Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 15:41:36 Player: CanadianCogs Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (56) 280 Value Destroyed (2484) 2484 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1687) 1687 TOTAL SCORE: 9571 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 400 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 154/160 System Corruption 0% Temperature Cool (15) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Encrypted Comm Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Angular Momentum Engine Angular Momentum Engine Weight Redist. System 0b10 Decoder Chip [Skirmisher] Improved Weapon Cycler Improved Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating Heart of Steel Phasing AFG Thermic Laser Heavy Plasma Cannon Katana Makeshift Sword Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Potential Leg > --- UTILITY ---------- Cooling System Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Encrypted Comm Array Advanced Targeting Computer Advanced Targeting Computer System Restoration Module [Rating: 66] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . . . . Utility 6 | . . . . . 4 2 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 109 | 7 . 2 7 1 11 3 3 15 6 . 23 21 7 2 1 Power 9 | 1 . 1 . . 1 . 1 1 1 . 2 1 . . . Engine 2 | 1 . . . . 1 . . . . . . . . . . Core 6 | . . 1 . . . . . 1 1 . 2 1 . . . Reactor 1 | . . . . . . . 1 . . . . . . . . Propulsion 20 | 2 . . 2 . . . . . . . 4 9 2 . 1 Treads 4 | . . . . . . . . . . . . 4 . . . Leg 12 | . . . 2 . . . . . . . 4 3 2 . 1 Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . . . . . Utility 47 | 2 . . 3 . 6 3 2 9 4 . 9 8 1 . . Device 24 | 1 . . 2 . 2 1 . 2 4 . 5 7 . . . Storage 5 | 1 . . . . 3 . . . . . . . 1 . . Processor 7 | . . . . . . . 2 3 . . 1 1 . . . Hackware 1 | . . . 1 . . . . . . . . . . . . Protection 10 | . . . . . 1 2 . 4 . . 3 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 . 1 2 1 4 . . 5 1 . 8 3 4 2 . Energy Gun 14 | 2 . 1 . . . . . 4 . . 2 2 2 1 . Energy Cannon 9 | . . . 1 . 1 . . . . . 3 1 2 1 . Ballistic Gun 4 | . . . . . . . . 1 1 . 2 . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 . . 1 . . 1 . . . . Parts Lost 33 | . . 4 . . 1 . 7 3 2 . 10 4 . . 2 Power 3 | . . 1 . . . . 1 . . . 1 . . . . Propulsion 7 | . . 2 . . . . . . . . 3 1 . . 1 Utility 18 | . . . . . 1 . 6 3 2 . 3 2 . . 1 Weapon 5 | . . 1 . . . . . . . . 3 1 . . . Highest Loss Streak 4 | . . 4 . . 1 . 3 1 1 . 3 2 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 82 49 72 91 92 83 97 99 . 87 79 91 90 89 Core 4 | . . 4 . . . . . 1 7 . 5 4 6 6 6 Treads 2 | . . . . . . . . . . . . 7 4 . . Leg 18 | . . . 19 28 18 15 15 15 15 . 20 9 21 26 23 Device 19 | . 14 14 11 14 18 11 6 9 14 . 14 17 26 26 24 Storage 5 | . 14 11 . . 17 15 15 4 . . . . 5 6 6 Processor 15 | . . . . . . . 11 15 15 . 14 25 20 20 20 Hackware 2 | . . . 8 14 9 7 7 3 . . . . . . . Protection 5 | . . . . . 8 19 4 25 29 . 18 . . . . Energy Gun 2 | . 28 22 . . . . . 6 5 . . 4 2 2 3 Energy Cannon 2 | . . . . . . . . . . . 7 4 2 2 3 Impact Weapon 1 | . . . . 1 3 15 15 5 . . . . . . . Slashing Weapon 1 | . . . 8 14 9 . . . . . . . . . . Peak Build Rating 66 | 7 7 12 29 31 41 47 58 65 61 59 66 59 58 61 61 Average Rating 48 | 4 7 9 19 29 38 45 51 61 59 59 53 45 51 53 55 On Entrance 35 | . 