Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 18:59:50 Player: Demise Result: Destroyed by ME-RLN with Improved Arc Thrower Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2076) 2076 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 5462 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 120 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 146/300 Energy 115/170 System Corruption 5% Temperature Cool (485) Movement Walking (230) Ox3 Location -8/Mines Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Makeshift Leg Makeshift Leg > --- UTILITY (4) ------ High-capacity Storage Unit Humpback Improved Light Armor Plating > --- WEAPON (2) ------- Autogun Gauss Rifle > --- INVENTORY (32) --- Makeshift Power Source Makeshift Power Source Makeshift Power Source Cold Fusion Reactor Makeshift Leg Combat Airjet Large Storage Unit Humpback Superbattery (2000) Improved Terrain Scanner EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 System Purifier Long-range Tractor Beam Trap Reconfigurator Advanced Recalibrator Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Laser Plasma Cutter Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Humpback Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Makeshift Power Source Cold Fusion Reactor Makeshift Leg Makeshift Leg Combat Airjet Large Storage Unit Humpback Superbattery Improved Terrain Scanner EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 System Purifier Long-range Tractor Beam Trap Reconfigurator Advanced Recalibrator Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Mining Laser Plasma Cutter Deploy-a-Sentry Deploy-a-Sentry [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 113 | 6 20 7 35 10 31 4 Power 15 | 2 2 1 6 . 4 . Engine 14 | 2 1 1 6 . 4 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 23 | 2 . 3 10 1 6 1 Treads 19 | 2 . 3 10 1 3 . Leg 4 | . . . . . 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 8 . 5 1 13 1 Device 2 | . . . . . 2 . Storage 16 | 1 6 . 2 . 7 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 9 | . 2 . 3 1 2 1 Artifact . | . . . . . . . Weapon 46 | 1 10 3 14 8 8 2 Energy Gun 10 | 1 7 . . 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 27 | . 3 3 11 5 3 2 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 2 2 . Special Weapon 3 | . . . 2 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 17 | . 2 1 3 . 10 1 Power 4 | . 1 . 1 . 2 . Propulsion 5 | . . . 1 . 4 . Utility 3 | . . . . . 3 . Weapon 5 | . 1 1 1 . 1 1 Highest Loss Streak 3 | . 2 1 2 . 3 1 Average Slot Usage (%) 92 | . 97 100 98 100 80 86 Engine 9 | . 3 14 10 11 9 11 Core 1 | . 10 . . . . . Treads 20 | . 28 28 21 22 12 . Leg 1 | . . . . . 2 22 Storage 25 | . 25 28 32 33 16 25 Processor 3 | . . . . . 10 . Protection 6 | . 2 . 9 11 5 6 Energy Gun 7 | . 23 6 . 4 7 11 Ballistic Gun 14 | . 2 21 21 17 10 11 Launcher 1 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 140 | 11 43 45 84 84 140 140 Greatest Support 43 | 40 40 40 43 43 43 40 Greatest Overweight (x) 29 | . 1 1 3 1 29 3 Average Overweight (x) 1 | . . 1 1 1 3 3 Largest Inventory Capacity 38 | 6 16 16 24 24 38 38 Average Capacity 22 | 5 12 16 23 24 26 34 Most Carried 38 | 6 16 16 24 24 38 38 Average Carried 20 | 3 12 15 23 23 23 33 Final Capacity 38 | 6 16 16 24 24 38 32 Final Carried 38 | 6 16 16 24 24 38 30 Class Distribution -------------------- 65% | Hauler-Mutant 17% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2157 | 260 209 154 761 159 606 8 Remotely . | . . . . . . . Salvage Created 3302 | 208 544 388 1448 218 454 42 Parts 236 | 18 39 29 85 23 39 3 Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed 2 | 1 . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 65 | . 9 15 26 11 3 1 Guns 54 | . 