Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 00:26:13 // Halloween2020/ForbiddenLore

Player: W_W

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (216)     1080
Value Destroyed (7718)     7718
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (2894)               2894
              TOTAL SCORE: 17152

 Bonus
-------
High Alert Combat Kills    1834
Follower Combat Kills      60
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     307/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1700) Ox33
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (28) ---
       Improved Deuterium Engine
                Angular Momentum Engine
        Armored Treads
       Improved Medium Treads
        Armored Medium Treads
        Compact Battery (300)
                Matter Compressor (250)
   Experimental Sensor Array
                Kinecellerator
       Improved Light Armor Plating
        Layered Medium Armor Plating
                System Backup Module
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
                Wave Gun
       Enhanced Autogun
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher
                Remote Datajack
                Spear

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Humpback
       Improved Medium Armor Plating
       Improved Medium Armor Plating
         Medium Reactive Plating
>               --- WEAPON -----------
                XL Autogun Array
       Improved Proton Missile Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Micro Nuclear Core
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
  High-capacity Matter Pod
                Matter Compressor
   Experimental Sensor Array
       Improved Medium Armor Plating
                System Backup Module
   High-powered Shock Rifle
                Phase Cannon
                Phase Cannon
          Heavy Plasma Cannon
       Enhanced Autogun
       Enhanced Autogun
                Flak Gun
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher
       Improved Proton Missile Launcher
                Missile Launcher
                Remote Datajack
                Axe
[Rating: 80]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     XL Autogun Array
  Energy Gun               EM Shotgun
  Energy Cannon            Phase Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   .   .   2   2   .   .   1   1   
  Weapon                   3    | .   .   .   2   .   .   .   .   .   .   .   1   .   
Parts Attached             135  | 7   7   3   15  .   4   .   7   3   14  8   55  12  
  Power                    12   | 1   2   .   2   .   .   .   1   .   .   1   5   .   
    Engine                 6    | 1   2   .   2   .   .   .   .   .   .   .   1   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   1   3   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               21   | 2   1   .   5   .   .   .   2   1   .   2   7   1   
    Treads                 19   | 2   1   .   3   .   .   .   2   1   .   2   7   1   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   3   .   2   .   3   .   2   2   3   4   19  3   
    Device                 5    | .   .   .   .   .   .   .   .   1   .   .   3   1   
    Storage                16   | 2   3   .   2   .   3   .   .   1   .   .   4   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   .   .   .   .   2   .   3   4   12  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   1   3   6   .   1   .   2   .   11  1   24  8   
    Energy Gun             12   | 2   1   .   2   .   .   .   .   .   .   .   3   4   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          16   | .   .   3   1   .   1   .   2   .   4   1   4   .   
    Ballistic Cannon       12   | .   .   .   3   .   .   .   .   .   .   .   8   1   
    Launcher               11   | .   .   .   .   .   .   .   .   .   5   .   5   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   2   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 50   | .   .   4   5   .   .   .   .   .   .   .   23  18  
  Power                    6    | .   .   1   1   .   .   .   .   .   .   .   3   1   
  Propulsion               8    | .   .   1   1   .   .   .   .   .   .   .   3   3   
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   .   6   4   
  Weapon                   26   | .   .   2   3   .   .   .   .   .   .   .   11  10  
  Highest Loss Streak      18   | .   .   3   2   .   .   .   .   .   .   .   8   18  
Average Slot Usage (%)     74   | .   100 73  94  100 69  55  62  69  72  69  75  86  
  Engine                   3    | .   14  1   10  11  11  11  1   .   .   .   .   4   
  Core                     3    | .   .   .   .   .   .   .   7   7   7   7   4   .   
