Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 01:25:06

Player: L1l7

Result: Destroyed by S-27 Virus via exploding Power Conduit

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (238)      238
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 3563

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     7/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Ion Engine
  Micro Nuclear Core
        EM Pulse Cannon
        EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aerolev Unit
           Gravmag System
>          --- UTILITY ----------
  Improved Terrain Scanner
           Core Analyzer
           Hacking Suite
  Improved Field Recycling Unit
>          --- WEAPON -----------
           EM Pulse Cannon
     Light Assault Rifle
           Datajack
>          --- INVENTORY --------
     Micro Nuclear Core
           EM Pulse Cannon
           EM Pulse Cannon
           Chainsword
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Core Analyzer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             36   | 8   5   5   7   1   10  
  Power                    3    | 1   .   .   2   .   .   
    Engine                 3    | 1   .   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 4   1   1   3   .   4   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    4    | 2   1   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   .   .   2   .   3   
    Flight                 2    | .   .   .   1   .   1   
  Utility                  7    | 1   2   1   .   .   3   
    Device                 5    | 1   2   1   .   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   2   3   2   1   3   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          4    | 1   1   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   .   1   
    Special Weapon         3    | .   .   2   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 15   | .   1   4   .   .   10  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   3   
  Utility                  4    | .   1   1   .   .   2   
  Weapon                   7    | .   .   2   .   .   5   
  Highest Loss Streak      4    | .   1   4   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   90  78  62  66  51  
  Engine                   9    | .   14  11  8   9   6   
  Leg                      9    | .   26  23  .   .   .   
  Hover                    7    | .   .   .   17  18  6   
  Device                   17   | .   21  22  18  18  13  
  Ballistic Gun            9    | .   12  10  8   12  8   
  Launcher                 1    | .   9   .   .   .   .   
  Special Weapon           6    | .   .   10  9   9   2   
Naked Turns                51   | .   .   .   .   .   51  
Heaviest Build             28   | 10  12  12  13  14  28  
  Greatest Support         40   | 40  20  33  20  16  25  
  Greatest Overweight (x)  7    | .   1   .   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          3    | 1   4   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 3   4   4   4   5   4   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Mat Gar Fac 
Matter Collected           355  | 219 10  .   53  31  42  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            254  | 54  35  29  53  41  42  
  Parts                    36   | 8   8   5   5   6   4   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           2    | 1   .   .   1   .   .   
Parts Field Recycled       6    | .   .   .   .   .   6   
  Retrieved Matter         48   | .   .   .   .   .   48  
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Combat Hostiles Destroyed  10   | .   4   1   .   4   1   
  Guns                     5    | .   1   .   .   3   1   
  Cannons                  1    | .   .   .   .   1   .   
  AOE                      4    | .   3   1   .   .   .   
Classes Destroyed          7    | 1   2   2   1   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   1   .   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Swarmer                  8    | .   4   .   .   4   .   
  Grunt                    1    | .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           4    | 1   4   2   1   4   1   
  Combat Bots Only         4    | .   3   1   .   4   1   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  
Damage Taken               2257 | .    184  631  15   109  1318 
  Core                     1027 | .    31   180  .    15   801  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   97   | .    97   .    .    .    .    
Core Remaining (%)         84   | 100  87   55   .    97   .    
Volleys Fired              64   | 9    5    13   13   8    16   
  Largest                  3    | 2    2    2    2    3    2    
  Hottest                  140  | 70   70   120  120  140  100  
Shots Fired                89   | 18   10   14   14   15   18   
  Gun                      51   | 18   7    2    4    7    13   
  Cannon                   2    | .    .    .    .    .    2    
  Launcher                 8    | .    3    4    .    .    1    
  Special                  28   | .    .    8    10   8    2    
  Kinetic                  40   | 9    5    2    4    7    13   
  Thermal                  39   | 9    2    8    10   8    2    
  Explosive                8    | .    3    4    .    .    1    
  Electromagnetic          2    | .    .    .    .    .    2    
  Robot Hit Streak         7    | 3    4    2    3    7    4    
  Robot Miss Streak        4    | 3    4    1    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           40   | 10   4    2    2    5    17   
  Core Hits                31   | 3    7    7    2    4    8    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           880  | 141  229  207  63   81   159  
  Guns                     352  | 139  36   20   15   57   85   
  Cannons                  43   | .    .    .    .    .    43   
  Explosions               409  | .    193  187  .    .    29   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | 2    .    .    .    .    2    
  Kinetic                  251  | 62   12   20   15   57   85   
  Thermal                  173  | 77   24   .    48   24   .    
  Explosive                409  | .    193  187  .    .    29   
  Electromagnetic          43   | .    .    .    .    .    43   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    2    .    .    .    5    
  Average Corruption       2    | .    2    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    3    .    .    .    12   
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           8    | .    2    .    .    .    6    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      83   | .    58   24   .    .    1    
  Shots                    4    | .    3    1    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             3    | 1    .    .    .    .    2    
  Kicked                   1    | 1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        256  | 45   18   29   26   52   256  
  Average Temperature      24   | 17   10   9    9    14   95   
  Received Heat Transfer   438  | .    .    240  27   9    162  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         446  | 222  74   .    100  50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Peak Influence             211  | 15  166 103 49  211 110 
  Initial                  110  | .   9   6   26  31  110 
  Average                  34   | 7   44  11  17  106 59  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 100 85  100 
  Level 1                  .    | .   .   .   .   14  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   1   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            2    | .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Distress Signals           3    | .   1   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   6   6   3   13  10  
  Peak Tracking Total      7    | .   5   4   2   7   5   
  Tactical Retreats        3    | .   .   .   .   2   1   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Traps Triggered            2    | .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Gar Fac 
Machines Disabled          3    | .   .   1   .   1   1   
  Max in Single Turn       1    | .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Machines Accessed          12   | .   4   2   2   .   4   
  Terminals                10   | .   3   2   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                29   | .   12  5   4   .   8   
  Successful               18   | .   10  3   2   .   3   
  Failed                   11   | .   2   2   2   .   5   
    Catastrophic           3    | .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                22   | .   7   5   2   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             12   | .   5   3   1   .   3   
  Part Schematic           2    | .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               1    | .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   2   
  parse_system             1    | .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Fac  
Turns Passed               3452 | 184  356  874  872  147  1019 
Spaces Moved               1773 | 130  211  259  225  199  749  
  Core                     224  | 31   .    .    .    .    193  
  Treads                   2    | 2    .    .    .    .    .    
  Legs                     574  | 97   211  259  7    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    777  | .    .    .    175  199  403  
  Flight                   196  | .    .    .    43   .    153  
  Fastest Speed            35   | 50   120  120  35   46   45   
  Average Speed            99   | 103  120  120  46   46   114  
  Slowest Speed            400  | 160  190  120  120  46   400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 6    39   23   20   42   9    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 13   | .    .    6    7    .    .    
Terrain Destroyed          59   | .    14   32   7    .    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               15   | .    .    8    7    .    .    
  AOE                      44   | .    14   24   .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Total                      3336 | 162 303 794 961 225 891 
  Wait                     1358 | .   72  509 701 .   76  
  Move                     1767 | 129 210 258 224 197 749 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  52   | 12  8   5   8   4   15  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   35   | 8   4   5   7   1   10  
  Detach                   4    | .   .   2   1   .   1   
  Swap                     1    | .   1   .   .   .   .   
  Drop                     30   | 3   3   2   7   2   13  
  Fire                     64   | 9   5   13  13  8   16  
  Melee                    9    | .   .   .   .   .   9   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     1    | 1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   13  .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  185 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 15)
  449 | -10/Materials | Repaired Aluminum Leg
  485 | -10/Materials | Repaired Assault Rifle
  529 | -10/Materials | Discovered new exit (range 10)
  541 | -10/Materials | Entered another Materials area
  541 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1195 | -9/Materials  | Discovered new exit (range 14)
 1386 | -9/Materials  | Discovered new exit (range 8)
 1406 | -9/Materials  | Lost 4 parts (1n1u2w)
 1415 | -9/Materials  | Entered another Materials area
 1415 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2278 | -8/Materials  | Identified exit to Garrison
 2287 | -8/Materials  | Entered Garrison
 2290 | -8/Garrison   | Installed Relay Interface Framework
 2334 | -8/Garrison   | Triggered checkpoint
 2412 | -8/Garrison   | Triggered checkpoint
 2429 | -8/Garrison   | Discovered new exit (range 9)
 2434 | -8/Garrison   | Entered Factory
 2434 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2669 | -7/Factory    | Build established: Skirmisher
 2881 | -7/Factory    | Lost 4 parts (1n1u2w)
 2977 | -7/Factory    | Build established: Mutant
 3348 | -7/Factory    | Lost 3 parts (1n1u1w)
 3361 | -7/Factory    | Core integrity fell below 50%
 3435 | -7/Factory    | Core integrity fell below 20%
 3453 | -7/Factory    | Destroyed by S-27 Virus via exploding Power Conduit

