Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 21:41:58 Player: Tenderz Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (74) 370 Value Destroyed (1683) 1683 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3713 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 156/300 Energy 65/265 System Corruption 7% Temperature Cool (0) Movement Treading (720) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Cargo Storage Unit Improved Signal Interpreter Improved Weapon Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (30) --- Light Ion Engine Light Nuclear Core Improved Heat Sink Large Storage Unit Cargo Storage Unit High-capacity Matter Pod (0) Machine Analyzer Sensor Array Improved Terrain Scanner Seismic Detector Targeting Computer Recalibrator Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Cargo Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Pulse Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Large Storage Unit Cargo Storage Unit High-capacity Matter Pod Machine Analyzer Sensor Array Improved Terrain Scanner Seismic Detector Targeting Computer Propulsion Shielding Improved Weapon Shielding Medium Armor Plating Hardened Light Armor Plating Recalibrator Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Gauss Rifle Grenade Launcher Rocket Launcher Datajack Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Cargo Storage Unit Device Sensor Array Storage Cargo Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 94 | 7 18 24 45 Power 6 | 1 . . 5 Engine 4 | 1 . . 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 22 | 2 4 9 7 Treads 8 | . 2 3 3 Leg . | . . . . Wheel 14 | 2 2 6 4 Hover . | . . . . Flight . | . . . . Utility 17 | 2 2 2 11 Device 5 | 1 1 . 3 Storage 2 | 1 1 . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 7 | . . 1 6 Artifact . | . . . . Weapon 49 | 2 12 13 22 Energy Gun 10 | . 2 1 7 Energy Cannon 11 | . 3 5 3 Ballistic Gun 20 | 2 4 4 10 Ballistic Cannon . | . . . . Launcher 6 | . 2 2 2 Special Weapon 2 | . 1 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . . 1 System Corruption 7 | . . . 7 Parts Lost 26 | . . 2 24 Power 4 | . . . 4 Propulsion 9 | . . 2 7 Utility 3 | . . . 3 Weapon 10 | . . . 10 Highest Loss Streak 16 | . . 2 16 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 86 87 85 Engine 11 | . 14 11 6 Treads 3 | . . 10 2 Wheel 24 | . 28 22 22 Device 3 | . 1 . 11 Storage 11 | . 14 11 9 Processor 5 | . . 7 11 Protection 2 | . . 3 3 Energy Gun 6 | . 4 7 6 Energy Cannon 5 | . 4 7 4 Ballistic Gun 10 | . 17 5 6 Peak Build Rating 31 | 9 13 19 31 Average Rating 15 | 7 11 15 24 On Entrance 10 | . 9 12 19 Naked Turns . | . . . . Heaviest Build 163 | 14 152 153 163 Greatest Support 60 | 20 20 60 36 Greatest Overweight (x) 15 | 1 7 15 14 Average Overweight (x) 4 | . 5 5 4 Largest Inventory Capacity 30 | 8 30 30 30 Average Capacity 28 | 7 27 30 30 Most Carried 30 | 8 30 30 30 Average Carried 24 | 3 20 28 27 Final Capacity 30 | 8 30 30 30 Final Carried 30 | 8 29 30 16 Class Distribution -------------------- 77% | Hauler-Mutant 14% | Hauler-Skirmisher 7% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1958 | 253 590 648 467 Remotely . | . . . . Salvage Created 2485 | 94 765 425 1201 Parts 155 | 7 57 37 54 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 14 12 15 Guns 21 | . 8 2 11 Cannons 3 | . 2 1 . AOE 16 | . 4 9 3 Classes Destroyed 15 | 2 7 1 5 Worker 4 | . 1 . 3 Builder 6 | . 3 3 . Tunneler 3 | 2 . 1 . Hauler 2 | . 1 . 1 Recycler 7 | 1 2 . 4 Mechanic 1 | . . . 1 Operator 3 | . 2 1 . Watcher 7 | . 2 3 2 Swarmer 13 | . 5 7 1 Grunt 15 | . 9 2 4 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Specialist 4 | . . . 4 Hunter 2 | . . . 2 Best Kill Streak 7 | 2 5 6 7 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | 1 3 2 3 Gunslinging . | . . . . Exploded 2 | . 2 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 291 | . 48 62 181 Missed 72 | . 13 15 44 Damage Taken 3771 | . 347 511 2913 Core 731 | . 82 78 571 Absorbed by Shields . | . . . . Redirected to Shielding 71 | . . 11 60 Regen/Repaired (Parts) 59 | . . 59 . Core Remaining (%) 82 | 100 67 80 . Volleys Fired 175 | 8 58 34 75 Largest 2 | 2 2 2 2 Hottest 119 | 40 101 101 119 Shots Fired 302 | 16 98 55 133 Gun 232 | 16 75 34 107 Cannon 50 | . 14 13 23 Launcher 17 | . 7 7 3 Special 3 | . 2 1 . Kinetic 142 | 16 52 21 53 Thermal 23 | . 2 1 20 Explosive 17 | . 7 7 3 Electromagnetic 120 | . 37 26 57 Robot Hit Streak 17 | 2 12 9 17 Robot Miss Streak 7 | 1 6 7 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 188 | 4 60 27 97 Core Hits 104 | 3 29 25 47 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 2 . 