  Treads                   16   | .   28  15  13  22  22  22  18  15  15  15  12  14  
  Device                   3    | .   .   .   .   .   .   .   .   7   7   7   5   9   
  Storage                  17   | .   28  28  22  22  16  11  9   15  15  15  17  22  
  Protection               9    | .   .   .   .   .   .   .   17  15  15  15  16  4   
  Energy Gun               3    | .   28  2   13  22  5   .   .   .   .   .   .   5   
  Ballistic Gun            8    | .   .   25  13  .   8   11  9   7   5   6   5   4   
  Ballistic Cannon         2    | .   .   .   13  22  5   .   .   .   .   .   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             191  | 12  19  19  51  49  100 100 107 140 154 161 182 191 
  Greatest Support         60   | 40  40  40  40  40  40  40  40  42  42  42  48  60  
  Greatest Overweight (x)  40   | 1   .   .   15  1   2   2   2   3   3   4   8   40  
  Average Overweight (x)   2    | .   .   .   1   1   1   2   2   3   3   3   3   3   
Largest Inventory Capacity 36   | 6   8   8   16  16  24  24  24  32  32  32  36  36  
  Average Capacity         25   | 5   7   8   15  16  20  24  24  31  32  32  33  35  
  Most Carried             35   | 5   8   8   16  16  24  24  24  32  32  32  34  35  
  Average Carried          23   | 3   7   7   15  16  18  24  23  30  31  31  28  29  
  Final Capacity           36   | 6   8   8   16  16  24  24  24  32  32  32  36  28  
  Final Carried            32   | 5   8   8   16  16  24  24  24  32  31  32  24  24  

 Class Distribution 
--------------------
 50% | Hauler-Tank
 16% | Mutant
 12% | Hauler-Skirmisher
  9% | Gunner
  8% | Hauler-Mutant
  3% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Gunner | -9/Materials
            Gunner | -9/Mines
     Hauler-Gunner | -9/Exiles
 Hauler-Skirmisher | -8/Mines
       Hauler-Tank | -8/Materials
       Hauler-Tank | -7/Factory
       Hauler-Tank | -7/Garrison
       Hauler-Tank | -7/Factory
       Hauler-Tank | -6/Factory
 Hauler-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  
Matter Collected           7554 | 363  107  254  534  .    40   .    987  345  1215 392  3069 248  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8598 | 202  212  185  1397 33   .    .    1410 580  1138 462  2931 48   
  Parts                    517  | 14   16   10   97   4    .    4    90   30   69   34   149  .    
Haulers Intercepted        7    | .    1    .    3    .    .    .    2    .    .    .    1    .    
Recyclers Shooed           15   | .    1    .    2    1    .    .    2    1    .    .    8    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Combat Hostiles Destroyed  140  | .   4   6   16  .   .   .   23  9   25  7   49  1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     102  | .   3   6   12  .   .   .   23  9   18  7   23  1   
  Cannons                  17   | .   .   .   3   .   .   .   .   .   .   .   14  .   
  AOE                      19   | .   1   .   1   .   .   .   .   .   6   .   11  .   
Classes Destroyed          17   | 3   5   2   2   .   .   .   2   2   .   .   1   .   
  Worker                   21   | 4   .   .   1   1   .   .   4   1   .   .   10  .   
  Builder                  17   | .   .   .   5   .   .   .   2   1   .   1   8   .   
  Tunneler                 7    | 1   .   1   1   1   .   1   1   .   .   .   1   .   
  Hauler                   7    | .   1   .   3   .   .   .   2   .   .   .   1   .   
  Recycler                 9    | 1   .   .   4   .   .   .   .   1   .   1   2   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   1   .   4   .   .   .   3   2   .   1   2   .   
  Swarmer                  16   | .   2   .   .   .   .   .   3   2   7   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    74   | .   2   4   9   .   .   .   13  3   11  3   29  .   
  Brawler                  4    | .   .   .   .   .   .   .   2   .   .   .   2   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   1   .   .   3   .   
  Sentry                   20   | .   .   .   7   .   .   .   3   .   5   1   3   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   2   1   2   .   5   .   
  Programmer               9    | .   .   .   .   .   .   .   .   2   .   3   4   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   3   2   6   1   .   1   8   4   6   3   8   1   
  Combat Bots Only         6    | .   2   2   6   .   .   .   6   4   6   2   6   1   
Max Kills in Single Turn   6    | 1   1   1   2   1   .   1   2   2   3   2   6   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   1   .   .   .   .   .   3   .   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  
Damage Taken               12062 | .    89   704  830  .    .    .    550  82   899  107  5329 3472 
  Core                     2174  | .    .    172  85   .    .    .    153  .    93   .    666  1005 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    31   .    .    .    78   72   .    .    86   21   .    
