Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 00:31:55 Player: SPACEGOAT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (63) 315 Value Destroyed (2119) 2119 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1589) 1589 TOTAL SCORE: 9583 Bonus ------- Follower Combat Kills 59 Aligned with FarCom 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 730 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 76/100 System Corruption 13% Temperature Cool (9) Movement Walking (120) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Improved Thermal Generator Medium Battery (150) Compact Battery (200) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Structural Scanner Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Rocket Launcher Powered Hammer > --- INVENTORY -------- Neutrino Core Improved Thermal Generator Cryofiber Web Medium Battery Compact Battery Matter Compressor Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Reaction Control System Beam Rifle Heavy Ion Cannon KE Penetrator Advanced Assault Cannon [Rating: 74] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Slots Evolved 10 | . . . . . 4 . 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . 2 . . Utility 6 | . . . . . 2 . 2 . . 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 81 | 7 4 4 1 5 10 6 18 . . 4 7 2 13 Power 8 | 1 1 . . 1 1 1 1 . . . 1 . 1 Engine 6 | 1 . . . 1 1 . 1 . . . 1 . 1 Core 2 | . 1 . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 13 | 2 . 1 . . 1 . . . . . 3 . 6 Treads 6 | 2 . 1 . . . . . . . . . . 3 Leg 1 | . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 5 | . . . . . 1 . . . . . 3 . 1 Utility 19 | 2 . 1 1 . 2 . 6 . . 4 . . 3 Device 11 | 1 . 1 . . 1 . 4 . . 2 . . 2 Storage 2 | 1 . . 1 . . . . . . . . . . Processor 3 | . . . . . 1 . . . . 1 . . 1 Hackware 2 | . . . . . . . 2 . . . . . . Protection 1 | . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 3 2 . 4 6 5 11 . . . 3 2 3 Energy Gun 12 | 1 1 1 . 2 1 2 1 . . . 1 . 2 Energy Cannon 2 | . . . . . . . . . . . 1 1 . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . 2 3 . . . . . . Launcher 12 | . 1 1 . 1 3 1 2 . . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 5 . . . . . . Slashing Weapon 3 | . . . . 1 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 26 | . 1 . . 1 . 1 4 . . . 1 2 16 Power 4 | . . . . 1 . 1 . . . . . . 2 Propulsion 4 | . . . . . . . . . . . 1 1 2 Utility 12 | . . . . . . . 3 . . . . 1 8 Weapon 6 | . 1 . . . . . 1 . . . . . 4 Highest Loss Streak 10 | . 1 . . 1 . 1 2 . . . 1 1 10 To Critical Strikes 2 | . . . . . . . . . . . . 1 1 Average Slot Usage (%) 80 | . 99 100 100 99 71 68 74 76 76 80 80 74 65 Engine 5 | . 12 . . 13 9 . 2 7 7 6 5 5 4 Core 3 | . 1 14 14 . . 4 4 . . . . . . Treads 9 | . 28 28 28 28 . . . . . . . . . Flight 6 | . . . . . 8 9 7 7 7 6 15 11 9 Device 19 | . 14 14 14 14 17 18 19 30 30 33 29 27 21 Storage 8 | . 14 14 14 14 9 9 7 7 7 6 5 5 4 Processor 4 | . . . . . 8 9 7 7 7 6 5 5 4 Protection 1 | . . . . . . . . . . 6 5 5 4 Energy Gun 7 | . 13 14 14 12 8 9 5 7 7 6 4 . . Energy Cannon 1 | . . . . . . . . . . . . 4 4 Ballistic Gun 1 | . 14 7 . . . . . . . . . . . Launcher 4 | . . 6 14 15 7 . 1 . . . . . . Impact Weapon 2 | . . . . . . . 2 7 7 6 5 5 4 Naked Turns 6 | . . . . . . . . . . . . . 6 Heaviest Build 58 | 14 15 18 33 31 34 37 39 35 35 45 58 58 57 Greatest Support 81 | 40 40 40 40 40 50 50 50 50 50 50 62 56 81 Greatest Overweight (x) 10 | . . . . . . . . . . . 1 4 10 Average Overweight (x) . | . . . . . . . . . . . . 3 3 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 8 13 14 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 7 8 9 13 14 14 13 15 15 14 14 15 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 8 13 14 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 26% | Infiltrator-Assassin 21% | Mutant 17% | Scavenger-Scout 17% | Scavenger-Mutant 11% | Scavenger-Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scout | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Ninja | -6/Factory Scavenger-Ninja | -5/Factory Infiltrator-Assassin | -5/Upper Caves Infiltrator-Assassin | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Matter Collected 2212 | 283 175 51 . 