Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.16 @ 16:12:05

Player: Peregrine

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (132)     660
Value Destroyed (4366)     4366
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 11604

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             477/1450
Matter                     275/300
Energy                     15/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
  Improved Gyrokinetic Inverter
           Xenon Bombardment Thruster
>          --- UTILITY (10) -----
  Advanced Terrain Scan Processor
  Improved Armor Integrity Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
  Enhanced Fission Core
     Light Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Linear Gravjet
    Cooled Gravmag System
    Cooled Gravmag System
    Cooled Gravmag System
  Improved Gyrokinetic Inverter
  Improved Linear Gravjet
  Improved Linear Gravjet
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Coolant Injector
     Small Storage Unit
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
  Advanced Reaction Control System
           Focal Shield
  Advanced Hacking Suite
  Advanced Field Recycling Unit
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
>          --- INVENTORY --------
     Light Neutrino Core
           Scythe
[Rating: 151]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Gravmag System
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   2   .   1   .   .   .   1   1   .   
  Utility                  8    | .   .   2   .   1   1   2   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             204  | 7   4   33  26  15  9   20  4   .   39  3   44  
  Power                    33   | 1   .   5   3   2   1   8   .   .   6   .   7   
    Engine                 11   | 1   .   3   3   2   1   1   .   .   .   .   .   
    Core                   15   | .   .   2   .   .   .   7   .   .   3   .   3   
    Reactor                7    | .   .   .   .   .   .   .   .   .   3   .   4   
  Propulsion               55   | 2   3   10  14  2   1   5   .   .   5   1   12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   3   9   2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   2   2   1   5   .   .   5   1   9   
    Flight                 14   | .   .   1   10  .   .   .   .   .   .   .   3   
  Utility                  70   | 2   1   9   6   6   5   6   3   .   19  2   11  
    Device                 45   | 1   .   5   5   .   3   4   1   .   15  2   9   
    Storage                4    | 1   1   1   .   1   .   .   .   .   .   .   .   
    Processor              11   | .   .   3   .   4   .   .   1   .   1   .   2   
    Hackware               7    | .   .   .   1   .   2   1   .   .   3   .   .   
    Protection             3    | .   .   .   .   1   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   .   9   3   5   2   1   1   .   9   .   14  
    Energy Gun             28   | .   .   6   2   2   2   1   .   .   5   .   10  
    Energy Cannon          3    | .   .   .   .   3   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   3   1   .   .   .   1   .   3   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  12   | .   .   4   2   2   1   2   .   .   1   .   .   
Parts Lost                 50   | .   .   5   4   .   2   1   2   .   1   .   35  
  Power                    11   | .   .   2   1   .   2   .   .   .   .   .   6   
  Propulsion               13   | .   .   1   1   .   .   .   .   .   .   .   11  
  Utility                  18   | .   .   1   1   .   .   1   2   .   1   .   12  
  Weapon                   8    | .   .   1   1   .   .   .   .   .   .   .   6   
  Highest Loss Streak      27   | .   .   2   3   .   1   1   2   .   1   .   27  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   95  91  92  82  76  79  95  94  98  100 84  
  Engine                   5    | .   14  7   4   10  10  .   .   .   .   .   .   
  Core                     4    | .   .   3   2   .   .   5   11  11  9   9   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   4   4   5   
  Leg                      7    | .   25  21  4   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   6   12  13  29  29  30  33  24  
  Flight                   3    | .   .   .   28  16  .   .   .   .   .   .   .   
  Device                   14   | .   14  13  15  11  6   16  17  17  16  23  18  
  Storage                  7    | .   14  11  9   7   6   5   5   5   5   4   2   
  Processor                11   | .   .   15  2   6   13  11  12  11  14  9   13  
  Hackware                 4    | .   .   .   8   7   12  4   1   .   4   4   3   
  Energy Gun               9    | .   .   13  12  5   10  11  8   5   7   4   8   
  Ballistic Gun            4    | .   26  5   4   2   .   .   2   5   2   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 15  15  18  20  27  28  39  52  51  56  55  80  
  Greatest Support         89   | 20  20  20  20  28  28  55  55  55  66  76  89  
  Greatest Overweight (x)  4    | .   1   1   4   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   6   
  Most Carried             8    | 4   8   8   8   8   8   8   8   8   8   6   7   
  Average Carried          6    | .   3   6   6   7   7   7   6   7   7   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 1   7   8   6   8   8   6   7   8   7   5   1   

 Class Distribution 
--------------------
 26% | Hacker-Mutant
 22% | Scavenger-Mutant
 20% | Mutant
 17% | Hacker-Sprinter
  6% | Scavenger-Sprinter
  3% | Hacker-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
    Hacker-Gunner | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Matter Collected           2672 | 324  172  497  282  59   136  221  44   25   331  .    581  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5945 | 153  242  1339 756  124  223  528  592  84   400  .    1504 
  Parts                    296  | 13   17   88   36   11   3    29   25   2    18   .    54   
Haulers Intercepted        6    | .    .    3    1    .    .    1    .    .    1    .    .    
