Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 22:48:02 Player: Bt-7274 Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (67) 335 Value Destroyed (1990) 1990 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (843) 843 TOTAL SCORE: 10788 Bonus ------- Follower Combat Kills 43 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Warning (359) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Faulty Improved Q-thruster > --- UTILITY (14) ----- Advanced Signal Interpreter Improved Salvage Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Dispersion Rifle Enhanced Quantum Rifle KE Penetrator Gamma Bomb Array Shock Maul Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- High-density Centrium Wheel Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Improved Salvage Targeting Computer ECM Suite Layered Light Armor Plating Focal Shield Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Backup Laser VII KE Penetrator Gamma Bomb Array [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility System Shield Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Axe Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 . . . 4 2 . . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . 1 . . . 1 Utility 12 | . . 2 2 . . . 2 2 . . 1 . . 2 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 95 | 7 5 17 8 1 8 2 10 8 4 . 4 2 . 13 6 Power 7 | 1 1 1 1 . 1 . . 1 . . . . . 1 . Engine 4 | 1 . 1 . . 1 . . 1 . . . . . . . Core 2 | . 1 . 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 25 | 2 2 6 2 . . . 4 1 1 . . . . 4 3 Treads 7 | . 2 4 1 . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel 4 | . . 2 1 . . . . . . . . . . 1 . Hover 2 | . . . . . . . . . . . . . . . 2 Flight 10 | . . . . . . . 4 1 1 . . . . 3 1 Utility 44 | 2 1 5 4 . 7 2 3 4 1 . 4 2 . 7 2 Device 18 | 1 . 2 . . 2 2 1 1 1 . 3 1 . 4 . Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 9 | . . 2 1 . . . . 1 . . 1 . . 2 2 Hackware 7 | . . . . . 3 . 2 2 . . . . . . . Protection 8 | . . 1 3 . 2 . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 1 5 1 1 . . 3 2 2 . . . . 1 1 Energy Gun 6 | 1 . 3 . . . . 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . . . . 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . 1 . . . . . . 2 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . . . . 1 . . . . . . Parts Lost 49 | . . 3 2 1 4 1 4 4 8 . 7 1 . 4 10 Power 9 | . . 1 . . 1 . 1 1 1 . 1 1 . 1 1 Propulsion 11 | . . 1 . . . . 2 . 1 . 2 . . 1 4 Utility 24 | . . 1 1 1 3 1 1 2 5 . 4 . . 2 3 Weapon 5 | . . . 1 . . . . 1 1 . . . . . 2 Highest Loss Streak 9 | . . 1 2 1 4 1 4 4 8 . 7 1 . 4 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 10 | 4 8 14 14 15 13 12 5 5 4 3 3 4 4 3 4 Power . | . . . . 1 . . . . . . . . . . . Propulsion 2 | 2 1 2 3 3 3 3 . . . . . . . . . Utility 5 | . 5 7 9 10 8 7 3 1 . . . 1 1 . . Weapon 2 | 1 1 3 1 1 1 1 2 3 3 2 2 3 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | . 7 7 . . 1 2 . . . . 2 . . . 5 Power 2 | . 1 . . . . . . . . . 1 . . . . Propulsion 3 | . 3 . . . . . . . . . . . . . . Utility 6 | . 1 2 . . 1 2 . . . . . . . . . Weapon 12 | . 2 4 . . . . . . . . 1 . . . 5 Tool/Special 1 | . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 97 87 90 99 90 80 70 57 41 47 13 15 29 28 Engine 5 | . 11 3 1 . 7 9 5 5 2 . 7 2 . . . Core 2 | . 2 7 7 9 1 . . . . . . . . 