Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.16 @ 16:12:05 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (132) 660 Value Destroyed (4366) 4366 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 11604 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 477/1450 Matter 275/300 Energy 15/100 System Corruption 5% Temperature Cool (0) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Xenon Bombardment Thruster > --- UTILITY (10) ----- Advanced Terrain Scan Processor Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Linear Gravjet Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Advanced Coolant Injector Small Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Reaction Control System Focal Shield Advanced Hacking Suite Advanced Field Recycling Unit > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Neutrino Core Scythe [Rating: 151] Favorites ----------- Power Enhanced Fission Core Engine Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Gravmag System Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . 1 . . Propulsion 5 | . . . 2 . 1 . . . 1 1 . Utility 8 | . . 2 . 1 1 2 . . . 1 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 204 | 7 4 33 26 15 9 20 4 . 39 3 44 Power 33 | 1 . 5 3 2 1 8 . . 6 . 7 Engine 11 | 1 . 3 3 2 1 1 . . . . . Core 15 | . . 2 . . . 7 . . 3 . 3 Reactor 7 | . . . . . . . . . 3 . 4 Propulsion 55 | 2 3 10 14 2 1 5 . . 5 1 12 Treads . | . . . . . . . . . . . . Leg 16 | 2 3 9 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 25 | . . . 2 2 1 5 . . 5 1 9 Flight 14 | . . 1 10 . . . . . . . 3 Utility 70 | 2 1 9 6 6 5 6 3 . 19 2 11 Device 45 | 1 . 5 5 . 3 4 1 . 15 2 9 Storage 4 | 1 1 1 . 1 . . . . . . . Processor 11 | . . 3 . 4 . . 1 . 1 . 2 Hackware 7 | . . . 1 . 2 1 . . 3 . . Protection 3 | . . . . 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 46 | 2 . 9 3 5 2 1 1 . 9 . 14 Energy Gun 28 | . . 6 2 2 2 1 . . 5 . 10 Energy Cannon 3 | . . . . 3 . . . . . . . Ballistic Gun 10 | 2 . 3 1 . . . 1 . 3 . . Ballistic Cannon 3 | . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 12 | . . 4 2 2 1 2 . . 1 . . Parts Lost 50 | . . 5 4 . 2 1 2 . 1 . 35 Power 11 | . . 2 1 . 2 . . . . . 6 Propulsion 13 | . . 1 1 . . . . . . . 11 Utility 18 | . . 1 1 . . 1 2 . 1 . 12 Weapon 8 | . . 1 1 . . . . . . . 6 Highest Loss Streak 27 | . . 2 3 . 1 1 2 . 1 . 27 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 91 92 82 76 79 95 94 98 100 84 Engine 5 | . 14 7 4 10 10 . . . . . . Core 4 | . . 3 2 . . 5 11 11 9 9 3 Reactor 1 | . . . . . . . . . 4 4 5 Leg 7 | . 25 21 4 . . . . . . . . Hover 12 | . . . . 6 12 13 29 29 30 33 24 Flight 3 | . . . 28 16 . . . . . . . Device 14 | . 14 13 15 11 6 16 17 17 16 23 18 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 2 Processor 11 | . . 15 2 6 13 11 12 11 14 9 13 Hackware 4 | . . . 8 7 12 4 1 . 4 4 3 Energy Gun 9 | . . 13 12 5 10 11 8 5 7 4 8 Ballistic Gun 4 | . 26 5 4 2 . . 2 5 2 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 80 | 15 15 18 20 27 28 39 52 51 56 55 80 Greatest Support 89 | 20 20 20 20 28 28 55 55 55 66 76 89 Greatest Overweight (x) 4 | . 1 1 4 . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 6 7 Average Carried 6 | . 3 6 6 7 7 7 6 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 7 8 6 8 8 6 7 8 7 5 1 Class Distribution -------------------- 26% | Hacker-Mutant 22% | Scavenger-Mutant 20% | Mutant 17% | Hacker-Sprinter 6% | Scavenger-Sprinter 3% | Hacker-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Matter Collected 2672 | 324 172 497 282 59 136 221 44 25 331 . 581 Remotely . | . . . . . . . . . . . . Salvage Created 5945 | 153 242 1339 756 124 223 528 592 84 400 . 1504 Parts 296 | 13 17 88 36 11 3 29 25 2 18 . 54 Haulers Intercepted 6 | . . 3 1 . . 1 . . 1 . . Recyclers Shooed 9 | . . 6 1 1 1 . . . . . . Parts Field Recycled 3 | . . . . . . . . . 3 . . Retrieved Matter 27 | . . . . . . . . . 