Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 15:50:32 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (3337) 3337 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1154) 1154 TOTAL SCORE: 9121 Bonus ------- High Alert Combat Kills 252 Follower Combat Kills 632 Aligned with FarCom 300 Friendly Fire -30 Cogmind --------- Core Integrity 126/700 Matter 54/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Deuterium Engine Improved Deuterium Engine Antimatter Reactor Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Improved Melee Analysis Suite Microactuators Nanoactuators Improved Propulsion Shielding Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Advanced Shield Generator Dynamic Insulation System Plasma Rifle Long-range Proton Cannon Latent Energy Streamer KE Penetrator Rocket Array Spear Peak State ------------ > --- POWER ------------ Backup Power III Antimatter Reactor > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Experimental Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Improved Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Nanoactuators Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Advanced Shield Generator Dynamic Insulation System Plasma Rifle Heavy Beamcaster Heavy Beamcaster Long-range Proton Cannon Latent Energy Streamer Gauss Rifle KE Penetrator Rocket Array Spear [Rating: 92] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Beamcaster Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 3 | . . . 1 . . . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 92 | 3 8 3 24 4 1 8 9 11 3 18 Power 11 | 1 . 1 3 . . 1 . 1 1 3 Engine 8 | 1 . 1 1 . . 1 . 1 . 3 Core 2 | . . . 2 . . . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 33 | 2 . 2 11 2 . 4 2 4 . 6 Treads . | . . . . . . . . . . . Leg 30 | 2 . 2 9 2 . 4 1 4 . 6 Wheel 2 | . . . 2 . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 21 | . 3 . 4 2 1 . 3 4 1 3 Device 7 | . 1 . 1 1 . . 1 2 . 1 Storage 2 | . 1 . . . 1 . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 12 | . 1 . 3 1 . . 2 2 1 2 Artifact . | . . . . . . . . . . . Weapon 27 | . 5 . 6 . . 3 4 2 1 6 Energy Gun 3 | . . . . . . . . . . 3 Energy Cannon 4 | . . . 2 . . 1 . . . 1 Ballistic Gun 13 | . 3 . 1 . . 2 4 1 1 1 Ballistic Cannon 6 | . 2 . 3 . . . . . . 1 Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 1 1 . Parts Lost 39 | . 1 3 7 . . 3 1 4 . 20 Power 9 | . . 1 2 . . 1 . 1 . 4 Propulsion 11 | . . 2 2 . . . . 1 . 6 Utility 8 | . . . 1 . . . 1 2 . 4 Weapon 11 | . 1 . 2 . . 2 . . . 6 Highest Loss Streak 16 | . 1 2 4 . . 3 1 2 . 16 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 83 | . 88 85 94 100 88 76 49 66 83 77 Engine 8 | . 14 13 1 11 11 10 9 6 14 6 Core 2 | . . . 9 . . . . . . . Leg 26 | . 28 27 28 33 33 33 . 19 30 27 Device 3 | . . . 5 11 5 . 1 2 7 6 Storage 10 | . 6 14 11 11 11 11 9 7 7 7 Protection 9 | . 13 14 14 11 5 . 3 11 6 6 Energy Cannon 4 | . . . 7 11 11 5 4 . . . Ballistic Gun 8 | . 12 . 3 11 11 16 13 15 15 8 Ballistic Cannon 6 | . 12 15 10 . . . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 3 52 52 59 58 58 19 22 24 40 43 Greatest Support 65 | 3 20 20 30 30 30 45 50 55 55 65 Greatest Overweight (x) 17 | . 2 4 17 1 1 . . . . 6 Average Overweight (x) . | . . 2 1 1 . . . . . . Largest Inventory Capacity 40 | 5 20 20 20 20 40 40 40 40 40 40 Average Capacity 27 | 5 11 20 20 20 28 40 40 40 40 40 Most Carried 40 | 5 7 8 20 20 26 26 31 36 40 40 Average Carried 20 | 3 5 6 15 19 20 23 27 34 38 38 Final Capacity 40 | 5 20 20 20 20 40 40 40 40 40 40 Final Carried 39 | 5 7 8 20 20 26 26 30 36 39 30 Class Distribution -------------------- 41% | Hauler-Mutant 31% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 2500 | 191 75 407 744 84 . 183 429 274 20 93 Remotely . | . . . . . . . . . . . Salvage Created 3793 | . 235 49 1266 144 . 262 938 345 . 554 Parts 224 | . 