Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 20:40:11 Player: Tsubaki Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (4692) 4692 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1161) 1161 TOTAL SCORE: 10308 Bonus ------- High Alert Combat Kills 476 Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Titanium Leg ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Medium Treads Improved Medium Treads Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Compact Battery Weight Redist. System Energy Filter > --- WEAPON ----------- Force Rifle Heavy Assault Rifle Heavy Assault Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Titanium Leg Cooling System Energy Well ECM Suite Improved Reaction Control System Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Authchip [Processor] [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Utility Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . . 1 . . . . . 1 Parts Attached 120 | 7 4 10 35 3 8 3 1 10 39 Power 13 | 1 . 1 4 1 2 . . . 4 Engine 7 | 1 . . 3 1 1 . . . 1 Core 6 | . . 1 1 . 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 33 | 2 1 1 12 1 4 . . 3 9 Treads 3 | . . . . . . . . . 3 Leg 30 | 2 1 1 12 1 4 . . 3 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 2 5 10 1 . 1 1 . 10 Device 10 | . 1 3 2 . . . . . 4 Storage 6 | 1 . 2 . . . . 1 . 2 Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 14 | . 1 . 8 1 . 1 . . 3 Artifact . | . . . . . . . . . . Weapon 43 | 3 1 3 9 . 2 2 . 7 16 Energy Gun 5 | 2 1 . . . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | 1 . 3 7 . 2 1 . 4 10 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 6 | . . . 2 . . 1 . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 43 | . . 2 7 . 3 1 . 2 28 Power 6 | . . 1 1 . . . . . 4 Propulsion 10 | . . . 2 . 2 . . 1 5 Utility 13 | . . . 4 . . 1 . . 8 Weapon 14 | . . 1 . . 1 . . 1 11 Highest Loss Streak 22 | . . 1 3 . 3 1 . 2 22 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 95 | . 95 99 97 89 99 99 100 99 82 Engine 6 | . 14 9 6 6 6 7 7 7 3 Core 1 | . . 1 2 . . . . . 4 Treads 1 | . . . . . . . . . 7 Leg 26 | . 28 33 26 25 29 30 30 29 13 Device 8 | . 8 11 6 7 7 7 7 7 12 Storage 8 | . 14 11 9 7 7 7 7 7 7 Protection 15 | . 1 11 18 18 23 22 23 23 5 Energy Gun 4 | . 28 18 . . . . . . 2 Ballistic Gun 17 | . . 3 25 23 22 20 23 17 16 Naked Turns 21 | . . . . . . . . . 21 Heaviest Build 115 | 14 15 34 45 47 49 55 53 56 115 Greatest Support 71 | 20 20 30 47 62 69 69 69 71 71 Greatest Overweight (x) 4 | 1 . 1 1 . . . . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 25 Average Capacity 14 | 7 8 13 15 15 15 15 15 15 15 Most Carried 24 | 4 8 12 15 15 15 14 15 15 24 Average Carried 12 | 2 6 9 14 14 14 13 14 14 10 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 12 15 15 13 13 15 14 5 Class Distribution -------------------- 68% | Scavenger-Tank 17% | Mutant 11% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3546 | 146 154 130 1146 . 427 177 24 417 925 Remotely . | . . . . . . . . . . Salvage Created 4576 | . 294 418 1667 . 406 170 . 298 1323 Parts 249 | . 24 24 113 . 14 8 . 8 58 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 7 7 . 7 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 114 | . 9 10 38 . 12 7 . 13 25 Guns 95 | . 9 9 33 . 12 4 . 8 20 Cannons 3 | . . . . . . . . . 3 AOE 16 | . . 1 5 . . 3 . 5 2 Classes Destroyed 16 | . 4 1 6 . 1 . . 1 3 Worker 1 | . . . . . . . . . 1 Builder 2 | . 1 . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 2 | . . . 1 . . . . . 1 Mechanic 1 | . . . 1 . . . . . . Drone 1 | . . . . . . . . 1 . Watcher 2 | . 1 1 . . . . . . . Swarmer 30 | . 6 4 7 . 2 3 . 3 5 Grunt 47 | . 3 2 16 . 4 3 . 8 11 Brawler 4 | . . . 1 . . . . 1 2 Duelist 2 | . . . 2 . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 19 | . . 4 11 . 1 1 . . 2 Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . 1 . . . 1 Programmer 3 | . . . . . . . . . 3 Thug 1 | . . . . . 1 . . . . Butcher 3 | . . . . . 3 . . . . Best Kill Streak 8 | . 