Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.24 @ 23:24:28 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (193) 965 Value Destroyed (11042) 11042 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (3881) 3881 TOTAL SCORE: 25388 Bonus ------- High Alert Combat Kills 2159 Follower Combat Kills 222 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 260/1600 Matter 290/300 Energy 79/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Cloaking Device Graphene Brace Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-density Centrium Leg High-capacity Storage Unit Long-range Terrain Scanner Enhanced Quantum Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Cloaking Device Graphene Brace Advanced EM Shield Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Helical Railgun Helical Railgun > --- INVENTORY -------- Reinforced Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Improved Cooling System Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Coil Gun Hypervelocity Gauss Rifle Railgun Railgun Advanced Concussive RPG [Rating: 183] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Potential Leg Treads Biometal Heavy Treads Leg Potential Leg Utility Improved Terrain Scan Processor Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Particle Gun Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Slashing Weapon Falx Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . . 2 . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . Utility 12 | . . . . . 2 1 . 2 . . 1 . . 2 1 . 1 . . 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Parts Attached 211 | . 8 3 2 1 13 3 9 11 2 8 7 2 5 16 4 18 9 29 33 28 Power 26 | . 1 . . . 1 . 1 . 1 . . 1 2 1 1 3 . 4 8 2 Engine 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Core 4 | . 1 . . . . . . . . . . 1 2 . . . . . . . Reactor 20 | . . . . . . . . . 1 . . . . 1 1 3 . 4 8 2 Propulsion 48 | . 1 1 2 . 3 1 1 3 . 1 3 1 . 3 . 6 . 7 7 8 Treads 4 | . . . . . . . . . . . . . . . . 2 . . . 2 Leg 44 | . 1 1 2 . 3 1 1 3 . 1 3 1 . 3 . 4 . 7 7 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 79 | . 3 2 . 1 2 2 5 5 . 4 4 . 2 10 1 5 5 9 12 7 Device 45 | . 2 2 . . 1 1 2 2 . 3 2 . 1 5 1 5 4 9 3 2 Storage 4 | . 1 . . 1 . . 1 . . . . . . . . . . . 1 . Processor 18 | . . . . . 1 1 2 1 . 1 . . 1 . . . 1 . 6 4 Hackware 3 | . . . . . . . . 2 . . . . . . . . . . . 1 Protection 9 | . . . . . . . . . . . 2 . . 5 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 58 | . 3 . . . 7 . 2 3 1 3 . . 1 2 2 4 4 9 6 11 Energy Gun 28 | . 3 . . . 5 . . 1 1 1 . . . 1 1 . . 9 2 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | . . . . . 2 . . . . 2 . . . 1 . 4 3 . 3 6 Ballistic Cannon 2 | . . . . . . . 2 . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 2 . . . . . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 3 . . 1 . 1 . . 1 1 . . 1 . 5 1 Parts Lost 93 | . . . . . 3 . 2 1 . 1 1 1 . 5 . 6 5 13 20 35 Power 11 | . . . . . 1 . 1 . . . . . . . . . . 1 3 5 Propulsion 24 | . . . . . . . . . . . . . . . . . 2 5 7 10 Utility 37 | . . . . . . . 1 1 . 1 1 1 . 5 . 6 3 3 5 10 Weapon 21 | . . . . . 2 . . . . . . . . . . . . 4 5 10 Highest Loss Streak 20 | . . . . . 1 . 1 1 . 1 1 1 . 3 . 5 5 4 17 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 3 5 10 10 10 10 10 11 18 19 19 19 19 19 19 19 18 16 16 17 11 Power 2 | 1 1 2 2 2 2 3 2 2 2 2 2 1 1 . . . 2 2 3 2 Propulsion 1 | 1 . 1 1 1 1 1 1 2 2 2 2 2 2 3 5 4 . . . . Utility 4 | . 1 3 3 2 1 1 2 6 7 7 7 7 8 6 4 3 3 3 4 2 Weapon 7 | 1 1 4 4 4 4 5 4 8 8 7 7 8 8 7 9 10 10 9 8 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 8 . 3 . 1 . . 7 3 . 4 . 3 1 . . . 2 . . Power 6 | . 2 . . . . . . 2 . . 1 . 1 . . . . . . . Propulsion 6 | . . . 3 . . . . . . . 2 . . 1 . . . . . . Utility 7 | . 2 . . . 1 . . . 2 . . . 1 . . . . 1 . . Weapon 13 | . 4 . . . . . . 5 1 . 1 . 1 . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 100 100 100 93 99 99 99 100 98 99 96 99 98 99 89 95 97 92 85 Engine 1 | . 9 . . . 5 7 6 6 . . . . . . . . . . . . Core 2 | . 4 14 14 14 3 . . . . . . 1 5 1 . . . . . . Reactor 3 | . . . . . . . . . 5 6 5 2 . 3 9 9 8 8 7 7 Leg 23 | . 27 28 28 28 27 30 30 26 26 26 29 28 29 26 23 11 20 19 18 9 Device 13 | . 11 14 14 14 13 15 9 8 6 5 5 5 5 8 20 20 24 26 17 13 Storage 6 | . 14 14 14 14 9 7 7 6 6 6 5 5 5 5 4 4 4 4 4 3 Processor 18 | . . . . . 