Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 00:04:34 Player: DBrickShaw Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (854) 854 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3194 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Huge Storage Unit Medium Matter Pod (100) Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Makeshift Hover Unit > --- UTILITY ---------- Huge Storage Unit Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Heat Sink Huge Storage Unit Large Battery Medium Matter Pod Signal Interpreter Targeting Computer ECM Suite ECM Suite Utility Shielding Utility Shielding Medium Armor Plating Improved Medium Armor Plating EM Pulse Gun Medium Laser Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Grenade Launcher Grenade Launcher Plasma Cutter Plasma Cutter [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Makeshift Hover Unit Utility Huge Storage Unit Device Hacking Drone Bay Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 55 | 10 20 17 1 2 5 Power 5 | 1 1 3 . . . Engine 3 | 1 . 2 . . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 27 | 5 12 8 . . 2 Treads . | . . . . . . Leg 8 | 1 6 1 . . . Wheel 18 | 4 6 7 . . 1 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 8 | 2 4 1 . 1 . Device 3 | 2 . . . 1 . Storage 3 | . 3 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 2 3 5 1 1 3 Energy Gun 6 | 1 2 3 . . . Energy Cannon 4 | . . 2 . 1 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 16 | . 5 5 . . 6 Power 2 | . 1 1 . . . Propulsion 9 | . 2 2 . . 5 Utility 1 | . 1 . . . . Weapon 4 | . 1 2 . . 1 Highest Loss Streak 4 | . 4 2 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 98 88 99 42 Engine 6 | . . 3 11 11 5 Core 4 | . 12 7 . . . Wheel 28 | . 24 31 33 33 9 Device 5 | . 2 . . 10 5 Storage 10 | . 14 11 11 11 5 Processor 9 | . 6 11 11 11 5 Protection 2 | . . 9 . . . Energy Gun 6 | . 18 10 . . . Energy Cannon 8 | . . 2 11 16 5 Ballistic Cannon 4 | . 8 8 . . . Launcher 3 | . . . 11 5 4 Peak Build Rating 28 | 9 12 15 15 26 28 Average Rating 16 | 5 9 13 15 24 11 On Entrance 12 | . 9 12 15 15 26 Naked Turns 184 | . . . . . 184 Heaviest Build 97 | 8 93 95 95 97 97 Greatest Support 36 | 20 20 36 36 36 36 Greatest Overweight (x) 9 | . 8 4 2 2 9 Average Overweight (x) 1 | . 3 2 2 2 . Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 22 | 5 24 25 25 25 14 Most Carried 25 | 5 24 25 25 25 24 Average Carried 20 | 3 12 24 25 24 13 Final Capacity 25 | 5 25 25 25 25 5 Final Carried 25 | 5 24 25 25 24 5 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1091 | 309 277 354 10 20 121 Remotely . | . . . . . . Salvage Created 1058 | 125 341 552 . . 40 Parts 50 | 9 13 24 . . 4 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | 1 5 8 . . 5 Guns 8 | 1 4 3 . . . Cannons 5 | . . 5 . . . AOE 5 | . . . . . 5 Classes Destroyed 10 | 3 3 3 . . 1 Worker 3 | 1 1 1 . . . Builder 1 | . . 1 . . . Tunneler 3 | 3 . . . . . Hauler 2 | . 1 1 . . . Recycler 3 | . 1 2 . . . Mechanic 1 | . . 1 . . . Watcher 4 | . 1 3 . . . Swarmer 5 | . . . . . 5 Grunt 11 | 1 5 5 . . . Sentry 3 | . . 3 . . . Best Kill Streak 3 | 2 3 3 . . 3 Combat Bots Only 3 | 1 3 2 . . 3 Max Kills in Single Turn 2 | 2 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 143 | 4 39 44 . . 56 Missed 38 | 4 8 8 . . 18 Damage Taken 1840 | . 479 626 . . 735 Core 536 | . 120 115 . . 301 Absorbed by Shields . | . . . . . . Redirected to Shielding 31 | . . 31 . . . Core Remaining (%) 76 | 100 52 . . . . Volleys Fired 89 | 9 26 44 . . 10 Largest 2 | 2 2 2 . . 1 Hottest 128 | 70 100 128 . . 30 Shots Fired 167 | 18 51 88 . . 10 Gun 105 | 18 44 43 . . . Cannon 52 | . 7 45 . . . Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 65 | 9 21 35 . . . Thermal 85 | 9 23 53 . . . Explosive 10 | . . . . . 10 Electromagnetic 7 | . 7 . . . . Robot Hit Streak 20 | 4 12 14 . . 