Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 01:00:58

Player: Prakos

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (18)      90
Value Destroyed (384)      384
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (675)                675
              TOTAL SCORE: 7049

 Bonus
-------
Follower Combat Kills      175
Entered DSFs               500

 Cogmind 
---------
Core Integrity             951/1300
Matter                     300/300
Energy                     43/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Flying (125) Ox1
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
             Field Propulsion Drive
>            --- UTILITY (11) -----
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
   Makeshift ECM Suite
             Hacking Suite
    Advanced Hacking Suite
             System Shield
             System Shield
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
       Light Nuclear Core
             Neutrino Core
    Advanced Heat Sink
  Long-range Terrain Scanner

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Light Fission Core
>            --- PROPULSION -------
             VTOL Module
             Nuclear Pulse Thruster
             Field Propulsion Drive
             Field Propulsion Drive
>            --- UTILITY ----------
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
             Transmission Jammer
   Makeshift ECM Suite
    Advanced Reaction Control System
             Hacking Suite
             Hacking Suite
    Advanced Hacking Suite
             System Shield
             System Shield
>            --- WEAPON -----------
             Powered Hammer
>            --- INVENTORY --------
             Neutrino Core
    Advanced Heat Sink
  Long-range Terrain Scanner
[Rating: 80]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Flail
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Slots Evolved              14   | .   .   2   2   .   2   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   1   .   .   .   .   .   .   1   
  Utility                  9    | .   .   1   1   .   1   .   2   .   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 6   3   10  3   9   5   1   13  .   .   .   9   5   
  Power                    6    | 1   .   .   .   2   .   1   1   .   .   .   1   .   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   1   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   3   2   1   .   .   2   .   .   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   3   2   1   .   .   2   .   .   .   1   1   
  Utility                  32   | 1   1   4   1   2   4   .   9   .   .   .   7   3   
    Device                 17   | .   1   .   .   2   1   .   6   .   .   .   4   3   
    Storage                3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
    Hackware               7    | .   .   1   1   .   1   .   1   .   .   .   3   .   
    Protection             2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   3   .   4   1   .   1   .   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   1   .   4   1   .   1   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   1   1   2   .   .   5   .   .   .   .   10  
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   1   1   .   .   3   .   .   .   .   4   
  Utility                  7    | .   .   1   .   .   .   .   2   .   .   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   1   1   1   .   .   4   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   92  86  78  81  80  84  90  80  80  70  68  74  
  Engine                   2    | .   14  11  9   3   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   2   7   7   6   6   6   5   5   8   
  Leg                      5    | .   28  21  .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   1   33  36  30  30  31  20  20  17  16  17  
  Device                   14   | .   7   11  9   17  13  15  19  20  20  17  14  14  
  Storage                  3    | .   14  11  9   9   3   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   3   7   13  13  13  11  10  9   
  Hackware                 14   | .   .   9   9   9   15  15  13  13  13  11  14  22  
  Ballistic Gun            2    | .   21  9   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   6   6   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   4   .   3   3   7   6   6   6   5   5   .   
Peak Build Rating          80   | 6   7   13  16  24  30  30  52  45  45  45  76  80  
  Average Rating           43   | 4   6   11  14  18  27  30  46  45  45  45  51  72  
  On Entrance              28   | .   6   7   11  16  22  30  30  45  45  45  45  70  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             24   | 13  15  23  12  16  16  9   13  13  13  13  21  24  
  Greatest Support         24   | 20  20  20  16  16  16  16  24  14  14  14  21  24  
  Greatest Overweight (x)  4    | 4   .   1   .   .   .   .   .   .   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  8   8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   9   8   8   6   5   5   5   5   5   5   5   
  Most Carried             10   | .   2   10  8   8   8   5   5   5   5   5   5   5   
  Average Carried          5    | .   1   8   6   6   6   4   4   4   5   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | .   2   8   6   7   5   5   4   5   5   5   5   4   

 Class Distribution 
--------------------
 46% | Hacker-Scout
 27% | Mutant
 16% | Hacker-Ninja
  3% | Hacker-Sprinter

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -8/Materials
       Mutant | -8/Storage
 Hacker-Scout | -7/Factory
 Hacker-Scout | -7/DSF
 Hacker-Ninja | -6/Factory
 Hacker-Scout | -6/Lower Caves
 Hacker-Scout | -6/Lower Caves
 Hacker-Scout | -5/Factory
 Hacker-Scout | -4/Factory
 Hacker-Scout | -3/Research