Recyclers Shooed           9    | .    .    6    1    1    1    .    .    .    .    .    .    
Parts Field Recycled       3    | .    .    .    .    .    .    .    .    .    3    .    .    
  Retrieved Matter         27   | .    .    .    .    .    .    .    .    .    27   .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    21   1    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Combat Hostiles Destroyed  90   | .   7   24  9   .   4   11  7   1   3   .   24  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     77   | .   7   24  9   .   4   11  5   1   3   .   13  
  Cannons                  9    | .   .   .   .   .   .   .   .   .   .   .   9   
Classes Destroyed          15   | 3   3   3   3   .   .   .   1   .   1   .   1   
  Worker                   10   | 2   .   3   .   2   .   .   .   .   3   .   .   
  Builder                  6    | .   .   3   .   1   .   .   .   .   1   .   1   
  Tunneler                 5    | 2   .   .   .   1   .   .   .   .   2   .   .   
  Hauler                   6    | .   .   3   1   .   .   1   .   .   1   .   .   
  Recycler                 7    | 1   .   3   2   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   2   1   .   .   .   .   .   1   .   1   
  Swarmer                  32   | .   3   10  1   .   .   9   .   .   .   .   9   
  Grunt                    30   | .   4   11  2   .   4   1   2   .   .   .   6   
  Brawler                  3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   3   4   .   .   1   1   .   .   .   4   
  Hunter                   3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   3   .   5   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 2   3   6   6   3   3   7   5   1   5   .   9   
  Combat Bots Only         9    | .   3   6   3   .   3   5   5   1   2   .   9   
Max Kills in Single Turn   2    | 2   1   1   1   1   1   2   1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Damage Taken               7156  | .    202  745  649  48   432  473  417  86   393  16   3695 
  Core                     1659  | .    9    125  280  13   107  82   23   .    47   .    973  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  91    | .    .    .    .    .    .    91   .    .    .    .    .    
  Regen/Repaired (Parts)   290   | .    94   105  .    .    91   .    .    .    .    .    .    
Core Remaining (%)         86    | 100  96   68   49   98   87   .    .    89   95   100  .    
Volleys Fired              377   | 9    26   94   53   8    22   21   21   5    51   .    67   
  Largest                  3     | 2    2    2    2    2    2    2    2    2    2    .    3    
  Hottest                  199   | 40   40   112  112  100  83   161  161  109  169  .    199  
Shots Fired                720   | 18   52   178  86   12   44   42   41   11   83   .    153  
  Gun                      693   | 18   52   178  86   4    44   42   41   11   83   .    134  
  Cannon                   27    | .    .    .    .    8    .    .    .    .    .    .    19   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  205   | 18   52   56   14   .    .    .    1    5    30   .    29   
  Thermal                  515   | .    .    122  72   12   44   42   40   6    53   .    124  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         39    | 7    15   20   9    11   18   10   24   25   39   .    26   
  Robot Miss Streak        3     | 1    1    2    3    .    2    2    1    1    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    .    1    2    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           559   | 14   43   132  65   10   35   27   35   8    51   .    139  
  Core Hits                226   | 5    13   52   23   4    14   17   14   4    18   .    62   
  Critical Kills           3     | .    .    .    1    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    .    .    2    1    .    1    .    2    
  Critical Strikes         26    | .    1    5    5    .    1    2    3    1    3    .    5    
    Burn                   13    | .    .    5    4    .    1    .    1    .    2    .    .    