16 13 80 15 . 13 48 15 . 24 Haulers Intercepted 6 | . 1 . 2 . . . 2 1 . . Recyclers Shooed 3 | . . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 86 | . 4 8 28 6 . 8 17 5 . 10 Guns 42 | . 4 . 4 3 . 6 12 5 . 8 Cannons 42 | . . 8 24 3 . 2 5 . . . AOE 2 | . . . . . . . . . . 2 Classes Destroyed 10 | . 4 1 3 1 . 1 . . . . Worker 4 | . 1 . 1 . . . . . . 2 Tunneler 1 | . . . 1 . . . . . . . Hauler 6 | . 1 . 2 . . . 2 1 . . Recycler 4 | . . . 3 . . . . . . 1 Watcher 5 | . 1 . 3 . . . 1 . . . Swarmer 22 | . . 8 3 4 . 4 3 . . . Grunt 44 | . 4 . 16 1 . 3 10 2 . 8 Duelist 1 | . . . . 1 . . . . . . Sentry 17 | . . . 9 . . . 4 3 . 1 Hunter 2 | . . . . . . 1 . . . 1 Best Kill Streak 9 | . 5 3 9 4 . 4 3 2 . 9 Combat Bots Only 5 | . 2 3 5 4 . 4 3 2 . 5 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 1 1 . 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 8096 | . 358 433 1518 143 . 647 1081 598 . 3318 Core 1206 | . 111 70 300 15 . 68 68 105 . 469 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 26 | . . 11 15 . . . . . . . Regen/Repaired (Parts) 484 | . . . . . . . 121 . 77 286 Core Remaining (%) 54 | 100 . 27 . . . 4 87 . . . Volleys Fired 324 | . 33 25 97 9 . 26 72 24 . 38 Largest 2 | . 2 2 2 2 . 2 2 2 . 2 Hottest 135 | . 40 78 128 83 . 83 83 50 . 135 Shots Fired 627 | . 66 40 191 18 . 51 144 46 . 71 Gun 352 | . 66 . 31 9 . 36 112 46 . 52 Cannon 275 | . . 40 160 9 . 15 32 . . 19 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 505 | . 66 40 144 9 . 36 112 46 . 52 Thermal 121 | . . . 47 9 . 15 32 . . 18 Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 31 | . 6 3 31 9 . 9 12 16 . 17 Robot Miss Streak 5 | . 5 5 4 1 . 1 2 2 . 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . 1 . . . . 1 1 . . 4 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . 1 Shots Hit Robots 424 | . 35 15 131 14 . 37 104 37 . 51 Core Hits 168 | . 14 9 47 7 . 15 39 14 . 23 Critical Kills 4 | . . . . . . . 1 . . 3 Critical Parts Destroyed 6 | . . . . . . 1 2 1 . 2 Critical Strikes 22 | . . 2 8 . . 1 3 1 . 7 Burn 1 | . . . . . . . . . . 1 Destroy 10 | . . . . . . 1 3 1 . 5 Blast 11 | . . 2 8 . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8796 | . 656 319 2881 284 . 618 1773 640 . 1625 Guns 4412 | . 472 . 320 93 . 431 1328 640 . 1128 Cannons 3947 | . . 318 2557 191 . 187 445 . . 249 Explosions 432 | . 184 . . . . . . . . 248 Melee . | . . . . . . . . . . . Ramming 5 | . . 1 4 . . . . . . . Kinetic 6248 | . 472 318 1938 93 . 431 1328 640 . 1028 Thermal 2287 | . 184 . 939 191 . 187 445 . . 341 Explosive . | . . . . . . . . . . . Electromagnetic 256 | . . . . . . . . . . 256 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 2 . . . . . . . 5 Average Corruption 1 | . 2 2 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . 1 20 . . . . . . . 1 Message Errors 8 | . . 8 . . . . . . . . Matter Fused 3 | . . 3 . . . . . . . . Heat Flow Errors 3 | . 1 2 . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 3 | . . 2 . . . . . . . 1 Data Loss (major) 2 | . . 2 . . . . . . . . Misfires 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 63 | . . 1 38 9 . 5 . . . 10 Projectiles 63 | . . 1 38 9 . 5 . . . 10 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 25 | . . 3 21 . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 23 | . . 3 19 . . . . . . 1 Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . Kicked 3 | . . 1 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 364 | . 224 134 281 . . 99 364 156 . 340 Average Temperature 80 | . 53 33 71 . . 41 94 60 . 123 Received Heat Transfer 2922 | . 201 . 591 9 . 243 585 195 . 1098 Effects 3 | . . . 1 . . . 1 . . 1 Energy Bleed 2 | . . . 1 . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 1 . . 2 1 . . 1 Heat Transferred 3519 | . 100 . 1443 296 . 296 703 . . 681 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 200 | . . . . . . . . . . 