Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 22:20:42 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2243) 2243 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5259 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 639/700 Matter 244/300 Energy 150/150 System Corruption 6% Temperature Cool (0) Movement Walking (112) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Cooled Pulse Rifle Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Improved Cooling System Compact Matter Pod (150) Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Gauss Rifle Heavy Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Beam Rifle Cooled Pulse Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Compact Matter Pod Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Gauss Rifle Heavy Missile Launcher Mining Laser [Rating: 46] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 1 . . 2 Weapon 1 | . . 1 . . . Parts Attached 69 | 8 5 16 . 20 20 Power 7 | 1 1 1 . 2 2 Engine 6 | 1 1 1 . 1 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 23 | 3 2 3 . 8 7 Treads . | . . . . . . Leg 17 | . . 2 . 8 7 Wheel 6 | 3 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 . 8 . 4 7 Device 8 | 1 . 3 . 2 2 Storage 2 | 1 . 1 . . . Processor 4 | . . 1 . 2 1 Hackware 1 | . . . . . 1 Protection 6 | . . 3 . . 3 Artifact . | . . . . . . Weapon 18 | 2 2 4 . 6 4 Energy Gun 10 | 1 1 1 . 4 3 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 2 . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 6 | . 2 1 . 1 2 Power 1 | . 1 . . . . Propulsion 2 | . 1 . . . 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Highest Loss Streak 2 | . 2 1 . 1 1 To Critical Strikes . | . . . . . . Average Backups 9 | 3 7 8 10 9 9 Power . | . . . 1 1 1 Propulsion 1 | 1 3 3 3 1 . Utility 4 | . 1 2 4 4 5 Weapon 2 | . 2 2 2 3 3 Tool/Special . | . . . . . . Unused Backups 19 | . 3 3 . 4 9 Power 2 | . . . . 1 1 Propulsion 1 | . . . . 1 . Utility 10 | . 1 2 . 2 5 Weapon 6 | . 2 1 . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 99 100 99 93 Engine 5 | . 14 11 11 7 1 Core 3 | . . . . 1 5 Leg 24 | . . 6 22 35 29 Wheel 4 | . 28 15 . . . Device 7 | . 14 8 . 7 5 Storage 8 | . 14 11 11 9 7 Processor 7 | . . 6 11 8 9 Protection 5 | . . 6 11 1 7 Energy Gun 16 | . 14 22 22 18 15 Ballistic Gun 8 | . 14 10 11 9 6 Peak Build Rating 46 | 7 10 15 14 26 46 Average Rating 27 | 4 7 13 14 22 38 On Entrance 11 | . 7 10 14 14 26 Avg Prop Armor Cover (%) 15 | 25 6 . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 15 17 31 31 36 51 Greatest Support 56 | 26 20 22 20 43 56 Greatest Overweight (x) 2 | . 1 2 1 . 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 7 8 10 10 10 10 Average Carried 9 | 3 7 8 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 7 8 10 10 10 10 Class Distribution -------------------- 47% | Scavenger-Gunner 12% | Tank 9% | Scavenger-Tank 9% | Mutant 9% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1699 | 289 156 263 . 397 594 Remotely . | . . . . . . Salvage Created 2801 | 110 288 391 . 1022 990 Parts 137 | 9 25 21 . 46 36 Haulers Intercepted 3 | . 1 . . 1 1 Recyclers Shooed 4 | 1 . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 54 | . 8 9 . 22 15 Guns 52 | . 8 9 . 20 15 Classes Destroyed 11 | 2 4 2 . 1 2 Builder 2 | . 1 . . . 1 Tunneler 1 | 1 . . . . . Hauler 3 | . 1 . . 1 1 Recycler 3 | 1 . . . 1 1 Mechanic 1 | . . . . 1 . Watcher 1 | . . . . . 1 Swarmer 10 | . 6 . . 4 . Grunt 30 | . 2 5 . 14 9 Duelist 2 | . . 1 . 1 . Sentry 9 | . . 3 . 3 3 Programmer 3 | . . . . . 3 Best Kill Streak 6 | 2 3 3 . 6 3 Combat Bots Only 6 | . 3 3 . 6 3 Max Kills in Single Turn 2 | 1 1 1 . 2 2 Gunslinging 1 | . . . . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 312 | . 38 43 . 81 150 Missed 92 | . 9 9 . 20 54 Hits 220 | . 29 34 . 61 96 Melee 4 | . . 3 . 1 . Projectile 216 | . 29 31 . 60 96 Critical Strikes 4 | . . . . . 4 Part Disruptions 1 | . . . . . 1 Damage Taken 2957 | . 314 489 . 921 1233 Core 346 | . 75 59 . 151 61 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 70 . 85 72 . Volleys Fired 153 | 3 32 26 . 42 50 Largest 3 | 2 2 3 . 3 3 Hottest 160 | 70 70 135 . 151 160 Shots Fired 403 | 6 64 69 . 121 143 Gun 401 | 6 64 68 . 121 142 Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . 1 . . 1 Kinetic 145 | 3 32 24 . 41 45 Thermal 258 | 3 32 45 . 80 98 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 35 | 2 9 15 . 35 22 Robot Miss Streak 6 | 1 6 3 . 2 2 Penetration Max 1 | . . . . . 1 Secondary Targets 9 | . . 1 . 5 3 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 292 | 3 37 48 . 94 110 Core Hits 111 | 3 14 15 . 42 37 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 1 1 . 4 7 Burn 12 | . 1 1 . 4 6 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5101 | 38 463 751 . 1678 2171 Guns 5080 | 38 463 751 . 1657 2171 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 21 | . . . . 21 . Kinetic 1593 | 13 215 272 . 480 613 Thermal 3487 | 25 248 479 . 1177 1558 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 6 | . . . . . 6 Matter Fused 9 | . . . . . 