2 1 Treads 7 | . 13 12 9 9 9 9 . . . . . . . . . Wheel 6 | . . 8 9 9 9 9 . . . . . . . . . Flight 1 | . . . . . . . 17 10 9 11 9 . . 5 4 Device 9 | . 14 19 1 . 5 9 12 15 10 . 6 . . 6 3 Storage 7 | . 14 11 9 9 9 9 6 5 3 . . . . . . Processor 2 | . . 4 9 9 1 . . . . . 1 . . 1 12 Hackware 14 | . . . . . 21 27 30 28 26 23 19 10 10 8 . Protection 8 | . . 8 22 27 15 9 . . . . . . 5 2 1 Energy Gun 3 | . 14 12 9 2 . . . . . . . . . . . Ballistic Gun 4 | . 13 8 1 6 9 . . . . . . . . . . Slashing Weapon 4 | . . . 6 9 9 9 . . . . . . . . 2 Peak Build Rating 78 | 8 10 20 26 26 30 33 48 56 61 29 56 22 15 78 63 Average Rating 26 | 5 8 18 21 25 28 27 42 49 40 29 37 14 15 35 39 On Entrance 23 | . 8 10 19 26 26 28 28 33 46 29 29 15 15 15 51 Avg Prop Armor Cover (%) 8 | . . 8 7 6 7 10 4 . 5 5 . . . 17 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 49 | 14 29 40 49 49 45 41 17 23 20 3 9 6 3 18 15 Greatest Support 40 | 20 40 40 12 12 12 12 25 21 21 9 10 3 3 24 26 Greatest Overweight (x) 5 | 1 . 3 4 4 3 3 . 1 5 . . 1 . 1 3 Average Overweight (x) 1 | . . 2 3 3 2 3 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 8 8 5 5 5 5 5 5 Average Capacity 12 | 7 11 15 15 15 15 15 8 8 7 5 5 5 5 5 5 Most Carried 15 | 8 11 15 15 15 15 15 14 8 8 5 5 5 5 5 5 Average Carried 11 | 4 8 14 14 15 13 13 8 6 6 5 4 5 5 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 8 8 5 5 5 5 5 5 5 Final Carried 15 | 8 11 15 15 15 13 15 8 8 5 5 5 5 5 4 5 Scrap Suit Usage (%) 5 | . . . . . . . . 99 63 . . . . . . Parts Cannibalized 1 | . . . . . . . . 1 . . . . . . . Class Distribution -------------------- 41% | Commander-Mutant 24% | Mutant 21% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Matter Collected 1892 | 278 105 361 205 10 172 112 119 19 110 . 43 105 . 181 72 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2064 | 97 329 590 391 58 232 . 50 76 71 . 43 . . 63 64 Parts 136 | 7 19 45 18 4 17 . 3 11 3 . . . . 2 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 2 . . . 2 . . Prevented 1 | . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Combat Hostiles Destroyed 49 | . 9 15 9 1 1 . 3 6 4 . . . . . 1 Melee 8 | . . . 2 1 1 . . . 3 . . . . . 1 Guns 21 | . 6 12 3 . . . . . . . . . . . . AOE 20 | . 3 3 4 . . . 3 6 1 . . . . . . Classes Destroyed 11 | 2 4 2 1 . . . . 1 . . . . . . 1 Worker 1 | . . . . . . . . 1 . . . . . . . Builder 4 | . 1 1 1 . 1 . . . . . . . . . . Tunneler 4 | 2 . . . . . . . . . . . . . 2 . Recycler 3 | 1 . . . . 2 . . . . . . . . . . Operator 3 | . . 1 1 . . . . . . . . . . 1 . Watcher 3 | . 1 . 1 . . . . . . . 1 . . . . Swarmer 19 | . 3 3 . . . . 3 6 4 . . . . . . Grunt 17 | . 6 6 5 . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Sentry 11 | . . 6 3 1 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 3 3 4 4 1 2 . 3 6 3 . 1 . . 1 1 Combat Bots Only 6 | . 3 3 3 1 1 . 3 6 3 . . . . . 1 Max Kills in Single Turn 6 | 1 3 3 3 1 1 . 1 6 1 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 6 | . 3 3 2 . . . 1 6 1 . . . . . . Melee 1 | . . . 1 1 1 . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Hostile Shots Fired 681 | . 60 79 48 14 . 15 49 34 103 . 52 16 20 52 139 Missed 245 | . 18 19 10 7 . 2 28 14 37 . 24 8 8 23 47 Hits 436 | . 42 60 38 7 . 13 21 20 66 . 28 8 12 29 92 Projectile 436 | . 42 60 38 7 . 13 21 20 66 . 