8 14 19 25 26 26 23 23 28 21 14 14 14 15 22 32 Hackware 3 | . . . . . . . . 4 6 6 5 5 5 5 4 4 4 4 2 1 Energy Gun 9 | . 28 28 28 28 22 15 7 4 3 5 5 . 1 . 2 1 3 9 7 4 Ballistic Gun 5 | . . . . . 3 7 . . . 7 11 11 10 10 9 11 12 6 7 7 Ballistic Cannon 2 | . . . . . . . 13 12 13 5 . . . . . . . . . . Peak Build Rating 183 | 6 12 14 32 32 42 48 55 70 77 87 99 97 96 114 134 134 139 151 183 180 Average Rating 90 | 6 8 12 18 32 39 47 51 63 74 80 90 93 94 105 130 119 130 138 156 153 On Entrance 72 | 6 6 12 14 32 32 42 48 55 70 77 84 98 90 94 113 128 112 139 150 123 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . 2 . 2 . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 14 22 22 22 32 42 41 62 67 72 76 85 83 75 86 103 117 119 124 127 102 Greatest Support 150 | 20 20 20 60 60 70 80 85 90 90 95 129 129 129 131 131 131 123 125 131 150 Greatest Overweight (x) 4 | . 1 1 1 . . . . . . . . . . . . 1 . 1 4 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 10 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 10 10 10 10 12 11 15 20 20 20 20 20 20 20 20 20 18 20 20 17 Average Carried 15 | 2 5 10 10 9 10 10 11 18 19 19 19 19 19 19 19 18 16 16 18 11 Final Capacity 20 | 8 10 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 10 10 10 10 12 11 15 20 20 20 20 18 20 20 20 19 16 18 15 5 Class Distribution -------------------- 26% | Scavenger-Gunner 20% | Scavenger-Skirmisher 17% | Mutant 16% | Skirmisher 8% | Assassin 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Waste Assassin | -5/Factory Assassin | -4/Factory Skirmisher | -3/Research Tank | -3/DSF Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Garrison Scavenger-Gunner | -2/Research Scavenger-Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Matter Collected 7100 | 200 40 61 . 13 199 51 238 350 76 346 161 . 393 334 98 754 705 1099 1047 935 Remotely 1951 | . . . . . . . . 68 . . . . . . . 588 705 590 . . Salvage Created 11624 | 16 404 139 . . 530 51 160 562 . 431 354 . 457 1130 127 832 1001 1531 1970 1929 Parts 507 | 4 14 7 . . 24 4 8 21 . 30 19 . 14 41 5 47 32 65 91 81 Haulers Intercepted 14 | . 1 . . . 1 1 . 2 . 1 1 . 3 . 1 . 1 . 1 1 Recyclers Shooed 10 | . . . . . . . . 1 . . . . 1 . . . . . 5 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Combat Hostiles Destroyed 156 | . 7 2 . . 10 . 4 9 . 8 7 . 2 14 . 11 16 26 20 20 Melee 2 | . . . . . . . . . . . . . . 2 . . . . . . Guns 118 | . 6 2 . . 7 . 2 3 . 7 3 . 2 12 . 11 6 18 20 19 Cannons 7 | . . . . . . . 2 4 . 1 . . . . . . . . . . AOE 23 | . . . . . . . . 2 . . 4 . . . . . 10 7 . . Classes Destroyed 17 | 1 3 1 . . 2 . 2 2 . 2 . . . . . 1 . 2 1 . Worker 9 | . . . . . . . . 1 . . . . . . . . . . 4 4 Tunneler 3 | 1 . . . . 1 . . . . . . . . . 1 . . . . . Hauler 14 | . 1 . . . 1 1 . 2 . 1 1 . 3 . 1 . 1 . 1 1 Recycler 5 | . . 1 . . . . . . . . . . . . . . 1 . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . 1 . . . . . . . . . . . . 1 . . . . 1 2 Swarmer 18 | . . . . . . . . . . 3 4 . . . . . 4 4 3 . Cutter 4 | . . . . . . . . . . . . . . . . . . 4 . . Grunt 63 | . 7 2 . . 7 . . 7 . . . . 2 10 . 4 4 13 6 1 Brawler 4 | . . . . . 1 . . . . 1 . . . . . . . 1 1 . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . Sentry 11 | . . . . . 2 . . 1 . 1 1 . . . . . 3 2 1 . Specialist 4 | . . . . . . . 2 . . . . . . . . 2 . . . . Hunter 21 | . . . . . . . 2 . . . . . . 2 . 4 3 . 2 8 Programmer 28 | . . . . . . . . 1 . 2 2 . . 2 . . 2 1 7 11 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | 1 2 2 . . 4 1 2 4 . 3 6 . 2 12 2 9 11 8 5 6 Combat Bots Only 12 | . 2 2 . . 4 . 2 3 . 3 6 . 2 12 . 9 10 8 5 4 Max Kills in Single Turn 4 | 1 1 1 . . 1 1 1 2 . 1 4 . 1 2 1 1 3 4 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . . . 1 . . 4 . . . . . 3 4 . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Hostile Shots Fired 1582 | . 29 9 . . 37 . 41 52 . 32 47 1 9 135 . 258 85 133 280 434 Missed 434 | . 5 2 . . 14 . 10 17 . 9 19 . 4 44 . 59 21 48 66 116 Hits 1148 | . 24 7 . . 23 . 31 35 . 23 28 1 5 91 . 199 64 85 214 318 Melee 8 | . . . . . . . . . . 2 . 1 . . . . . 3 2 . Projectile 1140 | . 24 7 . . 23 . 31 35 . 21 28 . 5 91 . 199 64 82 212 318 AOE 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Critical Strikes 58 | . 1 . . . . . . 1 . . . 1 1 5 . 5 5 4 18 17 Actively Blocked 45 | . . . . . . . . . . . . . . 1 . . 5 4 18 17 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 21665 | . 