Volleys Fired              432   | 8    19   17   60   .    .    .    60   26   63   25   142  12   
  Largest                  5     | 2    2    2    4    .    .    .    1    1    2    1    5    5    
  Hottest                  313   | 90   90   40   160  .    .    .    60   60   79   60   271  313  
Shots Fired                765   | 16   35   34   164  .    .    .    60   26   65   25   296  44   
  Gun                      528   | 16   35   34   114  .    .    .    60   26   59   25   139  20   
  Cannon                   213   | .    .    .    50   .    .    .    .    .    .    .    139  24   
  Launcher                 24    | .    .    .    .    .    .    .    .    .    6    .    18   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  560   | .    .    34   104  .    .    .    60   26   59   25   235  17   
  Thermal                  106   | 16   30   .    .    .    .    .    .    .    .    .    33   27   
  Explosive                11    | .    .    .    .    .    .    .    .    .    3    .    8    .    
  Electromagnetic          88    | .    5    .    60   .    .    .    .    .    3    .    20   .    
  Robot Hit Streak         23    | 13   14   8    17   .    .    .    16   6    23   9    13   8    
  Robot Miss Streak        8     | .    2    3    4    .    .    .    8    6    6    3    7    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           566   | 13   20   23   108  .    .    .    54   23   52   23   214  36   
  Core Hits                407   | 7    12   13   60   1    .    .    52   23   50   14   167  8    
  Critical Hits            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              27    | .    .    .    .    .    .    .    .    .    9    .    2    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    .    .    .    .    .    9    .    2    11   
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20969 | 154  399  257  1936 40   .    5    2867 1371 2913 988  9014 1025 
  Guns                     13874 | 154  273  244  1341 .    .    .    2801 1054 2505 987  4159 356  
  Cannons                  3015  | .    .    .    453  .    .    .    .    .    .    .    2204 358  
  Explosions               3340  | .    118  .    135  .    .    .    .    291  376  .    2420 .    
  Melee                    424   | .    .    .    .    .    .    .    .    .    32   .    82   310  
  Ramming                  316   | .    8    13   7    40   .    5    66   26   .    1    149  1    
  Kinetic                  14590 | .    .    244  1128 .    .    .    2801 1054 2505 987  5614 257  
  Thermal                  2044  | 154  336  .    135  .    .    .    .    291  .    .    671  457  
  Explosive                2001  | .    .    .    .    .    .    .    .    .    205  .    1796 .    
  Electromagnetic          1594  | .    55   .    666  .    .    .    .    .    171  .    702  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 424   | .    .    .    .    .    .    .    .    .    32   .    82   310  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    2    .    .    .    .    .    1    1    1    2    .    
  Average Corruption       1     | .    2    2    .    .    .    .    .    1    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40    | .    5    10   .    .    .    .    .    .    7    6    12   .    
    Message Errors         11    | .    2    5    .    .    .    .    .    .    1    1    2    .    
    Heat Flow Errors       3     | .    .    2    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      10    | .    1    2    .    .    .    .    .    .    2    3    2    .    
    Data Loss (minor)      13    | .    2    1    .    .    .    .    .    .    3    2    5    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    .    1    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            317   | .    .    .    16   .    .    .    .    151  16   .    104  30   
  Projectiles              28    | .    .    .    6    .    .    .    .    .    .    .    22   .    
  Explosions               217   | .    .    .    10   .    .    .    .    151  16   .    40   .    
  Melee                    72    | .    .    .    .    .    .    .    .    .    .    .    42   30   
Knockbacks                 21    | .    .    .    2    .    .    .    .    1    .    .    15   3    
  Impact                   3     | .    .    .    .    .    .    .    .    1    .    .    2    .    
  Kinetic                  16    | .    .    .    2    .    .    .    .    .    .    .    11   3    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      643   | .    .    .    61   .    .    .    .    .    97   .    485  .    
  Shots                    17    | .    .    .    2    .    .    .    .    .    3    .    12   .    
  Rammed                   38    | .    4    4    1    4    .    .    9    3    .    1    11   1    
Targets Rammed             45    | .    4    5    1    5    .    1    10   3    .    1    14   1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  7     | .    .    1    .    1    .    1    1    .    .    .    3    .    