7 7 2 29 31 40 47 47 59 59 59 11 56 58 61 Naked Turns 18 | . . . 18 . . . . . . . . . . . . Heaviest Build 64 | 14 14 16 3 6 24 41 52 48 41 41 49 28 64 64 64 Greatest Support 100 | 20 20 20 60 60 60 60 60 60 60 60 85 100 60 60 60 Greatest Overweight (x) 2 | . . 1 . . . . . . . . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 5 5 8 8 8 8 5 5 5 5 20 20 20 Average Capacity 11 | 7 8 7 5 5 7 8 8 6 5 5 5 5 18 20 20 Most Carried 18 | 5 5 8 5 5 8 8 8 7 5 5 5 5 12 16 18 Average Carried 7 | 1 2 7 3 4 6 6 7 5 4 5 4 2 9 13 16 Final Capacity 20 | 8 8 5 5 5 8 8 8 5 5 5 5 5 20 20 20 Final Carried 17 | 1 5 5 4 4 8 8 8 4 5 5 5 3 10 16 17 Class Distribution -------------------- 46% | Scavenger-Mutant 28% | Mutant 12% | Assassin 7% | Gladiator 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Gladiator | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Matter Collected 1559 | 229 . 51 . 39 136 . 45 133 164 . 179 415 130 28 10 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2228 | 13 . 49 . . 131 . 404 259 233 . 616 407 116 . . Parts 92 | 4 . 2 . . 14 . 11 7 15 . 27 11 1 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 13 . . 17 6 2 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 57 | . . 1 . . 5 . 12 8 8 . 14 7 2 . . Melee 14 | . . . . . 5 . 6 3 . . . . . . . Guns 15 | . . 1 . . . . . 3 8 . 1 2 . . . Cannons 12 | . . . . . . . . . . . 7 3 2 . . AOE 5 | . . . . . . . . . . . 5 . . . . Classes Destroyed 11 | 1 . 1 . . 3 . 1 3 1 . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . Swarmer 21 | . . . . . 4 . 7 . 6 . 3 1 . . . Grunt 16 | . . 1 . . . . 3 2 . . 7 1 2 . . Brawler 5 | . . . . . . . . 1 . . 1 3 . . . Sentry 4 | . . . . . 1 . 2 . . . 1 . . . . Hunter 3 | . . . . . . . . 1 1 . 1 . . . . Programmer 3 | . . . . . . . . . 1 . 1 1 . . . Assembled 4 | . . . . . . . . 4 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 1 . 1 . . 2 . 8 3 3 . 4 4 2 . . Combat Bots Only 8 | . . 1 . . 2 . 8 3 3 . 4 4 2 . . Max Kills in Single Turn 3 | 1 . 1 . . 1 . 1 1 2 . 3 1 1 . . Gunslinging 1 | . . . . . . . . . 1 . . . . . . Exploded 3 | . . . . . . . . . . . 3 . . . . Melee 1 | . . . . . 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 749 | . . 17 . . 73 . 188 78 58 21 169 114 2 . 29 Missed 284 | . . 4 . . 31 . 55 27 23 18 60 52 2 . 12 Damage Taken 6324 | . . 405 . . 490 . 1078 740 476 53 2038 791 20 . 233 Core 1314 | . . 116 . . 97 . 132 68 32 . 430 337 20 . 82 Absorbed by Shields 628 | . . . . . . . 372 68 32 12 144 . . . . Regen/Repaired (Parts) 233 | . . . . . . . . . . . 233 . . . . Core Remaining (%) 75 | 100 . . . 53 82 . . . . 66 . . . . . Volleys Fired 98 | 2 3 4 . . 1 . . 9 15 . 41 16 5 . 2 Largest 2 | 2 2 2 . . 1 . . 2 2 . 2 2 2 . 2 Hottest 175 | 90 90 113 . . 44 . . 138 103 . 160 175 175 . 175 Shots Fired 190 | 4 6 8 . . 1 . . 18 28 . 80 31 10 . 4 Gun 113 | 4 6 8 . . . . . 18 28 . 22 20 5 . 2 Cannon 77 | . . . . . 1 . . . . . 58 11 5 . 2 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 55 | . . . . . 1 . . . 19 . 35 . . . . Thermal 124 | 4 6 8 . . . . . 18 9 . 39 26 10 . 4 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . 6 5 . . . Robot Hit Streak 26 | 2 8 10 . . . . . 12 11 . 16 26 6 . 2 Robot Miss Streak 5 | 1 . 3 . . 1 . . 2 5 . 2 1 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . Shots Hit Robots 182 | 2 6 4 . . 15 . 39 21 22 . 37 25 9 . 2 Core Hits 83 | 1 . 4 . . 4 . 6 9 19 . 