Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.17 @ 05:30:18 Player: youngster Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (121) 605 Value Destroyed (5074) 5074 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 13309 Bonus ------- High Alert Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Lightpack 2.0 Targeting Computer Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Energy Mantle Skeleton Box > --- WEAPON ----------- Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Machine Gun Heavy Machine Gun Railgun Hypervelocity Mass Driver Linear Accelerator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Particle Reactor Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Phase Shifter Advanced Thermal Shield System Shield Guided Plasma Cannon Coil Gun KE Penetrator Linear Accelerator Improved Datajack [Rating: 178] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Lightpack 2.0 Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . 1 . 1 . . 1 1 1 Utility 7 | . . 1 . . . 1 1 . 1 1 . 1 1 Weapon 5 | . . 1 . . . . 1 1 1 . 1 . . Parts Attached 183 | 5 6 20 4 6 1 7 24 14 33 14 14 19 16 Power 19 | 1 . 3 1 . . . 2 . 4 4 1 1 2 Engine 7 | 1 . 3 . . . . . . 3 . . . . Core 6 | . . . 1 . . . 2 . . 3 . . . Reactor 6 | . . . . . . . . . 1 1 1 1 2 Propulsion 51 | 2 1 3 1 . . 3 6 6 7 3 5 7 7 Treads . | . . . . . . . . . . . . . . Leg 51 | 2 1 3 1 . . 3 6 6 7 3 5 7 7 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 38 | . 4 3 1 4 . 2 5 3 6 1 2 3 4 Device 23 | . 2 1 1 1 . 1 4 2 5 . 2 1 3 Storage 3 | . . . . 3 . . . . . . . . . Processor 7 | . 2 . . . . 1 1 1 1 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . 2 . . . . . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 75 | 2 1 11 1 2 1 2 11 5 16 6 6 8 3 Energy Gun 25 | . . 6 . 1 1 1 3 1 3 1 3 4 1 Energy Cannon 19 | . . 3 . 1 . . 3 2 3 5 1 1 . Ballistic Gun 24 | 2 1 2 1 . . 1 5 2 6 . 1 1 2 Ballistic Cannon 6 | . . . . . . . . . 3 . 1 2 . Launcher 1 | . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 3 . . . . . . 2 2 . Parts Lost 89 | . . 6 . . 1 1 14 4 17 3 1 8 34 Power 5 | . . 1 . . . . 1 . 1 . . . 2 Propulsion 23 | . . 1 . . . 1 4 1 2 1 . 2 11 Utility 20 | . . 1 . . . . 3 1 3 . 1 . 11 Weapon 41 | . . 3 . . 1 . 6 2 11 2 . 6 10 Highest Loss Streak 25 | . . 4 . . 1 1 12 4 4 1 1 6 25 Average Slot Usage (%) 88 | . 82 91 100 95 88 86 78 89 89 93 94 93 66 Engine 2 | . 14 10 . . . . . . 2 . . . . Core 5 | . . . 10 11 11 9 7 6 1 5 4 4 2 Reactor 1 | . . . . . . . . . 1 4 3 4 3 Leg 21 | . 28 21 22 22 22 23 16 24 22 20 23 25 19 Device 12 | . 8 11 15 11 . 9 11 12 15 15 14 13 11 Storage 4 | . . . . 6 11 9 7 6 5 5 4 4 3 Processor 8 | . 2 11 11 11 11 9 7 6 4 9 8 4 3 Protection 1 | . . 6 6 . . . . . . . . 8 5 Energy Gun 10 | . . 11 28 21 22 18 4 3 4 5 6 10 4 Energy Cannon 7 | . . 11 . . . . 7 14 7 18 20 6 1 Ballistic Gun 9 | . 27 6 4 11 11 9 13 12 11 6 . 4 6 Ballistic Cannon 1 | . . . . . . . . . 4 . 3 6 5 Naked Turns 18 | . . . . . . . . . . . . . 18 Heaviest Build 125 | 6 7 24 24 46 18 21 35 41 57 73 111 116 125 Greatest Support 175 | 20 20 20 20 20 20 40 45 60 65 85 105 130 175 Greatest Overweight (x) 6 | . . 1 1 2 . . 6 . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 4 4 4 4 24 24 24 24 24 24 24 24 24 24 Average Capacity 18 | 4 4 4 4 12 24 24 24 24 24 24 24 24 20 Most Carried 24 | 3 4 4 4 8 8 13 17 21 24 24 24 23 22 Average Carried 12 | 1 2 3 4 5 7 8 11 16 21 20 23 20 15 Final Capacity 24 | 4 4 4 4 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 3 3 4 4 8 7 11 17 21 24 24 24 23 4 Class Distribution -------------------- 26% | Scavenger-Executioner 20% | Scavenger-Gunner 15% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Mutant 4% | Hauler-Gunner 4% | Hauler-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Tank | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3742 | 266 124 264 40 . 