315 96 . . 348 386 560 527 . 348 528 48 96 1504 10 3009 1486 2165 3415 6824 Core 2791 | . 77 . . . 46 114 77 102 . 17 83 . 22 127 . 219 165 158 244 1340 Absorbed by Shields 2483 | . . . . . . . . . . . 147 . . 197 4 1000 128 77 930 . Reduced by Siege Mode 743 | . . . . . . . . . . . . . . . . 436 . . . 307 Redirected to Shielding 105 | . . . . . . . . . . . . . . 105 . . . . . . Ignored by Resistances 141 | . . . . . . . . . . . . . . . . . . . 141 . Regen/Repaired (Parts) 352 | . 23 . . . . . . 62 . 9 4 . 117 . 137 . . . . . Core Remaining (%) 82 | 100 . . . 69 91 . 72 . . 86 . . 89 88 . 83 . . 60 . Volleys Fired 447 | 2 28 8 . . 33 2 17 25 . 21 9 5 10 19 6 35 30 70 65 62 Largest 4 | 2 2 2 . . 3 3 3 3 . 3 3 3 2 3 3 3 4 4 4 4 Hottest 388 | 100 115 130 . . 195 149 127 146 . 160 146 105 66 146 154 146 191 388 206 230 Shots Fired 1342 | 4 56 16 . . 93 6 51 66 . 61 27 15 22 50 14 105 108 232 206 210 Gun 1206 | 4 56 16 . . 93 6 17 18 . 40 27 10 22 50 12 105 96 219 206 209 Cannon 95 | . . . . . . . 34 41 . 20 . . . . . . . . . . Launcher 41 | . . . . . . . . 7 . 1 . 5 . . 2 . 12 13 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 703 | . . . . . 3 2 34 41 . 41 18 10 22 46 8 96 72 81 108 121 Thermal 598 | 4 56 16 . . 90 4 17 18 . 19 9 . . 4 4 9 24 138 98 88 Explosive 41 | . . . . . . . . 7 . 1 . 5 . . 2 . 12 13 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 46 | 1 7 7 . . 16 14 7 20 . 15 9 5 7 29 40 46 10 14 28 19 Robot Miss Streak 7 | 1 3 2 . . 2 1 4 1 . 4 3 1 2 7 . 4 2 5 5 5 Penetration Max 3 | . . . . . . . . . . . . 1 . 3 1 1 . 1 2 2 Secondary Targets 28 | . . . . . 1 . . . . 1 2 . . 3 . 6 1 1 7 6 Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 1 . . 1 . 1 1 1 1 1 Shots Hit Robots 862 | 2 34 13 . . 75 5 28 48 . 29 20 12 18 46 11 90 76 101 115 139 Core Hits 473 | 1 19 5 . . 24 2 8 30 . 13 17 1 10 39 4 39 44 63 76 78 Critical Kills 33 | . . . . . . . . 2 . 1 1 . 3 12 2 4 1 2 5 . Critical Parts Destroyed 39 | . . . . . . . . 1 . 2 3 . 4 14 2 5 1 3 3 1 Critical Strikes 88 | . 7 . . . 2 . 1 5 . 3 4 1 7 26 4 9 4 5 9 1 Burn 9 | . 7 . . . 2 . . . . . . . . . . . . . . . Destroy 76 | . . . . . . . . 3 . 3 4 1 7 26 4 9 4 5 9 1 Blast 3 | . . . . . . . 1 2 . . . . . . . . . . . . Melee Attacks 33 | . . . . . . . . . . . . . 9 15 . . . . 3 6 Impact 9 | . . . . . . . . . . . . . . . . . . . 3 6 Slashing 24 | . . . . . . . . . . . . . 9 15 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 3 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26512 | 24 462 208 . 11 1206 84 577 1330 . 698 1015 1230 434 1032 139 1575 3482 4462 3801 4742 Guns 18557 | 24 462 204 . . 1160 84 160 361 . 408 236 64 98 632 139 1575 1740 2830 3712 4668 Cannons 1307 | . . . . . . . 417 659 . 231 . . . . . . . . . . Explosions 5608 | . . . . . . . . 296 . . 772 1166 . . . . 1742 1632 . . Melee 727 | . . . . . . . . . . . . . 336 391 . . . . . . Ramming 313 | . . 4 . 11 46 . . 14 . 59 7 . . 9 . . . . 89 74 Kinetic 10400 | . . . . . 50 33 417 659 . 260 91 64 98 521 58 1390 1245 692 2082 2740 Thermal 10236 | 24 462 204 . . 1110 51 160 361 . 379 917 . . 111 81 185 495 2138 1630 1928 Explosive 4836 | . . . . . . . . 296 . . . 1166 . . . . 1742 1632 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 727 | . . . . . . . . . . . . . 336 391 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 1 1 3 . 5 7 . . . 3 6 15 15 Average Corruption 4 | . . . . . . . . 1 1 2 . 5 6 . . . 2 3 7 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 132 | . . . . . . . . 5 . 12 . 3 30 . . . 3 23 44 12 Message Errors 35 | . . . . . . . . . . 3 . . 9 . . . 2 4 12 5 Matter Fused 37 | . . . . . . . . 1 . 4 . 1 6 . . . . 9 14 2 Heat Flow Errors 11 | . . . . . . . . . . . . 1 4 . . . . 2 3 1 Energy Discharges 9 | . . . . . . . . . . 1 . . 1 . . . 1 2 3 1 Parts Fused 5 | . . . . . . . . . . . . 1 1 . . . . 1 1 1 Data Loss (minor) 15 | . . . . . . . . 2 . 1 . . 3 . . . . 3 4 2 Data Loss (major) 9 | . . . . . . . . 1 . 1 . . 4 . . . . . 3 . Misfires 4 | . . . . . . . . . . 1 . . 2 . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 1 . Weapon Failures 5 | . . . . . . . . 1 . 1 . . . . . . . . 3 . Overload Shots 17 | . . . . . . . . . . . . . . . . . . 17 . . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 528 | . . . . . . . . . . . 301 22 12 63 . . 62 52 . 