27 . . Parts Self-Destructed 22 | . . . . . . . 21 1 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 90 | . 7 24 9 . 4 11 7 1 3 . 24 Melee 1 | . . . . . . . . . . . 1 Guns 77 | . 7 24 9 . 4 11 5 1 3 . 13 Cannons 9 | . . . . . . . . . . . 9 Classes Destroyed 15 | 3 3 3 3 . . . 1 . 1 . 1 Worker 10 | 2 . 3 . 2 . . . . 3 . . Builder 6 | . . 3 . 1 . . . . 1 . 1 Tunneler 5 | 2 . . . 1 . . . . 2 . . Hauler 6 | . . 3 1 . . 1 . . 1 . . Recycler 7 | 1 . 3 2 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . Watcher 6 | . 1 2 1 . . . . . 1 . 1 Swarmer 32 | . 3 10 1 . . 9 . . . . 9 Grunt 30 | . 4 11 2 . 4 1 2 . . . 6 Brawler 3 | . . . 1 . . . 2 . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 13 | . . 3 4 . . 1 1 . . . 4 Hunter 3 | . . . . . . . 2 1 . . . Programmer 8 | . . . . . . . . . 3 . 5 Decomposer 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | 2 3 6 6 3 3 7 5 1 5 . 9 Combat Bots Only 9 | . 3 6 3 . 3 5 5 1 2 . 9 Max Kills in Single Turn 2 | 2 1 1 1 1 1 2 1 1 1 . 2 Gunslinging 1 | . . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Damage Taken 7156 | . 202 745 649 48 432 473 417 86 393 16 3695 Core 1659 | . 9 125 280 13 107 82 23 . 47 . 973 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 91 | . . . . . . 91 . . . . . Regen/Repaired (Parts) 290 | . 94 105 . . 91 . . . . . . Core Remaining (%) 86 | 100 96 68 49 98 87 . . 89 95 100 . Volleys Fired 377 | 9 26 94 53 8 22 21 21 5 51 . 67 Largest 3 | 2 2 2 2 2 2 2 2 2 2 . 3 Hottest 199 | 40 40 112 112 100 83 161 161 109 169 . 199 Shots Fired 720 | 18 52 178 86 12 44 42 41 11 83 . 153 Gun 693 | 18 52 178 86 4 44 42 41 11 83 . 134 Cannon 27 | . . . . 8 . . . . . . 19 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 205 | 18 52 56 14 . . . 1 5 30 . 29 Thermal 515 | . . 122 72 12 44 42 40 6 53 . 124 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 39 | 7 15 20 9 11 18 10 24 25 39 . 26 Robot Miss Streak 3 | 1 1 2 3 . 2 2 1 1 1 . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . . 1 2 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . Shots Hit Robots 559 | 14 43 132 65 10 35 27 35 8 51 . 139 Core Hits 226 | 5 13 52 23 4 14 17 14 4 18 . 62 Critical Kills 3 | . . . 1 . . . 1 1 . . . Critical Parts Destroyed 7 | . 1 . . . . 2 1 . 1 . 2 Critical Strikes 26 | . 1 5 5 . 1 2 3 1 3 . 5 Burn 13 | . . 5 4 . 1 . 1 . 2 . . Destroy 10 | . 1 . 1 . . 2 2 1 1 . 2 Blast 1 | . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . 2 Melee Attacks 8 | . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12000 | 190 536 1835 1082 226 622 642 846 159 1354 . 4508 Guns 10738 | 190 536 1822 1082 76 622 628 846 159 1354 . 3423 Cannons 905 | . . . . 150 . . . . . . 755 Explosions . | . . . . . . . . . . . . Melee 250 | . . . . . . . . . . . 250 Ramming 107 | . . 13 . . . 14 . . . . 80 Kinetic 2645 | 190 536 581 184 . . . . 64 148 . 942 Thermal 8998 | . . 1241 898 226 622 628 846 95 1206 . 3236 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 250 | . . . . . . . . . . . 250 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 4 4 2 . 5 Average Corruption 3 | . . . . . . . 4 4 1 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . . . . 7 3 4 . 3 Message Errors 5 | . . . . . . . 3 . . . 2 Matter Fused 1 | . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . 1 1 2 . 1 Misfires 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 35 | . . . . 18 . . . . . . 17 Projectiles 35 | . . . . 18 . . . . . . 17 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 10 | . . . . . . 1 . . . . 9 Impact 1 | . . . . . . 1 . . . . . Kinetic 6 | . . . . . . . . . . . 6 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 46 | . . . . . . 7 . . . . 39 Shots . | . . . . . . . . . . . . Rammed 4 | . . . . . . 1 . . . . 3 Targets Rammed 6 | . . 2 . . . 1 . . . . 3 Kicked 2 | . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 583 | . 2 255 583 110 122 44 128 232 320 2 199 Average Temperature 96 | . 