Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 21:27:56 Player: dylanbksp Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (677) 677 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2432 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 60/300 Energy 90/100 System Corruption 0% Temperature Danger (451) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Target Analyzer > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Ion Engine Aluminum Leg Heat Sink Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Target Analyzer Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Advanced Beam Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Improved EM Shotgun Beam Rifle Particle Gun [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 28 | 6 3 11 8 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 5 . Device . | . . . . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 14 | 2 2 4 6 Energy Gun 8 | 1 . 3 4 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 16 | . 1 3 12 Power 3 | . . 1 2 Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon 9 | . 1 1 7 Highest Loss Streak 12 | . 1 2 12 To Critical Strikes . | . . . . Average Backups 5 | 1 4 6 6 Power 2 | . 1 2 2 Propulsion . | . . . 1 Utility . | . . 1 . Weapon 2 | . 2 1 3 Tool/Special . | . . . . Unused Backups 4 | . . 1 3 Power 3 | . . 1 2 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 98 97 84 Engine 12 | . 14 11 14 Leg 21 | . 28 22 13 Storage 17 | . 27 15 9 Processor 2 | . . 2 9 Protection 8 | . . 12 6 Energy Gun 12 | . 1 14 18 Energy Cannon 1 | . . . 6 Ballistic Gun 13 | . 6 18 7 Special Weapon 1 | . 8 . . Special Melee Weapon 2 | . 12 . . Peak Build Rating 21 | 6 7 16 21 Average Rating 11 | 3 6 12 18 On Entrance 7 | . 6 7 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 40 | 12 13 34 40 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 8 | . . 1 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 6 8 8 10 Most Carried 8 | 5 5 8 8 Average Carried 6 | 2 4 6 6 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 2 5 8 5 Class Distribution -------------------- 35% | Tank 29% | Gunner 29% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 627 | 184 179 235 29 Remotely . | . . . . Salvage Created 773 | . 48 496 229 Parts 52 | . 1 39 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 1 10 4 Guns 14 | . 1 10 3 Cannons 1 | . . . 1 Classes Destroyed 5 | . 1 4 . Watcher 4 | . . 3 1 Swarmer 1 | . . 1 . Grunt 6 | . 1 3 2 Brawler 1 | . . 1 . Sentry 7 | . . 5 2 Best Kill Streak 4 | . 1 2 4 Combat Bots Only 3 | . 1 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 130 | . 15 60 55 Missed 28 | . 4 17 7 Hits 102 | . 11 43 48 Projectile 102 | . 11 43 48 Critical Strikes 4 | . . 2 2 Damage Taken 1884 | . 147 575 1162 Core 695 | . 12 126 557 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 95 68 . Volleys Fired 70 | . 9 37 24 Largest 4 | . 2 3 4 Hottest 209 | . 70 141 209 Shots Fired 161 | . 10 97 54 Gun 141 | . 2 97 42 Cannon 12 | . . . 12 Launcher . | . . . . Special 8 | . 8 . . Kinetic 70 | . 1 62 7 Thermal 90 | . 9 35 46 Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 8 | . 6 8 6 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 97 | . 8 55 34 Core Hits 40 | . 3 25 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 4 | . 4 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1268 | . 33 696 539 Guns 1157 | . 23 696 438 Cannons 101 | . . . 101 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 425 | . 10 342 73 Thermal 820 | . 23 354 443 Explosive . | . . . . Electromagnetic 23 | . . . 23 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Message Errors 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1169 | . 9 435 1169 Average Temperature 297 | . 6 122 571 Received Heat Transfer 726 | . 66 210 450 Effects 60 | . . 3 57 Shutdowns 11 | . . 1 10 Energy Bleed 7 | . . . 7 Interference 9 | . . . 9 Matter Decay 7 | . . . 7 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 15 | . . 2 13 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 1 5 Heat Transferred 2172 | . 137 999 1036 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 71 | . 30 71 47 Initial 12 | . . 12 10 Average 18 | . . 28 11 Influence Increases 456 | . 30 294 132 Destroy 0b10 Robot/C 300 | . 