Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.18 @ 13:08:45 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4826) 4826 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 10359 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 798 Friendly Fire -187 Cogmind --------- Core Integrity 40/1000 Matter 3/300 Energy 92/100 System Corruption 16% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Visual Processing Unit Seismic Analyzer Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (12) --- System Shield System Shield Coil Gun Coil Gun Coil Gun Mini Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Seismic Analyzer Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Utility Shielding > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Medium Matter Pod Advanced Visual Processing Unit Kinecellerator Improved Weapon Shielding System Shield System Shield Flak Gun Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun KE Penetrator Flak Cannon Flak Cannon Mini Assault Cannon [Rating: 65] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Mini Assault Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Slots Evolved 11 | . 1 2 2 2 . 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . 2 . Utility 8 | . 1 2 1 2 . . 2 Weapon . | . . . . . . . . Parts Attached 87 | 7 14 6 14 9 15 9 13 Power 16 | 1 2 1 5 . 5 2 . Engine 14 | 1 2 1 5 . 4 1 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 5 1 2 2 3 7 . Treads . | . . . . . . . . Leg 17 | 2 5 1 2 2 1 4 . Wheel . | . . . . . . . . Hover 5 | . . . . . 2 3 . Flight . | . . . . . . . . Utility 25 | 2 3 3 5 4 2 . 6 Device 3 | . . 1 . . . . 2 Storage 8 | 1 2 1 1 2 . . 1 Processor 10 | 1 1 1 2 2 1 . 2 Hackware . | . . . . . . . . Protection 4 | . . . 2 . 1 . 1 Artifact . | . . . . . . . . Weapon 24 | 2 4 1 2 3 5 . 7 Energy Gun 3 | 1 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 2 . . 1 1 . 4 Ballistic Cannon 12 | . . 1 2 2 4 . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 34 | . 1 . 4 1 9 1 18 Power 8 | . . . 1 . 4 1 2 Propulsion 7 | . . . 1 . 3 . 3 Utility 12 | . . . 1 1 2 . 8 Weapon 7 | . 1 . 1 . . . 5 Highest Loss Streak 11 | . 1 . 2 1 4 1 11 Average Slot Usage (%) 92 | . 98 99 95 97 83 91 92 Engine 9 | . 11 10 14 14 5 6 4 Core 1 | . . . . . 1 6 4 Leg 13 | . 24 19 15 14 4 4 18 Hover 1 | . . . . . . 11 . Device 1 | . . 10 1 . . . 4 Storage 13 | . 12 10 15 15 16 12 11 Processor 28 | . 25 30 19 28 31 31 32 Protection 6 | . . . 9 10 7 6 4 Energy Gun 1 | . 11 3 . . . . . Ballistic Gun 3 | . 11 10 6 2 . . . Ballistic Cannon 10 | . . 6 9 11 13 12 10 Naked Turns . | . . . . . . . . Heaviest Build 92 | 17 25 46 86 89 89 91 92 Greatest Support 76 | 20 20 20 20 34 34 76 76 Greatest Overweight (x) 27 | 2 8 2 7 4 27 7 25 Average Overweight (x) 2 | . 1 1 3 2 8 1 1 Largest Inventory Capacity 20 | 8 10 12 20 20 20 20 20 Average Capacity 17 | 6 9 11 19 20 20 20 19 Most Carried 20 | 5 10 11 18 20 20 20 16 Average Carried 13 | 2 8 9 12 18 12 14 14 Final Capacity 20 | 8 10 12 20 20 20 20 12 Final Carried 19 | 5 9 11 17 19 11 17 6 Class Distribution -------------------- 95% | Hacker-Mutant 4% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Matter Collected 3996 | 165 554 247 506 797 908 360 459 Remotely . | . . . . . . . . Salvage Created 4149 | . 799 474 694 688 677 383 434 Parts 251 | . 48 27 49 35 42 17 33 Haulers Intercepted 5 | . 2 1 1 . 1 . . Recyclers Shooed 4 | . 1 . . . 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 100 | . 15 11 20 17 17 6 14 Guns 26 | . 15 5 4 1 . . 1 Cannons 74 | . . 6 16 16 17 6 13 Classes Destroyed 14 | . 6 2 2 4 . . . Worker 7 | . . . 1 1 4 . 1 Builder 5 | . 1 . . . . 1 3 Tunneler 1 | . . 1 . . . . . Hauler 5 | . 2 1 1 . 1 . . Recycler 8 | . 1 . . 3 2 1 1 Operator 2 | . . . . 