152 73 339 420 48 41 96 315 73 146 Remotely . | . . . . . . . . . . . . . . Salvage Created 1945 | 166 340 157 . 91 54 385 139 12 . . 141 251 209 Parts 106 | 16 22 9 . 10 4 20 6 . . . 7 6 6 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . 3 . Prevented 2 | . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Combat Hostiles Destroyed 48 | . 7 5 . 8 1 7 4 1 . . 3 6 6 Guns 15 | . 4 5 . . . 3 1 . . . . . 2 Cannons 7 | . . . . . . 4 . . . . 1 2 . AOE 22 | . 3 . . 8 1 . 2 . . . 2 3 3 Classes Destroyed 14 | 3 4 1 . . 1 . . 1 . . 1 2 1 Worker 3 | 2 . . . . . . 1 . . . . . . Builder 3 | . 1 . . . . 1 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Recycler 3 | 1 1 . . . . 1 . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 13 | . 3 3 . 5 . . . . . . . . 2 Grunt 18 | . 4 . . 3 . 2 4 . . . . 3 2 Brawler 2 | . . . . . . . . . . . . 1 1 Sentry 9 | . . 2 . . 1 5 . . . . 1 . . Programmer 3 | . . . . . . . . . . . 2 1 . Executioner 1 | . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . 1 . Best Kill Streak 5 | 2 3 2 . 3 1 5 3 1 . . 3 4 4 Combat Bots Only 4 | . 3 2 . 3 1 2 3 1 . . 3 4 4 Max Kills in Single Turn 3 | 1 3 1 . 3 1 1 1 1 . . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . . 3 1 . 1 . . . 1 1 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Hostile Shots Fired 343 | . 32 37 . 9 8 26 29 1 . . 21 38 142 Missed 111 | . 8 11 . 4 4 14 9 . . . 6 19 36 Damage Taken 5135 | . 395 230 . 135 83 289 661 11 . . 324 453 2554 Core 1209 | . 70 58 . . 7 22 48 . . . 44 64 896 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 83 | . . . . . . . . . . . . . 83 Core Remaining (%) 87 | 100 . . . 48 . 94 . . 93 100 . . . Volleys Fired 161 | 13 31 15 . 7 4 34 15 . . . 10 22 10 Largest 2 | 2 2 2 . 2 2 2 2 . . . 1 1 2 Hottest 121 | 70 70 85 . 89 89 107 100 . . . 65 65 121 Shots Fired 266 | 26 61 26 . 14 7 55 25 . . . 12 22 18 Gun 167 | 26 60 26 . 5 1 21 11 . . . 2 . 15 Cannon 58 | . . . . . . 23 10 . . . 6 18 1 Launcher 41 | . 1 . . 9 6 11 4 . . . 4 4 2 Special . | . . . . . . . . . . . . . . Kinetic 87 | 13 30 11 . . . 23 10 . . . . . . Thermal 131 | 13 30 15 . 5 1 21 11 . . . 8 18 9 Explosive 41 | . 1 . . 9 6 11 4 . . . 4 4 2 Electromagnetic 7 | . . . . . . . . . . . . . 7 Robot Hit Streak 11 | 6 9 3 . 4 4 11 4 . . . 6 9 9 Robot Miss Streak 3 | 2 3 3 . 3 1 2 3 . . . 1 2 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 163 | 17 40 12 . 7 4 31 15 1 . . 7 18 11 Core Hits 118 | 9 18 7 . 12 5 16 13 . . . 7 15 16 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . . . . Critical Strikes 5 | . 1 . . 1 . 1 1 1 . . . . . Burn 2 | . 1 . . 1 . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . Smash 2 | . . . . . . . 1 1 . . . . . Melee Attacks 48 | . . . . 1 10 . 18 1 . . 18 . . Impact 37 | . . . . . . . 18 1 . . 18 . . Slashing 11 | . . . . 1 10 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4709 | 186 516 142 . 598 107 686 599 46 . . 299 914 616 Guns 1363 | 186 406 142 . 57 . 290 101 . . . . . 181 Cannons 1092 | . . . . . . 338 163 . . . 135 456 . Explosions 2147 | . 110 . . 541 107 58 274 . . . 164 458 435 Melee 107 | . . . . . . . 61 46 . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 762 | 59 156 46 . . . 338 163 . . . . . . Thermal 1599 | 127 250 96 . 57 . 290 101 . . . 135 456 87 Explosive 2147 | . 110 . . 541 107 58 274 . . . 164 458 435 Electromagnetic 94 | . . . . . . . . . . . . . 94 Impact 107 | . . . . . . . 61 46 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 3 3 3 . 2 7 13 Average Corruption 5 | . . . . . . . 3 3 3 . 1 5 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 31 | . . . . . . . 3 2 2 . 6 4 14 Message Errors 4 | . . . . . . . . . . . 1 1 2 Matter Fused 10 | . . . . . . . 1 1 1 . . 2 5 Heat Flow Errors 4 | . . . . . . . . . . . 1 . 3 Energy Discharges 2 | . . . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 1 1 1 . 