9 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . . . 4 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 400 | 18 199 338 . 325 400 Average Temperature 115 | 9 80 127 . 120 128 Received Heat Transfer 1188 | . 87 168 . 450 483 Effects 5 | . . 2 . 2 1 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . 1 . . . Interference 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 19 | . 2 3 . 7 7 Heat Transferred 8584 | 74 814 1295 . 2886 3515 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 . Low Security (%) 93 | 100 100 100 100 68 100 Level 1 6 | . . . . 29 . Level 2 . | . . . . 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 407 | 10 128 106 28 407 184 Initial 184 | . . 37 28 . 184 Average 78 | . 57 56 16 149 63 Influence Increases 1673 | 10 236 275 . 689 463 Destroy 0b10 Robot/C 1080 | . 160 180 . 440 300 Destroy 0b10 Robot/NC 55 | 10 10 . . 15 20 Destroy Leader 258 | . 32 50 . 82 94 Successful Hack 63 | . 18 15 . . 30 Disable Machine 30 | . . 15 . . 15 Destroy Structure 7 | . 1 . . 2 4 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 165 | . 15 15 . 135 . Influence Decreases 1489 | 10 148 289 74 282 686 Entered New Map 320 | . . 51 46 . 223 Time Decay 1119 | 10 128 228 28 272 453 Lost Part 50 | . 20 10 . 10 10 Squads Dispatched 10 | . . 1 . 2 7 Investigation 5 | . . . . 2 3 Extermination 3 | . . . . . 3 Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 10 15 . 34 18 Peak Tracking Total 9 | . 6 5 . 9 4 Tactical Retreats 7 | . 1 1 . 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . 1 1 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 18 | . 3 3 . 5 7 Terminals 15 | . 3 2 . 4 6 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . 11 14 . 10 13 Successful 24 | . 7 9 . 4 4 Failed 24 | . 4 5 . 6 9 Catastrophic 5 | . . . . 1 4 Database Lockouts . | . . . . . . Manual 33 | . 9 11 . 7 6 Terminals 42 | . 11 11 . 9 11 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 4 3 . . 3 Prototype ID Bank 3 | . 2 . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Terminal Index 2 | . 1 1 . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 10 | . 3 3 . 3 1 Terminals 10 | . 3 3 . 3 1 Track 1 | . . 1 . . . Botnet 9 | . 3 2 . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 2 . 4 7 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 951 | 8 335 369 . 215 24 Sensors 399 | . . 160 . 215 24 Terrain 52 | . . 52 . . . Seismic 552 | 8 335 209 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3625 | 61 335 534 64 779 1852 Spaces Moved 2197 | 41 242 358 37 513 1006 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1630 | . . 74 37 513 1006 Wheels 559 | 33 242 284 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 85 175 105 108 Average Speed 128 | 75 80 111 175 105 158 Slowest Speed 190 | 90 95 190 175 108 178 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 35 36 14 40 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2688 | 61 321 441 37 674 1154 Wait 144 | 2 26 14 1 66 35 Move 2192 | 40 241 357 36 512 1006 Hop . | . . . . . . Pick Up 43 | 8 8 10 . 10 7 Fast Attach 17 | 5 2 5 . . 5 Attach 14 | 2 2 3 . 5 2 Detach 6 | . . 3 . 2 1 Swap 51 | 1 3 11 . 17 19 Drop 57 | . 7 12 . 19 19 Fire 153 | 3 32 26 . 42 50 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 803 | -9/Materials | Discovered new exit (range 20) 929 | -9/Materials | Identified exit to Mines 931 | -9/Materials | Entered Mines 980 | -9/Mines | Learned location of Zion (-7) 985 | -9/Mines | Discovered new exit (range 6) 994 | -9/Mines | Identified exit to Materials 995 | -9/Mines | Entered Materials 995 | -8/Materials | Evolved 2 slots: Propulsion x2 1769 | -8/Materials | Discovered new exit (range 4) 1774 | -8/Materials | Entered Factory 1774 | -7/Factory | Evolved 2 slots: Utility x2 2406 | -7/Factory | Build established: Scavenger-Gunner 3123 | -7/Factory | Discovered new exit (range 5) 3132 | -7/Factory | Identified exit to Storage 3236 | -7/Factory | Cargo convoy interrupted 3626 | -7/Factory | Identified exit to Lower Caves 3626 | -7/Factory | Self-destructed Last Messages --------------- 03560_ G-47 Trooper destroyed. 03561_ K-01 Serf collects debris. 03565_ K-01 Serf cleans the Recycling Unit. 03580_ Dropped Aluminum Leg+. 03583_ Acquired 44 matter. 03588_ Dropped Aluminum Leg+. 03615_ Acquired Prototype Engine. 03615_ Identified Hvy. Deuterium Engine. 03615_ Faulty integration triggers system corruption (+2). 03616_ Dropped Faulty Hvy. Deuterium Engine. 03617_ Acquired Lgt. Angular Momentum Engine. 03626_ Connecting with Terminal... >>Access(Branch) Found 4 branch access points: (53,50) Storage (112,13) Storage (160,191) Lower Caves (24,134) Lower Caves Map updated. 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Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictPowerInjector Manual? 0 Play Time 00:35:31 Cumulative 275.1 hours Start 2026.02.04 @ 21:31:02 End 2026.02.05 @ 22:20:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 518 Rogue 518 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51efd5ac-1dec-4f91-b23f-3adc975200e0