200 LE Corruption 3 | . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 1125 | . 183 131 281 230 . 91 323 208 18 1125 Initial 111 | . . . . 109 . . 35 111 18 . Average 143 | . 118 71 110 153 . 39 182 143 17 593 Maximum Alert Level 4 | . . . 1 1 . . 1 1 . 4 Low Security (%) 81 | 100 100 100 81 69 . 100 59 77 100 26 Level 1 13 | . . . 18 30 . . 40 22 . 10 Level 2 1 | . . . . . . . . . . 18 Level 3 3 | . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 . 3 . . . 2 . . 9 Investigation 2 | . . . 1 . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 9 | . 1 . 2 . . . 2 . . 4 Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 8 | . 2 . . . . . 4 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 166 | . 10 18 41 6 . 8 27 5 . 51 Peak Tracking Total 13 | . 5 3 3 4 . 4 5 2 . 13 Tactical Retreats 7 | . . 2 . . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 1 . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 16 | . 3 . . . . . . . . 13 Max in Single Turn 3 | . 3 . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 24 | . . . 6 . 2 . 7 1 . 8 Terminals 16 | . . . 6 . . . 4 . . 6 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 66 | . . . 18 . 2 . 27 1 . 18 Successful 28 | . . . 8 . 2 . 11 . . 7 Failed 38 | . . . 10 . . . 16 1 . 11 Catastrophic 9 | . . . 2 . . . 3 . . 4 Database Lockouts . | . . . . . . . . . . . Manual 36 | . . . 13 . 1 . 14 1 . 7 Terminals 49 | . . . 18 . . . 18 . . 13 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 3 | . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 3 . . 4 Garrison Access 3 | . . . . . . . 3 . . . Terminal Hacks 13 | . . . 6 . 2 . 4 . . 1 Record 1 | . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . . . . . 1 Robot Analysis 8 | . . . 5 . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 1 . . 3 Insert Component 3 | . . . . . . . 1 . . 2 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 7 | . . . 2 . . . 3 . . 2 Terminals 7 | . . . 2 . . . 3 . . 2 Botnet 7 | . . . 2 . . . 3 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . . . 6 . . . 7 1 . 8 Full Trace Events 2 | . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 31 | . . . . . . . . . . 31 Total Part Build Rating 10 | . . . . . . . . . . 10 Parts Repaired 1 | . . . . . . . 1 . . . Time 51 | . . . . . . . 51 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 24 | . . 3 . 1 . . . . 20 . Largest Group 20 | . . 3 . 1 . . . . 20 20 Highest-Rated Group 554 | . . 40 . 31 . . . . 554 554 Highest-Rated Ally 35 | . . 16 . 31 . . . . 35 35 Total Orders . | . . . . . . . . . . . Ally Attacks 116 | . . 20 . 4 . . . . . 92 Total Damage 3533 | . . 205 . 61 . . . . . 3267 Kills 34 | . . 9 . . . . . . . 25 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 6 | . . . 5 . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 9476 | 28 403 1655 2760 436 418 1191 897 480 408 800 Spaces Moved 4962 | 34 178 602 1225 211 249 307 972 383 306 495 Core 78 | 34 35 . 1 . . . . . . 8 Treads . | . . . . . . . . . . . Legs 3587 | . 143 602 1080 211 249 307 . 202 306 487 Wheels 144 | . . . 144 . . . . . . . Hover . | . . . . . . . . . . . Flight 1153 | . . . . . . . 972 181 . . Fastest Speed 50 | 50 50 260 120 190 120 120 50 50 122 100 Average Speed 142 | 50 158 260 185 190 154 120 50 87 122 122 Slowest Speed 900 | 50 260 400 900 190 190 120 50 122 122 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 4 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 38 97 94 43 59 47 52 12 95 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 2 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 57 | . 7 5 6 1 . 3 4 . . 31 Melee . | . . . . . . . . . . . Projectile 34 | . . 5 6 1 . 3 4 . . 15 AOE 23 | . 7 . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Total 6759 | 43 236 652 1526 231 294 1077 1238 496 344 622 Wait 1182 | . 