4 5 6 . 7 3 . 4 8 Combat Bots Only 7 | . 3 5 6 . 7 3 . 4 7 Max Kills in Single Turn 3 | . 2 1 3 . 2 2 . 2 2 Gunslinging 1 | . . . . . 1 . . 1 . Exploded 3 | . . 1 3 . . 2 . 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 997 | . 33 49 179 . 84 50 . 64 538 Missed 291 | . 5 12 59 . 18 16 . 32 149 Damage Taken 7193 | . 236 337 1367 . 997 257 . 354 3645 Core 1235 | . 55 93 129 . 46 24 . 31 857 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 143 | . . 6 116 . 12 4 . 5 . Ignored by Resistances 2150 | . 74 100 397 . 287 81 . 97 1114 Regen/Repaired (Parts) 19 | . . . . 19 . . . . . Core Remaining (%) 83 | 100 78 76 76 . . . . 85 . Volleys Fired 268 | . 17 30 86 . 26 11 . 31 67 Largest 4 | . 2 2 3 . 3 3 . 3 4 Hottest 156 | . 80 80 76 . 78 86 . 97 156 Shots Fired 687 | . 34 54 248 . 78 26 . 63 184 Gun 642 | . 34 54 242 . 78 21 . 48 165 Cannon 23 | . . . . . . . . 5 18 Launcher 22 | . . . 6 . . 5 . 10 1 Special . | . . . . . . . . . . Kinetic 559 | . . 14 242 . 78 21 . 53 151 Thermal 29 | . . . . . . . . . 29 Explosive 22 | . . . 6 . . 5 . 10 1 Electromagnetic 77 | . 34 40 . . . . . . 3 Robot Hit Streak 39 | . 11 39 30 . 8 8 . 9 23 Robot Miss Streak 14 | . 2 2 3 . 5 2 . 14 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 16 | . 2 1 4 . 4 . . 1 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 1 Shots Hit Robots 526 | . 24 39 185 . 64 18 . 44 152 Core Hits 328 | . 14 17 88 . 42 19 . 46 102 Critical Kills 3 | . . . 1 . 1 . . . 1 Critical Parts Destroyed 7 | . . . 1 . . . . . 6 Critical Strikes 11 | . . . 2 . 1 . . . 8 Destroy 11 | . . . 2 . 1 . . . 8 Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11737 | . 444 496 3655 . 1341 634 . 1827 3340 Guns 8805 | . 365 461 2840 . 1341 378 . 684 2736 Cannons 332 | . . . . . . . . 50 282 Explosions 2572 | . 79 35 811 . . 256 . 1087 304 Melee . | . . . . . . . . . . Ramming 28 | . . . 4 . . . . 6 18 Kinetic 7769 | . . 114 2840 . 1341 378 . 734 2362 Thermal 724 | . 79 35 . . . . . . 610 Explosive 2458 | . . . 811 . . 256 . 1087 304 Electromagnetic 758 | . 365 347 . . . . . . 46 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 2 . . . . . 4 Average Corruption 2 | . . . 2 . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . 2 . . . . . 13 Message Errors 3 | . . . 1 . . . . . 2 Matter Fused 4 | . . . 1 . . . . . 3 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . 17 . . . . 17 . Projectiles 5 | . . . . . . . . 5 . Explosions 29 | . . . 17 . . . . 12 . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . . . 3 9 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . . 3 9 Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . 38 . 33 . . 14 . . . Shots 5 | . 1 . 3 . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 6 | . . . 2 . . . . 1 3 Kicked 6 | . . . 2 . . . . 1 3 Crushed . | . . . . . . . . . . Highest Temperature 339 | . 132 99 165 . 251 83 . 134 339 Average Temperature 64 | . 52 35 42 . 99 48 . 38 99 Received Heat Transfer 2328 | . 51 168 756 . 324 126 . 165 738 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 4 Heat Transferred 1075 | . 100 50 . . . . . . 925 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 1117 | . 240 269 710 291 . . . . 1117 Initial 940 | . . 86 24 276 . . . . 940 Average 374 | . 123 123 342 279 . . . . 663 Maximum Alert Level 4 | . 1 1 3 1 . . . . 4 Low Security (%) 36 | 100 92 92 26 . . . . . 2 Level 1 25 | . 7 7 35 100 . . . . 16 Level 2 21 | . . . 34 . . . . . 32 Level 3 16 | . . . 3 . . . . . 46 Level 4 . | . . . . . . . . . 1 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 9 2 . . . . 5 Investigation . | . . . . . . . . . . Extermination 4 | . . . . 1 . . . . 3 Reinforcement 4 | . . 1 2 1 . . . . . Assault 1 | . . . 1 . . . . . . Garrison 8 | . . . 6 . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 9 | . . 3 6 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 191 | . 10 20 71 1 12 6 . 23 48 Peak Tracking Total 9 | . 4 4 9 1 7 3 . 5 8 Tactical Retreats 14 | . . 