    Destroy                10    | .    1    .    1    .    .    2    2    1    1    .    2    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12000 | 190  536  1835 1082 226  622  642  846  159  1354 .    4508 
  Guns                     10738 | 190  536  1822 1082 76   622  628  846  159  1354 .    3423 
  Cannons                  905   | .    .    .    .    150  .    .    .    .    .    .    755  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    250   | .    .    .    .    .    .    .    .    .    .    .    250  
  Ramming                  107   | .    .    13   .    .    .    14   .    .    .    .    80   
  Kinetic                  2645  | 190  536  581  184  .    .    .    .    64   148  .    942  
  Thermal                  8998  | .    .    1241 898  226  622  628  846  95   1206 .    3236 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 250   | .    .    .    .    .    .    .    .    .    .    .    250  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    4    4    2    .    5    
  Average Corruption       3     | .    .    .    .    .    .    .    4    4    1    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    .    .    7    3    4    .    3    
    Message Errors         5     | .    .    .    .    .    .    .    3    .    .    .    2    
    Matter Fused           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    1    1    2    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            35    | .    .    .    .    18   .    .    .    .    .    .    17   
  Projectiles              35    | .    .    .    .    18   .    .    .    .    .    .    17   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    1    .    .    .    .    9    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      46    | .    .    .    .    .    .    7    .    .    .    .    39   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    1    .    .    .    .    3    
Targets Rammed             6     | .    .    2    .    .    .    1    .    .    .    .    3    
  Kicked                   2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        583   | .    2    255  583  110  122  44   128  232  320  2    199  
  Average Temperature      96    | .    2    65   179  43   52   17   52   112  119  2    105  
  Received Heat Transfer   1428  | .    120  300  261  36   189  45   18   .    .    9    450  
  Effects                  19    | .    .    4    8    .    .    .    .    .    7    .    .    
    Energy Bleed           9     | .    .    1    4    .    .    .    .    .    4    .    .    
    Interference           6     | .    .    3    .    .    .    .    .    .    3    .    .    
    Short Circuit          3     | .    .    .    3    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    1    
  Parts Melted             33    | .    .    .    4    2    .    3    7    1    4    .    12   
  Heat Transferred         16166 | .    .    3626 2257 448  1369 999  1369 148  1880 .    4070 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Peak Influence             407  | 25  228 308 348 88  133 246 .   .   214 18  407 
  Initial                  112  | .   13  81  .   63  37  14  .   .   112 18  8   
  Average                  115  | 9   149 93  188 72  41  94  .   .   118 18  225 
Maximum Alert Level        2    | .   1   1   1   .   .   1   .   .   1   .   2   
  Low Security (%)         80   | 100 59  87  52  100 100 92  .   .   95  100 38  
  Level 1                  19   | .   40  12  47  .   .   7   .   .   4   .   61  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   4   3   .   2   1   .   .   1   .   1   
  Investigation            5    | .   1   2   .   .   1   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Reinforcement            3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Distress Signals           10   | .   1   2   2   .   1   1   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   8   35  17  2   15  14  7   1   15  5   42  
  Peak Tracking Total      14   | .   3   5   7   2   9   7   5   1   4   5   14  
  Tactical Retreats        8    | .   .   1   .   .   1   1   .   .   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Traps Triggered            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Machines Disabled          6    | .   .   .   1   .   .   2   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Machines Accessed          34   | .   4   6   3   1   5   1   .   .   8   .   6   
  Terminals                19   | .   2   3   3   .   3   1   .   .   5   .   2   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          5    | .   1   2   .   .   1   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                99   | .   12  28  10  3   13  2   .   .   16  .   15  
  Successful               66   | .   8   23  7   2   8   1   .   .   9   .   8   
  Failed                   33   | .   4   5   3   1   5   1   .   .   7   .   7   
    Catastrophic           6    | .   1   .   .   .   2   .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   5   11  10  .   9   2   .   .   10  .   2   
  Terminals                48   | .   4   10  10  .   7   2   .   .   12  .   3   
  Fabricators              6    | .   .   .   .   .   4   .   .   .   .   .   2   
  Repair Stations          23   | .   5   14  .   .   2   .   .   .   2   .   .   
  Recycling Units          7    | .   3   .   .   3   .   .   .   .   1   .   .   
  Scanalyzers              12   | .   .   4   .   .   .   .   .   .   .   .   8   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   2   
Terminal Hacks             13   | .   1   4   4   .   .   .   .   .   3   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          7    | .   .   4   1   .   .   .   .   .   2   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       19   | .   4   12  .   .   2   .   .   .   1   .   .   
  Scan Component           9    | .   2   5   .   .   1   .   .   .   1   .   .   