7 18 134 . . 727 172 62 12 50 Move 4941 | 33 177 601 1224 210 248 306 963 379 305 495 Hop 6 | . . . . . . . 4 2 . . Pick Up 129 | 7 7 4 28 2 24 7 12 17 13 8 Fast Attach 13 | 1 4 . 4 2 . . . . 1 1 Attach 52 | 2 4 3 11 . 1 3 5 8 . 15 Detach 11 | . . . 1 . . . 4 . . 6 Swap 27 | . . . 9 2 . 5 4 3 2 2 Drop 70 | . 4 . 16 6 21 3 2 1 10 7 Fire 324 | . 33 25 97 9 . 26 72 24 . 38 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . 1 2 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / [*Sto x2] / [*Low]) -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 29 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 8) 359 | -10/Materials | Discovered new exit (range 12) 432 | -10/Materials | Entered Mines 439 | -10/Mines | Core integrity fell below 50% 509 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 514 | -10/Mines | Found Prototype Device 602 | -10/Mines | Learned location of Storage (-7) 640 | -10/Mines | Discovered new exit (range 8) 854 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 982 | -10/Mines | Discovered new exit (range 11) 1614 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2087 | -10/Mines | Entered Materials 2087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -9/Materials | Identified exit to Mines 2200 | -9/Materials | Lost 4 parts (2n2w) 2575 | -9/Materials | Discovered new exit (range 12) 2871 | -9/Materials | Build established: Scavenger-Mutant 3012 | -9/Materials | Discovered new exit (range 8) 3103 | -9/Materials | Core integrity fell below 50% 4420 | -9/Materials | Discovered new exit (range 9) 4797 | -9/Materials | Build established: Mutant 4847 | -9/Materials | Entered Mines 4850 | -9/Mines | Received a Mining Laser from a helpful Derelict 5189 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5218 | -9/Mines | Build established: Scavenger-Mutant 5245 | -9/Mines | Learned location of Zion (-7) 5265 | -9/Mines | Assembled infested the area 5276 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5276 | -9/Mines | Discovered new exit (range 5) 5283 | -9/Mines | Entered Exiles 5329 | -9/Exiles | Met 8R-AWN 5363 | -9/Exiles | Met EX-HEX 5415 | -9/Exiles | Met EX-BIN 5437 | -9/Exiles | Aligned with FarCom system 5439 | -9/Exiles | Given EX-Vault access code 5483 | -9/Exiles | Opened EX-Vault 5506 | -9/Exiles | Found Lightpack 2.0 5584 | -9/Exiles | Found Latent Energy Streamer 5590 | -9/Exiles | Found Flying Fortress v7 5615 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5692 | -9/Exiles | Discovered new exit (range 10) 5701 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Flying Fortress v7, Latent Energy Streamer 5701 | -9/Exiles | Entered Mines 5703 | -8/Mines | Core integrity fell below 20% 5750 | -8/Mines | Lost 3 parts (1p2w) 5793 | -8/Mines | Build established: Hauler-Mutant 6874 | -8/Mines | Discovered new exit (range 14) 6892 | -8/Mines | Entered Materials 6892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7373 | -8/Materials | Discovered new exit (range 16) 7502 | -8/Materials | Repaired Imp. Assault Rifle 7583 | -8/Materials | Identified Exp. Sensor Array 7606 | -8/Materials | Discovered new exit (range 14) 7789 | -8/Materials | Entered Factory 7789 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7791 | -7/Factory | FarCom data flow suspended 7865 | -7/Factory | Discovered new exit (range 14) 7909 | -7/Factory | Discovered new exit (range 8) 7980 | -7/Factory | Found Prototype Launcher 7981 | -7/Factory | Identified Rocket Array 8002 | -7/Factory | Discovered new exit (range 13) 8049 | -7/Factory | Discovered new exit (range 12) 8269 | -7/Factory | Sucked down chute 8269 | -7/Factory | Entered Waste 8270 | -7/Waste | Joined by Warlord forces that had cleared the area 8438 | -7/Waste | Discovered new exit (range 16) 8677 | -7/Waste | Entered Factory 8677 | -7/Factory | Accompanied by 20 allies 9013 | -7/Factory | Fabricated Plasma Rifle (x2) 9296 | -7/Factory | Garrison activated, responded to threat 9338 | -7/Factory | Lost 3 parts (1p1n1u) 9417 | -7/Factory | Core integrity fell below 50% 9466 | -7/Factory | Cargo convoy interrupted 9472 | -7/Factory | Core integrity fell below 20% 9477 | -7/Factory | First assault squad dispatched 9477 | -7/Factory | Self-destructed Last Messages --------------- 09470_ U-05 Engineer lays Concrete. 