Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.22 @ 21:01:19

Player: Olafz

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (526)      526
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1126

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     249/300
Energy                     244/265
System Corruption          1%
Temperature                Warm (102)
Movement                   Rolling (130) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
     Subdweller Monowheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
     Subdweller Beam Cannon
     Subdweller Machine Gun
>               --- INVENTORY (20) ---
     Subdweller Power Source
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
                Structural Scanner
     Subdweller Optics
     Subdweller Optics
                Signal Interpreter
      Makeshift Light Armor Plating
     Subdweller Laser
     Subdweller Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Scrap Shield Fragment (48)
                Scrap Shield Fragment (40)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
     Subdweller Beam Cannon
     Subdweller Machine Gun
>               --- INVENTORY --------
     Subdweller Power Source
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
                Structural Scanner
                Signal Interpreter
     Subdweller Laser
     Subdweller Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   9   6   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   13   | .   13  13  
  Leg                      25   | .   28  20  
  Wheel                    2    | .   .   7   
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Cannon            1    | .   .   4   
  Ballistic Gun            23   | .   27  13  
  Ballistic Cannon         3    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             60   | 10  52  60  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  5    | .   2   5   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 6   18  20  
  Most Carried             20   | 3   13  20  
  Average Carried          12   | 1   10  16  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 3   12  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           746  | 171 330 245 
  Remotely                 .    | .   .   .   
Salvage Created            849  | .   610 239 
  Parts                    55   | .   43  12  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      8    | .   .   8   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  19   | .   14  5   
  Guns                     16   | .   14  2   
  Cannons                  3    | .   .   3   
Classes Destroyed          10   | .   7   3   
  Builder                  1    | .   1   .   
  Tunneler                 2    | .   2   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Turret                   1    | .   .   1   
  Watcher                  2    | .   2   .   
  Swarmer                  10   | .   9   1   
  Grunt                    5    | .   5   .   
  Sentry                   1    | .   .   1   
  Subdweller               3    | .   .   3   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        193  | .    77   116  
  Missed                   68   | .    28   40   
Damage Taken               1334 | .    430  904  
  Core                     254  | .    65   189  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              135  | .    89   46   
  Largest                  2    | .    2    2    
  Hottest                  115  | .    40   115  
Shots Fired                260  | .    176  84   
  Gun                      204  | .    173  31   
  Cannon                   56   | .    3    53   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  234  | .    176  58   
  Thermal                  26   | .    .    26   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    10   10   
  Robot Miss Streak        5    | .    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           154  | .    108  46   
  Core Hits                61   | .    48   13   
  Critical Kills           2    | .    1    1    
  Critical Parts Destroyed 3    | .    3    .    
  Critical Strikes         6    | .    4    2    
    Meltdown               1    | .    .    1    
    Destroy                4    | .    4    .    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1894 | .    882  1012 
  Guns                     1302 | .    882  420  
  Cannons                  592  | .    .    592  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1563 | .    882  681  
  Thermal                  331  | .    .    331  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  24   | .    11   13   
    Message Errors         5    | .    1    4    
    Matter Fused           3    | .    2    1    
    Heat Flow Errors       3    | .    1    2    
    Energy Discharges      6    | .    2    4    
    Parts Rejected         1    | .    1    .    
    Parts Fused            1    | .    1    .    
    Data Loss (minor)      2    | .    1    1    
    Data Loss (major)      1    | .    1    .    
    Misfires               2    | .    1    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 4    | .    .    4    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        215  | .    215  211  
  Average Temperature      22   | .    11   66   
  Received Heat Transfer   363  | .    84   279  
  Effects                  2    | .    .    2    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             3    | .    .    3    
  Heat Transferred         444  | .    .    444  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             217  | .   217 .   
  Initial                  .    | .   .   .   
  Average                  44   | .   45  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 98  .   
  Level 1                  1    | .   1   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   34  11  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   5   1   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   12  3   
  Successful               9    | .   6   3   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Record                   3    | .   .   3   
  Prototype ID Bank        2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4558 | 63   3025 1470 
Spaces Moved               1222 | 46   532  644  
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     950  | 41   532  377  
  Wheels                   267  | .    .    267  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            207  | 112  218  205  
  Slowest Speed            470  | 120  260  470  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 3    85   35   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    .    2    
Terrain Destroyed          8    | .    .    8    
  Melee                    .    | .    .    .    
  Projectile               8    | .    .    8    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      3018 | 54   2252 712  
  Wait                     1615 | .    1614 1    
  Move                     1220 | 45   531  644  
  Hop                      .    | .    .    .    
  Pick Up                  19   | 3    6    10   
  Fast Attach              10   | 6    1    3    
  Attach                   3    | .    1    2    
  Detach                   2    | .    .    2    
  Swap                     8    | .    7    1    
  Drop                     5    | .    2    3    
  Fire                     135  | .    89   46   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     1    | .    1    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: Mat x2 / *Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 14)
   64 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 16)
  256 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  627 | -10/Materials | Discovered new exit (range 15)
  792 | -10/Materials | Discovered new exit (range 13)
 2843 | -10/Materials | Discovered new exit (range 16)
 3089 | -10/Materials | Entered Subcaves
 3608 | -10/Subcaves  | Learned 2 Materials zone layouts
 3664 | -10/Subcaves  | Core integrity fell below 50%
 4163 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 4344 | -10/Subcaves  | Visited Clippyterm
 4345 | -10/Subcaves  | Identified exit to Recycling
 4345 | -10/Subcaves  | Identified exit to Materials
 4345 | -10/Subcaves  | Learned Factory stockpile data
 4535 | -10/Subcaves  | Core integrity fell below 20%
 4559 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Hvy. Assault Rifle fries itself beyond repair.
Subatomizers dissect the Imp. Ion Engine.
Imp. Ion Engine fries itself beyond repair.
Acquired Mak. Light Armor Plating.
Y9-TJK(R) suffers critical hit (Meltdown).
Sub. Laser melted.
Sub. Monowheel melted.
15-72C(R) destroyed.
Acquired 54 matter.
Acquired Sub. Optics.
Acquired 34 matter.
Subatomizers dissect the Disposable Heat Sink.
System corrupted: Component data lost.
S-10 Pest destroyed.
Machine disabled.
Acquired 11 matter.
Flight Unit fries itself beyond repair.
Machine disabled.
Sub. Monowheel destroyed.
Autobeam Turret destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommBiometalDrive
  Manual?         0
Play Time         00:21:28
  Cumulative      157.6 hours
  Start           2024.07.22 @ 20:36:04
  End             2024.07.22 @ 21:01:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          249
  Rogue           247
  Adventurer      2
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             49
Gallery%          61
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7fb3a9d-ee66-4b4f-be21-f38a2c203b1e