28 8 12 29 92 Critical Strikes 12 | . 2 3 1 . . 2 . . 1 . . 1 . . 2 Damage Taken 8070 | . 557 854 601 180 251 222 341 516 1015 . 515 102 196 608 2112 Core 3167 | . 191 238 75 42 . 42 120 61 323 . 292 80 44 209 1450 Absorbed by Shields 21 | . . . . . . . . . . . 21 . . . . Ignored by Resistances 82 | . . . . . . . . . . . . . . 36 46 Regen/Repaired (Parts) 8 | . . . . . . . . 8 . . . . . . . Core Remaining (%) 65 | 100 23 40 . . . 71 85 . . 61 . . 63 83 . Volleys Fired 135 | 8 36 45 22 . 2 . 8 2 12 . . . . . . Largest 2 | 2 2 2 2 . 1 . 1 1 1 . . . . . . Hottest 101 | 70 80 101 86 . 25 . 33 46 46 . . . . . . Shots Fired 230 | 16 65 88 36 . 3 . 8 2 12 . . . . . . Gun 208 | 16 64 87 27 . 3 . . . 11 . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 22 | . 1 1 9 . . . 8 2 1 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 91 | 8 35 37 5 . 3 . . . 3 . . . . . . Thermal 110 | 8 29 43 22 . . . . . 8 . . . . . . Explosive 22 | . 1 1 9 . . . 8 2 1 . . . . . . Electromagnetic 7 | . . 7 . . . . . . . . . . . . . Robot Hit Streak 14 | 5 14 12 10 . 1 . 2 1 3 . . . . . . Robot Miss Streak 3 | 1 3 3 1 . 2 . 2 3 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 193 | 11 49 63 35 3 6 . 2 2 11 . 2 . . 7 2 Core Hits 105 | 5 21 28 27 1 4 . 6 7 4 . . . . 1 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 . . . . . . Critical Strikes 18 | . 3 9 4 . . . . . 1 . . . . 1 . Burn 14 | . 2 9 3 . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . Sever 2 | . . . 1 . . . . . . . . . . 1 . Melee Attacks 73 | . . 5 10 5 12 1 3 5 9 . 9 . . 9 5 Impact 35 | . . 5 . . . . 3 5 9 . 9 . . 4 . Slashing 38 | . . . 10 5 12 1 . . . . . . . 5 5 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . 1 . 5 . . 1 . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5679 | 119 669 1156 1104 105 380 4 304 626 471 . 97 . . 526 118 Guns 1962 | 116 496 947 319 . 20 . . . 64 . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1790 | . 163 209 520 . . . 290 500 108 . . . . . . Melee 1881 | . . . 265 105 360 . . 126 299 . 97 . . 526 103 Ramming 46 | 3 10 . . . . 4 14 . . . . . . . 15 Kinetic 701 | 40 246 323 72 . 20 . . . . . . . . . . Thermal 1189 | 76 250 521 247 . . . . 31 64 . . . . . . Explosive 1730 | . 163 180 520 . . . 290 469 108 . . . . . . Electromagnetic 132 | . . 132 . . . . . . . . . . . . . Impact 855 | . . . . . . . . 126 299 . 97 . . 333 . Slashing 1026 | . . . 265 105 360 . . . . . . . . 193 103 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . 3 . . 2 13 13 . . 1 1 . . . 3 . Average Corruption 10 | . 2 . . 2 10 13 . . 1 1 . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 136 | . 3 . . . 47 86 . . . . . . . . . Message Errors 30 | . . . . . 9 21 . . . . . . . . . Matter Fused 31 | . . . . . 9 22 . . . . . . . . . Heat Flow Errors 22 | . . . . . 9 13 . . . . . . . . . Energy Discharges 17 | . . . . . 5 12 . . . . . . . . . Parts Fused 3 | . . . . . 2 1 . . . . . . . . . Data Loss (minor) 21 | . 1 . . . 8 12 . . . . . . . . . Data Loss (major) 7 | . 1 . . . 3 3 . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 4 | . 1 . . . 1 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 519 | . 40 . 21 . 32 . 28 69 69 . 29 . . 231 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 150 | . 40 . 13 . . . 28 69 . . . . . . . Melee 369 | . . . 8 . 32 . . . 69 . 29 . . 