6 15 25 8 . . AOE 10 | . 2 . 1 3 3 1 Classes Destroyed 14 | 3 4 2 1 1 2 1 Worker 5 | 2 1 . . 2 . . Builder 1 | . 1 . . . . . Tunneler 4 | 4 . . . . . . Hauler 5 | . 1 . 4 . . . Recycler 3 | 1 . . 2 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 3 . 3 . . . Swarmer 23 | . . 9 5 9 . . Grunt 26 | . 9 3 14 . . . Sentry 9 | . . 2 7 . . . Demolisher 2 | . . . . 2 . . Hunter 1 | . . . . . . 1 Zionite 8 | . . . . . 8 . Assembled 3 | . . . . . 3 . Best Kill Streak 6 | 3 2 3 6 3 3 1 Combat Bots Only 4 | . 2 3 4 3 3 1 Max Kills in Single Turn 3 | 1 1 3 2 2 2 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 1 . 1 1 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 5 | . . 1 . . 4 . YI-UF0 (-10/Mines) 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 4555 | . 428 411 1464 624 1396 232 Core 630 | . 139 88 115 46 183 59 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . 9 . . . . Volleys Fired 379 | 16 43 28 117 38 118 19 Largest 2 | 1 2 2 2 2 2 2 Hottest 108 | 40 105 90 100 108 75 103 Shots Fired 611 | 16 68 55 221 64 149 38 Gun 572 | 16 68 55 212 47 136 38 Cannon . | . . . . . . . Launcher 33 | . . . 7 17 9 . Special 6 | . . . 2 . 4 . Kinetic 383 | . 11 38 212 39 63 20 Thermal 120 | . 15 . 2 8 77 18 Explosive . | . . . . . . . Electromagnetic 108 | 16 42 17 7 17 9 . Robot Hit Streak 25 | 11 18 13 16 6 25 3 Robot Miss Streak 7 | 2 4 3 5 4 3 7 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 4 2 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 415 | 13 48 40 155 30 114 15 Core Hits 188 | 9 24 21 76 24 31 3 Critical Hits 2 | . . . 1 . 1 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6330 | 248 851 586 1804 490 2020 331 Guns 5614 | 175 679 586 1785 272 1842 275 Cannons . | . . . . . . . Explosions 684 | 73 172 . 19 218 146 56 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3338 | . 68 375 1785 187 800 123 Thermal 1758 | 73 298 . . 105 1074 208 Explosive . | . . . . . . . Electromagnetic 1234 | 175 485 211 19 198 146 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 1 1 5 Average Corruption 1 | . . . 1 1 1 2 Corruption Purged . | . . . . . . . Effects 36 | . . . 10 2 21 3 Message Errors 10 | . . . 3 1 6 . Energy Discharges 8 | . . . . 1 7 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . 2 . 6 . Targeting Errors 8 | . . . 4 . 2 2 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 37 | 13 19 . . 5 . . Projectiles . | . . . . . . . Explosions 37 | 13 19 . . 5 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 117 | . 71 . 14 25 7 . Shots 7 | . 2 . 1 3 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 499 | . 365 108 27 216 280 499 Average Temperature 69 | . 86 23 8 101 69 237 Received Heat Transfer 847 | . 195 99 495 58 . . Effects 9 | . 1 . . . . 8 Shutdowns 5 | . 1 . . . . 4 Energy Bleed 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 6 | . 5 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Melted 20 | . . . . . 20 . Heat Transferred 2818 | 150 384 . . 248 1877 159 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | 2 3 . 1 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 432 | 35 192 210 432 395 . 54 Initial 150 | . 22 . . 150 . . Average 172 | 14 84 77 269 179 . 51 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 63 | 100 100 83 29 71 . 100 Level 1 33 | . . 16 64 28 . . Level 2 2 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 6 . . . Investigation 5 | . 2 . 3 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | . 19 15 49 22 39 2 Peak Tracking Total 9 | . 3 3 4 8 9 2 Tactical Retreats 15 | . 3 . 5 . 7 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 3 | . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 17 | . 2 . 1 . 13 1 Max in Single Turn 2 | . 