16 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 437 | . . . . . . . . . . . 301 22 . . . . 62 52 . . Melee 91 | . . . . . . . . . . . . . 12 63 . . . . . 16 Knockbacks 22 | . . . . . . . 7 9 . 4 . . . . . . . . 1 1 Impact 3 | . . . . . . . . . . 1 . . . . . . . . 1 1 Kinetic 16 | . . . . . . . 6 7 . 3 . . . . . . . . . . Secondary 3 | . . . . . . . 1 2 . . . . . . . . . . . . Self-Inflicted Damage 426 | . . . . . . . . . . . 222 . . . 14 . 70 120 . . Shots 8 | . . . . . . . . . . . 4 . . . 1 . 1 2 . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 32 | . . 4 . 3 7 . . 4 . 2 1 . . 1 . . . . 6 4 Kicked 31 | . . 4 . 3 7 . . 4 . 2 1 . . 1 . . . . 6 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | 58 105 168 . . 500 48 8 222 . 306 277 132 271 . 24 130 35 351 425 292 Average Temperature 102 | 29 36 71 . . 174 23 4 78 . 117 109 45 106 . 10 50 23 110 139 65 Received Heat Transfer 2005 | . 195 54 . . 171 . 90 192 . 18 6 . 18 250 . 281 159 256 306 9 Effects 19 | . . . . . 7 . . . . . . . . . . . . 1 10 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 4 | . . . . . 1 . . . . . . . . . . . . 1 1 1 Interference 8 | . . . . . 2 . . . . . . . . . . . . . 6 . Matter Decay 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . 2 . . . . . . . . . . . . . 1 . Siege Activations 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Total Turns 164 | . . . . . . . . . . . . . . . . 113 . . . 51 Longest Duration 113 | . . . . . . . . . . . . . . . . 113 . . . 35 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 6 | . 1 . . . 3 . . . . . . . . . . . . 1 . 1 Combat Hostiles 6 | . 1 . . . 3 . . . . . . . . . . . . 1 . 1 Parts Melted 30 | . 4 . . . 8 . . . . . 3 . . . . . 1 4 2 8 Heat Transferred 15435 | 74 1850 481 . . 2812 111 296 592 . 518 572 . . 250 111 375 629 2768 1813 2183 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Maximum Alert Level 4 | . . . . . . . . 1 . . 1 . . 1 1 1 2 4 3 2 Low Security (%) 59 | 100 100 100 . 100 100 100 100 43 100 100 84 100 100 81 91 52 17 . . . Level 1 13 | . . . . . . . . 56 . . 15 . . 18 8 47 9 4 . 43 Level 2 10 | . . . . . . . . . . . . . . . . . 72 22 . 56 Level 3 11 | . . . . . . . . . . . . . . . . . . 17 100 . Level 4 5 | . . . . . . . . . . . . . . . . . . 55 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . . Peak Influence 1514 | 5 62 43 . . 150 28 149 296 58 100 328 152 161 321 209 301 604 1514 885 507 Initial 851 | . 3 . . . . 4 14 77 58 . 35 114 78 . 151 99 168 385 851 480 Average 276 | 2 13 7 . . 53 10 67 167 11 26 52 121 33 94 172 201 461 1009 781 406 Influence Increases 6721 | 5 227 129 . . 308 40 155 514 . 339 405 78 253 636 111 262 634 1259 639 727 Destroy 0b10 Robot/C 3220 | . 140 80 . . 200 . 80 180 . 160 140 . 40 280 . 220 320 580 400 400 Destroy 0b10 Robot/NC 185 | 5 10 5 . . 10 5 . 15 . 5 5 . 15 5 10 . 10 . 40 45 Destroy Leader 648 | . 34 20 . . 52 2 30 54 . 32 32 . 16 52 2 40 72 40 74 96 Allied During Kill 44 | . . 9 . . . . . . . . . . . . . . . 35 . . Successful Hack 380 | . 13 . . . . 33 . 38 . 55 32 . 56 36 57 . 13 . 20 27 Disable Machine 495 | . . . . . . . 30 120 . 45 90 . 75 75 . . 30 15 15 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 969 | . . . . . 1 . . 47 . 12 76 78 36 68 42 2 189 319 60 39 Lose Combat Pursuer 630 | . 30 15 . . 45 . 15 60 . 30 30 . 15 120 . . . 120 30 120 Influence Decreases 6316 | . 232 129 . . 296 32 26 495 168 265 151 294 365 347 268 93 421 259 1353 1122 Entered New Map 1901 | . 2 . . . . 8 6 72 110 . 39 214 34 . 138 33 133 129 663 320 Time Decay 3368 | . 182 129 . . 276 24 . 413 58 255 112 50 331 248 130 . 238 . 470 452 Lost Part 910 | . . . . . 20 . 20 10 . 10 . 10 . 50 . 60 50 130 200 350 Lost Ally 40 | . . . . . . . . . . . . 20 . . . . . . 20 . Purge Threat 97 | . 48 . . . . . . . . . . . . 49 . . . . . . Squads Dispatched 54 | . 2 . . . 6 . 1 7 . 2 1 . 4 4 2 2 8 . 9 6 Investigation 7 | . 1 . . . 2 . . 1 . . . . 2 . . . 1 . . . Extermination 17 | . . . . . . . . 2 . 2 1 . 2 1 1 . 1 . 4 3 Reinforcement 17 | . 1 . . . 1 . 1 4 . . . . . 1 1 2 1 . 2 3 Assault 6 | . . . . . . . . . . . . . . 2 . . 1 . 3 . Garrison 7 | . . . . . 3 . . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . . . . . 1 . Haulers Reinforced 6 | . . . . . . . . 1 . . . . . . 1 . 1 . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Distress Signals 14 | . 1 . . . 1 . . 2 . . 1 . 1 1 . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 265 | . 16 4 . . 16 . 5 14 . 13 13 5 11 22 1 11 17 31 40 46 Peak Tracking Total 15 | . 4 2 . . 5 . 2 5 . 3 7 6 6 13 1 5 8 10 8 15 Tactical Retreats 26 | . 2 1 . . 2 . 1 2 . 2 1 . 1 3 . . . 3 2 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Traps Triggered 16 | . . . . . 1 1 . 3 . 1 1 . 3 1 1 . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Machines Disabled 35 | . . . . . . . 2 8 . 3 6 . 5 5 . . 2 3 1 . Max in Single Turn 6 | . . . . . . . 1 6 . 1 6 . 5 5 . . 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Machines Accessed 75 | . 6 2 2 . 3 3 . 9 . 10 5 . 8 9 4 . 2 3 4 5 Terminals 45 | . 5 . . . 1 3 . 5 . 6 4 . 3 6 2 . 1 3 2 4 Fabricators 7 | . . . . . . . . 1 . 2 . . 1 1 . . . . 1 1 Repair Stations 9 | . 1 . . . . . . 1 . 1 1 . 2 1 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 . . 1 . 1 . . 2 . . . . . 1 . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . . Total Hacks 189 | . 22 2 2 . 14 7 . 26 . 20 11 . 22 24 7 . 4 4 18 6 Successful 109 | . 14 2 2 . 10 3 . 12 . 13 7 . 12 15 4 . 2 1 9 3 Failed 77 | . 7 . . . 3 4 . 14 . 7 4 . 10 9 3 . 2 3 8 3 Catastrophic 12 | . 1 . . . . . . 1 . 1 . . 2 1 1 . . 2 . 3 Database Lockouts 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 . Manual 58 | . 12 . 1 . 4 2 . 4 . 9 3 . 6 8 . . . 1 7 1 Terminals 118 | . 20 . . . 5 7 . 12 . 12 8 . 9 20 3 . 3 4 10 5 Fabricators 13 | . . . . . . . . 1 . 4 . . 3 2 . . . . 2 1 Repair Stations 21 | . 2 . . . . . . 3 . 2 3 . 6 1 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . . . . 9 . . 6 . 2 . . 4 . . . . . 6 . Garrison Access 6 | . . . . . . . . 4 . . . . . 1 . . 1 . . . Terminal Hacks 46 | . 8 2 2 . 2 2 . 4 . 2 2 . 1 10 2 . 1 1 4 3 Record 12 | . . . 1 . . . . 1 . . . . . 3 1 . . . 3 3 Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . . . . 1 . . . . 1 2 . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . . . . . Open DSF 6 | . . . . . . 1 . 1 . 1 . . . 1 1 . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . . . 1 . . 1 . . . . . 1 . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 1 . 2 . . 3 1 . . . . 1 . Network Status 5 | . . . . . . . . 1 . 1 . . 1 1 . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Repair Station Hacks 15 | . 2 . . . . . . 3 . 2 2 . 4 . 2 . . . . . Scan Component 9 | . 1 . . . . . . 2 . 1 1 . 3 . 1 . . . . . Repair 6 | . 1 . . . . . . 1 . 1 1 . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . 7 . . 3 . 2 . . 1 . . . . . 2 . Insert Component 6 | . . . . . 3 . . 1 . 1 . . . . . . . . 1 . Analyze 5 | . . . . . 3 . . 1 . 1 . . . . . . . . . . Retrieve Study 4 | . . . . . 1 . . 1 . . . . 1 . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Unlock Access 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Unauthorized Hacks 23 | . 4 . . . 1 1 . 1 . 5 3 . 3 3 . . . . 2 . Terminals 23 | . 4 . . . 1 1 . 1 . 5 3 . 3 3 . . . . 2 . Assimilate 3 | . . . . . . . . . . 3 . . . . . . . . . . Botnet 20 | . 4 . . . 1 1 . 1 . 2 3 . 3 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 6 . . . 3 3 . 7 . 7 5 . 8 7 4 . 1 2 3 5 Full Trace Events 4 | . . . . . 1 . . 1 . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 . . 1 . 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . . . . . 128 . . 36 . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . Part Studies Acquired 4 | . . . . . 1 . . 1 . . . . 1 . . . . . 1 . Parts Repaired 6 | . 1 . . . . . . 1 . 1 1 . 1 . 1 . . . . . Time 169 | . 26 . . . . . . 32 . 30 30 . 35 . 16 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 3 . . 1 . 1 . . . . . . . . 1 . Part Schematics Acquired 5 | . . . . . 3 . . 1 . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 1 . . . 4 . . Machine Destruction 5 | . . . . . . . . . . . . . . 1 . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Total Allies 6 | . . 3 . . . . . . . 1 . 1 . . . . . 1 . . Largest Group 3 | . . 3 2 . . . . . . 1 1 1 . . . . . 1 1 . Highest-Rated Group 119 | . . 74 43 . . . . . . 26 26 31 . . . . . 119 119 . Highest-Rated Ally 119 | . . 31 31 . . . . . . 26 26 31 . . . . . 119 119 . Initial Warlord ECA Mod 12 | . . . . . . . . . . . . . . . . . 9 9 12 11 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . 7 . . . . . . . . . 12 . . . . . 8 2 . Total Damage 957 | . . 125 . . . . . . . . . 254 . . . . . 408 170 . Kills 5 | . . 2 . . . . . . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Active Infowar (turns) 9241 | . . . . . . 83 174 1195 351 853 624 110 1110 439 261 82 282 1354 1197 1126 Optics 1541 | . . . . . . . . . . . . . . . . . . . 553 988 Terrain 6495 | . . . . . . 83 174 1195 351 853 624 110 1110 439 261 82 53 . 811 349 T.N.C. 1484 | . . . . . . . . . . . . . 1071 251 . . . . 162 . Machine Analysis 593 | . . . . . . . . . . . . . . . . . . . . 593 Cloaking 3627 | . . . . . . . . . . . . . . . . . 229 1354 918 1126 ECM 5 | . . . . . . . . . . . . . . . . . . 1 4 . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Turns Passed 13373 | 14 721 766 452 320 815 84 223 1195 351 1033 757 110 1110 600 262 361 513 1354 1197 1135 Spaces Moved 8480 | 5 413 378 303 349 313 69 108 973 353 780 598 108 854 466 202 122 194 726 645 521 Core 18 | . . . . . . . . . . . . . . . . . . . . 18 Treads 136 | . . . . . . . . . . . . . . . . 25 . . . 111 Legs 8326 | 5 413 378 303 349 313 69 108 973 353 780 598 108 854 466 202 97 194 726 645 392 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 90 90 100 105 70 70 97 97 74 70 70 81 102 101 111 117 103 50 Average Speed 113 | 120 129 190 148 90 100 105 103 100 97 98 104 83 100 98 102 122 114 126 121 143 Slowest Speed 400 | 120 190 190 190 90 100 105 105 105 97 100 108 108 108 102 102 250 117 190 400 225 Overloaded Moves 153 | . . . . . . . 5 36 . . 3 82 3 24 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 67 77 61 81 21 5 51 29 89 24 18 79 27 11 9 82 7 64 19 14 Regions Visited 20 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . . . . . 1 . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . 1 . . 1 1 . . . . 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Spaces Dug 186 | . . . . . . . . 10 . 13 . . 4 7 39 . . 94 7 12 Terrain Destroyed 603 | . . . . . . . . 56 . 14 51 57 18 33 39 1 68 233 16 17 Melee 16 | . . . . . . . . . . . . . 4 7 . . . . 2 3 Projectile 41 | . . . . . . . . 2 . 1 . . . . . . 1 18 13 6 AOE 542 | . . . . . . . . 54 . 13 50 57 14 25 39 . 67 215 . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Was Fac Fac Res DSF Res Gar Res Acc Total 11118 | 11 545 409 306 354 740 75 179 1150 363 996 718 115 1070 542 243 252 408 1000 893 749 Wait 1564 | . 84 12 . . 357 1 37 93 . 174 83 . 176 11 25 51 164 110 98 88 Move 8460 | 4 412 377 302 348 312 68 107 973 352 779 598 107 853 465 201 121 193 723 644 521 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 106 | 1 7 1 . 1 5 1 5 20 4 2 9 . 9 8 2 6 1 13 4 7 Fast Attach 63 | . 2 . . . 6 . 2 1 . 3 . . 1 3 2 7 3 11 11 11 Attach 84 | . . . . . 3 2 2 3 . 2 3 2 1 4 2 7 6 7 14 26 Detach 32 | . . . . . 2 . 2 . . 1 . . . . . 2 1 4 11 9 Swap 166 | . 6 3 2 1 8 1 5 14 2 8 6 1 5 10 5 11 10 30 27 11 Drop 117 | 4 6 4 2 1 7 . 2 17 4 4 9 . 6 6 . 12 . 19 10 4 Fire 447 | 2 28 8 . . 33 2 17 25 . 21 9 5 10 19 6 35 30 70 65 62 Melee 33 | . . . . . . . . . . . . . 9 15 . . . . 3 6 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 31 | . . 4 . 3 7 . . 4 . 2 1 . . 1 . . . . 6 3 Crush 1 | . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 9 | . . . . . . . . . . . . . . . . . . 9 . . Rewire 5 | . . . . . . . . . 1 . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory -4/Factory -3/Research -3/DSF -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 15 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Repaired Aluminum Leg 321 | -10/Materials | Build established: Mutant 326 | -10/Materials | Central database locked down 331 | -10/Materials | Discovered new exit (range 11) 540 | -10/Materials | Discovered new exit (range 7) 615 | -10/Materials | Derelicts attacked the area 711 | -10/Materials | Discovered new exit (range 13) 736 | -10/Materials | Entered Mines 739 | -10/Mines | Received a Mining Laser from a helpful Derelict 794 | -10/Mines | Learned Materials security intel 830 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 945 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1056 | -10/Mines | Discovered new exit (range 6) 1309 | -10/Mines | Discovered new exit (range 5) 1408 | -10/Mines | Found the Drone Emporium 1491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1493 | -10/Mines | Discovered new exit (range 5) 1502 | -10/Mines | Entered Exiles 1502 | -10/Exiles | Accompanied by 2 allies 1532 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1550 | -10/Exiles | Met 