Highest Temperature        889   | 90   174  196  352  .    .    .    537  144  222  296  889  760  
  Average Temperature      150   | 35   74   75   99   .    .    .    140  44   73   93   210  310  
  Received Heat Transfer   2733  | .    24   126  336  .    .    .    117  .    282  36   1452 360  
  Effects                  58    | .    .    .    3    .    .    .    2    .    .    .    42   11   
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    4    2    
    Energy Bleed           7     | .    .    .    .    .    .    .    .    .    .    .    5    2    
    Interference           14    | .    .    .    3    .    .    .    .    .    .    .    10   1    
    Matter Decay           5     | .    .    .    .    .    .    .    .    .    .    .    3    2    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    .    2    2    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    .    4    1    
    Damage (major)         11    | .    .    .    .    .    .    .    .    .    .    .    11   .    
    Damage (core)          6     | .    .    .    .    .    .    .    2    .    .    .    3    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | 1    2    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         3085  | 421  732  .    250  .    .    .    .    150  .    .    840  692  
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    7    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    3    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  
Peak Influence             1645 | 30   103  72   346  136  .    5    623  477  1390 750  1645 809  
  Initial                  805  | .    19   37   22   131  .    .    1    282  224  729  196  805  
  Average                  408  | 14   61   29   245  76   .    .    172  386  824  494  788  718  
Maximum Alert Level        5    | .    .    .    1    .    .    .    2    2    4    3    5    3    
  Low Security (%)         39   | 100  100  100  11   100  .    100  69   .    .    .    20   .    
  Level 1                  17   | .    .    .    88   .    .    .    8    39   8    29   15   .    
  Level 2                  19   | .    .    .    .    .    .    .    22   60   26   50   3    40   
  Level 3                  16   | .    .    .    .    .    .    .    .    .    39   19   34   59   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    26   .    21   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    5    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    .    .    2    .    .    .    2    3    .    3    15   1    
  Investigation            2    | .    .    .    1    .    .    .    .    .    .    1    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    2    .    2    4    .    
  Reinforcement            11   | .    .    .    1    .    .    .    2    1    .    .    7    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    4    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    2    1    .    .    5    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Distress Signals           11   | .   1   .   2   .   .   .   4   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   9   30  26  .   .   .   36  13  26  10  85  5   
  Peak Tracking Total      17   | .   3   17  4   .   .   .   7   4   5   3   6   5   
  Tactical Retreats        37   | .   1   2   1   .   .   .   7   1   4   1   19  1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Traps Triggered            14   | .   1   .   .   .   .   .   .   .   7   2   4   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Machines Disabled          36   | .   1   .   2   .   .   .   .   5   3   .   25  .   
  Max in Single Turn       5    | .   1   .   .   .   .   .   .   5   1   .   5   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Machines Accessed          32   | .   4   .   3   .   1   .   8   4   .   7   4   1   
  Terminals                25   | .   4   .   3   .   .   .   8   3   .   4   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                78   | .   11  .   10  .   1   .   24  10  .   12  9   1   
  Successful               37   | .   6   .   5   .   1   .   15  3   .   3   4   .   
  Failed                   41   | .   5   .   5   .   .   .   9   7   .   9   5   1   
    Catastrophic           4    | .   .   .   .   .   .   .   2   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   9   .   .   .   1   .   19  9   .   6   4   1   
  Terminals                68   | .   11  .   10  .   .   .   24  8   .   9   5   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   1   4   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             13   | .   1   .   5   .   1   .   4   .   .   1   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   .   2   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         20   | .   5   .   .   .   .   .   11  2   .   2   .   .   
  Terminals                18   | .   5   .   .   .   .   .   11  2   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 11   | .   3   .   .   .   .   .   7   1   .   .   .   .   
    Detonate               4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   .   2   .   .   .   8   4   .   5   4   1   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   9   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   9   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  39  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               16   | .   .   7   9   .   .   .   .   .   .   .   .   .   