1 . 1 . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 21 | . 11 . 8 . 2 . Terminals 12 | . 8 . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 33 . 30 . 2 . Successful 44 | . 24 . 18 . 2 . Failed 20 | . 8 . 12 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . 1 . . . . . Manual 36 | . 19 . 16 . 1 . Terminals 43 | . 26 . 17 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units 13 | . 4 . 9 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 12 . 3 . 2 . Record 1 | . . . . . 1 . Robot Analysis 5 | . 4 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 5 | . 2 . 3 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 8 . 8 . . . Terminals 12 | . 6 . 6 . . . Track 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Botnet 8 | . 5 . 3 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Tunnel 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 7 . 7 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 58 | . 26 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . 3 . Non-combat 2 | . . . . . 2 . Combat 1 | . . . . . 1 . Robot Hacks Applied 3 | . . . . . 3 . parse_system 3 | . . . . . 3 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 5 | . . 1 1 3 . . Largest Group 3 | . . 1 1 3 . . Highest-Rated Group 40 | . . 31 31 40 . . Highest-Rated Ally 31 | . . 31 31 16 . . Total Orders . | . . . . . . . Ally Attacks 48 | . . . 10 19 19 . Total Damage 1311 | . . . 146 232 933 . Kills 7 | . . . 1 4 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 2 | . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 5 | . 4 . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 9557 | 123 1309 1018 2413 1354 3262 78 Spaces Moved 4047 | 49 667 497 1018 673 1136 7 Core 32 | 2 . . . . 30 . Treads 3827 | 47 667 497 1018 673 925 . Legs 188 | . . . . . 181 7 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 230 Average Speed 197 | 155 165 180 184 180 249 230 Slowest Speed 1500 | 160 180 180 220 180 1500 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 4 95 98 85 99 88 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 2 . 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 7 | . . . 2 5 . . Terrain Destroyed 49 | 7 11 . 6 14 . 11 Melee . | . . . . . . . Projectile 7 | . . . 2 3 . 2 AOE 42 | 7 11 . 4 11 . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 5055 | 78 805 577 1368 760 1435 32 Wait 301 | . 54 22 146 33 46 . Move 4041 | 48 666 496 1017 672 1135 7 Hop . | . . . . . . . Pick Up 111 | 7 9 10 23 1 61 . Fast Attach 37 | 4 10 1 7 1 13 1 Attach 23 | 1 2 1 5 1 11 2 Detach 10 | . 4 . . . 6 . Swap 53 | 1 8 5 23 8 7 1 Drop 97 | 1 9 14 30 6 35 2 Fire 379 | 16 43 28 117 38 118 19 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 124 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 5) 494 | -10/Materials | Repaired EM Pulse Gun 594 | -10/Materials | Central database locked down 758 | -10/Materials | Discovered new exit (range 9) 761 | -10/Materials | Identified exit to Mines 971 | -10/Materials | Discovered new exit (range 16) 1088 | -10/Materials | Core integrity fell below 50% 1433 | -10/Materials | Entered Mines 1609 | -10/Mines | Learned 2 Materials zone layouts 1695 | -10/Mines | Discovered new exit (range 14) 1812 | -10/Mines | Discovered new exit (range 15) 1820 | -10/Mines | Build established: Scavenger-Mutant 1832 | -10/Mines | Destroyed YI-UF0 2183 | -10/Mines | Core integrity fell below 20% 2232 | -10/Mines | Escorted by a lone wolf Derelict 2451 | -10/Mines | Entered Materials 2451 | -9/Materials | Accompanied by 1 ally 2451 | -9/Materials | Evolved 2 slots: Utility x2 2452 | -9/Materials | Identified exit to Mines 2452 | -9/Materials | Identified exit to Materials 3384 | -9/Materials | Build established: Hauler-Mutant 3839 | -9/Materials | Discovered exit to Materials (range 5) 4317 | -9/Materials | Discovered exit to Materials (range 8) 4526 | -9/Materials | Repaired Hrd. Light Armor Plating 4864 | -9/Materials | Entered Mines 4867 | -9/Mines | Met a Derelict bent on vengeance 5326 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5670 | -9/Mines | Learned location of 1 exit from Materials 5718 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5738 | -9/Mines | Discovered exit to Materials (range 7) 5853 | -9/Mines | Discovered exit to Materials (range 12) 5958 | -9/Mines | Assembled infested the area 6211 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6211 | -9/Mines | Discovered new exit (range 5) 6218 | -9/Mines | Entered Exiles 6262 | -9/Exiles | Met 8R-AWN 6298 | -9/Exiles | Met EX-HEX 6481 | -9/Exiles | Met EX-DEC 6547 | -9/Exiles | Learned location of Zion (-6) 6654 | -9/Exiles | Discovered new exit (range 11) 6784 | -9/Exiles | Met EX-BIN 6812 | -9/Exiles | Aligned with FarCom system 6814 | -9/Exiles | Given EX-Vault access code 6862 | -9/Exiles | Opened EX-Vault 6874 | -9/Exiles | Found Trap Reconfigurator 6880 | -9/Exiles | Found Superbattery 6888 | -9/Exiles | Found Deploy-a-Sentry 6891 | -9/Exiles | Found Deploy-a-Sentry 6894 | -9/Exiles | Found Deploy-a-Sentry 6941 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7431 | -9/Exiles | Attacked by the Exiles 7573 | -9/Exiles | Core integrity fell below 50% 7595 | -9/Exiles | Lost 3 parts (1p1n1u) 7606 | -9/Exiles | DAS Turret deployed 7636 | -9/Exiles | Core integrity fell below 20% 7637 | -9/Exiles | Allies destroyed 8R-AWN 8190 | -9/Exiles | DAS Turret deployed 8781 | -9/Exiles | Destroyed EX-BIN 8840 | -9/Exiles | Destroyed EX-HEX 8998 | -9/Exiles | Destroyed EX-DEC 9101 | -9/Exiles | Found Deploy-a-Sentry 9189 | -9/Exiles | Found Prototype Device 9480 | -9/Exiles | Stole three prototypes: Superbattery, Trap Reconfigurator, Deploy-a-Sentry 9480 | -9/Exiles | Entered Mines 9500 | -8/Mines | ME-RLN came to Exiles' defense 9558 | -8/Mines | Destroyed by ME-RLN with Improved Arc Thrower Last Messages --------------- 09524_ System corrupted: Gauss Rifle targeting data glitched. 09524_ Slug penetrates Wall. 09527_ Slug penetrates ME-RLN. 09530_ Slug penetrates Wall. 09537_ Power failure, Mak. Power Source shutdown. 09539_ Slug penetrates Wall. 09541_ Overheating: Energy bleed (-26). 09542_ Slug penetrates ME-RLN. 09543_ Power failure, Mak. Power Source shutdown. 09548_ Slug penetrates Wall. 09550_ System corrupted: Mak. Leg rejected. 09552_ Power failure, Mak. Power Source shutdown. 09552_ Slug penetrates Wall. 09553_ Overheating: Energy bleed (-11). 09553_ Beamcaster destroyed. 09555_ Overheating: Matter decay (-25). 09556_ Overheating: Matter decay (-22). 09556_ Destroyed Imp. Arc Thrower. 09556_ Slug penetrates ME-RLN. 09558_ Power failure, Mak. Power Source shutdown. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????##?### #???????????????????? | | ???????????????????##;##;# ###?????????????????? | | ???????????????????#; @[/ #?????????????????? | | ???????????????????#; ![!! #?????????????????? | | ???????????????????#; [%[ #?????????????????? | | ???????????????????#; * p ##### #???????????? | | ???????????????????#; $ #???????????? | | ???????????????????#; #???????????? | | ???????????????????#; #######???????????? | | ???????????????????## #?????????????????? | | ????????????????????##########?????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileLongswordMapper Manual? 0 Play Time 00:58:09 Cumulative 143.6 hours Start 2020.12.20 @ 17:28:38 End 2020.12.20 @ 18:59:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cae0a15-92f1-40b0-8768-60773b328439