1 1 . . Watcher 9 | . 2 . 2 2 2 . 1 Swarmer 17 | . 4 1 5 . 3 . 4 Grunt 44 | . 11 4 11 7 7 3 1 Brawler 2 | . . . . 2 . . . Duelist 1 | . . . 1 . . . . Sentry 18 | . . 6 3 4 3 1 1 Hunter 9 | . . . . 2 1 2 4 Programmer 10 | . . . . 2 4 . 4 Best Kill Streak 8 | . 6 5 8 5 4 3 5 Combat Bots Only 5 | . 4 4 5 4 4 2 4 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Damage Taken 7081 | . 292 262 748 696 1542 322 3219 Core 1864 | . 65 70 126 117 433 93 960 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 74 82 77 . 21 89 . Volleys Fired 380 | . 50 30 61 73 75 24 67 Largest 2 | . 2 2 2 2 2 2 2 Hottest 96 | . 70 70 78 88 96 96 96 Shots Fired 738 | . 92 60 122 146 137 48 133 Gun 222 | . 92 41 47 30 2 . 10 Cannon 516 | . . 19 75 116 135 48 123 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 680 | . 45 49 122 146 137 48 133 Thermal 58 | . 47 11 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 73 | . 41 29 41 73 44 27 35 Robot Miss Streak 3 | . 1 1 2 3 2 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 625 | . 81 51 102 130 116 42 103 Core Hits 299 | . 36 23 43 89 43 14 51 Critical Hits 22 | . . . . 4 5 6 7 Critical Kills 4 | . . . . . 1 2 1 Critical Parts Destroyed 17 | . . . . 4 4 4 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13666 | . 993 834 1862 3093 3238 1058 2588 Guns 3112 | . 993 497 584 780 . . 258 Cannons 10518 | . . 336 1278 2307 3226 1058 2313 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 36 | . . 1 . 6 12 . 17 Kinetic 12932 | . 437 691 1862 3087 3226 1058 2571 Thermal 698 | . 556 142 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . 1 1 . 1 2 . 15 Average Corruption 1 | . 1 1 . 1 1 . 8 Corruption Purged . | . . . . . . . . Effects 23 | . 1 . . 2 12 . 8 Message Errors 6 | . . . . 2 4 . . Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 4 | . 1 . . . 2 . 1 Data Loss (minor) 3 | . . . . . 3 . . Targeting Errors 6 | . . . . . 2 . 4 Overload Shots . | . . . . . . . . Overflow Damage 205 | . . 2 10 23 120 34 16 Projectiles 205 | . . 2 10 23 120 34 16 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 107 | . . 2 14 28 23 12 28 Impact . | . . . . . . . . Kinetic 105 | . . 2 14 27 22 12 28 Secondary 2 | . . . . 1 1 . . Self-Inflicted Damage 9 | . . . . . 2 . 7 Shots . | . . . . . . . . Rammed 6 | . . 1 . . 1 . 4 Targets Rammed 9 | . . 1 . 1 3 . 4 Kicked 3 | . . . . 1 2 . . Crushed . | . . . . . . . . Highest Temperature 367 | . 105 54 294 173 367 215 180 Average Temperature 71 | . 39 22 74 55 112 97 52 Received Heat Transfer 2442 | . 219 171 513 366 831 126 216 Effects 7 | . . . 1 . 5 1 . Shutdowns 1 | . . . . . 1 . . Energy Bleed 3 | . . . 1 . 1 1 . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 3 . . . . . Heat Transferred 2072 | . 1665 407 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Peak Influence 417 | . 212 266 270 417 361 184 265 Average Influence 93 | . 78 97 84 137 98 55 82 Maximum Alert Level 2 | . 1 1 1 2 1 . 1 Low Security (%) 87 | 100 90 86 87 76 84 100 93 Level 1 12 | . 9 13 12 22 15 . 6 Level 2 . | . . . . 1 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 3 2 2 8 10 4 7 Investigation 21 | . 3 2 2 3 4 4 3 Extermination 9 | . . . . 2 4 . 3 Reinforcement 5 | . . . . 2 2 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Distress Signals 11 | . . . 2 2 5 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 18 12 24 38 37 11 26 Peak Tracking Total 8 | . 2 3 5 6 5 4 8 Tactical Retreats 6 | . . . 1 1 2 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Traps Triggered 11 | . 5 1 1 2 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Disabled 6 | . . . . 3 1 1 1 Max in Single Turn 1 | . . . . 1 1 1 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Accessed 26 | . 