231 . Knockbacks 2 | . . . . . . . . . 1 . 1 . . . . Impact 2 | . . . . . . . . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 365 | . 39 69 . . . 2 25 223 . . . . . . 7 Shots 7 | . 1 1 . . . . 2 3 . . . . . . . Rammed 6 | . . . . . . 1 1 . . . . . . . 4 Targets Rammed 8 | 1 1 . . . . 1 1 . . . . . . . 4 Kicked 2 | 1 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 350 | 100 335 225 192 . 272 266 . 17 3 . . . . . 350 Average Temperature 92 | 40 142 73 69 . 98 101 . 13 3 . . . . . 350 Received Heat Transfer 1934 | . 297 312 270 36 . 146 66 . 45 . 57 9 9 9 678 Effects 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . 1 . . . . . . . . 1 . . 3 . Impact Corruptions 8 | . . . . . . . . . 3 . 1 . . 4 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . 3 5 2 . . . . . . . . . . . . Heat Transferred 4294 | 222 888 2024 851 . . . . 50 259 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Maximum Alert Level 1 | . . 1 . . . . . 1 . . . . . . . Low Security (%) 97 | 100 100 96 100 100 100 . 100 83 . . 100 . . 100 100 Level 1 2 | . . 3 . . . . . 16 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 311 | 10 89 208 165 57 38 . 160 311 . . 176 . . 43 170 Initial 176 | . . 33 72 57 3 . . 64 . . 176 . . 43 . Average 47 | 1 28 70 101 35 2 . 30 78 . . 125 . . 7 29 Influence Increases 2835 | 15 244 556 340 53 105 . 239 421 360 . 59 75 75 32 261 Destroy 0b10 Robot/C 1020 | . 180 300 180 20 40 . 80 120 80 . . . . . 20 Destroy 0b10 Robot/NC 90 | 15 10 10 15 . 15 . . 5 . . 5 . . 15 . Destroy Leader 246 | . 42 100 52 10 . . 10 10 10 . 2 . . . 10 Allied During Kill 31 | . . . . . 31 . . . . . . . . . . Successful Hack 128 | . 5 51 8 7 15 . 12 10 . . 8 . . . 12 Disable Machine 105 | . . 30 . 15 . . . 60 . . . . . . . Destroy Structure 300 | . 7 35 70 1 4 . 32 126 . . 14 . . 2 9 Partial Spotted 30 | . . . . . . . . . . . 15 . . 15 . Lose Combat Pursuer 885 | . . 30 15 . . . 105 90 270 . 15 75 75 . 210 Influence Decreases 2665 | 15 163 465 374 181 115 . 107 252 302 79 339 40 45 97 91 Entered New Map 619 | . . 48 100 81 7 . . 68 112 69 104 . 8 22 . Time Decay 1691 | 15 163 397 254 90 92 . 27 155 110 10 160 40 37 60 81 Lost Part 286 | . . 20 20 10 16 . 40 20 80 . 55 . . 15 10 Lost Ally 69 | . . . . . . . 40 9 . . 20 . . . . Squads Dispatched 17 | . . 3 1 1 . . 2 . . . 3 . . 3 4 Investigation 9 | . . 2 . . . . . . . . 2 . . 2 3 Extermination 2 | . . . . . . . . . . . . . . 1 1 Reinforcement 6 | . . 1 1 1 . . 2 . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Distress Signals 9 | . 1 2 4 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 162 | . 12 21 15 1 . 7 20 12 23 . 16 5 10 6 14 Peak Tracking Total 12 | . 3 5 4 1 . 6 9 9 10 . 12 5 5 6 9 Tactical Retreats 23 | . . 2 1 . . . 3 3 5 . 1 2 2 1 3 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Traps Triggered 8 | . 2 1 . 1 . . . . . . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Machines Disabled 7 | . . 2 . 1 . . . 4 . . . . . . . Max in Single Turn 3 | . . 1 . 1 . . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Machines Accessed 49 | . 2 5 4 3 5 8 3 4 . . 6 . . 4 5 Terminals 31 | . 2 5 3 3 5 . 3 2 . . 2 . . 3 3 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . 1 . . 1 . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . 1 . . . . 1 . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Total Hacks 179 | . 