  Repair                   8    | .   2   5   .   .   1   .   .   .   .   .   .   
  Refit                    2    | .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   2   .   .   .   .   1   .   .   
  Report Inventory         3    | .   1   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   3   .   .   .   .   .   .   .   .   5   
  Insert Component         5    | .   .   2   .   .   .   .   .   .   .   .   3   
  Analyze                  3    | .   .   1   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         16   | .   1   4   3   .   4   1   .   .   3   .   .   
  Terminals                13   | .   .   3   3   .   3   1   .   .   3   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 12   | .   .   3   3   .   3   1   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   5   3   1   4   1   .   .   6   .   4   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   4   .   .   .   .   .   .   .   .   2   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   128 .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   16  .   .   .   .   .   .   
Parts Repaired             8    | .   2   5   .   .   1   .   .   .   .   .   .   
  Time                     281  | .   52  179 .   .   50  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   2   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 3    | .   .   1   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Total Allies               2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   1   .   .   
  Highest-Rated Group      30   | .   .   .   .   .   .   .   30  30  30  .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   30  30  30  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Total Damage             77   | .   .   .   .   .   .   .   .   .   77  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Turns Passed               5017 | 152  390  1214 428  199  577  439  321  101  648  22   526  
Spaces Moved               4380 | 100  184  449  309  299  422  360  558  136  959  69   535  
  Core                     32   | 13   .    .    19   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     779  | 87   184  449  59   .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3129 | .    .    .    .    92   422  360  558  136  959  69   533  
  Flight                   440  | .    .    .    231  207  .    .    .    .    .    .    2    
  Fastest Speed            17   | 50   120  120  29   29   51   34   34   34   26   26   17   
  Average Speed            51   | 110  123  121  57   35   51   47   34   34   28   26   35   
  Slowest Speed            250  | 120  190  190  250  51   51   106  34   34   34   26   106  
  Overloaded Moves         12   | .    .    .    .    .    .    .    .    .    .    .    12   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 5    32   34   21   8    10   9    68   21   18   2    18   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    3    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    2    .    .    
Terrain Destroyed          11   | .    .    .    .    .    .    .    1    1    6    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    1    1    2    .    3    
  AOE                      2    | .    .    .    .    .    .    .    .    .    2    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Res  
Total                      6431 | 123  294  938  468  383  737  589  662  181  1255 72   729  
  Wait                     1233 | .    66   323  60   34   278  166  69   40   171  .    26   
  Move                     4369 | 99   183  448  308  298  421  359  557  135  958  68   535  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | 8    11   17   13   10   3    8    5    1    11   .    25   
  Fast Attach              48   | .    .    11   1    4    5    9    .    .    15   .    3    
  Attach                   74   | 7    1    9    11   6    1    7    1    .    2    3    26   
  Detach                   16   | .    .    1    .    5    .    1    .    .    1    1    7    
  Swap                     82   | .    3    13   14   5    3    4    3    .    22   .    15   
  Drop                     103  | .    4    20   8    13   4    13   3    .    24   .    14   
  Fire                     377  | 9    26   94   53   8    22   21   21   5    51   .    67   
  Melee                    8    | .    .    .    .    .    .    .    .    .    .    .    8    
  Ram                      4    | .    .    .    .    .    .    1    .    .    .    .    3    
  Kick                     2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location       | Event
    5 | -11/Junkyard   | Discovered new exit (range 15)
  153 | -11/Junkyard   | Entered Materials
  309 | -10/Materials  | Build established: Mutant
  492 | -10/Materials  | Repaired Aluminum Leg
  519 | -10/Materials  | Repaired Assault Rifle
  537 | -10/Materials  | Discovered new exit (range 4)
  543 | -10/Materials  | Entered another Materials area