6 5 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . 1 1 . . . . . 2 Max in Single Turn 2 | . . 1 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 14 | . 2 5 3 1 1 . . 1 1 Terminals 12 | . 2 5 3 . 1 . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 2 9 4 2 6 . . 1 1 Successful 21 | . 1 7 4 2 6 . . 1 . Failed 4 | . 1 2 . . . . . . 1 Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . 1 . . . . . . 3 Terminals 22 | . 2 9 4 . 6 . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 1 6 4 . 6 . . 1 . Record 12 | . . 1 4 . 6 . . 1 . Robot Analysis 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 2 1 1 . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 25 | . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 13 | . . . . . . . 10 . 3 Largest Group 10 | . . . . . . . 10 3 3 Highest-Rated Group 299 | . . . . . . . 299 81 210 Highest-Rated Ally 70 | . . . . . . . 41 31 70 Zionite Dispatches 1 | . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 5 15 Total Damage 426 | . . . . . . . . 120 306 Kills 4 | . . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 7348 | 84 387 877 1398 307 716 514 853 757 1455 Spaces Moved 4144 | 59 252 341 497 231 492 375 678 537 682 Core 51 | 6 . . . . . . . . 45 Treads 356 | . . . . . . . . . 356 Legs 3737 | 53 252 341 497 231 492 375 678 537 281 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 50 Average Speed 137 | 120 120 168 179 120 120 122 122 122 156 Slowest Speed 400 | 190 120 190 190 120 122 122 122 122 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 6 48 30 47 6 64 50 84 75 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . . . . 1 2 4 4 . Spaces Dug 11 | . . . 9 . . . . . 2 Terrain Destroyed 188 | . 2 2 63 . . 38 . 43 40 Melee 2 | . . . . . . . . . 2 Projectile . | . . . . . . . . . . AOE 186 | . 2 2 63 . . 38 . 43 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 5225 | 69 304 590 823 260 555 409 705 585 925 Wait 559 | . 18 199 147 25 23 20 22 . 105 Move 4135 | 58 251 340 496 230 491 374 677 536 682 Hop . | . . . . . . . . . . Pick Up 80 | 3 8 8 26 2 4 1 3 3 22 Fast Attach 33 | 7 1 1 2 1 1 . . . 20 Attach 33 | . . 3 8 2 5 1 . 2 12 Detach 4 | 1 . . . . . . . . 3 Swap 55 | . 3 6 26 . 2 2 1 8 7 Drop 50 | . 6 3 30 . 3 . 2 4 2 Fire 268 | . 17 30 86 . 26 11 . 31 67 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick 6 | . . . 2 . . . . 1 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -9/Materials | Discovered new exit (range 14) 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1692 | -8/Materials | Lost 3 parts (2n1u) 1751 | -8/Materials | Build established: Scavenger-Tank 2071 | -8/Materials | Garrison activated, responded to threat 2463 | -8/Materials | Garrison activated, responded to threat 2549 | -8/Materials | First assault squad dispatched 2729 | -8/Materials | Discovered new exit (range 15) 2747 | -8/Materials | Entered Factory 2747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2951 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3000 | -7/Factory | Discovered new exit (range 7) 3054 | -7/Factory | Entered Lower Caves 3055 | -7/Lower Caves | Encountered a Warlord checkpoint 3277 | -7/Lower Caves | Ambushed by wild Derelicts 3435 | -7/Lower Caves | Identified exit to Lower Caves 3446 | -7/Lower Caves | Learned 4 Factory zone layouts 3459 | -7/Lower Caves | Attracted the attention of an 0b10 base 3519 | -7/Lower Caves | Lost 3 parts (2n1w) 3522 | -7/Lower Caves | Destroyed 7 combat bots 3530 | -7/Lower Caves | Learned Extension trap positions 3530 | -7/Lower Caves | Learned Research terminal intel 3770 | -7/Lower Caves | Entered another Lower Caves area 3770 | -7/Lower Caves | Discovered new exit (range 13) 3834 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4107 | -7/Lower Caves | Learned location of 1 exit from Factory 4251 | -7/Lower Caves | Discovered new exit (range 5) 4284 | -7/Lower Caves | Entered Zion 4320 | -7/Zion | Learned 8 Factory zone layouts 4678 | -7/Zion | Imprinted 4680 | -7/Zion | Declared Zion's savior 5047 | -7/Zion | Gained Derelict followers 5114 | -7/Zion | Discovered new exit (range 16) 5137 | -7/Zion | Entered Proximity Caves 5137 | -6/Proximity Caves | Accompanied by 3 allies 5242 | -6/Proximity Caves | Spotter reported a threat 5263 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5289 | -6/Proximity Caves | Spotter reported a threat 5298 | -6/Proximity Caves | Lost 3 allies 5314 | -6/Proximity Caves | Spotter reported a threat 5342 | -6/Proximity Caves | Spotter reported a threat 5395 | -6/Proximity Caves | Spotter reported a threat 5486 | -6/Proximity Caves | Learned Factory interactive machine intel 5542 | -6/Proximity Caves | Spotter reported a threat 5662 | -6/Proximity Caves | Spotter reported a threat 5749 | -6/Proximity Caves | Spotter reported a threat 5867 | -6/Proximity Caves | Spotted B-75 Beast 5877 | -6/Proximity Caves | Spotter reported a threat 5879 | -6/Proximity Caves | Discovered new exit (range 13) 5894 | -6/Proximity Caves | Entered Factory 5894 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5895 | -6/Factory | Identified exit to Factory 5897 | -6/Factory | Loaded intel: 52 interactive machine locations 6244 | -6/Factory | Search patrols dispatched 6348 | -6/Factory | Lost 3 parts (1p1u1w) 6379 | -6/Factory | Released all parts (12) 6594 | -6/Factory | Search patrols dispatched 6624 | -6/Factory | Zion Light squad teleported in 6688 | -6/Factory | Build established: Gunner 6944 | -6/Factory | Search patrols dispatched 7152 | -6/Factory | Garrison activated, responded to threat 7177 | -6/Factory | Destroyed 7 combat bots 7264 | -6/Factory | Cargo convoy interrupted 7319 | -6/Factory | Core integrity fell below 50% 7335 | -6/Factory | Core integrity fell below 20% 7349 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07330_ U-05 Engineer lays Concrete. 07331_ K-01 Serf collects debris. 07333_ Penetrated by Slug. 07334_ K-01 Serf collects debris. 07335_ Y-54 Guardian suffers critical hit (Destroy). 07335_ Destroyed Lgt. Treads. 07335_ Gauss Rifle destroyed. 07336_ Y-54 Guardian IFF system glitched. 07337_ Acquired Hvy. Machine Gun. 07338_ K-01 Serf collects debris. 07339_ U-05 Engineer builds a Wall. 07340_ Penetrated by Slug. 07340_ Slug penetrates Wall. 07341_ Hvy. Machine Gun destroyed. 07342_ K-01 Serf collects debris. 07343_ S-27 Virus destroyed. 07345_ U-05 Engineer builds a Wall. 07345_ K-01 Serf collects debris. 07345_ Acquired 28 matter. 07346_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????T?????? ???? | | ??????????????????????? ?? | | ???????? ????????????? #? | | ???????? ????????????? /? | | ???????? ?????????##?# #? | | ???????? ????????? ?# #? | | ???????? ???????? ?# #? | | ######+## ???????? ?# #? | | # # ???? ??? # #? | | # !# # ?? ?? ?# #? | | #] # ###? ? ?# #? | | # # #? "" "" ?# #? | | # # #?? ""G""% ?# #? | | # # #########+### % #? | | # # %% #? | | # @ # * % #? | | # s % #? | | # # s ## | | # !! # [s % !=u% | | # != #####+#####+#"# | | # != #???#% !=||%%!# | | # #???#!%!!!%%%=# " | | # #???# !!!!![[!# " | | # #???# !![* !! # " | | # #???# !!*![ # | | #########???# =! # | | ????????????# ###+#### | | ????????????# ## = | | ????????????############ | | ???????????????????????# """"" | | ???????????????????????# """"" | | ???????????????????????# """"" | | ???????????????????????# """"" | | ???????????????????????# | | ???????????????############### | | ???????????????# ! # | | ???????????????# # | | ???????????????# """ ! # | | ???????????????# """ ! # | | ???????????????# """ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Power Sword | -7/Zion | Archive Ripper | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive I-25 Savior | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed NovaNetworkBiocell Manual? 0 Play Time 01:30:48 Cumulative 16.5 hours Start 2024.04.03 @ 19:07:57 End 2024.04.03 @ 20:40:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b83560-3bfd-465e-9527-3dc91b586b55