8R-AWN 1580 | -10/Exiles | Met EX-HEX 1757 | -10/Exiles | Met EX-BIN 1780 | -10/Exiles | Aligned with FarCom system 1782 | -10/Exiles | Given EX-Vault access code 1825 | -10/Exiles | Opened EX-Vault 1839 | -10/Exiles | Found Potential Leg 1841 | -10/Exiles | Found Potential Leg 1863 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1891 | -10/Exiles | Met EX-DEC 1898 | -10/Exiles | Learned location of Zion (-6) 1946 | -10/Exiles | Discovered new exit (range 10) 1954 | -10/Exiles | Left Exiles lab with Potential Leg 1954 | -10/Exiles | Entered Mines 2000 | -9/Mines | Learned Materials garrison access intel 2038 | -9/Mines | Found a hidden stash of uninstalled traps 2224 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2267 | -9/Mines | Discovered new exit (range 8) 2274 | -9/Mines | Entered Materials 2274 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2276 | -8/Materials | Loaded intel: 1 garrison access location 2518 | -8/Materials | Central database locked down 2685 | -8/Materials | Garrison activated, responded to threat 2770 | -8/Materials | Discovered new exit (range 16) 3026 | -8/Materials | Build established: Scavenger-Skirmisher 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3172 | -7/Factory | Identified exit to DSF 3173 | -7/Factory | Entered DSF 3204 | -7/DSF | Additional patrols routed to DSF 3370 | -7/DSF | Discovered new exit (range 16) 3396 | -7/DSF | Entered Factory 3396 | -6/Factory | Evolved 2 slots: Utility x2 3479 | -6/Factory | Repaired Imp. Light Cannon 4064 | -6/Factory | Discovered new exit (range 8) 4335 | -6/Factory | Allied Derelicts emerged from ambush trap array 4591 | -6/Factory | Sucked down chute 4591 | -6/Factory | Entered Waste 4591 | -6/Waste | The area was eerily silent 4918 | -6/Waste | Discovered new exit (range 13) 4942 | -6/Waste | Entered Factory 5792 | -6/Factory | Build established: Skirmisher 5875 | -6/Factory | Repaired Corrupted Adv. Terrain Scan Processor 5959 | -6/Factory | Discovered new exit (range 15) 5975 | -6/Factory | Entered another Factory area 5975 | -5/Factory | Accompanied by 1 ally 5975 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6029 | -5/Factory | Identified exit to Upper Caves 6245 | -5/Factory | Repaired Corrupted Imp. Titanium Leg 6732 | -5/Factory | Sucked down chute 6732 | -5/Factory | Entered Waste 6733 | -5/Waste | Met a frightened Derelict 6747 | -5/Waste | EMP discharged 6765 | -5/Waste | Spotted C-40 Crusher 6768 | -5/Waste | Spotted C-40 Crusher 6775 | -5/Waste | Spotted C-40 Crusher 6791 | -5/Waste | Spotted C-40 Crusher 6792 | -5/Waste | Spotted C-40 Crusher 6796 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6831 | -5/Waste | Discovered new exit (range 11) 6842 | -5/Waste | Entered Factory 7261 | -5/Factory | Repaired Broken Hyp. Gauss Rifle 7499 | -5/Factory | Build established: Assassin 7620 | -5/Factory | Fabricated Imp. Terrain Scan Processor? 7696 | -5/Factory | Discovered new exit (range 9) 7952 | -5/Factory | Entered another Factory area 7952 | -4/Factory | Evolved 2 slots: Utility x2 8312 | -4/Factory | Discovered new exit (range 14) 8381 | -4/Factory | Identified exit to Garrison 8426 | -4/Factory | Lost 3 parts (3u) 8494 | -4/Factory | Destroyed 12 combat bots 8552 | -4/Factory | Entered Research 8552 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8651 | -3/Research | Watched by a mysterious "MATRIX" hacker. 8667 | -3/Research | Repaired Hyp. Gauss Rifle 8770 | -3/Research | Build established: Skirmisher 8814 | -3/Research | Identified exit to DSF 8814 | -3/Research | Entered DSF 8842 | -3/DSF | Additional patrols routed to DSF 9060 | -3/DSF | Lost 5 parts (5u) 9071 | -3/DSF | Destroyed 9 combat bots 9081 | -3/DSF | Sterilization system engaged 9101 | -3/DSF | Ambient heat levels rising (+10) 9116 | -3/DSF | Ambient heat levels rising (+10) 9131 | -3/DSF | Ambient heat levels rising (+10) 9134 | -3/DSF | Discovered new exit (range 15) 9146 | -3/DSF | Ambient heat levels rising (+10) 9161 | -3/DSF | Ambient heat levels rising (+10) 9175 | -3/DSF | Entered Research 9175 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9367 | -2/Research | Destroyed 10 combat bots 9367 | -2/Research | Lost 5 parts (2n3u) 9394 | -2/Research | Identified exit to Garrison 9459 | -2/Research | Found Prototype Device 9459 | -2/Research | Identified Exp. Cloaking