit (range 16) 699 | -9/Materials | Central database locked down 828 | -9/Materials | Lost 6 parts (2p2n2w) 1052 | -9/Materials | Entered Mines 1212 | -9/Mines | Build established: Scavenger-Gunner 1260 | -9/Mines | Assembled infested the area 1265 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1350 | -9/Mines | Lost 5 parts (2p1n2w) 1390 | -9/Mines | Learned Materials trap positions 1402 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1405 | -9/Mines | Found Prototype Device 1406 | -9/Mines | Identified Exp. Sensor Array 1559 | -9/Mines | Discovered new exit (range 9) 1610 | -9/Mines | Entered Materials 1610 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -8/Materials | Loaded intel: 13 trap records 1798 | -8/Materials | Lost 3 parts (2n1w) 2083 | -8/Materials | Destroyed 7 combat bots 2362 | -8/Materials | Discovered new exit (range 13) 2383 | -8/Materials | Identified exit to Factory 2406 | -8/Materials | Garrison activated, responded to threat 2413 | -8/Materials | Entered Factory 2413 | -7/Factory | Evolved 2 slots: Utility x2 2616 | -7/Factory | Discovered new exit (range 3) 2942 | -7/Factory | Garrison activated, responded to threat 2988 | -7/Factory | Fabricated G-34 Mercenary? 3451 | -7/Factory | Fabricated L-41 Fighter? 3543 | -7/Factory | Fabricated G-34 Mercenary? 3870 | -7/Factory | Build established: Hacker-Gunner 3911 | -7/Factory | Identified exit to Lower Caves 3911 | -7/Factory | Central database locked down 3978 | -7/Factory | Cargo convoy interrupted 3990 | -7/Factory | Identified exit to Garrison 4034 | -7/Factory | Core integrity fell below 50% 4040 | -7/Factory | Crushed by falling debris 4093 | -7/Factory | Core integrity fell below 20% 4116 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- O9RWYIXQWD: Neutrino Reactor 9U6A05AJ6V: Fusion Modulator Infected machine control systems. 04052_ Dropped Arm. Huge Wheel. 04069_ Wheel destroyed. 04074_ 64XDY&LO:<&=KA=M&M &Q : 04076_ Slug penetrates Wall. 04076_ Com. Wheel destroyed. 04079_ Slug penetrates Wall. 04091_ System corrupted: Matter fused (-5). 04092_ Penetrated by Slug. 04092_ Acquired 39 matter. 04103_ Penetrated by Slug. 04105_ Acquired Mic. Nuclear Core. 04106_ Penetrated by Slug. 04106_ Hacking Suite destroyed. 04109_ Penetrated by Slug. 04112_ G-47 Trooper destroyed. 04116_ Slug penetrates Subcomponent Replicator. 04116_ Penetrated by Slug. 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Wheel | -7/Factory | Hacked Hvy. Machine Gun | -7/Factory | Hacked Pulse Rifle | -7/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Materials | Hacked S-27 Virus | -7/Factory | Hacked H-55 Commando | -7/Factory | Hacked Fabricated ------------ G-34 Mercenary | x3 | -7/Factory L-41 Fighter | x3 | -7/Factory | Preloaded G-34 Mercenary | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataIntegratedLegs Manual? 0 Play Time 00:54:53 Cumulative 152.4 hours Start 2024.04.17 @ 13:48:56 End 2024.04.17 @ 14:41:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 52% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95228850-f589-45a6-bab8-48d20f9a94fc