25 10 5 . . Critical Kills 3 | . . . . . . . 2 . . . 1 . . . . Critical Parts Destroyed 9 | . . . . . . . 7 1 1 . . . . . . Critical Strikes 21 | 1 . . . . 2 . 9 2 1 . 1 4 1 . . Burn 7 | 1 . . . . . . . 1 . . . 4 1 . . Meltdown 1 | . . . . . . . . . . . 1 . . . . Destroy 1 | . . . . . . . . . 1 . . . . . . Smash 10 | . . . . . . . 9 1 . . . . . . . Sever 2 | . . . . . 2 . . . . . . . . . . Melee Attacks 91 | . . . . . 30 . 49 12 . . . . . . . Impact 61 | . . . . . . . 49 12 . . . . . . . Slashing 30 | . . . . . 30 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . 8 1 . . . . . . . Damage Inflicted 6201 | 22 68 64 . . 514 . 1687 648 418 . 1989 509 233 . 49 Guns 1317 | 22 68 64 . . . . . 267 418 . 137 251 72 . 18 Cannons 1272 | . . . . . . . . . . . 822 258 161 . 31 Explosions 989 | . . . . . . . . . . . 989 . . . . Melee 2582 | . . . . . 514 . 1687 381 . . . . . . . Ramming 41 | . . . . . . . . . . . 41 . . . . Kinetic 394 | . . . . . . . . . 260 . 134 . . . . Thermal 2064 | 22 68 64 . . . . . 267 158 . 709 494 233 . 49 Explosive 989 | . . . . . . . . . . . 989 . . . . Electromagnetic 131 | . . . . . . . . . . . 116 15 . . . Impact 2068 | . . . . . . . 1687 381 . . . . . . . Slashing 514 | . . . . . 514 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 11 12 12 5 5 1 1 . Average Corruption 2 | . . . . . . . . 9 11 12 2 1 1 1 . Corruption Purged 4 | . . . . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 85 | . . . . . . . . 11 24 . 11 16 23 . . Message Errors 20 | . . . . . . . . 4 8 . 2 3 3 . . Matter Fused 22 | . . . . . . . . 1 5 . 2 6 8 . . Heat Flow Errors 9 | . . . . . . . . . 4 . 1 1 3 . . Energy Discharges 11 | . . . . . . . . 3 1 . 2 2 3 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . . 2 4 . 2 1 3 . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . Misfires 2 | . . . . . . . . . 1 . . 1 . . . Alerts 2 | . . . . . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . 1 . . . . . . . Weapon Failures 2 | . . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 637 | . . . . . 40 . 407 53 . . 137 . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 137 | . . . . . . . . . . . 137 . . . . Melee 500 | . . . . . 40 . 407 53 . . . . . . . Knockbacks 6 | . . . . . . . 2 2 . . 2 . . . . Impact 5 | . . . . . . . 2 2 . . 1 . . . . Kinetic 1 | . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 277 | . . . . . . . . . . . 277 . . . . Shots 3 | . . . . . . . . . . . 3 . . . . Rammed 3 | . . . . . . . . . . . 3 . . . . Targets Rammed 10 | . . . . . . . . . . . 10 . . . . Kicked 7 | . . . . . . . . . . . 7 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 375 | 60 90 148 . . 23 . 5 201 239 . 315 375 122 . . Average Temperature 98 | 33 51 64 . . 10 . 3 60 68 . 112 157 67 . . Received Heat Transfer 1499 | . . 21 . . 252 . 439 176 4 . 496 78 9 . 24 Effects 4 | . . . . . . . . . 3 . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 6 1 . . . . . . . Combat Hostiles 7 | . . . . . . . 6 1 . . . . . . . Parts Fried 4 | . . . . . . . 3 . . . 1 . . . . Impact Corruptions 17 | . . . . . . . 15 2 . . . . . . . Robots Melted 3 | . . . . . . . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . . . . . . . 1 2 . . . Parts Melted 13 | 1 . . . . . . . 1 . . 3 7 1 . . Heat Transferred 4637 | 136 186 148 . . . . . 592 125 . 1400 1400 550 . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Peak Influence 713 | 5 8 30 . . 222 60 469 427 . . 713 . . . . Initial 245 | . 3 3 . . . 60 50 245 . . 141 . . . . Average 252 | . 6 13 . . 62 60 255 374 . . 497 . . . . Maximum Alert Level 3 | . . . . . 1 . 2 2 . . 3 . . . . Low Security (%) 47 | 100 100 100 . 100 91 100 26 . . . 9 . . . . Level 1 20 | . . . . . 8 . 55 65 . . 6 . . . . Level 2 32 | . . . . . . . 18 34 . . 83 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 3 . . 4 . . 13 . . . . Investigation 14 | . 1 . . . 2 . . 3 . . 8 . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . Reinforcement 4 | . . . . . 1 . . 1 . . 2 . . . . Assault 2 | . . . . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Distress Signals 5 | . . . . . 3 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 177 | . . 10 . . 27 . 14 33 11 10 45 19 4 . 4 Peak Tracking Total 15 | . . 8 . . 15 . 4 10 4 10 9 9 3 . 2 Tactical Retreats 22 | . . 1 . . 3 . 2 3 1 . 8 2 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Traps Triggered 6 | . . . . . 1 . 1 . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 4 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Machines Disabled 10 | . . . . . . . 2 . . . 7 1 . . . Max in Single Turn 3 | . . . . . . . 1 . . . 3 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . 6 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Machines Accessed 28 | . 2 1 . . 1 1 2 3 . . 14 . 4 . . Terminals 14 | . 1 . . . 1 . 2 2 . . 8 . . . . Fabricators 2 | . . . . . . . . 1 . . 1 . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Total Hacks 68 | . 8 1 . . 5 2 4 4 . . 36 . 8 . . Successful 32 | . 2 1 . . 1 1 2 2 . . 15 . 8 . . Failed 36 | . 6 . . . 4 1 2 2 . . 21 . . . . Catastrophic 5 | . 1 . . . . . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . 8 . 1 . 5 . 2 4 . . 12 . . . . Terminals 35 | . 4 . . . 5 . 4 3 . . 19 . . . . Fabricators 3 | . . . . . . . . 1 . . 2 . . . . Repair Stations 11 | . . . . . . . . . . . 11 . . . . Recycling Units 7 | . 4 . . . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 . . . . Terminal Hacks 14 | . . 1 . . . . 1 . . . 4 . 8 . . Record 7 | . . . . . . . . . . . 2 . 5 . . Open Door 4 | . . 1 . . . . . . . . . . 3 . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 5 . . . . Scan Component 3 | . . . . . . . . . . . 3 . . . . Repair 2 | . . . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 2 . . . 1 . 1 2 . . 6 . . . . Terminals 8 | . 1 . . . 1 . 1 1 . . 4 . . . . Botnet 5 | . 1 . . . 1 . . . . . 3 . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . Search 1 | . . . . . . . . 1 . . . . . . . Override 1 | . . . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . 1 . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . . 1 1 1 1 . . 10 . . . . Full Trace Events 11 | . 1 . . . 1 . 1 1 . . 7 . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . Time 76 | . . . . . . . . . . . 76 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . . . . . . Machine Destruction 5 | . . . . . . . 5 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Total Allies 9 | . . . . 3 . . . . . . . 6 . . . Largest Group 4 | . . . . 3 3 . . . . . . 4 4 2 2 Highest-Rated Group 124 | . . . . 40 40 . . . . . . 124 106 51 51 Highest-Rated Ally 31 | . . . . 16 16 . . . . . . 31 31 31 31 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 109 | . . . . . 18 . . . . . . 