20 200 80 Destroy 0b10 Robot/NC 20 | . . 15 5 Destroy Leader 118 | . 10 76 32 Successful Hack 2 | . . 2 . Disable Machine 15 | . . . 15 Destroy Structure 1 | . . 1 . Influence Decreases 441 | . . 298 143 Entered New Map 34 | . . 18 16 Time Decay 313 | . . 253 60 Lost Part 94 | . . 27 67 Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 6 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 4 19 6 Peak Tracking Total 5 | . 2 5 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts 1 | . 1 . . Triggered 1 | . 1 . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . . 4 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 7 | . . 7 . Successful 5 | . . 5 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Record 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . 1 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat . | . . . . Combat 1 | . 1 . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1179 | 43 272 654 210 Spaces Moved 607 | 35 195 313 64 Core 21 | 16 . . 5 Treads . | . . . . Legs 586 | 19 195 313 59 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 149 | 88 120 164 205 Slowest Speed 450 | 120 120 190 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 42 32 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 745 | 46 218 382 99 Wait . | . . . . Move 604 | 34 194 312 64 Hop . | . . . . Pick Up 28 | 6 5 14 3 Fast Attach 2 | 2 . . . Attach 17 | 4 2 5 6 Detach . | . . . . Swap 11 | . 3 6 2 Drop 8 | . . 8 . Fire 70 | . 9 37 24 Melee 4 | . 4 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . 1 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 343 | -9/Materials | Central database locked down 750 | -9/Materials | Build established: Tank 953 | -9/Materials | Discovered new exit (range 5) 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1129 | -8/Materials | Core integrity fell below 50% 1173 | -8/Materials | Core integrity fell below 20% 1180 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Matter decay (-29). Overheating: Imp. Ion Engine damaged (-6). Overheating: Med. Storage Unit damaged (-2). Overheating: Beam Rifle damaged (-51). Overheating: Med. Storage Unit damaged (-2). Overheating: Particle Gun damaged (-11). Overheating: Beam Rifle damaged (-8). Power failure, Imp. Ion Engine shutdown. Overheating: Particle Gun damaged (-16). Imp. Ion Engine destroyed. Overheating: Matter decay (-14). Overheating: Energy bleed (-22). Acquired Hvy. Assault Rifle. Overheating: Matter decay (-24). Particle Gun destroyed. Overheating: Core damaged (-104). Overheating: Energy bleed (-19). Beam Rifle destroyed. Critical hit (Burn: +37). Electrolysis Chamber disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????? ?????????????????? | | ????????? #????????????????? | | ????????? #????????????????? | | ????????? #????????????????? | | ????????# #????????????????? | | ???????? ???????????????? | | ???????? ??????????????? | | ???????? 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"""""""???????????? | | ######### """ """??????????? | | # ! # ?? ????????? | | # !!! # ?????????? | | # !!! # """"" ??????????? | | # !!! # """""""""? ????? | | # = + """ """ ????? | | # =%*# ????? | | # [%# % ????? | | # !""" # ###/#######??????? | | # """ # #????????????????? | | # " # #????????????????? | | # @g%# #????????????????? | | #######=# #????????????????? | | ??????### #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #????????????????? | | ????????# #??#######???????? | | ????????# #### #???????? | | ????????# #???????? | | ????????# % #???????? | | ????????# #???????? | | ????????######## #???????? | | ???????????????## ##???????? | | ??????########### #????????? | | ??????# # #????????? | | ??????# + #????????? | | ??????# # #????????? | | ??????# # #????????? | | ?????############ #????????? | | ?????# #????????? | | ?????# #????????? | | ?????# #????????? | | ?????################????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 445 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Organ Harvest Challenges ------------ None Game ------ Seed LatentIonicBallwheel Manual? 0 Play Time 00:15:00 Cumulative 5.4 hours Start 2026.02.13 @ 21:12:00 End 2026.02.13 @ 21:27:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b54b71f-c440-4369-93af-ed5f4c34fb9d