107 97 304 277 979 195 259 534 296 Remotely . | . . . . . . . . . . . . . . Salvage Created 5724 | 45 185 676 158 . 130 324 504 357 1129 669 467 661 419 Parts 289 | 1 11 33 15 . 17 14 35 12 59 28 17 22 25 Haulers Intercepted 3 | . . 2 . . . . . . . . 1 . . Recyclers Shooed 7 | . . 1 . . . . . 1 1 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 96 | 1 5 11 6 . 7 5 11 8 14 9 4 8 7 Guns 54 | 1 5 3 5 . 7 4 6 2 9 2 . 4 6 Cannons 34 | . . 7 . . . . 5 2 4 7 4 4 1 AOE 8 | . . 1 1 . . 1 . 4 1 . . . . Classes Destroyed 11 | 1 2 3 . . . 2 2 . 1 . . . . Worker 5 | . . . . . . 1 . . 3 . . . 1 Builder 6 | . . . . . . . 1 . 3 1 . . 1 Hauler 3 | . . 2 . . . . . . . . 1 . . Recycler 3 | . . . . . . . . . 1 . 1 1 . Watcher 8 | . 2 2 . . . 1 . . 2 1 . . . Swarmer 22 | . 3 . 4 . 7 . 4 . . . 1 . 3 Grunt 42 | 1 2 6 2 . . 3 2 7 8 . 2 5 4 Brawler 1 | . . 1 . . . . . . . . . . . Sentry 13 | . . 4 . . . . 2 1 1 3 1 1 . Hunter 11 | . . . . . . 2 2 . 3 4 . . . Programmer 7 | . . . . . . . 1 . 2 2 . 2 . Best Kill Streak 8 | 1 4 3 4 . 3 3 7 6 8 3 4 4 6 Combat Bots Only 7 | 1 3 3 4 . 3 3 7 6 4 2 2 4 6 Max Kills in Single Turn 4 | 1 1 2 2 . 3 1 1 4 2 2 2 2 2 Gunslinging 1 | . . . . . 1 . . . . . . . 1 Exploded 4 | . . 1 1 . . 1 . 4 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 12741 | 53 172 710 180 . 168 182 1275 457 2223 599 604 1283 4835 Core 2304 | . 62 53 10 . . 7 192 89 213 35 . 39 1604 Absorbed by Shields 740 | . . . . . . 66 40 . . . . 374 260 Core Remaining (%) 88 | 100 75 . . . 84 98 72 89 78 96 100 97 . Volleys Fired 296 | 4 21 48 8 . 14 15 35 22 48 19 15 30 17 Largest 7 | 2 2 3 3 . 3 3 4 4 6 6 7 7 7 Hottest 581 | 40 40 171 146 . 121 121 200 222 317 463 581 526 446 Shots Fired 858 | 8 42 112 24 . 36 34 72 53 176 98 63 95 45 Gun 559 | 8 42 55 24 . 36 34 59 41 119 35 19 52 35 Cannon 296 | . . 57 . . . . 13 12 54 63 44 43 10 Launcher 3 | . . . . . . . . . 3 . . . . Special . | . . . . . . . . . . . . . . Kinetic 450 | 8 42 20 . . 14 14 42 40 133 21 15 63 38 Thermal 247 | . . 69 8 . 8 6 18 8 18 63 26 18 5 Explosive . | . . . . . . . . . . . . . . Electromagnetic 161 | . . 23 16 . 14 14 12 5 25 14 22 14 2 Robot Hit Streak 14 | 1 6 13 11 . 4 4 8 9 14 12 6 11 11 Robot Miss Streak 6 | 4 4 4 3 . 5 3 3 5 6 4 5 3 2 Penetration Max 2 | . . . . . . . . . 1 1 . 1 2 Secondary Targets 4 | . . . 1 . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . 1 Shots Hit Robots 539 | 2 22 74 17 . 13 22 48 37 121 61 34 57 31 Core Hits 287 | 3 9 25 8 . 7 16 26 28 80 33 14 18 20 Critical Hits 24 | . . 3 . . 1 . 1 . 1 3 2 9 4 Critical Kills 9 | . . . . . 1 . 1 . 1 . 1 5 . Critical Parts Destroyed 15 | . . 3 . . . . . . . 3 1 4 4 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13847 | 45 204 1416 313 . 100 435 1013 1205 2745 1979 936 2176 1280 Guns 6405 | 45 204 446 211 . 100 306 649 454 1453 664 144 871 858 Cannons 5392 | . . 934 . . . . 360 291 773 1315 788 554 377 Explosions 1963 | . . 36 102 . . 129 . 460 519 . . 717 . Melee . | . . . . . . . . . . . . . . Ramming 87 | . . . . . . . 4 . . . 4 34 45 Kinetic 5638 | 45 204 171 . . . 73 420 454 1552 377 240 992 1110 Thermal 4874 | . . 902 147 . 15 159 413 715 399 1315 439 321 49 Explosive 717 | . . . . . . . . . . . . 717 . Electromagnetic 2531 | . . 343 166 . 85 203 176 36 794 287 253 112 76 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 3 . 3 . . 4 . Average Corruption 3 | . . . . . . . 2 . 2 . . 3 . Corruption Purged . | . . . . . . . . . . . . . . Effects 29 | . . . . . . . 8 . 15 . . 6 . Message Errors 9 | . . . . . . . 4 . 2 . . 3 . Matter Fused 4 | . . . . . . . 1 . 3 . . . . Heat Flow Errors 3 | . . . . . . . 1 . 2 . . . . Energy Discharges 3 | . . . . . . . 1 . 1 . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . Targeting Errors 9 | . . . . . . . 1 . 6 . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 412 | . . 36 24 . . . . 