5 18 8 5 17 56 16 21 . . 14 . . 7 12 Successful 115 | . 2 8 5 2 6 56 8 16 . . 9 . . 1 2 Failed 62 | . 3 9 3 3 11 . 8 4 . . 5 . . 6 10 Catastrophic 16 | . 1 2 . 1 5 . 2 . . . . . . 2 3 Database Lockouts 2 | . . 1 . . . . . 1 . . . . . . . Manual 89 | . . 20 6 5 14 . 14 9 . . 8 . . 3 10 Terminals 99 | . 5 18 6 5 17 . 16 14 . . 5 . . 5 8 Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 8 | . . . . . . . . 3 . . 3 . . 2 . Recycling Units 2 | . . . . . . . . . . . . . . . 2 Scanalyzers 10 | . . . 2 . . . . 4 . . 2 . . . 2 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Terminal Hacks 94 | . 2 8 2 2 6 56 8 9 . . 1 . . . . Record 56 | . . . . . . 56 . . . . . . . . . Prototype ID Bank 13 | . 2 5 . . 3 . 3 . . . . . . . . Level Access Points 3 | . . . . . . . 2 1 . . . . . . . Branch Access Points 4 | . . 1 1 1 . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . . . . . Alert Level 3 | . . . 1 1 . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Registered Components 3 | . . 1 . . . . 1 1 . . . . . . . Registered Prototypes 2 | . . . . . . . . 2 . . . . . . . Zone Layout 4 | . . . . . 2 . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 3 . . 2 . . 1 . Scan Component 2 | . . . . . . . . 1 . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Refit 3 | . . . . . . . . 1 . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . . 3 . . 2 . . . 1 Retrieve Study 8 | . . . 2 . . . . 3 . . 2 . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . 1 . . . . 1 . . 3 . . . 1 Terminals 2 | . . . 1 . . . . 1 . . . . . . . Assimilate 2 | . . . 1 . . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Report 1 | . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Fedlink 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . 1 . Hacking Detections 37 | . 2 5 4 2 5 . 3 3 . . 4 . . 4 5 Full Trace Events 5 | . . 1 . . . . . . . . 1 . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 2 . . . . 3 . . 2 . . . 1 Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 51 | . . . . . . . . 51 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Total Allies 12 | . . . . 10 . . . 1 . . 1 . . . . Largest Group 10 | . . . . 10 10 8 3 1 . . 1 . . . . Highest-Rated Group 173 | . . . . 173 173 141 61 10 . . 28 . . . . Highest-Rated Ally 29 | . . . . 29 29 29 29 10 . . 28 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . 2 8 17 . . . . . . . . Total Damage 258 | . . . . . 15 81 162 . . . . . . . . Kills 3 | . . . . . 1 1 1 . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Active Infowar (turns) 5786 | 42 509 1477 98 . 885 2072 195 153 104 . 80 . . 54 117 Optics 351 | . . 351 . . . . . . . . . . . . . Sensors 1327 | . . . . . 234 745 195 153 . . . . . . . Terrain 2296 | . . 1474 98 . 651 73 . . . . . . . . . Seismic 2894 | 42 509 1089 . . . 1254 . . . . . . . . . Cloaking 104 | . . . . . . . . . 104 . . . . . . Jamming 80 | . . . . . . . . . . . 80 . . . . ECM 171 | . . . . . . . . . . . . . . 54 117 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Turns Passed 8296 | 103 509 1477 543 197 1356 2072 197 341 231 37 336 165 118 339 275 Spaces Moved 7680 | 58 274 740 307 114 928 1494 377 567 451 80 717 322 235 539 477 Core 1086 | 13 . . . . . . . . 5 . 30 322 235 229 252 Treads 362 | . 103 259 . . . . . . . . . . . . . Legs 216 | 45 171 . . . . . . . . . . . . . . Wheels 3324 | . . 