5 3 2 3 6 4 3 Terminals 21 | . 4 2 2 1 5 4 3 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . 1 1 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 109 | . 28 12 13 8 24 12 12 Successful 77 | . 23 10 9 4 18 6 7 Failed 32 | . 5 2 4 4 6 6 5 Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 93 | . 24 9 13 4 19 12 12 Fabricators 3 | . . . . 3 . . . Repair Stations 12 | . 4 3 . . 5 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 64 | . 19 7 9 3 13 6 7 Record 6 | . 2 . . 1 2 1 . Part Schematic 8 | . . . . . 3 2 3 Robot Schematic 1 | . . . . . . 1 . Robot Analysis 3 | . 1 2 . . . . . Prototype ID Bank 8 | . 3 1 2 . 1 1 . Open Door 2 | . . . . . 2 . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 5 | . 1 . 1 1 1 1 . Terminal Index 1 | . . . . . . . 1 Garrison Index 1 | . . . . . . . 1 Alert Level 2 | . . . . 1 1 . . Unreport Threat 2 | . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 3 | . 1 . 2 . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 7 | . 2 1 1 . 1 . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 4 3 . . 5 . . Scan Component 7 | . 2 2 . . 3 . . Repair 5 | . 2 1 . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 2 2 2 5 4 3 Full Trace Events 22 | . 5 2 2 2 4 4 3 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . . . 3 2 3 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 1 . . 2 . . Time 154 | . 52 26 . . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total Allies 13 | . . . . 3 10 . . Largest Group 10 | . . . . 3 10 . . Highest-Rated Group 173 | . . . . 93 173 . . Highest-Rated Ally 31 | . . . . 31 29 . . Total Orders . | . . . . . . . . Ally Attacks 163 | . . . . 67 96 . . Total Damage 2315 | . . . . 1033 1282 . . Kills 25 | . . . . 12 13 . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total 3 | . 1 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Turns Passed 7689 | 94 845 639 1136 1311 1929 695 1040 Spaces Moved 2542 | 71 357 280 386 555 304 334 255 Core 149 | 30 35 . . . 78 . 6 Treads . | . . . . . . . . Legs 2093 | 41 322 280 386 555 193 67 249 Wheels . | . . . . . . . . Hover 300 | . . . . . 33 267 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 210 190 190 118 152 Average Speed 224 | 111 168 177 237 192 505 167 179 Slowest Speed 1400 | 150 450 180 330 240 1400 480 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 56 32 37 18 54 8 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 27 | . . . 3 . 8 2 14 Melee . | . . . . . . . . Projectile 27 | . . . 3 . 8 2 14 AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total 3762 | 82 505 360 481 650 561 424 699 Wait 663 | . 74 41 4 6 151 28 359 Move 2535 | 70 356 279 385 554 303 333 255 Hop . | . . . . . . . . Pick Up 46 | 5 7 2 12 4 4 11 1 Fast Attach 28 | 7 7 2 1 . 7 4 . Attach 34 | . 2 2 6 4 4 4 12 Detach 2 | . . . . 1 1 . . Swap 26 | . 5 2 8 5 4 1 1 Drop 26 | . 4 1 4 2 9 6 . Fire 380 | . 50 30 61 73 75 24 67 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . . 1 . 1 3 . 4 Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . 13 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 13) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Utility x1 200 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Discovered exit to Materials (range 11) 329 | -10/Materials | Build established: Hacker-Mutant 785 | -10/Materials | Repaired Aluminum Leg 812 | -10/Materials | Repaired Assault Rifle 907 | -10/Materials | Discovered exit to Materials (range 8) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Utility x2 1322 | -9/Materials | Identified exit to Mines 1322 | -9/Materials | Discovered exit to Mines (range 16) 1414 | -9/Materials | Repaired Aluminum Leg 1550 | -9/Materials | Identified exit to Materials 1550 | -9/Materials | Discovered