Device 9510 | -2/Research | Garrison activated, responded to threat 9535 | -2/Research | Build established: Scavenger-Gunner 9675 | -2/Research | First assault squad dispatched 9688 | -2/Research | Entered Garrison 9712 | -2/Garrison | Triggered checkpoint 9743 | -2/Garrison | Garrison Relay disabled 9918 | -2/Garrison | Discovered new exit (range 49) 9918 | -2/Garrison | Discovered new exit (range 55) 9918 | -2/Garrison | Discovered new exit (range 66) 10096 | -2/Garrison | Triggered checkpoint 10195 | -2/Garrison | Triggered checkpoint 10228 | -2/Garrison | Destroyed 8 combat bots 10245 | -2/Garrison | Lost 4 parts (1n1u2w) 10519 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10524 | -2/Garrison | Spotted Striker 10556 | -2/Garrison | Destroyed Striker 10584 | -2/Garrison | Rewired Executioner 10646 | -2/Garrison | Triggered checkpoint 10942 | -2/Garrison | Triggered checkpoint 11042 | -2/Garrison | Entered Research 11042 | -2/Research | Accompanied by 1 ally 11118 | -2/Research | Found Prototype Processor 11118 | -2/Research | Identified Exp. Targeting Computer 11128 | -2/Research | Found Prototype Processor 11128 | -2/Research | Identified Exp. Core Analyzer 11140 | -2/Research | Found Exp. Core Analyzer 11292 | -2/Research | First assault squad dispatched 11632 | -2/Research | Central database locked down 11787 | -2/Research | Found Prototype Device 11787 | -2/Research | Identified Adv. EM Shield 11913 | -2/Research | Lost 3 parts (1n2u) 12032 | -2/Research | Lost 17 parts (3p6n3u5w) 12180 | -2/Research | System corruption reached 10% 12232 | -2/Research | Discovered new exit (range 7) 12239 | -2/Research | Entered Access 12239 | -1/Access | Evolved 2 slots: Utility x2 12655 | -1/Access | Build established: Scavenger-Assassin 12854 | -1/Access | Spotted B-99 Colossus 12998 | -1/Access | Lost 5 parts (2n2u1w) 13226 | -1/Access | Build established: Scavenger-Gunner 13257 | -1/Access | System corruption reached 10% 13345 | -1/Access | Lost 20 parts (5p5n5u5w) 13348 | -1/Access | Discovered new exit (range 24) 13364 | -1/Access | Spotted B-99 Colossus 13368 | -1/Access | Core integrity fell below 50% 13373 | -1/Access | Core integrity fell below 20% 13374 | -1/Access | Self-destructed Last Messages --------------- 13363_ Dropped Rnf. Antimatter Reactor. 13363_ Slug penetrates Wall. 13364_ Wall collapses. 13364_ U-05 Engineer lays Concrete. 13364_ Dropped Adv. ECM Suite. 13364_ Slug penetrates Wall. 13364_ K-01 Serf collects debris. 13365_ U-05 Engineer lays Concrete. 13366_ Slug penetrates Wall. 13366_ Penetrated by Slug. 13367_ U-05 Engineer lays Concrete. 13367_ Penetrated by Slug. 13368_ U-05 Engineer lays Concrete. 13368_ K-01 Serf collects debris. 13368_ U-05 Engineer lays Concrete. 13370_ Wave Collapse Detector explodes. 13370_ Penetrated by Slug. 13370_ Exp. Targeting Computer destroyed. 13371_ System corrupted: Matter fused (-10). 13371_ U-05 Engineer lays Concrete. 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" ??? | | ########## #?#### # ##??#T#? ?? | | ####?##?## ###### ! # ###???#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 310 ECM Strength 2 Cloak Strength 4 Armor Coverage 900 Resistance: TH 20 Resistance: EM 50 Propulsion Shielding 66 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 20 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 10 Matter Filtering 30 Particle Charging 25 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Matter Filter | -6/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Terrain Scan Processor | x2 | -5/Factory Repaired ---------- Aluminum Leg | 74% | -10/Materials Imp. Light Cannon | 54% | -6/Factory Adv. Terrain Scan Processor | 66% | -6/Factory | Corrupted Imp. Titanium Leg | 97% | -5/Factory | Corrupted Hyp. Gauss Rifle | 16% | -5/Factory | Broken Hyp. Gauss Rifle | 2% | -3/Research Studied --------- Particle Gun | -8/Materials | Hacked Imp. Light Cannon | -6/Factory | Hacked Thunder Leg | -5/Factory | Hacked Biometal Leg | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Immobile And Lovin' It Insider Info Challenges ------------ None Game ------ Seed FieldthrustActiveTerminator Manual? 0 Play Time 02:59:42 Cumulative 59.2 hours Start 2026.03.24 @ 20:19:42 End 2026.03.24 @ 23:24:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a288d69a-ab85-4b0e-8f4c-003719ca9103