Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 22:12:00 Player: Dytto Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (623) 623 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2658 Bonus ------- None Cogmind --------- Core Integrity 228/550 Matter 300/300 Energy 49/100 System Corruption 20% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Visual Processing Unit Reaction Control System Improved Light Armor Plating > --- WEAPON (3) ------- Great Maul (fused) > --- INVENTORY (5) ---- Armored Treads Cryofiber Web Compact Matter Pod (150) Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Wheel > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Autogun Katana > --- INVENTORY -------- Cryofiber Web Compact Matter Pod Reaction Control System Insulated Plating Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Compact Matter Pod Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Maul Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 46 | 5 6 4 9 22 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . . 3 5 Treads 3 | . . . 1 2 Leg 2 | . . . . 2 Wheel 5 | 2 . . 2 1 Hover . | . . . . . Flight . | . . . . . Utility 18 | . 3 2 2 11 Device 11 | . 2 1 2 6 Storage 2 | . 1 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 15 | 2 3 2 3 5 Energy Gun 3 | 1 . . 1 1 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . 1 . . Impact Weapon 2 | . 1 . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . . . . 3 System Corruption 20 | . . . . 20 Parts Lost 13 | . 1 . 2 10 Power 2 | . . . . 2 Propulsion 5 | . . . 2 3 Utility 3 | . . . . 3 Weapon 3 | . 1 . . 2 Highest Loss Streak 8 | . 1 . 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 89 100 83 85 Engine 10 | . 14 14 10 8 Treads 3 | . . . 2 5 Wheel 15 | . 28 28 11 9 Device 18 | . 17 14 21 19 Storage 5 | . . 14 11 1 Processor 4 | . . . . 7 Protection 3 | . . . . 6 Energy Gun 4 | . 2 . . 8 Energy Cannon 1 | . . 3 2 . Ballistic Gun 6 | . 5 2 4 8 Launcher 1 | . 8 . . . Special Weapon 2 | . . 8 7 . Impact Weapon 10 | . 11 14 11 8 Naked Turns . | . . . . . Heaviest Build 25 | 6 13 14 15 25 Greatest Support 40 | 26 26 26 26 40 Greatest Overweight (x) 4 | . . . 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 4 | . 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 874 | 146 162 208 127 231 Remotely . | . . . . . Salvage Created 652 | . 118 . 130 404 Parts 35 | . 9 . 11 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 3 . 4 14 Melee 5 | . . . . 5 Guns 6 | . 1 . 1 4 Cannons 3 | . . . 3 . AOE 2 | . 2 . . . Classes Destroyed 5 | . 2 . 2 1 Builder 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 10 | . . . 2 8 Grunt 7 | . 3 . . 4 Sentry 4 | . . . 2 2 Best Kill Streak 6 | . 3 . 2 6 Combat Bots Only 5 | . 2 . 2 5 Max Kills in Single Turn 2 | . 2 . 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2001 | . 134 . 271 1596 Core 403 | . 15 . 66 322 Absorbed by Shields 105 | . . . . 105 Regen/Repaired (Parts) 35 | . . . 35 . Core Remaining (%) 92 | 100 . 94 83 . Volleys Fired 22 | . 4 . 8 10 Largest 2 | . 2 . 2 2 Hottest 123 | . 60 . 123 88 Shots Fired 35 | . 5 . 10 20 Gun 26 | . 3 . 3 20 Cannon 2 | . . . 2 . Launcher 2 | . 2 . . . Special 5 | . . . 5 . Kinetic 14 | . 1 . 3 10 Thermal 12 | . . . 7 5 Explosive 2 | . 2 . . . Electromagnetic 7 | . 2 . . 5 Robot Hit Streak 5 | . 4 . 3 5 Robot Miss Streak 2 | . 1 . 1 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 43 | . 4 . 8 31 Core Hits 19 | . 6 . 4 9 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 6 | . . . . 6 Smash 6 | . . . . 6 Melee Attacks 39 | . . . . 39 Impact 39 | . . . . 39 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1374 | . 200 . 131 1043 Guns 232 | . 21 . 41 170 Cannons 50 | . . . 50 . Explosions 179 | . 179 . . . Melee 873 | . . . . 873 Ramming . | . . . . . Kinetic 113 | . 9 . 41 63 Thermal 146 | . . . 90 56 Explosive 179 | . 179 . . . Electromagnetic 63 | . 12 . . 51 Impact 873 | . . . . 873 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . 2 2 . 20 Average Corruption 4 | . 2 2 . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 3 7 . 16 Message Errors 6 | . . 2 . 4 Matter Fused 7 | . 1 3 . 3 Heat Flow Errors 4 | . 1 . . 3 Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 2 | . 1 . . 1 Alerts 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 218 | . . . . 218 Projectiles 14 | . . . . 14 Explosions . | . . . . . Melee 204 | . . . . 204 Knockbacks 3 | . . . . 3 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 248 | . 186 . 8 248 Average Temperature 64 | . 68 . 8 64 Received Heat Transfer 726 | . 