exit to Materials (range 12) 1579 | -9/Materials | Entered another Materials area 1579 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2674 | -8/Materials | Identified exit to Factory 2674 | -8/Materials | Discovered exit to Factory (range 16) 2715 | -8/Materials | Entered Factory 2715 | -7/Factory | Evolved 2 slots: Utility x2 3506 | -7/Factory | Allied Derelicts emerged from ambush trap array 3661 | -7/Factory | Garrison activated, responded to threat 3967 | -7/Factory | Identified exit to Storage 3967 | -7/Factory | Discovered exit to Storage (range 16) 4026 | -7/Factory | Entered Storage 4036 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4336 | -7/Storage | Build established: Commander-Mutant 4418 | -7/Storage | Repaired Lgt. Deuterium Engine 4479 | -7/Storage | Repaired Titanium Leg 4691 | -7/Storage | Build established: Hacker-Mutant 4694 | -7/Storage | Lost 4 parts (1p2n1u) 4721 | -7/Storage | Core integrity fell below 50% 5633 | -7/Storage | Identified exit to Factory 5633 | -7/Storage | Discovered exit to Factory (range 12) 5955 | -7/Storage | Entered Factory 5955 | -6/Factory | Evolved 2 slots: Propulsion x2 6628 | -6/Factory | Identified exit to Factory 6628 | -6/Factory | Discovered exit to Factory (range 7) 6650 | -6/Factory | Entered another Factory area 6650 | -5/Factory | Evolved 2 slots: Utility x2 7552 | -5/Factory | Lost 4 parts (2p2n) 7602 | -5/Factory | System corruption reached 10% 7635 | -5/Factory | Core integrity fell below 50% 7662 | -5/Factory | Core integrity fell below 20% 7663 | -5/Factory | Lost 11 parts (1n7u3w) 7690 | -5/Factory | Self-destructed Last Messages --------------- 07668_ Slug penetrates Wall. 07668_ Flak Cannon destroyed. 07668_ System corrupted: Flak Cannon targeting data glitched. 07668_ H-66 Slayer knocked back. 07668_ Slug penetrates Wall. 07670_ Acquired 24 matter. 07671_ Penetrated by Slug. 07672_ Slug penetrates Wall. 07678_ Penetrated by Slug. 07678_ Slug penetrates Wall. 07681_ Flak Cannon destroyed. 07681_ Slug penetrates Wall. 07681_ Hcp. Storage Unit destroyed. 07684_ Penetrated by Slug. 07684_ System corrupted: Coil Gun targeting data glitched. 07684_ Slug penetrates H-66 Slayer. 07685_ Slug penetrates Wall. 07687_ System corrupted: Coil Gun targeting data glitched. 07687_ Slug penetrates H-66 Slayer. 07689_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????#??? #??? ####+######## ? | | ????????????????????#### ? ?#??# ### ## ? ? | | ??????????????????? ?? ?? ? ? ??# ## ? | | ???????????????????#???#?# ? #?# [! ##? ?" | | ???????????????????????###??? ??## [] ## ? | | ?????????????????????####?#???? ### !] ## ? 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""" # ]## #### ########## ###### | | ??????#??? ######### #### ################# | | ????????? ?? #########+#### ##############??# | | ?????#??########### # ##?############## | | ??????#??##??###### # ################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 160 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Imp. Kinecellerator | -7/Storage | Hacked Gravmag Array | -7/Storage | Hacked Force Rifle | -7/Storage | Hacked Corruption Screen | -6/Factory | Hacked Adv. Hardlight Generator | -6/Factory | Hacked Adv. Weapon Cycler | -5/Factory | Hacked Impulse Thruster | -5/Factory | Hacked Imp. Force Booster | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonSurveybotLauncher Manual? 0 Play Time 01:01:07 Cumulative 750.2 hours Start 2020.01.12 @ 18:56:16 End 2020.01.18 @ 13:08:45 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 573 Rogue 62 Adventurer 0 Explorer 511 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 73 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 290cfb53-a1ec-4667-8dc1-4aab692f67e8