  Total Damage             608  | .   .   71  537 .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   2   4   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac 
Robot Analysis Total       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  
Turns Passed               16777 | 341  727  1138 1105 691  971  1335 1996 1017 2152 2042 2589 673  
Spaces Moved               6682  | 103  408  670  440  379  489  409  803  401  761  822  820  177  
  Core                     8     | 5    .    .    1    .    .    .    .    .    .    .    .    2    
  Treads                   6530  | 98   408  670  295  379  489  409  803  401  761  822  820  175  
  Legs                     144   | .    .    .    144  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  180  160  200  200  217  217  217  210  226  
  Average Speed            203   | 156  160  160  181  180  191  200  200  217  217  229  243  246  
  Slowest Speed            2050  | 160  160  160  800  180  200  200  205  217  217  250  330  2050 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 6    65   99   42   79   70   71   57   14   74   26   17   5    
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    2    .    1    2    
Terrain Destroyed          300   | .    .    .    15   .    .    .    55   25   37   7    151  10   
  Melee                    5     | .    .    .    .    .    .    .    .    .    2    .    1    2    
  Projectile               120   | .    .    .    2    .    .    .    55   4    .    7    44   8    
  AOE                      175   | .    .    .    13   .    .    .    .    21   35   .    106  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  
Total                      9466 | 264  452  701  634  385  529  926  1193 545  1259 988  1233 357  
  Wait                     1822 | 142  .    2    67   .    .    517  281  96   367  103  126  121  
  Move                     6670 | 102  407  669  439  378  488  408  802  401  759  821  819  177  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  189  | 5    5    3    29   1    26   .    15   13   14   12   50   16   
  Fast Attach              52   | 7    2    .    8    .    2    .    3    .    3    3    23   1    
  Attach                   52   | .    .    2    5    .    .    .    2    2    8    1    24   8    
  Detach                   8    | .    1    .    1    .    1    .    .    .    4    .    1    .    
  Swap                     31   | .    5    1    2    .    2    .    2    1    3    4    8    3    
  Drop                     128  | .    9    2    22   1    10   .    18   3    21   16   24   2    
  Fire                     432  | 8    19   17   60   .    .    .    60   26   63   25   142  12   
  Melee                    27   | .    .    .    .    .    .    .    .    .    9    .    2    16   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    43   | .    4    5    .    5    .    1    10   3    .    1    14   .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    8    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 15)
   342 | -11/Scrapyard | Entered Materials
   343 | -10/Materials | Build established: Mutant
   459 | -10/Materials | Discovered new exit (range 12)
   721 | -10/Materials | Discovered new exit (range 16)
   810 | -10/Materials | Discovered new exit (range 3)
  1069 | -10/Materials | Entered Mines
  1120 | -10/Mines     | Assembled infested the area
  1125 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1163 | -10/Mines     | Core integrity fell below 50%
  1184 | -10/Mines     | Lost 3 parts (1p2w)
  1252 | -10/Mines     | Learned Materials trap positions
  1381 | -10/Mines     | Discovered new exit (range 4)
  1472 | -10/Mines     | Discovered new exit (range 15)
  1528 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1584 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1780 | -10/Mines     | Learned location of Zion (-7)
  2207 | -10/Mines     | Entered Materials
  2207 | -9/Materials  | Accompanied by 3 allies
  2207 | -9/Materials  | Evolved 2 slots: Weapon x2
  2208 | -9/Materials  | Loaded intel: 19 trap records
  3266 | -9/Materials  | Build established: Gunner
  3290 | -9/Materials  | Discovered new exit (range 12)
  3312 | -9/Materials  | Entered Mines
  3426 | -9/Mines      | Learned Materials machine intel
  3719 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  3723 | -9/Mines      | Found Prototype Device