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Imp. Terrain Scanner severed.
Dropped Imp. Field Recycling Unit.
Discarded Core Analyzer.
U-05 Engineer lays Concrete.
P-60 Hacker resets G-47 Trooper, system corruption cleaned.
U-05 Engineer lays Concrete.
Matter Pump disabled.
System corrupted: Substantial component data lost.
Dropped Chainsword.
Acquired Mni. Grenade Launcher.
Assembly Bed disabled.
ALERT: Cargo convoy en route, clear transfer corridor.
Connecting with DSF Access...
Connecting with Terminal...
ALERT: Suspicious activity at Terminal F017. Dispatching Investigation
  squad.
Mni. Grenade Launcher destroyed.
Slammed into S-27 Virus.
Power Conduit explodes.

 Map 
-----
+----------------------------------------------------+
| ??????? ????#     #     #####?#?                   |
| ??###########     #        #???#                   |
| #?#  ! ]    #     #        ###??                   |
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| ??+         #     # """"   #????                   |
| ??#         #######        #?#??                   |
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|  ??# """ """ """ """ #??#   """#                   |
|   ?#                 #??#    T"#                   |
|    ###+############+#####   """#                   |
|                         #   "" #                   |
|                         #      #                   |
|                         +      #                   |
|           ^             #   s  #                   |
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| ## ###+########## T#    #s  s  #                   |
| ?# ?????????????####    #@     #                   |
| ?#?????????????????#    # p    #                   |
| ???????????????????# ####      #                   |
| ???????????????????# #??########                   |
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| ??????????????????    ??????????                   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            430
Matter Stores              216
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Cloaking Device | -7/Factory | Hacked
        Arm. Leg | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystChipSabre
  Manual?         0
Play Time         00:34:07
  Cumulative      15.7 hours
  Start           2022.12.07 @ 00:37:15
  End             2022.12.07 @ 01:25:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03beb9f3-798d-4b32-895c-cefcc10bb4d8