20 Robot Miss Streak 3 | 2 3 3 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 116 | 10 37 63 . . 6 Core Hits 56 | 7 16 24 . . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 5 . . . Burn 6 | . 2 4 . . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2310 | 125 502 1061 . . 622 Guns 986 | 125 413 448 . . . Cannons 666 | . 53 613 . . . Explosions 658 | . 36 . . . 622 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 620 | 38 132 450 . . . Thermal 1006 | 87 308 611 . . . Explosive 622 | . . . . . 622 Electromagnetic 62 | . 62 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 7 . . . . Message Errors 1 | . 1 . . . . Matter Fused 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . 30 2 . . 8 Projectiles 2 | . . 2 . . . Explosions 38 | . 30 . . . 8 Melee . | . . . . . . Knockbacks 8 | . . 8 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary 2 | . . 2 . . . Self-Inflicted Damage 103 | . 32 . . . 71 Shots 5 | . 1 . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 375 | 80 277 375 . . 27 Average Temperature 85 | 30 83 95 . . 13 Received Heat Transfer 636 | . 237 207 . . 192 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 2936 | 259 975 1702 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 241 | 40 227 241 26 . . Initial 28 | . 26 28 26 . . Average 101 | 17 117 110 26 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 89 | 100 90 86 100 . . Level 1 10 | . 9 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | 1 15 17 . . 25 Peak Tracking Total 14 | 1 6 5 . . 14 Tactical Retreats 9 | . . 1 . . 8 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 4 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 8 13 . . . Successful 11 | . 4 7 . . . Failed 10 | . 4 6 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 8 | . 1 5 . 2 . Terminals 17 | . 7 10 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 4 . . . Record 6 | . 3 3 . . . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3600 | 176 682 946 70 1382 344 Spaces Moved 2660 | 126 334 509 58 1187 446 Core 377 | 19 . . . . 358 Treads . | . . . . . . Legs 19 | 2 17 . . . . Wheels 2264 | 105 317 509 58 1187 88 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 116 116 116 50 Average Speed 111 | 76 150 118 116 116 69 Slowest Speed 680 | 120 680 140 116 116 215 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 6 66 41 19 89 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . . 30 Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . . . . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3154 | 185 473 771 60 1194 471 Wait 242 | 36 46 160 . . . Move 2655 | 125 333 508 57 1186 446 Hop . | . . . . . . Pick Up 56 | 3 28 17 1 2 5 Fast Attach 25 | 9 7 7 . 1 1 Attach 18 | . 11 4 . 1 2 Detach 16 | 2 10 3 . 1 . Swap 12 | 1 2 6 1 . 2 Drop 41 | . 10 22 1 3 5 Fire 89 | 9 26 44 . . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 177 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Lost 4 parts (2n1u1w) 339 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 11) 785 | -10/Materials | Discovered new exit (range 15) 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Build established: Scavenger-Mutant 1137 | -9/Materials | Discovered new exit (range 13) 1414 | -9/Materials | Discovered new exit (range 8) 1770 | -9/Materials | Discovered new exit (range 12) 1805 | -9/Materials | Entered Mines 1873 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1875 | -9/Mines | Entered Zion 1899 | -7/Zion | Given the Hacking Drone Bay 1917 | -7/Zion | Found Prototype Device 1917 | -7/Zion | Identified Hacking Drone Bay 1941 | -7/Zion | Given A8's code to call for help 1958 | -7/Zion | Discovered new exit (range 9) 2014 | -7/Zion | Build established: Mutant 2520 | -7/Zion | Received a visual enhancement algorithm 2821 