481 307 114 928 1494 . . . . . . . . . Hover 111 | . . . . . . . . . . . . . . . 111 Flight 2581 | . . . . . . . 377 567 446 80 687 . . 310 114 Fastest Speed 34 | 50 120 130 120 135 120 135 34 37 35 34 34 50 50 34 37 Average Speed 91 | 107 135 157 137 135 134 135 35 40 37 34 35 50 50 43 51 Slowest Speed 300 | 120 160 240 150 150 135 135 40 120 300 35 50 100 50 100 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 3 1 . 2 5 . . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 35 | 3 40 53 32 24 98 90 11 15 61 15 21 49 24 15 17 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 . . 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . . 4 . . . . . 2 . . . Spaces Dug 37 | . . 2 . 1 7 . 12 4 . . 7 . . 1 3 Terrain Destroyed 256 | . 6 29 81 1 7 . 29 68 24 . 7 . . 1 3 Melee 26 | . . 2 . 1 7 . 1 4 . . 7 . . 1 3 Projectile . | . . . . . . . . . . . . . . . . AOE 230 | . 6 27 81 . . . 28 64 24 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Upp Upp Res Res Total 8603 | 83 357 961 377 147 1008 1548 424 666 480 87 782 324 234 625 500 Wait 410 | . 23 106 16 28 55 42 19 63 1 10 . . . 45 2 Move 7642 | 57 273 739 306 113 927 1494 371 564 450 75 706 321 234 535 477 Hop 12 | . . . . . . . 3 1 . 2 5 . . 1 . Pick Up 66 | 9 10 21 5 . 2 4 2 2 . . 4 . . 4 3 Fast Attach 43 | 7 . 2 2 . 1 . 1 5 1 . 4 2 . 12 6 Attach 41 | . . 6 3 . 4 . 7 9 5 . 2 . . 5 . Detach 20 | . . . 1 . . 1 1 8 2 . 3 . . 4 . Swap 40 | . 6 17 6 1 4 2 3 1 . . . . . . . Drop 73 | 1 8 20 6 . 1 4 6 6 . . 7 1 . 10 3 Fire 135 | 8 36 45 22 . 2 . 8 2 12 . . . . . . Melee 73 | . . 5 10 5 12 1 3 5 9 . 9 . . 9 5 Ram 4 | . . . . . . . . . . . . . . . 4 Kick 2 | 1 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . . 42 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Core integrity fell below 50% 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x2 1067 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Central database locked down 1460 | -9/Materials | Identified exit to Mines 1655 | -9/Materials | Build established: Scavenger-Mutant 1701 | -9/Materials | Core integrity fell below 50% 2090 | -9/Materials | Entered another Materials area 2090 | -8/Materials | Evolved 2 slots: Utility x2 2426 | -8/Materials | Identified exit to Storage 2633 | -8/Materials | Entered Storage 2649 | -8/Storage | Identified exit to Recycling 2792 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2804 | -8/Storage | Used back door to open Recycling access 2830 | -8/Storage | Entered Recycling 2830 | -8/Recycling | Accompanied by 10 allies 3081 | -8/Recycling | Crushed by falling debris 3081 | -8/Recycling | System corruption reached 10% 3112 | -8/Recycling | Lost 4 parts (1p3u) 3117 | -8/Recycling | Build established: Commander-Mutant 3845 | -8/Recycling | Discovered new exit (range 16) 4110 | -8/Recycling | Scanned before Scraplab entrance 4141 | -8/Recycling | Entered Scraplab 4152 | -8/Recycling | Discovered new exit (range 3) 4186 | -8/Recycling | Entered Scraptown 4186 | -8/Scraptown | Accompanied by 8 allies 4298 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4552 | -8/Scraptown | Visited UFD Registry 4571 | -8/Scraptown | Visited Science Testing Area 4590 | -8/Scraptown | Visited Cyclists 4632 | -8/Scraptown | Visited Comm Corps 4751 | -8/Scraptown | Discovered