4 Corrupt 6 | . 2 . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4637 | 72 1362 990 2213 Guns 2540 | 72 836 345 1287 Cannons 791 | . 210 136 445 Explosions 1306 | . 316 509 481 Melee . | . . . . Ramming . | . . . . Kinetic 1414 | 72 558 146 638 Thermal 674 | . 138 140 396 Explosive 973 | . 178 369 426 Electromagnetic 1576 | . 488 335 753 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 129 | . 30 73 26 Projectiles 78 | . 30 32 16 Explosions 51 | . . 41 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 188 | . . 83 105 Shots 5 | . . 2 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 204 | . 204 127 90 Average Temperature 47 | . 61 47 30 Received Heat Transfer 720 | . 123 39 558 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 7 | . 2 . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1040 | . 150 150 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 2 3 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 390 | 15 224 390 366 Initial 87 | . 9 75 87 Average 155 | 5 73 228 217 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 60 | 100 98 20 40 Level 1 39 | . 1 79 59 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 1 6 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 22 22 25 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 8 3 1 Terminals 8 | . 6 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 27 7 9 Successful 26 | . 15 5 6 Failed 17 | . 12 2 3 Catastrophic 7 | . 5 1 1 Database Lockouts . | . . . . Manual 30 | . 23 3 4 Terminals 29 | . 17 3 9 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 12 | . 10 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 5 . 5 Robot Analysis 3 | . 2 . 1 Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 9 1 1 Terminals 5 | . 3 1 1 Botnet 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 6 . . Monitor 1 | . 1 . . Reject 2 | . 2 . . Recyclers 1 | . 1 . . Mask 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 11 | . 8 2 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3198 | 91 1333 978 796 Spaces Moved 1378 | 63 674 363 278 Core 4 | 4 . . . Treads 43 | . . 42 1 Legs . | . . . . Wheels 1331 | 59 674 321 277 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 150 150 Average Speed 163 | 80 159 189 158 Slowest Speed 720 | 100 185 400 720 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 3 86 32 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . 2 1 4 Terrain Destroyed 106 | . 48 33 25 Melee . | . . . . Projectile 3 | . 2 1 . AOE 103 | . 46 32 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2003 | 85 830 594 494 Wait 244 | . 30 143 71 Move 1375 | 62 673 362 278 Hop . | . . . . Pick Up 75 | 8 35 17 15 Fast Attach 17 | 7 3 2 5 Attach 27 | . . 4 23 Detach . | . . . . Swap 50 | . 15 18 17 Drop 40 | . 16 14 10 Fire 175 | 8 58 34 75 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 556 | -10/Materials | Build established: Hauler-Mutant 626 | -10/Materials | Discovered new exit (range 16) 889 | -10/Materials | Discovered new exit (range 11) 1132 | -10/Materials | Discovered new exit (range 6) 1167 | -10/Materials | Discovered new exit (range 14) 1331 | -10/Materials | Discovered new exit (range 15) 1425 | -10/Materials | Entered another Materials area 1425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -9/Materials | Discovered new exit (range 17) 2272 | -9/Materials | Repaired Grenade Launcher 2403 | -9/Materials | Entered another Materials area 2403 | -8/Materials | Evolved 2 slots: Utility x2 3045 | -8/Materials | Lost 4 parts (1p1n2w) 3109 | -8/Materials | Garrison activated, responded to threat 3146 | -8/Materials | Core integrity fell below 50% 3169 | -8/Materials | Core integrity fell below 20% 3199 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03179_ U-05 Engineer builds a Wall. 03179_ U-05 Engineer lays Concrete. 03180_ U-05 Engineer builds a Wall. 03180_ U-05 Engineer lays Concrete. 03181_ U-05 Engineer builds a Wall. 03183_ U-05 Engineer lays Concrete. 03185_ U-05 Engineer builds a Wall. 03186_ U-05 Engineer lays Concrete. 03188_ U-05 Engineer builds a Wall. 03188_ U-05 Engineer lays Concrete. 03189_ R-06 Scavenger collects Armor Integrity Analyzer. 03190_ U-05 Engineer lays Concrete. 03191_ Integrated Corrupted Gauss Rifle (+7). 03191_ U-05 Engineer lays Concrete. 03193_ Lgt. Treads destroyed. 03193_ Lgt. EM Pulse Cannon destroyed. 03194_ U-05 Engineer lays Concrete. 03195_ Slug penetrates H-61 Shepherd. 03199_ Penetrated by Slug. 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