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2894 | -7/Zion | Met Imprinter 2919 | -7/Zion | Imprinted 2922 | -7/Zion | Declared Zion's savior 3257 | -7/Zion | Entered Proximity Caves 3373 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3414 | -6/Proximity Caves | Core integrity fell below 50% 3417 | -6/Proximity Caves | Released all parts (6) 3446 | -6/Proximity Caves | Lost 4 parts (3n1w) 3551 | -6/Proximity Caves | Learned Factory stockpile data 3600 | -6/Proximity Caves | Core integrity fell below 20% 3601 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03415_ Wheel destroyed. 03415_ Slug penetrates Wall. 03417_ Released Grenade Launcher. 03417_ Released Hacking Drone Bay. 03417_ Released Hvy. Ion Engine. 03417_ Released Huge Storage Unit. 03417_ Released Targeting Computer. 03417_ Released Adv. Beam Cannon. [Achievement: Slippery One] 03522_ Dropped ECM Suite. 03523_ Acquired Huge Storage Unit. 03525_ Dropped Signal Interpreter. 03526_ Acquired Adv. Beam Cannon. 03527_ Dropped Med. Laser. 03528_ Acquired Grenade Launcher. 03530_ Dropped Utility Shielding. 03530_ Acquired Deuterium Engine. 03551_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 03570_ Acquired 56 matter. Map ----- +----------------------------------------------------+ | # ##??## ##????????????????????????? | | ###????## # #???? #??????????????????? | | #???????# # #### #??????????????????? | | ##???????# # # # #??????????????????? | | ????????## ## #??????????????????? | | ???????## ######### #??????????????? | | ???????# # # ###??????? #??????????????? | | ???????# # ##??????? ????????????? | | ??????# # ##??????? ???????????? | | ??????### ### # ##??????? ####### ???????????? | | ???????? #??## ###?????##??????????????????? | | ???????###????# ## # ??????????????????????? | | ??????????????# #??# ????????????????????????? | | ??????????????# #?# #?## ??????????????????????? | | ??????????????# ### #????##?????????????????????? | | ??????????????# #??????????????#????????????? | | ?????########?# #???###??????? #????????????? | | ?????# ##### #### ##???? #????????????? | | ?????# #??? ????????????? | | ??????????# # #?? ??????????????? | | ????????????## ## ##?# #???????????????? | | ?????????????## ### ##???## #???????????????? | | ??????????????##?## ##???# #????????????????? | | ??????????????#### #?### #?????????????????? | | ??????????????# ### #?????????????????? | | ??????????????# @ #??????????????????? | | ??????????????# ## ####??????????????????? | | ??????????????## ### ##?????????????????????? | | ???????????????# ## ##?????????????????????? | | ???????????????### ######????????????????? | | ?????????????????# ### #?????? | | ?????????????????# gggg i #?????? | | ?????????????????# ######## #???????? | | ?????????????????# ###??????? ###???????? | | ????????????????## #?????????? ##?????????? | | ????????????????# #?????????? #??????????? | | ????????????????# ##?????????? #??????????? | | ???????????????## ##????????? ?????????? | | ??????????????## #??????????### ???????? | | ??????????????# #?????????????# ???????? | | ?????????????## ##?###?????????#####???????? | | ????????????## ## ### #?????????????????????? | | ???????????## ### #?????????????????????? | | ???????????# ##?# #?????????????????????? | | ???????????# ##??#### #?????????????????????? | | ???????????# ##??????## ##?????????????????????? | | ???????????###?????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Kinecellerator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata Risk Taker Robot Respite Slippery One The One Tourist Challenges ------------ None Game ------ Seed AerolevDrainedMinigun Manual? 0 Play Time 01:11:28 Cumulative 1.6 hours Start 2024.08.07 @ 16:51:53 End 2024.08.08 @ 00:04:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 09b27c74-3100-4097-b989-69b95f3c7c76