2 . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . . Misfires 3 | . . . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 178 | . 10 . . . 18 11 61 . . . . 71 7 Projectiles 69 | . . . . . . 11 . . . . . 58 . Explosions 48 | . 10 . . . 18 . . . . . . 13 7 Melee 61 | . . . . . . . 61 . . . . . . Knockbacks 4 | . . . . . . 2 2 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 2 2 . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 426 | . 40 . . 69 15 118 8 . . . . 61 115 Shots 15 | . 1 . . 2 1 6 1 . . . . 2 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 360 | 60 210 260 . 109 31 314 360 . . . 196 128 248 Average Temperature 85 | 24 75 102 . 49 11 95 176 . . . 66 51 80 Received Heat Transfer 943 | . 183 18 . 42 27 72 198 . . . 45 85 273 Effects 7 | . . . . . . 3 4 . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Interference 4 | . . . . . . 2 2 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . . . . Impact Corruptions 3 | . . . . . . . 2 1 . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 3496 | 370 814 222 . 222 . 629 259 . . . 185 592 203 Parts Sabotaged 7 | . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Peak Influence 344 | 30 134 166 . 265 135 344 154 . . . 252 . . Initial 99 | . 19 46 . . 99 31 45 . . . . . . Average 93 | 20 57 100 . 153 53 174 86 . . . 102 . . Maximum Alert Level 1 | . . . . 1 . 1 . . . . 1 . . Low Security (%) 85 | 100 100 100 . 56 100 46 100 . . 100 84 . . Level 1 14 | . . . . 43 . 53 . . . . 15 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . 1 . 3 2 . . . 4 . . Investigation 4 | . . . . . . 1 1 . . . 2 . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 3 | . . . . . . 1 1 . . . 1 . . Assault 1 | . . . . 1 . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Distress Signals 3 | . . . . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 88 | . 11 6 . 5 6 12 5 1 . . 8 6 28 Peak Tracking Total 16 | . 3 3 . 3 3 4 3 1 . . 2 4 16 Tactical Retreats 11 | . 1 1 . 1 1 . 1 . . . 1 . 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Traps Triggered 5 | . 1 . . . . 1 1 . . 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 23 | . . . . 2 . . . 1 . . . . 20 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Machines Disabled 5 | . . . . . . 4 . . . . 1 . . Max in Single Turn 2 | . . . . . . 2 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Machines Accessed 17 | . 3 . 1 . 2 4 2 . . 1 3 . 1 Terminals 11 | . 3 . . . 2 3 1 . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Total Hacks 37 | . 8 . 1 . 3 11 6 . . 1 6 . 1 Successful 14 | . 2 . 1 . 2 4 2 . . . 2 . 1 Failed 23 | . 6 . . . 1 7 4 . . 1 4 . . Catastrophic 5 | . . . . . . . 1 . . 1 3 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . 5 . 1 . 4 4 . . . . 1 . . Terminals 23 | . 8 . . . 3 7 2 . . . 3 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 4 . . . 3 . . Recycling Units 4 | . . . . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Terminal Hacks 11 | . 2 . 1 . 2 3 1 . . . 1 . 1 Record 1 | . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . . . . Zone Layout 7 | . 2 . . . 2 1 1 . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 . . . 1 . . Scan Component 2 | . . . . . . . 1 . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 1 4 2 . . 1 3 . . Full Trace Events 6 | . 2 . . . . 1 1 . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Total Allies 1 | . . . . 1 . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . . . . . . Total Damage 84 | . . . . 84 . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Turns Passed 8829 | 281 577 649 885 785 909 466 484 98 63 169 834 341 2288 Spaces Moved 5634 | 92 288 354 552 468 475 311 546 191 126 243 1213 75 700 Core 80 | 2 . . . . . . . . . . . . 78 Treads 1800 | 90 288 354 552 468 . . . . . . . . 48 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3754 | . . . . . 475 311 546 191 126 243 1213 75 574 Fastest Speed 37 | 50 160 160 160 160 50 50 50 50 50 50 37 132 50 Average Speed 119 | 157 160 160 160 160 50 50 50 50 50 50 42 349 318 Slowest Speed 760 | 160 160 160 160 160 50 50 50 50 50 50 132 359 760 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . 4 3 . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 37 | 6 37 52 87 87 27 43 15 36 18 9 31 16 67 Regions Visited 13 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 6 | . . . . 2 . . . 1 3 . . . . Spaces Dug 60 | . . . . 1 17 . 16 . . . 26 . . Terrain Destroyed 306 | . 7 . . 85 36 46 26 . . . 43 30 33 Melee 42 | . . . . 1 8 . 16 . . . 17 . . Projectile 7 | . . . . . . 7 . . . . . . . AOE 257 | . 7 . . 84 28 39 10 . . . 26 30 33 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Upp War Total 7343 | 201 351 413 555 486 1115 562 697 191 125 289 1491 133 734 Wait 1302 | 86 16 38 . 4 603 200 78 . . . 233 35 9 Move 5607 | 91 287 353 551 467 466 304 545 190 125 242 1212 74 700 Hop 7 | . . . . . 4 3 . . . . . . . Pick Up 52 | 4 8 . 2 2 10 4 9 . . 5 6 . 2 Fast Attach 27 | 7 1 2 . . 1 2 3 . . . 1 . 10 Attach 17 | . 1 . . 1 3 . 5 . . 2 2 . 3 Detach 2 | . . . . . 1 . 1 . . . . . . Swap 37 | . 2 2 1 4 6 4 10 . . 2 4 2 . Drop 35 | . 5 3 1 . 7 5 7 . . 2 5 . . Fire 161 | 13 31 15 . 7 4 34 15 . . . 10 22 10 Melee 48 | . . . . 1 10 . 18 1 . . 18 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . 6 6 . . 36 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 282 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Discovered new exit (range 6) 859 | -10/Materials | Entered Mines 1007 | -10/Mines | Core integrity fell below 50% 1222 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1321 | -10/Mines | Build established: Scavenger-Mutant 1502 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1502 | -10/Mines | Discovered new exit (range 5) 1508 | -10/Mines | Entered Exiles 1547 | -10/Exiles | Met 8R-AWN 1574 | -10/Exiles | Met EX-HEX 1622 | -10/Exiles | Met EX-BIN 1644 | -10/Exiles | Aligned with FarCom system 1646 | -10/Exiles | Given EX-Vault access code 1688 | -10/Exiles | Opened EX-Vault 1721 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1772 | -10/Exiles | Met EX-DEC 1975 | -10/Exiles | Found Flying Fortress v7 2110 | -10/Exiles | Visited The Gauntlet 2374 | -10/Exiles | Discovered new exit (range 14) 2393 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2393 | -10/Exiles | Entered Mines 2488 | -9/Mines | Met a Derelict bent on vengeance 2695 | -9/Mines | Build established: Mutant 2817 | -9/Mines | Met a Derelict testing a Signal Generator 2905 | -9/Mines | Learned Materials security intel 3165 | -9/Mines | Discovered new exit (range 7) 3178 | -9/Mines | Entered Materials 3178 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3179 | -8/Materials | Identified exit to Factory 3179 | -8/Materials | Identified exit to Storage 3478 | -8/Materials | Build established: Scavenger-Scout 3936 | -8/Materials | Discovered exit to Storage (range 16) 4087 | -8/Materials | Entered Storage 4139 | -8/Storage | Garrison activated, responded to threat 4486 | -8/Storage | Discovered new exit (range 6) 4546 | -8/Storage | Discovered exit to Factory (range 16) 4553 | -8/Storage | Entered Factory 4553 | -7/Factory | Evolved 2 slots: Utility x2 4842 | -7/Factory | Crushed by falling debris 5035 | -7/Factory | Discovered new exit (range 4) 5037 | -7/Factory | Entered Lower Caves 5056 | -7/Lower Caves | Learned Factory emergency access door positions 5068 | -7/Lower Caves | Learned 4 Factory zone layouts 5132 | -7/Lower Caves | Discovered new exit (range 9) 5135 | -7/Lower Caves | Entered another Lower Caves area 5191 | -7/Lower Caves | Discovered new exit (range 16) 5198 | -7/Lower Caves | Entered Factory 5198 | -6/Factory | Evolved 2 slots: Utility x2 5199 | -6/Factory | Identified exit to Extension 5359 | -6/Factory | Discovered new exit (range 16) 5367 | -6/Factory | Entered another Factory area 5367 | -5/Factory | Evolved 2 slots: Propulsion x2 5368 | -5/Factory | Identified exit to Upper Caves 5501 | -5/Factory | Build established: Scavenger-Ninja 6196 | -5/Factory | Discovered exit to Upper Caves (range 13) 6201 | -5/Factory | Entered Upper Caves 6502 | -5/Upper Caves | Build established: Infiltrator-Assassin 6520 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6542 | -5/Upper Caves | Entered Warlord 6715 | -5/Warlord | System corruption cleaned by Quarantine Array 7064 | -5/Warlord | Opened side exit 7842 | -5/Warlord | Warlord's base attacked by MAIN.C 8192 | -5/Warlord | Warlord forces counterattacked 8517 | -5/Warlord | Warlord base infiltrated, sounded retreat 8551 | -5/Warlord | Spotted Executioner 8580 | -5/Warlord | Lost 4 allies 8612 | -5/Warlord | System corruption reached 10% 8645 | -5/Warlord | Lost 10 parts (1p2n6u1w) 8663 | -5/Warlord | Core integrity fell below 50% 8669 | -5/Warlord | Destroyed Executioner 8813 | -5/Warlord | Spotted Executioner 8818 | -5/Warlord | Core integrity fell below 20% 8820 | -5/Warlord | Spotted Striker 8830 | -5/Warlord | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Slug penetrates Blast Doors. Penetrated by Slug. Beam Rifle destroyed. Slug penetrates Blast Doors. Penetrated by Slug. Tesla Rifle destroyed. Knocked back. Arm. Medium Treads blown off. E-15 Imp destroyed. Adv. Cooling System blown off. Cesium-ion Thruster blown off. Adv. Cooling System blown off. E-15 Imp destroyed. Imp. Melee Analysis Suite destroyed. Knocked back. Acquired Cmb. Linear Gravjet. Cmb. Linear Gravjet blown off. E-15 Imp destroyed. Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ##### #####??#?##?#????????????????????????????? | | ##### ##?####?##?###??????????????????????????? | | ##### ###??##?##??#????????????????????????????? | | ##### #############?#??????????????????????????? | | #####+#####????#?#?????????????????????????????? | | ##?#######?#??#??????????????????????????? | | ##?##?#???#?#????????????????????????????? | | ####?####?#??#???????????????????????????? | | ####??########?#?#?#? ???????????????????? | | #########?####?###??## ????#????????????? | | ##########?####?##??### ????????????????? | | ######################? ##????? ????????? | | #############?##?###?## ? ??? ???????? | | #####################??# ### ##???????? | | ############""##########?####?# ???#?## ?? ??? | | #######""########?########?# #?##??????? | | #######""####?###?########## ?#?? ???? | | #######""######?############# ###??? ### | | #######""##################### ###?? ### | | ## #######""##### ########## ### #### ## | | # "" * ;#[######### ##?### ### ### | | " ""*=== "![[ " ######## # ###? | | " " =%*!= ! [######### ####? | | "^%!!%%%!% % =[### %### ##?#? | | ! !"%=%=%!%% % %!=%%Kg%g ##? ###? | | * "!=%==%%% / !%@]ghE*iig % ###? ?###? | | =%=%%%=% %[!/=%!%=lb=!g![# ##### ###? | | " % ""![= %==!=%%"=="##b## ##### ##?# | | % " % "" [!| != % "=""##### ##### #?? | | % # "" !="################ #### # ### | | ] #######""#################### ### #?# | | #######""################### ^### ?#? | | #######""################## ### #### | | ## #######""################## #### #### | | ## #######""################# ##### ##### | | ## ####?##""###########?##### ###### ##### | | ## ##################?####### ####### ##### | | ## ########################## ######## ##### | | ## ####?#??################# ######## ##?# | | ## #########?############### ###### ##?? | | ## #####?###?############## #### ##?# | | ## #######??############### ^## ### ^ ###? | | ## #####?############## # #### ^## ##?# | | ## ################### #### ## ##?? | | ## #+################### #### ## ###?# | | ## # ####?#######?### ## #### ###?# | | ## # ##################### ###### ####?# | | ## # ###?#######?######## ###############?# | | ## # ################?### ##############??#? | | ## # #################### ######?##?###?#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 225 Evasion (%) 68 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveWeaponsPod Manual? 0 Play Time 01:51:51 Cumulative 24.6 hours Start 2024.04.19 @ 22:03:31 End 2024.04.23 @ 00:31:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e653f86d-a62d-4592-b0f6-1781d9bb95ab