new exit (range 11) 5033 | -8/Scraptown | Visited TADAMA 5071 | -8/Scraptown | Visited Symbiants 5116 | -8/Scraptown | Registered with UFD as "Shadowninja" 5145 | -8/Scraptown | Visited Botcube Research 5158 | -8/Scraptown | Found Botcube 5227 | -8/Scraptown | Entered Cyclist Reading Room 5322 | -8/Scraptown | Visited LU-1G1's Boring Crew 5404 | -8/Scraptown | Visited Junk Cannon Lab 5460 | -8/Scraptown | Visited Supply Room 5503 | -8/Scraptown | Visited Infowarlord's Domain 5513 | -8/Scraptown | Found Exp. Sensor Array 5572 | -8/Scraptown | Visited Derelict Rescue Squad 5592 | -8/Scraptown | Found DRS Beacon 5625 | -8/Scraptown | Visited Curators Association 5867 | -8/Scraptown | Visited Abandonware Association 5894 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5894 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 5926 | -8/Scraptown | Visited Scrapoid Research Area 6029 | -8/Scraptown | Met Optimus 6029 | -8/Scraptown | Accepted into 0bPrime 6219 | -8/Scraptown | Found Scrap Suit 6242 | -8/Scraptown | Civil war broke out across Scraptown 6251 | -8/Scraptown | Discovered new exit (range 3) 6258 | -8/Scraptown | Entered Factory 6258 | -6/Factory | Accompanied by 3 allies 6258 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6273 | -6/Factory | Identified exit to Factory 6455 | -6/Factory | Entered another Factory area 6455 | -5/Factory | Evolved 2 slots: Utility x2 6471 | -5/Factory | Lost 4 parts (1p2n1u) 6500 | -5/Factory | Central database locked down 6546 | -5/Factory | Identified exit to Factory 6549 | -5/Factory | Build established: Hacker-Mutant 6584 | -5/Factory | Identified exit to Upper Caves 6584 | -5/Factory | Identified exit to Extension 6703 | -5/Factory | Repaired Imp. Flight Unit 6769 | -5/Factory | Lost 4 parts (1p2u1w) 6796 | -5/Factory | Entered Upper Caves 6848 | -5/Upper Caves | Learned Factory garrison access intel 6999 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6999 | -5/Upper Caves | Lost 8 parts (1p1n5u1w) 7019 | -5/Upper Caves | Encountered a Warlord checkpoint 7024 | -5/Upper Caves | Discovered new exit (range 10) 7027 | -5/Upper Caves | Entered another Upper Caves area 7034 | -5/Upper Caves | Discovered exit to Factory (range 11) 7064 | -5/Upper Caves | Entered Factory 7064 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7065 | -4/Factory | Loaded intel: 4 garrison access locations 7370 | -4/Factory | Botcube activated 7374 | -4/Factory | Botcube completed mutation into core form (unarmed). 7399 | -4/Factory | Discovered new exit (range 4) 7400 | -4/Factory | Entered Upper Caves 7423 | -4/Upper Caves | Lost 7 parts (1p2n4u) 7449 | -4/Upper Caves | Spotted B-86 Titan 7526 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7556 | -4/Upper Caves | Discovered new exit (range 15) 7565 | -4/Upper Caves | Entered another Upper Caves area 7578 | -4/Upper Caves | Encountered a Warlord checkpoint 7676 | -4/Upper Caves | Discovered new exit (range 14) 7683 | -4/Upper Caves | Entered Research 7683 | -3/Research | Evolved 2 slots: Utility x2 7914 | -3/Research | Spotted B-86 Titan 7927 | -3/Research | Spotted B-86 Titan 7954 | -3/Research | Found Gamma Bomb Array 8016 | -3/Research | Discovered new exit (range 15) 8022 | -3/Research | Entered another Research area 8022 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8039 | -2/Research | Lost 4 parts (1p1n2u) 8060 | -2/Research | Loaded intel: 5 recycling unit locations 8161 | -2/Research | Found Gamma Bomb Array 8175 | -2/Research | Core integrity fell below 50% 8202 | -2/Research | Lost 9 parts (1p3n3u2w) 8235 | -2/Research | Core integrity fell below 20% 8289 | -2/Research | Spotted B-90 Cyclops 8297 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 08222_ Acquired Core Analyzer. 