55 48 15 21 187 26 Projectiles 103 | . . 23 . . . . . . . 15 21 18 26 Explosions 309 | . . 13 24 . . . . 55 48 . . 169 . Melee . | . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . 10 . 1 4 1 Impact . | . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . 10 . 1 4 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 313 | . . 67 34 . . 92 2 . 117 . . . 1 Shots 9 | . . 2 1 . . 2 . . 4 . . . . Rammed 2 | . . . . . . . 1 . . . . . 1 Targets Rammed 8 | . . . . . . . 1 . . . 2 3 2 Kicked 6 | . . . . . . . . . . . 2 3 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 485 | 12 12 476 284 . 378 99 216 260 329 430 485 197 192 Average Temperature 107 | 8 7 104 120 . 220 25 71 94 85 142 164 89 90 Received Heat Transfer 1956 | 30 72 267 33 . . 6 173 210 516 36 63 215 335 Effects 9 | . . 2 . . 2 . . . . 4 1 . . Shutdowns 5 | . . 1 . . 1 . . . . 2 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Damage (minor) 3 | . . 1 . . 1 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 3 1 . 1 . . . Heat Transferred 6476 | . . 1498 261 . 37 174 862 910 471 1370 436 383 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 1 . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 473 | 20 166 356 228 . 150 249 266 279 429 322 256 473 393 Initial 283 | . 13 69 88 . . 58 112 20 136 210 92 25 283 Average 183 | 3 92 193 201 . 132 120 137 163 229 225 134 316 292 Maximum Alert Level 2 | . . 1 1 . . 1 1 1 2 1 1 2 1 Low Security (%) 58 | 100 100 57 28 . 100 89 80 43 39 29 92 18 14 Level 1 37 | . . 42 71 . . 10 19 56 48 70 7 35 85 Level 2 4 | . . . . . . . . . 11 . . 45 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . . . . . 2 2 3 4 2 3 2 Investigation 5 | . 1 . . . . . 1 . 1 2 . . . Extermination 4 | . . . . . . . 1 . 1 1 . 1 . Reinforcement 7 | . . . . . . . . 2 1 1 2 1 . Assault 1 | . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 1 1 1 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . 1 . . . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 182 | 1 9 23 6 . 4 11 21 8 26 17 11 9 36 Peak Tracking Total 20 | 1 5 4 4 . 4 3 8 4 6 5 6 4 20 Tactical Retreats 10 | . . . . . . . 1 1 3 . 1 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . . . . 1 . . 3 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . . . 1 1 3 2 . . 4 . Max in Single Turn 3 | . . . . . . 1 1 3 2 . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 17 | . 2 2 . 4 . . 3 . 2 2 1 1 . Terminals 7 | . 1 1 . . . . 2 . 1 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . . 1 . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 80 | . 7 3 . 49 . . 6 . 7 5 1 2 . Successful 73 | . 6 3 . 49 . . 5 . 6 2 . 2 . Failed 7 | . 1 . . . . . 1 . 1 3 1 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . 1 . . 1 . 1 . . . . Terminals 14 | . 3 1 . . . . 3 . 4 2 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 10 | . 4 . . . . . 3 . . 3 . . . Recycling Units 3 | . . . . . . . . . 3 . . . . Scanalyzers 4 | . . 2 . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 59 | . 2 1 . 49 . . 3 . 3 1 . . . Record 54 | . . 1 . 49 . . 2 . 2 . . . . Alert Level 1 | . . . . . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . 4 . . . . . 2 . . 1 . . . Scan Component 4 | . 2 . . . . . 1 . . 1 . . . Repair 3 | . 2 . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 4 | . . 2 . . . . . . . . . 2 . Insert Component 2 | . . 1 . . . . . . . . . 1 . Analyze 2 | . . 1 . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 1 . . . . 2 . 1 2 1 1 . Full Trace Events 3 | . . . . . . . 1 . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . 1 . . . . . . Time 90 | . 52 . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6601 | 85 394 655 237 934 179 392 915 242 755 823 410 348 232 Spaces Moved 3842 | 61 232 318 150 689 104 216 490 131 373 489 244 178 167 Core 97 | 13 . . . . . . 1 . . . . . 