  543 | -9/Materials   | Evolved 2 slots: Utility x2
 1455 | -9/Materials   | Discovered new exit (range 16)
 1565 | -9/Materials   | Repaired Imp. Terrain Scanner
 1618 | -9/Materials   | Repaired Imp. Medium Laser
 1639 | -9/Materials   | Build established: Scavenger-Mutant
 1657 | -9/Materials   | Repaired Lgt. Nuclear Core
 1685 | -9/Materials   | Repaired Aluminum Leg
 1711 | -9/Materials   | Repaired Aluminum Leg
 1757 | -9/Materials   | Entered another Materials area
 1757 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1850 | -8/Materials   | Discovered new exit (range 10)
 1916 | -8/Materials   | Garrison activated, responded to threat
 1955 | -8/Materials   | Lost 3 parts (1n1u1w)
 2004 | -8/Materials   | Core integrity fell below 50%
 2185 | -8/Materials   | Entered Factory
 2185 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2254 | -7/Factory     | Discovered new exit (range 8)
 2256 | -7/Factory     | Identified exit to Factory
 2275 | -7/Factory     | Discovered exit to Factory (range 13)
 2384 | -7/Factory     | Entered another Factory area
 2384 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2551 | -6/Factory     | Fabricated Adv. Recalibrator (x2)
 2576 | -6/Factory     | Build established: Hacker-Mutant
 2614 | -6/Factory     | Repaired Gravmag Array
 2953 | -6/Factory     | Discovered new exit (range 15)
 2961 | -6/Factory     | Entered another Factory area
 2961 | -5/Factory     | Evolved 2 slots: Utility x2
 2978 | -5/Factory     | Discovered new exit (range 6)
 3361 | -5/Factory     | Discovered new exit (range 16)
 3400 | -5/Factory     | Entered Upper Caves
 3404 | -5/Upper Caves | Encountered a Warlord checkpoint
 3473 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 3663 | -5/Upper Caves | Discovered new exit (range 15)
 3721 | -5/Upper Caves | Entered another Upper Caves area
 3721 | -5/Upper Caves | Accompanied by 1 ally
 3763 | -5/Upper Caves | Discovered new exit (range 9)
 3770 | -5/Upper Caves | Learned Factory terminal intel
 3822 | -5/Upper Caves | Entered Factory
 3822 | -4/Factory     | Accompanied by 1 ally
 3822 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3823 | -4/Factory     | Loaded intel: 26 terminal locations
 4428 | -4/Factory     | Discovered new exit (range 3)
 4441 | -4/Factory     | Cargo convoy interrupted
 4470 | -4/Factory     | Entered Research
 4470 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 4478 | -3/Research    | Discovered new exit (range 5)
 4492 | -3/Research    | Entered another Research area
 4492 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
 4603 | -2/Research    | Spotted B-90 Cyclops
 4640 | -2/Research    | Lost 3 parts (3u)
 4742 | -2/Research    | Search patrols dispatched
 4806 | -2/Research    | Lost 3 parts (1p1n1u)
 5003 | -2/Research    | Core integrity fell below 50%
 5016 | -2/Research    | Destroyed 9 combat bots
 5018 | -2/Research    | Self-destructed

 Last Messages 
---------------
05008_ Penetrated by Slug. <x2>
05008_ Scythe destroyed.
05008_ Slug penetrates Wall. <x2>
05011_ K-01 Serf collects debris.
05011_ Acquired Xenon Bombardment Thruster.
05011_ Penetrated by Slug.
05011_ Slug penetrates Wall. <x2>
05012_ Wall collapses.
05012_ U-05 Engineer builds a Wall.
05013_ Acquired Xenon Bombardment Thruster.
05014_ Penetrated by Slug. <x2>
05014_ Xenon Bombardment Thruster destroyed.
05015_ Slug penetrates Wall. <x2>
05015_ Gyrokinetic Inverter destroyed.
05016_ W-44 Eye distress signal alerts nearby ally.
05016_ Acquired Xenon Bombardment Thruster.
05018_ Penetrated by Slug.
05018_ K-01 Serf collects debris.
05018_ Slug penetrates Wall.
05018_ Xenon Bombardment Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          100
Energy Generation          64
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       410
Jamming Range              16
Power Amplification        30
Armor Coverage             600
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                81
Targeting Accuracy         16
Armor Integrity Analysis   40
Offensive Hacking          36
Defensive Hacking          14

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -9/Materials | Scanalyzed
          Beam Cannon | -9/Materials | Extracted
         Particle Gun | -9/Materials | Extracted
           Med. Laser | -9/Materials | Extracted
  Imp. Linear Gravjet | -2/Research  | Scanalyzed
  Cld. Gravmag System | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Recalibrator | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingPointySegregator
  Manual?         0
Play Time         01:31:11
  Cumulative      53.1 hours
  Start           2023.03.16 @ 14:15:32
  End             2023.03.16 @ 16:12:05
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          69
  Rogue           66
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          45
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c99c15c-c912-4d34-8fe3-b10992155f54