39 . 39 648 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 8 | . . . . 8 Impact Corruptions 10 | . . . . 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 425 | . . . 314 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 239 | . 147 57 94 239 Initial 57 | . . 57 . 39 Average 61 | . 122 36 40 65 Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 93 Level 1 3 | . . . . 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 . 2 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 9 . 20 30 Peak Tracking Total 7 | . 4 . 7 7 Tactical Retreats 5 | . 1 . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 12 | . 1 1 4 6 Terminals 9 | . 1 . 3 5 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 4 1 10 16 Successful 17 | . 2 1 7 7 Failed 14 | . 2 . 3 9 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 7 | . . . . 7 Terminals 22 | . 4 . 5 13 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 1 4 4 Record 1 | . . . . 1 Prototype ID Bank 3 | . 1 . 1 1 Open Door 1 | . . 1 . . Alert Level 2 | . 1 . 1 . Dispatch Records 2 | . . . 1 1 Surveillance Status 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . . 3 Recycle Component 1 | . . . . 1 Process 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 . 3 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 36 | . . . 36 . Parts Recycled 1 | . . . . 1 Recycled Matter 1 | . . . . 1 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3274 | 56 383 628 499 1708 Spaces Moved 2241 | 54 297 634 291 965 Core 48 | 5 . . 43 . Treads 287 | . . . 63 224 Legs 15 | . . . . 15 Wheels 1891 | 49 297 634 185 726 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 80 85 Average Speed 107 | 86 90 90 129 117 Slowest Speed 250 | 100 90 90 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 4 49 99 33 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 14 . . . Melee . | . . . . . Projectile . | . . . . . AOE 14 | . 14 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2999 | 61 409 692 398 1439 Wait 602 | . 92 43 83 384 Move 2237 | 53 296 633 290 965 Hop . | . . . . . Pick Up 24 | 3 5 6 4 6 Fast Attach 29 | 4 4 1 6 14 Attach 12 | 1 2 1 2 6 Detach 5 | . 2 . . 3 Swap 5 | . . 2 1 2 Drop 24 | . 4 6 4 10 Fire 22 | . 4 . 8 10 Melee 39 | . . . . 39 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 15 | -11/Junkyard | Discovered new exit (range 15) 57 | -11/Junkyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 11) 440 | -10/Materials | Entered Mines 445 | -10/Mines | Learned location of Zion (-7) 512 | -10/Mines | Met a Derelict shopkeep closing up shop 662 | -10/Mines | Learned location of Storage (-7) 701 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 708 | -10/Mines | Discovered new exit (range 11) 719 | -10/Mines | Received a Mining Laser from a helpful Derelict 1041 | -10/Mines | Discovered new exit (range 6) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1396 | -9/Materials | Repaired Broken Lgt. Ion Engine 1547 | -9/Materials | Discovered new exit (range 12) 1567 | -9/Materials | Entered another Materials area 1567 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3214 | -8/Materials | Core integrity fell below 50% 3247 | -8/Materials | Lost 8 parts (1p2n3u2w) 3254 | -8/Materials | System corruption reached 10% 3275 | -8/Materials | Self-destructed Last Messages --------------- 03230_ Destroyed Beam Rifle. 03230_ Y-45 Defender system corrupted by crushing effect. 03231_ Y-45 Defender system terminally corrupted. 03231_ Heat Sink fried. 03236_ Acquired Imp. Light Armor Plating. 03239_ K-01 Serf collects debris. 03241_ Acquired Imp. Heat Sink. 03242_ K-01 Serf collects debris. 03243_ Acquired 20 matter. 03246_ K-01 Serf collects debris. 03253_ Acquired Corrupted Aluminum Leg. 03253_ Integrated Corrupted Aluminum Leg (+9). 03254_ K-01 Serf collects debris. 03258_ Acquired Corrupted Aluminum Leg. 03258_ Integrated Corrupted Aluminum Leg (+3). 03260_ K-01 Serf collects debris. 03263_ System corrupted: Component data lost. 03263_ K-01 Serf collects debris. 03264_ Acquired 30 matter. 03266_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | !#??????????# #??????# #?????????? | | ^ !#??????????# """ #??????#^ #?????????? | | ^ !#??????????# """ #??????# #?????????? | | ######## !#??????????# """ #??????+ ########### | | #??????? !##??????????# #??????# | | #???????###???????????# """ #??????# | | #?????????????????????# """ #??????# | | #?????????????????????# """ #??????# ########### | | ###########?########### #??????# #?????????? | | + [ ! 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