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Matter Collected           954  | 276 3   86  .   299 .   .   40  150 .   .   .   100 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            463  | 98  5   226 .   9   .   57  40  .   .   .   .   28  
  Parts                    28   | .   4   18  .   .   .   2   4   .   .   .   .   .   
Haulers Intercepted        2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  7    | .   3   3   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      6    | .   3   3   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 1   1   6   .   .   .   .   1   .   .   .   .   1   
  Worker                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           8    | 1   3   8   .   1   .   1   1   .   .   .   .   1   
  Combat Bots Only         3    | .   3   1   .   .   .   .   1   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   2   4   .   1   .   1   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Hostile Shots Fired        169  | .   7   18  8   21  .   2   58  3   .   .   .   52  
  Missed                   79   | .   2   6   3   12  .   2   31  3   .   .   .   20  
Damage Taken               1665 | .   65  176 79  133 .   .   391 .   .   .   .   821 
  Core                     552  | .   .   45  13  45  .   .   100 .   .   .   .   349 
  Absorbed by Shields      41   | .   .   .   .   .   .   .   41  .   .   .   .   .   
  Redirected to Shielding  10   | .   .   .   10  .   .   .   .   .   .   .   .   .   
Core Remaining (%)         95   | 100 100 88  .   89  .   100 .   .   88  100 100 .   
Volleys Fired              19   | 4   3   12  .   .   .   .   .   .   .   .   .   .   
  Largest                  2    | 2   1   2   .   .   .   .   .   .   .   .   .   .   
  Hottest                  53   | 40  30  53  .   .   .   .   .   .   .   .   .   .   
Shots Fired                25   | 8   3   14  .   .   .   .   .   .   .   .   .   .   
  Gun                      10   | 8   .   2   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 15   | .   3   12  .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  10   | 8   .   2   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                15   | .   3   12  .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         4    | 2   2   4   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        2    | 1   1   2   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           32   | 5   2   9   .   1   .   1   4   .   .   .   .   10  
  Core Hits                25   | 2   4   17  .   .   .   1   1   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Smash                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Melee Attacks              50   | .   .   11  .   7   .   1   12  1   .   .   .   18  
  Impact                   50   | .   .   11  .   7   .   1   12  1   .   .   .   18  
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1737 | 46  247 651 .   54  .   117 138 .   .   .   .   484 
  Guns                     58   | 46  .   12  .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               781  | .   234 547 .   .   .   .   .   .   .   .   .   .   
  Melee                    885  | .   .   92  .   54  .   117 138 .   .   .   .   484 
  Ramming                  13   | .   13  .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  58   | 46  .   12  .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                750  | .   234 516 .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          31   | .   .   31  .   .   .   .   .   .   .   .   .   .   
  Impact                   885  | .   .   92  .   54  .   117 138 .   .   .   .   484 
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         9    | .   .   2   .   .   .   .   .   .   .   .   .   9   
  Average Corruption       2    | .   .   1   .   .   .   .   .   .   .   .   .   5   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  10   | .   .   9   .   .   .   .   .   .   .   .   .   1   
    Message Errors         4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
    Matter Fused           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    Heat Flow Errors       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Discharges      2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            282  | .   10  46  .   44  .   .   47  .   .   .   .   135 
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               23   | .   10  13  .   .   .   .   .   .   .   .   .   .   
  Melee                    259  | .   .   33  .   44  .   .   47  .   .   .   .   135 
Knockbacks                 7    | .   .   1   .   .   .   .   2   .   .   .   .   4   
  Impact                   7    | .   .   1   .   .   .   .   2   .   .   .   .   4   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      21   | .   21  .   .   .   .   .   .   .   .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        102  | .   .   102 9   21  .   .   2   .   .   .   .   .   
  Average Temperature      22   | .   .   33  9   10  .   .   2   .   .   .   .   .   
  Received Heat Transfer   225  | .   .   72  27  90  .   .   36  .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              6    | .   .   1   .   3   .   .   .   .   .   .   .   2   
  Impact Corruptions       9    | .   .   1   .   1   .   .   2   .   .   .   .   5   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Peak Influence             288  | 5   115 214 129 288 130 96  119 .   .   44  21  22  
  Initial                  130  | .   3   48  90  60  130 91  50  .   .   29  21  .   
  Average                  46   | 2   55  100 111 100 130 92  51  .   .   29  3   5   
Maximum Alert Level        1    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         98   | 100 100 98  100 79  100 100 100 .   .   100 100 100 
  Level 1                  1    | .   .   1   .   20  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   .   .   .   1   .   .   .   2   1   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Distress Signals           5    | .   1   1   1   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              64   | .   5   7   7   14  .   1   18  4   .   .   .   8   
  Peak Tracking Total      12   | .   5   2   10  10  .   1   12  4   .   .   .   7   
  Tactical Retreats        8    | .   .   .   1   3   .   .   3   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Traps Triggered            7    | .   .   2   .   .   .   .   2   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Machines Disabled          7    | .   2   5   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Machines Accessed          18   | .   2   3   1   4   1   .   3   2   .   .   1   1   
  Terminals                14   | .   2   3   1   3   1   .   2   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                40   | .   5   9   5   8   1   .   5   2   .   .   3   2   
  Successful               23   | .   1   6   2   5   1   .   2   2   .   .   3   1   
  Failed                   17   | .   4   3   3   3   .   .   3   .   .   .   .   1   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   5   5   3   6   .   .   2   .   .   .   2   .   
  Terminals                34   | .   5   9   5   6   1   .   4   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             13   | .   .   4   1   2   1   .   1   2   .   .   2   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   1   2   1   2   .   .   .   .   .   .   1   .   
  Terminals                7    | .   1   2   1   2   .   .   .   .   .   .   1   .   
    Botnet                 7    | .   1   2   1   2   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   2   1   4   .   .   2   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   1   .   .   .   .   .   1   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Total Allies               12   | .   .   .   .   10  .   .   .   .   .   1   1   .   
  Largest Group            10   | .   .   .   .   10  .   .   .   .   .   1   1   .   
  Highest-Rated Group      173  | .   .   .   .   173 .   .   .   .   .   29  47  .   
  Highest-Rated Ally       47   | .   .   .   .   29  .   .   .   .   .   29  47  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               56   | .   .   .   .   54  .   .   .   .   .   .   2   .   
  Total Damage             713  | .   .   .   .   652 .   .   .   .   .   .   61  .   
  Kills                    7    | .   .   .   .   7   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Low Low Fac Fac Res 
Turns Passed               2996 | 67  158 507 28  204 58  28  504 269 22  37  172 942 
Spaces Moved               3863 | 40  120 311 85  325 138 78  963 745 72  115 430 441 
  Core                     13   | 12  .   .   .   .   .   .   .   .   .   .   1   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     417  | 28  120 269 .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3433 | .   .   42  85  325 138 78  963 745 72  115 429 441 
  Fastest Speed            24   | 50  120 29  26  26  26  26  24  30  30  30  29  29  
  Average Speed            41   | 118 120 135 27  26  26  26  28  30  30  30  30  31  
  Slowest Speed            250  | 250 120 190 29  29  26  26  30  30  30  30  250 125 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            19   | .   .   .   .   1   .   .   7   .   .   4   3   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   37  32  16  51  4   73  24  77  12  4   13  12  
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   .   1   .   1   1   .   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             7    | .   .   .   .   .   .   .   .   5   2   .   .   .   
Spaces Dug                 15   | .   .   8   .   2   .   .   4   1   .   .   .   .   
Terrain Destroyed          91   | .   7   77  .   2   .   .   4   1   .   .   .   .   
  Melee                    15   | .   .   8   .   2   .   .   4   1   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      76   | .   7   69  .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Low  Low  Fac  Fac  Res  
Total                      5119 | 49   129  365  88   433  161  83   1164 788  71   112  466  1210 
  Wait                     1061 | .    1    2    .    82   7    .    164  40   .    .    20   745  
  Move                     3816 | 39   119  310  84   322  137  77   949  744  71   108  423  433  
  Hop                      16   | .    .    .    .    1    .    .    6    .    .    2    3    4    
  Pick Up                  28   | .    2    10   1    1    5    2    3    2    .    .    1    1    
  Fast Attach              28   | 6    1    4    .    3    2    .    4    .    .    .    7    1    
  Attach                   23   | .    .    .    3    6    3    .    5    .    .    .    2    4    
  Detach                   13   | .    .    2    .    6    .    .    1    .    .    .    1    3    
  Swap                     13   | .    2    6    .    .    .    1    4    .    .    .    .    .    
  Drop                     28   | .    .    8    .    1    7    2    4    1    .    .    4    1    
  Fire                     19   | 4    3    12   .    .    .    .    .    .    .    .    .    .    
  Melee                    50   | .    .    11   .    7    .    1    12   1    .    .    .    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    .    12   .    .    .    .    .    
  Rewire                   11   | .    .    .    .    4    .    .    .    .    .    2    5    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res / Ext)
-3/Research