09470_ K-01 Serf collects debris. 09470_ U-05 Engineer lays Concrete. 09471_ Slug penetrates Wall. 09471_ U-05 Engineer lays Concrete. 09471_ K-01 Serf collects debris. 09472_ U-05 Engineer lays Concrete. 09474_ Slug penetrates U-05 Engineer. 09474_ U-05 Engineer destroyed. 09474_ U-05 Engineer builds a Wall. 09474_ K-01 Serf collects debris. 09474_ U-05 Engineer lays Concrete. 09475_ Slug penetrates Wall. 09475_ U-05 Engineer lays Concrete. 09476_ K-01 Serf collects debris. 09476_ Slug penetrates Wall. 09477_ ALERT: Significant disruption in Zone 7X, assault force dispatched. 09477_ U-05 Engineer lays Concrete. 09477_ Slug penetrates Wall. 09477_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ###### ##+############/####???????????????? | | #??### ## #?????????????????? | | #???## ## """ #?????????????????? | | #####" ## """ #?????????????????? | | " """ ## """ #?????????????????? | | #####" """ ## #?????????????????? | | #???## """ ## """ #?????????????????? | | ##+######## "" ##" """ #?????????????????? | | # """ """ ##" """ #?????????????????? | | " """" # "T """ ##" #?????????????????? | | " "" " """ """ ##T """ #?????????????????? | | " " # "" ##" """ #?????????????????? | | " "" !##" """ #?????????????????? | | % # ############" #?????????????????? | | ### # ##??????????# # ??????????????? | | #?# ##???????????######## ???????????? | | #?# # ??????#?????? = # ???????????? | | #?## ###?????# ""T?" # k%???????????? | | #??# ######???????# "" "" # #??##???????? | | #??# ?????????????# # #? ????????? | | #??# ?????????????? #xh # ????????? | | +?? ?????????????# """ """ ph # "?????????? | | #??#??????????????# """ """ # / ??????????? | | #?????????????????# """ """ # #???????????? | | #?????? ????????# !# #???????????? | | ????? ????????# @ # #???????????? | | "?????? ????????# # #???????????? | | ??????? ????????# # +???????????? | | ??????? ????????#####u#;;;;##;A #???????????? | | "?????? ????#####?#! u * #???????????? | | ????? ????# ###u u=! = #???????????? | | ??????? ????# %!u =%%! #???????????? | | #####?? ????# ###%%=u*;;!*####/###???????????? | | #?? ????## ##?#=* %=; ; ??? ????????????? | | #?? ?????# #?####";;;## ??????????? | | " #??# #???### ### %[*%k ## ! ????????? | | " !#??# #???# # !*%[= ## #???????? | | " #??# ##### "" # %[ ## """??"""" #???????? | | " #??# T # ## ""????""" #???????? | | %#### ##### # #? "?????"???????????? | | #"## #???# # ]! #? "?????????????????? | | ! / #???####### ]! #? "?????????????????? | | # #?????????# ]! #? "?????????????????? | | [#= ### #???# #?[ ??????????????????? | | ="%% + #? ??????????????????? | | ########+### ###?# #?????????????????????? | | ??????? #???#????#########?????????????????????? | | ??????? #??????????????????????????????????????? | | ??????? +??????????????????????????????????????? | | ??????? #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Utility Shielding 33 Evasion (%) 60 Item Schematics ----------------- Antimatter Reactor | -7/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking We Are Legion Challenges ------------ None Game ------ Seed ChipForceStreamer Manual? 0 Play Time 00:55:10 Cumulative 103.6 hours Start 2023.11.03 @ 14:55:26 End 2023.11.03 @ 15:50:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 167 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f92bf0d8-84fc-4819-83ed-d12ce121b003