08229_ Slammed into K-01 Serf. 08229_ K-01 Serf sends out distress signal. 08234_ Penetrated by Slug. 08254_ Connecting with Terminal... 08254_ ALERT: Suspicious activity at Terminal R017. Dispatching Investigation squad. 08261_ Slammed into K-01 Serf. 08264_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1F. 08266_ Acquired 8 matter. 08276_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08277_ Connecting with Terminal... 08277_ ALERT: Suspicious activity at Terminal R011. Dispatching Investigation squad. [Achievement: Party Time] 08291_ Knocked back. 08296_ Critical hit (Meltdown: +390). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########+##???????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????? | | ! ????????????????????????????? | | #########??? H ????????????????????????????? | | #??????????? ????????????????????????????? | | #?????????### ############?????????????????? | | #?????????? # # #?????????????????? | | ##??????????" # #?????????????????? | | ######?????+ # #?????????????????? | | #?????# # #?????????????????? | | T #?????# # ???????????????????? | | #?????# # ?????????????????????? | | ## #?????# # ???????????????????????? | | ##### #?????# ###+####?????????????????????? | | ????# #?????# #?????????????????????? | | ????# #?????# #?????????????????????? | | ???## ##????# #?????????????????????? | | ???# #????# "" #?????????????????????? | | ???# T ###### % "" #?????????????????????? | | ???# "" = T" #?????????????????????? | | ???# ###### "" @ #?????????????????????? | | ???# #????# "" ??????????????????? | | ???### ###????# ??????????????? | | ###### #??????# ^ ??????????? | | #??????# ?????????? | | ########??????# !!! ??????????? | | ??????????????# !!! ####+######+#??????????? | | ??????????????# !! #??????????????????????? | | ??????????????# +??????????????????????? | | ??????????????+ #??????????????????????? | | ??????????????# ???????????????????????? | | ??????????????# ##BB##???????????????????????? | | ??????????????? ?#BB?????????????????????????? | | ???????????????####??###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 29 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 20 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 44 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Flight Unit | 85% | -5/Factory Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Pulse Rifle | -5/Factory | Hacked VTOL Module | -4/Factory | Hacked Smartbomb Launcher | -4/Factory | Hacked Imp. Antigrav System | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Bob, First Of His Name Frankenstein Party Time Challenges ------------ None Game ------ Seed ProjectileProtonProcessor Manual? 0 Play Time 01:47:14 Cumulative 62.4 hours Start 2026.01.24 @ 19:01:04 End 2026.01.24 @ 22:48:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ce97ddc-b497-4bb1-8805-7eb37dc3cebe