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 16)
   68 | -11/Scrapyard  | Entered Materials
  220 | -10/Materials  | Discovered new exit (range 6)
  226 | -10/Materials  | Entered another Materials area
  226 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  302 | -9/Materials   | Build established: Mutant
  470 | -9/Materials   | Identified exit to Materials
  733 | -9/Materials   | Entered another Materials area
  733 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  760 | -8/Materials   | Discovered new exit (range 4)
  761 | -8/Materials   | Entered Storage
  862 | -8/Storage     | Identified exit to Factory
  866 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  953 | -8/Storage     | Lost 6 allies
  965 | -8/Storage     | Entered Factory
  965 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1023 | -7/Factory     | Identified exit to DSF
 1023 | -7/Factory     | Entered DSF
 1036 | -7/DSF         | Discovered new exit (range 11)
 1039 | -7/DSF         | Additional patrols routed to DSF
 1051 | -7/DSF         | Entered Factory
 1051 | -6/Factory     | Evolved 2 slots: Utility x2
 1359 | -6/Factory     | Build established: Hacker-Ninja
 1551 | -6/Factory     | Discovered new exit (range 15)
 1555 | -6/Factory     | Identified exit to Lower Caves
 1555 | -6/Factory     | Entered Lower Caves
 1558 | -6/Lower Caves | Lost 4 parts (3n1u)
 1565 | -6/Lower Caves | Learned 4 Factory zone layouts
 1758 | -6/Lower Caves | Build established: Hacker-Scout
 1820 | -6/Lower Caves | Discovered new exit (range 13)
 1824 | -6/Lower Caves | Identified exit to Lower Caves
 1824 | -6/Lower Caves | Entered another Lower Caves area
 1836 | -6/Lower Caves | Discovered new exit (range 12)
 1839 | -6/Lower Caves | Identified exit to Factory
 1846 | -6/Lower Caves | Entered Factory
 1846 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 1872 | -5/Factory     | Discovered new exit (range 12)
 1876 | -5/Factory     | Identified exit to Factory
 1883 | -5/Factory     | Entered another Factory area
 1883 | -4/Factory     | Evolved 2 slots: Utility x2
 1884 | -4/Factory     | Identified exit to Extension
 2009 | -4/Factory     | Discovered new exit (range 14)
 2023 | -4/Factory     | Identified exit to Research
 2055 | -4/Factory     | Entered Research
 2055 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 2949 | -3/Research    | Cargo convoy interrupted
 2997 | -3/Research    | Self-destructed