83 Treads . | . . . . . . . . . . . . . . Legs 3745 | 48 232 318 150 689 104 216 489 131 373 489 244 178 84 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 127 | 105 120 130 135 132 120 120 139 120 120 135 134 120 85 Slowest Speed 350 | 120 120 150 150 180 120 120 350 120 150 150 150 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 20 | 7 37 22 37 92 16 22 11 5 8 12 9 8 7 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 191 | . . 22 7 . . 12 . 19 62 23 10 33 3 Melee . | . . . . . . . . . . . . . . Projectile 69 | . . 13 . . . . . . 10 23 10 10 3 AOE 122 | . . 9 7 . . 12 . 19 52 . . 23 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 4888 | 72 308 457 166 709 128 317 653 172 557 595 293 240 221 Wait 435 | . 46 56 1 . 10 68 96 2 81 53 . 6 16 Move 3829 | 60 231 317 149 688 103 215 489 130 372 488 243 177 167 Hop . | . . . . . . . . . . . . . . Pick Up 59 | 3 2 4 . 7 . 8 7 4 9 11 4 . . Fast Attach 77 | 5 4 10 3 4 . 2 11 1 13 4 9 5 6 Attach 50 | . . 2 . . 1 1 7 5 9 6 2 9 8 Detach 13 | . . 1 . . . . 1 . 4 1 2 3 1 Swap 57 | . 2 8 1 2 . 4 6 8 11 4 3 6 2 Drop 64 | . 2 11 4 8 . 4 . . 10 9 13 1 2 Fire 296 | 4 21 48 8 . 14 15 35 22 48 19 15 30 17 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 7 | . . . . . . . 1 . . . 2 3 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Repaired Sensor Array 307 | -10/Materials | Build established: Mutant 456 | -10/Materials | Repaired Assault Rifle 479 | -10/Materials | Identified exit to Materials 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 827 | -9/Materials | Discovered new exit (range 13) 828 | -9/Materials | Lost 4 parts (1u3w) 1133 | -9/Materials | Identified exit to Mines 1135 | -9/Materials | Entered Mines 1180 | -9/Mines | Learned location of Zion (-7) 1189 | -9/Mines | Discovered new exit (range 7) 1218 | -9/Mines | Identified exit to Materials 1275 | -9/Mines | Learned 2 Materials zone layouts 1299 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1308 | -9/Mines | Build established: Scavenger-Tank 1312 | -9/Mines | Identified exit to Zion 1367 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1367 | -9/Mines | Discovered new exit (range 5) 1371 | -9/Mines | Identified exit to Exiles 1372 | -9/Mines | Entered Exiles 1388 | -9/Exiles | Discovered new exit (range 15) 1404 | -9/Exiles | Identified exit to Mines 1426 | -9/Exiles | Met 8R-AWN 1447 | -9/Exiles | Met EX-HEX 1512 | -9/Exiles | Met EX-BIN 1528 | -9/Exiles | Met EX-DEC 1760 | -9/Exiles | Discovered exit to Mines (range 10) 1920 | -9/Exiles | Aligned with FarCom system 1922 | -9/Exiles | Given EX-Vault access code 1981 | -9/Exiles | Opened EX-Vault 1990 | -9/Exiles | Found Prototype Storage 1990 | -9/Exiles | Identified Lightpack 2.0 2002 | -9/Exiles | Found Prototype Device 2002 | -9/Exiles | Identified Skeleton Box 2009 | -9/Exiles | Found Prototype Energy Cannon 2018 | -9/Exiles | Identified Gui. Plasma Cannon 2044 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2115 | -9/Exiles | Visited The Gauntlet 2288 | -9/Exiles | Build established: Hauler-Gunner 2306 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Skeleton Box, Gui. Plasma Cannon 2306 | -9/Exiles | Entered Mines 2378 | -8/Mines | Discovered exit to Materials (range 4) 2485 | -8/Mines | Entered Materials 2485 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2486 | -8/Materials | Identified exit to Factory 2806 | -8/Materials | Discovered exit to Factory (range 15) 2877 | -8/Materials | Entered Factory 2877 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2879 | -7/Factory | FarCom data flow suspended 3069 | -7/Factory | Destroyed 7 combat bots 3078 | -7/Factory | Lost 12 parts (1p3n3u5w) 3579 | -7/Factory | Build established: Scavenger-Gunner 3685 | -7/Factory | Repaired Carbon-fiber Leg 3788 | -7/Factory | Discovered new exit (range 4) 3791 | -7/Factory | Identified exit to Factory 3792 | -7/Factory | Entered another Factory area 3792 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3901 | -6/Factory | Discovered new exit (range 16) 3909 | -6/Factory | Lost 4 parts (1n1u2w) 3983 | -6/Factory | Identified exit to Factory 4034 | -6/Factory | Entered another Factory area 4034 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4224 | -5/Factory | Lost 3 parts (1p2w) 4420 | -5/Factory | Crushed by falling debris 4547 | -5/Factory | Lost 4 parts (2n2w) 4746 | -5/Factory | Discovered new exit (range 15) 4780 | -5/Factory | Lost 3 parts (1u2w) 4789 | -5/Factory | Entered another Factory area 4789 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4813 | -4/Factory | Build established: Scavenger-Executioner 5594 | -4/Factory | Discovered new exit (range 13) 5612 | -4/Factory | Entered Research 5612 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5976 | -3/Research | Discovered new exit (range 10) 6022 | -3/Research | Entered another Research area 6022 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6054 | -2/Research | Spotted B-90 Cyclops 6160 | -2/Research | Lost 6 parts (2n4w) 6283 | -2/Research | Found Prototype Launcher 6283 | -2/Research | Identified Tactical Quantum Warhead 6349 | -2/Research | Discovered new exit (range 3) 6370 | -2/Research | Entered Access 6370 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6429 | -1/Access | Garrison activated, responded to threat 6515 | -1/Access | Lost 9 parts (4n2u3w) 6566 | -1/Access | Core integrity fell below 50% 6588 | -1/Access | Core integrity fell below 20% 6602 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06548_ Railgun destroyed. 06550_ Myomer Leg destroyed. 06550_ Hvy. Machine Gun destroyed. 06553_ Myomer Leg destroyed. 06553_ Energy Mantle destroyed. 06554_ Skeleton Box destroyed. 06555_ Hvy. Machine Gun destroyed. 06557_ Myomer Leg destroyed. 06557_ Lightpack 2.0 destroyed. 06558_ Acquired Particle Reactor. 06559_ Dropped Particle Reactor. 06560_ S-43 Plague destroyed. 06564_ U-05 Engineer lays Concrete. 06566_ S-43 Plague destroyed. 06568_ U-05 Engineer lays Concrete. 06575_ Targeting Computer destroyed. 06583_ U-05 Engineer lays Concrete. 06584_ Adv. Coolant Injector destroyed. [Achievement: Hunted] 06601_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????? ?????????? | | ?????????????????????????? ????????? | | ??????????????????????? ????????? | | ??????????????????????# ????????? | | ??????????????????????# ???????? | | ??????????????????????# #?????####/### | | ??????????????????????# #?????# =# | | ??????????????????????# #?????# # | | ??????????????????????# #####?# # | | ??????????????? ??????# ??+ # | | ?????????????? ?????# ] #??# # | | ?????????????? ##### #??# / | | ????????????? #??# # ## | | ?????????????? #??# # #? | | ????????????? s #### / #? | | ????????????? s / ###### | | ???????????? ! s####### ! #????# | | ???????????? s #?????# #????# | | ???????????? s #?????# ]#????# | | ???????????????###########s##+####??# #????# | | ????????????????????# @ #??########????# | | ????????????????????# s s R #??????????????# | | ????????????????????# """"""" #??????????????# | | ????????????????????# """Y""" #??????????????# | | ????????????????????# #??????????????# | | ????????????????????# #??????????????## | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ?????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ?????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 41 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Lgt. Antimatter Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Hunted Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed FluxRegenerativeKit Manual? 0 Play Time 02:57:41 Cumulative 9.1 hours Start 2021.06.15 @ 18:54:36 End 2021.06.17 @ 05:30:18 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f4783bf-775a-4a7d-aec7-d38d7eaaba4d