52 29 . 10 Total Damage 1777 | . . . . . 196 . . . . . . 870 480 . 231 Kills 13 | . . . . . 2 . . . . . . 7 2 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . . 1 . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Turns Passed 11809 | 45 139 198 192 381 1073 20 890 367 648 5 1420 1674 2600 1924 233 Spaces Moved 7998 | 36 155 240 252 345 464 15 383 335 661 11 1050 1182 1368 1378 123 Core 854 | 14 . 69 117 . . . . . . . 57 597 . . . Treads 467 | . . . . . . . . . . . . 358 109 . . Legs 6102 | . . . 135 345 464 15 383 335 661 11 993 . 1259 1378 123 Wheels 348 | 22 155 171 . . . . . . . . . . . . . Hover 227 | . . . . . . . . . . . . 227 . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 80 50 50 90 45 90 90 45 45 45 50 50 120 120 120 Average Speed 121 | 68 80 71 71 90 88 90 90 76 86 45 102 128 186 137 183 Slowest Speed 260 | 80 80 100 90 90 90 90 90 90 90 45 120 260 250 190 190 Overloaded Moves 183 | . . . . . 19 . . 99 54 11 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 30 51 60 65 30 . 39 8 74 5 25 97 99 86 13 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . . . . . 2 . . 1 . 2 . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . 1 . . . . 5 . . 1 4 2 1 Spaces Dug 16 | . . . . . 5 . . 2 . . 9 . . . . Terrain Destroyed 103 | . . . . . 5 . . 2 1 . 91 3 . . 1 Melee 7 | . . . . . 5 . . 2 . . . . . . . Projectile 14 | . . . . . . . . . 1 . 9 3 . . 1 AOE 82 | . . . . . . . . . . . 82 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Low Low Zio Pro Total 9784 | 52 163 259 263 415 1082 21 856 409 708 10 1304 1300 1405 1409 128 Wait 1337 | . 2 5 . 69 561 . 427 30 22 . 166 19 14 22 . Move 7984 | 35 154 239 251 344 463 15 382 334 660 10 1049 1181 1367 1377 123 Hop . | . . . . . . . . . . . . . . . . Pick Up 57 | 8 4 4 2 1 9 3 3 4 3 . 2 4 4 6 . Fast Attach 60 | . . 2 4 . 6 . . 9 2 . 20 15 2 . . Attach 44 | 7 . . 3 1 5 3 3 6 1 . 2 6 4 2 1 Detach 9 | . . . . . 1 . . . . . . . 4 2 2 Swap 6 | . . . . . . . . . 3 . 2 . 1 . . Drop 42 | . . 5 3 . 6 . . 8 2 . 12 4 2 . . Fire 98 | 2 3 4 . . 1 . . 9 15 . 41 16 5 . 2 Melee 78 | . . . . . 30 . 39 9 . . . . . . . Ram 3 | . . . . . . . . . . . 3 . . . . Kick 7 | . . . . . . . . . . . 7 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . . Rewire 57 | . . . . . . . . . . . . 55 2 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 10) 169 | -10/Materials | Discovered new exit (range 7) 185 | -10/Materials | Entered Mines 190 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 302 | -10/Mines | Build established: Mutant 319 | -10/Mines | Assembled infested the area 324 | -10/Mines | Assisted by a Guerilla fighting off Assembled 331 | -10/Mines | Learned location of Storage (-9) 354 | -10/Mines | Discovered new exit (range 10) 361 | -10/Mines | Discovered new exit (range 7) 378 | -10/Mines | Lost 4 parts (1p2n1w) 381 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 381 | -10/Mines | Discovered new exit (range 5) 383 | -10/Mines | Entered Exiles 396 | -10/Exiles | Met 8R-AWN 404 | -10/Exiles | Met EX-HEX 419 | -10/Exiles | Met EX-BIN 427 | -10/Exiles | Aligned with FarCom system 427 | -10/Exiles | Given EX-Vault access code 440 | -10/Exiles | Opened EX-Vault 441 | -10/Exiles | Found Prototype Energy Cannon 441 | -10/Exiles | Identified Gui. Plasma Cannon 443 | -10/Exiles | Found Prototype Device 443 | -10/Exiles | Identified PSU Rigger 447 | -10/Exiles | Found Prototype Leg 447 | -10/Exiles | Identified Potential Leg 449 | -10/Exiles | Found Potential Leg 471 | -10/Exiles | Warned to stay clear of 0b10 Research branches 499 | -10/Exiles | Met EX-DEC 565 | -10/Exiles | Discovered new exit (range 14) 575 | -10/Exiles | Left Exiles lab with Potential Leg 575 | -10/Exiles | Entered Mines 623 | -9/Mines | Identified exit to Materials 699 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 879 | -9/Mines | Build established: Assassin 956 | -9/Mines | Entered Materials 956 | -8/Materials | Accompanied by 3 allies 956 | -8/Materials | Evolved 4 slots: Utility x4 2011 | -8/Materials | Discovered new exit (range 13) 2029 | -8/Materials | Entered Factory 2029 | -7/Factory | Evolved 2 slots: Utility x2 2049 | -7/Factory | Identified exit to Garrison 2049 | -7/Factory | Entered Garrison 2065 | -7/Garrison | Learned Factory security intel 2082 | -7/Garrison | Heavy support dispatched to Factory 2158 | -7/Garrison | Lost 3 parts (1p2u) 2207 | -7/Garrison | Identified exit to Factory 2287 | -7/Garrison | Garrison Relay disabled 2420 | -7/Garrison | Build established: Gladiator 2721 | -7/Garrison | Heavy support dispatched to Factory 2804 | -7/Garrison | Destroyed 8 combat bots 2865 | -7/Garrison | H-XX Assembler disabled 2921 | -7/Garrison | Triggered checkpoint 2939 | -7/Garrison | Entered Factory 3017 | -7/Factory | System corruption reached 10% 3294 | -7/Factory | Discovered new exit (range 14) 3306 | -7/Factory | Entered Lower Caves 3312 | -7/Lower Caves | Met a Warlord Commander 3313 | -7/Lower Caves | Learned location of Warlord (-5) 3314 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3319 | -7/Lower Caves | Found Encrypted Comm Array 3362 | -7/Lower Caves | Build established: Mutant 3595 | -7/Lower Caves | Learned location of Zion (-6) 3947 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3953 | -7/Lower Caves | Discovered new exit (range 5) 3954 | -7/Lower Caves | Entered another Lower Caves area 3954 | -7/Lower Caves | Discovered new exit (range 11) 3956 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3957 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3959 | -7/Lower Caves | Entered Factory 3959 | -6/Factory | Evolved 2 slots: Propulsion x2 4309 | -6/Factory | First assault squad dispatched 4475 | -6/Factory | Lost 3 parts (1n1u1w) 4687 | -6/Factory | Repaired Cooling System 4732 | -6/Factory | Repaired Lyr. Light Armor Plating 5372 | -6/Factory | Discovered new exit (range 14) 5373 | -6/Factory | Core integrity fell below 50% 5379 | -6/Factory | Lost 3 parts (1n1u1w) 5379 | -6/Factory | Entered Lower Caves 5496 | -6/Lower Caves | Learned Factory emergency access door positions 5662 | -6/Lower Caves | Core integrity fell below 20% 5749 | -6/Lower Caves | Found DCF Scrap (13 items) 6050 | -6/Lower Caves | Build established: Derelict-Mutant 6098 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6248 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6587 | -6/Lower Caves | Build established: Scavenger-Mutant 6590 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6825 | -6/Lower Caves | Discovered new exit (range 7) 7053 | -6/Lower Caves | Entered another Lower Caves area 7053 | -6/Lower Caves | Accompanied by 4 allies 7356 | -6/Lower Caves | Learned Factory terminal intel 