 Last Messages 
---------------
02967_ System corrupted: Energy discharge (-36).
02968_ Door malfunctions.
02968_ Field Propulsion Drive destroyed.
02970_ P-80 Master knocked back.
02972_ Lgt. Fission Core destroyed.
02972_ Hacking Suite destroyed.
02977_ Destroyed Adv. Target Analyzer.
02977_ P-80 Master system corrupted by crushing
  effect.
02979_ Nuclear Pulse Thruster destroyed.
02979_ Destroyed Adv. Heat Sink.
02979_ P-80 Master system corrupted by crushing
  effect.
02985_ P-80 Master knocked back.
02985_ Adv. Reaction Control System destroyed.
02988_ P-80 Master resets P-80 Master, system
  corruption cleaned.
02988_ Lrn. Sensor Array destroyed.
02988_ Transmission Jammer destroyed.
02997_ Powered Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ??????????????????##########????????????           |
| ??????????????????#        #????????????           |
| ??????????????????#        #????????????           |
| ??????????????????#        #????????????           |
| ??????????????????#        #????????????           |
| ??????????????????#        #????????????           |
| ??????????????????#        #????????????           |
| ??????????????????#       p#????????????           |
| ??????????????????#      @ #????????????           |
| ??????????????????#        #????????????           |
| ??????????????????#####/####????????????           |
| ?????????????###???#  p    #????????????           |
| ?????????????   ???#       #????????????           |
| ??? ??????       ??#       #????????????           |
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|      "#  """  """  #    ####????????????           |
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|       #            #    + ??????????????           |
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|       #            #    #      ? ???????           |
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| #+##################    ## ?##?##???????           |
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|    """   """     ###    ############????           |
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|                         ####?######??#??           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          27
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Propulsion Shielding       33
Evasion (%)                76
Offensive Hacking          34
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertLightFemtoactuators
  Manual?         0
Play Time         01:46:15
  Cumulative      34.7 hours
  Start           2025.04.03 @ 14:52:23
  End             2025.04.04 @ 01:00:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 704f279f-c276-4bb1-b6c3-df0b781e9065