2 65 179 43 52 17 52 112 119 2 105 Received Heat Transfer 1428 | . 120 300 261 36 189 45 18 . . 9 450 Effects 19 | . . 4 8 . . . . . 7 . . Energy Bleed 9 | . . 1 4 . . . . . 4 . . Interference 6 | . . 3 . . . . . . 3 . . Short Circuit 3 | . . . 3 . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 2 . . . 1 Combat Hostiles 3 | . . . . . . . 2 . . . 1 Parts Melted 33 | . . . 4 2 . 3 7 1 4 . 12 Heat Transferred 16166 | . . 3626 2257 448 1369 999 1369 148 1880 . 4070 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Peak Influence 407 | 25 228 308 348 88 133 246 . . 214 18 407 Initial 112 | . 13 81 . 63 37 14 . . 112 18 8 Average 115 | 9 149 93 188 72 41 94 . . 118 18 225 Maximum Alert Level 2 | . 1 1 1 . . 1 . . 1 . 2 Low Security (%) 80 | 100 59 87 52 100 100 92 . . 95 100 38 Level 1 19 | . 40 12 47 . . 7 . . 4 . 61 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 4 3 . 2 1 . . 1 . 1 Investigation 5 | . 1 2 . . 1 . . . . . 1 Extermination 2 | . . . . . 1 . . . 1 . . Reinforcement 3 | . . 2 . . . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Distress Signals 10 | . 1 2 2 . 1 1 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 8 35 17 2 15 14 7 1 15 5 42 Peak Tracking Total 14 | . 3 5 7 2 9 7 5 1 4 5 14 Tactical Retreats 8 | . . 1 . . 1 1 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Traps Triggered 1 | . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Disabled 6 | . . . 1 . . 2 . . 3 . . Max in Single Turn 1 | . . . 1 . . 1 . . 1 . . Garrison Access 2 | . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Machines Accessed 34 | . 4 6 3 1 5 1 . . 8 . 6 Terminals 19 | . 2 3 3 . 3 1 . . 5 . 2 Fabricators 2 | . . . . . 1 . . . . . 1 Repair Stations 5 | . 1 2 . . 1 . . . 1 . . Recycling Units 3 | . 1 . . 1 . . . . 1 . . Scanalyzers 3 | . . 1 . . . . . . . . 2 Garrison Access 2 | . . . . . . . . . 1 . 1 Total Hacks 99 | . 12 28 10 3 13 2 . . 16 . 15 Successful 66 | . 8 23 7 2 8 1 . . 9 . 8 Failed 33 | . 4 5 3 1 5 1 . . 7 . 7 Catastrophic 6 | . 1 . . . 2 . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 5 11 10 . 9 2 . . 10 . 2 Terminals 48 | . 4 10 10 . 7 2 . . 12 . 3 Fabricators 6 | . . . . . 4 . . . . . 2 Repair Stations 23 | . 5 14 . . 2 . . . 2 . . Recycling Units 7 | . 3 . . 3 . . . . 1 . . Scanalyzers 12 | . . 4 . . . . . . . . 8 Garrison Access 3 | . . . . . . . . . 1 . 2 Terminal Hacks 13 | . 1 4 4 . . . . . 3 . 1 Record 1 | . . . . . . . . . 1 . . Prototype ID Bank 3 | . . . 3 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 Unreport Threat 7 | . . 4 1 . . . . . 2 . . Recall Investigation 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . . 1 Network Status 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 19 | . 4 12 . . 2 . . . 1 . . Scan Component 9 | . 2 5 . . 1 . . . 1 . . Repair 8 | . 2 5 . . 1 . . . . . . Refit 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 . . . . 1 . . Report Inventory 3 | . 1 . . 1 . . . . 1 . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer 8 | . . 3 . . . . . . . . 5 Insert Component 5 | . . 2 . . . . . . . . 3 Analyze 3 | . . 1 . . . . . . . . 2 Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . . . 1 . 1 Unauthorized Hacks 16 | . 1 4 3 . 4 1 . . 3 . . Terminals 13 | . . 3 3 . 3 1 . . 3 . . Assimilate 1 | . . . . . . . . . 1 . . Botnet 12 | . . 3 3 . 3 1 . . 2 . . Fabricators 1 | . . . . . 1 . . . . . . Download 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 3 5 3 1 4 1 . . 6 . 4 Full Trace Events 2 | . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . 4 . . . . . . . . 2 Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 128 | . . . . . 128 . . . . . . Total Part Build Rating 16 | . . . . . 16 . . . . . . Parts Repaired 8 | . 2 5 . . 1 . . . . . . Time 281 | . 52 179 . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 2 . . 2 . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . . . . . 2 Part Schematics Acquired 3 | . . 1 . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total Allies 2 | . . . . . . . 1 . 1 . . Largest Group 1 | . . . . . . . 1 1 1 . . Highest-Rated Group 30 | . . . . . . . 30 30 30 . . Highest-Rated Ally 30 | . . . . . . . 30 30 30 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 . . Total Damage 77 | . . . . . . . . . 77 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Turns Passed 5017 | 152 390 1214 428 199 577 439 321 101 648 22 526 Spaces Moved 4380 | 100 184 449 309 299 422 360 558 136 959 69 535 Core 32 | 13 . . 19 . . . . . . . . Treads . | . . . . . . . . . . . . Legs 779 | 87 184 449 59 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3129 | . . . . 92 422 360 558 136 959 69 533 Flight 440 | . . . 231 207 . . . . . . 2 Fastest Speed 17 | 50 120 120 29 29 51 34 34 34 26 26 17 Average Speed 51 | 110 123 121 57 35 51 47 34 34 28 26 35 Slowest Speed 250 | 120 190 190 250 51 51 106 34 34 34 26 106 Overloaded Moves 12 | . . . . . . . . . . . 12 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 5 32 34 21 8 10 9 68 21 18 2 18 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . . . Spaces Dug 2 | . . . . . . . . . 2 . . Terrain Destroyed 11 | . . . . . . . 1 1 6 . 3 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . 1 1 2 . 3 AOE 2 | . . . . . . . . . 2 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Total 6431 | 123 294 938 468 383 737 589 662 181 1255 72 729 Wait 1233 | . 66 323 60 34 278 166 69 40 171 . 26 Move 4369 | 99 183 448 308 298 421 359 557 135 958 68 535 Hop . | . . . . . . . . . . . . Pick Up 112 | 8 11 17 13 10 3 8 5 1 11 . 25 Fast Attach 48 | . . 11 1 4 5 9 . . 15 . 3 Attach 74 | 7 1 9 11 6 1 7 1 . 2 3 26 Detach 16 | . . 1 . 5 . 1 . . 1 1 7 Swap 82 | . 3 13 14 5 3 4 3 . 22 . 15 Drop 103 | . 4 20 8 13 4 13 3 . 24 . 14 Fire 377 | 9 26 94 53 8 22 21 21 5 51 . 67 Melee 8 | . . . . . . . . . . . 8 Ram 4 | . . . . . . 1 . . . . 3 Kick 2 | . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 153 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 492 | -10/Materials | Repaired Aluminum Leg 519 | -10/Materials | Repaired Assault Rifle 537 | -10/Materials | Discovered new exit (range 4) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Utility x2 1455 | -9/Materials | Discovered new exit (range 16) 1565 | -9/Materials | Repaired Imp. Terrain Scanner 1618 | -9/Materials | Repaired Imp. Medium Laser 1639 | -9/Materials | Build established: Scavenger-Mutant 1657 | -9/Materials | Repaired Lgt. Nuclear Core 1685 | -9/Materials | Repaired Aluminum Leg 1711 | -9/Materials | Repaired Aluminum Leg 1757 | -9/Materials | Entered another Materials area 1757 | -8/Materials | Evolved 2 slots: Propulsion x2 1850 | -8/Materials | Discovered new exit (range 10) 1916 | -8/Materials | Garrison activated, responded to threat 1955 | -8/Materials | Lost 3 parts (1n1u1w) 2004 | -8/Materials | Core integrity fell below 50% 2185 | -8/Materials | Entered Factory 2185 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2254 | -7/Factory | Discovered new exit (range 8) 2256 | -7/Factory | Identified exit to Factory 2275 | -7/Factory | Discovered exit to Factory (range 13) 2384 | -7/Factory | Entered another Factory area 2384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2551 | -6/Factory | Fabricated Adv. Recalibrator (x2) 2576 | -6/Factory | Build established: Hacker-Mutant 2614 | -6/Factory | Repaired Gravmag Array 2953 | -6/Factory | Discovered new exit (range 15) 2961 | -6/Factory | Entered another Factory area 2961 | -5/Factory | Evolved 2 slots: Utility x2 2978 | -5/Factory | Discovered new exit (range 6) 3361 | -5/Factory | Discovered new exit (range 16) 3400 | -5/Factory | Entered Upper Caves 3404 | -5/Upper Caves | Encountered a Warlord checkpoint 3473 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3663 | -5/Upper Caves | Discovered new exit (range 15) 3721 | -5/Upper Caves | Entered another Upper Caves area 3721 | -5/Upper Caves | Accompanied by 1 ally 3763 | -5/Upper Caves | Discovered new exit (range 9) 3770 | -5/Upper Caves | Learned Factory terminal intel 3822 | -5/Upper Caves | Entered Factory 3822 | -4/Factory | Accompanied by 1 ally 3822 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3823 | -4/Factory | Loaded intel: 26 terminal locations 4428 | -4/Factory | Discovered new exit (range 3) 4441 | -4/Factory | Cargo convoy interrupted 4470 | -4/Factory | Entered Research 4470 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4478 | -3/Research | Discovered new exit (range 5) 4492 | -3/Research | Entered another Research area 4492 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4603 | -2/Research | Spotted B-90 Cyclops 4640 | -2/Research | Lost 3 parts (3u) 4742 | -2/Research | Search patrols dispatched 4806 | -2/Research | Lost 3 parts (1p1n1u) 5003 | -2/Research | Core integrity fell below 50% 5016 | -2/Research | Destroyed 9 combat bots 5018 | -2/Research | Self-destructed Last Messages --------------- 05008_ Penetrated by Slug. 05008_ Scythe destroyed. 05008_ Slug penetrates Wall. 05011_ K-01 Serf collects debris. 05011_ Acquired Xenon Bombardment Thruster. 05011_ Penetrated by Slug. 05011_ Slug penetrates Wall. 05012_ Wall collapses. 05012_ U-05 Engineer builds a Wall. 05013_ Acquired Xenon Bombardment Thruster. 05014_ Penetrated by Slug. 05014_ Xenon Bombardment Thruster destroyed. 05015_ Slug penetrates Wall. 05015_ Gyrokinetic Inverter destroyed. 05016_ W-44 Eye distress signal alerts nearby ally. 05016_ Acquired Xenon Bombardment Thruster. 05018_ Penetrated by Slug. 05018_ K-01 Serf collects debris. 05018_ Slug penetrates Wall. 05018_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ???????# """ """ ######### * = | | ???????# """ """ #???????## ######## | | ???????# #????????# #??????### ## | | #+###### ########## #????????# #? | | ## ## #???????? #? | | ##= ## #???????####? | | ## ## #???????????? | | ## ## #???????????? | | """ ## ##/#####+##????? | | == [[! "" F"" ## # #????? | | == ! """""" ## + #????? | | ![ """" ## # """ #????? | | [ ## # """ #????? | | ## # """ #????? | | ## # #????? | | ####+######+########## ## ! # #????? | | ????????# #??# w## =%%# #????? | | ???????H# #??# ######+######+########## | | ????????# #### ! %! | | ????????# + !==|% % % | | ????????# ####=%[uk[ = | | ????????# #??# !%%h[ | | ????????# #??####h####################+### | | ????????# #????##*=%% #?????# ? | | ????????###########????##% [ #?????# # | | ????????????????????????#@[ #?????# # | | ????????????????????????# #?????? """ ] / | | ????????????????????????# """ #?????# """ # | | ????????????????????????# """ #?????# """ # | | ????????????????????????# """ #?????# # | | ????????????????????????# #?????# ! # | | ????????????????????????# #?????########### | | ????????????????????????##########?????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? " | | ?????????????????????????????????????????##%" | | ??????????????????????????????????????????#+##+### | | ???????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? [????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 64 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 410 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 81 Targeting Accuracy 16 Armor Integrity Analysis 40 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Imp. Linear Gravjet | -2/Research | Scanalyzed Cld. Gravmag System | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Recalibrator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingPointySegregator Manual? 0 Play Time 01:31:11 Cumulative 53.1 hours Start 2023.03.16 @ 14:15:32 End 2023.03.16 @ 16:12:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 66 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c99c15c-c912-4d34-8fe3-b10992155f54