7411 | -6/Lower Caves | Learned Armory terminal intel 7411 | -6/Lower Caves | Learned Armory emergency access door positions 7609 | -6/Lower Caves | Found Prototype Device 8157 | -6/Lower Caves | Discovered new exit (range 9) 8893 | -6/Lower Caves | Learned Factory garrison access intel 9091 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9509 | -6/Lower Caves | Discovered new exit (range 10) 9653 | -6/Lower Caves | Entered Zion 9653 | -6/Zion | Accompanied by 2 allies 9781 | -6/Zion | Discovered new exit (range 16) 9864 | -6/Zion | System corruption cleaned by Quarantine Array 9983 | -6/Zion | Learned 12 Factory zone layouts 10081 | -6/Zion | Learned location of Quarantine (-3) 10134 | -6/Zion | Rebuked by Imprinter 10619 | -6/Zion | Found Prototype Device 11577 | -6/Zion | Entered Proximity Caves 11577 | -5/Proximity Caves | Accompanied by 2 allies 11715 | -5/Proximity Caves | Spotted B-75 Beast 11810 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- effective for their mass. 11411_ Acquired Mak. Sword. LOCATION=UNKNOWN GOAL=ESCAPE 11619_ G-50 Soldier suffers critical hit (Smash). 11619_ Destroyed Carbon-fiber Leg. 11619_ Destroyed Adv. Heat Sink. 11619_ G-50 Soldier system corrupted by crushing effect. 11619_ G-50 Soldier IFF system glitched. 11620_ G-50 Soldier system terminally corrupted. 11629_ Gladiator 5a destroyed. 11732_ Carbon-fiber Leg blasted off. 11759_ Imp. Heat Sink destroyed. 11759_ Carbon-fiber Leg destroyed. 11783_ Searching scrap... 11783_ Found Mak. Power Source. 11783_ Found Recoil Nullifier. 11783_ Found Unknown Leg. 11783_ Found 54 Matter. 11784_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? #???????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????####?????? ???????????????????????? | | ???????????## #####?# ???????????????????????? | | ???????????# ### ????####???????????????? | | ???????????# ## ? #### ##??????????????? | | ????????????# ### ?# ##?????????????? | | ????########## ## ### #?????????????? | | ????# ## ### ## ## ## #?????????????? | | ????# ####### @ #?????????????? | | ???## % =! #?????????????? | | ???# ## BB%/%* ;#?????????????? | | ???# ##### BB;;#####; ###?????????????? | | ???# ##?## % ###???# #; ;#??????????????? | | ??## ### #??# #; ##?????????????? | | ??# ##??# ## #####?????????? | | ??# #???##### ### #?????????? | | ??# % ##??## #?####?# #?????????? | | ??# ##?## #?????## #####?????????? | | ??# ### #?###?# = #?????????????? | | ??# ## ### #?# % #?????????????? | | ??## "## ## " " "# #?????????????? | | ???# #### #?# ## % #????????????? | | ??## #### ### ## #????????????? | | ??# #?## % ##" ##????????????? | | ??## #??# ####?????????????? | | ???### ## #??# ## #????????????????? | | ?????#### #??## #### ##### #????????????????? | | ????????# ##???###??###???## ##????????????????? | | ????????####????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 23 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: EM 15 Phase Shifting 5 Evasion (%) 66 Targeting Accuracy 32 Melee Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Remote Force Field | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed MetafieldWardroneScreen Manual? 0 Play Time 01:39:02 Cumulative 60.6 hours Start 2025.02.22 @ 13:58:30 End 2025.02.22 @ 15:41:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a31b1f3-5fa6-4fb6-99a1-45eb1f005588