  3891 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  3903 | -9/Mines      | Discovered new exit (range 16)
  3994 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3994 | -9/Mines      | Discovered new exit (range 5)
  4003 | -9/Mines      | Entered Exiles
  4027 | -9/Exiles     | Discovered new exit (range 15)
  4074 | -9/Exiles     | Met 8R-AWN
  4101 | -9/Exiles     | Met EX-HEX
  4147 | -9/Exiles     | Met EX-BIN
  4171 | -9/Exiles     | Aligned with FarCom system
  4173 | -9/Exiles     | Given EX-Vault access code
  4221 | -9/Exiles     | Opened EX-Vault
  4244 | -9/Exiles     | Found XL Autogun Array
  4281 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4330 | -9/Exiles     | Met EX-DEC
  4668 | -9/Exiles     | Build established: Hauler-Gunner
  4952 | -9/Exiles     | Discovered new exit (range 12)
  4974 | -9/Exiles     | Left Exiles lab with XL Autogun Array
  4974 | -9/Exiles     | Entered Mines
  5275 | -8/Mines      | Build established: Hauler-Skirmisher
  5979 | -8/Mines      | Discovered new exit (range 6)
  6309 | -8/Mines      | Entered Materials
  6309 | -8/Materials  | Evolved 2 slots: Utility x2
  6310 | -8/Materials  | Loaded intel: 53 machine locations
  6607 | -8/Materials  | Build established: Hauler-Tank
  8221 | -8/Materials  | Discovered new exit (range 12)
  8305 | -8/Materials  | Entered Factory
  8305 | -7/Factory    | Evolved 2 slots: Utility x2
  9322 | -7/Factory    | Identified exit to Garrison
  9322 | -7/Factory    | Entered Garrison
 10014 | -7/Garrison   | Triggered checkpoint
 10138 | -7/Garrison   | Triggered checkpoint
 10216 | -7/Garrison   | Triggered checkpoint
 10298 | -7/Garrison   | Discovered new exit (range 14)
 10835 | -7/Garrison   | Discovered new exit (range 12)
 10956 | -7/Garrison   | Triggered checkpoint
 11039 | -7/Garrison   | Garrison Relay disabled
 11249 | -7/Garrison   | Build established: Hauler-Mutant
 11352 | -7/Garrison   | Triggered checkpoint
 11361 | -7/Garrison   | Garrison Relay disabled
 11406 | -7/Garrison   | Triggered checkpoint
 11414 | -7/Garrison   | Discovered new exit (range 14)
 11455 | -7/Garrison   | Installed Relay Interface Framework
 11474 | -7/Garrison   | Entered Factory
 11854 | -7/Factory    | Build established: Hauler-Tank
 13474 | -7/Factory    | Discovered new exit (range 12)
 13516 | -7/Factory    | Entered another Factory area
 13516 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 15240 | -6/Factory    | Repaired Imp. Medium Armor Plating
 15266 | -6/Factory    | First assault squad dispatched
 15562 | -6/Factory    | Lost 7 parts (2p2u3w)
 15635 | -6/Factory    | Lost 3 parts (1n2w)
 15776 | -6/Factory    | Core integrity fell below 50%
 15819 | -6/Factory    | Lost 8 parts (1p1n2u4w)
 16064 | -6/Factory    | Discovered new exit (range 9)
 16105 | -6/Factory    | Entered another Factory area
 16105 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 16247 | -5/Factory    | Build established: Hauler-Skirmisher
 16705 | -5/Factory    | First assault squad dispatched
 16725 | -5/Factory    | Core integrity fell below 50%
 16758 | -5/Factory    | Core integrity fell below 20%
 16778 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
16737_ Penetrated by Slug. <x2>
16738_ Destroyed Phase Shifter.
16738_ Penetrated by Slug. <x2>
16740_ K-01 Serf collects debris.
16741_ Penetrated by Slug.
16741_ R-10 Processor collects Hpw. Shock Rifle.
16744_ Penetrated by Slug. <x2>
16745_ R-10 Processor collects Hpw. Shock Rifle.
16746_ K-01 Serf collects debris.
16747_ Penetrated by Slug.
16748_ R-10 Processor collects Hvy. Laser.
16749_ K-01 Serf collects debris.
16750_ Slug penetrates R-10 Processor.
16750_ Penetrated by Slug.
16750_ Chainsword destroyed.
16753_ Slammed into H-66 Slayer.
16753_ K-01 Serf collects debris.
16755_ Penetrated by Slug.
16757_ K-01 Serf collects debris.
16757_ Penetrated by Slug. <x*>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#%       ## ""T""   #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          21
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             30
Utility Shielding          66
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetArcAutocannon
  Manual?         0
Play Time         01:44:50
  Cumulative      93.0 hours
  Start           2020.10.31 @ 22:44:38
  End             2020.11.01 @ 00:26:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          45
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 992a15e2-ad35-4a26-bfcd-f79a4690649a